About the Game
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You Control the Business
You’re in charge of everything that matters:
Sign and manage fighters
Negotiate and track contracts
Book fight cards and venues
Develop talent and shape divisions
Schedule events and manage growth
Start small. Expand your reach. Turn your promotion into a global powerhouse.

Deep Fight Simulation, Styles Make Fights
Every matchup is driven by underlying fighter attributes, tendencies, and skill development. Wrestling specialists neutralize strikers. Pressure fighters overwhelm counter punchers. Career progression and training shape long-term performance.
Build contenders. Craft divisions. Watch champions rise and decline over time.

Build Your Legacy, Expand Your Promotion
As your legacy grows, you’ll unlock new ways to level up your organization through a promotion upgrade system:
Unlock new weight classes
Expand your roster
Book bigger venues
Expand into new territories
Earn bigger opportunities like TV deals
Land sponsors and scale your events

Build Your Story
Fighters rise from unknown prospects to superstars. Champions come and go. Title lineages build history across generations.
Every save tells a different story.

A Competitive World.
You’re not alone.
Other promotions are out there trying to win the same fights you are: chasing top prospects, targeting key calendar dates, and building their own legacies. Stay ahead or get left behind.

Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Improvements
Fighter reactions to proposed bouts now better reflect personality, career goals, matchup history, and opponent appeal.
Advancing weeks and simming to the next event should feel much faster, especially in large or mature saves with thousands of fighters and long fight histories.
Title fight negotiations are smarter. Champions now recognize legitimate contenders more reliably, react differently to short-notice defenses, and weigh risky or low-upside defenses based on their personality.
Negotiation packages now surface more useful sweetener options, including promises that directly address a fighter’s concern.
Fighting style icons, shortcut arrows, dividers, and event history icons now render more reliably across platforms, including Linux and Steam Deck.
Bug Fixes
Fixed title fight previews treating challengers as unranked, which caused champion logic around contender claims to behave incorrectly.
Fixed short-notice title defenses not properly counting as negotiation pressure on champions.
Fixed Linux builds potentially failing to launch after deployment because required executable permissions were missing.
- Bout negotiations now include offer packages, giving you clearer ways to improve a fighter’s interest in accepting a matchup.
Improvements
- Smart Fill is faster and now fills unlocked prelim slots, making card building smoother when you want help rounding out an event.
- Fight outcomes have been tuned for a more realistic mix of decisions, submissions, knockouts, and TKOs.
- Fighter grades, scouting readouts, and skill balance have been recalibrated so matchup strengths and weaknesses are easier to read and matter more consistently.
- Fight commentary and fight viewer text now better reflect the actual action, including fatigue, recovery, ground positions, knockdowns, round timing, and finish descriptions.
- Event prestige rewards and outcome displays have been tuned so event results are easier to understand.
- Save selection scrolling has been improved for players with longer save lists.
- Post-fight interview rematch demands are now more selective, so fighters should call for rematches in more appropriate situations.
Bug Fixes
- Fixed free-agent bouts appearing incorrectly on the matchmaking board.
- Fixed draft bout selections being lost after refreshing re-signing information.
- Fixed champion callout negotiations showing the wrong reaction in some cases.
- Fixed fight finish times displaying incorrectly in quick view.
- Fixed event size attendance demand calculations.
- Fixed draft bout previews causing unintended side effects while building a card.
New Features
Smart Fill is back in the Card Builder. You can now have the game fill required card slots with valid fights while respecting fighter requests
Improvements
The schedule now shows the full 30-week booking horizon, giving you a longer view of upcoming events instead of only the next 12 weeks.
Fighter generation now uses more realistic gender-aware surnames, including better handling for cultures with masculine and feminine surname forms.
Fighter negotiation feedback in the Card Builder is clearer and more actionable, with better objection categories, smarter counteroffer behavior, and visible active promises in fighter rows.
Attendance and venue projections now better account for same-week competition, and near-sellouts no longer display as guaranteed sellouts.
Small event prestige expectations have been rebalanced so simply meeting expectations no longer grants free prestige, while standout small events can still grow your promotion.
Free agent booking restrictions are clearer in the Bout Editor, with specific reasons shown when a free agent cannot be used in a main event, co-main, or main card slot.
Key management screens should load faster, including the Card Builder, Bout Editor, venue selection modal, and free agents screen.
Scroll behavior has been improved across event results, news, matchmaking, signing, personnel, weekly recap, and other long screens.
The exclusive contract modal now has a more usable layout, especially on smaller screens or when content needs to scroll.
5000+ images have been added to the P4P Base Pack
Bug Fixes
Fixed an issue where discounted small events could end up with invalid negative costs.
Fixed champion callouts so booking the correct title defense now satisfies the request instead of creating contradictory objections.
Fixed several illogical fighter requests, including champions asking for title-path fights, booked fighters asking for new fights, and ranked fighters making stale downward callouts.
Fixed stale revenge requests so fighters stop asking for rematches after they have already avenged the loss, waited too long, or had too many fights afterward.
Fixed title-shot requests so they are only satisfied when the requesting fighter is actually booked in the title fight.
Fixed stale title-shot and title-path requests lingering after a fighter becomes champion.
Fixed generated fighters sometimes having incorrect wrestling tendencies that could distort fight behavior.
Fixed rankings and free agency lists so injured and retired fighters are filtered more consistently.
Fixed duplicate active fighter portrait assignments after loading saves while preserving retired fighter portraits.
Fixed the free agent signing button not properly reflecting whether you can afford a signing.
Fixed bout insight grade display issues.
Fixed venue fill projections rounding near-sellouts up to 100%.
- Fighters can now make more specific opponent demands based on title-path opportunities or revenge. These motives also influence whether a fighter is more willing to accept a bout even when they have not formally demanded it.
Improvements
- Autosaves now happen more smoothly in the background, reducing interruptions during normal play.
- Fight weeks and new-game generation should feel more responsive thanks to faster event simulation, matchmaking, rankings, and scheduling work.
- The matchmaking board now shows blocked commitments as review items with clear reasons instead of hiding them.
- Free agency updates after signings and bidding wars should feel smoother, with less list jumping and fewer unnecessary refreshes.
- Champion title-defense reactions are more nuanced. Champions are less likely to hard-refuse questionable challengers outright, and title-defense feedback now better explains legitimacy and risk/reward concerns.
- Free agency division filters now only show weight classes your promotion actually supports, avoiding empty filter results for narrower or single-gender promotions.
Bug Fixes
- Rankings and roster division filters now respect enabled divisions more consistently and keep the selected division valid when switching scope.
- Booking-related milestones now appear at the right time after card finalization, while signing milestones stay tied to signing flows.
- Promised title-shot requests now stay active after a fighter wins the qualifying bout, instead of being cleared too early.
- Fixed cases where milestone celebrations could appear from unrelated actions.
- Startup promotions no longer show misleading prestige feedback, while still showing attendance and venue context.
- Fixed fighter image and poster fallbacks so missing or legacy images resolve more reliably.
- Fixed country flag icons importing at the wrong scale.
- Fixed skill tree glow animations continuing after the UI element is closed.
- Champion callouts, revenge requests, and immediate rematch obligations now route more consistently into proper title-fight bookings when a champion is involved.
- Immediate rematch promises are now honored more reliably after title fights.
- Fighters who lose a conditional title-shot promise are no longer shown as if the promotion broke its word.
- Editing or rescheduling the same bout no longer stacks extra relationship effects, placement sentiment, or title-shot memories.
- Purse sweeteners are no longer charged when a bout is merely confirmed. PC are now only spent once the card is successfully scheduled or updated.
- Interview and callout language has been updated to read correctly across men’s and women’s divisions.
- Event rating grades now display with proper colors and descriptions across the full grading range.
- Removed Smart Fill and Suggest Matchup as these bypass fighter negotiations.
Fighters Have a Voice
Fighters Have Their Own Agendas
Your roster is no longer just waiting to be booked. Fighters now have their own goals, frustrations, demands, and career plans, and they expect your promotion to take them seriously.
Contenders may push for title shots. Veterans may demand better placement. Rivals may call each other out. Underpaid stars may ask for raises. Fighters who feel overlooked, mistreated, or badly booked can lose trust in your promotion.
[img src="{STEAM_CLAN_IMAGE}/45944327/76b166bb421ea17c71e6af2e1dc0cb1f53b1e726.png"]
Negotiate, Promise, or Push Back
When a fighter wants something, you decide how to handle it. You can accept their request, make a counter-offer, defer the conversation, decline outright, or promise something down the line.
Those choices matter. Keep your word and fighters will remember it. Break promises, pass over contenders, or force bad matchups, and the locker room will remember that too.
What Fighter Agency Adds
- Fighters can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases.
- Fighters react to proposed bouts based on rankings, momentum, rivalries, short notice, title paths, teammate conflicts, personality, and promotion trust.
- Promises and counter-offers can resolve through future bookings or fight results.
- Fighter morale, career satisfaction, and trust now change based on how you manage the roster.
- The new Personnel Department helps you track requests, promises, rivalries, and locker-room health.
Female Fighters, 14 Weight Classes
Pound for Pound now features 14 weight classes, giving your promotion a much larger and more flexible fighting landscape to build around. From Heavyweight down to Strawweight, the game now supports the full shape of modern MMA.
Women fighters are now part of that world, with women’s divisions, rankings, signings, matchmaking, commentary, and fighter images supported throughout the game.
[img src="{STEAM_CLAN_IMAGE}/45944327/89902ddfe92058659cb254db0f1174f9d1b87e07.png"]
Build Across Every Division
Run a focused regional promotion with only a few divisions, or grow into a global powerhouse with champions across the full weight-class map. Each added division creates new contenders, new prospects, new title pictures, and new matchmaking problems to solve.
What’s Included
- Men’s Heavyweight
- Men’s Light Heavyweight
- Men’s Middleweight
- Men’s Welterweight
- Men’s Lightweight
- Men’s Featherweight
- Men’s Bantamweight
- Men’s Flyweight
- Men’s Strawweight
- Women’s Featherweight
- Women’s Bantamweight
- Women’s Flyweight
- Women’s Strawweight
- Women’s Atomweight
[img src="{STEAM_CLAN_IMAGE}/45944327/7dec6085e82f78a5d04d8e48b333190263924973.png"]
New Image Pack
A New Look for the Fight World
The new Pound for Pound Base Pack gives fighters a more grounded, consistent visual identity across the entire game. Portraits now feature a hand-drawn, hyperreal style with more realistic proportions, helping the roster feel more authentic and less generic.
Built to support the expanded division system, the pack includes coverage for all 14 weight classes, including women fighters. Whether you are scouting a heavyweight knockout artist or building around a women’s atomweight prospect, the game now has a stronger visual foundation for the fighters who define your promotion.
Full Patch Notes:
New Features & Improvements
Pound for Pound now supports 14 weight classes including women’s divisions.
New game creation now lets you customize your game world before starting a save. You can choose which weight classes exist, pick from world presets like Full World or Classic Five, and simulate 1 to 10 years of history before your promotion begins.
The new Pound for Pound Base Image Pack has been added.
The new Personnel Department centralizes the human side of your promotion. Requests, promises, rivalries, callouts, roster sentiment, and locker-room health now live in one place.
Fighters now have agency over their careers. They can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases, and your responses can affect trust, morale, satisfaction, and future relationships.
Booking now includes fighter negotiation. Fighters can react to proposed bouts, push back on bad matchups, ask for compensation, and accept promises or sweeteners that help get difficult fights signed.
The new Matchmaking Board surfaces useful booking opportunities. It suggests fights based on callouts, promises, title paths, rivalries, and promotion fit while excluding fighters already booked on the active card.
Event size is now a meaningful strategic choice. Small, medium, and large events have different expectations, with bigger cards requiring deeper lineups but offering greater prestige upside.
Prestige has been rebuilt into a simpler, clearer system based on Card Quality, Event Importance, and Show Quality.
Milestones have been expanded, including new Promoter Trust achievements tied to promises kept, callouts booked, strong fighter relationships, undefeated title main events, and perfect-record champions. There are now enough legacy points available through milestones to unlock the full skill tree.
Sponsorships have been reworked into per-event partnerships. Instead of managing broad sponsor contracts, you now choose event sponsors with base requirements and bonus objectives tied directly to the card you are building.
The Bout Editor has been revamped into a fuller booking workspace. It now includes full-screen mode, richer fighter previews, profile access, pin-to-confirm selection, and negotiation surfaces.
The sidebar has been reorganized into clearer departments: Events, Fighters, Business, and World.
Bug Fixes
Fixed card rating and prestige calculations for events without a co-main bout, so missing optional slots no longer unfairly drag down the event score.
Fixed fighter profile modal layering so the close button remains clickable.
Fixed portrait assignment so saves, weekly processing, and background systems no longer consume fighter image slots unintentionally.
Fixed attendance result animations so they replay cleanly when revisiting the chapter.
Fixed milestone celebrations so one action can surface multiple completed milestones without animation issues.
Fixed rankings, signings, and booking screens showing divisions a promotion does not actually support.
Fixed global ranking milestones so they complete correctly even when milestone processing happens later than the original action.
Fixed an issue with the venue selection modal that could interfere with choosing or confirming a venue.
Fixed save deletion confirmation so the delete modal opens reliably from the save selector.
Fixed modal shortcut handling so closing one modal no longer risks disrupting shortcut prompts or controls for another active modal.
Fixed several modal and dropdown screens that could fail to load correctly after scene reloads.
Fixed event result capacity language that could blur together venue demand and venue fill rate.
Fighters Have a Voice
Fighters Have Their Own Agendas
Your roster is no longer just waiting to be booked. Fighters now have their own goals, frustrations, demands, and career plans, and they expect your promotion to take them seriously.
Contenders may push for title shots. Veterans may demand better placement. Rivals may call each other out. Underpaid stars may ask for raises. Fighters who feel overlooked, mistreated, or badly booked can lose trust in your promotion.
[img src="{STEAM_CLAN_IMAGE}/45944327/76b166bb421ea17c71e6af2e1dc0cb1f53b1e726.png"]
Negotiate, Promise, or Push Back
When a fighter wants something, you decide how to handle it. You can accept their request, make a counter-offer, defer the conversation, decline outright, or promise something down the line.
Those choices matter. Keep your word and fighters will remember it. Break promises, pass over contenders, or force bad matchups, and the locker room will remember that too.
What Fighter Agency Adds
- Fighters can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases.
- Fighters react to proposed bouts based on rankings, momentum, rivalries, short notice, title paths, teammate conflicts, personality, and promotion trust.
- Promises and counter-offers can resolve through future bookings or fight results.
- Fighter morale, career satisfaction, and trust now change based on how you manage the roster.
- The new Personnel Department helps you track requests, promises, rivalries, and locker-room health.
Female Fighters, 14 Weight Classes
Pound for Pound now features 14 weight classes, giving your promotion a much larger and more flexible fighting landscape to build around. From Heavyweight down to Strawweight, the game now supports the full shape of modern MMA.
Women fighters are now part of that world, with women’s divisions, rankings, signings, matchmaking, commentary, and fighter images supported throughout the game.
[img src="{STEAM_CLAN_IMAGE}/45944327/89902ddfe92058659cb254db0f1174f9d1b87e07.png"]
Build Across Every Division
Run a focused regional promotion with only a few divisions, or grow into a global powerhouse with champions across the full weight-class map. Each added division creates new contenders, new prospects, new title pictures, and new matchmaking problems to solve.
What’s Included
- Men’s Heavyweight
- Men’s Light Heavyweight
- Men’s Middleweight
- Men’s Welterweight
- Men’s Lightweight
- Men’s Featherweight
- Men’s Bantamweight
- Men’s Flyweight
- Men’s Strawweight
- Women’s Featherweight
- Women’s Bantamweight
- Women’s Flyweight
- Women’s Strawweight
- Women’s Atomweight
[img src="{STEAM_CLAN_IMAGE}/45944327/7dec6085e82f78a5d04d8e48b333190263924973.png"]
New Image Pack
A New Look for the Fight World
The new Pound for Pound Base Pack gives fighters a more grounded, consistent visual identity across the entire game. Portraits now feature a hand-drawn, hyperreal style with more realistic proportions, helping the roster feel more authentic and less generic.
Built to support the expanded division system, the pack includes coverage for all 14 weight classes, including women fighters. Whether you are scouting a heavyweight knockout artist or building around a women’s atomweight prospect, the game now has a stronger visual foundation for the fighters who define your promotion.
Full Patch Notes:
New Features & Improvements
Pound for Pound now supports 14 weight classes including women’s divisions.
New game creation now lets you customize your game world before starting a save. You can choose which weight classes exist, pick from world presets like Full World or Classic Five, and simulate 1 to 10 years of history before your promotion begins.
The new Pound for Pound Base Image Pack has been added.
The new Personnel Department centralizes the human side of your promotion. Requests, promises, rivalries, callouts, roster sentiment, and locker-room health now live in one place.
Fighters now have agency over their careers. They can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases, and your responses can affect trust, morale, satisfaction, and future relationships.
Booking now includes fighter negotiation. Fighters can react to proposed bouts, push back on bad matchups, ask for compensation, and accept promises or sweeteners that help get difficult fights signed.
The new Matchmaking Board surfaces useful booking opportunities. It suggests fights based on callouts, promises, title paths, rivalries, and promotion fit while excluding fighters already booked on the active card.
Event size is now a meaningful strategic choice. Small, medium, and large events have different expectations, with bigger cards requiring deeper lineups but offering greater prestige upside.
Prestige has been rebuilt into a simpler, clearer system based on Card Quality, Event Importance, and Show Quality.
Milestones have been expanded, including new Promoter Trust achievements tied to promises kept, callouts booked, strong fighter relationships, undefeated title main events, and perfect-record champions. There are now enough legacy points available through milestones to unlock the full skill tree.
Sponsorships have been reworked into per-event partnerships. Instead of managing broad sponsor contracts, you now choose event sponsors with base requirements and bonus objectives tied directly to the card you are building.
The Bout Editor has been revamped into a fuller booking workspace. It now includes full-screen mode, richer fighter previews, profile access, pin-to-confirm selection, and negotiation surfaces.
The sidebar has been reorganized into clearer departments: Events, Fighters, Business, and World.
Bug Fixes
Fixed card rating and prestige calculations for events without a co-main bout, so missing optional slots no longer unfairly drag down the event score.
Fixed fighter profile modal layering so the close button remains clickable.
Fixed portrait assignment so saves, weekly processing, and background systems no longer consume fighter image slots unintentionally.
Fixed attendance result animations so they replay cleanly when revisiting the chapter.
Fixed milestone celebrations so one action can surface multiple completed milestones without animation issues.
Fixed rankings, signings, and booking screens showing divisions a promotion does not actually support.
Fixed global ranking milestones so they complete correctly even when milestone processing happens later than the original action.
Fixed an issue with the venue selection modal that could interfere with choosing or confirming a venue.
Fixed save deletion confirmation so the delete modal opens reliably from the save selector.
Fixed modal shortcut handling so closing one modal no longer risks disrupting shortcut prompts or controls for another active modal.
Fixed several modal and dropdown screens that could fail to load correctly after scene reloads.
Fixed event result capacity language that could blur together venue demand and venue fill rate.
- Venue previews now match your actual attendance projection more closely, including location-based hype and hometown hero effects.
- Smart Fill does a better job completing cards with fighters who can actually be booked for that event date
- Title fights now have more restrained commentary, reducing repetitive lines during championship bouts.
Bug Fixes
- Fixed cases where auto-booking could miss valid fights or fail to fill a bout because of a bad fallback choice.
- Fixed promotion rankings so newly signed fighters do not appear as ranked contenders before making their debut in the promotion.
- Fixed draw results displaying incorrectly in contract offers and the fighter quick view screen.
- Fixed fights sometimes ending at 0:00
- Fixed TV deal slot reconciliation to correctly account for available slots when scheduling events.
- Fixed fighters being able to throw strikes to unrealistic targets
- Removed a stale attendance marketing prompt that was appearing despite having no effect on results.
Note: PPV has been temporarily removed from the game wile Event Type/Size is being reworked.
Current Release
22678952
Uploaded Apr 08, 2026
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System Requirements
How to Install
mma.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
322 MB
22678952
4B8ACDF6
569903e0b430b62eb4b38a334f5dd2af0d9695eb1267339d264a7df822fbed81
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View AllDownload Pound for Pound for PC with a direct link or via torrent. Get the full version of Pound for Pound for free. Pound for Pound is a Simulation released by Pound for Pound Games.