About the Game
Dive Into a Vast Underwater World

You have crash-landed on an alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.
Scavenge, Craft, and Survive

After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft diving gear, lights, habitat modules, and submersibles. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.
Construct Underwater Habitats

Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.
Unravel the Mystery

What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?
Disrupt the Food Chain

The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.
Handle the Pressure

Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.
Fear the Night

As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.
Dive Below the Ocean Floor

Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.
About the Development Team

Subnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.

Warning
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
We have released a hotfix that addresses a security-related concern raised to us by Unity. You can read more about the specific issue here: https://unity.com/security/sept-2025-01/
While the update patches out the flaw, Unity has said that, to their knowledge, no one has exploited the issue to date, and no players have been at risk.
To help ensure that this security flaw can never be exploited on Subnautica or Below Zero, we have updated Unity following the guidelines provided. We have also had to make the difficult decision to disable all legacy and alternative branches of Subnautica and Below Zero, as there is no way for us to patch out the security issue on each of those branches individually.
If you play Subnautica or Below Zero with any mods on our legacy or alternative branches, you should disable or remove them before launching the game after the update to preserve your save files. You will need to check that the mods you want to play are updated to work with the most recent version of the game.
For our speedrunning community, this also means that the speedrunners branch has been disabled. We understand that this will affect speedruns moving forward, but the security and safety of all our players is our highest priority.
Thank you for all your continued support for Subnautica and Below Zero!
Keep Diving.
We’re excited today to release a new patch for Subnautica!
Thanks to some of the incredible development done on the mobile version of Subnautica, we were able to port that work across to other versions of the game.
This update will roll out worldwide and might take some time to appear across the globe.
Change Log
PC & Console
Added a pop-up newsfeed that can be used for one-time-only announcements.
Fixed an issue where passing through the Alien Arch portals (e.g. in the Primary Containment Facility) in your PRAWN suit freezes stats like oxygen or hunger, if you exited the suit.
Fixed the PRAWN suit sometimes falling through the map or getting stuck when the player returns from an Alien Arch portal.
Fixed Leviathans having a tendency to fly above the ocean surface when grabbing the Seamoth or PRAWN suit in certain cases.
Fixed having a permanent player view rotation offset upon respawning, if the player died while piloting the Scanner Room Camera Drone.
Fixed the game freezing if a player managed to construct a SeaBase piece inside of the Cyclops. It is now recognized as an obstacle for base building.
Fixed a bug where the Repulsion Cannon could displace objects built inside the Cyclops, causing them to fall outside of it and sometimes disappearing into the sea floor.
PC Only (Excluding Windows Store)
Changed from legacy Unity input to the new “com.unity.inputsystem” to accommodate controller improvements.
Fixed a bunch of controller related issues.
Reworked input options.
Various InputSystem related fixes and performance optimizations.
The game now properly supports the following controllers in both wired and wireless modes: Xbox 360, Xbox Series, PS4, PS5, PS5 Edge, Nintendo Switch Pro.
Changed to the new Unity Sprite Atlas packer (backport from Below Zero).
Changed from baked InputSymbols.ttf to SDF sprites for displaying inline control icons in text.
Updated control icons.
Fixed game falling back to text representation of controls instead of control icons for some input bindings when no controller is connected.
Fixed navigation icons in PDA and Builder Menu not updating bindings dynamically when they change (e.g. when controller type changes).
Fixed an issue where the user cannot toggle the 'auto move' setting to On while cycling through Cyclops' cameras.
Made Cyclops steering wheel animations gamepad-friendly.
We’re delighted to bring you the long-awaited 2.0 update to Subnautica across all platforms.
This update has been a labor of love for the entire Subnautica team. As you might have seen in some of our previous blog posts, a lot of time has been spent addressing a ton of tech debt and bringing across some improved code from Below Zero.
Our goal was always to bring both Subnautica and Below Zero onto unified versions of Unity, and with today’s update, that goal has been achieved. By doing this, we’ve been able to implement several quality of life features, fix many outstanding bugs, and introduce some performance improvements that were already available in Below Zero.
We’ve also added some base pieces to Subnautica that were previously only available in Below Zero, specifically the Large Room, Glass Dome, and surface hatches. Now you can make your bases even more epic than before!
On top of these changes, we’ve also refactored and optimized our save system, which means it’s now even faster and more reliable to save and retrieve your save.
Other additions include:
- Adding the TextMeshPro plugin, to improve UI readability and visual quality
- Adding an ‘Unstuck’ button to the menu to help get you out of some sticky situations
- Bringing over PDA pause, the ability to disable light flashes, and item bars from Below Zero
As for bug fixes, we’ve closed out over 800 in total, including multiple issues related to base building (server clipping, deconstructing buildings whilst inside them), vehicle navigation and piloting.
If you’re not quite ready to move to the new update, because you’re using mods on your save file or otherwise, you can also roll back to the ‘legacy’ beta on Steam to continue playing. Just head to ‘Properties,’ then ‘Betas,’ and choose ‘legacy’ from the drop down. You should do this before you open your save file to play.
We really hope that all of these changes make your Subnautica experience even better than ever! And as some eagle-eyed fans might have spotted, we might have some more exciting news for you in the new year.
But for now, enjoy, and happy diving!
Unknown Worlds
PATCH NOTES
All Platforms
- Improved font rendering to increase UI readability and visual quality
- Adds accessibility features: UI scaling, PDA pause, option to disable light flashes
- Item bars
- Adds pinned recipes
- Adds run mode
- Improved Air Bladder functionality
- Adds the Large Room and Glass Dome base pieces from Subnautica: Below Zero
- Adds Land Hatches from Subnautica: Below Zero
- Pings are now visible when piloting the Cyclops
- Save system improvements
- Improved performance
- Improved subtitles sync
- Loading screen improvements
- Intro skipping improvements
- Various performance optimizations
- Improved control mapping, for things like transferring items between inventory and storage
- Fixed some creatures not spawning properly
- Fixes for some VFX issues
- Fixed multiple terrain streaming issues (vehicles/items falling through)
- Fixed multiple issues related to base-building, vehicles
- Fixes for many possible photosensitive issues
- …And many more various bug fixes!
PC
- Changed how the dev menu is accessed to SHIFT + `
- Fixed jittery movement on land
- Less likely to get stuck in Alien Bases while operating the Prawn
- Added an option to limit FPS
- Added Cloud Save Support
- Legacy Steam branch for Mod Integrity
- Fixed VR frame lag in PDA UI screen movement
- Fixed a VR issue with player orientation being slanted in some scenarios
- Fixed Sunbeam countdown timer not showing up in VR
- Fixed VR Main Menu prompts on selecting and interacting with the menu
Curious about our plans for Subnautica? Read our blog "What's Next for the Subnautica Series?"
Sign up to the Development Newsletter to receive word every time an update is released. You can also:
- See update sneak peaks by following @Subnautica on Twitter
- Get live source code changes by following @SubnauticaSCM on Twitter
- See update news on Facebook
- Watch update summary videos on YouTube
- Satisfy underwater Instagram craving by following @Subnautica
- See our task lists & milestones on Favro
- Chat with fellow divers in the Subnautica Discord server
Happy diving!
- Unknown Worlds
To make the soundtrack more readily available, we've moved the soundtrack from the game itself to additional content. If you already own a copy of Subnautica on Steam, you will automatically be credited with a free copy of the soundtrack to download. You can find and download this directly from the game listing in your Steam Library.
{STEAM_CLAN_IMAGE}/5647945/6bc7a16929ab2d3f203e6140ab40d613488a393c.png
Additionally, for the next seven days, any purchase of Subnautica on Steam will also come with the soundtrack. After that, it will be available to purchase for $9.99.
Enjoy, and happy diving!
- Unknown Worlds
Players accessing Subnautica on the Epic and Discord store might find that the game will take a little longer than usual to load for the first time. This is due to us automatically migrating your saved games to a new location. We hope that this update continues to improve the Subnautica experience for you all.
To stay up-to-date with development, make that you’re subscribed to the Subnautica development newsletter, follow @Subnautica on Twitter, @Subnautica on Instagram, Subnautica on Facebook, and subscribe to Subnautica on Youtube to be notified as soon as a new update is available.
And please keep sending us your feedback! We'd love to hear from you via the in-game feedback system (press F8 while playing), here on our forums, or in our Discord chat.
- Unknown Worlds
CHANGELOG
Improvements
- Performance and lots of under-the-hood improvements
- Improved world streaming: You should no longer be able to outrun terrain or fall through the world in a PRAWN suit
- Hardcore mode: Low oxygen will no longer warn you
- Rocket platform physics issues addressed
Fixes
- Fixed Lifepod ping not staying disabled on game load
- Fixed base pillar bug
- Fixed PRAWN suit stuck in air if built far away
- Fixed quality issue with clouds
- Fixed clipmap settings for PC & Mac
- Fixed fade-in of some props
- Disabled managed code stripping for mod support
- Updated translations
We will also be releasing another update to upgrade the Unity engine in the near future, so make sure that you're subscribed to the Subnautica development newsletter, follow @Subnautica on Twitter, @Subnautica on Instagram, Subnautica on Facebook, and subscribe to Subnautica on Youtube to be notified as soon as it is available.
And please keep sending us your feedback! We'd love to hear from you via the in-game feedback system (press F8 while playing), here on our forums, or in our Discord chat.
- Unknown Worlds
A comprehensive changelog follows:
CHANGELOG
- Translation files update
- Fix for scanner icon being outside of UI safe zones
- Tuned streaming/clipmap settings
- Unity Engine Upgrade to 2018.2 (future engine upgrades to come)
- Under-the-hood memory layout optimizations
- Fixed potential crash when culling the light on the noise indicator for the Cyclops
- Fixed random issue for invisible cooked and cured fish
- Protobuf serializer optimizations
- Reinforced dive suit oriented correctly in fabricator
- Fix for scanner being dark when fabricated
- Fix for skipping images in the gallery tab when using a controller
- Fix invalid rotation for Radiation Suit
- Fixed DeferredSpawner fatally breaking when an exception is thrown in SpawnAndDestroy
- Fix for incorrectly loading world data
- Fix for Seamoth not being able to open Cyclops Vehicle Bay when loading from a save game
- Merge in fix for player not teleporting correctly
- Fix physics issues when piloting Seamoth
- Fix for dying in hardcore while the game is saving
- Prevent taking of a screenshot when the game is already processing one
- Optimized RigidBodies from static objects
- Animation culling optimizations
- Moved File I/O of LargeWorldStreamer to another thread and yielding coroutine on main thread to prevent stalling
- Optimized particle systems used in the CrashedShip and Lifepod
- Optimization removing calls to GetComponentInParent for determining if a player is within a vehicle or not
- Multiple NullReferenceException fixes
- Fixed Reefback turning constantly Save data optimization
- Fix for Floaters not attaching
- Fix for Cyclops Vehicle Bay hatch not always spawning correctly
- Fixed issue with save slot screenshots when returning to the main menu
- Fix for floating plants at origin
- Fix for stuck floating dropped pickupables
- Fixed various items clipping through the terrain due to speed of player
- Fixed issues of Cyclops doors & Moonpool not responding to dockable vehicles
- Fixed issues with Cyclops power up
- Fix for player being able to breathe in unpowered Seamoth
- Optimized multiple normal maps
- Optimized Prison platform geometry
- Async loading of distance fields
- Fixed "is still loading" issue when a save game slot couldn't be loaded
- Fix for Bladderfish not spawning by entity slots once filtered water is unlocked
- Fixes for creature respawn system
- Fixed issue with deleting saved games, made it compatible with both controller and keyboard+mouse input
- Fixed feedback button action in main menu for PC / Mac
- Fixed issue with rocket platform physics
- Fixed 'First time menu interaction sends you to top of page in every tab'
- Fixed 'Editing labels is interrupted while using gamepad + keyboard on PC
- Re-disabled oxygen warnings in hardcore mode
- Fixed docking a Seamoth in Cyclops in VR causing physics issues
- UI + depth fix backported from Below Zero
- Performance optimizations in Kelp Forest area
- World-Streaming optimizations
- Improved background loading during loading screen
- Improved consistency of various progress bars
Crushing Bugs
Since launch, we have been prototyping potential Subnautica expansions, working on Xbox One launch, and working on tidying up some of the more glaring bugs in the Steam 1.0 release.
Today we released an update that includes a bunch of that tidying up. Here's the list of changes:
- Main menu button texts update correctly when switching languages
- In-game menu button text colors fixed
- F8 panel fully translated
- Cyclops flooding leak indicators now clearly outside of the hull
- Controller navigation and selection boxes fixed
- Builder menu usable with swapped mouse buttons
- Lifepod fabricator lighting fixed
- Cyclops hatch door collider fixed
- Disallow poster placement where wall lockers are disallowed
- Non-localized text removed from color customization terminal
- Physics bugs with ion cubes and precursor keys fixed
- End-game achievements now trigger
- Lost river creatures now immune to brine
- Player mask now correctly lit
- Can not despawn Aurora by building a base next to it anymore
- Seamoth hatch animation fixed
- Changing quality settings in game reminds player to restart the game
- Time capsule UI simplyfied
- Pathfinder tool recipe adjusted
- Entering exosuit while sprinting fixed
- Fixed saved game rocket not being ready for launch
- Reduced hitching when rebuilding a base
- Fixed moonpool ladders not working properly when cinematics have been skipped
- Time capsule fixes for various platforms
- Added option to turn off subtitles.
- Updated TimeCapsuleTitleFormat
- Fixed base interiors looking incorrect when viewed from inside a vehicle or another base
- Fixed Cyclops interior not looking correct when viewed from a vehicle
- Fixed low LOD of certain base windows
- Re-caching of entire world (to help with hitching a little)
- Options menu screen resolution fix
- Fixed localization of deconstruction errors
- Added TimeCapsuleTitleFormat to English.json
- Translator credits update
- Translation updates
Enjoy!
Historical Factoid
In the early days of Subnautica development, updates did not have names. They had numbers, like Update 8. We eventually switched to names, like Seamoth Update, because they were punchier.
Under the hood the named updates continued to have numbers. Update 84 reverts to the old school: A Subnautica Update with no name.
- Hugh (UWE)
This post was edited to include additional changes pushed in a small update released just after Update 84. Together the two updates constitute Update 84.
Subnautica has emerged from Early Access to launch on Steam. To celebrate, we have released a Cinematic Trailer that offers a glimpse of events on Planet 4546B before the crash of the Aurora starship.
https://www.youtube.com/watch?v=Rz2SNm8VguE
You can also catch the Cinematic Trailer on:
If you love Subnautica, please consider giving the Cinematic Trailer a 'like', 'share' or 'retweet' on YouTube, Twitter, or Facebook.
Thank you, and we hope you are enjoying the dive!
- Unknown Worlds
Get those eyeballs ready, Subnautica has received a massive graphics overhaul. This is the Eye Candy Update: Subnautica has never looked so good.
https://www.youtube.com/watch?v=dPMi0Zqfqow
A host of new graphics options are available in the main menu:
- Chromatic aberration
- Bloom
- Lens artefacts
- Dithering
- Motion blur
- Colour grading
- Depth of field
All together, these options revolutionise the way Subnautica looks. You can mix and match all the options, and adjust their intensity, to find a look that you like best.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/10b9987000d0a86c06eef076ef19392a90543f4a.jpg
Eye Candy isn’t just a pretty face. This update contains a disgusting quantity of bug fixes – Over 250 at last count. In particular, we think we have solved the perennial and infamous drifting lifepod problem.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/b38ee539141a2c7f4c084419aa72c00f5bc23fd6.jpg
Miners among you will be happy to hear that your life just go easier. When piloting the prawn, drilled resources will automatically be placed into your inventory.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/84b7bdb4f0ffa8614e04391f63233754414ad510.jpg
One big graphics improvement is actually a bug-fix in disguise. Sun-shafts are now properly hidden by shadows. This used to be a big problem inside bases, particularly ones with long corridors.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/66cc0a9da5b748c35586135f79deeb894cd8a512.jpg
Eye Candy is not just candy for your eyes: Your ears are also in for a treat. Abandoned bases now feature voice-overs from new voice actors. Have a listen, and learn about what happened to this underwater world.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/25ed410f52de27c36fb74b53469a408c08c07091.jpg
Speaking of bases, the Scanner Room user-interface has received some serious TLC. It is much easier to use, and more powerful, and won’t show items that have been picked up.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/750e95d7180bb4d6e1d2be4ad8e1d516b4137478.jpg
Who likes stargazing? We do! Problem: When stars shine through planets, stargazing becomes weird. Stargazing in Subnautica is no longer weird: We’ve fixed up a bug that caused stars to shine through orbiting bodies and clouds.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/c0185cfe47d9ae61434f3ffacabeb13c12a2415c.jpg
The dive-reel has always been a little bit of an oddball item. The intention is to, like a real dive reel, lay a trail that a diver can use to retrace their path out of a confined space. Unfortunately, the reel hasn’t worked so well in practice. So we’ve replaced the cord with breadcrumbs of light. We’re still working on the final effects, but the gameplay change is here now.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/147c12f2e65f428a143a6fee110e05abb7e583e6.jpg
Get Development Updates
Be notified the moment we release the next Subnautica Update, by subscribing to the Subnautica Development Newsletter and following @Subnautica on Twitter.
http://store.steampowered.com/app/264710/Subnautica/
Prepare for love, cuddles, and tentacle high-fives: the Cuddlefish Update has been released on Steam!
https://www.youtube.com/watch?v=PENv0CLQoSA
The Cuddle Fish is an adorable companion creature. You may find Cuddle Fish eggs hidden around the world. Those eggs can be incubated in an Alien Containment module, and will eventually hatch into a Cuddle Fish.
Right click on the Cuddle Fish to tell it to follow you on your adventures. Right click again to tell it to stay in one place. Left click to interact with the Cuddle Fish in various ways – It loves snacks!
The Cuddle Fish Update also includes upgrades to vehicle Head-Up-Displays (HUDs). The Seamoth, Prawn, and remotely operated cameras on both Cyclops and Scanner Room all have new HUDs.
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5647945/06628b960ddd91608370a8caa3bb4a7df3fa3762.jpg
Get Development Updates
Be notified the moment we release the next Subnautica Update, by subscribing to the Subnautica Development Newsletter and following @Subnautica on Twitter.
http://store.steampowered.com/app/264710/Subnautica/
The Ghost Update has been released on Steam! Cure the Infection, disable the Precursor Array, command an upgraded Cyclops, and escape Ghost Leviathans! See the update in action on the Ghost Update site.
https://youtu.be/w4NVDF79SjE
Infection Cure
Baby emperor leviathans aren’t just adorable. They’re serving up dollops of infection cure: Go ahead and grab one!
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/54f20b4616d72bc3202164e233c79440d2f86ed2.jpg
Array Deactivation
Now that you are cured, it is possible to deactivate the mighty Precursor Array.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/209b819ca77a4d864e927b93a047be07e5127eb5.jpg
Ghost Leviathan
Cures, Array deactivations… It can’t be all good news, can it? Nope. Ghost Leviathans now prowl the deep: Lost River, Grand Reef, and the Void are their hunting grounds. We do not recommend a close encounter with these immense, aggressive creatures.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/3e0061a48472dbb1e88ce2fdfedfbe0c9625f2da.jpg
Lifepod Exit
Subnauts will experience fancy new exit animations when leaving the life pod for the first time.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/5e7e754b8839e16df5f4bdc7fe49c3a48c6d9c5d.jpg
Power Transmitter
Since the dawn of time, simple grey polygons have represented power transmission. No longer! The humble Power Transmitter now has its very own model. Hooray!
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/ad277c7d9df7485bb028aa48f9101241a169810f.jpg
Reaper Graphics Upgrades
Reapers like to get up close and personal. They want to look their best when they are munching on your face. Experience horrific drowning by way of vicious alien life form: Now with added texture detail!
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/6ce930f3a645959bb55eee2ec7ee6323f04ef613.jpg
Poop
The feature you have been waiting for. Sea Treaders now leave real poop trails behind them!
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/a8c854d91061a4790f6e84d7c8baa00f87568c6f.jpg
New Biomes
Explore the brand new “Mesas” biome, as well as extensive new tunnels between Lost River and Lava Zone.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/07a849a117625291421f1ba8e18af8f230aa32ea.jpg
Cyclops 4.0
The 4th Cyclops iteration is here. Now with:
- Immunity against medium sized creature attach (Lava Lizards, Bonesharks, Stalkers)
- 6 upgrade slots (up from 4)
- No cooldown on Silent Running or Shields
- More powerful exterior lighting
- Larva larvae displayed on damage hologram
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5647945/9c6110ce5ef04792012d875e9ae3d4a95b8af0c8.jpg
PDA Enhancements
New animations, visual cues, and tooltips have been added to the PDA.
Performance
Our automated performance testing indicates that you may experience approximately 9% faster frame rates in Ghost. We don’t want to make too much fuss over this: We have a long way to go. But we wanted you to know that we are working very hard on performance, and seeing measurable gains.
A Note on Saved Games
For technical reasons, we have had to reset the entire Emperor Leviathan sequence across all saved games. We always work hard to preserve saved games and are sorry to have to do this. If you saved your game inside the Prison, and now find all the doors have re-locked, you can escape by approaching the doors from the inside. They will open for you.
Get Development Updates
Be notified the moment we release the next Subnautica Update, by subscribing to the Subnautica Development Newsletter and following @Subnautica on Twitter.
http://store.steampowered.com/app/264710
Current Release
Build 20241558
Uploaded May 24, 2026
System Requirements
How to Install
Subnautica.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
8.4 GB
20241558
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View AllDownload Subnautica for PC with a direct link or via torrent. Get the full version of Subnautica for free. Subnautica is a Adventure released by Unknown Worlds Entertainment.