About the Game
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You Control the Business
You’re in charge of everything that matters:
Sign and manage fighters
Negotiate and track contracts
Book fight cards and venues
Develop talent and shape divisions
Schedule events and manage growth
Start small. Expand your reach. Turn your promotion into a global powerhouse.

Deep Fight Simulation, Styles Make Fights
Every matchup is driven by underlying fighter attributes, tendencies, and skill development. Wrestling specialists neutralize strikers. Pressure fighters overwhelm counter punchers. Career progression and training shape long-term performance.
Build contenders. Craft divisions. Watch champions rise and decline over time.

Build Your Legacy, Expand Your Promotion
As your legacy grows, you’ll unlock new ways to level up your organization through a promotion upgrade system:
Unlock new weight classes
Expand your roster
Book bigger venues
Expand into new territories
Earn bigger opportunities like TV deals
Land sponsors and scale your events

Build Your Story
Fighters rise from unknown prospects to superstars. Champions come and go. Title lineages build history across generations.
Every save tells a different story.

A Competitive World.
You’re not alone.
Other promotions are out there trying to win the same fights you are: chasing top prospects, targeting key calendar dates, and building their own legacies. Stay ahead or get left behind.

Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Improvements
Fighter reactions to proposed bouts now better reflect personality, career goals, matchup history, and opponent appeal.
Advancing weeks and simming to the next event should feel much faster, especially in large or mature saves with thousands of fighters and long fight histories.
Title fight negotiations are smarter. Champions now recognize legitimate contenders more reliably, react differently to short-notice defenses, and weigh risky or low-upside defenses based on their personality.
Negotiation packages now surface more useful sweetener options, including promises that directly address a fighter’s concern.
Fighting style icons, shortcut arrows, dividers, and event history icons now render more reliably across platforms, including Linux and Steam Deck.
Bug Fixes
Fixed title fight previews treating challengers as unranked, which caused champion logic around contender claims to behave incorrectly.
Fixed short-notice title defenses not properly counting as negotiation pressure on champions.
Fixed Linux builds potentially failing to launch after deployment because required executable permissions were missing.
- Bout negotiations now include offer packages, giving you clearer ways to improve a fighter’s interest in accepting a matchup.
Improvements
- Smart Fill is faster and now fills unlocked prelim slots, making card building smoother when you want help rounding out an event.
- Fight outcomes have been tuned for a more realistic mix of decisions, submissions, knockouts, and TKOs.
- Fighter grades, scouting readouts, and skill balance have been recalibrated so matchup strengths and weaknesses are easier to read and matter more consistently.
- Fight commentary and fight viewer text now better reflect the actual action, including fatigue, recovery, ground positions, knockdowns, round timing, and finish descriptions.
- Event prestige rewards and outcome displays have been tuned so event results are easier to understand.
- Save selection scrolling has been improved for players with longer save lists.
- Post-fight interview rematch demands are now more selective, so fighters should call for rematches in more appropriate situations.
Bug Fixes
- Fixed free-agent bouts appearing incorrectly on the matchmaking board.
- Fixed draft bout selections being lost after refreshing re-signing information.
- Fixed champion callout negotiations showing the wrong reaction in some cases.
- Fixed fight finish times displaying incorrectly in quick view.
- Fixed event size attendance demand calculations.
- Fixed draft bout previews causing unintended side effects while building a card.
New Features
Smart Fill is back in the Card Builder. You can now have the game fill required card slots with valid fights while respecting fighter requests
Improvements
The schedule now shows the full 30-week booking horizon, giving you a longer view of upcoming events instead of only the next 12 weeks.
Fighter generation now uses more realistic gender-aware surnames, including better handling for cultures with masculine and feminine surname forms.
Fighter negotiation feedback in the Card Builder is clearer and more actionable, with better objection categories, smarter counteroffer behavior, and visible active promises in fighter rows.
Attendance and venue projections now better account for same-week competition, and near-sellouts no longer display as guaranteed sellouts.
Small event prestige expectations have been rebalanced so simply meeting expectations no longer grants free prestige, while standout small events can still grow your promotion.
Free agent booking restrictions are clearer in the Bout Editor, with specific reasons shown when a free agent cannot be used in a main event, co-main, or main card slot.
Key management screens should load faster, including the Card Builder, Bout Editor, venue selection modal, and free agents screen.
Scroll behavior has been improved across event results, news, matchmaking, signing, personnel, weekly recap, and other long screens.
The exclusive contract modal now has a more usable layout, especially on smaller screens or when content needs to scroll.
5000+ images have been added to the P4P Base Pack
Bug Fixes
Fixed an issue where discounted small events could end up with invalid negative costs.
Fixed champion callouts so booking the correct title defense now satisfies the request instead of creating contradictory objections.
Fixed several illogical fighter requests, including champions asking for title-path fights, booked fighters asking for new fights, and ranked fighters making stale downward callouts.
Fixed stale revenge requests so fighters stop asking for rematches after they have already avenged the loss, waited too long, or had too many fights afterward.
Fixed title-shot requests so they are only satisfied when the requesting fighter is actually booked in the title fight.
Fixed stale title-shot and title-path requests lingering after a fighter becomes champion.
Fixed generated fighters sometimes having incorrect wrestling tendencies that could distort fight behavior.
Fixed rankings and free agency lists so injured and retired fighters are filtered more consistently.
Fixed duplicate active fighter portrait assignments after loading saves while preserving retired fighter portraits.
Fixed the free agent signing button not properly reflecting whether you can afford a signing.
Fixed bout insight grade display issues.
Fixed venue fill projections rounding near-sellouts up to 100%.
- Fighters can now make more specific opponent demands based on title-path opportunities or revenge. These motives also influence whether a fighter is more willing to accept a bout even when they have not formally demanded it.
Improvements
- Autosaves now happen more smoothly in the background, reducing interruptions during normal play.
- Fight weeks and new-game generation should feel more responsive thanks to faster event simulation, matchmaking, rankings, and scheduling work.
- The matchmaking board now shows blocked commitments as review items with clear reasons instead of hiding them.
- Free agency updates after signings and bidding wars should feel smoother, with less list jumping and fewer unnecessary refreshes.
- Champion title-defense reactions are more nuanced. Champions are less likely to hard-refuse questionable challengers outright, and title-defense feedback now better explains legitimacy and risk/reward concerns.
- Free agency division filters now only show weight classes your promotion actually supports, avoiding empty filter results for narrower or single-gender promotions.
Bug Fixes
- Rankings and roster division filters now respect enabled divisions more consistently and keep the selected division valid when switching scope.
- Booking-related milestones now appear at the right time after card finalization, while signing milestones stay tied to signing flows.
- Promised title-shot requests now stay active after a fighter wins the qualifying bout, instead of being cleared too early.
- Fixed cases where milestone celebrations could appear from unrelated actions.
- Startup promotions no longer show misleading prestige feedback, while still showing attendance and venue context.
- Fixed fighter image and poster fallbacks so missing or legacy images resolve more reliably.
- Fixed country flag icons importing at the wrong scale.
- Fixed skill tree glow animations continuing after the UI element is closed.
- Champion callouts, revenge requests, and immediate rematch obligations now route more consistently into proper title-fight bookings when a champion is involved.
- Immediate rematch promises are now honored more reliably after title fights.
- Fighters who lose a conditional title-shot promise are no longer shown as if the promotion broke its word.
- Editing or rescheduling the same bout no longer stacks extra relationship effects, placement sentiment, or title-shot memories.
- Purse sweeteners are no longer charged when a bout is merely confirmed. PC are now only spent once the card is successfully scheduled or updated.
- Interview and callout language has been updated to read correctly across men’s and women’s divisions.
- Event rating grades now display with proper colors and descriptions across the full grading range.
- Removed Smart Fill and Suggest Matchup as these bypass fighter negotiations.
- Venue previews now match your actual attendance projection more closely, including location-based hype and hometown hero effects.
- Smart Fill does a better job completing cards with fighters who can actually be booked for that event date
- Title fights now have more restrained commentary, reducing repetitive lines during championship bouts.
Bug Fixes
- Fixed cases where auto-booking could miss valid fights or fail to fill a bout because of a bad fallback choice.
- Fixed promotion rankings so newly signed fighters do not appear as ranked contenders before making their debut in the promotion.
- Fixed draw results displaying incorrectly in contract offers and the fighter quick view screen.
- Fixed fights sometimes ending at 0:00
- Fixed TV deal slot reconciliation to correctly account for available slots when scheduling events.
- Fixed fighters being able to throw strikes to unrealistic targets
- Removed a stale attendance marketing prompt that was appearing despite having no effect on results.
Note: PPV has been temporarily removed from the game wile Event Type/Size is being reworked.
New Features
- Your save files are now protected against unexpected failures. The game keeps a backup of your previous save, and if something goes wrong while saving, you'll be notified with options to retry or manage your save files.
Improvements
- Fight commentary has been improved with proper post-fight recaps, title fight-specific dialogue, and context-aware main event and championship round commentary.
- Ticket demand projections now show a transparent breakdown of contributing factors including Card Quality, Market Appetite, Brand Prestige, and Hometown Hero bonuses.
- Fighters who change weight classes now appear in their new division's rankings immediately instead of being invisible until their first bout.
Bug Fixes
- Tier upgrade screens now display star power names (like "Local Draw" or "Established") instead of raw numbers.
- Fixed a crash that could trap you in the bidding war modal when a fighter was already signed.
- Fixed champions retaining their title after changing weight classes, which left the belt permanently stuck.
- Fixed ticket demand projections showing different numbers on different screens for the same event.
- Fixed title defense milestones only counting the current reign instead of all historical title defenses.
- Fixed contender rankings being off by one when a champion exists in the division.
- Fixed rankings not updating immediately after signing or releasing a fighter.
- Fixed the free agency list not refreshing after signing a fighter through the profile modal.
- Fixed the streak indicator spoiling match results before the reveal animation.
- Fixed the fight position indicator always showing the red corner on top regardless of actual position.
- Fixed skill tree upgrades being blocked by token debt when purchasing with legacy points.
- Fixed marketing campaign spending not being deducted from your token balance.
- Fixed the Efficient Scouting skill not reducing scouting costs.
- Fixed event history showing zero weeks between events in the prestige scorecard.
- Fixed scouting reports showing an empty Strengths section.
- Fixed sponsor contract clauses incorrectly evaluating after title changes within the same event.
- Fixed various commentary errors including mismatched fighter references and incorrect round assumptions for title fights.
- Fixed an issue where judge scorecards could appear flipped when the blue-corner fighter won, so split and majority decisions now display in a consistent, easier-to-read fighter order.
- The post-event exclusive signing window no longer silently fails when your division roster is full.
- Fixed a contract-state issue that could make one of your own fighters appear scoutable even though they still had fights left on their deal.
- Free agency and fighter quick views now do a better job recognizing when a fighter already belongs to your promotion, so rostered fighters should no longer show up as unsigned because of stale data.
- Five-round non-title main events no longer get championship-specific commentary.
- Fixed a crash that could occur if you pressed Escape after a pop-up had already been closed by scene navigation.
- Tied categories in the fight recap now display correctly instead of incorrectly highlighting one fighter as the winner.
- The Coliseum node in the skill tree now displays its proper icon.
- Fixed issue where TV Deal screen would not show proper consequence for unmet requirement
New Features
- "This Week in MMA" has been completely rebuilt with a tabbed interface (Events, Free Agency, News, Your Promotion) showing activity across the entire MMA world, not just your promotion. Fighter info cards throughout the screen use a new full-bleed portrait design.
- The alerts panel now sorts notifications into Priority, Notice, and Info tabs with count badges. Clicking an alert opens a detailed view with fighter cards, event info, and clickable navigation. New alert types cover weight class changes and training progress with per-fighter stat improvement breakdowns, and repeated alerts from multi-week sims are grouped into a single notification.
Improvements
- Fighter retirement logic has been overhauled. The system now evaluates the full career picture — age, loss streaks, win rate, trajectory, damage taken, and fight volume.
- Smart Fill now prefers matchups between fighters already on your roster before pulling in free agents.
- Regional fighting style and state modifier bonuses now affect the hype of every featured bout on your card, not just the main event. Higher-billed fights still get the biggest boost.
- The fighter profile has been reorganized: fight history has its own dedicated tab, the scouting report uses a cleaner 3-column layout, star power shows tier names instead of raw stats, and fight history rows now show the opponent's record at the time of the fight.
- The dashboard layout is tighter with a smaller event poster, scrollable alerts list, and hopefully no vertical scrolling.
- The round timer now counts down from 5:00 to 0:00 like a real broadcast clock.
- Promotion abbreviations can now be up to 10 characters (previously 4).
- SVG icons (flags, UI elements) render at higher resolution for sharper visuals.
Bug Fixes
- AI promotions now properly factor in fighter records when making signing decisions.
- Fixed issue where default fighter image could be assigned to a fighter.
- Fixed a race condition where pressing keyboard shortcuts during Sim to Event could corrupt game state by running two simulations at once.
- Fixed a crash during event completion when using Sim to Event.
- Fixed a crash when clearing fighter slots in the bout editor during card building.
- Fixed a crash on the milestone celebration screen that could cause it to skip ahead before loading.
- Fixed a crash that could occur during certain scene transitions.
- Fixed the tutorial spotlight getting out of sync if you navigated away while a step was loading.
- Fixed double-clicking the Book button on a suggestion adding the same matchup twice.
- Fixed the fight restarting from the beginning when switching commentary modes mid-fight.
- Fixed the inactive fighter alert count capping at 3.
- Fixed unaffordable contract options being clickable on the post-event screen. Token balance is now pinned above the scroll area.
- Fixed missing space in clinch strike names on the finish display.
Current Release
Build 23774498
Uploaded Jul 10, 2026
System Requirements
How to Install
mma.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.9 GB
23774498
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