PANICORE
by ZTEK Studio · 31 May, 2024
100 downloads
About the Game
In PANICORE, players take on the role of urban explorers drawn to dangerously abandoned places. For these people, it is exciting to discover lost arts, lost treasures and abandoned buildings, schools and other abandoned places.
But when they discover a spooky place - one that even the authorities advise against visiting - their adventures take a terrifying turn. The explorers are determined to learn the dark secrets of the abandoned place, so they ignore the warnings and follow their curiosity into its depths.
But an unforeseen turn of events quickly puts a stop to their exploration. They unexpectedly find themselves trapped in the abandoned building, with unknown forces blocking their way out. The explorers must work together to endure the horrors within and find a way out before it is too late, as fear sets in and they realize they are not alone.
Players must use all their bravery to solve puzzles, navigate the dangerous corridors and outwit the monster that wants to trap them in its evil clutches while time is of the essence.
Multiple Escape Routes: Confront a challenge with multiple distinct escape routes.
Dynamic Co-op Gameplay: Team up with friends in intense cooperative gameplay. Try to escape alone or together.
Relentless Pursuit: Face a relentless AI-driven monster that can hear your every step.
Immersive Hide-and-Seek: Utilize your surroundings for survival. Hide in cabinets, under tables, and in the shadows to outsmart the lurking terror. Every decision could mean the difference between life and a gruesome demise.
Find Items and Escape: To escape you have to find the right items that are distributed around the location and use them at the right place. Can you make it before it gets you?
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Panicore Release Version 1.3.1
Bugfixes:
Fixed a bug where some maps were always locked for some players
Fixed a bug where the hospital monster's lights would not be affected by the difficulty (should be off while playing on PAINCORE and PAINCORE+)
Fixed a bug where the client's money would not be updated in realtime after buying a character skin
Fixed a bug that prevented the "Ball Whisperer" achievement from being obtained
Fixed a bug that prevented the "All Mine" achievement from being obtained
Panicore Release Version 1.2.0.2
[p align="start"]Additions:Added F1 as a key to toggle UI for more immersion
Added an "Exploration" mode to practice maps (removes the entity but can't get achievements)
Added DLSS 4 technology
Added a files counter to the inventory screen (pressing TAB)
Added restart button into pause menu
Limiting leaderboard entries to top 100 for now (unexpected strong performance impact!)
Fixed a bug where Outbreak Mode wouldn't spawn in Zombies in Hospital
Fixed a bug where the names of players would overlap in spectator HUD
Fixed a bug where some object hat bad LOD settings making them look weird
Fixed a bug where the Military Base entity would spawn in spots they would be stuck at
Fixed a bug where the player could be stuck in the Military Base
Fixed a bug where inverting axes in the settings wouldn't have any effect
Fixed some more visible LOD problems in the Military Base
Potential fix for nametags not showing up
Potential fix for getting stuck in a computer on the Military Base map (pressing escape/pause key as a failsafe)
Bugfixes:
Fixed a bug where some files couldn't be collected on the Military Map
Additions:
- Added "Own Echo" selection back into Audio Settings, it was removed due to some bugs it caused, now it works fine
Changes:
- Changed general AI patrolling behaviours too make them run around less, resulted in the AI randomly walking into the player too often
Bugfixes:
- Fixed a bug where AI Voice Recognition Gain partially didn't affect the Voice recognition sensitivity
- Fixed a bug where Depth Of Field would make Submarine Codes too blurry to read
- Fixed a bug where Quick Time Events didn't have cooldowns
Changes:
- Changed general AI patrol behaviours to make them camp a lot less
- Drastically lowered Submarine AI's hearing range to make it more fair
- Changed helicopter screwdriver repair collision box, made it bigger
Fixes:
- Fixed a few spots in the Submarine where the AI could get stuck
- Fixed hospital emergency buttons not displaying a text
- Potential fix for AI randomly charging the player
TODO:
- Voice Chat / Recognition improvements and fixes
IF THIS CAUSES MANY PROBLEMS AGAIN LET US KNOW IMMEDIATELY!
Changes:
- Metal cutter spawns are more obvious now
Additions:
- Hosts can now disable and re-enable proximity voice chat in any map from the session settings menu, this can fix a lot of issues
- Added a Voice Chat Reset button to voice chat settings that should help fixing a lot of the VC issues
Bugfixes:
- Fix for Asylum lady getting you in the elevator which made people inside bug out
- Fixed some door spots where the AI could see through it and spot you through the door
- Fixed a bug where nametags of new players joining did break the nametag system
- Fixed a bug where you could open the chat widget when dead (broke the chat system a bit)
- Fixed a bug where chat couldn't be closed by pressing enter after tabbing out of the game
- Fixed a spot where files could not be collected in the Asylum
- Fixed a spot in Hospital where players could get stuck
- Fixed a spot in the Asylum where players could get stuck
- Fixed a spawning spot for Asylum gate key so it is more visible (was half in the ground making it really hard to see ... really sorry for that)
- Potential fix for randomly getting level 0 and 0$
- Potential fix for chat bubble crashing the game
- Potential fix for getting killed through doors/walls/distance (it still happened >_>)
Some of the TODOs For 1.0.11:
- Change item drop behaviour so they can't get out of reach anymore
- Change AI collision and navigation to make random entity mode work better for every level
We have rolled back from 1.0.10 to 1.0.9 again.
Please restart Steam so that you can start the game again.
We apologize for any inconvenience! We are currently working on bugfixes!
Bugfixes:
- Fix for Asylum lady getting you in the elevator which made people inside bug out
- Fixed some door spots where the AI could see through it and spot you through the door
- Potential fix for randomly getting level 0 and 0$
- Potential fix for chat bubble crashing the game
- Potential fix for getting killed through doors/walls/distance (this should be gone now x.x)
This version should be much more playable in terms of AI, since there were some inconvenient problems that made the gameplay extremely hard! This one should make the game much more fun to play! :)
Changes:
- Increased Asylum Door Key spawns
- Increased general item spawn rate in Hospital due to its size
- Reworked Polish translations
- Volume bar now reacts to opening and closing doors
- Volume bar now reacts to flashlight sounds
Bugfixes:
- Fixed a severe bug where the AI actually sometimes knew exactly where you were without seeing or hearing you, mostly happened while hiding and being silent - really sorry for that :(
- Fixed a bug where the AI could actually see the speech bubble UI of players, even invisible ones, which caused them to see through walls (UI widgets can be pretty big in world space in Unreal Engine and I don't know how we missed that o.O)
- Fixed a bug where players could get stuck next to the PC in the Lobby
- Fixed a bug where the player name was shown weird in the volumes section
- Fixed some AI navigation problems in the Asylum making the lady get stuck
- Potential fix for AI getting you through doors/walls
Happy Gaming! :)
Features:
- Added Player Voice Chat Volume slider submenu to pause menu
Changes:
- Door in school now opens after cutting a wire (this part seems to confuse a lot of players)
- Doors have collisions as soon as they start closing now
- Players don't cough on empty chat messages anymore
- Lowered Asylum Entity's sight radius
- Increased Asylum Elevator's speed
- Closed Eclipse Character Skin's Mouth when in game (She was like :O all the time)
- Added Difficulty Descriptions to menu and Lobby TV, FOR EVERYONE: THE MONSTERS NEVER HAD HEARING SENSES ON EASY, IT IS THERE TO LEARN THE GAME'S MAPS AND MECHANICS
Bugfixes:
- Fixed a bug where normal achievement for finishing a level was not given when the map was finished first time on PAINCORE difficulty
- Fixed a bug where AI could 360 no scope the entire squad with 1 attack
- Fixed a bug where the game ended despite players being alive
- Fixed a bug where Random Entity Mode UI in menu has shown the wrong set value
- Fixed some texture bugs in the Asylum
- Fixed a problem that players could jump onto the elevator in the Asylum by closing the doors in 6th floor
- Fixed AI walking on bricks stunning them
- Fixed some AI hearing problems, this potentially fixes the AI camping dead players
- Fixed some AI sight problems, they could lose you despite seeing you sometimes
- Fixed a spot in the hospital where you could see outside of the map
- Fixed a bug that made Spanish and Portuguese languages not work
- Potential fix for voice chat not working for some players
- Potential fix for Asylum entity getting stuck on some tables and other objects
- Potential fix for clients being able to buy characters without losing money OR being able to buy despite having not enough money
- Lowered Hospital monster's sight radius & chase speed
- Lowered Asylum entity's hearing & sight radius
- Increased Asylum entity's footstep & non chase sound volumes
- Increased general sound radii, you should hear things a bit earlier
- Due to trolls ruining other's games, every player is now allowed to have only 1 flashlight in their inventory
Bugfixes:
- Fixed some more spots in Asylum where players could get stuck
- Fixed a bug where small items could fall through the ground due to small collision boxes
- Fixed a bug where level 10 and 15 achievements were not given
- Fixed a spot where you could skip the valves in the Asylum map (thank you speedrunners!)
- Potential fix for a bug that crashes the game when mimics are spawned/despawned
- Changed brick hitboxes, it should be more accurate now
- Changed session search, lobbies with other version numbers won't be shown anymore
Fixes:
- Fixed a bug where the lockpick in the Asylum didn't work in the 5th floor
- Fixed a bug where turning proximity voice chat off in the lobby made voice chat not work at all
- Fixed a bug where the AI navigation in Asylum was wrong on the stairs
- Fixed a bug where some keypads in the Asylum were not interactable
- Fixed a spot in the Asylum where players could get stuck
TODO:
- Level 10 and Level 15 achievement (for some reason they don't want to behave)
Current Release
v1.1.2
Uploaded Mar 07, 2025
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System Requirements
How to Install
Panicore.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
11.1 GB
v1.1.2
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