Soulmask
by CampFire Studio · 30 May, 2024
181 downloads
About the Game
Soulmask V1.0 & 'Shifting Sands' DLC will Arrive globally on April 10, 2026!
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
Recruit Barbarians with Unique Talents
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Production, Tribe Management & Base Building
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
Masks and Combat
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Explore a Massive Ancient Open World
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Your gameplay, Your experience
Freedom is at the heart of Soulmask. Single-player play, LAN(Co-op), Private, or Official Servers, over 200 customizable settings allow you to craft a world that is uniquely yours.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
Hey, Chieftains!
It's that time of year again — summer is here, and Soulmask is kicking off its Summer Sale! Both the Soulmask base game and the Shifting Sands DLC will go on discount starting Thursday, June 11th, and lasting for 14 days. And don't worry if you miss it — we'll be maintaining the same discount during the upcoming Steam Summer Sale.
Soulmask base game will be 20% off, and the Shifting Sands DLC will be at a new historical low of 10% off!
[dynamiclink href="https://store.steampowered.com/app/2646460/Soulmask/"][dynamiclink href="https://store.steampowered.com/app/3966020/Soulmask_Shifting_Sands/"]Of course, our top recommendation is to grab the Deluxe Edition bundle, which gives you an additional 10% bundle discount on top of the sale prices.
[dynamiclink href="https://store.steampowered.com/bundle/53084/Soulmask__DLC__OST_Bundle/"]As we've been sharing recently, Soulmask is currently undergoing a comprehensive 90-Day Overhaul cycle, and we'll continue to share our improvement progress on a bi-monthly basis.
[dynamiclink href="https://store.steampowered.com/news/app/2646460/view/712277443918955137"][dynamiclink href="https://store.steampowered.com/news/app/2646460/view/678501080802263465"]Is now a good time to pick up Soulmask? We think so — you'll be jumping into a game experience that's only getting better, with even more updates already on the way. Stay tuned for more!
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 07:00 UTC on June 11, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
【Gameplay Adjustments】
Enemy Optimization & Adjustments:
Tested and partially balanced the attributes and behaviors of all BOSSes and other monsters
Completed adjustments for humanoid BOSSes; all humanoid enemy combat AI has been fully reworked to better match the current game modes and AI levels
At lower AI levels, humanoid enemies now have lower attack aggression, lower arrow accuracy, cannot precisely parry attacks, and will not dodge damage as flexibly
Optimized Anubis Hound AI to better match the current game modes and AI levels
Creatures now regenerate HP more slowly after disengaging from combat
Extended the disengage timer for BOSSes
Simplified the Observer’s AI and skills
Reduced the rate at which the Destroyer’s Fury increases, and halved the duration of its enraged state
Camp, Stronghold, and Ballista Adjustments:
Reduced the number of Ballista Towers and Sand Bandit Guards in large Flying Ship camps
Removed the damage reduction effect while operating neutral Ballistas
Adjusted Ballista range against players: Tribe Ballistas now have a range of 20/30/40 meters, and Camp Ballistas now have a range of 50 meters
Neutral Ballistas no longer consume bolts when fired, can fire indefinitely, and will not automatically take ammo from nearby chests
After an NPC leaves a Ballista, a 60-second cooldown is added; during this cooldown, the NPC will not immediately return to operate it
After a Ballista operator dies, a 600-second timer will start; once the timer ends, the Ballista will look for the next operator
When NPCs operate Ballistas to shoot at players, the crosshair will spread, giving shots a chance to miss
Tribesmen and Work System:
In single-player mode, when the crafting list changes, tribesmen assigned to the corresponding position will now start working immediately, greatly reducing unnecessary waiting
In all modes, tribesmen can remotely access items while working, effectively reducing pathfinding frequency
Added the “Downed but Not Dead” function for tribesmen
Added a “Hold F2” come-to-me function for deployed tribesmen, allowing them to quickly move near the player"
Corrected the crafting proficiency type of Phase Anchor and reduced its crafting time
Mysterious Tisane crafting output is now affected by output bonus effects
Removed weapon damage attributes from gathering tools
Greatly reduced Portal crafting time
Reduced the overall item weight of Portals, Anti-Radiation Towers, Hibernation Pods, Mysterious Stone Tables, and related parts produced in Ruins
Reduced the EXP required to level up after Lv.40 in Survival Mode and Tribe Mode
In single-player Survival Mode, Tribe Mode, and Casual Mode, the default Awareness EXP multiplier is now at least 3x
Increased the crafting speed coefficient cap to 100x
Optimized Flying Ship Fleets so they automatically reset back to their flight route after deviating more than 50 meters
Protective Field building Tips now display the current durability of the field
【Bug Fixes】
Fixed an issue where bolts did not drop properly from Camp Ballista inventories
Fixed an issue where Camp Ballista range limits against players did not take effect
Fixed an issue where NPC-operated neutral cannons could damage non-hostile neutral units
Fixed an issue where shield surfing could be used to collide with and move ships
Fixed an issue where a single Tribe could own multiple Shark-class Flying Ships
Fixed an issue where ships could be used to carry away other players’ ships
Fixed an issue where Beer duration did not match its description
Fixed an issue where Corrosion Arrows could not be carried through player-built PVP Portals
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 07:00 UTC on May 28, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Date Palm Syrup can now be crafted at the Worktop.
Reduced the percentage True Damage of Spiked Whip skills in PVP mode.
Players without a public IP can now manually enter an address for Cross-server Teleport.
Added Energy Cost information to Shipboard Protective Field items.
Optimized the shattering effect of Protective Fields.
Removed Turning Stairs.
\[Bug Fixes and Optimizations]
Fixed an issue where using bandages could be ineffective when the Talent entries “Cunning” and “Scapegoat” were triggered.
Fixed an issue where steal-type Talent entries could not be triggered against non-humanoid NPCs.
Fixed an issue where players could not pay supplies to prevent invasions when their invasion win streak was too high.
Fixed an issue where tribesmen following players onto ships could sometimes spawn into enclosed spaces.
Fixed an issue where Weapon Racks on ships were affected by Bonfire range when retrieving the tribesman list.
Fixed an issue where Airship engine sound effects could be lost.
Fixed an issue where, when item drops on death were disabled, players could not find their package if their mount died while they were riding it.
Fixed an issue where the aiming guide line for the Shark-class Flying Ship Main Cannon was not displayed.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 07:00 UTC on May 14th, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Position reset is prohibited while anyone is climbing on the boat.
Training Grounds can now be snapped to other structures during construction.
Increased Hitstun for Centipede and Scorpion
The Shifting Sands maps drops Rainforest Map Masks' Synthesis Formula under some specific modes.
Negative effects from Advanced Guardian Set and Mystery Set will no longer trigger on friendly units.
Berserk Anubis Hound's fangs are now guaranteed to drop.
Adjusted Cold and Heat resistance for some creatures on Shifting Sands maps; most creatures are better suited to hot environments.
Spiked Whip Mastery - Sundering Curse skill effect adjusted. When cast, deal continuous damage equal to your Agility or Strength value (whichever is higher).
Adjusted Spiked Whip's bonus damage from Agility Whip and Sundering Curse's sustained damage against players and their tribesmen; it will now calculate Damage Reduction, DEF, and Defense DMG Immunity.
The timing window for a Perfect Charged Slash is now more precise.
Airship fleet treasure chest respawn no longer checks for nearby players.
\[Bug Fixes and Optimizations]
Fixed an issue where Training Grounds log duplicates certain entries.
Fixed an issue where learning and upgrading talents on the Training Grounds may fail to complete at the final stage.
Corrected projectile trajectories for Crossbow Towers, Siege Ballistae, Cannons, Rockbreaker Turret, and Shark-class Airship Main Cannons built on ships.
Fixed an issue where the displayed movable target point was saved inadvertently.
Corrected camera obstruction when piloting after vessel connection.
Fixed an issue where tribesmen had a chance to fall off the ship when entering single-player mode.
Fixed an issue where sitting in a chair could phase through Protective Fields under certain circumstances
Fixed an issue where, in certain situations, players could pass through terrain via portals.
Fixed an issue where repairing traps displayed required materials, even though none were actually needed.
Fixed an issue where Power Crystal would not drop when dismantling engines.
Fixed an issue where fuel and components would not drop when dismantling crafting tables.
Fixed an issue where ascent speed was affected when offline players were present on ships.
Fixed an issue where using Chili and Ice Blocks would replace other food effects.
Corrected map marker issue for Mysterious Strongman.
Fixed an issue where summoning Central Micronucleus failed when the Mysterious Strongman appeared near the Central Core.
Fixed the issue with using Control Marks on Uncontrolled Pyramid Bosses in Shifting Sands maps
Fixed an issue where treasure chest tutorial quests could not be completed in Tribe or Casual modes
Fixed an issue where Hunting Types scores did not increase for Status promotion after killing animals in Shifting Sands maps
Fixed an issue where Spiked Whip Mastery - Endless Suppression might not trigger Superarmor when meeting Strength Whip requirement.
Fixed an issue where the initial character would revert to their original appearance upon death after copying another character's appearance.
Fixed an issue where tribesmen would revert to their original height upon death after copying another character's appearance.
Fixed an issue where Steal-type talents affected friendly units.
Fixed an issue where multiple Steal-type talents could not trigger simultaneously.
Fixed an issue where talents like \[Intimidating Strike] and \[Bloodline Suppression], and \ title affected friendly units.
Fixed an issue where the \[Stamina Siphon] talent affected friendly units. It now allows the target unit to restore the caster's Stamina when attacking within 10 meters of the caster. Duration adjusted to 6, 8, and 10 seconds.
Fixed an issue where the \[Tabooed Body] talent affected friendly units. It now triggers when taking weapon damage.
Fixed an issue where the \[Cursed Strike] talent affected friendly units. It now triggers when dealing damage with a weapon.
Fixed an issue where Onyx Scarab Set's effect of "DEF +20%" was incorrectly displayed as "DEF +10%".
Fixed an issue where the Mask skin "The Scale of the Dead" obscured vision under specific circumstances.
Fixed an issue where some interfaces failed to apply after changing item drop keybindings.
Fixed an issue where preferences could not be set for the Formula list under certain circumstances.
Fixed an issue where Falcon-class Airship decks in Airship fleets did not block death packages.
Fixed an issue where some elite creatures did not display in the Gallery.
Fixed an issue where units summoned by Doomsday Judgment lacked weapons/gear.
Fixed an issue where units summoned by Doomsday Judgment automatically picked up items.
Optimized the trigger effects of talents \[Miasmic Blood] and \[Stagnating Toxin] to be classified as Poisoned status.
Optimized \[Body-Blood Conversion] and \[Body-Resilience Conversion] talents. Effects now clear when Stamina is depleted.
Optimized \[Life Shackles] talent. Effects now clear when entering Near-Death or Feign Death states.
Optimizations: Ensure most skills' debuffs will not apply to friendly units, such as the "Limping" effect from Great Sword Jump Attack.
Optimized ship control and speed while flying.
Optimized training; tribesmen at the Training Grounds will cease training when their Hydration and Satiety are low.
Optimized the models of Sandstone Floorings and Sandstone Pillars.
Optimized Falcon-class Airship Ailerons' interaction range.
Optimized ship's sudden freefall issue during final landing phase.
Optimized tribesman title randomization. High-quality tribesmen now have a greater chance for various titles.
Optimized combat AI for Longhorn.
Optimized combat AI for Sobek Crocodile.
Dear Chieftains,
To provide a better gameplay experience, the servers will undergo maintenance at 08:00 UTC on May 7th, with an expected downtime of 90 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
\[New Features and Adjustments]
Building is prohibited while sitting on a chair.
Added system prompts when Death Sandstorm casts the Translocation skill and when Sobek Crocodile enters phase transition.
Removed purchase restrictions for certain goods from Traveling Merchant.
Reduced fall damage for Rhino, Wild Donkey and Camel mounts.
When only paused training tasks remain in the Training ground, eligible training tasks will be automatically detected and restarted.
Added new valve traps made of Nightstone and sandstone (supports dyeing).
\[Bug Fixes and Optimizations]
Fixed an issue where male hairstyle icons displayed incorrectly in the Mask Decor Table under specific circumstances.
Fixed an issue where Shadow Walker might fail to enter stealth when using Mimicry skill in certain cases.
Fixed the wrong dye materials required to change hair color to white and gray.
Fixed an issue where repairing Enhance weapon consumed the same materials as crafting it.
Fixed an issue where the Elite Longhorn Ox did not show up in the Hunting Gallery.
Fixed an issue that resetting the positions of tribe members, mounts and vessels would ignore other players’ Protective Fields.
Fixed an issue where the character height would change while piloting a vessel.
Fixed an issue allowing players to capture capybara, alpaca and llama using wheat as bait.
Fixed an issue where players might lose save files after a PC blue screen crash.
Fixed an issue where weapons picked up would lose quality when automatically moved to the hotbar with a full inventory.
Fixed an issue where some workbenches could be built through mountain terrain.
Fixed an issue where Siege Ballista and Great Siege Ballista could trap the character under certain conditions.
Optimized the interaction range of the Grinder.
Optimized the damage dealt by Rhinos to structures.
Current Release
23698515
Uploaded Jun 22, 2026
System Requirements
How to Install
WS.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
22.2 GB
23698515
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