SCUM
by Gamepires · 17 Jun, 2025
535 downloads
About the Game

Welcome to SCUM, a ruthless open-world survival game where prisoners are dropped onto a vast, hostile island and forced to survive by any means necessary.
Every decision shapes who you become and how long you last. Scavenge, loot, craft, hunt, build and fight for every advantage as you adapt to a world that wants you dead.
Stay alive. Stay dangerous. Become something harder to kill.
A Survival Game With Teeth
SCUM is built on deep, interconnected survival systems that give every choice weight.
Your health, survival skills, metabolism, and fatigue are all shaped by an intricate progression system that defines how long you last.
But you’re not alone out here. Former contestants re-animated as Puppets shamble across the land, mutated experiments twisted into monsters lurk in the dark, and every other player has the same goal as you: Survive long enough to leave a mark.
Risk-taking, high-stakes and tragedy all make for a great show. In SCUM your actions directly shape how you are perceived through the world’s reputation system.
Team-up or go it alone. SCUM gives you the systems, what you do with them is up to you.
The Island
You're trapped on a vast and dangerous island built for opportunity and discovery, so scavenge what you need and craft what you don’t have.
SCUM’s 225㎢ map is inspired by all aspects of Croatian territory. Sprawling across beautiful Adriatic coastline, lush forests and harsh freezing mountain sides. Explore high-security military zones and hidden corners of the island, all offering something worth claiming or something worth fearing.
The prisoners who look beyond the next meal may begin to understand what’s really going on here, if they live long enough.
If you can survive here, you can survive anywhere.
Do you have what it takes?
Key Features
Massive open world with diverse and dangerous environments
Deep character customization, metabolism and survival simulation systems
Complex crafting, looting and base building
PvP and PvE with no fixed progression path
Persistent character development and skill growth
A live-broadcast survival premise with real attitude
Ongoing development with expanding systems and world depth
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Prisoners,
We’ve deployed a hotfix rolling back a vehicle networking change introduced in yesterday’s November Update to address new vehicle movement and physics issues.
Some earlier vehicle collision issues return with this rollback, as detailed in the Known Issues section below. We’re continuing to investigate and test a revised solution.
We’re sorry for the disruption this has caused. Thank you for the reports and videos that helped us investigate.
[img src="{STEAM_CLAN_IMAGE}/27012442/4c449c745c8041198e69be01257ca1f1f1699a72.png"]The hotfix also restores chat message colors, improves Cyrillic text readability and includes several other fixes. We’ve also corrected Steam’s default controller template, which prevented some controllers from working automatically in-game.
[img src="https://clan.fastly.steamstatic.com/images//27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png"]
VEHICLES
Reverted the updated vehicle network prediction to address unintended movement of vehicles.
Fixed an issue where players could not switch between first-person and third-person camera views while driving.
KNOWN VEHICLE ISSUES
Vehicles can be launched into the air after certain edge case collisions.
Vehicle damage can vary more than expected in some collisions.
We’re continuing to investigate these issues and test further changes.
CONTROLLER SUPPORT
Corrected an issue where the default controller template was not set in Steam, preventing some controllers from working automatically in-game. Players can still choose a different template or create their own.
If you’ve previously changed SCUM’s Steam Input settings and are having controller issues, right-click SCUM in your Steam Library, select Properties -> Controller, and set Override for SCUM to Use default settings. Restart the game after changing this setting.
BASE BUILDING
Extended grass removal support across more base building elements.
UI
Restored chat message colors.
Increased Cyrillic font sizes in the quest book and notice board minigames.
Disabled the squad inspector button when the required last-modifier data is unavailable.
Fixed an issue where “Text Block” appeared beneath the map when opening the Custom Zones menu.
Removed the server reporting option from the Sandbox pause menu.
TUTORIAL
Fixed an issue where closing the pause menu after a controller disconnection could override restrictions on character input during the tutorial.
Removed the “End it All” option from the tutorial.
CHARACTERS & GRAPHICS
Fixed an issue where boxer shorts appeared distorted when lying down.
Fixed an issue where the Boar ragdoll stretched around the belly and front legs.
Adjusted shadows to reduce glowing hair on Danny Trejo and Raymond Cruz.
[img src="https://clan.fastly.steamstatic.com/images//27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png" style="padding: 0px; margin: 0px; border-width: medium; border-style: none; border-color: currentcolor; border-image: none; -webkit-user-drag: none; max-width: 100%;"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
Please include whether you’re playing in single-player or multiplayer, the server name where applicable, and what happened.
Thank you for your patience. See you on the Island!
Prisoners,
We're closing off the week with a small hotfix that will iron out some of the smaller issues that popped up with the latest update. Read more below:
[img src="{STEAM_CLAN_IMAGE}/27012442/4c449c745c8041198e69be01257ca1f1f1699a72.png"]
UI & Interaction
Fixed a bug where chat messages appeared at the bottom of the screen instead of below the chat box.
Fixed a bug where the Sit interaction prompt did not appear when looking at seats on one side of the train, even though players could still sit in them.
Vehicles & Server Settings
Fixed a bug where vehicles continued taking damage from collisions with other vehicles and environmental objects even when the corresponding zone settings were set to Block.
Level Design
Fixed a bug where plants in the Apex Research Facility had incorrect collision, causing bears to climb over them and characters to appear partially above the ground when standing inside them.
Fixed a bug where invisible collision inside the Zelena Milja disco prevented characters from shooting.
Visuals & Animations
Fixed a bug where gas pumps did not cast visible shadows under the same lighting conditions as nearby objects.
Fixed a bug where the flame clipped out of the Gas Lantern in first-person view when using higher FOV settings.
Quests
Fixed a bug where quests disappeared from the journal immediately after being accepted at the General Goods Trader. If you've accepted a quest and it has since disappeared, it will become available again once the current quest cycle is complete.
Base Building
Fixed multiple smaller issues with the foliage under base building elements.
[img src="https://clan.fastly.steamstatic.com/images//27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png" style="border-width: medium; border-style: none; border-color: currentcolor; border-image: none; -webkit-user-drag: none; max-width: 100%;"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Prisoners!
Some of you had a very profitable night fishing in the radioactive zone. A bug meant processing Radioactive Carp produced excessive amounts of Depleted Uranium, allowing players to earn far more money than intended.
Because of the impact on the in-game economy, we needed to fix this today rather than wait for the next update. We know another download so soon after yesterday’s hotfix is disruptive. Thanks for bearing with us.
This release also includes other fixes for fishing, wildlife, equipment and the chat interface. You’ll find the full list below.
[img src="{STEAM_CLAN_IMAGE}/27012442/00cfc9c0c947bc952f39c1f4cc1057d02069ce4d.png"]FISHING
Fixed an issue where processing Radioactive Carp yielded excessive amounts of Depleted Uranium.
Fixed an issue where a fishing spot in the radioactive zone remained active at all times.
Fixed an issue where fishing rods were positioned incorrectly when dragged on the ground or from the inventory, causing them to move or drop away from the mouse cursor.
Fixed an issue where catfish could only be caught in lakes instead of also being available in rivers.
KNOWN FISHING ISSUE
We’re aware that pulling a fish ashore while walking backwards can cause the line to break. This remains unresolved, and we’re working on a fix.
For now, avoid walking backwards while bringing your catch ashore.
GAMEPLAY & AUDIO
Fixed an issue where players wearing a headlamp could be visible in the dark even when it was switched off.
Fixed an issue where a nocked arrow could become unusable and remain stuck on the bow after the bow was dropped and picked up again.
Fixed an issue where vehicle engine idle sounds could be heard from too far away.
UI
Adjusted the position and size of the chat and message widgets.
WILDLIFE
Fixed an issue where crickets did not spawn on the Island.
Fixed an issue where birds in a flock could appear stuck together when spawning too close to one another.
Fixed an issue where circling bird flocks spawned at incorrect locations.
CLOTHING
Fixed an issue where Angler Waders were cut off beneath the Bulletproof Vest and clipped through female characters’ bodies.
Fixed an issue where the Master Hunter Mask clipped through other clothing items.
[img src="https://clan.fastly.steamstatic.com/images//27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png" style="padding: 0px; margin: 0px; border-width: medium; border-style: none; border-color: currentcolor; border-image: none; -webkit-user-drag: none; max-width: 100%;"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Prisoners!
Following October’s Update, today’s hotfix addresses several issues you’ve encountered on the Island, including a fix for performance hitches caused by field-of-view changes when aiming down sights.
The Specialist Angler Waders were incorrectly assigned the green version instead of the yellow version shown in the pack images. We’ve swapped them so the pack now includes the yellow waders, while the green version is available to all players. Sorry for the mix-up.
You’ll find the full list of fixes below.
[img src="{STEAM_CLAN_IMAGE}/27012442/00cfc9c0c947bc952f39c1f4cc1057d02069ce4d.png"]
PERFORMANCE & GAMEPLAY
Fixed an issue where changing the field of view, including when aiming down sights, could cause noticeable performance hitches and frame rate drops.
Fixed an issue where the Hands slot could disappear from the cooking interface, making heatless recipes unavailable until the player logged back in.
Fixed an issue where Abandoned Bunker timers and the number of active bunkers could be restored incorrectly after a server restart.
Fixed an issue where unfinished base building blueprints could interrupt jumps and cause players to fall.
Fixed an issue where entering an aeroplane in single-player automatically applied the handbrake, preventing movement or take-off until it was manually released.
Fixed an issue where players could gain Survival skill XP in Safe Zones when “Allow Skill Gain in Safe Zones” was disabled.
Fixed an issue where multiple flocks of birds would spawn and fly towards the same bird point of interest.
Fixed an issue where the weed dying animation did not consistently play when using herbicide in multiplayer.
FISHING
Fixed an exploit that allowed players to bypass much of the fishing minigame and catch fish faster than intended.
Fixed an issue where fishing reels could fail to register mouse wheel input at higher frame rates.
Fixed an issue where players could attach fishing accessories to a rod without a reel, leaving them unable to fish.
Fixed an issue where fishing lines could be cast through buildings.
Fixed an issue where the casting prompt displayed the default left mouse button binding instead of the player’s custom binding.
Fixed an issue where the Corn Fish Bait recipe produced the same amount of bait regardless of the remaining uses of Canned Corn.
Corrected the descriptions of Fishing Lines and Fishing Line Pieces following the fishing rework.
Fixed an issue where Specialist Angler Pack fishing lines had different tolerance values from their standard counterparts.
Fixed an issue where Specialist Angler Pack fishing attachments appeared in trader searches for players who did not own the pack.
Fixed an issue where the fishing line was misaligned when attached to the Specialist Angler Fishing Reel.
Fixed an issue where the player’s hand clipped through the Specialist Angler Rod and Reel, including while casting.
KNOWN FISHING ISSUE
We’re aware that pulling a fish ashore while walking backwards can cause the line to break. This remains unresolved, and we’re working on a fix.
For now, avoid walking backwards while bringing your catch ashore.
CLOTHING
Corrected the Angler Waders item allocation: the yellow version is now part of the Specialist Angler Pack, while the green version is available to all players.
Fixed an issue where Specialist Angler Waders and Boots clipped through other clothing items.
Fixed an issue where the Apex Predator Jacket clipped through the Bulletproof Vest and Armor Tactical Vest.
Fixed an issue where wearing any colour variant of the SCUM Event Shirt deformed male characters’ arms.
INTERFACE
Fixed an issue where the mouse cursor remained in text input mode after closing the “Set Name” interaction, instead of returning to the centre of the screen for camera control.
Fixed an issue where voice chat displayed the player’s Steam name instead of their in-game name.
Fixed an issue where changing a squad’s name caused its emblem to disappear from the squad list.
Fixed an issue where changes to a squad’s name, emblem, information or message took too long to appear in the squad list.
Fixed an issue where the Fish Face emote showed the wrong DLC in the emote wheel.
[img src="https://clan.fastly.steamstatic.com/images//27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png" style="padding: 0px; margin: 0px; border-width: medium; border-style: none; border-color: currentcolor; border-image: none; -webkit-user-drag: none; max-width: 100%;"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Our previous hotfix was intended to fix an issue preventing quest progress from loading correctly, but it did not apply correctly for some players who continued progressing their quests while the issue was active.
We know it’s frustrating to need another hotfix for the same issue. We’re sorry this wasn’t resolved earlier.
No quest progress has been deleted or reverted. The game will now check whether the previous fix was applied correctly and reapply it where needed. All existing progress, including progress made while the issue was active, will then load correctly, allowing affected players to continue from where they left off.
Thank you for your patience and for continuing to report the issue.
[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
[img src="{STEAM_CLAN_IMAGE}/27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Yesterday’s hotfix introduced an issue that prevented quest progress from loading and displaying correctly for some players.
No progress was lost or reverted.
We’ve now fixed the issue. All existing quest progress, including progress made while the issue was active, will load correctly again, allowing affected players to continue from where they left off.
Thanks to everyone who reported it.
[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
[img src="{STEAM_CLAN_IMAGE}/27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Today we’re releasing a second hotfix for the August Update, addressing further issues reported by the community. This includes crashes, a server-join error and problems affecting loot in TEC1 Research Facilities.
We’ve also increased nutrient absorption rates across all food while we continue to review your wider feedback on food and metabolism.
You can find the full list of fixes and adjustments below.
[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
CRASHES & EXPLOITS
Fixed crashes that could occur when enabling DEENA’s dialogue or starting the game.
Fixed an exploit that allowed players to gain infinite stamina by repeatedly using the Sit emote.
SERVER CONNECTIVITY & ONLINE SERVICES
Fixed an issue that could prevent players from joining a server.
Players should now be able to access previously earned Twitch Drops and receive new Drops as normal. We’ve implemented a temporary backend solution while work continues on a permanent fix.
FOOD & METABOLISM
Increased the rate at which the body absorbs nutrients from all food, including proteins, carbohydrates, fats, vitamins and minerals.
TEC1 RESEARCH FACILITY
Fixed an issue where placing a flag near a Research Facility could prevent its loot from respawning.
Fixed the Mutant Bear jittering or behaving erratically when attempting to reach players in elevated positions.
Fixed the blast door alarm continuing to play after repeatedly interacting with the door across multiple facility runs.
Fixed weapon lockers in Research Facilities occasionally spawning empty.
LOOT & ITEM SPAWNING
Fixed the Force Lock interaction pushing players beneath the map.
Fixed Keycard spawns not respecting the limits set in the server settings.
KNOWN ISSUES
Server Browser: Some servers may not appear when browsing or searching for them in-game. Affected servers can still be joined by manually entering their IP address. We’re working on a fix and will let you know once the issue has been resolved.
[img src="{STEAM_CLAN_IMAGE}/27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Prisoners!
[p align="start"]Following August's Update, we’re releasing a hotfix for the most pressing issues you’ve encountered out in the wild. You can view the full list of resolved issues and adjustments below.[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
CRASHES
Fixed a crash that could occur after opening the Manual and then the Journal from the Inventory.
Added a new crash reporter, allowing players to provide additional information and submit a report after the game crashes.
Server crash reports will now be submitted automatically.
TEC1 RESEARCH FACILITY & QUESTS
Fixed the barbed wire surrounding TEC1 Research Facilities not dealing damage to players.
Fixed the Apex Mutant Bear becoming stuck in an elevated position when a player blocked its path.
Fixed the Apex Mutant Bear remaining aggroed on the player who triggered it.
Fixed the “Enter A Block” Apex Hunt objective not progressing after leaving and re-entering the Apex Facility.
Fixed server restarts resetting Apex Hunt quest progress.
Fixed quests being completed during active events by using event weapons.
GAMEPLAY
Fixed Crab Apples, Dates, Plums, and Watermelons not being available for use in the Fruit Salad recipe.
Fixed incorrect descriptions appearing on heatless salads.
Fixed a second Triangle Twig Foundation not being placeable on the opposite side of a Twig Wall.
Fixed Level 3 (metal) Triangle Foundations not being upgradeable to Level 4 (brick).
Fixed locks removed from a Barba while it was in the water disappearing instead of being returned to the player.
WORLD & VISUALS
Fixed missing ground collision near the secret bunker in sector C3, which allowed players to crawl under the map.
Fixed low-quality shadows on the guard booths at the entrance to the trader zone.
Fixed a container in sector B1 appearing at low visual quality.
Fixed the Apex Jacket clipping through Tracksuit Pants on female characters using the 1-1-5 (skinny) body settings.
Fixed Socks clipping through Apex Predator Boots when worn without Trousers.
Fixed Master Hunter Pants clipping through the Luis Moncada Jacket.
SERVER & SANDBOX
Fixed the base decay setting not working within circular custom regions.
Fixed the command for spawning fish being unavailable.
Fixed players being unable to spawn DLC items they owned in Sandbox Mode.
KNOWN ISSUES
Twitch Drops: We’re aware that some players are currently unable to access previously earned Twitch Drops. This is a backend issue, so the fix will not require another hotfix or game download. We’ll let you know as soon as access has been restored.
Server Browser: Some servers may not appear when browsing or searching for them in-game. Affected servers can still be joined by manually entering their IP address. We’re working on a fix and will let you know once the issue has been resolved.
[img src="{STEAM_CLAN_IMAGE}/27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Hey there, prisoners!
[p align="start"]Hot on the heels of the July Update, we’ve dropped our second hotfix, addressing more of the most pressing issues you’ve encountered out in the wild.[p align="start"]You can find the full list of resolved issues and adjustments below.[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
CRASHES & PERFORMANCE ISSUES
Fixed a client crash that could occur when crafting an item using ingredients at the very edge of the player’s vicinity range.
Fixed a crash that could occur while driving a vehicle.
Fixed an issue where server crashes did not always generate crash reports.
EXPLOITS
Fixed an exploit that allowed players to farm Keycards from police stations indefinitely, depleting the server’s global supply.
HUNTING
Adjusted the unlock requirements for Master Hunter quests. They can now be accessed without completing a regular Hunter trader quest first.
Fixed an issue that prevented some regular Hunter trader items from appearing at the Master Hunter trader.
Fixed an issue where the destruction sound for the Hunter’s Blind could be heard across the entire Island.
Fixed an issue where Survival Tips still referred to hunting tasks after they were renamed tutorials.
BOATS
Fixed several issues affecting the Kinglet Mariner, Barba, and Dinghy, including boats bouncing or sinking unnaturally in the water and players encountering issues when steering or rowing.
ITEMS & CHARACTERS
Fixed an issue where certain items clipped through the Ultimate Quest Reward Boots when worn by female characters.
Fixed an issue that caused every Keyhole Shirt variant to appear black. Each variant now displays its correct color.
Fixed an issue where the Grilled Rabbit Leg occupied twice as much inventory space as a Rabbit Leg.
Fixed an issue where cutting a Long Wooden Stick weighing 0.4 kg produced three Small Wooden Sticks weighing 0.5 kg each. It now produces five Small Wooden Sticks weighing 0.1 kg each.
Fixed an issue where items stored inside quivers and holsters became invisible after being recovered from a corpse.
Fixed an issue where the Doctor trader charged the same price for every tier of BCU memory upgrade.
Fixed an issue where male Apex-type characters could not be customized at the Doctor trader.
Fixed several visual issues affecting Apex Predator clothing, including the Gloves clipping through certain long-sleeved clothing, gauntlet sleeves disappearing when the Jacket was worn over certain shirts, and the Belt Pistol Holster strap not appearing on female characters wearing the Jacket.
Fixed an issue where the Apex Predator Chest required the materials needed to build a Metal Chest but only provided the capacity of a Wooden Chest. It now provides the same capacity as a Metal Chest.
Corrected the listed source of the Enlisted Jacket and Pants, which were incorrectly attributed to the Luis Moncada DLC instead of Twitch Drops.
Fixed an inconsistency between the in-game and Steam DLC names for the Archer Canopy camouflage pattern.
[img src="{STEAM_CLAN_IMAGE}/27012442/0a9e94f28f7168a7c152c39eeea5f304f759d98b.png"]
As always, if you encounter anything else that requires our attention, please let us know through one of the following channels:
See you on the Island, prisoners.
Hey there prisoners!
[p align="start"]Hot on the heels of the July Update, we’re releasing a hotfix for the most pressing issues you’ve encountered out in the wild. You can view the full list of resolved issues and adjustments below.[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
PERFORMANCE & CRASHES
Fixed a server crash that could occur if a client closed the game immediately after initiating a connection.
Fixed a client crash that could occur when another player took the last bite of food.
Made changes to address client crashes when driving vehicles at high speed.
VEHICLES
Fixed a bug where locks would disappear after being removed from a vehicle.
Fixed a bug where players would be unable to operate the Dinghy at certain locations.
Fixed a bug where vehicles could be accessed through base building floors from adjacent levels.
WEAPONS
Fixed a bug where the Blackline Compound Bow string sight would be misaligned with the front sight.
Fixed a bug where the camera would clip through the VHS2 while firing in ADS mode.
Fixed a bug where the character’s finger would clip through the Hunter Recurve Bow.
Fixed an issue where the Apex Predator Ivory Hunter 85 was unavailable on servers with mines and traps disabled.
Fixed a bug where aiming with the Ripper Bow would be offset.
Fixed a bug where an incorrect grip was applied to the Hunter Recurve Bow.
QUESTS, HUNTING & ANIMALS
Fixed a bug where kill quests would not be completed if the target was initially damaged using an incorrect weapon type.
Fixed a bug where players would be unable to adjust the zoom on the Hunter Monocular.
Fixed a bug where the Bait Feeder could be moved by crouching and clipping through it.
Fixed a bug where the Deer Skull Trophy crafting recipe incorrectly required a Doe Head.
ITEMS & INVENTORY
Fixed a bug where loot could not be moved from a Cargo Drop into the player’s inventory.
Fixed a bug where the Tracksuit Top would take up more inventory space than the Tactical Sweater.
Fixed a bug where spawning a Camouflage Jacket would instead spawn a black and orange variant with collision issues.
Fixed a bug where the Hunting Quiver’s description did not identify it as a quest reward.
Fixed a bug where the Duck Target and Stone Arrowhead charms would have incorrect prices and Fame Point requirements.
USER INTERFACE
Fixed a bug where the ‘Welcome to the Island’ survival tip would ask the player to open the ‘Tasks’ tab, which is now called ‘Tutorials’.
Fixed a bug where the survival tip for Hunting tutorials contained minor wording errors.
As always, if you've encountered anything else that requires our attention, please let us know via the following channels:
Hey there prisoners!
[p align="start"]Hot on the heels of the June update, we’re releasing a hotfix for the most pressing issues you’ve encountered out in the wild. You can view the full list of resolved issues and adjustments below.[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
SERVER SETTING CHANGES
Increased the maximum number of flags per person to 100.
Reduced the number of animals in the world by modifying the following settings:
scum.AnimalGlobalDensityMultiplier = 1.000000 -> 0.500000
scum.MaxNonVirtualAnimalsInWorld = 800 -> 500
SERVER & CONNECTIVITY
Fixed a server crash that could occur when spilling liquids out of containers.
Fixed a bug which would disconnect players from the game after making a big purchase at a trader.
INVENTORY
Fixed a bug that allowed crafted chests to be sold for money.
Fixed a bug which made some items in the inventory immovable.
Fixed a bug where items from the inventory would visually disappear upon entering a vehicle.
Fixed a bug where inventory item movement would be blocked when attempting to move it either right or down.
WEAPONS
Fixed a bug which caused weapon attachments to be dropped to the ground when removed via quick access.
Fixed a bug where the character would stand up when reloading the MAC-10 while mounted on the RIS or Dirtbike.
Fixed a bug where aiming with the RPG-7 was offset while aiming down the sight.
Fixed a bug where the MAC-10 magazine color would not change when painting the entire weapon.
Fixed a bug where the Hunter85 paint would appear transparent or faded.
USER INTERFACE
Fixed a bug where a pop-up would appear for a split second and then disappear when connecting to a server for the first time.
Fixed a bug where the context menu for the Gas Lantern would display 'Gasoline Required' instead of 'Container Full'.
Fixed a bug where hovering over any base building blueprint would cause item icons to disappear or display incorrectly.
Fixed a bug where quest item turn-in containers could break inventory item icons and interactions by making them disappear or corrupted.
HUNTING
Fixed a bug where animals sometimes would not receive headshot damage from a large caliber weapon.
Fixed a bug where animals would use their far-distance LOD when viewed through a scope even though they are physically close.
Fixed a bug where animals could leave tracks on cement roads.
BASE BUILDING
Fixed a bug where base building element coloring would not be saved in the database.
Fixed a bug where certain base buildings elements were missing the 'Paint' option.
OTHER
Fixed a bug where a cut-off between body and head textures would be visible in the character creator.
Added new detections for the anti-cheat violation manager.
As always, if you've encountered anything else that requires our attention, please let us know via the following channels:
Hey there prisoners!
We have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!
[img src="{STEAM_CLAN_IMAGE}/27012442/baeea3d2d67fd5e6e4628afe0f6f059b2b46dc20.png"]
Performance and bug fixes
Fixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachments
We also made sure to fix an issue where logging in while you have certain quests active would result in your character loading in naked and subsequent disconnects. Yikes. In any case, you should see significantly fewer disconnects from the game that were caused by quests.
Fixed an issue where the player's corpse would disappear after respawning in Sandbox mode.
Takedown and Recurve bows had an offset animation when firing an arrow. It is fixed now!
We fixed an issue where the idle SFX for the deer would play even when the animal is dead if it was killed while the SFX was playing.
We removed the option for the Hunter's blind to be picked up. The interaction was visible even though it was never intended to be added, so we removed it completely.
While on the topic of interactions, there was an issue where the ''Remove Current Skin'' interaction did not work on the Woodland Chandelier. It is fixed now!
There was a bug where players could pick up an active animal bait feeder. It is now fixed.
The Hippie Shirt 02 had a wrong icon attached to it at the General goods trader. Also fixed.
Trader prices for certain items (such as the Laika and WW vehicles, as well as other vehicle-related items) were way too low. The prices are right now!
Sometimes the character would ragdoll and fall through the terrain when teleporting. No more!
Quality of life improvements
There was an issue with the sorting inventory option where selecting the “sort by type” option, items would indeed be sorted by their type, but if the player had a lot of different items from the same type, they would all be jumbled. Now, same items of the same type get neatly placed next to one another when you opt to sort them!
Base Building Expansion Kits are now have an unlimited stock at the General goods trader!
We made a change to filling placeable crafting recipes! To explain this, we'll use the Improvised fireplace as an example. Before, when you wanted to craft a fireplace, rags would be offered to be added to the recipe, and there would be no other way to select i.e. tinder even though it could be sitting right next to it. Now, filling the crafting recipe adheres to the following logic:
Item in hands
Items that are selected in the inventory/vicinity
Default item
The Woodland DLC items can now be both bought at the trader and crafted using their parent items as base + other items depending what is being crafted. The crafted item inherits durability from the base crafting recipe item at a 1:1 ratio. Trader prices of the Woodland DLC items have been adjusted to their crafting recipe base item for preventing the exploits of crafting and selling them for big profit. Their crafting recipes can be found in the Crafting → Cosmetics → DLC section with their appropriate icons. Also, their buy and sell prices have been fixed.
We also created a crafting recipe for the DLC Poncho, meaning that it can now be easily obtained through the crafting menu.
Known issues
Also, just wanted to let everyone know that we're very much aware of the issue where player corpses would disappear when the killed player is waiting in the respawn screen, and that this will be fixed with the upcoming update that we'll be releasing later this month!
Also, we're aware that the hunting task is not working properly, so we decided to remove it altogether and return it with the upcoming update when we get it up and running properly!
As always, if you've encountered anything else that requires our attention, please let us know via the following channels:
Bug reports forum on Steam
Official SCUM support
See you on the Island!
Current Release
Build 26320533
Uploaded Nov 03, 2026
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Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
How to Install
SCUM_Launcher.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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