About the Game
Zero programming required! A tool for anyone to create RPGs
"RPG Developer Bakin" (hereafter 'Bakin') is a tool that makes it easy to create various types of RPGs, adventure games and action games without any programming knowledge.
Create a "world" as if you were playing a game! Fun and highly functional map editor
Maps, which are the stages of games, are easy to create, just like drawing a picture with a pen.
Simply raise or lower the ground and place plants, trees, houses and furniture. You can freely change the position, scale and rotation of the placed objects! You can also customize models by combining objects such as houses, windows, and balconies to create your own unique world.
Create stunning scenes quickly and easily! Advanced visual expression
Advanced visual expressions such as blurring distant scenery or changing the lighting of an entire screen are easily achieved with Bakin's post-effects capabilities.
Other tools include a toon shader for creating a cartoon-like look, a mask function for hiding parts of an image, and a decal function for applying 2D assets like stickers. We encourage you to pursue your own visual image to the fullest!
Simply arrange the panels! Event editor without programming
Creating games with Bakin requires zero programming knowledge.
By simply combining various "event panels" such as "have a conversation," "change character position," and "branch by choice," you can easily create events and control the game. In addition, common events such as "join a group," "receive an item," and "move between maps" can be used immediately with just a few modifications to the included templates.
Screen designs are also customizable! Various tools to support game creation
Bakin's layout tool allows you to freely customize the game screen interface. Various tools support your game creation, such as a database for detailed character and item settings and a camera tool for dynamic game play.
Assets & Samples to start creating games immediately
Various assets to enhance the game setting and storyline, such as 2D/3D graphical assets for characters and buildings, particle effects, sound data, etc., are available as bundled or exclusive free DLCs.
In addition, you can create a richer world by installing DLCs sold separately. Of course, you can also import and use your own 3D models, pixel characters, illustrations and sounds.
It's also possible to write plug-ins in C# to extend the functionality of the tool. You can distribute your games royalty-free, whether they are paid or free.
Now turn "your idea of the world" into a game with Bakin!
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
To all users of the “Crafting System”
We are pleased to announce that the paid DLC “Crafting System” has been updated today to Version 2.3.0, which includes new features, improvements, and bug fixes. Details are as follows:
- New Features / Improvements
Added an option to execute an event only once each time an item is crafted.
Added an option to disable the "On Obtain" event that triggers when an item is obtained.
Added support for tag-based crafting (Category Material).
Materials can now include a generalized container item that represents a category.
For example, a material item with the category "Herb" can act as a container. If the player has any item with `$category(herb)`, crafting will be allowed as long as the required quantity of valid items is met.*(A new item selection layout will be automatically applied.)*
Replaced obsolete code to comply with engine guidelines, including support for the new description system.
- Fixes
Fixed an issue where duplicate IDs could occur.
5.5: Added a new handler to manage duplicated IDs.
Fixed an issue where `curCraftAmount` was not generated automatically.
Fixed an issue where Force Close did not properly close the interface.
Fixed an issue where requirements were not removed when the crafted item was forgotten within a common event expected to complete.
Fixed an issue where failed crafting results were not applied in certain cases.
Fixed an issue where the inventory capacity check underestimated rewards.
Fixed an issue where the price requirement was ignored when checking whether an item could be crafted if the recipe had no material requirements.
We sincerely apologize for any inconvenience this may have caused.
To all users of "Vibrato NPC PIXEL PACK Vol.3"
We would like to inform you that we have implemented the following bug fixes and specification adjustments regarding certain motions included in the paid DLC “Vibrato NPC PIXEL PACK Vol.3”.
- Fix Details
VibChr027b
Fixed an issue where the motion “lesshp” was incorrectly assigned the same motion as “VibChr027a”.
VibChr027b_lesshp.png
Fixed an issue where the image used was the same as “VibChr027a_lesshp.png”.
- Important Notice
If you have already purchased the DLC, it will be automatically updated.
However, any data imported into a project before the updated version was released will not be updated automatically.
We apologize for the inconvenience, but please re-import the updated version before using it.
We sincerely apologize for any inconvenience this may have caused.
To all users of "Battle FX Variations"
We would like to inform you that some of the effects included in the paid DLC "Battle FX Variations" have been updated to fix certain issues and adjust their specifications.
- Fixes and Adjustments
sb_ef_battle019_Fangs_1_cXX:
Fixed an issue where a white line appeared at the top of the effect.sb_ef_battle025_Fire_all_cXX:
The orientation of the “User” generation position has been changed to “Same Orientation as User”.sb_ef_battle069_Shot_fire_finish_c01:
Fixed an issue where the size was larger compared to other color variations and the effect occurrence position differed.sb_ef_battle069_Shot_fire_c06, sb_ef_battle069_Shot_fire_finish_c06:
Fixed an issue where an effect that should have been blue was appearing green.sb_ef_battle064_FireBall_finish_cXX:
Fixed an issue where there was a timing discrepancy between visual effects and sound effects.
- Important Notice
If you have already purchased the DLC, the updated version will be applied automatically.
However, please note that any DLC data imported into your project before the update will not be updated automatically.
We kindly ask that you re-import the updated version manually to ensure you are using the latest data.
We sincerely apologize for the inconvenience this may have caused, and thank you for your continued support.
BasicSet is a core asset collection that is automatically included when you select “Normal” during new project creation in RPG Developer Bakin.
It contains essential resources such as character models, background objects, textures, and motions — everything you need to jump right into game development. BasicSet serves as a foundational part of Bakin.
The new “Basicset” has been automatically updated and applied through the update process, so no manual update work is required.
\[Update Details]
- Texture format changed from BMP to PNG
File sizes are now smaller, making loading and asset management more efficient.
- Refinement and addition of some models
Designs and quality have been updated, and new models have been added.
- Reorganized folder structure within Bakin
Makes it easier to search and manage assets.
- Updated motion names
Names have been standardized for better clarity.
\[Important Notes for Use]
When importing into an existing project, please be sure to use “Add with Another ID.”
If you wish to use the previous version of BasicSet, the free DLC “Previous BasicSet” is available.
Current Release
Build 23961925
Uploaded Jul 02, 2026
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System Requirements
How to Install
bakin.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
6.7 GB
23961925
753BACCC
b82beb894690f80a74a852b21e71b3f80b8cbdd5a1bf6cb2b5b4be5bcc6c158d
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