About the Game
Seablip is an ambitious pirate RPG, created by solo developer Jardar.

Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.
Upgrade Your Ship
Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
There are more than 48 upgrades (cannons and other special upgrades) for your ship.
Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
Experiment with combining certain effects such as water and electricity to give you the edge in battle.
Discover new combinations to maximize your offensive and defensive options, and help you survive.
Hire Sailors
Each sailor in Seablip is unique and there is a limited number, so treat them well!
When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Bounty Hunter
Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Minigames
Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
Other smaller minigames are in development, and will be worked on and improved with the help of the community!
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Changelog / Bugfix 0.8.5_15
- BUGFIX: Barrel crew boarding castles did not work!!
- New: Longdog quest is now protected by a easier castle!
- If you revive crew on menu (while home) they will be sent to home island if ship is full
- Buy crew on home island (from world map HUD) will send crew to island if ship is full
- Buy crew from other islands (world map HUD) will now send crew to empty bottles if you have full ship, but empty bottles
Gamepad
- Steam Virtual Keyboard does not show on select, but on submit (click) when selecting inputfields
- Fix: Island hotbar selection now deselect if the virtual mouse is removed (previously had duplicate selection)
- New: Tiny Gamepad text tutorial for Castle (on new game)
- Fix: Dpad down on ship view (no battle) focus Ship Name tag
- Fix: Dpad up on ship view (no battle) focus Crew Placement Mode
Changelog / Bugfix
- Fix: Could lose focus in Ship Salvage mode using R2
- Fix: Flying fish and seal (world map) despawn bug
- Fix: Scrollbar update for Merchant items (works with Gamepad)
- Fix: Scrollbar update for Equipment (had minor bugs)
- Fix: could not trash castle equipment using the trash button.
- Fix: Virtual mouse available again (Currently only work as a helper if gamepad gets soft locked in HUD)
- Fix: Castle Build mode exploit using num keys
- Fix: Gamepad focus stuck on Gamepad Sensitivity Dropdown button
- Fix: Item found pop up bug
Improved Gamepad Input for battle:
- Change: Focus left Ship/Castle using L2 and Focus Right Ship/Castle (if any) using R2
- Improved gamepad focus in battle: stick to last zone if jumping back and forth between HUD and ship/castle
- Shift crew using L1 and R1 (as before)
- New: South Button click on zone with crew to select this crew (if no crew is selected before)
- West Button deselect crew (as before)
- Change: East Button is now used to toggle Tactic/freeze time mode
- Ship Battle: D-Pad Up and D-Pad Down select Crew abilities (HUD).
- Castle: D-Pad to select various HUD elements
- Change: Only left stick can navigate on Ship/Castle (Since D-Pad is used for HUD jump)
Known issues:
- Gamepad: Touchscreen might not work atm.
- Gamepad: Use virtual cursor if you get soft locked in a HUD without any focus. (Let me know where it happens so I can patch it)
- Virtual mouse is removed for now. It could cause selection to glitch in placement mode on Castle/Ship.
- Mouse click no longer deselect focus.
- Updated the Castle tutorial slightly to show how you currently switch selection from HUD to placement mode.
- Gamepad have several known glitches, and might also have places where you get softlocked. Please let me know if you find anything. I will try patch it quick.
- I would appreciate if you tell me how I can improve gamepad to feel more intuitive if you find places where you don't feel the controls is fluid.
Bug fix
- Previously found pocket crew can now visit you in tavern (built on home island).
- Prison Island black screen. This is fixed and testet for some players, but let me know if you still experience it.
Other
- I have improved the odds for Pocket Crew.
Hurray, a new major Seablip update is now live!
This one has been real fun to work on, but also super tiresome. My head has been a thousand places at once, and it has been a very hectic balancing act with long work nights and family, but I made it.
I really wanted to have this update out before the 2-year anniversary of Seablip on May 17th. I hope you like the new duel mechanic; this is a key element for how I imagined tying some of the story elements together in 1.0.
There is some stuff I expected to have in this update that I had to skip just because time did not allow it. I felt the most important thing was to try polishing the new Captain Duel as much as possible. This does not mean it is perfect yet, but I hope it will be lots of fun.
Let me know what you think about the new Captain Duel, and then I can adjust the balance if there is something that feels off.
Controller Support
Another long-awaited piece of news is that the game now has "full" controller support. You can play the game without a mouse! BUT, it is early. I know there are several bugs and possible soft locks with the new HUD navigation. So, if you use a controller, let me know how the new controller support feels and which bugs I need to squash.
Side note: I know there has been a lot of feedback on the current Seablip version that I haven't had the time to address yet. Rest assured I try to read all your feedback; I might just need some time to address balance issues and bugs.
Captain Duel
[img src="{STEAM_CLAN_IMAGE}/39189052/f67714fcae17d72a832062f99520605854ea75be.gif"]
Behold! You can now use the sword in close combat! Or maybe throw something? ːsteamhappyː
Battle rival Captains using 17 unique swords—each featuring its own special attack ability—while crew members throw health, armor, spell books, and other useful items to turn the tide of battle. Be careful, as enemy captains can also grab items mid-battle, creating chaotic and unpredictable showdowns!
[img src="{STEAM_CLAN_IMAGE}/39189052/93f1fd5749e056e6849d0a43fedb357db030c4d0.png"]
A brand new questline is added: challenging 10 mysterious Galleon Guard bosses in duel! Grandpa William also offer you a duel tutorial if you start a new game.
Outside of the new questline, enemies encountered during normal ship battles can now challenge players to Captain Duels instead of traditional ship fights, with each enemy faction using their own unique tactics, abilities and ship layouts.
[img src="{STEAM_CLAN_IMAGE}/39189052/8e3ddc3583e1d651efe9764936c4a58a28c27359.png"]
Enemy Fleet Challenge
This update also introduces new Enemy Fleet battles, tasking you with taking down multiple enemy ships back-to-back without pause. This feature is in very early development and has some visual glitches, so I have only added two enemies to the world map for now. I intend to explore the fleet option more as I progress toward 1.0.
Lockpick Mini-Game Update
The lockpick mini-game now shows a power bar. I originally did not intend for this, but I don't think it hurts the feel of the game, and I know some of you have asked for it. Let me know what you think! :)
New Music!!
Two new soundtracks have been added: one for Captain Duels and one for Castle battles.
Gamepad/Controller Support (No Mouse)
This has been on my list for a long time. It was a very time-consuming task, so I lost some time adding new content, but it felt right to start this improvement now. I know many of you expected it earlier.
Is it perfect now? No. Is it better than before? Hopefully, MUCH better! You should be able to play Seablip without the need for a mouse at all if you use a controller. Because this is such a big change, there is a high risk of bugs—there might be menu buttons I forgot to support or places that "soft lock" you, requiring a mouse or virtual mouse to fix. If you encounter these, please let me know so I can patch them.
I have also changed some keybindings and reworked the key rebinding menu. Additionally, I added a controller map to show the basic controls; this is currently only visible when you start the game with a controller connected, but I will add it to the HUD soon.
If you have suggestions to make the gamepad support feel more fluid, please create a Steam discussion or email me via my (https://seablip.com/contact-1). I know it can still improve!
Other Minor
QOL: Save button for crew starting position during a fight
QOL: Grandpa's funeral has a teleport option if you miss it.
More wildlife and mini events on the world map.
One new ocean type for sea battle (slightly more ocean, but else quite similar)
More sound effects
[img src="{STEAM_CLAN_IMAGE}/39189052/5a20d09ad227741d5f6535e6bde6a286c4acb2ba.png"]
Captain Duel is fun, chaotic, intense, and changes the game completely. It is the "pirate juice" Seablip needed to feel diverse and alive! With this new mechanic in place, I can now focus on completing Seablip's main story and adding some very interesting duels and plotlines.
Best, Jardar
NEW
Game Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so I started a new Steam Thread for this: Seablip Difficulty Feedback
Changes
Repairing a captured ship only costs wood and, in some cases, wood and iron (Meaning it is easier to capture a new ship).
Enemy skill point balance change: reduced skill points
Enemy Crew Level reduced slightly for ship/castle battle
Crew Attack Damage is reduced slightly. Defending crew has +1 attack damage more than the boarding crew (previous +2)
Crew attack speed is removed, and is currently equal for everyone
Double Barrel Cannon reload speed increased (fixed from version 0.8.025)
Potion Lover skill has changed. This skill now revives the crew with half health if the crew dies because of crew damage.
Skeletons start with half health on revival
Double Barrel Cannon has a longer repair time if broken.
Bug fix
Finding a treasure without a crew following you could try to create a crew reaction, leading to a glitch (fixed from version 0.8.025)
The player could not level skill points above 10 (forgot to remove the old "cap") (fixed from version 0.8.025)
Bomber Parrots could drop bombs on destroyed (removed) castle modules.
Visual: The spell: Curse Damage showed x2 - changed to +1 (since this spell gives +1 damage)
Visual: Obsidian stone had a shiny iron animation.
Enemies could have multiple demonic altars for resurrection; this is now limited to 1.
Visual: Double Barrel Cannon had a sprite mask issue
Known Issues (some of them)
Confusion Cannon and Magnet can sometimes bug the crew
Sometimes, when you have destroyed a castle (no more castle parts left), there is no victory option (you have to win by enemy crew damage). Seems to only happen with pirates(?) (Will add a fix soon, trying to find the source)
Moving back and forth could potentially lead to a better attack speed for the crew (will add a cooldown).
Changing the ship while in the map challenge will not update ship's health correctly.
Visual: Castle victory menu shows the wrong crew leveled up
Current Release
Not available
System Requirements
How to Install
Seablip.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
441 MB
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