About the Game

Battleship Command: Scharnhorst
Take command of a 30,000-ton Scharnhorst-class battleship in this immersive World War II naval simulation.
Explore the ship in first-person, walking its decks, bridges, and control rooms — all meticulously recreated from historical blueprints. Issue orders to your crew or take direct control of key stations, from gunnery and radar to navigation and damage control.
Hunt down merchant convoys, disrupt Allied supply lines, and clash with enemy warships across the stormy Atlantic, icy Norwegian Sea, and sunlit Mediterranean. Dynamic weather, sudden fog, and a full day–night cycle can hide you from your enemies — or conceal them from you.
Use authentic radar, rangefinders, and fire-control systems to track, target, and destroy your foes. Command an entire surface fleet of destroyers, cruisers, and battleships, coordinating maneuvers and tactics to outwit and overwhelm the enemy.
Key Features
• Authentic simulation of WWII naval gunnery and fire-control systems
• Historically accurate 3D model of the Scharnhorst-class battleship
• Expansive campaign areas covering Europe and North Africa
• Single missions and scenarios — both historical and fictional
• Quick and intuitive scenario editor
• Realistic damage and flooding modelling
• Dynamic ocean, weather, and lighting simulation
• Living world with active convoys, patrols, and merchant traffic
Screenshots
31 imagesVersion Information
Steam Patch Notes
Official update history
Hi everyone!
Here's a hotfix for a crash occurring when one of the ships in your fleet starts sinking.
\[Build #546]
-Fix bug causing game to crash when ship in fleet sinks
Hi!
Here's another hotfix for a case where the AI ships in your fleet might go passive and stop.
Thanks for the help catching this bug!!
Cheers
\[Build #543]
-Solve one case with fleet ships going passiveHey!
Here's a small fix that hopefully solves a case where the ships in your fleet might go passive and stop moving.
Cheers
\[Build #541]
-Fix bug where manually assigning target would select the clicked ship
\[Build #542]
-Potential fix for fleet ships going passiveHey!
This is a hotfix that stops guns from firing when they are out of arc.
Also so a few small improvements to the guns behaviour.
Cheers!
\[Build #540]
-Slight delay in AI crew firing
-Fix twitchy main guns
-Fix guns firing when out of arcHey!
This is a hotfix to handle cases when the PlayerSettings.json fails to load.
It will make a backup file called PlayerSettings_BACKUP.json and create a new default settings file to use.
If this happens to you, please open the PlayerSettings_BACKUP.json with a text editor and paste the content in a forum post or upload the file on Discord. The file is located in "username"\\AppData\\LocalLow\\Broadside Games\\Battleship Command HD
Cheers!
Hey!
I am back from vacation, and here comes a first little patch to kick things off :-)
\[Build #535]
-Potential fix for external cam being lost
-Fix player ship propeller turn direction
-Add button to minimize external camera panel
-Adjust external camera panel sliders value position
Hi everyone!
This patch balances the fouling and wear on the propulsion system.
In general it reduces the effect.
Cheers
\[Build #534]
-Reduced fouling build up and wear on boilers
-Reduced fouling build up and wear on turbines
Hi everyone!
This patch fixes a newly introduced issue where the main guns would start reloading when entering the Fire Director Station.
It also adds saving the current ammo count and makes sure to load the saved fuel level.
As a little bonus a few German ships got updated textures :-)
\[Build #532]
-Updated textures for Graf Spee, Bismarck, Prinz Eugen
-Fix issue with guns reloading on entering the fire director
-Save/load ammo Count
-Fix issue where Fuel level was not loaded after save
Patch notes Build #513
Fixes:
-Add back sky to stereo image. Slight performance cost.
-EOT bug fix
-Fix issue where ships spawned would not follow speed set speed
News:
-Motion blur intensity slider in Graphics settings
Hey!
The light and medium Anti-Air guns got new models.
There is also a check for a potential bug with the Engine Order Telegraph.
If you see the engine room refuse to comply to a speed order for unknown reasons, let me know.
If you do encounter an issue where controls stop working, please post your Player.Log file from
'userName'\\AppData\\LocalLow\\Broadside Games\\Battleship Command HD
Cheers!
Patch Notes Build #501
Fixes:
-Fix lone ships stopping when damaged
-Fix AI ship fire Control systems being too sensitive to damage
-Slight boost to crew gunnery accuracy
-Fix offset fire director radar
-Fix Contact report time format
-Fix ship hull uneven causing drift to port
-Properly remove AI waypoints from map
News:
-Allow custom images for missions
-Option to delete missions in Mission Editor
-Added filtering to missions list
-Game is being prepared for Workshop support, to share custom missions directly from the game
Hey!
A small update with some bugfixes and small improvements.
Patch Notes Build #491
Fixes:
-Fix trigger id in mission editor not updating when switching groups.
-Recon plane behaviour update
News:
-Volume sliders for interior ambience
-Increased Fire director lock range to 38kmCurrent Release
Build 24924167
Uploaded Aug 27, 2026
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System Requirements
How to Install
Battleship Command.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Battleship Command for PC with a direct link or via torrent. Get the full version of Battleship Command for free. Battleship Command is a Action released by Bracer.