About the Game
Now, you must command these clans aboard newly forged trains, and embark on your journey through Hell, Heaven, and the Abyss, to defeat the Titans before they destroy this world.
Chaos awaits beyond the gates!

You’re in command! Choose from a selection of five brand new clans, each with its own unique strengths and gameplay to forge strategies fitting your personal playstyle. With three vertical levels to defend against dangerous new enemies, you’ll need to recruit powerful new units, upgrade cards, and experiment to survive. Can you defeat the all-new and ultra-challenging Titans?

Reach your deck’s full build potential with all new Room and Equipment Cards. Room Cards add impressive boosts to your train, allowing you new strategic advantages over your foes. Equipment Cards can be applied to units, giving them a variety of bonuses to aid you in battle!

The Covenant Outpost is the bustling hub that you’ll visit after each run. From here, you’ll have access to Monster Train 2’s core features, as well as experience character interactions that move the story forward.
Pyre Hearts: Each Pyre Heart brings unique functionality to gameplay. Unlocking them not only provides another way to customize your run before departing, but also plays a key role in advancing the story.
Dimensional Challenges: Ready for a new twist on your adventure? This mode offers handcrafted challenges, new Mutators, and unique cosmetic rewards to be earned as you complete them.
Train Customization: Unlock new parts for your train and customize it to suit your personal style.
The Logbook: In addition to recording completion goals, the improved Logbook also now includes new features, such as enemy information, collection objectives, and more ways to compare your achievements against your friends.
Daily Challenges: Take on a new challenge every day with a hugely modified run featuring brand new mutators, as well as some returning old favorites. Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system.
Celestial Alcoves: The rapid expansion of the Rail has attracted many new visitors to Hell. Encounter a wide variety of random events with exciting gameplay and maybe even a few surprises from outside of the Monster Train universe.

One of the most requested features by Monster Train players is here! Travel the Rails with ever-increasing difficulty to test your skills and see how long you can survive. You can even compare your stats against your friends!
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Fixed regression caused in 2.2 where hovering artifact rewards in Celestial Alcove events could apply their effects in deck view when hovered even before the choosing the reward.
Fixed regression caused in 2.2 where duplicating units in battle could lead to duplicated triggers, lack of status effects on the duplicated unit that should be present, and other similar issues.
Fixed a rare soft lock in Soul Savior when a specific situation combining Witherbloom and splitter units like Legion of Wax could interact in a problematic way.
Fixed Pyreshot showing two attack VFX, one on Pyre floor and one on Pyreshot floor, when Pyre has Burst.
Fixed some English typos.
Fixed a few translation issues in Traditional Chinese, German, and Russian.
Restored some text that was accidentally deleted in some story events.
Fixed slowdown when using Boilerplate equipment with a lot of Forge Points.
Fixed an undo failure related to rapidly ending your turn before all of a played card's triggers fire, most commonly seen with Wurmkin.
Fixed Smelt effects sometimes softlocking card selection when recast by Echo Vault and playing with a controller or keyboard.
Updated Mollis Soul to no longer be attachable to cards unless they directly apply Status Effects.
Fixed a few typos.
Hi everyone, we are continuing to work on fixing various issues and are preparing a few small new features for the Railforged DLC for future release. In the meantime, today we are releasing the following set of improvements:
Fixed an undo failure that was possible when using a combination of rooms with abilities and the Manifold Mirror artifact.
Fixed Heph's Weaponsmith buffs being applied to enemies when equipping them.
Fixed Geared Gauntlet preventing Sentry Turret from attacking.
Fixed Red Crown, Truffles Fetch ability, and Plague Doctor event incorrectly handing out broken Railforged-only equipment when the DLC is not installed.
Fixed Improved Deployable upgrade in Soul Savior reducing ember cost of cards by more than it should.
Controller/Keyboard - added hotkey for toggling Forge Points (default is right stick click on controllers, H on keyboard).
Improved clarity of Herzal's Enduring Steel upgrade line in English.
Fixed a typo that said "friendy." Thanks Rhapsody for being a friendy.
Fixed uncommon hang while killing Infested units with other Room effects present.
Fixed Wurmkin eggs potentially hatching multiple times when silence is removed.
Fixed Railforged Spike unintentionally showing Burst tooltip.
Fixed an issue where Wurmkin progress would not animate correctly in the Logbook if the DLC was not owned.
Updated Burst wording for clarity. "Attacks an additional time. Remove 1 stack on Strike." >>> "Attacks an additional time per stack. Remove 1 stack after each attack made this way."
Updated Multistrike wording for consistency. "Attacks an additional time each turn." >>> "Attacks an additional time per stack."
Improved mousewheel scrolling in Soul Progression UI.
Thank you to everyone who has been playing our latest update and Destiny of the Railforged. We are committed to fixing all major bugs. Today, we are starting with resolving a few priority and small issues, but will be releasing more updates in the coming days.
Fixed bug where sometimes a Soul Savior run could not be fully generated and would leave some sections empty.
Fixed unlocalized button on region select screen.
Fixed Boilerplate and Geared Gauntlet being missing from some card pools, like Swordmaiden's.
Fixed Juggernaut text showing +20/+20 instead of +30/+30.
Fixed Forged UI not activating when a unit with a Forge effect is added from an Event or Mutator.
Prevented Railforged DLC upgrades from being applied by Malicka's Shifting Pyre.
Fixed issue on some Macs with older operating systems where a native library would fail to load and make the game unplayable.
Fixed issue where Railforged Logbook progress page could initialize improperly in some situations if the DLC is not installed.
Fixed text wrapping looking ugly in some languages in some new UI labels.
This update focuses on fixing bugs with the recent Echoes from the Void release. Here is the full list of changes:
Fixed Influential mutator not loading character art correctly.
Fixed card art not loaded when you obtain characters like Lunar Priestess when not playing Luna Coven who then creates a Moon Ritual card.
Fixed card and character art not loaded with Our Powers Combined mutator in some cases.
Fixed the first tier of Bolete Executioner's path missing text that described the Troop benefit.
Fixed an issue where the Titan Trial "More Mass" variant of Fleshweaver had fewer stacks of Mass then intended. All Trial versions gain an additional 4 stacks of Mass, which is now correctly added to the additional 3 stacks that this variant gains, putting it at 12 stacks of Mass with the Trial enabled.
Changed Fleshweaver's "Mass" status so that it is no longer removable via effects that remove Buffs.
Fixed bug where killing Stryx or Hallow would sometimes give the other boss double status effects.
Fixed bug where you could not Ascend Stryx or Hallow after the other is defeated.
Fixed Crystallized Wing only working with Spell type cards. It now works with all card types.
Made it so new Logbook statistic victory tracking doesn't count if the run had mutators enabled.
Fixed unit abilities not going into cooldown when the unit has Purified Essence upgrade.
Fixed Purified Essence not being properly applied when a unit card with Purified Essence is duplicated.
Added new Dimensional Challenges to the number of challenges to complete in the Logbook progress page.
Reduced the Covenant Rank on "Moving Madness" dimensional challenge from 3 >> 1.
Fixed various champion stat tracking issues where gains to certain stats should only be tracked if they come from the champion's upgrades.
Hi everyone, today we have another small update to fix a few bugs.
Changes:
Fixed Mix spells breaking Undo feature when recast by Echo Vault.
Fixed Echo Vault incorrectly resetting selected hand card after casting a spell.
Fixed an issue with Dominating Authority unit upgrade incorrectly over-triggering when equipped on multiple units
Spoiler Changes:
Fixed exploit where merging Organ Harvester and Resin Blades would allow the new equipment to be placed on enemies, instantly killing bosses.
Today's patch is another small bug fix follow up to the Lost Arsenal update. It also includes a few balance changes. Thank you to everyone who has reported issues.
Here is the full list of changes:
Fixed an undo issue affecting certain spells recast by Echo Vault.
Fixed Echo Vault previewing a Boss deathblow incorrectly disabling further hand card interaction.
Fixed Echo Vault incorrectly applying Freezestone bonus on recast spells.
Fixed Smelted Treasure spell with upgrades incorrectly requiring more than 50 gold.
Fixed Jackstrips dealing 2 damage instead of 3 damage when descending units.
Fixed bug where units in Stasis would not have their Rally effects triggered when a Troop unit is spawned.
Fixed bug where Mageblade would not incorporate the magic power of units in Stasis.
Ekka Celestial Spellweaver stats increased from 15/8, 25/8, 35/8 >>> 25/12, 30/12, 35/12.
Stasis Crystal ability 'Emerge' initial cooldown reduced from 3 >>> 1.
Weapons Cache Ember cost increased from 1 >>> 2.
Spoiler changes:
Fixed Echo Vault incorrectly sacrificing non-imp targets when recasting 'Imp-portant Work'.
Fixed Awoken's Railspike sometimes not applying cost bonus to drawn cards.
Fixed Awakening Thicket, Engine Upgrade, and Crucible Extension being missing from certain card pools.
Restoring Retreat's Ember cost reduced back down from 2 >>> 1. Healing reduced back down from 25 >>> 10.
Titanchannel Solgard tier I & II stat gain from Resurgence increased from 6/6, 10/10 >>> 8/8, 12/12.
Prevented Manifold Mirror artifact from incorrectly duping 'Siren's Song' room card to all floors.
This is a minor update focused on bug fixes for Lost Arsenal. We hope you are enjoying the new content! We are still working on a few other issues, including an Undo issue related to Echo Vault, but wanted to get this update out before the weekend.
Here is the full list of changes:
Fixed an issue with Echo Vault incorrectly recasting X Cost spells with zero ember.
Disallowed Infusion spells being recast by Echo Vault. Infusion cards are not meant to be copy-able for any reason.
Fixed bug where text on Fel's Unchained path would sometimes be incorrect.
Fixed bug where Fel's Unchained upgrade line would give extra Valor on Shift.
Updated Attuned Manacles to only trigger a maximum of once per turn. Cooldown reduction increased from 1 >>> 2. Now reduces cooldowns of all friendly units on all floors. This was done to fix an easy to obtain infinite interaction.
Fixed Titan Trial Default setting causing Titan Trials to be enabled even if the run type doesn't support Titan Trials.
Fixed Smelted Treasure still granting armor even with no gold.
Fixed a few room and equipment cards not appearing in proper card pools for shops and units.
Spoiler changes:
Fixed bug where Consumer of Crowns's ability could target other floors and cause game breaking issues.
Fixed Vinemother trigger procing during deployment phase.
Changed Siren Song to use its previous singing sound effect.
Fixed interaction between Animus of Speed and Iron Tongue where Animus of Speed's ability would not correctly Sweep.
Fixed an issue with Echo Vault targeting when recasting Tiresome Climb spell into an empty unit position.
We are cooking on some bigger changes but they are going to take a bit of time. For today, we have a small update with 1.1.3.
Separated the mouse hit box for Trial and Start Battle buttons to reduce the likelihood of a misclick.
Turned off controller/keyboard navigation to Calcified Ember widget in Covenant 6+ card drafts.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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