Soulmask
by CampFire Studio · 30 May, 2024
199 downloads
About the Game
Soulmask V1.0 & 'Shifting Sands' DLC will Arrive globally on April 10, 2026!
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
Recruit Barbarians with Unique Talents
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Production, Tribe Management & Base Building
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
Masks and Combat
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Explore a Massive Ancient Open World
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Your gameplay, Your experience
Freedom is at the heart of Soulmask. Single-player play, LAN(Co-op), Private, or Official Servers, over 200 customizable settings allow you to craft a world that is uniquely yours.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
Dear Chieftains,
To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
【Gameplay Adjustments】
Animals can now be placed on the player’s shoulder while riding or seated. If an animal is already on the player’s shoulder, it will no longer be removed automatically when riding or sitting.
Corrected the weapon tier of the Ancient War Bow to Forged Steel tier.
Enabled decay for Outpost buildings.
Reduced the weight of Weapon Racks.
Adjusted some tutorial texts.
【Feature Optimizations】
Red Crystals can now be searched from the backpack and nearby boxes directly in the Y interface for embedding.
Reduced the materials required for Deep Registration.
Reduced the energy cost required for Tribesman Digitization and Data Materialization.
Greatly reduced the crafting time of Hibernation Pods, Masks, and Mask Modules.
When opening the Mask Unlock or Mask Decoration interface, the list on the left will now automatically scroll to the current Mask.
Optimized Red Crystal embedding logic to reduce irrelevant information.
Reduced the unlock cost of some Mask feather ornaments and hanging ornament parts.
Added a “√” mark to Status categories, making completed categories clearer.
Increased the display distance of the recruitable popup when barbarians submit.
Optimized exploration points: all important exploration points now include recommended gear descriptions to help players prepare.
Eye of Sands Holy Ruins: removed the mechanism restriction at the lower entrance, making exploration smoother.
Optimized the number of mechanisms required to open the lower hall in the Hot Desert Ruins Dungeon, making exploration smoother.
【Bug Fixes】
Fixed an issue where Tips information could display incorrectly when moving quickly in the Red Crystal embedding interface.
Fixed an issue where animals summoned by Natural Enlightenment could behave abnormally under certain conditions.
Fixed an issue where invading barbarians in the “Cloud Mist Forest” map could spawn inside terrain.
Fixed an issue where Phantom Step Rush Punch could briefly become unavailable.
Optimized an issue where the Mask model would not disappear after a Mask-related Holy Relic chest was opened by a solo player.
Fixed an issue with incorrect names for the Manghorn Tribe transport team.
Fixed an issue where moving a Powered Ropeway could reset and rename its box.
Fixed an issue where Anti-gravity Engines could not be repaired.
Dear Chieftains,
To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
【Gameplay Adjustments】
Combat-related adjustments
Optimized attack animations, including:
Great Sword Jump Attack, Great Sword Heavy Strike, and Great Sword Mastery skills: Quadru-Tornado Slash, 2-Strike Slash, and Assault.
Single Blade Mastery skills: Hop Spin Strike, Thrust Slash, and Rolling Slashes.
Gauntlets Mastery skills: Spiral Hook and Charged Punch.
Hammer Mastery skills: Upstroke Hammer and Earth Hammering.
Dual-blade Mastery skills: Backstep Slash, Sideway Slashes, and Tackle & Slash.
Shield Mastery skills: Stepwise Shield, Shield Charge, and Powerful Shield Strike.
Spear basic attacks, and Spear Mastery skills: 3 Piercing Strikes, Triple Impacts, and 2 Piercing Strikes.
Spear Heavy Strike animation.
Added visual effects to some skills and adjusted camera shake performance.
Added an audio cue when a Single Blade user successfully blocks and can perform a Counter Strike.
Removed the movement speed reduction while drawing a bow. (Unchanged on PvP servers.)
Recover Sense can now remove more control effects, including grab skills and some Boss control effects.
Recover Sense cooldown is now affected by coefficient settings. On lower difficulties, its cooldown is greatly reduced.
Optimized weapon-switching feel by adding weapon-switch input buffering during skill animations.
Optimized an issue where, when switching weapons, the character could play unarmed basic attack animations while still holding a weapon.
On PvP servers, further optimized the damage reduction calculation when the additional damage from Agility Whip and Sundering Curse takes effect on players.
Fixed an issue where some Spiked Whip skills had no hit visual effects or sound effects.
Slightly increased the playback speed of all attack animations.
Slightly increased player running and sprinting speed.
Jumping optimizations:
Optimized jump animations.
Slightly increased jump height.
Increased falling speed during Jump Attacks.
Roll optimizations:
Added diagonal Rolls.
During Mimicry, Roll is changed to a teleport with faster animation and will no longer be blocked by enemies.
Hitstun optimizations:
Shortened the duration of player empty-Resilience Hitstun and Hitstun caused by being Reflected. (Unchanged in PvP.)
Reworked normal hit reactions.
Reworked knock-up animations.
Added physical reactions when humanoid creatures are hit.
Added physical reactions when some animals that previously lacked hit reactions are hit, including: Monkey, Wild Lion, Flamingo, Giant Elephant, Fogfrog, Camel, Cat, Mammoth, Honey Badger, Armadillo Lizard, Anaconda, Sacred Ibis, Vulture, Moose, Ostrich, Rhino, Saber-toothed Predator, Sobek Crocodile, Onyx Scarab, Anubis Hound, Lion, Bear, Snow Leopard, Cobra, Alpaca, Wild Horse, Bison, Longhorn, Giraffe, Tempest Griffin, Brown Bear, and Vajra Ape.
When large Bosses enter combat, the camera will zoom out to make it easier to observe Boss behavior. This currently applies to: Sobek Crocodile, Anubis Hound, Onyx Scarab, Fogfrog, Mammoth, Tempest Griffin, Saber-toothed Predator, and Vajra Ape.
Optimized all combat-related sound effects.
Added single-player cross-save gameplay: single-player and co-op modes now support cross-map, cross-save play.
Single-player players and co-op hosts can open the save-switching list at cross-map gates.
Non-host co-op players will be prompted that only the host can switch saves when interacting with cross-map gates.
When a co-op host switches saves, all characters, including offline characters, will be transferred together, and all online players will be kicked.
When switching saves in single-player, the currently controlled character and all items carried in the backpack will be copied to the target save.
A secondary confirmation window will appear when switching saves.
Reduced the space height requirement when placing Weapon/Gear Racks.
Raid hours on No Raid servers have been changed to 24/7.
【Bug Fixes】
Fixed an issue where ships could be used to lift another ship and pass through walls and terrain.
Fixed an issue where players would continue taking Groundspike damage after flying onto Groundspikes and leaving.
Fixed an issue where, after tribesmen automatically activated a Force Field, the Force Field’s durability would not recover.
Fixed missing Groundspike textures.
Fixed an issue where expeditions could not be dispatched properly even when enough materials were shown.
Fixed an issue where the group filter in the Exploration Checkpoint interface did not work, preventing personnel from being dispatched from the selected group.
Fixed an obstruction issue when using mining platforms in the Misty Forest mines.
Fixed abnormal permission checks when kicking members from a guild.
Fixed an issue where Shipborne Main Cannons could not attack shields.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 07:00 UTC on May 28, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Date Palm Syrup can now be crafted at the Worktop.
Reduced the percentage True Damage of Spiked Whip skills in PVP mode.
Players without a public IP can now manually enter an address for Cross-server Teleport.
Added Energy Cost information to Shipboard Protective Field items.
Optimized the shattering effect of Protective Fields.
Removed Turning Stairs.
\[Bug Fixes and Optimizations]
Fixed an issue where using bandages could be ineffective when the Talent entries “Cunning” and “Scapegoat” were triggered.
Fixed an issue where steal-type Talent entries could not be triggered against non-humanoid NPCs.
Fixed an issue where players could not pay supplies to prevent invasions when their invasion win streak was too high.
Fixed an issue where tribesmen following players onto ships could sometimes spawn into enclosed spaces.
Fixed an issue where Weapon Racks on ships were affected by Bonfire range when retrieving the tribesman list.
Fixed an issue where Airship engine sound effects could be lost.
Fixed an issue where, when item drops on death were disabled, players could not find their package if their mount died while they were riding it.
Fixed an issue where the aiming guide line for the Shark-class Flying Ship Main Cannon was not displayed.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 07:00 UTC on May 21, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Optimized an issue where Airship Fleets could be squeezed off their patrol route.
Ropeway Storage Boxes will no longer be treated as Common Storage Boxes by tribesmen.
Reduced the food cost required for certain Expedition Squad dispatches.
Worktops are now compatible with all Cooking Stove functions.
On PVP servers, reduced the control effect of the Spiked Whip Mastery skill Frantic Lash against players.
On PVP servers, reduced the control effect of the Spiked Whip Mastery skill Endless Suppression against players.
Tribesmen will no longer perform tasks while deployed.
Extended the invulnerability protection duration after Cross-server Teleport to 50 seconds.
Reduced the core temperature of Campfires and Bonfires. They will no longer deal damage.
Reduced the height clearance requirement when building Hibernation Pods.
\[Bug Fixes and Optimizations]
Fixed an issue where Chests and Death Packages on Airship Fleets could sometimes not be picked up.
Fixed an issue where the number of Red Crystals that could be embedded did not match the number of Masks.
Fixed an issue where copying the original character’s appearance to a tribesman could cause the tribesman to have no AI.
Fixed an issue where the tribesman list could display no more than 49 tribesmen during appearance copying.
Fixed an issue where hairstyles could become abnormal under certain circumstances.
Fixed an issue where skin damage level could be reset under certain circumstances.
Fixed an issue where Celestial Wings could still glide when Glider was disabled on the server.
Fixed an issue where elite units summoned by Nature Enlightenment could sometimes flee after entering combat.
Fixed an issue where the flight animation of Celestial Wings could sometimes become abnormal when taking off from water.
Fixed an issue where tribesmen could get stuck in Outhouses.
Fixed an issue where tribesmen on ships would not use Outhouses.
Fixed an issue where pathfinding navigation could not be generated in some areas of the Sulfur Pool Holy Ruins.
Fixed an issue where recycling or destroying Outposts could prevent tribesmen from being assigned to other Outposts.
Fixed an issue where recycling or destroying Outposts was not saved properly.
Fixed an issue where hibernating tribesmen could not collect resources after re-logging in single-player mode.
Fixed the prompt shown when materials consumed by Hunting Grounds were set as preferred items.
Fixed an issue where Totem Invasion did not display the payment interface for skipping.
Fixed an issue where, in PVE mode, deployed tribesmen and mechanical units could pick up other players’ Death Packages.
Fixed the food type of Spicy Soup.
Fixed an issue where the background music would not stop after Death Sandstorm ended.
Fixed an issue where, after disconnecting in a dungeon, logging in again could sometimes fail to load the dungeon.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 07:00 UTC on May 14th, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Position reset is prohibited while anyone is climbing on the boat.
Training Grounds can now be snapped to other structures during construction.
Increased Hitstun for Centipede and Scorpion
The Shifting Sands maps drops Rainforest Map Masks' Synthesis Formula under some specific modes.
Negative effects from Advanced Guardian Set and Mystery Set will no longer trigger on friendly units.
Berserk Anubis Hound's fangs are now guaranteed to drop.
Adjusted Cold and Heat resistance for some creatures on Shifting Sands maps; most creatures are better suited to hot environments.
Spiked Whip Mastery - Sundering Curse skill effect adjusted. When cast, deal continuous damage equal to your Agility or Strength value (whichever is higher).
Adjusted Spiked Whip's bonus damage from Agility Whip and Sundering Curse's sustained damage against players and their tribesmen; it will now calculate Damage Reduction, DEF, and Defense DMG Immunity.
The timing window for a Perfect Charged Slash is now more precise.
Airship fleet treasure chest respawn no longer checks for nearby players.
\[Bug Fixes and Optimizations]
Fixed an issue where Training Grounds log duplicates certain entries.
Fixed an issue where learning and upgrading talents on the Training Grounds may fail to complete at the final stage.
Corrected projectile trajectories for Crossbow Towers, Siege Ballistae, Cannons, Rockbreaker Turret, and Shark-class Airship Main Cannons built on ships.
Fixed an issue where the displayed movable target point was saved inadvertently.
Corrected camera obstruction when piloting after vessel connection.
Fixed an issue where tribesmen had a chance to fall off the ship when entering single-player mode.
Fixed an issue where sitting in a chair could phase through Protective Fields under certain circumstances
Fixed an issue where, in certain situations, players could pass through terrain via portals.
Fixed an issue where repairing traps displayed required materials, even though none were actually needed.
Fixed an issue where Power Crystal would not drop when dismantling engines.
Fixed an issue where fuel and components would not drop when dismantling crafting tables.
Fixed an issue where ascent speed was affected when offline players were present on ships.
Fixed an issue where using Chili and Ice Blocks would replace other food effects.
Corrected map marker issue for Mysterious Strongman.
Fixed an issue where summoning Central Micronucleus failed when the Mysterious Strongman appeared near the Central Core.
Fixed the issue with using Control Marks on Uncontrolled Pyramid Bosses in Shifting Sands maps
Fixed an issue where treasure chest tutorial quests could not be completed in Tribe or Casual modes
Fixed an issue where Hunting Types scores did not increase for Status promotion after killing animals in Shifting Sands maps
Fixed an issue where Spiked Whip Mastery - Endless Suppression might not trigger Superarmor when meeting Strength Whip requirement.
Fixed an issue where the initial character would revert to their original appearance upon death after copying another character's appearance.
Fixed an issue where tribesmen would revert to their original height upon death after copying another character's appearance.
Fixed an issue where Steal-type talents affected friendly units.
Fixed an issue where multiple Steal-type talents could not trigger simultaneously.
Fixed an issue where talents like \[Intimidating Strike] and \[Bloodline Suppression], and \ title affected friendly units.
Fixed an issue where the \[Stamina Siphon] talent affected friendly units. It now allows the target unit to restore the caster's Stamina when attacking within 10 meters of the caster. Duration adjusted to 6, 8, and 10 seconds.
Fixed an issue where the \[Tabooed Body] talent affected friendly units. It now triggers when taking weapon damage.
Fixed an issue where the \[Cursed Strike] talent affected friendly units. It now triggers when dealing damage with a weapon.
Fixed an issue where Onyx Scarab Set's effect of "DEF +20%" was incorrectly displayed as "DEF +10%".
Fixed an issue where the Mask skin "The Scale of the Dead" obscured vision under specific circumstances.
Fixed an issue where some interfaces failed to apply after changing item drop keybindings.
Fixed an issue where preferences could not be set for the Formula list under certain circumstances.
Fixed an issue where Falcon-class Airship decks in Airship fleets did not block death packages.
Fixed an issue where some elite creatures did not display in the Gallery.
Fixed an issue where units summoned by Doomsday Judgment lacked weapons/gear.
Fixed an issue where units summoned by Doomsday Judgment automatically picked up items.
Optimized the trigger effects of talents \[Miasmic Blood] and \[Stagnating Toxin] to be classified as Poisoned status.
Optimized \[Body-Blood Conversion] and \[Body-Resilience Conversion] talents. Effects now clear when Stamina is depleted.
Optimized \[Life Shackles] talent. Effects now clear when entering Near-Death or Feign Death states.
Optimizations: Ensure most skills' debuffs will not apply to friendly units, such as the "Limping" effect from Great Sword Jump Attack.
Optimized ship control and speed while flying.
Optimized training; tribesmen at the Training Grounds will cease training when their Hydration and Satiety are low.
Optimized the models of Sandstone Floorings and Sandstone Pillars.
Optimized Falcon-class Airship Ailerons' interaction range.
Optimized ship's sudden freefall issue during final landing phase.
Optimized tribesman title randomization. High-quality tribesmen now have a greater chance for various titles.
Optimized combat AI for Longhorn.
Optimized combat AI for Sobek Crocodile.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 08:00 UTC on May 7th, with an expected downtime of 90 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Building is prohibited while sitting on a chair.
Added system prompts when Death Sandstorm casts the Translocation skill and when Sobek Crocodile enters phase transition.
Removed purchase restrictions for certain goods from Traveling Merchant.
Reduced fall damage for Rhino, Wild Donkey and Camel mounts.
When only paused training tasks remain in the Training ground, eligible training tasks will be automatically detected and restarted.
Added new valve traps made of Nightstone and sandstone (supports dyeing).
\[Bug Fixes and Optimizations]
Fixed an issue where male hairstyle icons displayed incorrectly in the Mask Decor Table under specific circumstances.
Fixed an issue where Shadow Walker might fail to enter stealth when using Mimicry skill in certain cases.
Fixed the wrong dye materials required to change hair color to white and gray.
Fixed an issue where repairing Enhance weapon consumed the same materials as crafting it.
Fixed an issue where the Elite Longhorn Ox did not show up in the Hunting Gallery.
Fixed an issue that resetting the positions of tribe members, mounts and vessels would ignore other players’ Protective Fields.
Fixed an issue where the character height would change while piloting a vessel.
Fixed an issue allowing players to capture capybara, alpaca and llama using wheat as bait.
Fixed an issue where players might lose save files after a PC blue screen crash.
Fixed an issue where weapons picked up would lose quality when automatically moved to the hotbar with a full inventory.
Fixed an issue where some workbenches could be built through mountain terrain.
Fixed an issue where Siege Ballista and Great Siege Ballista could trap the character under certain conditions.
Optimized the interaction range of the Grinder.
Optimized the damage dealt by Rhinos to structures.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 08:00 UTC on April 29, with an expected downtime of 1 hour. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
In Casual Mode, when a deployed tribesman is in a Dying or False Death state, enemies can no longer deal damage to them
All Relic Chests that grant Masks and Mask Restrictive Modules have been adjusted: within 10 minutes, multiple players from the same tribe can open the chest simultaneously and each receive their own reward (each player can only obtain one reward)
Chests in Quest Mission in Single-Player and Multiplayer modes have been adjusted to allow multiple players to open them simultaneously and receive rewards (each player can only obtain one reward)
The second-tier effect of the Torch of Eternity has been adjusted. The second tier retains the crystallization ability from the first tier, while the protective field no longer provides invincibility
Mimicry and Awareness Transfer inputs now support setting independent key bindings
Beds can now be recycled or dismantled even when an unrecruited tribesman is lying on them
Adjusted the forced disengage combat range for elite wild creatures
The blueprint for the Airship Docking System has been made available for private servers. (To ensure stable server performance, the Docking System is not currently available on official servers.)
Talent Trait Effect Adjustments:
Bloodfury Pursuit: Trigger condition changed from "on taking damage" to "on dealing damage." Added an attack cap of 50/100/150 points
Rampage: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".
Attack Steal: The attack cap per stack has been reduced from 30 points to 20 points
Attack-Defense Resonance - Attack: Increases the lower of the player's own Attack or Defense. Capped at 100 points
Attack-Defense Alteration - Attack: Changed from "converts full Defense to Attack at a 50% rate" to "converts half of current Defense to Attack at a 50% rate". Capped at 150 points.
Attack-Defense Resonance - Defense: Increases the lower of the player's own Attack or Defense. Capped at 100 points
Attack-Defense Alteration - Defense: Converts half of current Attack to Defense at a 200% rate. Capped at 300 points
Resurgence: Changed from "20% of damage dealt converted to health recovery" to "20% chance to convert 25% of damage dealt to health recovery".
\[Bug Fixes and Optimizations]
Improved the crouching animation while holding a battering ram
Fixed an issue where performing "Terrorizing Lunge" under certain conditions caused abnormal character upward movement
Fixed an issue in Casual Mode where items such as Phase Anchor and Crystal Technology failed to unlock technology tree blueprints
Deleted all chests' opening animations and opening times in Single-Player and Multiplayer modes
Adjusted the push speed of stone pillar mechanisms
Fixed an issue where spaceship engine core chests could be looted repeatedly
Fixed an issue where units summoned by "Doomsday Judgment" would reduce reputation upon death
Fixed an issue where character models would flicker when opening UI panels
Fixed an issue where character model skin tones in UI did not match the actual in-game appearance
Fixed an issue in the training ground where Enhanced equipment was incorrectly treated as steel equipment
Fixed an issue where Power Ropeway transports would trigger idle chatter in chatbox
Fixed an issue where spaceships would smash into the ground during the final segment of landing
Fixed an issue where personally owned Shark-class flying ships would not count toward the tribe's total Shark-class ship limit when brought into the tribe
Fixed an issue where, under certain conditions, protective fields would not lose durability when hit
Fixed an issue where a player's own protective field would interfere with building construction
Falcon-class spaceship wings and Shark-class flying ship wings now support dye ball recoloring
Fixed an issue where killing elephants would not complete the corresponding achievement
Fixed an issue in the technology tree where the energy consumption description for ship engines was incorrect
Fixed an issue where using a Mysterious Mark would cause the Mysterious Strongman to appear in an unintended area
Fixed an issue related to Ground Docking System items: the connection device created using this item can now be properly recycled back into a Ground Docking System item
Fixed an issue where animals recruited using the Nature Enlightenment could cross servers
Optimized the issue of the Spiked Whip's leap attack causing excessive midair hang time
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 08:00 UTC on April 21, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Added new Casual Mode, enabling players to enjoy a more relaxed and free gameplay experience, with access to the Creator Menu.
Part of the tutorial guidance for Tribe Mode has been adjusted.
Friendly damage will no longer inflict limb injuries.
Increased the required minimum construction spacing for Basic Protective Field and Advanced Protective Field.
Ship-mounted campfires are exempted from zip line connection restrictions.
Optimized animation shaking issues.
Raised damage of the Steel Cannon against Protective Fields.
\[Bug Fixes and Optimizations]
Fixed an issue where players could not jump out of the Ancient Dungeon in Starfall Fields.
Fixed an issue where Power Crystal could not be collected from the rear of engines and the top of Protective Field structures.
Fixed an issue where talent position reshuffles occurred after upgrading talents at the Training Ground, leading to incorrect skill erasure upon consumption of Training Amnesia Potion.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 09:30 UTC on April 17, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
Optimized Engine Power Supply Explanation and Fixed Issues with Incorrect Numerical Descriptions
Docked ships now benefit from the shipyard's anti-corrosion protection effect while connected
The Onyx Scarab no longer regenerates health during its transformation phase
Adjusted the dynamic strength toggle for elite or boss enemies in Survival Mode's first and second difficulty levels to be off by default
Adjusted the dynamic strength toggle for elite or boss enemies in Warrior Mode's first difficulty level to be off by default
Add Novice Priest Costume Blueprint and Skilled Priest Costume Blueprint to the barrack's production
Fixed an issue where the Fennec Fox produced too many resources
Fixed an incorrect location description for the Trailblazer achievement
Fixed clipping issues between certain idle animations and tools
Tribe and Sand bandit NPCs no longer repeatedly Fecal Tank and Slime Can
Adjusted humanoid Leader combat intensity based on game mode and AI level
Early-game humanoid Leaders no longer use consecutive Throwable attacks
Fixed an issue where the reload cooldown bar for the tribal ballista was not displaying correctly
Fixed an issue where damage numbers from tribe members were displayed incorrectly
Fixed an issue where the Fusion effect of the Glorious Hymn had a chance to persist unintentionally
Fixed an issue where abnormal energy consumption occurred due to failed deduction of yellow crystals while mimicking
Fixed an issue where trained tribesmen in the training field would die of starvation or thirst
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 08:00 UTC on April 16, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
Fixed the issue of abnormal beard color on the status interface.
Fixed the issue where the cooldown progress bar changes when the player operates the main cannon of the Shark-class flying ship under specific circumstances
Fixed the issue where the aiming line displayed even when the Shark-class ship's main cannon has no ammunition
Fixed the issue where the Ballistas' CD progress bars do not display in certain situations
Increased the required spacing distance for constructing Protective Fields; enlarge the model of the Marine Large Protective Field; limit the number of Protective Fields within bonfire range to 1; reduce the maximum range of Basic Protevtive Field and advanced Protective Fields.
Increased the visual range of the bow and tail components of the Falcon-class ship.
Fixed the issue where resetting a tribesman between a ship and the ground causes the tribesman to become unable to move
Fixed the issue where the mood status display is abnormal
Optimized the placement conditions for fish traps
Optimized the display rules for the tribesmen Info Regular Recording list
Support updating information for Deep Recording of tribesmen
Support manual deletion of guidance markers
Adjusted the name of the battering ram dropped by NPCs
Adjusted the prompt text for the Fine Steel Pit Bonfire required for tribe upgrades in tribe mode
Fixed the issue where leaving the Airship Helm for the first time may cause the mimicry state to be lifted.
Protective fields can now block the effects of sandstorms
Fixed the issue where some weapons cannot be properly aligned on Weapon Racks
Fixed the issue where the invincibility effect during deter may fail under specific circumstances
Fixed the issue where the invincibility effect when the Abyss Overlord transforms into a fluid state may fail under specific circumstances
Fixed the issue where the item type for protective fields is incorrect in Infinite Construction mode
Fixed the issue where the elite description of the beast lair in the Sunken City on the Shifting Sands map is incorrect
Fixed the issue where explorers fail to resist certain environmental effects
Adjusted the number of scorpions spawning in the ancient ruins dungeon of the Scorching Desert in the Shifting Sands map
Fixed the incorrect activation issue of the Wildwolf Special Outfit Blueprint and the Wildwolf Everyday Outfit Blueprint
Fixed the abnormal display issue of "Total Energy Consumption/Total Energy Supply" in the engine tooltips
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 09:30 UTC on April 15, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
Fixed the issue where activation code rewards were not being properly distributed in server mode
Fixed the issue where the E key interaction might occasionally fail in single-player mode under certain circumstances
Optimized the recovery effect of the Torch of Eternity's second stage
Fixed the issue where the 1m triangular deck foundation could not properly align with certain positions on the 3m deck
Fixed the issue where some Steam achievements could not be completed
Fixed the issue where the ship Docking Gearsound effect might not stop in some cases
Fixed the issue with abnormal tribe messages related to ship damage
Fixed the issue where players could enter others' buildings by respawning at a tribe member
Fixed the issue where "Get poised before strike" was ineffective when using a whip and shield together
Fixed the issue where the Great Sword mastery ""Butcher"" could interrupt boss skills.
Fixed the issue where the Great Sword specialization "Thrust Strike" could not launch teammates
Fixed the error in engine power supply and consumption calculation
Attempted to fix the incompatible mod warning pop-up, automatically disabling such mods; mods can be forcibly re-enabled in the mod list after mod's updating
Fixed the issue where sandstorms might affect offline characters; offline characters will no longer be impacted
Fixed the issue where applying Ignite could not be immunized by the dodge state
Fixed the issue where applying Burn could not be immunized by the dodge state
Fixed the issue where negative effects from certain humanoid bosses could not be immunized by the dodge state
Fixed the issue where Anubis Hound summons could be executed by Doomsday Judgment.
Reduced the combat intensity of early-game tribe leaders and Sand Bandit Leaders
Reduced the attack action speed of the Anubis Hound's arc attack and lowered the number of its attack segments for some skills
Optimized the combat AI of humanoid NPCs
Significantly reduced the damage of Ignite to deployed tribesmen
Reduced the damage of the Sobek Crocodile's Lightning Burst skill to deployed tribesmen
Reduced the combat intensity of Sand Bandit enemies at the spawn point in single-player mode
Added a glowing visual effect to the equipment chests at the Shifting Sands's single-player spawn point and the Golden Legend underwater chests
Added a no-fly zone for ships in the Mysterious Portal area of the Shifting Sand map exploration point.
Groundspike, Peg Board, and Roadblock are no longer allowed to be placed on ships
Groundspike, Peg Board, and Roadblock already placed on ships will no longer deal damage
Added new official blueprint ships to the ship blueprint list
Added a ship blueprint interface link to the Infinite Construction interface
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 11:30 UTC on April 13, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
Fixed an issue where the Hound skill could cause teleporting
Capped the maximum temperature during the Destroyers' Rage state
Adjusted the output efficiency of the Pipe Gatherer
Fixed an issue where Celestial Wings could fly abnormally in water
Fixed an issue where using Mimicry with the Civilization Mask could sometimes prevent interaction
Fixed an issue where Quality Assessment could not be used under certain conditions
Fixed an issue with abnormal model preview in the painting interface
Changed the shortcut key for saving hair, paint, and coloring to the Spacebar
Fixed the recipe icon for Ship banners
Adjusted outcasts spawn timing in the eastern rainforest ruins of the Rainforest map
Adjusted outcasts spawn timing in the Sunset Bay ruins of the Shifting Sands map
Elite Rhinos now drop Rare Thick Hide Carcass Chunk
Fixed an issue where modded buildings could not be placed
Reduced Hippopotamus' damage to structures
Fixed an issue with abnormal raid timing on long-term PvP servers
The raid time of Long-term PvP servers should be:
AS: UTC 12~15
NA: UTC 02~05
EU: UTC 19~22
On official servers, once connected to the Windmill, the Power Mine will automatically produce ores, and there is no longer any need to assign tribesman to work there.
Fixed an issue where key binding presets could not be saved.
Current Release
Build 23698515
Uploaded Jun 22, 2026
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System Requirements
How to Install
WS.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
22.2 GB
23698515
35D3411F
d8ed996614c8bd801cc51d401ead9ecfb894892cee30d8c1f36bfcca83e65804
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