About the Game

No Man's Home is a hardcore survival set in an open world with an emphasize on AI and world simulation.
NMH offers a dynamic world simulation where every NPC always persists in the world and have their own goals. NPCs will make friends/enemies, they will complete jobs just like the player, they will fight for their factions, they will put bounties on their enemies and much more. Every NPCs is simulated whether you see them or not.
Main features:
Open World: No loading screens, just a free environment ready to be explored.
Immersive Survival: Player has many needs including hydration, nutrition and sleep.
Crafting & Hunting: You will be able to gather resources and craft items as well as hunt for food.
Weapon Attachments: Scopes, silencers, flashlights and lasers!
Weapon Jamming: Weapons will jam based on their condition stat. Every fight will be more immersive and intense.
Overwatch AI: A system that simulates NPCs whether they are seen by the player or not. All NPCs will live their own lives and pursue their own goals.
Persistent NPCs: Overwatch AI ensures every NPC is persistent in the world until they get eliminated by the world.
Dynamic Goal System: Dynamic goal system creates unique unscripted scenarios. Every NPC has an assigned goal that they will work toward. Capturing&defending camps, working on jobs given by other NPCs or avenging their fallen brothers.
Immersive Healing System: Every critical wound has it's own treatment and every situation will play it's own unique animation.
Smart Combat: You will face smart NPCs that can lean, crouch and use advanced search algorithms to overcome their opponents.
Drone Warfare: You can attach explosives to FPV drones and use them to take out your opponents. Be careful, NPCs can also use kamikaze drones to hunt you down!

NMH is set in a radioactive exclusion zone known as the Asran Exclusion Zone. The zone is filled with dangers. Violent factions, constant fights, wild-life, radioactive emissions.
Asran suffered a civil war for 12 years and finally it all got to an end with a nuclear explosion. This explosion created what's known as the zone today. It also spawned strange illuminating artifacts known as the Radianite and today many factions in the zone are fighting over it.
NMH offers dynamic faction wars. Politics in the zone is very unstable. Many individuals wander into the zone and join one of the factions to pursue money. You will find yourself fighting against these factions or be a part of them. Choice is yours.

NMH focuses on offering the best combat experience you can have against a computer. NPCs use a cover based behaviour tree system. They can lean, crouch, self heal and use advanced search algorithms to overcome their opponents. NPCs will pick the best cover after analyzing the envinoment.
Goal is to create a combat AI that feels like playing against an actual human. Every individual is part of a faction in the zone. You will need to use your binoculars to observe people around you.
Getting caught in the open might be end of you, that's why you need to make sure you are always close to a cover.

Combat always carries risk of getting fatally wounded this is why you will always need to carry medical equipment with you. Antibiotics, bandages etc. Every wound requires it's own treatment. If you get shot, you will have to take the bullet out before you can use a bandage on that wound. Every bullet wound also carries the risk of infection which you will have to treat with antibiotics. NMH offers a very immersive healing system.
You will also have to worry about hunger&thirst in the hot desert. Explore the zone to mark the locations where you can find water and always make sure you have enough water. You will have to hunt to gather meat. You can use the dedicated camp fires to cook.
You will be able to collect resources and craft items when you run out of options.
The zone also has radiated areas you need to avoid. You can buy a geiger counter to make sure you avoid radiation pockets.
Zone occasionally suffers from radioactive dust-storms. During the dust-storms the ground will shake and wind will carry radioactive dust. You will have to immediately seek shelter otherwise you will risk getting radiated. If you get radiation sickness you will have to treat it with anti-rad medication.
Zone is also filled with wild animals which can sometimes be hostile. Always keep your guard on!
Remember, this is no man's home and you are not the hero.
Screenshots
21 imagesVersion Information
Steam Patch Notes
Official update history
This patch brings balancing changes to make sure there are more ways to befriend recruitable NPCs.
+Almost all jobs were given by squad leaders now some jobs can be given by regular squad members
+Completing Collect Debt and Special Order jobs now has a chance of befriending the job giver
+You will now get a notification if someone adds you to their friend list
+Helping a squad in a fight always made the leader befriend you, now it will be a random member of the squad
+Various bug fixes
-Fixed certain jobs not counted towards “completed job” counter
-Fixed burnt status persists between loads
-Fixed collected debt jobgiver not recognizing you are close enough to give him the money
Last patch introduced some really bad bugs due to an engine bug I have completely missed. My apologies everyone!
I rolled a patch that fixed these issues make sure you update your game.
Jobs were not available
Sound issues
Missing or repeating text on menus
Broken dialogue menu
And many more bugs
All these issues should be gone now!
Patch 0.2a_f1
This patch brings a new option for better physics which should solve the issue of items clipping through terrain and other objects. High Precision Physics setting can be accessed in the Game tab of the pause menu. It's enabled by default but if you are willing to sacrifice physics quality in favor of performance you can disable it.
Fixed a bug causing infinite drone drops in scavenger mode
Patch 0.2a_f2
Fixed a bug causing ammo loss when reloading with Remington and Mosin
Sawed-off shotgun is now considered a side arm so it can be equipped alongside your primary and secondary weapons
Added an alternative fire mode for sawed-off. You can use the fire mode selector to shoot both shells at once
Fixed a bug causing other items to be equipped in gasmask slot
NPCs will now behave better if the last enemy is wounded
Hello everyone! I hope you are all doing good!
I am still working on version 0.2 and things are going very well. Meanwhile I wanted to roll this patch to add some quality of life features and fix some bugs.
Patch 0.1.9b
Switching to canted aim was not possible when you tried to do it right after you ADS. This is not an issue anymore you can instantly switch to canted aim
Canted aim mode is now remembered
Canted aim will now use iron sight sensitivity instead of scoped sensitivity
Tree leaves will now block NPC vision. This usually became a problem when you had the high guard. NPCs would see through the leaves of the trees and it gave them an unfair advantage.
Improved Mosin-Nagant PU scope accuracy
Improved Human NPC animations. Sometimes rigging components would freak out and make the NPCs bend weird ways. Especially when they started running towards the opposite direction. These issues are now fixed.
Improvements to NPC lean behaviour. NPCs will use lean more efficiently
Fixed a not reachable dropzone
Fixed several issues related to map shortcut. PDA screen was black when opening the map for the first the with the shortcut. Turning off the PDA using the map shortcut did not equip the last weapon. All these issues are now fixed.
Added some missing manual pages
Fixed occlusion culling problems. Some areas had problems with models popping in and out. These issues are now fixed
Improved scavenger mode randomized spawns. Enemies will not spawn close to player when you start a new scavenger game.
Improved flashlight intensity.
Fixed keybinds sometimes not loading properly when starting a new game
Fixed a visual bug causing the same item to show up on multiple Pouches.
Patch 0.1.3a
Changed Player spawn location to Car Repair Station
Added a new safe house to Car Repair Station (It replaced the empty shelter)
Meat is now stackable
Jobs
You can now see the faction of the job giver
You can now see the faction of the target in “Bounty Hunter” job in the listing
Overwatch AI
NPCs from same squad will avoid taking cover in the same spot
Improvements to NPC grenade/molotov throwing. NPCs will be more careful when throwing explosives
NPCs will adjust the force of throwing explosives based on distance of the target
Other
Added new manual entry: Enemy Tagging
Bug Fixes
Fixed ammo prices charging too low in ArmedZone app
Fixed bullet tracers going through objects
Fixed an animation problem with NPCs holding pistol
Fixed typo in job listings
Patch 0.1.3
Overwatch AI
NPCs can now order drone delivery to receive items in rare situations
NPCs can now trade their surplus items with traders. They might also resupply if they are low on medkits. They can also get a better weapon from traders.
Improved NPC combat behaviour
NPCs will now be more careful inside buildings
NPCs are now aware of doors, windows and stairs
NPCs will now look at openings inside a building instead of blatantly staring at walls
NPCs can loot during combat if they are low on health to look for bandages etc. They can also replace their weapon if they find a better one.
Animations (by InvaderJake)
AK-47 animations reworked
Colt 11 animations improved
Inventory
Pile of pills, Fabric and Plastic are now stackable
Stackable items can be sold/bought in bulks. Like ammo etc. When you left click on a ammo stack it will put 10 in the selling/buying pool and you can pick any amount you want. Right clicking will put the full amount.
Stackable items’ price is now tied to count. Such as ammo, matches etc.
Ammo prices are slightly adjusted now.
Audio
Improved 3D directional audio.
NPC dialogues and gun shots won’t be as loud anymore.
Accessibility
Added a special tab in the settings dedicated for accessibility related options
Added option to turn off subtitles
Added option to turn off chromatic aberration
Added enemy tagging feature
New Accessibility Feature: Enemy Tagging
You can now tag enemies by using your binoculars. This will put a small marker on top of the enemies to make identifying them easier. You can change the color and size of the marker depending on your taste. You can also completely disable this feature as well.
I know faction recognition is not easy and this feature is added to make sure everyone can enjoy the game.
You can find the settings related to this feature in Settings > Accessibility
Other
Filling up your water bottle will be faster if it’s already got some water in it
Pause menu font is now smaller and capitalized properly
Bug Fixes
Fixed the infamous “ads aiming” bug.
Fixed a bug causing traders to not work if you sold them too many items
Fixed an issue that caused blood decals to not show up. You will see more blood decals now
Inventory is properly updated if an NPC loots the body before you
Binocular zoom speed increased
Fixed a shadow bug happening when TAA is enabled
Removed deadzone from pause menu where scrolling was not possible
Fixed a bug causing settings not be applied properly
Fixed bug causing bloom toggle not working
Ammo counter will now properly update when you buy, drop, pickup ammo
Renegades won’t spit out bullshit when you ask them “What are you up to?” anymore
Fixed a duplication bug
Better jump animation for the player
Added an option to toggle off identification with binoculars for a more immersive game
Current Release
Build 25578464
Uploaded Oct 09, 2026
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System Requirements
How to Install
NoMansHome.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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