Outbound
by Square Glade Games · 11 May, 2026
389 downloads
About the Game
Explore
Explore a colorful world in your electric camper van, powered by the sun, wind, or water. Discover iconic landmarks across diverse biomes.Build & Craft
Build your moving base with a modular building system. Customize your vehicle with paint, decorations, and furniture to create your own perfect cozy place.Grow
Create gardens to grow a variety of plants and mushrooms. Enjoy them fresh or cook delicious meals to stay healthy on the road.Best friends forever
Adopt a new friend at the Paws & Whiskers Lodge who you can feed, pet, and train to help you.Play together
Go on a road trip across diverse biomes and build your home on wheels solo or in co-op with up to 4 players online.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
Bugfixes
- Fixed a number of issues with the elevators in multiplayer.
- Fix in multiplayer where in some rare cases a character would be displayed twice in the vehicle.
- Fixed that the dog cannot reach areas where it would go underwater.
- Fixed that it is now allowed to build ladders on the side of the School Bus.
Bugfixes
- Fixed ladders sometimes accidentally forcing you to step on when setting / unsetting camp.
- Fixed a rare issue that occasionally grass was not visible around the vehicle while driving.
Patch 1.0.12 just went online!
Ladders and more Home Customization
As with every patch, next to the bigger additions we did to the game, we also fixed a couple of bugs and improved general stability and balancing.
Features
- Massively improved ladders.
- It is now also possible to click to snap onto a ladder.
- Ladders can also be used from above.
- Setting to turn off / on look direction to change movement direction on ladders.
- Ladder animations in multiplayer.
- More customization options for all wooden items.
Bug fixes
- Fixed that Bean Bag chair was not in the game. If you acquired the "Chill Chairs" pack from a signal tower, you now own it as a blueprint.
- Materials being left in the camper van's bio burner are no longer lost when quitting the game.
- Fixed that battery assembler could only hold 4 items in output.
- Fixed companion UI text overlap (in some languages).
- Fixed that sometimes Cap 'n Snaps were not storing already taken blueprints properly.
- Fixed customization of Trellis Foundation with Ladder.
- Fixed colliders of the rain catchers at the Sunbeam Acres Farm.
- Multiplayer: Fixed making copies of customized furniture.
- Multiplayer: Fixed customization of base center foundation.
- Multiplayer: Dog companion can now pick up dropped items.
- Multiplayer: Improved vehicle physics in multiplayer, especially with the Pathmaker.
- Fixed graphics glitch at the hangar.
Balancing
- Reduced cost of Power Cell from 4 Battery Components to 2.
More customization options for all wooden items!
Based on your feedback, we’ve added many new colors to the wood customization options. You can now make your home shine in your favourite color! :)
{STEAM_CLAN_IMAGE}/44876996/37243116aa98faec7dee41dae989a57db55f1117.png
Ladders - click to climb
We’ve heard your feedback about ladders and made major improvements to how they work.
First, we’ve added a new way to climb ladders: you can now interact with them to snap directly onto the ladder. This is especially useful when climbing from above. Previously, getting onto a ladder from the top was difficult and often nearly impossible.
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Ladders - touch to climb
You can still simply walk toward a ladder to start climbing. Since many players are already familiar with this behavior, we decided to keep it unchanged.
We’ve also improved ladder snapping detection overall, especially when stepping off ladders, making movement feel much smoother and more reliable.
Ladders - controls
Previously, movement direction was determined by your look angle. Looking upward meant moving forward would take you up, while looking downward meant moving forward would take you down. We’ve now added a setting that lets you choose your preferred behavior, including an option where moving forward always means up and moving backward always means down.
Ladder Animations in Multiplayer
We added ladder animations for multiplayer!
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We hope you’re enjoying the additions and improvements we’ve been bringing to Outbound. Thank you for playing and for being part of the journey! :)
This is just a quick one, but we wanted to get it to you before the weekend still :)
Bugfixes
- Multiplayer: Fixed that sometimes with the Pathmaker vehicle, physics issues occurred during base building.
Download Vouchers & Bottle Cap Wallet Patch
Patch 1.0.10 just went online!
Features
Added Download Voucher & Bottle Cap 'Wallet' (See below).
Download Vouchers and Bottle Caps do not weight anything anymore.
Download Vouchers and Bottle Caps are not deposited anymore.
Bugfixes
Overall improvement of vehicle syncing in multiplayer, among others against a specific case of sometimes vehicles slowly floating in the air over a long time.
Fixed an issue with building crop plots and other larger items on top of the metal small side tables.
Fixed an issue where the dog's position did not follow the elevator position properly.
Fixed a number of translations.
Download Voucher & Bottle Cap 'Wallet'
We've heard a lot of feedback about the download vouchers and bottle caps having weight and not automatically being locked in your backpack. So we decided to make a 'wallet' for such special items with two separate inventory slots!
Download vouchers and bottle caps don't have any weight anymore, so you can take as many with you as you want. You also don't have to lock these items in your storage, as they do not get deposited anymore. You can still drop the items for your friends to use in multiplayer.
We hope that you will like the balancing changes and improvements we are introducing to Outbound! We are happy to hear your feedback and will incorporate that in future patches.
[img src="{STEAM_CLAN_IMAGE}/44876996/61b52e691c4e6a921107f38a9581a76383a59491.png"][img src="{STEAM_CLAN_IMAGE}/44876996/7bbaa8b207dc736429e6e134dfdaf3c53159e422.png"]
Bugfixes
- (Likely) fixed that sometimes there were no downloads in a download terminal, which was essentially soft-locking.
- If an issue with downloads happens, you can now send your save and log files to us with a single button click, which helps us investigating.
- Fixed that vehicle lights sometimes were turned on automatically at the wrong time of day.
- Fixed Ring-a-Ding-Ding! achievement (collect 100 bottle caps) in multiplayer.
- Fixed Cap 'n Snaps map legend properly showing them.
- Fixed that the paintings Red Ridge Airstrip and Golden Shores looked identical.
- Fixed an issue with crop plots in multiplayer, sometimes preventing them from being harvested.
- Translated some unlocalized texts.
- Smaller multiplayer stability fixes.
Balancing
- Doubled the amount of clay received from clay deposits.
We hope that you will like the balancing changes and improvements we are introducing to Outbound! We are happy to hear your feedback and will incorporate that in future patches.
Patch 1.0.8 just went online! Based on player feedback, we are introducing a couple of balancing changes in this patch, mainly targeting the slow movement, running at night, and lumber / plank, fiber, and Red Ore shortages. This is only a start and we will introduce more improvements in future patches.
Balancing
You can now sprint at night.
Increased sprinting speed by 15%.
Increased stamina regain (regain after empty stamina bar) by 150%.
Removed Homing Boots (temporary sprint at night), because they don't serve a purpose anymore, now that you can sprint at night.
Changed Sawmill recipes as follows:
Recipe Everwood Plank changed from requiring 2 Everwood to now requiring only 1 (ratio 1:1).
Recipe Silverbark Plank changed from requiring 2 Silverbark Wood to now requiring only 1 (ratio 1:1).
Recipe Redwood Plank changed from requiring 2 Redwood to now requiring only 1 (ratio 1:1).
Recipe Blossomwood Plank changed from requiring 2 Blossomwood to now requiring only 1 (ratio 1:1).
Map 1: Bridge at the Sunbeam Acres Farm now only requires 20 Everwood Planks to repair, instead of 30.
Increased the amount of Everwood lumber and Fiber in Map 1.
Increased the amount of Durafiber in Map 2.
Doubled the amount of Red Ore in Map 3.
Improvements
Added sorting and text search to Backpack inventory.
Map: Improved legend, added counters of collected / interacted things. Especially handy to check how many Signal Towers / Terminals are left on a map.
Connections between maps are now always uncovered by default.
Connections between maps have clearer map icons now.
Multiplayer highlighting / pinging can now be remapped (default: middle mouse button / left stick press).
Dog companion now always spawns next to you when loading a game. This helps with dogs that are stuck (we will also work on preventing that).
Added a setting to turn off auto-centering of the third-person vehicle camera.
Bugfixes
Fixed dog companion always barking when leaving the vehicle.
Fixed Cap 'n Snaps not showing on map after a transition between biomes.
Achievement Certified Researcher now properly includes the research stations in the 4th dome as well.
We hope that you will like the balancing changes and improvements we are introducing to Outbound! We are happy to hear your feedback and will incorporate that in future patches.
Fixed download signals not appearing anymore since patch 1.0.6.
The Road\ Ahead
Hello travellers!
It's only been a couple days since launch but it feels like so long has passed! We know there's been a few bumps in the road but, we’re thrilled to see how many players are playing and enjoying Outbound. Your support and your feedback has been a genuine motivation for us to continue improving Outbound and so, from all of the team at Square Glade Games we want to say a heartfelt "Thank You" to our players and community - we've read your feedback in discussion threads, reviews and Discord and we know there is a strong desire to see Outbound flourish through more content and features to be added.
We’re proud to say that Outbound 1.0 is just the beginning. We have ambitious plans for the game and we'll continue to improve and expand thanks to your feedback!
Here is our current roadmap for Outbound 2026:
[img src="{STEAM_CLAN_IMAGE}/44876996/32b79ff9325f59f6ee21bdb611b4ba73bea76fea.png"]
Preview: Fishing & Fish Tanks
We already have some of the roadmap content in the making and are able to show you a preview of what is yet to come! With the 1.1 update, which is planned for the summer, we will add fishing and fish tanks to the game!
You will be able to fish on different spots in the world and catch a variety of fish. Fish will be tracked in your journal as you catch/collect them. Depending on the size of the fish, they will also have a star rating!
[img src="{STEAM_CLAN_IMAGE}/44876996/9554fb236c8db866369d359b76b7b9aff22fc9e7.png"]
After you've caught a fish, you can put it into a fish tank as a decorative piece! Please note, as with other animals, that we do not intend to use them as food source. They are purely decorative! :)
[img src="{STEAM_CLAN_IMAGE}/44876996/e62b295f12556f76ac391af2178a2156f3d3d502.png"]
Quality of Life Improvements
We already released several patches with lots of quality of life improvements, bug fixes and did lots of general stability improvements.
[dynamiclink href="https://store.steampowered.com/news/app/2681030/view/701015907648931577"][dynamiclink href="https://store.steampowered.com/news/app/2681030/view/701015907648931715"][dynamiclink href="https://store.steampowered.com/news/app/2681030/view/701015907648931781"][dynamiclink href="https://store.steampowered.com/news/app/2681030/view/685253944044159301"]
And today, patch 1.0.6 goes live!
Patch 1.0.6 just went online!
We've just added another patch that addressed a number of issues flagged by players.
Added manual light control over vehicle lights (see below).
Added filter and search functionality to storage (see below).
Controller: When selecting a save game, you can just press (A) to jump to the load button, without needing to go through the whole list of save games anymore.
Fixed that vehicles sometimes float when a workstation was placed on a specific spot.
After interacting with all signal towers in a biome, the frequency of signals to appear is much higher now.
Fixed the second ladder at the windmill (was very difficult to use).
Fixed dog companion material depositing could lead to a buggy state of the storage UI.
Fixed flash light icon showing while driving.
Fixed flash light being usable while in a UI.
Multiplayer: Fixed a bug that bee hives or water catchers sometimes became unusable.
Added: Full control over vehicle lights
We’ve heard that many of you want to be able to turn off your vehicle lights at night. Good news! You can now fully control your vehicle’s lights and turn them on or off whenever you want!
By default, the lights automatically turn on at dusk once per day, but you can disable this in the settings if you prefer full manual control.
[img src="{STEAM_CLAN_IMAGE}/44876996/d369b154200a0876f97b573d2faf0226eb993ada.gif"]
Added: Storage sorting and searching
By popular request: We added sorting and searching functionality to the vehicle (and dog companion) storage. You can now:
Sort alphabetically.
Sort by stack size.
Show all food first.
[img src="{STEAM_CLAN_IMAGE}/44876996/3796af96e00d2e3ad9f1b346758d2e00fac1fde1.gif"]
More to Come!
Game dev is a marathon not a sprint. We know we wouldn't be able to make these fixes without your support. Thank you once again for all of your feedback and for helping us make Outbound a better game.
We’re excited to share more on our future plans with you very soon!
See you on the trail!
- Fixed that achievement are given to connected players in multiplayer at the right time (together with the host).
- Fixed elevators sometimes being bugged in multiplayer.
- Prevent immediate fall damage when joining a game.
- When encountering a multiplayer error, the UI now also shows an error code. If you are encountering a multiplayer error, please include that code in your report.
- Steam Deck: Fixed that it is no longer possible to add invalid characters to licence plate, which lead to save issues.
- Dog companion UI now shows the correct error text when depositing materials is not possible ("nothing to deposit" instead "out of range").
- Added automatic material deposit for dog companion (see below).
Dog Companion Material Deposit
We added a highly requested quality-of-life feature: when you deposit resources into your vehicle and your trusty companion is nearby, they will automatically deposit the contents of their pouch into the vehicle as well. This means you no longer have to remove materials from their pouch one by one just to store them.
{STEAM_CLAN_IMAGE}/44876996/ac300b25bb3517f8ef91e21c6963e1e7bb05caac.png
Current Release
23363510
Uploaded May 24, 2026
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System Requirements
How to Install
Outbound.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
8.4 GB
23363510
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