About the Game
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.

While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.

Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.

Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.

This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.

Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
WARNING
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Screenshots
29 imagesVersion Information
Steam Patch Notes
Official update history
Citizens,
The last patch came with an issue making a lot of you unable to play, stuck in loading screens, or had much longer loading time.
This hotfix fixed that, we do recommend a complete uninstall and fresh reinstall instead of just updating the game.
Sorry about that.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a system calibration has been deployed.
\[New Features]
\
Players can now destroy Landmines deployed by enemies.
Added a cutscene showing Auroria's Eye being deployed during the tutorial battle.
\[Visuals & UI]
Added additional voice-over.
Improved equipment categorization and sorting in the inventory.
\[Improvements & Optimizations]
\
Improved the stacked display of dropped items produced by Logging, Mining, Gathering, and other base activities.
\
Improved soldier positioning and chest spawn locations during combat.
Improved soldier follow logic.
Improved Danger Zone warnings.
\[Progression & Balance]
Adjusted the drop rates of ammunition, Super Potions, and Healing Grenades across different difficulty levels.
Adjusted capture probabilities.
White-quality armour blueprints are now unlocked by default.
Reduced the enemy attack bonus on Demanding difficulty and increased it on Punishing difficulty.
Slightly increased the materials required to craft revival items.
Reduced the drop quantities of materials such as Alloy, Modules, and Reactors.
Increased soldier selling prices.
Adjusted the distribution of unlocks across the Skill and Policy technology trees.
Increased the health of the Shield Grenade.
Removed obsolete ship technologies.
Reduced the damage of the Bioplasma Shotgun, Bowblaster, and several other weapons.
Reduced the growth scaling of affixes.
Reduced the base values of Critical Damage and Damage affixes.
Reduced the health of allied soldiers.
\[Other Optimizations]
Improved performance in some scenes.
Improved game responsiveness when switching between windows.
\[Bug Fixes]
Fixed crashes that could occur under certain conditions.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a system calibration has been deployed.
\[Improvements & Optimizations]
\
Improved the flow of the early-game quests Space Resources and Engage the Scourgeborn. This adjustment prevents later quest progression from becoming blocked when Space Resources is completed without following the tutorial guidance.
Improved the objective completion detection for the quest Tactical Development.
\
Adjusted the number of enemy units spawned and the intervals between enemy spawns during the final phase of the Elysia Oasis Decisive Battle.
\[Bug Fixes]
Fixed an issue where some models were displayed incorrectly during the battle at the Drakon Mercenary Camp.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a system calibration has been deployed.
\[New Features]
\
Added an “Ineffective” damage indicator for attacks that are resisted.
Added a danger warning for the Auto-Defense affix.
Added a capture pity system. Capture attempts are now guaranteed to succeed after reaching a certain number of failed attempts.
\[Improvements & Optimizations]
\
Improved indoor lighting at the base.
Improved the display of Resource Transport Station information in the Leader's Agenda.
Adjusted the building categories of the Resource Transport Station and Warehouse Center.
\
Improved the placement of enemy turrets in the Elysia Oasis Decisive Battle.
Improved the Weak Point hit guidance flow in the tutorial battle.
Improved the projectile visual effects of the Cluster Shotgunner.
Improved the performance of environmental smoke and fire effects.
Improved collision detection for the Shield Grenade skill.
\[Progression & Balance]
Reduced the difficulty of the Drakon Mercenary Camp and increased its combat rewards.
Reduced the material requirements for upgrading buildings.
Increased the damage of Missile Cores.
Increased the unlock level of gold-rarity Cores.
Reduced the drop rate of grenades during combat.
Increased the damage of enemy Strike Squads and increased the attack frequency of allied Strike Squads.
Reduced the damage of Missile Towers.
The Fire Tornado affix will no longer appear randomly in Sector 1.
Researching the 24h Paid Time Off policy no longer requires special materials.
Improved the drop rates of weapon and armor blueprints.
Reduced the amount of ammunition dropped by Elites and Bosses.
\
Improved performance.
\[Bug Fixes]
Fixed an issue with incorrect soldier portraits.
Fixed an issue where connection lines could display incorrectly in the technology research interface under certain conditions.
Fixed an issue where enemy units could fail to spawn correctly during combat.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a system calibration has been deployed.
\[Bug Fixes]
Fixed an issue in the mission "Marching Order: Aggressive Stance" where the objective description showed an incorrect hotkey.
\[Improvements & Optimizations]
Improved the guidance for the Elysia Oasis Decisive Battle, reduced its combat difficulty, and changed the support units to allied forces.
Increased the Core Fragment hold limit to 10.
Yellow battles now have a chance to drop red-quality Core Fragments.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a system calibration has been deployed.
\[Improvements & Optimizations]
Adjusted the stat modifier values for Relaxed, Lenient, and Standard difficulties.
Reduced the difficulty of the Elysia Oasis Decisive Battle.
Optimized plant model collisions in combat scenes.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a system calibration has been deployed.
\[Bug Fixes]
Fixed an issue where supply crates inside the Resource Transport Station were not displayed.
Fixed an issue where invalid child data could be generated in the base, potentially causing broader game issues such as missing item and equipment displays.
Fixed an issue where Field Supply Crate drop visuals displayed incorrectly.
Fixed an issue where dragging the progress bar in the Tutorials interface behaved incorrectly.
Fixed an issue where soldiers in the Time Off status did not properly recover stamina the next day.
\[Improvements & Optimizations]
Reduced weapon reserve ammo. Killing enemy units with melee attacks now always drops ammunition.
Added the new Conscription affix to elite and boss enemy units. Units with this affix can randomly generate support troops.
Added a Dagger to the starting combat equipment and added guidance for using melee weapons.
Added a new mechanic: enemy humanoid units now enter a stunned state the first time their health drops below 25%.
Added a new interactive object to the Star Map: Transport Hub. This object allows players to transfer materials from their Backpack back to base and adjust deployed soldiers.
Reduced the movement speed of the Fire Tornado affix.
Reduced the trigger range and damage of Missile Core.
Reduced the trigger range of Electric-Bouncer Core.
Reduced the health of some soldiers.
Increased the maximum values for Aim Sensitivity (Mouse) and Aim Sensitivity (Controller), and fixed an issue where sensitivity could be incorrect in certain special cases.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a minor system calibration has been deployed.
\[New Features]
The Steam friends list now supports displaying in-game status.
\[Bug Fixes]
Fixed an issue where loading could get stuck when entering certain battles.
Fixed an issue where the “Ban” button was not displayed in the Core Selection interface.
\[Optimizations & Improvements]
Optimized enemy behavior in the tutorial battle.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/f88a07e48231cdb4f969a4476a3710ef768e3ad8.png"]
Citizens, to maintain operational stability, a minor system calibration has been deployed.
\[Optimizations & Improvements]
Added clearer guidance for the final-stage objective in the Elysia Oasis decisive battle.
Optimized the default sensitivity settings for both mouse aiming and controller aiming.
(If your aiming sensitivity feels abnormal, please reset the relevant settings.)Added soldier portraits and detailed information to the prison interrogation interface, and added a warning that the Electrocute action carries risks.
\[Bug Fixes]
Fixed an issue where some base buildings displayed incorrectly under German and French system environments.
Fixed an issue where the Policy interface displayed incorrectly at certain resolutions.
Fixed an issue where material chests could appear in incorrect positions during combat.
Fixed an issue where the Machine Gun Deployment firing sound could continue after it stopped shooting.
Fixed an issue where the shuttle model displayed incorrectly during the departure animation.
Fixed an issue where, under certain conditions, soldiers could not be assigned to residences.
Fixed an issue where the Game Data Collection setting description did not match its actual function.
Fixed an issue where the camera did not switch in time after a soldier was successfully converted through the Indoctrinate action.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/cad4a7ad5a7e7bda092b5ae59183e6efbe3f7474.jpg"]
High Command has reviewed the field reports from our citizens.
Thanks to your diligence, numerous improvements to combat, base operations, and capture protocols have now been deployed. The State thanks you for your service.
Please review the content below:
\[Key Updates]
\
Added full controller support (except haptics).
Added controller aim assist.
\
Added new capturable enemy types: Scourgeborn Gladiator, Scourgeborn Gunfighter, Scourgeborn Musketeer, and Scourgeborn Blaster.
Added the ability to view prisoner attributes directly from the inventory interface.
\
Added a variety of social interactions between soldiers, including greeting, complaining, eating together, mocking each other, apologizing, and breaking up.
Added the ability to adjust building height in construction mode.
Added drag-to-build functionality for placing multiple structures continuously. Foundations, barracks, slopes, and similar structures now default to continuous construction mode. Building placement snapping has also been improved.
Added a 5×5 foundation size.
Added overview information for all soldiers to the base main interface.
Player labor no longer requires holding the action button.
\
Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, and capturing enemies.
Added a brief invulnerability window while dashing.
Added greater randomness to enemy types during battle encounters.
Added friendly unit assistance in combat, allowing allied units to more actively support the Leader during battles.
Added a combat withdrawal function. Withdrawing terminates the current campaign but does not count as a death and does not cause the loss of collected drops.
In the Scourgeborn Flashpoint Warzone, the final battle against the Massive Fortress has been redesigned into three phases, with new abilities added to the fortress's mechanical legs.
\
Reworked the main storyline progression.
The missions Order Behind Bars and Initiate Capture Operation have been converted into side quests.
(In a future update, multiple missions will be displayed on screen instead of only one.)
\[New Content]
\
Added a minimum damage guarantee for both damage dealt and damage received.
Added enemy unit markers during combat.
Medics can now treat the Leader during combat.
\
Added multiple new ships.
Added key data displays in the soldier management interface.
Added unbuilt-state models for the Victory Square and Command Center.
Default buildings are now perfectly vertically aligned for easier base setup.
\
Added gift events during campaigns.
Added a Core Fragments List access option in the Core Fragments selection interface.
Added gang pursuit events that may randomly trigger during space resource gathering.
Added a new Floating Data Capsule event.
\[Improvements & Adjustments]
\
Improved the visual and gameplay feedback for running, sprinting, and sliding.
Improved the presentation of Core Fragments selection.
Improved the battle results screen. Base time now pauses while results are displayed.
Adjusted soldier shield values, critical damage calculations, and certain elite enemy modifiers.
Improved reward drops after defeating elite and boss enemies, as well as resource drops in cleared star sectors.
Improved the handling and feel of certain weapons.
Overall improvements to combat flow, responsiveness, and impact feedback.
\
Improved the UI and presentation of various interaction events in space.
Adjusted the available choices when reaching milestones in Unification progress.
\
Improved soldier command behavior and auto-assignment logic.
Adjusted the display layout of inventory and soldier panels in the building details interface.
Adjusted detailed work attributes for different soldier roles.
Improved electroshock effects in prisons and related soldier dialogue.
Adjusted allowance requirements for soldiers. Elite and boss-class soldiers now require higher allowances.
Adjusted base flying controls: hold the Space key to fly.
\[Other Improvements]
Improved performance, sound effects, and overall volume balance.
Improved the Save Menu UI presentation.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/cad4a7ad5a7e7bda092b5ae59183e6efbe3f7474.jpg"]
Citizens, to maintain operational stability, a minor system calibration has been deployed.
\[New Content]
Added the Resource Transfer Station building along with a related guidance quest
Soldiers assigned to this building will collect scattered resources within the base and transport them here for centralized storage.
\[Bug Fixes]
Fixed an issue where soldiers would display abnormal behavior at their workstations after loading into the base.
Fixed an issue where using W/A/S/D to move the camera during space exploration could cause the camera to zoom in abnormally during interactions.
\[Other Improvements]
Improved model rendering and visual display within the base.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/cad4a7ad5a7e7bda092b5ae59183e6efbe3f7474.jpg"]
Citizens, to maintain operational stability, a minor system calibration has been deployed.
\[Bug Fixes]
Fixed an issue where weapon recoil behaved incorrectly after a character was revived under certain conditions.
Fixed an issue where treasure chest positions in combat scenes could appear incorrectly under specific circumstances.
Fixed an issue where the quest Hot Meal did not correctly track progress after crafting the required food.
Fixed an issue where the blueprints shown on the victory results screen could differ from the blueprints actually obtained under certain conditions.
\[Other Improvements]
Improved lighting and model rendering inside the base.
All corrections have been verified and authorized.
[img src="{STEAM_CLAN_IMAGE}/34947942/cad4a7ad5a7e7bda092b5ae59183e6efbe3f7474.jpg"]
Current Release
Build 24747486
Uploaded Aug 15, 2026
System Requirements
How to Install
Pax Autocratica.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
54B2C932
1b61eaf438415b7253363a2d3c2ff19a020e3c7790dffc536c2c6059021ff2f8
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