About the Game

Battleship Command: Scharnhorst
Take command of a 30,000-ton Scharnhorst-class battleship in this immersive World War II naval simulation.
Explore the ship in first-person, walking its decks, bridges, and control rooms — all meticulously recreated from historical blueprints. Issue orders to your crew or take direct control of key stations, from gunnery and radar to navigation and damage control.
Hunt down merchant convoys, disrupt Allied supply lines, and clash with enemy warships across the stormy Atlantic, icy Norwegian Sea, and sunlit Mediterranean. Dynamic weather, sudden fog, and a full day–night cycle can hide you from your enemies — or conceal them from you.
Use authentic radar, rangefinders, and fire-control systems to track, target, and destroy your foes. Command an entire surface fleet of destroyers, cruisers, and battleships, coordinating maneuvers and tactics to outwit and overwhelm the enemy.
Key Features
• Authentic simulation of WWII naval gunnery and fire-control systems
• Historically accurate 3D model of the Scharnhorst-class battleship
• Expansive campaign areas covering Europe and North Africa
• Single missions and scenarios — both historical and fictional
• Quick and intuitive scenario editor
• Realistic damage and flooding modelling
• Dynamic ocean, weather, and lighting simulation
• Living world with active convoys, patrols, and merchant traffic
Screenshots
31 images
Version Information
Steam Patch Notes
Official update history
Hey everyone!
I have been working on some improvements for how the AI ships moves in your formation.
There is still some work to do on it, but some important fixes for their behavior comes with this patch already.
Cheers
Patch Notes Build #518
Fixes:
-Prevent guns reloading while game is paused.
-Fix broken delete button in mission editor
-Reduced Tribal class armor values
-Fix fire director not giving back control from AI
-Improved formation movement in TC
-Fix AI ship speed fluctuations in high TC
News:
-Added commands that you can assign keys to in the settings panel.
-Editable radio messages in mission editor
-Changed the way the slider for the Victory Conditions ship amount works in the Quick Scenario.
Hi everyone!
This update brings key binding to the game so you can customize the controls in the settings panel.
It is a first iteration of the system, so there are still a few limitations.
Over time I will be adding more functions that can be bound to keys, like opening various panels or firing individual turrets.
There will be a thread in the Steam discussions where you can report issues with this system or request "commands" that can be bound to keys.
All the best!
/Bracer
[img src="{STEAM_CLAN_IMAGE}/45862743/560e08be801a6fcdcd78fb53ebade20c95b78756.png"]
Patch notes Build #513
Fixes:
-Add back sky to stereo image. Slight performance cost.
-EOT bug fix
-Fix issue where ships spawned would not follow speed set speed
News:
-Motion blur intensity slider in Graphics settings
Hey!
The light and medium Anti-Air guns got new models.
There is also a check for a potential bug with the Engine Order Telegraph.
If you see the engine room refuse to comply to a speed order for unknown reasons, let me know.
If you do encounter an issue where controls stop working, please post your Player.Log file from
'userName'\\AppData\\LocalLow\\Broadside Games\\Battleship Command HD
Cheers!
...Must be the buffet of missions that the creative people of the community are cooking!
The game now has basic support for the Steam Workshop!
You will be able to upload your custom missions as items to Battleship Command's Workshop directly from the game.
In the Workshop you can subscribe to custom missions made by other users and they will be available in the mission list in game.
Enjoy!
[img src="{STEAM_CLAN_IMAGE}/45862743/57c7ec5cacda45c243dae0d755b30790430be063.png"][img src="{STEAM_CLAN_IMAGE}/45862743/d37ead23dd5949ab6c850e122250c4c597b55267.png"][img src="{STEAM_CLAN_IMAGE}/45862743/14098c2426deba69ef0d85894b4f1aa0bae77112.png"]
...Must be the buffet of missions that the creative people of the community are cooking!
The game now has basic support for the Steam Workshop!
You will be able to upload your custom missions as items to Battleship Command's Workshop directly from the game.
In the Workshop you can subscribe to custom missions made by other users and they will be available in the mission list in game.
Enjoy!
[img src="{STEAM_CLAN_IMAGE}/45862743/57c7ec5cacda45c243dae0d755b30790430be063.png"][img src="{STEAM_CLAN_IMAGE}/45862743/d37ead23dd5949ab6c850e122250c4c597b55267.png"][img src="{STEAM_CLAN_IMAGE}/45862743/14098c2426deba69ef0d85894b4f1aa0bae77112.png"]
Patch Notes Build #501
Fixes:
-Fix lone ships stopping when damaged
-Fix AI ship fire Control systems being too sensitive to damage
-Slight boost to crew gunnery accuracy
-Fix offset fire director radar
-Fix Contact report time format
-Fix ship hull uneven causing drift to port
-Properly remove AI waypoints from map
News:
-Allow custom images for missions
-Option to delete missions in Mission Editor
-Added filtering to missions list
-Game is being prepared for Workshop support, to share custom missions directly from the game
Hey!
A small update with some bugfixes and small improvements.
Patch Notes Build #491
Fixes:
-Fix trigger id in mission editor not updating when switching groups.
-Recon plane behaviour update
News:
-Volume sliders for interior ambience
-Increased Fire director lock range to 38kmHey everyone!
Here's a small patch that should hopefully fix some of the pressing issues.
Thanks to everyone who has reported issues and also tried the beta branch!
A case where the player character would freeze has been discovered and hopefully solved.
Controllers have been affecting the player movement, so I have now removed those inputs.
I will look at adding controller support in the future and proper key binding possibilities.
This patch also attempts to improve the UI for 16:10 aspects. If you run the game with 16:10, please let me know if this improves the UI.
I will be looking into improving and bug fixing the recon plane next!
Cheers
Patch Notes Build #481 and #482
Fixes:
-Prevent connected controllers from moving the player
-Fixes to make 16:10 aspects ratios function
-Some improvements to the external camera view
-Prevent Dynamic Traffic patrols to spawn on top of eachother
-Potential fix for unwanted UI input
-Fix invert mouse toggles only show in control settings
-Fix error when fleet ship sunk, causing player character to freeze
New:
-Added the possibility to "run" by holding Left Shift while moving.
-The External camera can move faster by holding Left Shift.
-Added toggles to enable inverted mouse look and director aim, in the Control settings.
Current Release
23522153
Uploaded Jun 02, 2026
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System Requirements
How to Install
Battleship Command.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.1 GB
23522153
D08E7486
d1997823211e148d34aadc7a8388e7f6d456ef8ce9aef1ffb727092f7c47331f
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View AllDownload Battleship Command for PC with a direct link or via torrent. Get the full version of Battleship Command for free. Battleship Command is a Action released by Bracer.