Into the Radius 2
by CM Games · 24 Jul, 2024
49 downloads
About the Game

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Dive into the eerie world solo, immersing yourself in a solitary and haunting experience. Or, assemble a team of up to two players in Early Access (and up to four players by Full Release) and venture into the depths of uncertainty, bravely confronting the dangers of the Radius as a united force.
Will you face the darkness alone or forge an unbreakable bond with your fellow Еxplorers?
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In Into the Radius 2, each weapon has been meticulously crafted with incredible attention to detail. Each firearm has its own unique handling and characteristics, making your gameplay truly immersive and authentic.
Not only will you have a wide array of classic and modern firearms at your disposal, but you can also customize them to match your preferred playstyle. Attachments, optics, stocks, and more can be personalized to create the perfect weapon for you.
Remember that if you want to harness the full power of these weapons, it's crucial to stay on top of their maintenance. Make sure to clean and take care of your firearms regularly, ensuring they're always in top-notch condition to tackle the challenges head-on.
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In a surreal world ravaged by monstrous creatures and unforgiving terrain, survival is your ultimate goal. Scrounge for resources, defend yourself against dreadful enemies, and strategically manage your equipment to outlast the odds.
The Player Base, your haven amidst the chaos, provides a central hub for weapon maintenance, organizing your loadout, trading, and planning your next moves.
Use your hard-earned loot to acquire essential gear, but choose wisely, for every item has its value.
Take full control of your survival strategy with a deep customization system for Chest Rigs, Armor Vests, and Backpacks. Whether you rely on pre-configured setups or build your loadout from scratch, you can arrange pouches and holsters exactly where you need them, at the angle you prefer. Every detail is yours to command, allowing you to tailor your gear for both your playstyle and comfort.
Adapt, strategize, and make the most of your surroundings to stay alive.
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Unleash your potential by collecting artifacts scattered throughout the Pechorsk Anomaly. Unlock new abilities and powers as you delve deeper into their mysteries, gaining an edge against the horrors that await. Keep an eye out for valuable treasures amidst the artifacts, as selling them will earn you the funds needed to acquire new weapons and upgrades.
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Be careful when exploring the zone, as you can encounter dangerous anomalies at every turn. Some of these can harm your health, while others can create impassable obstacles, forcing you to look for a way around. Use your arsenal of useful tools to avoid the epicenter of a deadly entity and stay alive.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
MAIN FIXES
- Fixed a bug with the mannequin in the training area that prevented players from picking up vests or other items.
- Updated the visuals for .338 and .45 ACP ammo boxes.
- Fixed an issue where ammo boxes could cost the same as buying the rounds individually.
- [Radius Locations] Fixed some inverted doors in the Pechorsk Outskirts and Kalasaare Village locations.
- [Co-op] Improved overall performance for Host.
- Fixed an issue where some parts of the post-credits transition window could not be selected.
- Fixed an issue where, after completing the TED mission in the tutorial, the player could respawn at the location entrance.
- Health Injector now correctly disappears after use
{STEAM_CLAN_IMAGE}/44777179/837266a4a90b4c4542732025d3e7544aa5fb4766.png
MAIN FIXES
\[Co-op] Fixed a co-op replication issue that caused Client desync. To apply the fix, the Host should travel to any location and return to the Facility before the Client joins. After that, the Client’s visuals, gear, and interactions will sync correctly.
\ Fixed an issue where some mission rewards could spawn under the Command Room terminal tray, preventing it from closing.
[img src="{STEAM_CLAN_IMAGE}/44777179/28561d90b91d2c00caaf42247283f8243922348f.png"]
IMPORTANT NOTICE
- Following the mannequin fixes, any equipment left on 2 of the broken mannequins prior to this build is wiped.
MAIN FIXES
- Fixed an issue where weapons could break after being placed in the Supply Depot vise.
- Fixed an issue causing the Vityaz mag to clip into the holster.
- The Command Room terminal tray now correctly registers as empty once you remove all items.
- Fixed an issue where mannequins and backpack racks could stop working after saveload or transition.
- Fixed an issue where equipment placed on the Dormitory mannequin could duplicate to the mannequin in the Supply Depot.
- [Radius Locations] Fixed the Update Locations button not working for teleport nests.
- [Radius Locations] You are now correctly oriented after teleporting through certain portals.
- Restored the missing icon for the UNPSC Throwsonde on the Command Room terminal.
{STEAM_CLAN_IMAGE}/44777179/828567f82cf1e634b79263f82453a741ac6c4479.png
- Dying in the tutorial no longer blocks Hub access after you respawn.
- Fixed an issue where players could jump out of the tutorial area.
- Fixed collision issues on the M4A1, the Vityaz PL-3 handguard, and the Saiga wooden stock.
- Adjusted access level for the Kochetov mount top rail in the Supply Depot.
- Flares can no longer be used inside the Supply Depot.
- Adjusted brightness of NVG and fog at night.
- Fixed portals spawning too early in the “Two Keys for One Door” mission.
- [Radius Locations] Fixed an issue where loading a save inside a shelter could place the player at the shelter’s edge.
- Fixed new anomalies not applying the damage modifier.
- [Co-op] Fixed an issue that could cause the Client to crash during weapon cleaning.
- When the Creator Camera is on, the low‑HP screen effect no longer covers too much of the view.
- Items you pick up for the first time should now be properly recorded in the Handbook.
- Removed the dithering effect from some real‑time shadows when using High shadow quality.
- The night sky no longer appears too bright when Effects are set to Low.
- Ash figures and the Parasite anomaly no longer play audio when master volume is set to zero.
- Reduced Supervisor Eva’s volume and cleaned up her audio for better clarity.
{STEAM_CLAN_IMAGE}/44777179/1ff940aa5acec12c14ed0240624e101f5483452b.png
- [Co-op] Fixed an issue where all of the Сlient’s items would drop when leaving a shelter after loading a save.
FIXES
- [Co-op] Client grab points no longer disappear, items can be placed into the backpack after first use, and items no longer clip through or break when you interact with the backpack quickly after moving between locations.
CHANGES
- The OTs-14 Groza can now only be found inside the Radius.
- The OTs-14 Groza now has a separate rail attachment, which can also only be found in Radius locations.
- Different sized items now produce distinct splashes when dropped into water.
FIXES
- Fixed a crash when moving to the Pechorsk Outskirts location.
- Fixed a crash when overwriting the first mission save slot.
- Fixed a crash related to updating available missions.
- Fixed a crash that could occur when interacting with an ammo box and ammo cartridges placed close together in the backpack in certain sequences.
- The game no longer crashes if the player kills themselves using the Izh-27, Benelli M2, or Saiga-12.
- Fixed a crash related to enemy spawn on the Pechorsk Outskirts.
- Fixed a crash that could occur when spraying cleaning oil.
- The dithering effect no longer appears when Shadows Quality is set to High while using DX11.
- Gun parts no longer fail to reinstall after being removed, following a save load or when changing locations.
- The Laser Sight beam no longer casts shadows.
- The error message no longer appears when trying to shoot the PM pistol.
- Pouches attached to the backpack now work correctly and no longer occasionally stop functioning.
- Missing objects have been added to the Peninsula map.
- Mission items no longer start playing sounds again after a save load or when changing locations.
- The Lost Item marker no longer appears on the map if the mission has already been completed.
- Missing furniture items have been returned to their proper places.
- [Radius Locations] Fixed cases where the player could get stuck or fall through the floor in certain buildings on the Pechorsk Outskirts.
- [Radius Locations] Extra weapon crate sounds no longer play, and the intended crate sounds now trigger correctly.
- [Radius Locations] Fixed visual bugs across all locations.
- [Radius Locations] Fixed a bug where the sleep UI would not appear when using the bed in the shelter.
- Creep Hunter no longer continues to emit sounds after being killed.
- [Co-op] The client no longer appears underground after moving from Pechorsk Outskirts to Peninsula.
{STEAM_CLAN_IMAGE}/44777179/6300cc4bd9fd31184146ed3ba8e5a06348560f53.png
- Added missing debug data to crash reports. Future reports will now include correct information, allowing us to collect more details on technical issues.
- Fixed an issue where the minus button in the volume settings would only decrease the value by 1.
- Refined enemy behavior and fixed several AI issues related to mimics detection, flashlight awareness, cover usage, and last known location reporting.
{STEAM_CLAN_IMAGE}/44777179/46917bbb2d342871ce8fcfe020e8568dcbda5c4b.png
FIXES
\ Fixed crash when reloading shotgun using cartridges from the cartridge belt.
\ Fixed possible crashes when launching the game.
\ Fixed crash when approaching weapons in the Supply Depot.
\ The Backpack Shoulder setting now works correctly.
\ Fixed incorrect placement of the PP-19-01 Vityaz handguard on the AKS-74U.
\ Modular weapons can no longer be disassembled in a holster on a vest you're wearing.
\ Fixed an issue where PM magazines would disappear from a pouch if the tutorial was enabled at the game start.
\ Fixed an issue where you couldn’t use a secondary grip on the handguard after ejecting a magazine with another magazine. You can now reliably grip your weapon with both hands after a mag swap.
\ Optical sights now work correctly when mounted on a 45 Degree Rail.
\ Fixed incorrect reticle display on variable zoom scopes.
\ Fixed an issue where the crosshair on telescopic sights would shift if you weren’t looking directly through the center. Now your aim point stays accurate, even if your view isn’t perfectly centered.
\ Fixed an issue where collisions from detached IZh-27 parts would persist after creating and loading a new save.
\ IZh-27 frame no longer shifts when picking up the shotgun.
\ Stock Cartridge Belt can no longer be attached to IZh-27 without a stock installed.
\ Fixed an issue where several gun parts could be attached to the Inner Gas Block of the M4A1.
\ Fixed incorrect placement of the SVD AR Pistol Grip on the M4A1.
\ The MP9 Bottom Rail no longer spawns inside weapon crates.
\ Collimator sights have been resized to more accurately match their real-world dimensions.
\ The large 7.62x51 ammo box now correctly shows a capacity of 100 rounds instead of 120.
\ Fixed an issue where the AKM stock had a different price in the shop display and when purchasing. Now the price shown matches the price you actually pay.
\ Corrected the Security Level required for purchasing G36 and SVD parts.
\ You can now insert Armor Plates while holding the plate carrier in your hand, not just when it's equipped.
\ Fixed an issue where grabbing a floating backpack from the shoulder slot would pull it towards your hand instead of making it appear on your back as intended. Now the backpack always properly appears behind you when retrieved.\ Fixed an issue where you couldn’t take sprats from an opened can after moving to another location.
\ Fixed an issue that prevented doors from opening between the Armory and Dormitory.
\[Radius Locations] Fixed various stutters across locations.
\[Radus Locations] Fixed an issue where the Forest location would remain too bright at night until a save reload.
\[Radius Locations] Improved fog at the southeast exit from the Pechorsk Outskirts to the Forest. Fog no longer blocks or turns the player early near the area boundary.
\[Radius Locations] Fixed a visual issue where ash textures displayed incorrectly on AMD 9070 GPUs.
\ Fixed an issue that prevented completion of Artifact Extraction Missions.
\ After completing the Top Priority Mission on the flying roof in the Forest, the UNPSC Sensor on the tripod now despawns.
\ Improved Mimic behavior: they now react correctly to body shots, do not lose track of the player in close combat, select free spots for ambushes, properly start and end attacks, react to damage and actions nearby, take the player's flashlight into account when deciding whether to attack and behave more logically in ranged combat.
\ Fixed loud outdoor noises (such as forest ambience) that persisted inside the underground shelter and some apartments at the Pechorsk Outskirts.
[img src="{STEAM_CLAN_IMAGE}/44777179/c6fe681c9aef999e83667a72f5a2edecc9817ab1.png"]
FIXES
- Fixed a known issue where the VR headset would display no image during shader compilation on first launch by adding loading screen.
- The game no longer crashes when you terminate a Top Priority Mission.
- Removed the reticle inside the Sight Magnifier that was displayed there by mistake.
- Improved precision of the Reflex Sight for G36 Handle – bullets no longer veer to the left.
- You can now use the button to break or close the shotgun while holding a cartridge taken from the shotgun’s cartridge belt in your other hand.
- The safety on Fort-17 pistol is now positioned correctly.
- Foregrips installed on weapons no longer occasionally stop working after a saveload.
- Helmets no longer have collision that made them interfere with weapons.
- [Radius Locations] Made the Forest location less dark.
- The death screen is no longer obstructed by objects in the game world.
- [Valve Index] Player’s fingers are now tracked correctly when using Valve Index controllers.
- [Valve Index] The required grip strength for the right hand is now equal to that of the left hand, rather than being significantly greater.
{STEAM_CLAN_IMAGE}/44777179/69bf8a2ed2c2c854ceff61bdd5e61cafb208d7a3.png
Today’s update doesn’t require any save transfers from Beta 2 and doesn’t include a wipe. Just update your latest version and dive back Into the Radius.
FIXES
- Fixed and improved the weapon sway while moving.
- The screen no longer becomes blurry when you hold a gun with a mounted scope in your field of view.
- Adjusted magazine insertion for handguns.
- Jamming is now functioning properly on all guns.
- Weapon silencers no longer stop functioning after transitioning between locations or loading a save.
- AK-74N with silencer no longer plays the shooting sound continuously after firing a single shot in auto mode.
- The sound of closing slider on M4A1 now plays correctly and gunstock textures no longer have issues.
- The safety on the GSh-18 now moves together with the trigger, as it should.
- Collision for underbarrel rail for IZh-27 now works correctly.
- Backpack no longer detaches from your back after loading if saved with backpack in hand.
- Backpack now displays correct capacity if you place items inside it before buying it in the Supply Depot.
- The Terminal no longer displays incorrect “Lost Items” mission status after transition between locations.
- Fixed numerous visual bugs with textures and materials on various objects around the Facility.
- Attachments no longer require overly precise aiming to trigger the item info popup at the Supply Depot.
- [Radius Locations] Unintended loot no longer spawns.
- [Radius Locations] Fixed the levitating objects on the Peninsula.
- [Radius Locations] Restored the missing climbable objects at the Pechorsk Outskirts.
- [Radius Locations] Staircase collisions in houses at the Pechorsk Outskirts now work correctly.
- Adjusted the location of certain Mission Items.
- Mission Artifact no longer spawns inside cliffs.
- The map markers are now in place and work correctly for the Equipment Delivery mission.
- [Co-op] Host no longer crashes when transitioning between locations.
- [Co-op] The client no longer crashes if the host drops an item while the client is connecting.
- [Co-op] Tide timing is no longer desynced between host and client when the host is asleep in bed and the client isn’t on the server.
- The computer at the Exchange Counter now correctly handles the items that cannot be sold.
- The weapon cleaning info no longer displays formatting symbols.
{STEAM_CLAN_IMAGE}/44777179/4937bf2b79797d7a85c4a9dd9d679ece5a34e18a.png
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Current Release
23043684
Uploaded May 04, 2026
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System Requirements
How to Install
IntoTheRadius2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
16.9 GB
23043684
08D9A716
55cf7e247cddfed71fc0d64d29b9b64ed28b6985d4a511a94bd09e9257929f7a
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View AllDownload Into the Radius 2 for PC with a direct link or via torrent. Get the full version of Into the Radius 2 for free. Into the Radius 2 is a Action released by CM Games.