About the Game

CLASSIC SNAKE. UNDEAD HORDE. TOTAL CHAOS.
SnekromancY twists classic snake movement into a chaotic action roguelite. Slither through maze-like dungeons, devour your enemies, and raise an undead army that fights from your back.
SLITHER. DEVOUR. GROW.
Weave through maze-like rooms, gobble up food and treasure, and summon zombies, skeletons, ghosts, and other undead minions to join you as you grow.
Your minions can auto-attack or be manually aimed if you have the skills.
BUILD SOMETHING COMPLETELY BROKEN
Stack powerful upgrades and relics to transform a humble undead snake into an unstoppable dungeon-clearing monster.
Runs start simple, but they don't stay that way.
FIGHT YOUR WAY TO THE TOP
Survive escalating hordes, explore unpredictable dungeon floors, and defeat powerful bosses standing between you and the safety of your tower.
FEATURES
Classic snake movement meets bullet-heaven combat
Undead minions, fully automated or manually aimed
Procedurally generated mazes, full of secrets and hidden treasures
Game-breaking upgrades and relic combinations
Massive enemy hordes and powerful bosses
Persistent unlocks that expand future runs with new content, not stat grinding
MASTER THE ART OF SNECROMANCY.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Store and Unlocks
Improved store cards so purchased offers remain visible as used slots instead of disappearing.
Moved the Unlocks tab later in the store flow and added filters for all, locked, and unlocked entries.
Improved unlock row sorting, focus behavior, scrolling, and claimed unlock display.
Relics and Balance
Adjusted relic availability, pricing, repeat limits, and rarity across many relics.
Ancient Scroll now converts elite rooms into shops more consistently across the act.
Some relics are now mutually exclusive where their effects would overlap too strongly.
Tuned Titan wave behavior and Phoenix egg spawning.
Gameplay Polish
Added health bars for bosses and elites
Improved compass indicators for opened hidden-room paths.
Improved enemy save/load handling for special enemies.
Improved projectile hit detection for orbiting projectiles and reduced awkward homing turns.
Tutorials, Text, and Visuals
Clarified food, growth, enemy eating, and White Snek text.
Updated snack icons and several small UI visuals.
Polished tutorial timing and reduced redundant early combat tutorial steps.
Adds Russian localizations.
Just a small update today, to fix some translation issues and with some minor UI changes, mostly to allow different translated texts to fit on the screen properly. Bit shout-out to LinuxFriend in the Final Screw discord for testing the French localization!
Just a small patch today, to fix a couple bugs. The big one was that the save system would sometimes not save keys on the map, so continuing from a save could result in an un-winnable level. Big thanks to zyr from the Final Screw discord for reporting this bug! I also fixed some performance issues with the death knight's rotating shots that could cause a major frame drop when you pick up the multi-shot upgrades and they end up with dozens of projectiles rotating on screen.
Another smaller update today because I found another couple game-breaking bugs (bosses could despawn when off-screen, resulting in a level that can't be completed). I decided to go ahead and push the progress I've been making on some boss refactors to make the combat more interesting along with it though. There will be more to come with the late-game bosses, but for now I have reworked the mid-game quite a bit. The Dwarven Marksman can place traps, The King now has an entourage. The Elf Druid can summon fairies, and has a whirlwind attack that's slow and high damage, but possible to evade. The Gnome Gyrocopter now drops bombs with a time delay fuse.
New Enemy Content
Added the Fairy as a new summoned enemy type.
Updated Dwarven Marksman with trap-setting behavior.
Added a new Dwarven Trap hazard.
Enemy Behavior
Added enemy summoning behavior, used by Elf Druid to summon Fairies.
Added enemy trap placement behavior, used by Dwarven Marksman.
Added support for enemy companion spawns around bosses and special enemies.
Improved enemy spawn animations when enemies have dedicated summon visuals.
Added support for uninterruptible enemy attacks.
Projectiles and Hazards
Expanded enemy projectile support with custom projectile animations, speeds, impacts, explosions, and wall-ignoring behavior.
Updated Gnome Gyrocopter with explosive bomb behavior.
Updated Tech Priest projectiles with new visuals and wall-ignoring shots.
Improved trap behavior for one-shot traps and activation animations.
Balance Changes
Adjusted several enemy stats, ranges, and attack behaviors.
Adjusted Death Knight projectile speed tuning.
Updated Fire upgrade descriptions to reflect attack-damage-based fire damage.
Updated global affinity descriptions for Fire, Frost, and Poison.
Renamed Shoe to Speed Shoe.
Fixes and Improvements
Improved enemy attack timing so attack frames are clamped safely to the current animation
Fixed an issue where bosses could despawn.
Fixed a game lock when starting a new game after winning the game.
Current Release
Build 24609532
Uploaded Aug 18, 2026
System Requirements
How to Install
snekromancy.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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