Scrap Mechanic
by Axolot Games · 19 Jan, 2016
1,002 downloads
About the Game
Tool up and enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against evil Farmerbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
‘Be a robot mechanic’, they said. ‘Easy money’, they said. We’re pretty sure the job description didn’t mention crash landing on a far away planet, with thousands of crazed worker robots out for blood! You’re stranded on a faraway agriculture planet where the Farmbots working the fields have gone haywire. With your tool belt tightly fastened, there’s only one way to survive: using your quick thinking, creativity and a wily knack of turning your surroundings to your advantage!
Survival Mode!
In Survival Mode mechanics explore a dynamically generated open-world environment filled with enemies, treasure and dangerous robots! Team up with friends and build bases to protect yourself and your valuables. The most creative will survive!
Challenge Mode!
Put your imagination to the test in the Master Mechanic Trials, an amazing roster of 40 fun and testing challenges which every wannabe mechanic should master before embarking on the wide-open world. Plus create your own challenges and share them with friends!
Creative Mode!
Choose from over 400+ building parts and create a transforming vehicle, a walking house or anything you and your friends can imagine! Scrap Mechanic mod support offers an easy way to download over 1000+ new player made building parts for your creations!
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Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
September 21:
We have applied a hotfix to this patch that resolves an issue preventing some Growlab doors from opening.
Hi Mechanics!
Patch 1.0.6 is now live!
Thank you for your patience, and an extra big thanks to everyone who jumped onto the test branch and helped us test the patch.
If your save file was negatively affected by the initial release of this patch, please click the link below to read our previous community note for more information.
https://store.steampowered.com/news/app/387990/view/689768324345626792
The next batch of fixes is already in the works, so keep an eye on the Community page for more information. In the meantime, thank you for your continued support and feedback!
New Creative Parts
Added Minerbot, Green Tapebot, Yellow Tapebot, Blue Totebot, Yellow Totebot, Cablebot, Cablebot Multi and Red Totebot capsules
Broken Save Files
Fixed an issue that caused some save files to crash the game when being loaded
Physics
Fixed an issue that could cause creations to jitter when standing on static, player-built floors
Fixed an issue that could cause the player to get stuck and/or take damage when traversing small gaps
Limited character acceleration from stepping onto a fast moving object
Fixed a bug where characters gained speed when tumbling
Challenge Mode
Fixed an issue that could prevent Challenges from starting, finishing, or resetting properly.
Fixed an issue that caused user-created challenges to not be completable
Fixed save and load issues with custom challenges
Gameplay, Items, and Interactions
Beehives and Freezers can now be harvested with the Vacuum Pump and by the Large Chest
Fixed Portable Craftbots being indestructible and can now be placed with the Lift
Alarm clock should now be silent in mute mode
Suspensions with Bearings can be properly driven by all engines
Fixed the Bearing on Suspension with Bearing so it no longer rotates in the opposite direction
Growbeds now use the same harvest drop rates as normal soil
The Boombox now continues playing when placed on the Lift
Thrusters should now properly take fuel from chained fuel containers
Thrusters now properly give back the remaining gas when picked up
Engines no longer consume fuel from braking forces applied while the engine is turned off
Ore Collector will no longer rearrange itself when taking out from it
Fixed an issue that caused Refinery and Ore Crusher to continue consuming from collectors when out of range
The Refinery and Ore Crusher now prioritize connected external chests before using their internal storage
Removed duplicate Fridge and Sink recipes
Fixed locked items appearing in the wrong recipe list and preventing their schematics from working correctly
Fixed Creative and Survival Mountable Spudguns compatibility when importing creations of the Lift or in the Garage
Fixed an issue that caused bone artifacts to not render correctly in first-person
Fixed Sawbot unlock slots displaying the wrong unlock level
Fixed growable plant rendering issues
The visualisation when carrying the glowbug is now a glowbug instead of a cube
Sawbot effects should now follow the Sawbot when on a moving creation
Fixed an issue where corrupted item inventories could prevent items from being picked up
Carryable items can no longer be duplicated by rapid placement input
Quests and Progression
Fixed an issue that could cause growlab elevators to be inaccessible
Smashing a growlab Balloon Crate and exiting through the entrance elevator counts as completing the growlab
Fixed an issue with missing Glowbug in a builder quest
Fixed the Built to Last quest not activating correctly after loading a save
Fixed an issue that prevented builder quests from being marked as completed
Fixed Mining Hub activation lever not showing up
Fixed an issue that could cause a door in a specific area of the mines to close and trap players and creations
Fixed a softlock in The Stench quest
Fixed an issue that blocked progression in the end quest
Babywoc despawns when the ending cinematic starts
Achievements
Fixed an issue where previously unlocked achievements were not synchronized correctly when loading a save
Auto-created blocks should now properly count towards the achievement
Mod Tool
Fixed issues with creating and uploading mods with the Mod Tool
Fixed Mod Tool Tile Editor prefab and blueprint icons not being generated
Stability and Other Fixes
Fixed an issue where the max HP did not reset when dying when having the HP buff
Fixed a crash that could occur when welding pieces together on the Lift while another player was modifying the creation
Fixed an issue that could cause enemies to stop spawning
Various seekerbot stability fixes
Various miscellaneous crash and stability fixes
If you have found a bug that needs fixing, please email [email protected]
Please provide:
A description of the bug.
The log file from that session.
The save file.
File Locations:
Log file directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Scrap Mechanic\\Logs
Save file directory: C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival
Hi Mechanics!
[p align="start"]Here’s another update for the upcoming patch.[p align="start"]Update list:Fixed an issue that could prevent Challenges from starting, finishing, or resetting properly.
Updated September 16
Hi Mechanics!
We have added some more fixes on the test branch.
Here is the update list:
Fixed an issue that could cause creations to jitter when standing on static, player-built floors
The Large Chest can now pick up loot from Beehives and Freezers
Fixed an issue that could cause a door in a specific area of the mines to close and trap players and creations
Fixed the Bearing on Suspension with Bearing so it no longer rotates in the opposite direction
Fixed an issue that prevented builder quests from being marked as completed
Fixed a crash that could occur when welding pieces together on the Lift while another player was modifying the creation
Fixed several other crashes
Updated September 11
Hi Mechanics!
Yesterday's patch introduced some severe issues, and we had to roll it back. We sincerely apologize for the inconvenience.
We're happy to say that the issues introduced in the latest update have now been resolved. Thank you for your patience and for all the reports that helped us identify and fix the problems.
Has your save file been affected?
Players whose save files were affected by the latest update can restore their progress by moving a backup save from the Backup folder into their regular save file folder.
Please see the image for guidance, or navigate to the following path:
C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival\\Backup
[img src="{STEAM_CLAN_IMAGE}/11471984/b6085d40035d50584e585db592721050b2a5bf41.png"]
Where is the patch?
In light of the issues with our last patch, we've decided to postpone the release until sometime next week.
Players who want to opt in and try the patch before its official release can do so by selecting the new beta branch: test
This is how to access the test branch on steam:
[img src="{STEAM_CLAN_IMAGE}/11471984/75ca26bb69f9ca86306268d2f75c9eab02117730.png"]
Thank you for your understanding, Mechanics!
Here is what we have updated:
Added Minerbot, Green Tapebot, Yellow Tapebot, Blue Totebot, Yellow Totebot, Cablebot, Cablebot Multi and Red Totebot capsules
Fixed an issue that caused some save files to crash the game when being loaded
Fixed an issue that caused user-created challenges to not be completable
Fixed an issue that could cause the player to get stuck and/or take damage when traversing small gaps
Fixed Portable Craftbots being indestructible and can now be placed with the Lift
Alarm clock should now be silent in mute mode
Growbeds now use the same harvest drop rates as normal soil
The Boombox now continues playing when placed on the Lift
Thrusters should now properly take fuel from chained fuel containers
Thrusters now properly give back the remaining gas when picked up
Suspensions with Bearings can be properly driven by all engines
Freezer and Beehive output can now be vacuumed
Fixed Refinery and Ore Crusher consuming from collectors when out of range
Ore Collector will no longer rearrange itself when taking out from it
Refineries now prioritize connected external chests before using their internal storage
Fixed an issue where corrupted inventories could prevent items from being picked up
Fixed duplicate Fridge and Sink recipes
Fixed locked items appearing in the wrong recipe list and preventing their schematics from working correctly
Fixed Creative/Survival Mountable Spudguns compatibility
Various seekerbot stability fixes
Fixed bone artifacts not rendering correctly in first-person
Fixed Sawbot unlock slots displaying the wrong unlock level
Fixed growable plant rendering issues
Fixed save and load issues with custom challenges
Fixed an issue where previously unlocked achievements were not synchronized correctly when loading a save
Fixed a softlock in The Stench quest
Auto-created blocks should now properly count towards the achievement
Fixed an issue where the max HP did not reset when dying when having the HP buff
The visualisation when carrying the glowbug is now a glowbug instead of a cube
Fixed the Built to Last quest not activating correctly after loading a save
Fixed an issue that blocked progression in the end quest
Fixed an issue with missing Glowbug in a builder quest
Fixed Mining Hub activation lever not showing up
Fixed an issue that could cause enemies to stop spawning
Sawbot effects should now follow the Sawbot when on a moving creation
Fixed an issue that could cause growlab elevators to be inaccessible
Babywoc despawns when the ending cinematic starts
Carryable items can no longer be duplicated by rapid placement input
Engines no longer consume fuel from braking forces applied while the engine is turned off
Limited character acceleration from stepping onto a fast moving object
Fixed a bug where characters gained speed when tumbling
Smashing a growlab Balloon Crate and exiting through the entrance elevator counts as completing the growlab
Fixed issues with creating and uploading mods with the Mod Tool
Fixed Mod Tool Tile Editor prefab and blueprint icons not being generated
Various miscellaneous crash and stability fixes
Other fixes
More fixes coming soon!
If you have found a bug that needs fixing, please email [email protected].
Please provide:
A description of the bug.
The log file from that session.
The save file.
File Locations:
Log file directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Scrap Mechanic\\Logs
Save file directory: C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival
Hi Mechanics!
Welding fix.
Thank you for your feedback and bug reports!
Here is what we have updated:
Fixed an issue introduced in the previous patch where welding onto bearings, suspensions and pistons did not work correctly
More fixes coming soon!
If you have found a bug that needs fixing, please email [email protected].
Please provide:
A description of the bug.
The log file from that session.
The save file.
File Locations:
Log file directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Scrap Mechanic\\Logs
Save file directory: C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival
Hi Mechanics!
More fixes!
Thank you for your feedback and bug reports!
Here is what we have updated:
Added some parts back to creative mode that went missing in the 1.0 update
Added a lot of parts from survival mode to creative mode and challenge mode
Flat creative terrain clutter type fix
Garage chest no longer takes more items than it can fit
Glowbug builderquest questgiver can no longer be picked up
Redesigned part of Growlab 5 where players got locked out if getting knocked out after completing a combat event
Fixed a crash caused by taking a creation with a sensor through an elevator
Restored ability to build blocks and parts through springs and pistons
Piston and light inventory rendering fixes
Missing quest indicator fixes
Beacons left in an exploded warehouse are no longer visible in the logbook and compass
Fixed an issue that could cause some characters to not show up for the ending event
Achievement fixes
Other fixes
More fixes coming soon!
If you have found a bug that needs fixing, please email [email protected].
Please provide:
A description of the bug.
The log file from that session.
The save file.
File Locations:
Log file directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Scrap Mechanic\\Logs
Save file directory: C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival
Hi Mechanics!
We have yet another batch of fixes for you today.
Thank you for your feedback and bug reports!
Here is what we have updated:
Added new Creative Mode chat commands: /weather, /timeofday, and /timeprogress
Fixed rendering issues in Creative Mode and Challenge Mode
Fixed an issue that could cause raids to stop triggering and prevent harvesting
Fixed an issue where bearings, suspensions, and pistons placed on a turret seat would be lost when removing the seat
Fixed an issue where a quest would not progress if the vault quota was completed early
Fixed an issue that could restrict valuables from being picked up during the vault introduction quest
Fixed an issue where players could get stuck during an event that takes place deep in the underground
Fixed Thruster GUI bugs
Fixed a crash that occurred on older CPUs
Various miscellaneous crash and stability fixes
More fixes coming soon!
If you have found a bug that needs fixing, please email [email protected].
Please provide:
A description of the bug.
The log file from that session.
The save file.
File Locations:
Log file directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Scrap Mechanic\\Logs
Save file directory: C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival
Hi Mechanics!
The next batch of bugfixes is here.
Thank you for your feedback and bug reports!
Bug fixes:
Fixed missing items from challenge chests
Restored the mods button in creative and custom game mode menus
Fixed issues that could cause certain quests to not progress
Resolved various crash fixes.
More fixes coming soon!
If you have found a bug that needs fixing, please email [email protected].
Please provide:
A description of the bug.
The log file from that session.
The save file.
File Locations:
Log file directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\Scrap Mechanic\\Logs
Save file directory: C:\\Users\\<USERNAME>\\AppData\\Roaming\\Axolot Games\\Scrap Mechanic\\User\\User_<STEAMID>\\Save\\Survival
Hi Mechanics!
We have fixed some bugs that have come up in the new 1.0 update.
Thank you for your feedback and bug reports!
Bug fixes:
Player name tags are now properly hidden when hiding the GUI
Fixed an issue for clients that caused steering angle to not get synchronized
Fixed an issue that caused Schematic box to sometimes not unlock anything
Fixed an issue that caused already unlocked items to show schematic icon
Fixed an issue that could cause crafting recipes to not unlock in games with many players
Fixed a crash that could happen if getting knocked out while reading the handbook
Pizzaburger achievement fix
Fixed an issue that caused some mods to crash the game when loaded
More fixes will be coming soon!
[img src="{STEAM_CLAN_IMAGE}/11471984/01459a509dc273d3bb90923b30eeb2e98eed2880.png"]
Fixed a security issue
- Blocked sm.json.save from saving to invalid locations
Hi Mechanics!
The Challenge Mode Update is finally out and we have started collecting bugs and issues reported to us.
If you encountered some new bugs, please let us know down below in the comments. A lot of fixes are on the way.
0.6.5 (June 21):
- Fixed invisible reward customization item when unlocked in the dressbot
- Fixed an issue where the lift counted bearings and suspensions twice
- Fixed invisible loot objects when dropping the sledgehammer or spud gun in challenge mode
- Fixed a shader issue caused by an intel 10gen UHD graphics driver bug
- Fixed slow loading times when loading tiles with a very large amount of objects in the tile builder
- Fixed wrong shapeset path in example blocks and part mod
- Fixed validation issue for json arrays in mod tool
- Fixed a crash when modifying the HUD related to the new item pickup display
0.6.4 (June 16):
- Fixed an issue that could cause the character to be rotated in the challenge victory screen.
- Smoother player character and enemy rotation.
- New item pickup display
- New images on crashed ship and mechanic station waypoints
- Inputs no longer get stuck when entering and exiting seats while holding keys
- Fixed bad performance in custom creative worlds with lots of water
- Fixed another issue chat caused the stuntman outfit to be unlockable from garment boxes
- Fixed an issue that could cause stone nodes to float in the air
- Added missing upgrade effect on craftbot
- Added missing pick-up sound to the tutorial bucket
- Fixed an issue where the loadingbar popup would be misshaped when downloading content
- Fixed an issue where the horn pitch did not persist after leaving and rejoining
- Fixed an issue where the level intro cinematic would not play in challenge mode
- Fixed a bug where some HUD GUI elements were visible during challenge mode camera
- Player health resets to full when challenge resets or changes level
- Fixed a bug where enemy spawners in challenge mode didn't rotate spawned enemies correctly
- Fixed a crash that could occur when building joints on shapes that got removed
- Fixed a common crash that could randomly occur
- Projectiles can now have modded effects
- Lua GUIs can play modded effects
- Added setColor function for joints
- Fixed a bug where tools didn't show up in the mod inventory
- GuiInterface's createHorizontalSlider now has an option to invert the slider
- Fixed a bug where the showInInventory json setting was ignored by the mod inventory
- Changed sm.log logging functions to take a variable amount of arguments
0.6.3 (June 7):
- Fixed an issue that caused the Applicator outfit to not be unlockable
- Fixed a bug that caused the camera to move when alt-tabbing back to the game
- Fixed a performance issue for worlds with many interactable shapes
- Fixed a crash that occurred when leaving games
- Fixed a positioning issue with the Ball Socket effect
- The handbook is now visible when dropped on the ground
- Mod Tool custom icons checkbox now works
0.6.2 (June 2):
- Fixed rendering issues on intel graphics devices causing miss shaped or invisible craftbots and driver's seats
- Fixed an issue that could cause beds and raids to not work
- Fixed an issue that caused custom worlds to not load properly (You might need to restore the backup found in C:\Users\<Username>\AppData\Roaming\Axolot Games\Scrap Mechanic\User\User_<SteamID>\Save\Backup)
- Fixed crashes where lua scripts sent invalid numbers to physics
- Fixed a bug that caused the health bar to fill up when rejoining a game
- Fixed a bug that caused paint tool visualization to stay after the tool was unequipped
- Fixed missing effect when hitting things with the sledgehammer
0.6.1 (June 1):
- Fixed issue where some stuntman outfit pieces showed up in garment boxes
- Added missing stuntman outfit names
- Fixed an issue with the seated first-person camera position
- Fixed an issue where old creative worlds would not load
- Crash fixes
- New quest tracker HUD
- Added support for adding/removing dependencies to other mods in the Mod Tool
- Other mod dependencies show up in Tile Editor and World Builder when launched from the Mod Tool
- Fixed a crash that occurred when generating icons for blueprints in a custom game mod with translation files
- Fixed bug where part names in mods would fail to fallback to English when translation to selected language was missing
- Fixed crashes where json files would contain invalid numbers
- Fixed builder guide icon positioning
- Electric Engine powers up significantly faster
--------------------------------------------------------
Updated May 25
- Added support for modded log book entries in custom games
- Fixed bug where too long names for mods and blueprints would not upload to steam
- Fixed bug with health bars in challenge mode showing up for clients
- Fixed crash when attempting to weld joints against joints
- Fixed bug with missing fires and other script data when entering old worlds
- Fixed bug with modded items having the wrong sorting order in inventory
- Fixed bug with sm.joint.setTargetLength not working with pistons added in survival
- Fixed bug when carrying objects and got incorrect interaction prompts
- Fixed bug where menu music would continue to play when starting a custom game
--------------------------------------------------------
Updated May 24
- Added prefabs to the Mod Tool Tile Builder
- Horn GUI improvements
- Blueprints can again have flat shapes but should no longer cause crashes
- Fixed a crash that occurred when blueprints had invalid joint json
- Fixed a crash that occurred when renderable json files had an invalid root object
- Added option in script API to stop effects with stopBreakSustain, this allows some looping sound effects to end correctly when triggered from scripts
--------------------------------------------------------
Updated May 23
- Added blueprints to the Mod Tool Tile Editor (Must be in $CONTENT_DATA/Blueprints)
- Added tools, projectiles, melee attacks och harvestables to Blocks and Parts mods
- Fixed a crash related to the Controller
- Fixed crash that occurred when projectiles were fired in an area triggers projectile hit callback
--------------------------------------------------------
Updated again May 20
- Added a temporary quickfix for looping sounds. (A better fix coming next week)
- Waypoint nodes available in the in-game Tile Editor
--------------------------------------------------------
Updated May 20
- Added nodes to the Tile Editor
- Custom Game mods can define their own nodes
- Crash fixes
--------------------------------------------------------
Updated May 19
- The horn GUI is back (still work in progress)
- Added scrollbar functions to the script API
- Fixed a crash that occurred when generating icons in the Mod tool
- Added setWorldPosition to character userdata in the script API
- Dropped carried items are now placed in the same place as when built, they should now be much less likely to fall through the ground
- Fixed a crash that occurred when writing a chat message too early from a script
- Kinematics support added to the default mod terrain script
- Tutorial GUI now displays the correct keybinding
- New tutorial added to the crash site bucket
- Updated quest texts
--------------------------------------------------------
Updated May 18
- Mods can now set character name tags with setNameTag
- Added shapes to the Tile Editor
- Added sm.gu.translateLocalizationTags to script API
- Fixed more API calls not correctly translating $CONTENT_DATA
- Fixed a crash that occurred when spamming the take picture button in the blueprint export GUI
- Fixed a crash that could occur when closing GUIs of some interactable parts after the part was destroyed
- Fixed a crash that could happen when a client is joining a game into a world that is being destroyed (challenge mode)
--------------------------------------------------------
Updated May 17
- Added a low-quality option for World Builder.
- Added free placement menu toggle (previously only available on Shift + Click)
- Added brush size menu (previously only available on Shift + Scroll)
- Added options in editors to delete tiles and worlds
- Added more world sizes to the world builder
- Fixed custom tiles not showing up in tile browser when making a custom game world
- Fixed crashes for clients playing multiplayer challenge mode
- Fixed incorrect path reading in Lua API
- Fixed save dialogs in the mod tool
- Creating new assets sets in the mod tool now working
--------------------------------------------------------
Updated May 16
- Fixed a crash related to the builder guide
- Fixed player hands being rendered incorrectly
- Fixed fix tree crash
- Fixed a crash that occurred when having incorrect item translation files in a mod
- Fixed particle emitters being hidden incorrectly in the particle editor
- Fixed a particle editor shutdown crash
- Updated Visual Studio runtime
--------------------------------------------------------
Updated May 13
- Fixed an issue where with the builder guide visualization that could lead to a crash
- Some items that disappeared from the creative inventory in the previous update are back
--------------------------------------------------------
Updated May 12
- Fixed a crash when using non-english new save filename
- Fixed a crash when mods use an inventory smaller than the hotbar size
- Fixed a bug where the game settings dropdown would stay after closing the menu
- Fixed num pad and other special key button prompts spacing and font color
- Fixed a crash when displaying visualization and switching worlds
- Fixed auto-generation for effect sets in the mod tool
- Fixed a bug where mods could not dofile() script files in the core content directories
- Fixed an interaction bug with the logbook
- Fixed broken tutorial GUI in some resolutions
- Survival tutorial car builder guide part is hidden in creative mode
- Fixed script errors
--------------------------------------------------------
Updated May 10
- Preview image generation fix for Worlds and Tiles
- Fixed a crash when starting the game with an invalid menu blueprint
- Fixed a crash when sending an AreaTrigger to a client
- Fixed bug where player spawn position would be wrong when loading in a warehouse
- Fixed issues with file referencing in mods
- Fixed GetHarvestableForCell script callback for mods
- Other mod scripting fixes
- Quest script fixes
- Other crash fixes
--------------------------------------------------------
Hi Mechanics!
We are closing in on a new update release with a lot of nice new content.
Today we are rolling out the first test on the test branch mainly for the mod makers.
The Mod Tool has been updated, making it a lot more open and flexible.
If you are a mod maker, you will find a lot of new features on the test branch of the Mod Tool.
We also updated the scripting API reference pages:
https://scrapmechanic.com/api/index.html
As some of you might have noticed. We have added two new categories to the Workshop as well.
World and Custom Games.
Worlds: This is where mechanics can upload custom creative worlds to the workshop.
Custom Games: This is where mod makers can upload modded survival game modes as well as completely own custom games.
Keep in mind that there will be bugs and issues on the test branch at this stage.
But it will get more stable as we keep updating it with new content and fixes in the coming days.
Warning! Do not open saves from the current version of the game on the test branch since things are still a bit unstable and they might break.
Mods updated with the new Mod Tool will not work in the current version of the game.
Worlds and Challenges created in the test will not work in the current version of the game either.
Game Improvements:
- New Tile Editor GUI
- Added a lot of Tile Editor features
- New World Builder GUI
- Added a lot of World Builder features
- Worlds can be uploaded to Steam Workshop
- Multiplayer join settings added
- Tutorial Quests added to Survival Mode
- Builder Guide part added to Survival Mode
- Loading time optimizations
- Ragdoll optimizations
- Debris optimizations (new debris system)
- Particle quality improvements
- Lighting improvements
- Visualization shader improvement
- Custom Game mods added to the Mod Tool
- Tile Editor standalone version for editing Custom Game content added to the Mod Tool
- World Builder standalone version for editing Custom Game content added to the Mod Tool
- New Particle Editor added to the Mod Tool
- Tools and Weapons
- NPC Characters
- Kinematics
- Harvestables
- Game Script
- World Scripts
- Terrain Scripts
- Projectiles
- Melee attacks
- Effects
- Terrain ground materials
- Decals usable in Tile Editor
- Major Script API update
- Foliage clutter
- Prefabs usable in Tile Editor
- Blueprints usable in Tile Editor
- Adding nodes in Tile Editor
- Loading Blocks and Parts mods to custom games
Stay creative!
Here is how you access the test:
{STEAM_CLAN_IMAGE}/11471984/2262edd2c87b4da8a0b89d835e307c8dae0a3515.png
For all the latest news, follow us on
Hi Mechanics!
The Creative Mode update is finally out and we are already looking into some additional fixes.
Today we took care of a few reported crashes and some other issues.
Bug fixes
- Fixed an issue where world builder worlds from previous versions of the game did not work.
- Fixed Connect Tool connection highlight color.
- Fixed a crash that could occur when clients joined the game with a tool equipped.
- Fixed an issue that caused creations to be missing on the first load of old save files.
Modding
- Fixed a crash that occurred when loading invalid harvestable renderable json.
Current Release
Build 24529696
Uploaded Aug 03, 2026
Requests are paused right now
Requests are paused while we work through the current backlog of ~200 open requests. Voting on existing requests still works — check back soon.
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System Requirements
How to Install
.\Release\ScrapMechanic.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Scrap Mechanic for PC with a direct link or via torrent. Get the full version of Scrap Mechanic for free. Scrap Mechanic is a Action released by Axolot Games.