About the Game
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You Control the Business
You’re in charge of everything that matters:
Sign and manage fighters
Negotiate and track contracts
Book fight cards and venues
Develop talent and shape divisions
Schedule events and manage growth
Start small. Expand your reach. Turn your promotion into a global powerhouse.

Deep Fight Simulation, Styles Make Fights
Every matchup is driven by underlying fighter attributes, tendencies, and skill development. Wrestling specialists neutralize strikers. Pressure fighters overwhelm counter punchers. Career progression and training shape long-term performance.
Build contenders. Craft divisions. Watch champions rise and decline over time.

Build Your Legacy, Expand Your Promotion
As your legacy grows, you’ll unlock new ways to level up your organization through a promotion upgrade system:
Unlock new weight classes
Expand your roster
Book bigger venues
Expand into new territories
Earn bigger opportunities like TV deals
Land sponsors and scale your events

Build Your Story
Fighters rise from unknown prospects to superstars. Champions come and go. Title lineages build history across generations.
Every save tells a different story.

A Competitive World.
You’re not alone.
Other promotions are out there trying to win the same fights you are: chasing top prospects, targeting key calendar dates, and building their own legacies. Stay ahead or get left behind.

Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
New Features
When a fighter withdraws from an upcoming card, simulation now pauses on fight week so you can replace fighters or adjust bouts before the show runs. Alerts in your HQ feed also now include a direct shortcut to jump straight into editing the affected bout.
Improvements
Smart Fill has been redesigned as an interactive modal that gives you control over how the rest of your card is filled, letting you choose preferences like targeting fresh matchups, booking long layoffs, building rivalries, featuring ranked contenders, or highlighting prospects.
Fighter profile modal has been rebuilt with increased visual clarity and larger font sizes.
Ranking algorithm has been updated to better factor opponent quality, recency, and championship equity and address player feedback.
Rival promotions now do a better job managing their rosters, retaining top talent, and scouting new prospects across divisions.
Bug Fixes
Fixed an issue where a fighter withdrawal during multi-week simulation could quietly cancel a bout without alerting you.
Fixed an issue where dropdown menus inside modals could become unresponsive after being reopened.
Fixed an issue where the main sidebar navigation could overflow the viewport on lower screen resolutions.
Fixed an issue where scouting grades on fighter profiles could display placeholder indicators rather than your actual scouting access level.
- Native MacOS version of the game.
- Native Linux version of the game. Linux players can now run the game without relying on a compatibility layer.
- Marketing now scales with the size of your promotion. Run Community, Statewide, Regional, or National campaigns, each with an appropriate reach and Promotional Capital cost.
- Fighter Overall grades have been slightly re-tuned to reflect their in-cage abilities.
- Marketing campaigns now offer three approaches. Each provides a different balance of reliability and potential effectiveness.
- Individual Scouting is back. Target one specific fighter from their profile or Free Agency and receive an immediate report, with the Promotional Capital cost based on their Star Power.
- Scheduled events can now be cancelled from the calendar or Card Builder. Cancelling releases the fighters, but Promotional Capital and already-published promotional effects are not refunded.
- You can now vacate a championship from the Champions screen, Rankings, or the champion’s profile. The vacancy and its consequences are reflected immediately throughout your promotion.
Improvements
- The fight engine has been tuned so elite Fight IQ and Clinch Control matter more. Smart fighters make better reads and exploit openings, while skilled clinch fighters more consistently control close-range exchanges.
- Talent, roster, and matchup lists now include home-state filters and an International category. You can also search your roster and Free Agency by hometown city.
- The opening progression is now called Founding rather than Tutorial.
A new Gameplay settings tab lets you control tutorials and restore the Sim to Event confirmation prompt.
- Card finalization messages now name the specific matchups that still need confirmation.
Bug Fixes
- Fixed booked free agents signing with another promotion before their scheduled fight.
- Fixed replacement bout stakes charging their full cost instead of crediting the stake being replaced.
- Fixed prepaid contender commitments remaining attached to the wrong division after a bout was changed.
- Fixed vacant and scheduled championships becoming incorrectly locked by stale booking information.
- Fixed historical AI champions receiving titles without winning them in simulated fights, along with incorrect generated fighter ages and championship dates.
- Fixed fighters stripped at weigh-ins incorrectly receiving title-fight credit for the resulting bout.
- Fixed event results being spoiled when opening fighter profiles before each result was revealed.
- Fixed fighters sometimes retaining champion status after no longer holding the title.
- Fixed fighters making unsafe downward weight-class moves.
- Fixed title fights not fulfilling a promised #1 Contender Fight.
- Fixed inactive rivalries continuing to produce press-conference questions and “Bad blood” stories.
- Fixed fighters requesting main-card placement before prelims had been unlocked.
- Fixed roster retirements disappearing from HQ. Retirement stories now remain available and explain why the fighter walked away.
- Fixed missing fallback portraits for fighters without an assigned image.
- Fixed Star Power rings displaying inaccurate progress.
- Fight Hype, Card Grade, City Demand, Attendance, Event Size, and Venues have been rebuilt as one unified system. Each matchup receives an intrinsic Fight Hype. Those fights influence the Card Grade based on their position on the card. The Card Grade combines with your promotion and local City Hype to create attendance demand.
- Fight Grades have been retuned to better distinguish weak, ordinary, exciting, and exceptional fights. Fights also receive a tag such as Ground and Pound, Body Shot Finish, or Submission Heavy, showing what kind of fight it was.
- Promotions can configure three or five round defaults for title fights, main events, and co-main events.
- Fighter withdrawals now identify who pulled out throughout the event flow.
Improvements
- Fighters missing weight has been greatly reduced.
- Weight-cut risk now accounts for the size of the cut, Weight Cut Tolerance, reliability, and actual preparation time. Replacement fighters and rescheduled bouts retain their own preparation history.
- Fighter development now follows each fighter’s remaining potential, learning aptitude, work ethic, activity, and gym quality.
- Grounded fighters who want the fight standing now prioritize escapes and get-ups. Hurt fighters focus more strongly on survival, while skilled guard fighters remain willing to work from underneath.
- Fighters coming off losses no longer make generic pay-raise or main-event demands, and champions avoid calling out recently defeated contenders. Rivalry-driven and comeback requests remain possible.
- Milestones screen now separates Advancement from the Milestone list.
- Short notice warnings now show the fighter's actual available camp after accounting for recovery and injuries.
- Card Builder now distinguishes a fighter competing in their hometown from appearing elsewhere in their home state.
- Media Fallout can scroll when a response creates more cards than fit on screen.
Bug Fixes
- Fixed grappling-heavy fights being graded as though little happened. Active offense, advances, reversals, escapes, submission threats, and productive control now contribute without rewarding passive holding.
- Fixed fighters in shallow divisions treating too many reasonable opponents as beneath them.
- Fixed changing an event’s city leaving Fight Hype, event projections, and venue comparisons based on the previous location.
- Fixed historical event grades changing as the promotion grew.
- Fixed withdrawn fighters reaching weigh-ins or competing before a replacement was secured.
- Fixed free-agent markets expanding into oversized inventories and generating duplicate rookies.
- Fixed the win and add a fight promise failing when the promise resolved on the fighter's final bout.
- Fixed failed opening offers in poaching battles leaving fighters incorrectly eligible to be poached again.
- Fixed promised TV or PPV main events triggering another negotiation instead of immediately settling the promise.
- Fixed failed rivalry leverage incidents placing feuds on cooldown even though no demand or incident reached the player.
- Fixed the Fighter Profile showing rivalry stages that differed with the Matchmaking Board.
- Fixed cross-division rivalries appearing as bookable matchups.
- Fixed Prospect Check media cards showing world rankings while describing a fighter's place within the promotion.
- Fixed changing a bout's card tier corrupting its position and disabling reorder controls.
- Fixed Marketing pitch choices rerolling after another slot was committed.
- Fixed the vacant-title alert remaining active after a title fight was booked.
- Fixed custom numbered events having their entered names rewritten.
- Fixed jabs incorrectly triggering damage-based TKO stoppages.
- Fixed missing playback data trapping players in an incomplete Fight Viewer.
- Fixed Championship Lineage slowing down on long histories and losing details from older fights.
- Fixed re-sign modal requiring scrolling.
New Features
Outcome Posters
- Added a new family of Outcome Posters for presenting rivalries, promises, Star Power, Fight Hype, fighter relationships, Locker Room Reputation, and other promotional outcomes.
- Outcome Posters provide a consistent visual language across the Matchmaking Board, Marketing, and Media Relations.
- Media Relations fallout now uses Outcome Posters to show exactly what changed after an answer.
Rivalry Modal
- You can now open a rivalry to view its complete history.
- The Rivalry modal presents a chronological timeline of the fights, callouts, controversies, and other moments that caused the rivalry to grow or cool over time.
- Rivalry modals can be opened from HQ and the Matchmaking Board.
Improvements
Rivalries
- Rivalries are now more likely to develop organically through meaningful competitive moments.
- Rivalries can grow from callouts and replies, contender collisions, title-shot snubs, withdrawals, disputed results, and the public dismissal of a win.
- Fight fallout now better reflects what happened. A decisive result can settle a rivalry, while an inconclusive or controversial result can keep it alive.
- Rivalries now age according to shows run rather than calendar weeks.
- Rivalries built through genuine competitive history cool more slowly.
- Rivalries now improve rematch appeal. Fans are less likely to be tired of a rematch when the fighters have an active rivalry.
- HQ now combines updates about the same rivalry into one feud story each week.
Matchmaking & Marketing
- Redesigned the Matchmaking Board as a wall of Outcome Posters.
- Bookable fights, promises, and rivalries are now organized and presented more clearly.
- Promises are prioritized according to their urgency, making approaching deadlines easier to identify.
- Redesigned the Marketing screen to use Outcome Posters when selecting and promoting fighters, fights, and rivalries.
- The bout editor can now sort fighters by Longest Layoff and Local Fighters.
- Added a Local filter for finding fighters from the event’s state.
- Bout editor sorting and filtering now persist when moving between corner selection.
Media Relations
- Retuned Media Relations questions and their fallout.
- Media Relations now shows the actual effects of an answer on Star Power, rivalry heat, Fight Hype, fighter relationships, public commitments, and Locker Room Reputation.
Locker Room Reputation
- Redesigned the Locker Room Reputation calculation to better represent the overall state of your roster.
- Fighter relationships are now weighted by Star Power, giving your most important fighters more influence over the promotion’s reputation.
Fight Engine
- Active ground defense now slows sustained ground-and-pound.
- Clean escapes from guard or half guard can now return fighters to their feet.
- Reach matters more at neutral distance. Longer fighters gain accuracy and favor long-range strikes, while shorter fighters more often close distance and attempt takedowns.
Progression & Fighter Profile
- Reduced the Legacy Point costs of Triple Activation, National TV Ready, PPV Access, and Stadium Access. Existing owners receive refunds.
- Improved the division-specific weight-cut risk trait shown on fighter profiles.
- Weight-cut risk now better reflects the physical difficulty of reaching a particular division.
Bug Fixes
- Fixed Talent Hub not showing Star Power for fighters available to poach.
- Fixed a fighter changing promotions leaving their scheduled bout active and both fighters unavailable for new bookings.
- Fixed promise-backed requests remaining active after the fighter who made or received the promise left a promotion.
- Fixed injured fighters being unavailable for events scheduled after their recovery and required notice window.
- Fixed TKO finishes being credited to an earlier or unrelated action. Finish commentary now reflects the strike that caused the stoppage.
- Fixed post-fight callouts selecting targets outside the winner’s division or promotion.
- Fixed commentary referring to round three as the championship rounds.
- Fixed cancelled showcase bouts removing the post-event signing opportunity for free agents booked on the card.
- Fixed media questions about a champion’s next challenger appearing when that division already - had a title fight booked.
- Fixed post-fight interviews treating fighters stripped at the weigh-in as active champions.
- Fixed blacklisted fighters appearing in Talent Hub.
- HQ contract alerts now list every fighter with an expiring deal, show their remaining fights, and provide direct links to their profiles.
- The Record Book now tracks Most Title-Fight Wins instead of Youngest Champion.
- HQ now alerts you when TV opportunities are unlocked but you have no active deal.
Improvements
- The Event Results Ladder now accurately presents why a fighter moved up or down.
- The Oldest Champion record now uses each fighter’s age when crowned.
- Bookmarked and passed-over poaching targets now remain correctly categorized after refreshing the Talent Hub.
- You no longer need to select a specific fighter when promising a ranked opponent. Any ranked fighter or champion can fulfill the promise unless the fighter requested someone by name.
- Replaced the unclear “circus” terminology in fighter requests with “staged promos,” covering appearances such as open workouts, embedded crews, and faceoff videos. Some fighters don't want to help you with marketing.
- Toned down pay raise requests.
- Sponsor selection now has a clear Confirm Sponsors button showing how many available slots you have filled.
Bug Fixes
- Fixed Talent Hub skill sorting to again bubble scouted fighters above unscouted and sort unscouted by record.
- Fixed the first-ever #1 contender in a division being announced as though they had replaced a previous contender.
- Fixed lower-ranked contenders objecting when a title shot was awarded to someone ranked above them.
- Hovering over another fighter while booking a bout no longer replaces a fighter you deliberately pinned.
- Fixed fighter profile windows from the Personnel Department lingering after closing the window or leaving the screen.
- Prevented expiring champions from generating duplicate HQ contract warnings.
- Fixed an issue where scheduled bouts remained active after a fighter left or changed promotions.
- Fixed invalid cross-promotion bouts affecting a fighter’s new contract or incorrectly increasing their tenure with the new promotion.
- Fixed event headers displaying an incorrect calendar date.
- Fixed intermittent interface errors when closing or switching between Marketing, Personnel, and Card Builder screens.
- Fixed Card Builder components sometimes failing to load because of invalid cached interface data.
Improvements
Fighter reactions to proposed bouts now better reflect personality, career goals, matchup history, and opponent appeal.
Advancing weeks and simming to the next event should feel much faster, especially in large or mature saves with thousands of fighters and long fight histories.
Title fight negotiations are smarter. Champions now recognize legitimate contenders more reliably, react differently to short-notice defenses, and weigh risky or low-upside defenses based on their personality.
Negotiation packages now surface more useful sweetener options, including promises that directly address a fighter’s concern.
Fighting style icons, shortcut arrows, dividers, and event history icons now render more reliably across platforms, including Linux and Steam Deck.
Bug Fixes
Fixed title fight previews treating challengers as unranked, which caused champion logic around contender claims to behave incorrectly.
Fixed short-notice title defenses not properly counting as negotiation pressure on champions.
Fixed Linux builds potentially failing to launch after deployment because required executable permissions were missing.
- Bout negotiations now include offer packages, giving you clearer ways to improve a fighter’s interest in accepting a matchup.
Improvements
- Smart Fill is faster and now fills unlocked prelim slots, making card building smoother when you want help rounding out an event.
- Fight outcomes have been tuned for a more realistic mix of decisions, submissions, knockouts, and TKOs.
- Fighter grades, scouting readouts, and skill balance have been recalibrated so matchup strengths and weaknesses are easier to read and matter more consistently.
- Fight commentary and fight viewer text now better reflect the actual action, including fatigue, recovery, ground positions, knockdowns, round timing, and finish descriptions.
- Event prestige rewards and outcome displays have been tuned so event results are easier to understand.
- Save selection scrolling has been improved for players with longer save lists.
- Post-fight interview rematch demands are now more selective, so fighters should call for rematches in more appropriate situations.
Bug Fixes
- Fixed free-agent bouts appearing incorrectly on the matchmaking board.
- Fixed draft bout selections being lost after refreshing re-signing information.
- Fixed champion callout negotiations showing the wrong reaction in some cases.
- Fixed fight finish times displaying incorrectly in quick view.
- Fixed event size attendance demand calculations.
- Fixed draft bout previews causing unintended side effects while building a card.
New Features
Smart Fill is back in the Card Builder. You can now have the game fill required card slots with valid fights while respecting fighter requests
Improvements
The schedule now shows the full 30-week booking horizon, giving you a longer view of upcoming events instead of only the next 12 weeks.
Fighter generation now uses more realistic gender-aware surnames, including better handling for cultures with masculine and feminine surname forms.
Fighter negotiation feedback in the Card Builder is clearer and more actionable, with better objection categories, smarter counteroffer behavior, and visible active promises in fighter rows.
Attendance and venue projections now better account for same-week competition, and near-sellouts no longer display as guaranteed sellouts.
Small event prestige expectations have been rebalanced so simply meeting expectations no longer grants free prestige, while standout small events can still grow your promotion.
Free agent booking restrictions are clearer in the Bout Editor, with specific reasons shown when a free agent cannot be used in a main event, co-main, or main card slot.
Key management screens should load faster, including the Card Builder, Bout Editor, venue selection modal, and free agents screen.
Scroll behavior has been improved across event results, news, matchmaking, signing, personnel, weekly recap, and other long screens.
The exclusive contract modal now has a more usable layout, especially on smaller screens or when content needs to scroll.
5000+ images have been added to the P4P Base Pack
Bug Fixes
Fixed an issue where discounted small events could end up with invalid negative costs.
Fixed champion callouts so booking the correct title defense now satisfies the request instead of creating contradictory objections.
Fixed several illogical fighter requests, including champions asking for title-path fights, booked fighters asking for new fights, and ranked fighters making stale downward callouts.
Fixed stale revenge requests so fighters stop asking for rematches after they have already avenged the loss, waited too long, or had too many fights afterward.
Fixed title-shot requests so they are only satisfied when the requesting fighter is actually booked in the title fight.
Fixed stale title-shot and title-path requests lingering after a fighter becomes champion.
Fixed generated fighters sometimes having incorrect wrestling tendencies that could distort fight behavior.
Fixed rankings and free agency lists so injured and retired fighters are filtered more consistently.
Fixed duplicate active fighter portrait assignments after loading saves while preserving retired fighter portraits.
Fixed the free agent signing button not properly reflecting whether you can afford a signing.
Fixed bout insight grade display issues.
Fixed venue fill projections rounding near-sellouts up to 100%.
- Fighters can now make more specific opponent demands based on title-path opportunities or revenge. These motives also influence whether a fighter is more willing to accept a bout even when they have not formally demanded it.
Improvements
- Autosaves now happen more smoothly in the background, reducing interruptions during normal play.
- Fight weeks and new-game generation should feel more responsive thanks to faster event simulation, matchmaking, rankings, and scheduling work.
- The matchmaking board now shows blocked commitments as review items with clear reasons instead of hiding them.
- Free agency updates after signings and bidding wars should feel smoother, with less list jumping and fewer unnecessary refreshes.
- Champion title-defense reactions are more nuanced. Champions are less likely to hard-refuse questionable challengers outright, and title-defense feedback now better explains legitimacy and risk/reward concerns.
- Free agency division filters now only show weight classes your promotion actually supports, avoiding empty filter results for narrower or single-gender promotions.
Bug Fixes
- Rankings and roster division filters now respect enabled divisions more consistently and keep the selected division valid when switching scope.
- Booking-related milestones now appear at the right time after card finalization, while signing milestones stay tied to signing flows.
- Promised title-shot requests now stay active after a fighter wins the qualifying bout, instead of being cleared too early.
- Fixed cases where milestone celebrations could appear from unrelated actions.
- Startup promotions no longer show misleading prestige feedback, while still showing attendance and venue context.
- Fixed fighter image and poster fallbacks so missing or legacy images resolve more reliably.
- Fixed country flag icons importing at the wrong scale.
- Fixed skill tree glow animations continuing after the UI element is closed.
- Champion callouts, revenge requests, and immediate rematch obligations now route more consistently into proper title-fight bookings when a champion is involved.
- Immediate rematch promises are now honored more reliably after title fights.
- Fighters who lose a conditional title-shot promise are no longer shown as if the promotion broke its word.
- Editing or rescheduling the same bout no longer stacks extra relationship effects, placement sentiment, or title-shot memories.
- Purse sweeteners are no longer charged when a bout is merely confirmed. PC are now only spent once the card is successfully scheduled or updated.
- Interview and callout language has been updated to read correctly across men’s and women’s divisions.
- Event rating grades now display with proper colors and descriptions across the full grading range.
- Removed Smart Fill and Suggest Matchup as these bypass fighter negotiations.
- Venue previews now match your actual attendance projection more closely, including location-based hype and hometown hero effects.
- Smart Fill does a better job completing cards with fighters who can actually be booked for that event date
- Title fights now have more restrained commentary, reducing repetitive lines during championship bouts.
Bug Fixes
- Fixed cases where auto-booking could miss valid fights or fail to fill a bout because of a bad fallback choice.
- Fixed promotion rankings so newly signed fighters do not appear as ranked contenders before making their debut in the promotion.
- Fixed draw results displaying incorrectly in contract offers and the fighter quick view screen.
- Fixed fights sometimes ending at 0:00
- Fixed TV deal slot reconciliation to correctly account for available slots when scheduling events.
- Fixed fighters being able to throw strikes to unrealistic targets
- Removed a stale attendance marketing prompt that was appearing despite having no effect on results.
Note: PPV has been temporarily removed from the game wile Event Type/Size is being reworked.
New Features
- Your save files are now protected against unexpected failures. The game keeps a backup of your previous save, and if something goes wrong while saving, you'll be notified with options to retry or manage your save files.
Improvements
- Fight commentary has been improved with proper post-fight recaps, title fight-specific dialogue, and context-aware main event and championship round commentary.
- Ticket demand projections now show a transparent breakdown of contributing factors including Card Quality, Market Appetite, Brand Prestige, and Hometown Hero bonuses.
- Fighters who change weight classes now appear in their new division's rankings immediately instead of being invisible until their first bout.
Bug Fixes
- Tier upgrade screens now display star power names (like "Local Draw" or "Established") instead of raw numbers.
- Fixed a crash that could trap you in the bidding war modal when a fighter was already signed.
- Fixed champions retaining their title after changing weight classes, which left the belt permanently stuck.
- Fixed ticket demand projections showing different numbers on different screens for the same event.
- Fixed title defense milestones only counting the current reign instead of all historical title defenses.
- Fixed contender rankings being off by one when a champion exists in the division.
- Fixed rankings not updating immediately after signing or releasing a fighter.
- Fixed the free agency list not refreshing after signing a fighter through the profile modal.
- Fixed the streak indicator spoiling match results before the reveal animation.
- Fixed the fight position indicator always showing the red corner on top regardless of actual position.
- Fixed skill tree upgrades being blocked by token debt when purchasing with legacy points.
- Fixed marketing campaign spending not being deducted from your token balance.
- Fixed the Efficient Scouting skill not reducing scouting costs.
- Fixed event history showing zero weeks between events in the prestige scorecard.
- Fixed scouting reports showing an empty Strengths section.
- Fixed sponsor contract clauses incorrectly evaluating after title changes within the same event.
- Fixed various commentary errors including mismatched fighter references and incorrect round assumptions for title fights.
- Fixed an issue where judge scorecards could appear flipped when the blue-corner fighter won, so split and majority decisions now display in a consistent, easier-to-read fighter order.
- The post-event exclusive signing window no longer silently fails when your division roster is full.
- Fixed a contract-state issue that could make one of your own fighters appear scoutable even though they still had fights left on their deal.
- Free agency and fighter quick views now do a better job recognizing when a fighter already belongs to your promotion, so rostered fighters should no longer show up as unsigned because of stale data.
Current Release
Build 25059651
Uploaded Sep 09, 2026
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System Requirements
How to Install
mma.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
EB4C0703
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