Yet Another Zombie Survivors
by Awesome Games Studio · 13 Jul, 2023
114 downloads
About the Game
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes — jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Welcome, Survivor!
We're releasing a hotfix update for some of the issues reported and feedback received since version 1.0.1a, with the following changes:
Changes:
- The Luck stat limit has been removed (it was previously a maximum of 1000).
Quality of Life:
- Weapons & Abilities Skill Tree node levels are now displayed upon highlight/hover on Level-up screens during runs.
- Added the Q/E keys / LB/RB buttons tab navigation to Run History entries.
Bugfixes:
- Fixed Survivors' aiming problems.
- Fix for the enemy attack indicators not being visible on rare occasions.
- "Reserve Bench" item now correctly retains the XP collected on the current level when advancing to the next one through its effect.
- Obtaining the "Black Box" item through the "Easter Egg" item effect now correctly fulfils the "Prologos" mission requirements.
- Fix for the Leaderboard score verification text field not allowing links to be entered or pasted.
- Fixes for localization/translation errors.
Please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. We also have a pinned Troubleshooting Guide on the Steam forums with answers to common problems you might have encountered, so be sure to check it out. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!
ㅤStay awesome,
ㅤㅤKalafiorek @ Awesome Games Studio
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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Welcome, Survivor!
We're releasing a hotfix update for some of the issues reported and feedback received since version 1.0.1, with the following changes:
Additions:
- An in-game save backup restore function - in the "Change Save Slot" menu, you can now select an empty slot to import a save backup to by pressing the "T" keyboard or "Y" controller button (added in a previous, unnamed hotfix, but we're adding it to this patchnote for the record).
Changes:
- Sawman zombie's movement speed decreased a bit while it was performing its spin attack.
- The "Hyperactivity" item now causes you to bounce from the arena's borders if moving without any input.
Quality of Life:
- "Team Level" is now visible in the Run History.
- Skill Tree categories now display "<MAX>" if that category is maxed out.
- Left/right inputs on volume and similar settings now repeat when held down.
- Auto-Selection mode should now prioritize the Military Training options of highest rarity.
- "Pawn Shop Receipt" item now displays the number of active stacks in its tooltip.
- "New" indicators in the Camp now fit within the buttons themselves.
Bugfixes:
- Fix for the Mechanic's "Antithesis" mission not staying complete after meeting both of its conditions.
- Fix for the "Chat" function in the Camp not being accessible directly after entering the Camp.
- Fix for the interface scrolling working incorrectly when dragged and using the mouse wheel scroll.
- Fix for an issue where the player could receive damage when the Powerup Selection interface is displayed.
- Fixed an issue where taking "One For All" and then "Ultra Instinct" items and replacing the "One For All" caused "Ultra Instinct" to not work properly.
- The popup that displays the Cash collected details on the run's endscreen now properly displays the base value (previously the base was incorrectly displayed as a total value).
- Fix for the friendly projectiles sometimes firing backwards at close range.
- Fix for "Top-Right" Radar Minimap position colliding with the missions and events panel.
- Fix for incorrect colors of Medic <-> Ranger Synergy Skill Tree Node.
- Localization fixes & tweaks.
Please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. We also have a pinned Troubleshooting Guide on the Steam forums with answers to common problems you might have encountered, so be sure to check it out. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!
ㅤStay awesome,
ㅤㅤKalafiorek @ Awesome Games Studio
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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Welcome, Survivor!
We're releasing a hotfix update for some of the issues reported and feedback received since the version 1.0.0b, with the following changes:
Additions:
- Reintroduced the option to delete/reset the first save game profile at the "Change Save Slot" interface.
- "Remap Controls" setting in Options -> Controls now allows you to bind "Speed up" and "Slow down" hotkeys (remember, that speeds below 100% automatically disable the Leaderboards).
- "FPS Counter" setting was added in Options -> Interface.
- "Hide Build Version" setting was added in Options -> Interface (also hides the "Press F8 to submit feedback" text where applicable).
Changes:
- New missions now appear in the Mission Log after reading their brief, without having to play them (this should make it easier/smoother to switch missions and return to the old ones when desired).
- "Trauma" mission adjusted to hopefully be a bit less traumatic (items required 3 -> 2).
- "Friendship" has been renamed to "Team Bond" to better reflect the fact of it being a shared total bonus to Cash and Specialization Points gained by the whole team.
- XP gems now continue to drop over their total amount limit. Note that this doesn't change the total amount dropped; no XP is lost as the oldest gems' values continue to combine into nearby ones.
- Default mouse cursor behavior changed back to non-locked to window (can be toggled in Options).
Quality of Life:
- Improvements to the display of pop-ups & tooltips.
- Smoothed the framerate drops happening on in-game interfaces appearing.
- Moved the achievement pop-up so that it doesn't collide with system overlay pop-ups.
- Added a tooltip explanation of the "Team Bond" (Friendship) mechanic to the runs' second endscreen.
- Tweaks to the in-game volume setting scaling (e.g. 5% is quieter now).
- The volume of some sound effects was lowered a bit.
Bugfixes:
- Overall stability improvements/fixes.
- Fixes for some mission completion status not being set/saved correctly.
- Fix for incorrect requirements displayed for unlocking the Infinite game mode.
- Fixed an issue that sometimes made it so the game is impossible to quit (the old ones just wanted for you to stay here forever, sorry about them!).
- Fix for the maximum total amount of Team Bond (Friendship), which made "Survivor Crossing" torment unobtainable (maximum value is 250).
- "Last Unicorn" item is now properly tagged as a healing item.
- Fix for the "Monkey Business" achievement not working correctly.
- Fix for SWAT's "Ricochet: Shattering" evolution not dealing Slashing-type damage.
- Fix for Tank's "Bombing Strike: Bioweapon" evolution missing some visual effects.
- Fix for Ghost's "Kunai Dance" ability visuals being a bit jittery.
- Other small fixes and translation corrections.
Sub-Hotfix - Version 1.0.0c2 (28.08)
- Fix for Bio Lab Boss Rush Final Boss enemy getting stuck in its transition phase.
- Mission Log now displays missions that are available but are still to appear as an offered mission.
- Returning to the Camp after playing should now always offer a different mission.
- Fix for one of the main story missions, in which the GPS Data Packets sometimes broke.
- Fix for the Bleeding status damage not applying correctly.
- Fix for Specialization Points calculations (mission & Team Bond bonuses weren't properly applied).
- Fix for the "Flarebolt" weapon attacks causing framedrops/performance issues.
- A pop-up is now displayed when changing the game speed (also: the in-game hotkey speed changes apply only for this particular run. If you want to change it permanently, please change it through the in-game Accessibility option).
We're still working on additional fixes and improvements. Thank you for your patience! ːheart_meː
Please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!
ㅤStay awesome,
ㅤㅤKalafiorek @ Awesome Games Studio
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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Welcome, Survivor!
We're releasing a quick hotfix update for issues reported and feedback received since the version 1.0.0a, with the following changes:
- Gameplay interfaces are no longer limited to 60 FPS.
- Added an option within the Display tab to toggle if the mouse cursor should stick to the game window or be able to leave it.
- Small tweaks to the gameplay of some missions to make their objectives easier to complete and less prone to mistakes.
- Items spawned from the "99'th Balloon" item are now properly considered by the mission objectives.
- Mechanic: Cooling Mods: The additional damage instance from this ability now applies before the original one of each weapon, so that if the target is defeated in a single attack, this attack is now of Ice damage type.
- Leaderboards: Fix for the Bio Lab arena not being selectable.
- Reduced the frequency of "Good Boy" and "Falcon" abilities sound effects.
- Fix for the Healtpak power-up pickup logic not working correctly.
- Fix for the XP gems spawning in a certain, single spot (they'd love to be the One Piece).
- Fix for some text characters displayed wrongly if the operational system is in the Turkish language.
- Fix for the "Camera Movement" accessibility setting not displaying the current active mode correctly.
- Other small fixes and translation corrections.
Please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!
ㅤStay awesome,
ㅤㅤKalafiorek @ Awesome Games Studio
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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Welcome, Survivor!
We're releasing a quick hotfix update for errors reported in version 1.0, with the following changes:
- Potential fix for the interface locking on "SELECT AREA" screen.
- Fixed a lock that could happen when killed by the decontamination zone.
- Fixed Engineer's model glitching occasionally.
- Fixed "Ice Turret" ability not registering its damage type as Ice.
- Fixed the "Taser" weapon description error in German language version.
Please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!
ㅤStay awesome,
ㅤㅤKalafiorek @ Awesome Games Studio
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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Welcome, Survivor!
We're releasing a hotfix update for version 0.9.2.
Here's the list of changes:
- Multiple potential fixes and safeguards against crashes reported by the players.
- Added a new tooltip for the "Skip" function, showing the Cash and HP gained from its usage.
- Fixes for "Axerangs" weapon not dealing damage properly.
- Fixes for "Bloom" effect not working correctly (or at all).
- Many additional optimization improvements and visual tweaks.
- Slight translation / language improvements.
Please remember that if anything seems to be working incorrectly, you can always contact us and we will do our best to help both you and possibly any other players who may have encountered a similar problem (thanks, Simply!). Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!
ㅤStay awesome,
ㅤㅤAwesome Games Studio
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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Welcome, Survivor!
Before we drop 0.9.2 with bigger changes, here's a little more winter spirit for all of you:
- Seasonal Events system added to the game, currently applying cosmetic changes to your runs.
- "Seasonal Events" setting added to the Options menu: Enable, disable, or force a seasonal event.
- "UI Scale" setting added to the Options menu: Set interface and font scale to your liking. This settings works independently to HUD Scaling, which was added in the previous update.
- [Steam Deck] Default UI scale is set to 150%, but can be freely changed with the new setting.
- Decreased XP required per level when over level 150 (more level-ups in late game endless modes).
- Medic: Experiment 21: each grenade can be of a different element, instead of all being the same.
- Fixed the laggy fade-in effect of the main menu screen from the last update.
- Fixed some item combinations not working correctly in specific scenarios.
- Fixed the framerate skyrocketing on some loading screens.
- Fixes for some other minor errors.
Additional hotfix - 9'th December 2025:
- "Reroll" function now stays selected when rerolling power-ups.
- Stat display unified to show only one digit after the decimal point (e.g. 23.543% -> 23.5%).
- Enemy death animations fixed (especially Mummies).
- Manual aim override displays the laser sights now for easy of aiming.
- Fix for skill tree node costs not displaying.
- Fix for the endscreen weapon & ability stats sorting when swapping Survivors.
- Fix for missing translation for the Crowbar item.
For everyone who has lost your progress due to the cloud saving turmoils plaguing some previous builds of the game (sorry again!), please remember we'll do our best to restore your progress for you.
If your progress was reset, please fill out this form: https://forms.gle/BK42H3NQU8dDdSUt6
Read more on manual method (if you don't want to fill the form) here:
https://store.steampowered.com/news/app/2163330/view/591788407966926843
See you in version 0.9.2 (for real this time)!
ㅤStay awesome,
ㅤㅤAwesome Games Studio
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[dynamiclink href="https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/"]
Welcome, Survivor!
Please excuse us while we add some fluff to the game. Here's what's changed:
- To improve readability on smaller screens, the size of many texts and pop-ups has been increased.
- HUD Scale (50%-150%) setting was added to the "Interface" tab in the Options menu.
- Added some additional safeguards against potential save corruption (no amount of it is enough).
- "Bricklayer" enemy projectiles slowed down by 15% & improved indicator visibility.
- Added new VFX particles to the game when "Blood and gore" setting is turned off.
- The game now launches with a 60 FPS cap before it fully loads the limit set by the user.
- Fix for "Reserve Bench" item not working correctly when equipped with "Gold Medal".
- Mechanic: Trusty Spanner: Melee range increased slightly.
- "Privacy Mode" setting moved to the user interface tab in the Options.
- Fix for gameplay time displaying wrongly on the Save Slot UI.
- Display & control improvements for Run History interfaces.
- Other interface-related improvements and tweaks.
- Fixes for some other minor errors.
About the cloud save issue: if you've played the 0.9.1 version of the game before, are now returning to the game, and have noticed a cloud save error & your account progress being lost, please message us at [email protected] and we'll do our best to help!
See you in version 0.9.2!
ㅤStay awesome,
ㅤㅤAwesome Games Studio
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Welcome, Survivor!
We're releasing yet another hotfix. The list of changes is as follows:
- Important fix for the local-cloud save differences. Hopefully fixing the Steam Cloud issue some of you have still experienced (for good this time). Please let us know if any issues still remain.
- Local (non-cloud) save backups are now created in addition to default ones. This will allow you to recover your progress when you accidentally selected wrong saves at the Cloud Error interface when launching the game. Their location was added to the pinned Save backup information topic.
- Perfected the Horde time-scaling formula: HP rises faster, DMG rises slower + added a very small movement speed boost happening every 50 Horde levels (late-game Endless/Infinite/One Hit only).
- Mouse cursor should no longer snap back to the center of the screen when playing in K+M setups.
- Fix for Gem & Omnigeode items not working correctly.
- Achievements that required doing something for 10 minutes should now properly unlock in Hardcore mode.
- Auto-choices now prioritize non-infinite options on Level-up, and Survivors on SOS Signal screens.
- Additional hotfix for endscreen interfaces to prevent accidental "Try Again" selection.
- Playtime over 24 hours should now display correctly in Zombiepedia.
- Some code tweaks and fixes for rogue errors.
Once again, please accept our apologies if your were affected by the Cloud save issues. As such things may happen in Early Access phase, we'll do our utmost for them to not happen ever again.
Keep us updated for any remaining issues. If things return to full stability, we'll start focusing our work on the Update 0.9.2.
ㅤStay awesome,
ㅤㅤAwesome Games Studio
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Welcome, Survivor!
We're releasing a hotfix update for version 0.9.1.
Sorry it take a few days for us to implement the Steam Cloud issue fix. The overall size of our Awesome Games Studio family grew by one member. As such, one of the core devs got stuck in the parenthood. Please, accept our apologies for every single save game issue that some of you have encountered!
Here's the list of changes:
Added "Privacy Mode" which hides your real Steam account name in the in-game menus.
New indicator icon added for the "Pills" item active effect (when Healhpak is collected).
Ghost's Survivor color code changed slightly for better readability (is now more pastel-like).
\ Fixed save game cloud-related issues. In the case of these kind of errors in the future (which may appear for multiple reasons, e.g. server issues), please disable the save cloud in the game's properties in Steam Library and/or backup your save files manually.
Fixed runs from run history and leaderboards (Steam) not being displayed / returning an error.
Added additional safety checks against the in-game auto-save going wrong.
Fix for Healthpak power-up being collectible when at max HP.
Fix for "Resuscitation: Valhalla" ability evolution not reducing max HP.
Fix for damage type badges not adding tag points.
Potential fix against "Death is Approaching" achievement not triggering correctly.
Added a 0.35s delay for controls between different endscreens / game over screens.
Fixes for sound volume settings not saving correctly.
Other minor fixes (e.g. interface errors).
Additionally, there was also one unnamed hotfix last week, which consisted of:
Medic: Syringe Gun: Fixed the lack of projectile collider.
Medic: Medical Drone: Now shoots more often, projectiles are faster, damage scaling was improved.
Fixed "Gem" items not being calculated correctly.
One Hit: Death Terminal: Lowered the difficulty a bit.
Save file & config file saving/loading fixes & tweaks.
Fixes for V-Sync setting not saving correctly.
More improvements and additions are coming, so keep up your feedback and suggestions!
ㅤStay awesome,
ㅤㅤAwesome Games Studio
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[dynamiclink href="https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/"]
Welcome, Survivor!
We're releasing another update for version 0.9. The changes are as follows:
Added an option to temporarily take over Auto-Aim by holding Left Mouse Button or flicking the Right Stick
Added mid-run saving of meta-progress (Specialization Points & Money Collected) for extra safety
Added functionality to sort values in the Game Over Damage Panel
Improved formatting of certain numbers displayed in-game
Zombies should no longer move underground after being slammed by the Derailer
Max HP can no longer drop below 10 (previously, replacing Glass of Milk in some cases could result in negative HP and a soft-lock)
Applied additional balance tweaks for Horde scaling
Medic’s Medical Drone now takes slightly longer to switch modes (0.25 s → 0.75 s).
Fixed display of super-long (over 24h) Endless/Infinite records on the Arena selection screen.
Fixed incorrect descriptions for Bleeding and Toxified statuses
Fixed occasional collision issues with the Derailer zombie
Fixed Dog Eat Dog achievement triggering even when the boss wasn’t killed by another boss
Devil’s Deal now deals 5% damage every tick instead of 10% (also fixed Chinese localization, which previously displayed 2% HP/s instead of 10% HP/5 s)
Skip Rope now shows a 0–5 value on the item panel and the total collected points only in the detailed description
Added missing Chinese flavor text for Schrödinger’s Cat
Remember: If you encounter any crashes or freezes, please remember to check out the Troubleshooting Guide for info on how to either fix them and/or how to best report them to us.
More improvements and additions are coming, so keep up your feedback and suggestions! ㅤ
Stay awesome, ㅤㅤ
Awesome Games Studio
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Welcome, Survivor!
We're releasing a hotfix update for version 0.9. The changes are as follows:
- Dead Terminal: Passing trains appear more frequently.
- Bricklayer enemy projectiles now collide with the trains rather than passing through them.
- Fixed "Nuclear Fusion" item sound effects not being bound to volume settings.
- Fixed "Grenade Trail: Infinite" ability causing stuttering at run endscreens (game over).
- Fixed "Arrow Rain: Thunderstruck" ability not being displayed correctly.
- Fixed incorrect Infinite Mode Cash & Specialization stat scale calculations.
- Vulkan Graphics API has been added to the supported launch parameters ( -force-vulkan ).
- Stability tweaks & fixes.
Remember: If you encounter any crashes or freezes, please remember to check out the Troubleshooting Guide for info on how to either fix them and/or how to best report them to us.
More improvements and additions are coming, so keep up your feedback and suggestions!
ㅤStay awesome,
ㅤㅤAwesome Games Studio
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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
Current Release
Build 24859542
Uploaded Aug 22, 2026
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System Requirements
How to Install
Yet Another Zombie Survivors.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
72A378A5
6f48c02c45020fbed2e351c5ad8f58b29f979c4f1645431af6a9d06e87874bdc
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View AllDownload Yet Another Zombie Survivors for PC with a direct link or via torrent. Get the full version of Yet Another Zombie Survivors for free. Yet Another Zombie Survivors is a Action released by Awesome Games Studio.