Six Days in Fallujah
by Highwire Games · 22 Jun, 2023
106 downloads
About the Game
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
LEAD AN AI FIRETEAM
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
4-PLAYER TACTICAL CO-OP
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
2 STORY MISSIONS + 8 PROCEDURAL MISSIONS
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
PROCEDURAL ARCHITECTURE
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
360-DEGREE BATTLEFIELD
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.
THE SECOND BATTLE OF FALLUJAH

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.
ROADMAP

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2025 for Full Release.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Please restart the Steam client to download the latest build.
We’ve discovered that some reports of performance issues were actually caused by the game’s Auto-Detect system creating bad default settings for players. So, we will be overhauling our Auto-Detect system.
Because Auto-Detect was establishing bad settings, we have to reset all players’ graphics to base settings when this version is first run. You’re free to change these settings afterward.
Additionally, please know that we’re also cranking on many more performance improvements across the game.
SETTINGS IMPROVEMENTS
- Temporarily disabled the following while we improve functionality:
- Auto-Detect
- UI warning for under-spec GPU memory
- UI warning for poor game performance on previous game
- Auto-Detect
- New default graphics settings for all players:
- Windowed Fullscreen, X by 1080 resolution, Max FPS 60, Vsync Off, DLSS Balanced Upscaling, Medium settings
- FSR Balanced for cards that do not support DLSS
- Settings can be manually adjusted, as needed
- Windowed Fullscreen, X by 1080 resolution, Max FPS 60, Vsync Off, DLSS Balanced Upscaling, Medium settings
- Fixed an issue in which “Vigilant Resolve Veteran” achievement not unlocking correctly
- Various crash fixes:
- GPU raytracing
- Quitting after loading into Vigilant Resolve
- Loading into Operation al-Fajr
- Adjusting selections in settings menu
- GPU raytracing
- Further improved error logging for friendly and enemy AI getting stuck
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
BUG FIXES
- Fixed an issue in which insurgents walking through windows
- Fixed an issue in which insurgents not traversing interiors correctly
- Fixed an issue causing crashing during countdown in cooperative lobbies
- Improved error logging for some hard-to-reproduce issues:
- Crashing to desktop
- Fireteam AI getting stuck
- Crashing to desktop
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
GAMEPLAY IMPROVEMENTS
- Integrated Fireteam AI’s delegated interactions into the Command Overlay
- Order your team to plant C4, pull flags, frag tunnels, etc. from Command Overlay
- GO! Commands can be executed more reliably, from a further distance, and with improved Fireteam AI pathing
- Order your team to plant C4, pull flags, frag tunnels, etc. from Command Overlay
- Various fixes for common GPU crashes
- More coming as we continue investigations
- Various fixes for Fireteam AI getting stuck
- More coming
- Various Fireteam AI behavior improvements
- Various fixes for “slideshow” insurgents
- Various fixes for “jittery” Fireteam AI
- Various fixes for interacts missing
- Fixed an issue in which insurgents walking backwards
- Fixed an issue in which Fireteam AI walking above geometry
- Fixed an issue in which consecutive Move! commands not functioning correctly
- Fixed an issue in which “Firewatch Medal” achievement not unlocking
- Fixed an issue in which player movement limited after jumping from buildings
- Fixed an issue in which player movement speeds not functioning correctly
- Fixed an issue in which player shadows not functioning correctly
- Fixed an issue in which AAV pathing not functioning correctly during Operation al-Fajr
- Fixed an issue in which DShK gunner ignored indoor targets
- Fixed an issue in which M4 shotgun audio distorted
- Fixed an issue causing M4 shotgun reload looping
- Fixed an issue causing AAV fire looping
- Fixed an issue causing black artifacts in scopes
- Fixed an issue causing incorrect player loadout upon respawn
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
PERFORMANCE: Some hardware configurations will experience performance slow-downs while we continue overhauling underlying systems. This work is ongoing.
GAMEPLAY IMPROVEMENTS
- Fixed an issue in which Team Lead missing grenade functionality (exclusively in solo play)
- Fixed an issue in which Fireteam AI not responding to consecutive commands
- Fixed an issue causing crashing on various GPU configurations
- Fixed an issue causing crashing on Steam Deck
- Fixed an issue in which players stuck in mortar pits
- Fixed an issue in which m203 equipped during Wounded State
- Reduced cases of Fireteam AI getting stuck
- More fixes coming
- Fixed an issue in which Bulletin notifications lingered after mission complete
- Fixed an issue in which optional objective score not tracking correctly on After Action Report
- Fixed an issue in which campaign timeline not navigable on gamepad
- Fixed an issue in which Fireteam AI VO response to commands not functioning correctly
- Fixed an issue in which enemy AI not spawning correctly in Training
- Fixed an issue causing white screen during end cinematic of Vigilant Resolve
- Fixed an issue causing incorrect date during opening cinematic of Vigilant Resolve
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
COMING SOON: PROGRESSION SYSTEM
IMPROVED CAMPAIGN MISSIONS
- Vigilant Resolve
- Completely new location with new buildings
- More open mission design
- More player choice in how to accomplish objectives
- Improved objectives
- Clearer direction
- Fewer required actions
- DShK gunner can now be eliminated by the player
- Clearer direction
- Improved mission pacing
- Removed active GO! Command tutorials from campaign gameplay and placed in new Training
- Removed slow, paused tutorialization in favor of active gameplay beats
- Removed active GO! Command tutorials from campaign gameplay and placed in new Training
- Completely new location with new buildings
- Operation al-Fajr
- Northern Train Station now integrated into al-Fajr
- Removed Northern Train Station as an isolated mission from the campaign timeline (still available in Cooperative Menu > Mission Settings)
- Streamlined mission flow and difficulty
- Clearer objectives and map flow
- Improved mission pacing
- Removed active GO! Command tutorials from campaign gameplay and placed in new Training
- Improved difficulty
- More consistent challenges
- Less spikes
- More consistent challenges
- Removed active GO! Command tutorials from campaign gameplay and placed in new Training
- Northern Train Station now integrated into al-Fajr
- All missions re-tuned to create downtime between mission phases
- Creates more tactical opportunities for players to observe, orient, decide, and act
- Combat occurs in pockets, with more defined beginnings and ends
- Reduced cases of players getting shot immediately upon mission load
- Combat occurs in pockets, with more defined beginnings and ends
- Creates more tactical opportunities for players to observe, orient, decide, and act
- Pathfinding
- Replaced Unreal’s navigation system with a third-party solution
- Significantly reduced the number of gaps in our nav mesh, causing Fireteam AI to get stuck less often
- Smoother movement between Fireteam AI characters
- Less harsh collision between Fireteam AI characters
- Significantly reduced the number of gaps in our nav mesh, causing Fireteam AI to get stuck less often
- Replaced Unreal’s navigation system with a third-party solution
- Movement
- Fewer cases of blocking the player
- Will go around or behind
- Improved positioning when both holding and firing
- Previously occupied the most optimal firing position (which could sometimes be where the player was standing)
- Improved room clearing
- Now follow exterior walls instead of cutting straight through rooms
- Properly pan doors, staircases, and windows
- Now follow exterior walls instead of cutting straight through rooms
- Fewer cases of blocking the player
- Combat response
- Reduced cases of not properly engaging enemies
- Reduced cases of repeating the same lethal action leading to AI death
- Reduced cases of not properly engaging enemies
- Refactored all enemy types
- Fixed an issue in which insurgents appear moving at low fps, or “slideshows”
- Reduced cases of insurgents spawning in player view
- Fixed an issue in which insurgents appear moving at low fps, or “slideshows”
- Tuned visibility and accuracy
- Reduced cases of insurgents seeing players through obstacles
- Adjusted accuracy values based on distance from the player
- Reduced cases of insurgents seeing players through obstacles
- Combat response
- Slightly delayed insurgent target acquisition to reduce “botty” behavior
- Updated training simulation
- Now instructs players on fundamentals
- Move and shoot
- Basic orientation
- GO! Command introductions
- Move!
- Watch!
- Suppress!
- Stack up!
- Move!
- Move and shoot
- Now includes insurgents
- Now appears on the campaign timeline
- Now instructs players on fundamentals
- Added Training Scenarios
- Short, bite-sized encounters
- Difficulty scales with each mission
- First batch introduces players to emergent objectives
- Black flag
- Armory
- Sniper
- Mortars
- Black flag
- Short, bite-sized encounters
- Added “Wounded” state
- Timed, limited status between active and incapacitated
- Active > Bleeding (self-heal possible) > WOUNDED > Incapacitated
- Allows limited movement
- Allows pistol use, exclusively for defense
- Cannot be fired while being revived
- Must be healed by another player or Fireteam AI to return to active status
- Cannot revive yourself
- Timed, limited status between active and incapacitated
- Added GO! Command Overlay
- When holding the GO! Command key, GO! Command options now populate in the world space, in real-time
- Limited to 3-5 nodes on screen at any one time
- When mouse cursor hovers over any node, GO! Command execute key replaced by the specific contextual action
- When execute key is pressed, Fireteam AI respond to particular command
- Limited to 3-5 nodes on screen at any one time
- Advantages:
- Instantly reveals tactical options that are unique to each situation
- Broadens the number of commands you can issue your team
- Allows issuing complex orders with a tap
- Instantly reveals tactical options that are unique to each situation
- When holding the GO! Command key, GO! Command options now populate in the world space, in real-time
- Increased activity of ambient environment
- More:
- Gunshots
- Tracers
- Explosions
- Smoke
- Fire
- Gunshots
- More:
- Complete menu overhaul
- Fireteam roles shown by default
- Repositioned GO! Commands list when holding GO! Button
- Now stacked in bottom right
- Overhauled KIA screen (Ghost Cam)
- Now requires manual input to assume spectating role
- More color distinction between active gameplay and spectator mode
- Now requires manual input to assume spectating role
- Adjusted vest graphic
- Better communicates ammunition status
- Expanded Bulletin notifications
- Now includes major activities or milestones that award Rank Points
- Emergent objectives completed, for example
- Now includes major activities or milestones that award Rank Points
- Reduced cases of animation “popping” between movement transitions
- Applies to both players and AI models
- Improved AI “gaze” system for head models
- Applies to both players and AI models
- Locomotion movements now more uniform
- Improved models
- Weapons
- Textures and resolutions now 4K
- Reduced motion blur around weapons
- Textures and resolutions now 4K
- Hands, gloves, clothing
- Doors
- Apartment IEDs
- Weapons
- Lighting
- Adjusted interior lighting
- More rooms now have “active” lighting source
- Oil lanterns
- Gas stoves
- Oil lanterns
- Pitch black interiors reserved for Flares time-of-day
- More rooms now have “active” lighting source
- Adjusted prop lighting
- Supports lower graphic settings
- Adjusted interior lighting
- Visually upgraded vistas
- Increased detail
- More depth
- Better natural terrain formation
- More depth
- Increased detail
- Adjusted Procedural Architecture’s color rolls
- Houses more uniform in color profile
- Foliage and brush color expanded
- Graffiti and poster color stylized
- Houses more uniform in color profile
- Improved reflections, globally
- Updated LODs
- Less environmental popping
- Improved time-of-days
- Noon
- Sunrise (limited to campaign missions)
- Noon
- Framerate now locked at 60 fps by default
- Can be uncapped in the settings
- Various VRAM reductions
- Fixed an issue in which SAW belt loop animation not functioning correctly
- Fixed an issue in which bolt release sound missing on m16 reload
- Fixed an issue in which player camera not functioning correctly
- Fixed an issue in which Ghost Cam controls not functioning correctly
- Fixed an issue in which sniper dead checks not functioning correctly
- Fixed an issue in which insurgent pistol reloads not functioning correctly
- Fixed an issue in which high latency impacted auto-lean
- Fixed an issue in which VOIP not functioning correctly without a mic
- Fixed an issue in which VBIED movement not functioning correctly
- Fixed an issue in which cooperative player list not functioning correctly
- Fixed an issue in which text on invite player button shakes in lobby
- Fixed an issue in which mission settings invalidated by lobby leadership change
- Fixed an issue in which Start Mission button not functioning correctly after lobby leadership change
- Fixed an issue in which Start Mission button not functioning correctly after canceling
- Fixed an issue in which empty fireteam slots not auto-filling with Fireteam AI
- Fixed an issue in which Fireteam AI flashlights not functioning correctly
- Fixed an issue in which Fireteam AI exited armory too slowly on Northern Train Station
- Fixed an issue in which mortars not animating correctly when destroyed on Phase Line Henry
- Fixed an issue in which intro cinematic not functioning correctly on Phase Line Henry
- Fixed an issue in which VO overlapped after intro cinematic on Phase Line Henry
- Fixed an issue in which vehicle convoy moving on Phase Line Henry
- Fixed an issue in which Crazy Horse idle state not functioning correctly on Objective Virginia
- Fixed an issue in which Crazy Horse not aiming correctly on Objective Virginia
- Fixed an issue in which Crazy Horse stuck if intro cinematic skipped on Objective Virginia
- Fixed an issue in which skipping cinematics not functioning correctly on gamepad
- Fixed an issue in which opening player career not functioning correctly on gamepad
- Fixed an issue in which settings navigation not functioning correctly on gamepad
- Fixed an issue in which restoring default gameplay settings not functioning correctly
- Fixed an issue in which crosshair style impacted opacity
- Fixed an issue in which role icons not functioning correctly on compass after being reinforced
- Fixed an issue in which crosshair not functioning correctly after being reinforced
- Fixed an issue in which SATMAP not functioning correctly after being reinforced
- Various AI behavior fixes
- Various fixes for AI clipping in environment
- Various fixes for AI getting stuck in environment
- Various fixes for players clipping in environment
- Various fixes for players getting stuck in environment
- Various fixes for doors and gates out of sync
- Various fixes for objects floating in environment
- Various fixes for collision in environment
- Various fixes for interior and exterior lighting
- Various fixes for LODs
- Various fixes for missing textures
- Various fixes for geometry blocking mission progression
- Various fixes for interacts missing
- Various fixes for interacts not functioning correctly
- Various fixes for role assignment in lobby and gameplay
- Various animation improvements
- Various audio fixes and performance improvements
- Various networking optimizations
- Various performance optimizations
- Various fixes for common crashes
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
BUG FIXES
- Performed maintenance on our backend in accordance with Epic Online Services
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
BUG FIXES
- Fixed an issue in which Fireteam AI not returning fire correctly
- Fixed an issue that could cause AI Fireteam to clear rooms incorrectly
- Fixed an issue that could cause AI to stare at walls
- Fixed more cases in which Fireteam AI stuck in environment
- Tuned AI responsiveness
- Various fixes for turn-in-place animations
- Various lighting fixes
- Added toggle for hit marker SFX in settings
- Defaulted to ON
- Navigate to Settings > Audio > Hit Marker SFX > ON/OFF
- Defaulted to ON
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
BUG FIXES
- Fixed several cases in which Fireteam AI stuck in environment
- More fixes coming
- Fixed some cases in which Fireteam AI doesn’t provide first-aid
- Fixed an issue in which insurgents were not firing while moving
- Various performance improvements
- Various crash fixes
- Reduced likelihood of Fireteam AI getting killed by Armory explosion
- Improved stationary animations when turning for players and Fireteam AI
- Introduced prototype vibration for gun fire and bullet impacts on gamepad
- Defaulted to off
- Only includes about 10% of planned vibration, right now
- Can be toggled in the settings menu
- Defaulted to off
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Please restart the Steam client to download the latest build.
BUG FIXES
- Fixed an issue in which scopes not rendering in third-person
- Fixed an issue in which shortcut key to player profile not functioning correctly on gamepad
- Various crash fixes
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
We are still working on more fixes for AMD hardware and Fireteam AI, as well as a host of other improvements.
Please restart the Steam client to download the latest build.
BUG FIXES
- Fixed the known cause of disconnects when using pings
- Fixed an issue causing acog artifacting
- Fixed an issue in which interacts missing on Jolan Public Square
- Various fixes for lighting not functioning properly on lower-end hardware
- Various fixes for AI getting stuck in environment
- More fixes coming
- Various fixes for players getting stuck in environment
- Various crash fixes
- More fixes coming
- Added alternative key bind option for GO! Commands
- Navigate to “Alt. GO! Commands” in the keyboard and mouse settings
- Functionality limited to keyboard and mouse
- Navigate to “Alt. GO! Commands” in the keyboard and mouse settings
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
We’ve also made it clearer that you can adjust the GO! Command / Radio button key bind to anything you’d like in the settings menu.
You will see significant additional improvements to performance and stability, as well as Fireteam AI, in future patches, as well as another upgrade for lighting on Low graphics settings.
Please restart the Steam client to download the latest build.
BUG FIXES
- Fixed an issue in which Fireteam AI got stuck on doorways
- More AI fixes coming
- Fixed an issue in which lighting not functioning properly on lower-end hardware
- More lighting fixes coming
- Fixed an issue in which Marine body parts mis-shaded
- Fixed an issue causing LOD pops
- Various fixes for crashes
- Our investigation into crashes using AMD hardware is still ongoing. If you’re experiencing a crash, please reach out to us at: [email protected]
- Players can now remap GO! Commands using either “GO! Commands” or “Use Radio” options in the “Keyboard & Mouse” settings
- Temporarily disabled Foveated Scope setting
- Addresses acog artifacting
- Addresses hitch when using acog
- Addresses acog artifacting
- Added DX11 incompatibility warning message with localization support
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
One of these changes is a new method for issuing Go! Commands to your AI fireteam. This new method shows all your GO! Command options on the screen when issuing commands, which is something many players requested.
We’ve also made our next batch of improvements in our friendly and enemy AI, movement and shooting, lighting, animation, networking, reliability, stability, performance, and a bunch more.
Please restart the Steam client to download the latest build.
Some highlights:
NEW GO! COMMAND CONTROLS
- On-screen Go! Command Menu:
- Go! Commands are now issued by long-pressing the Radio button
- Holding the Radio button will show a menu of Go! Command options
- Go! Commands are now issued by long-pressing the Radio button
AI IMPROVEMENTS
- Marine Fireteam AI
- Improved reliability and awareness
- Use of cover
- Added ability to lean from behind cover to fire
- Line-of-fire avoidance
- Line-of-sight selection
- Room clearing and navigation (especially through doors)
- Bandaging player when incapped
- More fixes coming
- Use of cover
- Improved reliability and awareness
- Enemy insurgent AI
- Updated perception and accuracy values
- Reduced cases of walking through walls
- Reduced cases of inappropriate spawning
- Updated perception and accuracy values
- Re-tuned damage required to eliminate enemy AI
- Updated hit reactions
- New enemy reactions
- Added physical hit reactions
- Hit reacts properly interrupt AI actions
- Added physical hit reactions
- More visible blood splatter VFX
- Added audible impact FX
- New enemy reactions
- Improved enemy ragdolls
- Reduced cases of losing Sprint speeds when turning
- Increased sidestep and backstep speeds
- Reduced time required to crouch/stand
- Locked doors capped at two door kicks, maximum, to unlock
- Reduced wall clipping
- Reduced stumbling over objects
- Decluttered environment causing player stuck
- Doors
- Windows
- Hallways
- Doors
- Crosshair
- Added color options
- White
- Red
- Green
- Blue
- White
- Added opacity slider
- Added color options
- Long, single-press interactions updated to hold function
- Player bandaging
- Player healing
- Planting C4
- Can be canceled until specific committal point
- Canceled by movement or damage taken
- Player bandaging
- Increased speed of interact animations
- Camera improvements
- Reduced jarring camera control during actions
- Updated Training tutorials to support new GO! Command keymapping
- Replaced first-person rig
- Character animation improvements
- Elbow skinning
- Hand/finger deformation
- Inverse Kinematics
- Elbow skinning
- Updated first-person assets
- Improved models, textures, and animations
- Improved ray-traced lighting fidelity
- Improved reflections
GAMEPAD IMPROVEMENTS
- Updated controller mapping across all schemes
- Supports new GO! Command controls
- Fewer discrepancies between layouts
- Supports new GO! Command controls
- Adjusted input curves
- Added audio for m16 bolt carrier release from empty
- Added prominent feedback FX
- Bullet impacts
- Kill reactions
- Sprinting
- Bullet impacts
- Improved dialogue reactions for Marines and insurgents
- Getting shot
- Death
- Ally death
- Getting shot
- Improved client responsiveness (especially at higher latencies)
- Reduced cases of AI bullet sponginess
- Smoother player movement
- More responsive player actions
- Wall hops, climbs, vaults
- Weapon swapping and reloading
- Opening, kicking, breaching doors
- Dead checking
- Mission interactions
- Wall hops, climbs, vaults
- Reduced cases of AI bullet sponginess
- Improved lobby stability
- Reduced issues transferring between lobby and game
- Improved lobby flow
- Players can now manually select lobby owner independently from assigned roles in invited (peer-to-peer) games
- Lobby owner indicated by star icon
- Lobby owner defaults to game host in P2P games
- Lobby owner defaults to Team Lead in matchmade (dedicated server) games
- Lobby owner indicated by star icon
- Players can now manually select lobby owner independently from assigned roles in invited (peer-to-peer) games
- Increased performance gains
- Most apparent on mid-and high-end machines
- Additional improvements coming for entry-level hardware
- Most apparent on mid-and high-end machines
- Reduced cases of spikes in fps (with more fixes coming)
- Fixed an issue in which enemy AI ignores players
- Fixed an issue in which camera control not functioning correctly during fall animations
- Fixed an issue in which bullet impact and footstep occlusion audio not functioning correctly
- Fixed an issue causing door desyncs
- Various AI behavior fixes
- Various fixes for AI clipping in environment
- Various fixes for AI getting stuck in environment
- Various fixed for players clipping in environment
- Various fixes for players getting stuck in environment
- Various fixes for collision in environment
- Various fixes for interior and exterior lighting
- Various fixes for missing textures
- Various audio fixes
- Various networking optimizations
- Various performance optimizations
- Various fixes for common crashes
- 300+ more bugs fixed
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Current Release
14112024
Uploaded Jan 01, 2025
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How to Install
SixDays.exe to play
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Download
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12.7 GB
14112024
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