Ready or Not
by VOID Interactive · 13 Dec, 2023
2,464 downloads
About the Game
Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!
The Digital Deluxe Edition includes the base game and the first three DLCs 3. Get immediate access to Home Invasion, Dark Waters and Boiling Point.
Home Invasion: Following a Category 5 Hurricane, home invasion occurrences are widespread. Lead your team through three new missions and get access to three new weapons, six new pieces of gear, and seven color variants for pants/shirts.
Dark Waters: Command your squad through three new missions off the coast of Los Sueǹos to apprehend international criminals, stop terrorists and infiltrate an abandoned island resort. Dark Waters also includes 5 new weapons and two new gear sets.
Boiling Point: The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.
Los Sueños
- The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various scenes involving high-risk hostage situations, active bomb threats, barricaded suspects, and other criminal activities. Citizens are being advised to practice caution when traveling the city or to stay at home.
It has been noted that while Los Sueños is still seen as a city where riches can be found, for many more the finer things in life are becoming less and less obtainable. “The city is sprawling with cramped high-rise apartments and decaying affordable housing, which has been exploited by the criminal underground like a malevolent parasite,” states Chief Galo Álvarez. “In a city where people are just trying to survive, lawful action from the LSPD and the LSPD SWAT team remains an integral force preventing the stretched thin social fabric in this city from snapping under this chaotic strain.”
In response to the burgeoning violent crime wave inundating Los Sueños, Chief Álvarez of the LSPD has enlisted the stalwart support of David ‘Judge’ Beaumont as the Commander of the LSPD SWAT team. Shortly following this announcement, the LSPD has also confirmed active recruitment for additional talent to join this specialized tactical police unit with the mission of bringing peace back to the city.
“This assignment is not for the faint of heart,” comments Commander Beaumont, “Extremists, crooked politicians, countless weapons, human trafficking, and illicit drugs and pornography… the world of policing in Los Sueños is fraught with real and harsh realities, realities that the everyday person isn’t necessarily confronted with. These are realities that you will need to navigate with your team within the proper bounds of the law or face the consequences and make matters worse.”
The Los Sueños Policed Department has officially posted new details on Commander “Judge” Beaumont’s updated assignment with the LSPD SWAT team:
New Expectations:
Whether this is your first time in Los Sueños or not, the city has changed and so too have the tools and methods with which we conduct our work. The haunts you might have seen or heard about are re-imagined, and so have the angles with which we approach each call. Furthermore, we’ve received reports that identify at least 4 new high-risk police districts which we suspect may require future tactical intervention, plus at least 4 existing high-risk districts that underwent massive upheavals.

Take Command:
The role of the Commander of the LSPD SWAT is to compose their team from a large roster with unique talents, give tactical orders, meticulously plan, and carry out missions. Commanders are obligated to conduct each mission with integrity and look after their team’s mental and physical health. Officers with unaddressed deteriorating mental status may be unable to properly perform their duties or even feel compelled to quit the force. Incapacitated officers may be temporarily unavailable for missions, with the tragic prospect of death leading to a permanent loss. For SWAT Commanders in unusual circumstances based on individual choices they opt for, deadly mistakes may lead to their own permanent fatality.

SWAT Team Quality Enhancement:
Much anticipated improved SWAT training procedures, tactics, and experience in the LSPD has led to an overall increase in the quality and quantity of officers in our roster. Expanded tactical versatility allows our officers to take on any challenge with renewed confidence, blending coordination and independence seamlessly. There is also additional basic training now available to SWAT members to keep foundational knowledge and muscle memory in top shape.

Equipment and customization:
We have access to the best weapons and equipment that the LSPD can offer to fulfill our exceptionally dangerous role, including many new acquisitions. However, customization isn’t limited to the equipment we use. Through close-knit comradery while performing remarkable actions alongside the team, you’ll earn the clothes you wear, the patches on your sleeves, the artwork that may adorn your skin, and potentially even the timepiece on your wrist. Lastly, we have overhauled our headquarters' training facilities to better test our loadouts before heading out on call.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Attention Officers,
This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official Ready or Not Bug Reports forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches.
[p align="start"] [p align="start"]Please check our official Discord for an updated list of some known issues in the #known-issues-and-fixes channel.[p align="start"]We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Patch Day General FAQ:
Q: ‘My game mods broke on PC with this update, why did that happen?’
[p align="start"]> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files. [p align="start"]Ready or Not Modding Update Tips: Community ResourcesQ: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
[p align="start"]> A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.Q: ‘Why does a patch take so long to download despite my fast internet’
[p align="start"]> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as an HDD or SSD) during a patch download can extend the perceived download size/time.Q: ‘Why didn’t my game update yet on my console platform?'
[p align="start"]> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. [p align="start"] [p align="start"]Thank you for all your support! [p align="start"]VOID Interactive [p align="start"]Bug Fixes
Multiplayer
Fixed instances of users being stuck on EOS authentication process.
Achievements
Fixed “My Eyes, It Burns” achievement not correctly unlocking.
Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements.
Fixed “The Heat is On” achievement unlocking even when failing the mission.
Attention Officers,
With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing.
While we're thrilled to have Boiling Point out to the public, we’ve also been working to address some of the issues we’ve observed since launch. We’ve tackled performance issues, crashes, lighting issues, and more.
Please check our official Discord for an updated list of some known issues in the #known-issues-and-fixes channel.
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Patch Day General FAQ:
Q: ‘My game mods broke on PC with this update, why did that happen?’
> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.
Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/
Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
> A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
Q: ‘Why does a patch take so long to download despite my fast internet’
> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.
Q: ‘Why didn’t my game update yet on my console platform?'
> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.
Thank you for all your support!
VOID Interactive
Bug Fixes
AI:
Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected.
Replay Viewer
Fixed crash when skipping back and forth through, or changing the speed of, ‘A New America’ replays.
Levels
No Good Deed
Fixed haunted house being unnaturally dark.
Fixed performance issues caused by rubber ducks.
All Gods Burn
(Xbox/PS5) Fixed invisible shelves.
A New America
Fixed sprinklers causing performance issues.
Fixed endings sometimes incorrectly triggering while the player is dead.
Fixed explosion not triggering for clients in multiplayer, if the VIP suspect was apprehended but not disarmed before the jammer timer ran out.
(Xbox) Fixed invisible microwave.
Miscellaneous Fixes:
Fixed lighting breaking when looking through magnified optics.
Fixed rare crash related to physics particles.
(Xbox) Fixed graphics presets not correctly applying on launch, causing performance issues.
(Xbox PC Store) Fixed rare crash occurring during regular gameplay.
Known Issues
Lighting can break when looking through magnified optics on the low graphics preset.
Attention Officers,
With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing.
While we're thrilled to have Boiling Point out to the public, we’ve also been working to address some of the issues we’ve observed since launch. We’ve tackled performance issues, crashes, lighting issues, and more.
Please check our official Discord for an updated list of some known issues in the #known-issues-and-fixes channel.
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Patch Day General FAQ:
Q: ‘My game mods broke on PC with this update, why did that happen?’
> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.
Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/
Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
> A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
Q: ‘Why does a patch take so long to download despite my fast internet’
> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.
Q: ‘Why didn’t my game update yet on my console platform?'
> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.
Thank you for all your support!
VOID Interactive
Bug Fixes
AI:
Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected.
Replay Viewer
Fixed crash when skipping back and forth through, or changing the speed of, ‘A New America’ replays.
Levels
No Good Deed
Fixed haunted house being unnaturally dark.
Fixed performance issues caused by rubber ducks.
All Gods Burn
(Xbox/PS5) Fixed invisible shelves.
A New America
Fixed sprinklers causing performance issues.
Fixed endings sometimes incorrectly triggering while the player is dead.
Fixed explosion not triggering for clients in multiplayer, if the VIP suspect was apprehended but not disarmed before the jammer timer ran out.
(Xbox) Fixed invisible microwave.
Miscellaneous Fixes:
Fixed lighting breaking when looking through magnified optics.
Fixed rare crash related to physics particles.
(Xbox) Fixed graphics presets not correctly applying on launch, causing performance issues.
(Xbox PC Store) Fixed rare crash occurring during regular gameplay.
Known Issues
Lighting can break when looking through magnified optics on the low graphics preset.
[img src="{STEAM_CLAN_IMAGE}/36750080/c9713af92f7ed36200f3ef583ccdf0f99d4ef4e4.jpg"]
Ready or Not: Boiling Point - LIVE NOW
Attention Officers,
We are now Steam Deck Verified! Fluidly respond to situations regardless of wherever you may be.
[img src="{STEAM_CLAN_IMAGE}/36750080/6cca453e0a3ab9b7253bf0721987593f685f9aaf.jpg"]
A game update is now pushed on Steam that releases the Steam Deck Verified build.
Attention Officers,
Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes.
Please check our official Discord for an updated list of some known issues in the #known-issues channel.
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Note: The install size of the update often may not match exactly how big the update is, since files are mostly being re-written for patches.
Gameplay
Engineering
Base game update changes:
Improved Steam Deck support.
Modding improvements
Allow mods to store persistent objects with the game instance
Allow the VO_MOD folder to override all voiceover and subtitles for characters
Fixed doors being forced to use the vanilla door data table
Fixed missing tags and values for modded blueprints, causing them to not be discovered by the loadout manager
Fixed mod actor spawn data not spawning actors on first load of the main menu
Visuals
Animation:
Base game update changes:
Improved all arrest animations' First Person Camera Position to be more seamless when starting and ending the Interaction.
Character Art:
Base game update changes:
All SWAT heads now correctly deform/animate if a helmet with chin straps is equipped.
Bug fixes:
AI:
Fixed suspects and civilians being able to get stuck out of bounds.
Fixed flashbangs causing friendly fire penalties when hitting SWAT AI.
Fixed SWAT AI ignoring certain orders when player is looking at the sky while issuing the order.
Fixed shotgun wielding suspects trying to infinitely grab ammo from ammo caches.
UI:
Fixed having to close and reopen the public lobby search menu when trying to restart the lobby search.
Fixed being able to break navigation in the customization menu when using a gamepad.
Fixed friends list not populating when entering the options menu before EOS finishes authenticating.
Fixed friends list cross platform icon discrepancy when displaying cross platform friends.
Fixed EOS overlay not exclusively capturing gamepad inputs while open.
Fixed Leader text not visible to clients in the lobby manager.
Fixed platform icons not appearing on Steam.
Fixed instances of missing localization in new public matchmaking region selection menu.
Fixed options menu tooltips appearing in a tiny box at the edge of the screen.
Fixed missing reticle when using list command menu on gamepad.
Fixed UI issue when queueing a fall-in command.
Fixed right shoulder button always being marked as modified in the Item & Command Menu settings.
Fixed PS5 gamepad UI appearing while using a PS4 gamepad.
Customization:
Fixed officers wearing Salmon 4D GTX boots on the wrong feet.
Audio:
Fixed casing bounce audio playing repeatedly at lower framerates.
Fixed SWAT reload audio breaking when reloading while stunned.
Fixed gas masks not correctly muffling character voices.
Animation:
Fixed animation issue when pepperspraying a restrained suspect/civilian.
Fixed FOV popping after arrest animations.
Fixed helmet chin straps not moving along with SWAT officers' jaws.
Fixed SWAT third person reload animation breaking when reloading while stunned.
Levels:
Station
Fixed black artifacts in several spots across the level.
Fixed various LOD (Level of Detail) issues.
Thank you, come again
Fixed pillar LOD issue.
23 Megabytes a Second
Fixed a black artifact.
Twisted Nerve
Fixed missing navmesh in a few spots.
A Lethal Obsession
Fixed players getting stuck inside of one another right after spawning.
Fixed barrel LOD issue.
Ides of March
Fixed out of bounds warning appearing while still in bounds.
Greased Palms
Fixed black artifacts in several spots across the level.
Fixed various LOD issues across the level.
Valley of the Dolls
Fixed black artifacts in several spots across the level.
Ridgeline
Fixed an issue where players would get stuck in each other on spawn.
Rust Belt
Fixed missing optiwand prompt on one of the doors.
Fixed various LOD issues across the level.
Buy Cheap, Buy Twice
Fixed glass walls in certain part of the level causing navigation issues.
Carriers of the Vine
Fixed black artifacts in several spots across the level.
Fixed suspects getting stuck in courtyard rat hole.
Coyote
Fixed a bug where the optiwand wouldn’t behave properly when interacting with a door.
Relapse
Fixed black artifacts in several spots across the level.
Hide and Seek
Fixed missing wall.
Fixed impenetrable metal window grids.
Fixed various LOD issues across the level.
Dorms
Fixed typo in mission summary.
Fixed incorrect double door setup across the level.
Narcos
Fixed small mesh issue around the roof trim of one of the houses.
Leviathan
Fixed texture merge issues on a wall.
Fixed various LOD issues across the level.
Stolen Valor
Fixed certain audio transition using incorrect sounds
Miscellaneous Fixes:
Fixed being able to cause weapon flashlights to get stuck in mid-air.
Fixed free-lean cancelling without releasing the free lean key when bumping into meshes at specific angle.
Fixed instance where flashbanging a client who then disconnects from the lobby right after counts as a team kill.
Fixed multiplayer crash when the lobby host closes a lobby while a client is joining.
Fixed rare crash caused by exploding doors.
Fixed rare crash caused by death animations.
Fixed rare crash caused by SWAT AI stackup, while either red or blue team is dead.
Fixed ADS speed modifier of different grips not working.
Fixed “Getting Your Sea Legs” and “From House to Home” achievements not progressing correctly.
Fixed team leader indicator sometimes appearing on the wrong player in multiplayer.
Fixed inconsistent team colours in multiplayer. (Everyone eventually became blue, da ba dee)
Fixed rare physics related crash.
Fixed rare crash when shooting certain surfaces with a shotgun.
Known Issues:
Steam Deck graphics preset option may not be selected by default for Steam Deck users
Attention Officers,
Welcome to the LSS Patch 2 changelog! In this patch we have over 185 fixes across the game. A few fix highlights include a grid-like lightmap texture bug that caused some lighting to appear lower resolution than intended (lightmap shadow edges still being worked on); suspects not reacting properly to CS gas, a bunch of crashes, and blood not soaking into clothing properly.
Please check our official Discord for an updated list of some known issues in the #known-issues channel.
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Bug Fixes:
Levels:
Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it.
We are still in the process of fixing a different incorrect lightmap issue which causes low resolution edges of lightmap shadows
Fixed various LOD issues across all levels.
Fixed windows across various levels not breaking when bashed.
Fixed floating shower wall handles after destroying the glass.
Training
Fixed missing texture at the split team section.
Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach.
Fixed being unable to continue training on the shooting range after finishing the shooting range section.
Fixed crash caused by aiming after using the ammo box.
Fixed crash when picking up and dropping civilian during tablet section.
Fixed visual issues with one of the hockey mask wearers.
Fixed suspect sometimes spawning without weapons.
Station
Fixed only being able to interact with mission selection table from a specific angle after selecting a mission.
Fixed black visual artifacts across all the various station variations.
Fixed certain officers in station having transparent heads.
Thank you, come again
Fixed black visual artifacts appearing in various spots across the level.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Fixed height inconsistency in suspect briefing.
Fixed front door chimes not playing when door is kicked or exploded.
23 Megabytes a Second
Fixed black visual artifacts appearing in various spots across the level.
Fixed issues with music triggers, especially in multiplayer.
Fixed certain music transitions not working well under certain conditions.
Twisted Nerve
Fixed certain light-absorbent mirror.
Fixed black carpet at main entrance.
Possible fix for portions of a room blocking bullets (caused by candle collision)
Fixed various issues with the navmesh.
Fixed black visual artifacts appearing in various spots across the level.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
The Spider
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Fixed interactable being harder to access than intended.
Fixed certain environmental audio not playing as intended.
A Lethal Obsession
Fixed Gerard getting stuck while moving through vents.
Ides of March
Fixed black visual artifacts appearing in various spots across the level.
Fixed instances of incorrectly assigned reverb.
Fixed issues with existing music timeline for better flow.
Fixed clipping issue between two walls.
Fixed potential sound issues with TV audio.
Fixed penthouse TV audio being inaudible too soon.
Sinuous Trail
Fixed instances of textures merging.
Fixed missing instances of shrubbery SFX.
Fixed instances of superfluous shrubbery SFX.
Fixed issues with music triggers.
Fixed certain music transitions not flowing well.
Ends of the Earth
Fixed black visual artifacts appearing in various spots across the level.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Fixed AI sometimes getting stuck in attic rat hole.
Greased Palms
Fixed black visual artifacts appearing in various spots across the level.
Fixed players sometimes spawning slightly out of bounds.
Fixed instances of incorrectly assigned reverb.
Fixed issues with music triggers.
Valley of the Dolls
Fixed civilians clipping into certain hiding spots while hiding.
Fixed security guards' glasses sometimes detaching from their heads and floating in place.
Fixed black visual artifacts appearing in various spots across the level.
Elephant
Fixed black visual artifacts appearing in various spots across the level.
Rust Belt
Fixed a collision issue on a set of stairs, which caused SWAT to very badly breach and clear one of the outside doors.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Fixed issues with music triggers.
Fixed level sometimes missing its world data, appearing as modded and taking a long time to load while generating world data.
Sins of the Father
Fixed certain low resolution floor textures.
Buy Cheap, Buy Twice
Fixed specific characters sometimes spawning with guns between their feet (lol)
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Carriers of the Vine
Fixed suspects sometimes being able to engage the player in spawn.
Fixed black visual artifacts appearing in various spots across the level.
Fixed missing foliage in various parts of the level.
Relapse
Fixed black visual artifacts appearing in various spots across the level.
Hide and Seek
Fixed black visual artifacts appearing in various spots across the level.
Fixed instances of environmental audio not playing.
Fixed instance of incorrect transition zone settings.
Fixed issues with music triggers.
Fixed silence at the end of music timeline being too short.
Dorms
Fixed floating assets in certain parts of the level.
Narcos
Fixed civilians clipping into certain hiding spots while hiding.
Fixed black visual artifacts appearing in various spots across the level.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Lawmaker
Fixed black visual artifacts appearing in various spots across the level.
Fixed textures merging in certain areas of the level.
Mirage at Sea
Fixed SWAT AI sometimes refusing to enter first set of double doors from the Aft Deck spawn point.
Fixed black visual artifacts appearing in various spots across the level.
Leviathan
Fixed black visual artifacts appearing in various spots across the level.
3 Letter Triad
Fixed shiny doors and other assets.
Fixed instances of textures merging into each other.
Hunger Strike
Fixed gaps between various doors and door frames.
Fixed black visual artifacts appearing in various spots across the level.
Fixed suspects secretly having really high armor values.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
Fixed being able to climb outside of the level in certain spot.
Stolen Valor
Fixed black visual artifacts appearing in various spots across the level.
Fixed ground textures sometimes merging into the bottom of car tires across the level.
AI:
Adjusted suspect behavior when fleeing from CS Gas clouds.
Fixed suspects sometimes being unable to move while reloading.
Fixed suspects being unable to perform world building actions while unarmed.
Fixed CS Gas grenades thrown by SWAT AI not affecting suspects, civilians, or the player.
Fixed flashbangs sometimes preventing players from arresting suspects/civilians.
UI:
Fixed removed friends not immediately disappearing from friend list in main menu.
Fixed quick command indicator team color not updating while using the command wheel on gamepad.
Fixed ironman mode setting not properly applying when creating new commander mode saves.
Fixed non-RoN-owners appearing in main menu friend list.
Fixed “Queue Command” command missing from controller layout when command list is enabled.
Fixed command list breaking when using specific gamepad layout settings.
Fixed incorrect item quantity sometimes appearing on the item wheel.
Fixed stacking error messages when repeatedly clicking the search button.
Fixed username of wrong platform appearing in certain cases.
Fixed crossplay prompt appearing when searching for public lobbies while crossplay is disabled.
Fixed instances of missing localization.
Fixed various subtitle issues.
Fixed mission selection menu navigation menu sometimes breaking on gamepad, after pressing specific button combination.
Fixed stuttering inside of the attachments menu.
Fixed being unable to see own chat messages when using the tablet chat.
Fixed bind conflict when using the lobby manager on gamepad.
Fixed repeated achievement progression popups when entering the main menu or starting lobbies.
Fixed placeholder text in career stats menu on fresh saves.
Fixed gamepad focus being stolen by ammunition selection after selecting the currently equipped weapon in the loadout menu.
Fixed crossplay icon sometimes incorrectly appearing in the career stats menu.
Fixed supporter edition items being visible to non-owners of the discontinued supporter edition DLC.
Fixed player avatars of steam players sometimes not updating correctly in the lobby manager.
Customization:
Fixed error with polo shirt description.
Fixed low quality hair of certain player character heads in multiplayer.
Audio:
Fixed microphones sometimes starting unmuted when joining a lobby using gamepad.
Fixed instances of VOIP audio looping when disconnecting a microphone while speaking.
Fixed instances of VOIP audio looping when muting a player while they’re speaking.
Fixed instances of occlusion not working as intended.
Fixed grenade indoor/outdoor sound inconsistencies.
Fixed instances of unneeded audio events persisting in memory.
Fixed interior/exterior ambience transition not being as smooth as intended.
Fixed windshield breaking audio not playing as intended at times.
Fixed 3D reflection harshness and muddiness in certain conditions.
Fixed bullet whizz SFX sometimes being too quiet.
Fixed windows not properly occluding sounds.
Fixed sounds not tracing correctly in certain scenarios
Fixed instances of bomb defusal/trap cutting SFX cutting off at incorrect times.
Fixed occlusion not working for lots of interaction audio.
Fixed various mixing issues with 2D dialogue.
Fixed overly muffled audio when using a gas mask.
Fixed various mixing issues related to room reflection probes.
Fixed MPX mag out not playing sound.
Fixed lockpick gun audio being audible across entire levels.
Made mixing adjustment to TRPL to sound less bassy.
Animation:
Fixed odd looking tool/pistol locomotion animations.
Fixed 590M sights not lining up while strafing.
Fixed broken third person lockpick gun animation.
Fixed doubled weapon holster animation after clients in multiplayer restrain suspects/civilians.
Fixed broken third person SWAT reloading animation while flashed.
Fixed door kicking animation not playing properly for non-rifle items.
Replay Viewer
Fixed Film settings panel showing wrong values when re-opening.
Fixed idle time during results screen being included in replays at the end of a mission.
Fixed incorrect player count in replay viewer menu.
Fixed incorrect mission grade in replay viewer menu.
Miscellaneous Fixes:
Fixed navmesh related crash.
Fixed crash when suspects look for cover while navmesh is being modified.
Fixed crash when returning to main menu mid-mission from fresh commander mode save.
Fixed an audio related crash.
Fixed VOIP related crash when returning to HQ too quickly after mission start.
Fixed slightly different VOIP related crash when returning to HQ too quickly after mission start.
Fixed multiple SWAT AI related crashes.
Fixed multiple command wheel related crashes.
Fixed UI related crash.
Fixed rare crash during evidence collection.
Fixed crash when looking at the roster on the tablet for too long.
Fixed crash likely caused by trying to open tablet during the loading screen.
Fixed rare crash in inventory component.
Fixed rare crash when accessing animation component during loading screens.
Fixed rare crash related to suspect squad behaviour.
Fixed blood soaking into clothes tech being slow.
Fixed a visual bug that caused characters' skin across the game to look too shiny.
Fixed sometimes being unable to join a session if the host ends one and immediately starts a new one.
Fixed door/objective/arrest prompts disappearing permanently after interactions.
Fixed sometimes being able to join cross-platform lobbies while crossplay is set to off.
Fixed laser misalignment when world and weapon FOV are different.
Fixed bleed damage not applying correctly when playing on casual difficulty. (Because it counted as friendly fire damage and friendly fire is disabled on casual. This says a lot about society.)
Fixed shotguns being able to deal damage to SWAT while friendly fire is disabled.
Fixed bullets sometimes firing the wrong way when switching to keyboard & mouse from a gamepad. (Thank you aim assist)
Fixed Lockpick, C2 detonator and multitool appearing as last used items for quick select on gamepad.
Fixed certain achievements not progressing when clearing missions with a C grade.
Fixed an issue with joining via invite while the game is not running.
Fixed ammo box refill causing stutters.
Fixed accuracy stat improving by shooting corpses.
Fixed being able to change checksum settings from the lobby.
Fixed unnecessary avatar fetch calls.
Fixed force feedback vibration continuing while game is paused.
Fixed modded levels not appearing in the mission selection menu.
Fixed incorrect slot count when changing to armor with fewer slot allowances.
Fixed some instances of missing VFX.
Fixed some instances of unoptimized VFX.
Fixed being able to free lean through geometry at certain angles.
Fixed single shell reloads not working correctly for completely empty shotguns.
Fixed weapon attachments turning black in specific parts of certain levels.
Fixed instances of the bash not being able to shatter windows.
Feature Updates:
Gameplay
General Performance:
Base game update changes:
Added simple data asset for modders to spawn custom actors on BeginPlay.
Added new way for modders to increase lobby size via mods.
Refined matchmaking for players using mods:
1. If you're hosting, and you have 'Allow Modded Players' OR are modded, it's a modded lobby.
2. If you're joining a game, and you are modded, you can only join modded lobbies.
3. If you're joining a game, you are unmodded, and you have 'Join Modded Lobbies' enabled, you can join either modded or unmodded lobbies.
Visuals
Base game update changes:
Further effects conversion from Cascade to Niagara.
User Interface and Experience
Base game update changes:
Added thematic placeholder avatar, displayed for unlinked cross-platform players.
Known Issues:
The UI for public match search needs to be closed and re-opened to start a second search, in cases where the initial search failed to find a lobby.
Lightmap shadow edge bug, which causes low resolution on the very edge of lightmap shadows
Can’t give orders to SWAT AI while looking at the sky.
ADS speed modifier of grips not working.
A few character arm types currently react differently to lighting, compared to their heads, resulting in the arms looking shiny.
This is the changelog for Los Sueños Stories Patch 1, in preparation for LSS Patch 2 expected next week which will include a larger bundle of fixes. With this smaller patch first patch, we’re intending to address some of the higher priority issues we’ve noticed since the release of the Los Sueños Stories update.
Please check our official Discord for an updated list of some known issues in the #known-issues channel.
We are continuously monitoring your bug reports. Please report any bugs you find into the Official Ready or Not Discord, using the bug report channels. There they can be structured and collected in one place so we can most effectively deal with them.
Bug Fixes:
- Fixed an issue with legacy save files, which caused scores of previously cleared missions not to appear on the mission selection screen.
- Fixed an issue which caused commander mode progress not to be saved when starting a new commander mode save for the first time, finishing training and continuing to commander mode.
- Fixed an issue with the crash reporter often failing to send crash reports.
- Fixed a crash which could occur during authentication.
- Fixed an audio related crash.
- Fixed being able to get auto-banned from friends only lobbies by team killing too much.
- Implemented a temporary region selection menu to support public matchmaking. [Image attached]
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Attention Officers,
We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
For our first hotfix we will be targeting one of our known issues, a VOIP related crash which has been plaguing our singleplayer game modes, as we continue to work on our first larger patch for the Los Sueños Stories update, which already numbers over a hundred fixes for various issues. These include fixes for our blood decals appearing instantly rather than slowly appearing to soak in, improvements to SWAT locomotion animations and general VOIP fixes, among many others.
In addition to this, we're finalizing another hotfix and targeting a fix for:
Fixing legacy save file scores not appearing on the mission selection screen (absolutely no data has been lost unless a player completely deleted their save data manually.)
Bug Fixes:
Fixed crash when restarting or returning to station while mid-mission in quickplay
Increasing server capacity with EGS to prevent authentication issues while connecting the EGS account
Attention Officers,
The free Los Sueños Stories update is releasing now! Read on for the full changelogs, with bugfixes, 4 new weapons, 2 missions, a new difficulty system, animation changes, audio overhauls, and more.
Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports
Bug fixes:
AI:
Fixed suspects being unable to exit surrender while player is facing towards the suspect without direct line of sight.
Fixed fake surrenders being rarer than intended.
Fixed civilians sometimes failing to seek out the player after the Bring Order to Chaos objective has been completed.
Fixed various issues with suspect flee behavior.
Fixed various issues with suspect hiding behavior.
Fixed various issues with suspect suppressing fire behavior.
Fixed suspects not gaining morale after picking up a weapon from a weapon cache.
Fixed suspects sometimes being unable to surrender inside while standing in CS Gas.
Fixed issues with AI flashlight detection.
Fixed execute command queueing breaking the command queue.
Fixed suspects sometimes prioritising caches over picking up closer guns.
UI:
Fixed tablet not closing properly at times.
Fixed bottom left attachment/NVG icons not updating correctly.
Fixed being unable to fully cycle through customization styles carousel on gamepad.
Fixed being unable to fully cycle through mission selection carousel on gamepad.
Fixed overlapping UI text in gamepad settings in certain languages.
Fixed overlapping UI text for exfiltrate prompt when using gamepad.
Fixed text not fitting into various UI elements in certain languages.
Removed unnecessary scroll bar on armor selection.
Fixed issue with subtitle language carousel showing the incorrect selected language.
Fixed instances of missing localization.
Fixed various font issues in several languages.
Fixed incorrect preset name sometimes appearing for whole team in the loadout menu.
Fixed being able to highlight multiple audio files when using the tablet with a gamepad.
Fixed various ultrawide screen related UI issues.
Fixed mission type always displaying “Barricaded Suspects”.
Fixed inconsistent order of optics for certain guns.
Fixed various UI issues caused by increasing the UI scale.
Customization:
Reduced TP-1E clipping through various shirts. (Dark Waters)
Fixed various item descriptions.
Audio:
Fixed various level related QSM / ambience issues.
Fixed TOC not notifying the player of bombs + traps for a certain level.
Fixed issue where ambience transitions would not play the intended ambience.
Fixed instances of certain animations missing footstep sounds.
Fixed bullet snaps cutting each other off at high fire rates.
Fixed certain footstep sounds not playing on all materials.
Fixed delay effect not working as intended on SWAT voices over distance.
Fixed many instances of sounds not occluding or attenuating correctly.
Fixed SWAT mask radio effect.
Fixed incorrect SWAT VO when securing weapon caches.
Fixed issue where SWAT may occasionally use generic lines for reportables, or not use all available lines.
Fixed missing water leaking audio for aquariums/water dispensers.
Fixed mission selection beep sometimes not playing.
Fixed VOIP not working during mission selection or loadout selection.
Fixed instances of certain characters using incorrect / null footstep sounds
Fixed instances of certain animations missing footstep and foley audio.
Fixed instances of certain UI sounds potentially not playing as intended.
Fixed outdoor reflection probes potentially sounding glitchy.
Fixed instances of gunfire causing weapon foley to stop playing.
Fixed certain subtitle files not matching the audio.
Fixed certain ricochet layer never playing.
Fixed traps sometimes not playing audio on wire cut completion.
Animation:
Fixed small animation issues during loadout selection.
Fixed animation issue when kicking doors.
Fixed SWAT AI animation issue when shield bearer opens a door.
Fixed various issues with chemlight drop animation.
Fixed being able to get stuck in grenade throwing animation.
Replay Viewer
Fixed skipping backwards sometimes causing crashes.
Fixed loading screen audio persisting while viewing replays.
Fixed missing throwable VFX.
Fixed replays sometimes crashing while clicking along the timeline.
Fixed replays showing wrong time/date.
Levels:
Improved destructible consistency across all levels.
LODs have been adjusted across performance levels, this is still being actively worked on.
Fixed AI clipping through level geometry while hiding in various levels.
Training
Fixed various issues with training progression.
Station
Fixed mismatched skin tones on certain characters.
Fixed shooting range target buttons sometimes both being red.
Twisted Nerve
Fixed windows sometimes displaying dirt decals when shot.
Fixed incorrect footstep audio on characters.
Fixed fans no longer spinning.
Valley of the Dolls
Fixed missing footsteps for certain civilian.
Fixed hedges vanishing when hit by a flashbang.
Ides of March
Fixed combat music taking too long to come in.
Elephant
Fixed small collision issues.
The Spider
Fixed missing briefing audio file name.
Dorms
Fixed evidence being able to clip through certain debris piles.
Sins of the Father
Prevented traps spawning on doors with extra thick doorframes.
Hide and Seek
Fixed instance of enemies using wrong footstep events.
Narcos
Fixed missing briefing audio description.
A Lethal Obsession
Fixed evidence falling through the floor in certain parts of the level.
Fixed Gerard being unable to exit surrender when left unattended.
Carriers of the Vine
Fixed small collision issues.
Relapse
Fixed specific window still preventing grenades from passing through even after breaking the glass.
Buy Cheap, Buy Twice
Fixed floating car signs after window is destroyed.
Ends of the Earth
Updated water vfx.
Leviathan
Fix certain dialogue not triggering for NPCs.
Fixed missing briefing audio description.
Mirage at Sea
Fixed small collision issue.
Fixed issue with certain elements of the OST repeating during the ending loop.
Miscellaneous Fixes:
Fixed dropped weapon physics causing them to fall through the floor.
Fixed missing friendly fire penalty when shooting the helicopter.
Fixed peeking both doors on double doors with a single door already peeked closing the peeked door, and peeking the closed door. Peeking both will now only open the closed one if both doors are not in the same state.
Fixed clients sometimes crashing when returning to the main menu from a multiplayer lobby.
Fixed wedge related performance issues.
Fixed wedges not moving with the door when breached.
Fixed rigging issues of older characters.
Fixed GPNVG overlay stretching on ultrawide screens.
Fixed XE Sight crosshair partially vanishing when crouching.
Fixed blood being too shiny at times.
Fixed attachment activation delay for clients in multiplayer.
Fixed scuffed blending into/out of stun animations.
Fixed taser hit registration issues for clients in multiplayer.
Fixed being unable to bash with a shield while using the 509 pistol.
Fixed crash related to aim assist on gamepad.
Fixed being unable to use the breaching shotgun on chainlink fence doors.
Fixed client pistols sometimes disappearing after arrest cancelling in multiplayer.
Fixed laser/flashlight misalignment while in low/high ready.
Fixed being unable to join multiplayer lobbies during the ready countdown.
Fixed players spawning inside of each other in 5 player lobbies.
Fixed laser attachments not looking right at low/high FOVs.
Fixed explosive vests of incapacitated civilians not detonating.
Fixed toggle ADS preventing players from performing ADS with gamepad.
Fixed rare SWAT AI evidence collection crash.
Gameplay
AI
Base game update changes:
Added new difficulty system. AI difficulty now scales with Casual, Standard, or Hard settings, which can be selected before each mission or commander mode.
Added suspect squad behavior system to most levels where appropriate. These dynamic behaviors include: Rally, Support, Attack, and Retreat. (On Standard/Hard difficulties)
On Standard/Hard difficulty some experienced suspects switch between semi-auto fire and full auto depending on distance to target, making them more deadly at range.
Added suspect weapon cache system to most levels where appropriate.
SWAT AI have slightly different effectiveness based on difficulty mode. On Casual difficulty they give players more of an opportunity to engage suspects, meanwhile on Hard mode SWAT AI becomes slightly more combat effective than Standard mode.
Engineering
Base game update changes:
Ready or Not is now available on Playstation 5, Xbox Series X/S, and Epic Games Store
Improved aim assist for gamepads.
Players have the option to enable Crossplay between PC and console players
Check out this article for more info on how Crossplay in Ready or Not works: How Cross-play in Ready or Not works – VOID Interactive
Added ability to set the weapon field-of-view independently from the world / scene field-of-view.
General Performance:
Base game update changes:
Improved GPU and CPU performance across all levels.
Improved sound manager performance.
Further optimized various customization assets.
Game file sizes have been compressed and optimized, reducing disk install size.
Visuals
Animation:
Base game update changes:
New SWAT locomotion animations.
Improved ragdolls.
Improved animation related performance.
Added many new SWAT restraining animations
New first person animations for restrains, kicking doors, and chemlight deployment
Animation for civilian girl in ‘Twisted Nerve’ has changed to a sleeping animation.
Character Art:
Base game update changes:
Added clothing to a character in ‘A Lethal Obsession’, ‘Narcos’, and some characters in the mission ‘Hide and Seek.’
Dismemberment no longer occurs on already-deceased characters. Otherwise, the dismemberment effects, gore, and blood decaling have not been toned down.
Additional character model optimization refinements.
Other:
Base game update changes:
Optimized many visual effects through a newer particle system (Niagara)
Added immersive raindrop VFX that affects first person view in outdoor areas on all levels that have rain (like the raindrop VFX that exists on Dark Waters levels).
Improved fog VFX on Carriers of the Vine.
Audio
Base game update changes:
VOIP has been improved to increase immersion, allowing voice chat echo and reverb based on surroundings
5.1 mix option added
Updated foley sounds for certain weapons and improved SWAT movement foley.
Improvements to indoor and outdoor reflection probes, enhancing audio recreation accuracy.
Various sound and Quantum Sound Manager optimizations.
Updated assorted weapons and grenades audio.
Weapons
Base game update changes:
New guns
M32A1 rotary grenade launcher with CS gas/flash variants
MKV .50AE pistol
TRPL less-lethal pepperball pistol
590M magazine-fed pump-action shotgun
User Interface and Experience
Base game update changes:
Players can now access their personal stats dashboard where skill, completion, and weapon mastery are stored into your personal mission metrics.
Can select people from friends list to compare their stats against to for some friendly competition between officers.
The gamepad-focused Equipment and Command wheels have a visual rework aimed at improving ease of use and readability.
Gamepad players can opt to use the traditional Command list menu instead of the radial menu, and there are now additional button layout and customization options for gamepads
Enabled evidence outline setting by default.
New difficulty system integrates throughout the player experience, and provides players with different degrees of challenge across the game. This can be changed in quickplay, multiplayer, and Commander Mode.
Added new achievements and integrated them, some can only be attained when playing on certain difficulty modes
The amount and types of traps vary based on the difficulty mode the player selects. On Hard mode more maps have traps, and are more likely to be lethal traps.
Levels
Added Missions:
Stolen Valor: An officer gone missing is reported to be located at an apartment building in the Rollers territory.
Hunger Strike: A gang meetup gone wrong at Chicos, a local Los Sueños fast food franchise
Known Issues:
Game sometimes crashes when restarting or returning to station mid-mission in quickplay.
Audio devices may default to a muted state when joining a game on PC.
Workaround: Reselect your audio device in the audio settings menu or within your Windows settings. Alternatively, try disabling unused audio inputs.
In rare instances, VOIP may loop until the current session is restarted.
In rare instances, unplugging and replugging a microphone may cause issues with VOIP.
Certain SFX does not occlude correctly.
Certain UI buttons don’t fire any audio.
Certain weapon foley may produce doubled audio when playing as a client.
Bullet casing SFX may rapidly fire at low framerates.
Certain destructible audio may not always play
Some minor known issues with Turkish language text in the Command Wheel/Swat Cam/Loadout Renaming
If player does not select the Ironman Mode setting toggle while on the difficulty select screen, the Ironman Mode setting may not save
Obtaining exactly a C on Gas does not contribute to the achievement, “The War”
Players on singleplayer quickplay may potentially crash if they restart a mission before completing it; a fix is on the way. This issue does not affect Commander Mode or multiplayer.
Some minor texts on the controller layout options are not translated to all languages
In Casual difficulty, shotguns can sometimes cause friendly fire
On PC, the cancel button when quitting a mission or from the station, the cancel button is not translated into all languages
Some mission objectives are not translated into all languages
Current Release
23037110
Uploaded May 19, 2026
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
How to Install
ReadyOrNot.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
42.8 GB
23037110
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