PANICORE
by ZTEK Studio · 31 May, 2024
163 downloads
About the Game
In PANICORE, players take on the role of urban explorers drawn to dangerously abandoned places. For these people, it is exciting to discover lost arts, lost treasures and abandoned buildings, schools and other abandoned places.
But when they discover a spooky place - one that even the authorities advise against visiting - their adventures take a terrifying turn. The explorers are determined to learn the dark secrets of the abandoned place, so they ignore the warnings and follow their curiosity into its depths.
But an unforeseen turn of events quickly puts a stop to their exploration. They unexpectedly find themselves trapped in the abandoned building, with unknown forces blocking their way out. The explorers must work together to endure the horrors within and find a way out before it is too late, as fear sets in and they realize they are not alone.
Players must use all their bravery to solve puzzles, navigate the dangerous corridors and outwit the monster that wants to trap them in its evil clutches while time is of the essence.
Multiple Escape Routes: Confront a challenge with multiple distinct escape routes.
Dynamic Co-op Gameplay: Team up with friends in intense cooperative gameplay. Try to escape alone or together.
Relentless Pursuit: Face a relentless AI-driven monster that can hear your every step.
Immersive Hide-and-Seek: Utilize your surroundings for survival. Hide in cabinets, under tables, and in the shadows to outsmart the lurking terror. Every decision could mean the difference between life and a gruesome demise.
Find Items and Escape: To escape you have to find the right items that are distributed around the location and use them at the right place. Can you make it before it gets you?
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
Panicore Release Version 1.4.9
Additions:
Heartbeat, jumpscare sting and the noise meter can now be set up the way you want in Settings
Voice Reuse, a new row in the Voice settings: parts of your voice may play back during a round, never stored, switch it off there
Something new walks with your group now. Look twice
Changes:
Voice chat sounds more realistic and less muffled
Entities play fairer: they give up a hunt, show you when they heard something, and crowd you less
Crouching and closets hide you more reliably
Bugfixes:
Entities no longer circle dead teammates
Thrown objects are heard wherever they break
Assorted sound and HUD fixes
Additions:
- Steam recovery: if Steam was not ready when the game started, it now reconnects by itself at the main menu and tells you, instead of leaving you offline until a restart
Changes:
- Steam failures at startup now say what went wrong, including a missing file or another program blocking Steam
Bugfixes:
- Fixed the game crashing before the main menu on RTX 50 series laptops. Frame Generation stays off on those laptops until NVIDIA fixes it, every other graphics card is unaffected, and DLSS keeps working everywhere
Panicore Release Version 1.4.7
Additions:
- Own Voice Echo, a soft echo of your own voice in large rooms, with its own volume slider in the Voice Chat settings
- Invite buttons in the pause menu and on the lobby computer, they open Steam's invite window for your current lobby and work for the whole group
Changes:
- The game now tells you when Steam could not start, instead of silently showing your computer name and an empty server browser
- Joining a lobby on a different game version now says exactly that and which side needs to update
- Connection errors now say what happened in your language
- Some interface text was too small to read and is bigger now
Bugfixes:
- Fixed the JOIN GAME button doing nothing, it now joins the first open lobby it finds and tells you when every lobby is full or none exists
- Fixed the server browser ignoring controller and keyboard presses on a lobby entry, selecting one now joins it exactly like a click
- Fixed lobbies vanishing from the server browser for players using a language filter when the host had never picked a lobby language, hosting now defaults to Any language
Panicore Release Version 1.4.6
Changes:
Frame Generation now turns itself off after a crash at any point, not only a crash during startup, so the game comes back working on the very next launch
Panicore Release Version 1.4.5
Changes:
Updated NVIDIA DLSS and Frame Generation to a newer version Frame Generation now turns itself off for one launch if the game crashed on the previous one, so a crash while starting up can no longer repeat forever
Bugfixes:
Addressed the game failing to start on some NVIDIA laptop graphics cards, where Frame Generation could crash it before the main menu appeared and leave no way to switch it off
Panicore Release Version 1.3.1
Bugfixes:
Fixed a bug where some maps were always locked for some players
Fixed a bug where the hospital monster's lights would not be affected by the difficulty (should be off while playing on PAINCORE and PAINCORE+)
Fixed a bug where the client's money would not be updated in realtime after buying a character skin
Fixed a bug that prevented the "Ball Whisperer" achievement from being obtained
Fixed a bug that prevented the "All Mine" achievement from being obtained
Panicore Release Version 1.2.0.2
[p align="start"]Additions:Added F1 as a key to toggle UI for more immersion
Added an "Exploration" mode to practice maps (removes the entity but can't get achievements)
Added DLSS 4 technology
Added a files counter to the inventory screen (pressing TAB)
Added restart button into pause menu
Limiting leaderboard entries to top 100 for now (unexpected strong performance impact!)
Fixed a bug where Outbreak Mode wouldn't spawn in Zombies in Hospital
Fixed a bug where the names of players would overlap in spectator HUD
Fixed a bug where some object hat bad LOD settings making them look weird
Fixed a bug where the Military Base entity would spawn in spots they would be stuck at
Fixed a bug where the player could be stuck in the Military Base
Fixed a bug where inverting axes in the settings wouldn't have any effect
Fixed some more visible LOD problems in the Military Base
Potential fix for nametags not showing up
Potential fix for getting stuck in a computer on the Military Base map (pressing escape/pause key as a failsafe)
Bugfixes:
Fixed a bug where some files couldn't be collected on the Military Map
Additions:
- Added "Own Echo" selection back into Audio Settings, it was removed due to some bugs it caused, now it works fine
Changes:
- Changed general AI patrolling behaviours too make them run around less, resulted in the AI randomly walking into the player too often
Bugfixes:
- Fixed a bug where AI Voice Recognition Gain partially didn't affect the Voice recognition sensitivity
- Fixed a bug where Depth Of Field would make Submarine Codes too blurry to read
- Fixed a bug where Quick Time Events didn't have cooldowns
Changes:
- Changed general AI patrol behaviours to make them camp a lot less
- Drastically lowered Submarine AI's hearing range to make it more fair
- Changed helicopter screwdriver repair collision box, made it bigger
Fixes:
- Fixed a few spots in the Submarine where the AI could get stuck
- Fixed hospital emergency buttons not displaying a text
- Potential fix for AI randomly charging the player
TODO:
- Voice Chat / Recognition improvements and fixes
IF THIS CAUSES MANY PROBLEMS AGAIN LET US KNOW IMMEDIATELY!
Changes:
- Metal cutter spawns are more obvious now
Additions:
- Hosts can now disable and re-enable proximity voice chat in any map from the session settings menu, this can fix a lot of issues
- Added a Voice Chat Reset button to voice chat settings that should help fixing a lot of the VC issues
Bugfixes:
- Fix for Asylum lady getting you in the elevator which made people inside bug out
- Fixed some door spots where the AI could see through it and spot you through the door
- Fixed a bug where nametags of new players joining did break the nametag system
- Fixed a bug where you could open the chat widget when dead (broke the chat system a bit)
- Fixed a bug where chat couldn't be closed by pressing enter after tabbing out of the game
- Fixed a spot where files could not be collected in the Asylum
- Fixed a spot in Hospital where players could get stuck
- Fixed a spot in the Asylum where players could get stuck
- Fixed a spawning spot for Asylum gate key so it is more visible (was half in the ground making it really hard to see ... really sorry for that)
- Potential fix for randomly getting level 0 and 0$
- Potential fix for chat bubble crashing the game
- Potential fix for getting killed through doors/walls/distance (it still happened >_>)
Some of the TODOs For 1.0.11:
- Change item drop behaviour so they can't get out of reach anymore
- Change AI collision and navigation to make random entity mode work better for every level
We have rolled back from 1.0.10 to 1.0.9 again.
Please restart Steam so that you can start the game again.
We apologize for any inconvenience! We are currently working on bugfixes!
Bugfixes:
- Fix for Asylum lady getting you in the elevator which made people inside bug out
- Fixed some door spots where the AI could see through it and spot you through the door
- Potential fix for randomly getting level 0 and 0$
- Potential fix for chat bubble crashing the game
- Potential fix for getting killed through doors/walls/distance (this should be gone now x.x)
This version should be much more playable in terms of AI, since there were some inconvenient problems that made the gameplay extremely hard! This one should make the game much more fun to play! :)
Changes:
- Increased Asylum Door Key spawns
- Increased general item spawn rate in Hospital due to its size
- Reworked Polish translations
- Volume bar now reacts to opening and closing doors
- Volume bar now reacts to flashlight sounds
Bugfixes:
- Fixed a severe bug where the AI actually sometimes knew exactly where you were without seeing or hearing you, mostly happened while hiding and being silent - really sorry for that :(
- Fixed a bug where the AI could actually see the speech bubble UI of players, even invisible ones, which caused them to see through walls (UI widgets can be pretty big in world space in Unreal Engine and I don't know how we missed that o.O)
- Fixed a bug where players could get stuck next to the PC in the Lobby
- Fixed a bug where the player name was shown weird in the volumes section
- Fixed some AI navigation problems in the Asylum making the lady get stuck
- Potential fix for AI getting you through doors/walls
Current Release
Build v1.1.2
Uploaded Mar 07, 2025
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System Requirements
How to Install
Panicore.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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