Over The Top: WWI
by Flying Squirrel Entertainment · 6 Mar, 2026
114 downloads
About the Game
A WW1 action game built around fully destructible battlefields where chaos reigns supreme. Explosions tear through terrain, fortifications collapse, and the front line can change shape minute to minute.
Over The Top: WWI turns the grim setting of the Great War into a frantic playground of destruction where plans rarely ever survive first contact.
Pick your Role
Charge as a rifleman, build as an engineer, clear trenches as a pyromaniac flamethrower specialist, or call in airstrikes as an officer. Each class has a clear job on the battlefield, plus plenty of room for improvisation. Choose from three factions: France, Britain, or Germany, each with eight distinct classes. Unlock new equipment and customization as you play.
Sandbox of Destruction
A dynamic, destructive WW1 Sandbox: blow up everything, dig anywhere, reshape trenches, collapse buildings, destroy fortifications. Explosions leave permanent changes that affect sightlines, routes, and cover. Fight across multiple maps, playable in different seasons and daytimes. Use the full map editor to create and share your own battlegrounds.
200-Player Mayhem
Dive into massive 200-player battles! Drop into the middle of an epic war movie, packed with flying debris, collapsing trenches, charging tanks and objectives changing hands as the ground itself gets carved up - pure multiplayer madness awaits you.
A Rich, Bombastic Arsenal
Bring flamethrowers, poison gas, shovels, dynamite, artillery, airplanes, machine guns, and a lineup of vehicles and experimental tanks. Gear up with a mix of historical weapons, use a vast lineup of different vehicles, and other items: slap enemies with a baguette or play the bagpipe to boost morale! Have you ever driven a tank with 10 other players inside? In our game, you can do so!

Screenshots
19 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed ESC in the spawn menu opening the pause menu instead of closing and reopening the spawn menu.
- ESC no longer confirms spawning; use the Spawn button or spawn menu key instead.
- Fixed the loading screen showing a blank image when leaving a server.
- Fixed the spectator camera jerking or flipping when stopping following a player, including when watching planes at steep angles.
- Fixed destroyed windows and wall sections disappearing for players who joined a match late after a nearby building collapsed.
- Bots now notice enemies within 8 meters even outside their field of view.
- Fixed bots sometimes failing to switch to a clearly visible backup target after their current target died.
- Fixed muffled or "underwater" sounding audio when using Windows Spatial Sound.
- Added a Speaker Output setting with Auto, Stereo, 5.1 and 7.1 options.
- Spawning on an empty armored car or other vehicle now puts you in the driver seat.
- Fixed spawn point icons on the map sometimes not responding to clicks when squad leader or officer markers were nearby.
- Fixed bots piling up and getting stuck on tables and sandbags at captured spawns.
- Stuck bots now free themselves within seconds or respawn instead of remaining frozen.
- In singleplayer, bots now spread across more spawn points instead of almost all following the player spawn.
- Fixed certain Bluetooth and virtual surround setups causing repeated audio restarts, missing sounds and brief freezes.
- Changing the Speaker Output setting now applies immediately.
- Fixed the mouse cursor getting stuck on screen during matches after map votes, round changes or alt tabbing.
- Fixed vehicles parked on top of guns or other vehicles becoming permanently stuck.
- Fixed tank guns drifting or continuing to turn after you stopped aiming.
- Fixed tank crews getting stuck in seats with a frozen camera and being unable to exit or switch seats.
- Seats no longer stay locked after the mechanic who reserved them leaves the server.
- Fixed broken seat entry leaving players stuck, players now recover to their feet.
- Fixed bots respawning on objectives their team had already lost (most visible on linear maps like Argonne Heights). Defenders now fall back to their next held position; they still reinforce a point while it's being contested.
- Improved bot pathing around doorways and tight corners, bots no longer get nudged off valid paths near walls.
- Hardcore mode now allows you to plant sapper props in 3rd person.
- Quick Match now falls back to community servers when no official server is under 160ms, a nearby quieter server beats a distant full one.
- Server owners can now hide a server from matchmaking. Hidden servers are skipped by Quick Match but stay visible in the browser.
- Fixed servers reporting a stale map name to Steam when a write failed, it now retries instead of using the old map.
- Fixed team menu clicks not registering on Steam Deck.
- Player names using Chinese, Japanese, Korean or Thai characters now show in the correct team color instead of white.
- Changed the default American voice
- Fixed that there was no home spawn protection on Blucher York Line.
- Made the Spawn at B for Blucher York line more protected and it should no longer block players from leaving.
- Made the spawn at A for Blucher York line more protected
- Fixed some issues with houses not fully collapsing on Fosse Martin.
- Made the A spawn on Breakthrough less confusing to get out, also made it impossible to destroy the props down there.
- Fixed that you could dig near the C spawn on Breakthrough, preventing your bots from leaving.
- Attempted to fix that in first person, the officer Flare gun would sometimes float infront of your player when crouching.
Hi guys. An earlier hotfix yesterday night accidentially enabled white spheres on some guns. I initially did not notice this during testing, as the guns I was testing all were fine. Once we noticed the problem, we quickly deployed a hotfix attempting a fix of this issue.
The issue however persisted on SOME gun models, but not all. Once again, I failed to catch this, likely due to lack of sleep and released the patch. I then went to bed, thinking everything is fine. When I woke up a few hours earlier, I noticed that the bug was still happening.
I am very sorry for this and will hold myself and only myself personally responsible for this. With this patch, the issue should be fixed for good, once and for all.
In addition to fixing this issue we also added increased FOV to the first person and an option to disable headbobbing in first person.
Changelog:
- Fixed the white spheres bug for good.
- Added option to disable First Person Headbobbing
- Increased maximum FOV in First Person.
- Automatic weapons no longer stay aimed down sights too long after you stop firing.
- Reload now registers if you press it right after a shot, instead of being eaten by gremlins.
- Getting knocked down mid firing your weapon no longer shows fake muzzle flashes or wastes ammo.
- Pressing A and D while sprinting will now turn your soldier diagonally and sprint you diagonally as well.
- Joining a campaign already in progress now shows the correct campaign map and state right away.
- Player positioning improvements
- Joining a campaign already in progress now no longer pops up attacking paper soldiers for all tiles.
- The campaign no longer skips ahead a round on the clients screen.
- Fixed Quick Match not connecting players to the correct servers.
- Server list rows no longer show a leftover ping from another server.
- Fixed that the mute menu would no longer show up.
- Fixed that opening the steam overlay would keep your spectator camera stuck moving forward forever.
- Your selected microphone now stays selected even after restarting the game.
- Fixed a bug causing a door sound error on certain tanks.
- Fixed a pooling bug causing props to briefly show up on their old spot when being re-used.
- Fixed incorrect icons on some harlem hellfighter soldiers.
- Fixed a bug causing incredibly bright flamethrower flames.
- Fixed a bug causing extremely bright flashes on your screen when someones head was ripped off their body by an explosion.
- Probably more stuff
- Fixed the US pickaxe not pickaxing. It works in Singleplayer now, but will require a Server update.
- Fixed Steam achievements not always showing up even though players are fullfilling their requirements.
- Fixed an issue causing gas masks and flare pistols to appear floating infront of the player if switching between first and third person rapidly.
- Should have fixed an issue that makes guns aim sideways, gangsta style.
- Fixed very low qualit Pine Tree textures at distance.
- Should have fixed various crashes on older windows systems.
- Made camera first person aiming offset more granular.
- Fixed an issue with bots spawning on Mole Hills.
- Fixed controller aim assist
- Removed experimental Frame Generation because it caused crashes on some devices
- Bots are more likely to spawn on you as officer in Singleplayer
- Bots are more likely to use Forward Spawns on linear maps in Singleplayer
- Other stuff
- Fixed that on loading a singleplayer campaign, after restarting the game, all maps would be replaced with proceduraly generated maps.
- Major controller input improvements.
- Improved controller handling when moving
- Improved controller handling when looking around
- Improved controller handling when driving
- Improved controller input when in ui
- Improved controller aim-assist on players that are moving
- Fixed that sometimes you could not leave a vehicle when using a controller
- Fixed first person camera offset being incorrect and allowing you to see your own neck.
- Fixed that in SP campaign you sometimes would not have any bots to fight with.
- Fixed that in SP campaign when loading a savefile, you would be in the opposite team.
- Fixed that in SP campaign you would always be on the attack.
- Fixed various other singleplayer campaign related issues.
- Fixed various crashes related to Frame Generation
- Should have fixed weird double image bug on Frame Generation
- Using Trackpad/Mouse should be better now on the Steam Deck
- Aim Assist with controller should no longer snap when FPS is low
- Probably something else but I forgot.
- All my neighbors are using their BBQ today and it smells really good, but I don't have a balcony or a garden, so I can't BBQ myself... Someone please send me a brisket or some Ribs, thanks. Some corn would be nice too, and maybe some garlic bread. Thanks again.
- Fixed an issue never displaying French Troops on the campaign map.
- Fixed an issue in Singleplayer Persisent Battles, causing the player to always be on the attacking side.
- Fixed some other campaign related issues.
- Fixed an issue with joining into a late match causing wrong textures to be displayed.
- Fixed an issue with the renault tank tracks not animating.
- Fixed that the Frame Generation setting was in Post Processing (Framge Gen is still Experimental!"
- Fixed a game crash caused by Frame Generation and NVIDA smooth motion being turned on at the same time.
- Fixed a game crash related to changing HZ refresh rate in settings.
- Fixed that on new start of the game. some of the settings would be set incorrectly.
- Various VOIP Fixes
- Damage reports when firing at vehicles are fixed now?!
- A bunch of map fixes
- There were probably more changes as well, but I am not informed of everything. The information appears to be distributed on a strict need to know basis... Ensuring that I never have a complete picture of ongoing development. I can only assume this is a deliberate effort to limit my effectiveness.
Current Release
Build 24433314
Uploaded Aug 01, 2026
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System Requirements
How to Install
Over_The_Top_WWI.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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