About the Game
On the brink of collapse in the world of Lunarium, two girls—Ave and Lune step forward.
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Bug Fixes & Optimizations
Made the Perfect Guard and Perfect Dodge windows more forgiving in Story Mode.
When Ave performs a non-perfect Parry, the timing window for the next Parry will open earlier, making it easier to respond to consecutive attacks.
When the story prevents the player from leaving a safe zone, the forced return action will now use the weapon-sheathing animation to prevent combat actions from being incorrectly used inside the safe zone.
Added an animus jar decoration to the Twins' shop, with its appearance changing as the player progresses.
Elmo will now stand in the center of the arena during his boss battle, along with improvements to several aspects of the battle presentation.
Fixed some projectile and camera issues during the Ryuu boss battle.
Other Optimizations
Fixed some text and localization issues.
Fixed some scene layout and pathfinding issues.
Bug Fixes & Optimizations
Added a new animation where Lune is also restrained when Ave is hit by Enid's grab attack.
Adjusted Enid's lock-on points to prevent attacks from missing.
Adjusted the presentation of the environment and background music during battles in Dreampath.
Improved the stability of activating the Crimson Dancer boss battle.
Adjusted some dialogue order in conversations between Granny and the Twins to prevent sequence issues when multiple dialogues are triggered continuously in the late game.
Modified the pose of The Dreamsinger Messiah inside the large ship.
Optimized the safe zone range settings in Starfall Village to prevent frequent weapon draw/sheath animations when entering and leaving the safe zone.
Added Lune's weapon back to the Important Items inventory.
Updated a batch of tutorial images.
Changed the default fullscreen mode to borderless windowed mode, and moved the resolution setting step earlier during game startup.
Automatically set the resolution to 1280×720 when launching the game on Steam Deck.
Optimized the performance of materials used when characters are obscured.
Other Optimizations
Optimized some scene terrain and invisible walls.
Revised some text errors and localization errors.
Bug Fixes & Optimizations
Optimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted.
Fixed an issue where the upgraded Triumphant Cloak did not display its visual effects correctly.
Optimized the final boss phase transition logic to prevent incorrect phase skipping.
Changed the Phase 2 boss name of Lilia to match Phase 1.
Optimized the navigation mesh in the Temple, making Lune's movement in the Temple behave more as intended.
Fixed an issue where the final boss's main body could become invisible after a grab attack was interrupted.
Fixed an issue where normal guarding could still be incorrectly triggered while Flawless Edge was equipped.
Optimized the auto-lock logic during the Sea Monster boss battle.
Reissued the embroidery reward that could potentially be missed in The Dreaming Brother side quest based on player progression.
Other Optimizations
Optimized parts of the terrain and invisible walls.
Optimized some enemy placement and combat logic.
Boss Improvements
Fixed an issue where some bosses could repeatedly use the same attack too frequently.
Adjusted the stats of some late-game bosses to better match the intended experience.
Improved the overall combat experience of the Lighthouse Guardian boss battle.
Bug Fixes
Adjusted the number of incorrect exploration information entries in Starfall Village and Lone Isle.
Fixed an issue where Lumina Heavy Strike after a Perfect Dodge Counter could only be performed after obtaining Perfect Dodge+.
Fixed an issue in the Dream Path section where being consumed by darkness while climbing vines could cause the player to revive in the climbing animation and become unable to exit.
Fixed an issue where Consecrated Silkcloth was not properly removed after receiving the medal.
Fixed an issue where the day/night state of a scenery object in Pale Tear Village was incorrectly assigned.
Other Improvements
Improved the quality of some localization content.
Optimized Lune’s movement behavior inside the temple.
Optimized terrain configurations in some areas.
Added new dialogue when interacting with Beatrice after she has stopped working in Crimson Star Rotunda.
Improved enemy placement and AI behavior in late-game areas.
Made several other minor improvements.
Important Update
We've improved the feel of the protagonist's movement and dodge controls, while slightly increasing the protagonist's base movement speed.
After
[img src="{STEAM_CLAN_IMAGE}/44984177/3c09a4f466f87873436537256b52540561bc6511.gif"]
[img src="{STEAM_CLAN_IMAGE}/44984177/656519bda1db98bbbe53f483b5a4feb46c04a8ee.gif"]
Before
[img src="{STEAM_CLAN_IMAGE}/44984177/36537b9c5480742bf31d3684ec1b7af386530512.gif"]
[img src="{STEAM_CLAN_IMAGE}/44984177/4615e653f21bb0924c47b8f8e624951a21207419.gif"]
Bug Fixes and Improvements
Fixed an issue where Eternal Resolve would not take effect during combat with Tidal Cloak Lv.3.
Fixed issues with the Volcano Crab's opening sound effect and laser skill.
Fixed an issue where imprisoned Dreamcasters in the Prison area would not disappear correctly.
Optimized enemy placement and patrol logic in the Prison area.
Reduced the duration of the black screen after resting and fast travel.
Improved the stability of the Dream Path sequence.
Fixed an issue where the character could fall through the ground into the water when the raised boat appeared.
Fixed an issue where the game could not continue after defeating The Dreamsinger Messiah, reaching the mountaintop, and quitting the game.
Optimized the Skill UI offset after unlocking skills, making it easier for players to view.
Fixed an issue that could potentially cause BGM playback errors.
Other Optimizations
Optimized terrain and invisible walls.
Improved localization quality.
Optimized scene camera settings and particle effects.
Important Fixes
Fixed a progression blocker that could occur during the opening shooting tutorial called out by Lune.
Bug Fixes and Improvements
Fixed frame drops caused by the skill effects of the Corrupted Fenrir boss.
Players can now correctly return to the White Reef Archipelago (Day) from the room in Baimiao Village.
Added an option to skip the phase transition cutscene when retrying the final boss fight.
Fixed a potential game crash when loading a save file with all achievements unlocked.
Optimized the lock-on logic and projectile trajectory warnings in the Sea Monster boss fight.
Fixed a bug where the second Dodge could not be canceled after using the Immortal Flower enhanced Dodge.
Corrected the progression count for the chest on the left side of the Volcano Island elevator level.
Fixed an issue where reading the Gardener's letter would cause an infinite loop and soft-lock the game.
Increased player damage reduction in Story Mode difficulty.
Prevented certain situations where the player's hitbox would unexpectedly remain disabled (invincible).
Added a failsafe to allow retrying the fight if the Crimson Dancer boss incorrectly disappears.
Other Optimizations
Optimized some localization text.
Fixed some minor terrain collision issues.
Important Fixes
Fixed an issue where the following events could be missed or fail to trigger:
The ore reward event in the Hunter quest
The Starwish Cloak event
The Memento event
After updating the game, players who previously missed these events will automatically receive the corresponding items.
Achievements that could not be unlocked because these events were missed will also be unlocked retroactively.
Fixed several incorrect achievement counters and map completion counters.
Bug Fixes and Improvements
Fixed an issue where players could not correctly jump down from certain ledges.
Improved the responsiveness and overall feel of Ave’s dodge animation.
Fixed an issue where defeating certain bosses during Twilight could cause some boss phases to be skipped.
Players launching the game for the first time without having previously selected a language will now automatically use their system language. If the system language is not supported, English will be selected by default.
Fixed an issue where the opening dialogue could incorrectly use the true ending dialogue even when the required true ending item had not been obtained.
Fixed an issue where Lune could stop following the player after entering the Troll boss battle beneath the waterfall.
Improved the Lighthouse Guardian’s AI.
Fixed an issue where some dangerous projectiles during the Lighthouse Guardian battle could fail to hit the player.
Performance
Continued optimizing the game’s performance.
• Resolved several cases that could cause black screens when loading saved games.
• Added the ability to access the settings menu directly from in-game.
• Implemented an option to quit the game from the in-game settings menu.
• Added UI feedback for localization selection.
• Resolved a bug that could prevent proper respawning after dying during the "Giant Plant Boss" or subsequent boss fights.
• Addressed an issue causing incorrect load behavior when reopening the game after the "Giant Plant Boss" encounter.
Current Release
Build 24612844
Uploaded Aug 08, 2026
System Requirements
How to Install
Lunarium.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
You May Also Like
View AllDownload Lunarium for PC with a direct link or via torrent. Get the full version of Lunarium for free. Lunarium is a Action released by 月相仪Lunarium.