Raiders of Blackveil
by Wombo Games · 15 Dec, 2025
175 downloads
About the Game
Raiders of Blackveil is a Top-Down, pulse-pounding Multiplayer Roguelite ARPG with MOBA inspired characters, and a couple of extraction elements.
You will be:
Beating up bad guys
Looting everything you see while trying to bring it back home safely
Creating Unique and Overpowered builds through a deep Class Perk System
Pushing Higher Difficulties for better Loot
Hanging out at your home base “The Liberator"
Selling, Buying and Upgrading things by using the services of the, mostly competent,
Rebel crew members
Select from a range of MOBA-inspired Rebels, each with unique abilities, playstyles, and personalities.
Destroy everything you see by discovering powerful combinations across Rebel abilities and Class Perks.
Gather your friends, join the rebellion, and form the ultimate team to fight against Blackveil.

Every new Raid you create new and unique builds by combining over 300 perks from
8 different classes.
Choose between Mage, Assassin, Priest, Guardian, Monk, Druid, Warrior, and Warlock.
Each Class have its own unique effects and mechanics.
Unlock class synergies through overpowered Duo Perks to make your build come alive.

Loot is everywhere. Farm Equipment to bolster your Rebels to give yourself a head start on your future Raids.
Bandages, Keys, Currencies and valuable Souvenirs can be found across all Raids.
Sell it, Use it, or Stash it back home at The Liberator.

We are in it for the long haul! We are working like crazy to bring you the best game we can - and we need your feedback to do it.
Balance issues, Suggestions, Feature Ideas - we wanna hear it all.
Join us on Discord and in Early Access to help us shape Raiders of Blackveil as we grow!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hotfix #3 - December 30
Equipment and Smuggler fixes
Equipment and Smuggler fixes
Clients in multiplayer should now be able to equip items properly
The Smuggler will now auto-extract any items left in his inventory if you forget to press “Extract”
Closing remarks
This will be the last hotfix before 2026 - and while it is a small one, these two fixes have been heavily requested by the community - so here it is!
We've got tons of stuff to improve at the beginning of next year, and we will hit the road running and get straight to it when everybody is back from holidays.
Also, once we enter 2026 we will start sharing more of what we're working on. As you know, there's a lot of fixes, quality of life improvements, as well as balancing to address - but there's also a lot of new and fresh content, as well as new features, that will be added to the game as we continue development in 2026.
We're super duper excited to share more with you early in 2026 - and we hope you know that we are very committed to continously listen to your voices and feedback. While we cannot (currently) get back to all questions and answer all reviews, we are reading everything and logging everything internally so we can address the most pressing issues that you raise.
So again, be on the lookout for more information about our 2026 roadmap once we start up in January 2026 :)
Over n' out - more information and hotfixes incoming once we hit 2026 ❤️
PS: Happy new year to everybody out there! We hope you'll have an amazing year full of love and growth, and we hope you'll continue to tag along as we continue to develop and improve Raiders of Blackveil :)
Hotfix #1 - December 19
Multiplayer, Progression, Stability, Crashes and more.
Hello everyone,
To start off with, we want to say clearly that we are very sorry for how things kicked off over launch, and that we take full responsibility for the issues that a lot of you have run into.
This really wasn't the start that we had hoped for, and we know that there has been a lot of critique pointed towards, especially, the multiplayer experience and the progression loss. We understand the frustration, and we are 100% committed to resolving these issues asap - which is exactly what this update is all about! :)
Please know that we are doing everything we can, as best as we can, and that we hope you will have patience with us as we learn and grow.
We also want to say thank you to everyone who has shared feedback and bug reports, this update is directly informed by what you’ve been experiencing in game - and our direction moving forward is absolutely shaped by your voices, so this is incredibly important for us - and we are grateful for your feedback.
We’re rolling out a hotfix scheduled for Friday December 19 focusing on improving overall stability, fixing crashes, and solving multiple gameplay and multiplayer related issues reported by the community.
Here is what’s included in this hotfix:
Stability and Crash Fixes 👷
We’ve fixed multiple crashes to help ensure a smoother and overall more stable runs.
Fixed a crash that could occur when quitting the game while homing missiles were in the air
Fixed a crash that could happen when closing a level
Fixed several crashes caused by perk effects failing to find valid enemy or rebel targets
Fixed a crash when opening the encyclopedia after changing rebels
Fixed a crash related to cooking plate traps in certain edge cases
Fixed a crash that could occur when quitting during a cutscene
Gameplay and Ability Fixes 🎮
Multiple abilities and interactions have been fixed to behave as intended.
Fixed an issue with IronHorns Rocket Stampede ability not handling correctly
Fixed an issue with Draskyls Tongue Leap ability
Fixed an issue with the JumpSmash enemy ability not triggering correctly
Fixed an issue where holding the level up key during a rebel level up could cause unexpected behavior
Multiplayer and Progression Fixes 🛜
Improvements to making multiplayer and the progression more reliable.
Fixed an issue where players would lose progression when quitting to desktop
Fixed an issue where Smuggler extractions could fail, including inventory save problems after Smuggler item drops in the lobby. This was the cause of item duplication.
Fixed an issue where automatic Smuggler extraction did not trigger correctly when exiting a level
Fixed an issue where the merchant’s inventory could fail to restock or refresh correctly in multiplayer
Fixed issues with test dummy enemies not behaving correctly in the lobby
Filters in the server list now work
UI Improvements🖌️
Additional UI and feedback improvements.
Fixed an issue when reopening the portal selection UI
Fixed localization issues involving special characters
Fixed door select page not reopening after closing inventory or perks page.
Holding the ability upgrade button (Y) now visualizes the delay in the "level up" prompt too, above the player's healthbar.
Fixed banding issue on champion stats panel.
Made Atlas unlock popup better.
Added option to disable screen shake. (Under General/Accessibility)
Closing remarks ❤️
This hotfix is a part of our continuing efforts to improve the experience and address early issues during Early Access. We’ll continue monitoring feedback closely and rolling out updates as quickly as humanely possible.
As always, thank you for your patience and support, and please keep the bug reports coming!
Oh, and in light of all the issues being focused on here - we just want to say we are eternally grateful for the support and commitment we're seing in the community.
Please know that we are here for the long run, that the journey has just begun, and that we are 100% determined to make Raiders of Blackveil as fun, stable, smooth, and cool as we possibly can!
Over n' out - more information and hotfixes incomming soon ❤️
Current Release
Build 24202833
Uploaded Jul 21, 2026
System Requirements
How to Install
RoB.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.0 GB
24202833
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