About the Game
The year is 1936...
In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations, mysterious artifacts, and even the odd whisperings and tales of gruesome occult rituals...It's up to you to assemble a team of bold adventurers to journey through the desert. Explore bunkers and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces.
Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor!
On the way to the mission objective, your team will trek through a randomized map, encountering a series of brief, ‘choose-your-own-adventure’ stories. The key to a successful mission will be to manage the risks that you take during these encounters, but remember that missions can be repeated at any time - with a new series of events to encounter each time you restart.
Features:
- DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, each attempt generating a new web of events...
- TOUGH CHOICES - Explored locations often present a brief, hand-crafted story event. Search the well? Save the villagers? It's up to you!
- DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your team's abilities and equipment in order to defeat the enemy!
- BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own set of skills and quirks which can impact combat and story encounters.
- HIDDEN TREASURES - Trade-in your high-value loot in order to upgrade your team's arsenal with increasingly rare weapons and armor.
- RECOVER & REPLAY - Experiment with different team combinations until your foes have been vanquished!
- THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Hey everyone,
We just pushed a minor updated. We fixed a few things in order to make the game run smoother on the soon to be released Valve Steam Deck.
We are pretty excited about the Steam Deck and Pathway plays great on the device. With this update we wanted to make sure that when you get your hands on your Deck, Pathway will just run.
{STEAM_CLAN_IMAGE}/32317572/93db0a523ad87dd4d2d697cb4cb788d84ffb2c22.jpg
Changelog for 1.4.1
View on Steam
We just pushed a minor updated. We fixed a few things in order to make the game run smoother on the soon to be released Valve Steam Deck.
We are pretty excited about the Steam Deck and Pathway plays great on the device. With this update we wanted to make sure that when you get your hands on your Deck, Pathway will just run.
{STEAM_CLAN_IMAGE}/32317572/93db0a523ad87dd4d2d697cb4cb788d84ffb2c22.jpg
Changelog for 1.4.1
- A few improvements and fixes for Steam Deck compatibility
This latest update is a small patch for the MacOS version to properly launch on OS X 10.10 to 10.13 again.
View on Steam
Hey everyone,
This is a very minor bug fix update especially for users of older OSX versions. If your game did not run on OSX please give this build a spin:
Change list for 1.3.3
Found another bug? Do you have any questions or would like to chat with us and our lovely community feel free to join us on Discord !
Until next time!
View on Steam
This is a very minor bug fix update especially for users of older OSX versions. If your game did not run on OSX please give this build a spin:
Change list for 1.3.3
- Fixed an issue that prevented the game to start on older OSX versions.
- Fixed some minor visuals issues.
- Updated some missing translations.
Found another bug? Do you have any questions or would like to chat with us and our lovely community feel free to join us on Discord !
Until next time!
Hey everyone,
It’s bug fixin’ time again! First of all, huge thanks to all the players who left nice comments after our latest release, and an even bigger thanks to everyone who spotted and reported bugs that slipped our released patches - you’re the unsung heroes making the game better for everybody!
Thanks to your reports we manage to catch the bugs and eliminate them:
Change list for 1.3.2
Thank you again for bringing these issues to our attention. If you run into any bugs, have any questions or would like to chat with the community feel free to join us on Discord !
Until next time!
View on Steam
It’s bug fixin’ time again! First of all, huge thanks to all the players who left nice comments after our latest release, and an even bigger thanks to everyone who spotted and reported bugs that slipped our released patches - you’re the unsung heroes making the game better for everybody!
Thanks to your reports we manage to catch the bugs and eliminate them:
Change list for 1.3.2
- Fixed several issues with the UI that caused tooltips for the mouse to show up incorrectly
- Fixed several cases where you could soft lock the game when playing with the controller
- Removed an exploit where you could steal locked character’s equipment
- Fixed an exceedingly rare bug that caused the player to become stuck in between map changes, creating a none working save game
- Fixed some memory leaks that after very long stints of gameplay could cause the game to crash
- General quality of life fixes!
Thank you again for bringing these issues to our attention. If you run into any bugs, have any questions or would like to chat with the community feel free to join us on Discord !
Until next time!
Version 1.3.1
May 21, 2021
We missed some situations where you could lock up the game while in combat and a crash in the final release of the controller version.
This new patch should solve these problems.
Changelog Version 1.3.1:
View on Steam
This new patch should solve these problems.
Changelog Version 1.3.1:
- Fixed crash caused by switching Shadow Settings during an active game.
- Fixed a soft lock when using the ESC key to access the menu during combat.
Version 1.1.7
May 7, 2021
We released a minor update for the controller preview branch that mostly fixes a bunch of issues. Switch controllers are now also supported.
Changelog Version 1.1.7b15:
View on Steam
Changelog Version 1.1.7b15:
- Switch Controller support added
- Fix bug that prevented naming of profiles when not using a controller
- Fix dragging of items in load out
- Fix controller button prompt not always showing in the adventure screen
- Fix inconsistent tooltips when using controllers at merchants and loot screens
- Improved selection UI for some options (replaces drop downs)
- The game can now be exited again from the main menu
Version 1.1.7
Apr 14, 2021
We just released a minor update on the preview branch. The controller support has been extended and should work fine now on macOS and Linux. Thank you for the bug reports!
Changelog Version 1.1.7b14:
View on Steam
Changelog Version 1.1.7b14:
- Fixed some issues with the Linux build
- MacOS build is now also working with controllers
- Added support for more controller types: PlayStation controllers now supported.
- Fix a crash with OpenGL
- Fixed a bug that caused tooltips to not work as intended in some situations
We just released a small update which addresses a few bugs players have encountered.
Changelog:
View on Steam
Changelog:
- Fixed user interface not fully rendered when using the "UI scaling" option.
- Fixed wrong position of enemy target indicator arrows when using the "UI scaling" option.
- Fixed crash when the game is run from an installation path containing special characters. (Note: Do NOT install into folders ending with "!", like Y:/ou/have/been/warned!/Pathway.)
- Fixed crash in video options when running the game with exceptional monitor configurations.
- Fixed rare crash when launching the game.
- Fixed missing font glyphs when using certain Windows system language settings.
- Added social buttons to main menu which link to our Twitter account and Discord server.
Version 1.1.5
Feb 27, 2020
We just released a small maintenance update to address a bunch of crash bugs players have encountered.
Changelog Version 1.1.5:
A big thank you to everyone who is sending in bug reports and suggestions!
View on Steam
Changelog Version 1.1.5:
- Fixed crash caused by switching characters when in Burst Fire mode.
- Fix visual issues when pressing the "Take All" button repeatedly
- Fix crash during AI turn
- Fix crash when using Reaction Shot and standing inside an enemy ambush
- Possible crash fix some users randomly experienced when going into combat
A big thank you to everyone who is sending in bug reports and suggestions!
Version 1.1.2
Oct 21, 2019
{STEAM_CLAN_IMAGE}/32317572/b5bcc92dc9218c85bfc8531223a146faa5114318.png
We just released a minor maintenance update that fixes and tweaks an handful of things. Full changelog below!
Changelog Version 1.1.2:
As always, thanks for playing!
View on Steam
We just released a minor maintenance update that fixes and tweaks an handful of things. Full changelog below!
Changelog Version 1.1.2:
- Grenade impact can now be evaded.
- Splinter DMG buffs on legendary items now also increase the base DMG.
- Tooltips for actions are now shown even if the action isn't available
- The Artifact "Shield Of Perseus" now has the proper buffs.
- Fixed bug that caused Sporebearers/Cultists to still attack vanished characters
- Fixed a bug that caused multiple stat boosts of same type to not be combined in tooltips.
- Fixed a bug that sometimes caused the Team Journal screen to not refresh after a recruit event
As always, thanks for playing!
Version 1.0.13
Jun 27, 2019
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/f455d431cb4ecb99f170a603f5d9427d76ff1d23.gif
Respec Skill Tree, Improved Dog Friendly mode and a new No Bloodshed mode make it into the latest build!
It's been a while since our last update, but we've got some goodies going into today's version! As mentioned in our previous devlog, our focus in general has shifted towards a bigger free update that we're releasing at the end of summer. We're making fantastic progress on this and we're putting together a blog post soon (next week) to talk about some of the things we're working on. We're still however adding new things to the game and fixing bugs. Thank you everyone for reporting issues and helping us improve the game!
So... what's new in today's build?
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/2064c6ab13e8048fd9d73161f261600be16568ed.png
Often requested - We've added the ability respec skill trees. It currently is tied to an increasing cost and each subsequent respec is more expensive than the previous one. The current cost is balanced so that most players in the mid-to-late game won't have a problem respeccing characters a few times, but it does prevent the choices from being completely irrelevant. This behaviour may change again and we welcome feedback on this.
This respec option is only available during the team selection phase before you start on an adventure.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/4e2816ffd62296aeaf4891f23534513ebf437b44.gif
We always wanted to improve on our dog friendly mode and change some of the animations and graphics when fighting dogs. Dogs now also disappear into a parallel universe when they decide they've had enough of human silliness (as depicted above). This new improved mode also removes character prompts that are hurtful towards dogs.
As before, you can activate this in the options menu.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/1edddcc3d3bc91e3a1e111f58381c0325a42c058.gif
We understand that not everyone appreciates the bloodshed in the game. We ourselves wanted to be able to share this game with our kids and some of the depictions were just a bit too graphic for that. This mode removes all blood and gory parts in the game. Some of them get replaced and some of them are simply removed. You can see the difference in the sample above. The gameplay is in no way impacted by this.
Besides this things, there's a slew of bugfixes and improvements listed below.
We've got some extremely exciting things baking right now and we can't wait to share it with you soon. Stay tuned and thanks for playing! ːsteamhappyː
Full Changelog Version 1.0.13:
View on Steam
Respec Skill Tree, Improved Dog Friendly mode and a new No Bloodshed mode make it into the latest build!
It's been a while since our last update, but we've got some goodies going into today's version! As mentioned in our previous devlog, our focus in general has shifted towards a bigger free update that we're releasing at the end of summer. We're making fantastic progress on this and we're putting together a blog post soon (next week) to talk about some of the things we're working on. We're still however adding new things to the game and fixing bugs. Thank you everyone for reporting issues and helping us improve the game!
So... what's new in today's build?
Respec Skill Tree
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/2064c6ab13e8048fd9d73161f261600be16568ed.png
Often requested - We've added the ability respec skill trees. It currently is tied to an increasing cost and each subsequent respec is more expensive than the previous one. The current cost is balanced so that most players in the mid-to-late game won't have a problem respeccing characters a few times, but it does prevent the choices from being completely irrelevant. This behaviour may change again and we welcome feedback on this.
This respec option is only available during the team selection phase before you start on an adventure.
Improved Dog Friendly Mode
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/4e2816ffd62296aeaf4891f23534513ebf437b44.gif
We always wanted to improve on our dog friendly mode and change some of the animations and graphics when fighting dogs. Dogs now also disappear into a parallel universe when they decide they've had enough of human silliness (as depicted above). This new improved mode also removes character prompts that are hurtful towards dogs.
As before, you can activate this in the options menu.
New No Bloodshed Mode
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/1edddcc3d3bc91e3a1e111f58381c0325a42c058.gif
We understand that not everyone appreciates the bloodshed in the game. We ourselves wanted to be able to share this game with our kids and some of the depictions were just a bit too graphic for that. This mode removes all blood and gory parts in the game. Some of them get replaced and some of them are simply removed. You can see the difference in the sample above. The gameplay is in no way impacted by this.
Besides this things, there's a slew of bugfixes and improvements listed below.
We've got some extremely exciting things baking right now and we can't wait to share it with you soon. Stay tuned and thanks for playing! ːsteamhappyː
Full Changelog Version 1.0.13:
- Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.
- No Bloodshed option: When active, the game removes or replaces blood and gore. It changes nothing in terms of gameplay, but simply removes some elements of gore.
- Improved Dog Friendly option: When active, the dog friendly mode now in addition to removing sfx also makes the dogs disappear rather then die. We've also disabled any character prompts that may be seen as hurtful towards dogs.
- Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
- Fixed a bug that caused the loading screen in the final encounter in Adventure III to hang.
- Improved start-up loading time: Especially on older systems the initial start-up time of the game should be improved now.
- Damage calculation has been slightly tweaked. In most situations this won't be noticeable, but in some circumstances it can lead to a slightly increased damage.
- Fixed a bug that caused the Damage Preview for punching to be wrong
- Fixed a bunch of UI issues that caused the journal to not get updated. Amongst other issues, it fixes the problem that level-up selections weren't reflected immediately on the stats and skills.
- Fix a bug that allowed the punch to explode barrels at a distance.
- Fix a bug that showed the Damage Preview for enemies out of range sometimes
- Fixed a crash bug that could occur in rare situations after loading from save game
- Ambushes are now also correctly invalidated by Grenade damage.
- Fixed a bug that caused the game to crash due to the No Bloodshed option in some situations.
- Fixed a bug that caused the XP indicator to still show when characters were at max level.
- Fixed a bug in the skill tree of Donut/Fenris.
- Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
- Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.
Version 1.0.13
May 29, 2019
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/4a9e2f0d4aa9f64bc6f868140c4d89101a78da0a.gif
Preview branch receives Skill Tree respec option and a few words about our future update cycles.
Over the last month and a bit we've worked very hard at adding lots of Quality of Life features to Pathway as well as squishing tons of bugs. It made sense for us to release updates on a weekly basis during this time. The things we're working on now however are a bit more fundamental in their nature and take time. As our focus is now shifting more towards the bigger Summer update, we're not continuing the weekly patch updates and instead we will simply release when there is something significant to show.
Practically speaking this means less frequent updates but bigger ones when they do come around. We will continue to push updates to the preview branch on a regular basis.
We also have something exciting to share today: We just pushed a new build to the Preview Version of Pathway that includes an often requested feature: Respeccing Skill Trees.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/2064c6ab13e8048fd9d73161f261600be16568ed.png
Below is a full changelog of what's in the latest preview version.
Version 1.0.13p1 (Preview Version):
- Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.
- Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
- Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
- Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.
View on Steam
Preview branch receives Skill Tree respec option and a few words about our future update cycles.
Over the last month and a bit we've worked very hard at adding lots of Quality of Life features to Pathway as well as squishing tons of bugs. It made sense for us to release updates on a weekly basis during this time. The things we're working on now however are a bit more fundamental in their nature and take time. As our focus is now shifting more towards the bigger Summer update, we're not continuing the weekly patch updates and instead we will simply release when there is something significant to show.
Practically speaking this means less frequent updates but bigger ones when they do come around. We will continue to push updates to the preview branch on a regular basis.
We also have something exciting to share today: We just pushed a new build to the Preview Version of Pathway that includes an often requested feature: Respeccing Skill Trees.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32317572/2064c6ab13e8048fd9d73161f261600be16568ed.png
Below is a full changelog of what's in the latest preview version.
Version 1.0.13p1 (Preview Version):
- Added option to reset skill tree: It is now possible to reset the skill tree of a character during the setup phase before the adventure begins. There's a cost attached to it and every time you reset a character the cost increases exponentially. We may change/adapt how exactly all this works again in the future.
- Characters can now be leveled-up during the adventure setup phase: You'll now notice a little level-up indicator on characters that haven't had their level up choices picked. You may level them up by accessing the skill tree in the skills tab.
- Fixed a bug in LeFantome's skill tree that caused a glitch in some situations
- Fixed a bug that caused infected to die twice when being killed with a bleed and triggering an explosive barrel at the same time.
Current Release
Not available
System Requirements
OS
N/A
CPU
2.0 Ghz DualCore CPU
RAM
8 GB RAM
GPU
Intel HD4000 or better, OpenGL 3.3
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Pathway.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
575 MB
Password: cracked-games.org or 123
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View AllDownload Pathway for PC with a direct link or via torrent. Get the full version of Pathway for free. Pathway is a Adventure released by Robotality.