About the Game
Fight as part of the human defiance against the relentless Machine Legion.
Pick your android prototype class, experiment with powerful gear and upgrade yourself to match the Machine Gods!
Master the unique weapon mechanics, but be careful, no two runs are the same and death is permanent!
▩ CO-OP MAYHEM
Fight the Machine Legion Solo or in chaotic 2-4 Player co-op!
Level your android classes, unlock new loadouts and experiment with new builds every run!
Find powerful loot, experiment with over 120 weapons and tons of crazy tech!
▣ LEXT LEVEL GUNPLAY
Master the satisfying manual reload system,
leverage the unique top-down headshots, now more accurate than ever!
A new attachment system allows for even more varied upgrade paths!
Weapons can now upgraded to new heights!
Master new mechanics such as single shell reload, dual wield and more!
Weapons can still jam and overheat, check yourself before you burn yourself!
◩ DEEP GAMEPLAY:
Play either as Commando, Riotguard, Breacher, Recon, Demolisher, Machine Hunter, Chrono Trooper...
Our Alchemy Action editor enables unseen new depth in upgrades for items and abilities!
Make hard choices with expansive item and class upgrades, shops and terminals!
Armor 2.0 enables backside hits, deflections, ricochets and deeper gunplay!
▩ NEXT GENERATION MODDING:
Our powerful new framework, UniversEdit brings unending new possibilities for you & us!
Use our truly next-level modding / content creation tools right within the game:
Create and share your own items, abilities, weapons, classes and more within minutes!
▧ NEW IN SYNTHETIK 2:
4 Player co-op unleashes complete mayhem!
Take possession of powerful Faction Arsenals and their varied gadgets and technologies!
Explore much more varied and complex environments with destruction, physics & full 3D!
Fight the powerful Machine S.A.T Police Force, Chrono and Shock Squad and their bosses!
The Technology Ruleset v2 elevates gameplay, faction and world design to a higher level!

Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/40305564/24a2e1fe802e5ea03d857b8629aa58445bdce4b3.png"]
Hey Everyone!
Update 21 is here and has a strong focus on the much-requested mods in co-op and introduces custom asset importing as well as many other improvements!
🔶 Gameplay
Systems:
New: Single Shell reloading now has a maximum duration
This makes reload upgrades on single reload weapons much more desirable
Ammo gain effects now work when the weapon is completely empty
Ballistics Prediction Quest now only requires 5 cursed weapons found
Dodge chance is now capped, so stacking dodge bonuses can no longer exceed the intended ceiling of 70%, leading to the game becoming unlosable.
Balance Tweaks:
RPG Homewrecker perk damage scaling doubled. Max hp damage cap from 1000 to 2000
Fast Swap cooldown 15>12 seconds
Money shots reworked
Microwave Emitter damage from 140+ 4% current health + 4% max health to 6%/6%
Microwave Emitter now properly shows the % damage in tooltip
Liquid grenade now gains 1% > 2% power with each usage
Nitro Methadone now lasts 20 seconds instead of 10
Brawndo now properly works again
Commando blade kill resets now also count for charges
Sidewinder damage from 4.5 to 3.6
High Power now gives 60>70% power, clarified tooltip
Doomba Neutrino bomb drop rate 30% > 70%
Sniper LS30 Nightowl now has a reworked perk
Eliminator Beacon of light damage scaling tripled, base damage doubled + new sound
Eliminator Beacon of light stun is consistently 1.5 seconds in both enter and exit
Eliminator mastery now correctly causes the AOE effect
Eliminator Hitman custom kit now reduces projectile firing cool-downs by 1s on eraser usage
Eliminator Infiltrator Kit tooltip reworked
Eliminator Infiltrator kit now starts with the LS30 Blackout rifle
Fixed Reflector drone in co-op not dealing damage
New Eliminator starter:
LS30 Blackout
The LS30 Blackout gives Eliminator a bit more of a marksman type of specialization which was always intended but didn't really come across so well. The second kit already provided a perfect benefit for a precision playstyle but the framing didn't really work. Blackout now rewards careful play with powerful stat benefits and is a more rapid-fire variant of the Sniper version.
[img src="{STEAM_CLAN_IMAGE}/40305564/187feb20f3ee68912cba74915a65ca21b42284ba.png"]
New Uncommon Machine Gun:
L8 Squad-LMG
The new L8 provides a sturdy and reliable mid-game option for Heavy gunner and other classes alike. It might not have the best accuracy but it's large capacity and consistent output allows it to kitted in a flexible way and potentially scale well.
[img src="{STEAM_CLAN_IMAGE}/40305564/f3555718f19bfe689c2fc816a7f1ce132750d490.png"]
New Legendary Launcher:
ANH-8 Annihilator
The classic Annihilator returns with powerful laser explosions and a new alternative ammunition type. Use at your own risk!
[img src="{STEAM_CLAN_IMAGE}/40305564/53ed41e3076141499c2ba94d6308e91d7e13a472.png"]
🔶 Mods in Co-Op are live!
You've asked for it many times and it's finally here!
U21 had a big focus on modding and we worked hard on making mods work properly in online co-op gameplay! When opening up a lobby, you can now select as host which mods to share with the lobby and joining players can conveniently and correctly download the latest version they need.
Tons of new community content is right at your fingertips!
[img src="{STEAM_CLAN_IMAGE}/40305564/5b6c5a667f2290393756156aae28b87f629f7edb.png"]
(Remember you can press control on a character to inspect the actions, in case you suspect a mod spamming or see performance issues with a certain mod. Naturally we can not provide support for any custom mod content or performance issues coming from a mod)
🔶 Editor Overhaul
Varied elements of the editor have been improved and we made a general pass on the UI elements and menus. This is not 100% perfect visually yet, but under the hood a lot of clean-up has happened. The Editor was a quite old and complex UI but now got a lot more maintainable and much easier to use for everyone!
[img src="{STEAM_CLAN_IMAGE}/40305564/5677fcbc6b0f25db86ce9bdc69ef37f83c4f2c01.png"]
New: Audio Pitch Preview
This one is big, you can now easily try pitch effects in the audio selection!
New: Stat Preview
Stat elements now show the stat they contain, making things less obscure
New: Unified Navigation
No longer are buttons scattered randomly from screen to screen, all navigation is now at the same place.
New: Depot overview
You now have a much easier to understand depot overview
Additionally all the depot sub-menus have been reworked.
[img src="{STEAM_CLAN_IMAGE}/40305564/0c8fba724d074a74c4116e1de011f6f599f95d27.png"]
We will also follow up with some updated video tutorials soon.
🔶 Asset Importing
Asset importing is finally here!
You can now import:
2D Icons
Weapon Sprites
Sounds
Music
3D Models (Beta)
and more!
Check the Import Custom Assets button in the Depot Settings.
Note: While 3D Model importing is technically possible, for characters this requires more setup from us and is not as trivial. Weapon models can already be imported with the correct slots. A example GLTF can be found here:
https://www.file-upload.net/en/download-15598968/Mesh_Wepon_Example2.gltf.html
[img src="{STEAM_CLAN_IMAGE}/40305564/a8d449ceb3bd704ad3b2d4db50f32f5e00469eb5.png"]
🔶 UX
We did a bunch of improvements all around UI and UX:
New: Setting to disable auto-reload
ESC now reliably closes in game menus
Improved navigation of the play button. Starting the game now always is in the top right
Improved disconnect message when quitting
Improved mod menus
Clamped Burst delay decimal display in the weapon menu
Chat is now accessible from the in game pause menu
Unlocking a class in the lobby now refreshes the menu immediately
Shooting range in tutorial now properly displays dialog lines again
ModifyAction result tooltips now show scaling and stats like ModifyStat results
Picking up a weapon no longer desyncs the Q-cycle slot order.
Difficulty selection is now disabled when entering the tutorial to reduce confusion
Improved difficulty selection UI:
[img src="{STEAM_CLAN_IMAGE}/40305564/5c21ffbcf9d5892b09011882f4e7057ccb7356e1.png"]
Main menu backgrounds now have less contrast
Main menu intro scene performance slightly improved
Varied improvements to menu consistency
Fixed varied minor UI issues
Fixed popups having wrong sizes sometimes
Reload speed is now correctly shown in the weapon menu
Weapon AOE display got corrected in some cases
Databases have unused text removed
The compendium now shows:
Cursed items, alchemy items and only accurate attachments and loop perks
Weapons now show their weapon type in the menu (launcher, smg ..)
Weapons now show if they come from a mod
🔶 Co-Op / Networking
Improved reliability for important network messages
We’ve added an extra game-level reliability system for important messages, instead of relying only on Steam P2P’s built-in reliable messaging.
This should help fix cases where players could sometimes get stuck between levels, enemies or objects did not appear correctly, or other important game events failed to show up.
Late last year, we switched to Steam P2P for peer-to-peer support after many players requested it. Since then, feedback has shown that Steam P2P’s reliable messaging has not always been reliable enough for our needs, so we’ve built our own additional reliability layer on top of it.
Update 20 already added this system for entity spawning, which addressed reports of enemies not appearing. This update extends the same approach to all “must-receive” messages.
Other
We’ve also made intermediate disconnect messages in chat less noisy when the connection quickly recovers.
[img src="{STEAM_CLAN_IMAGE}/40305564/667cfa382cffa83a3ac292df9a76b08e13f50d77.jpg"]
🔶 Fixes
As usual, we worked on a lot of fixes:
Minimap icons for summons now disappear when the summon de-spawns instead of lingering
Aiming Reset Strength UI visual bug fixed. The setting always worked as intended, but the UI sometimes displayed a different value than the slider showed.
X-57 Spider boss now waits longer to engage to prevent long networking coop delays to cause the spider to attack very quickly or in bad cases even during cutscene.
Explosion damage now respects a configurable application interval, so overlapping explosions can't tick damage every frame.
The Body Recoil Multiplier stat was being read but not applied in all cases.
Fixed a input keybinding issue where clicking multiple mouse keys could cause issues with charge firing weapons when the trigger is held.
Fixed the specific weapon-slot hotkey issue where when not having 3 weapons equipped, the hotkey would throw errors for 3rd empty slot.
Stacking weapon perks could underflow weapon power into negative values — capped and clamped.
Negative results from "Modify Shield" actions are now applied (previously silently ignored when the value was negative).
Audio settings now survive switching the OS audio output device — previously they'd silently reset to defaults.
Fixed random music crackling that built up over a session and used to require a full game restart.
Steam achievements that failed to register on the platform side are now retried on every game, so completed achievements no longer get stuck unawarded
(in these cases the game knew you have them but steam wouldn't show them.
Fixed lost & found giving variants which persist on all weapons
Fixed varied cases of tooltip typos
Save/load no longer overrides tileset order post game meaning starting a run after later, the tilesets wouldn't properly randomize
Reloading a save no longer reverts weapons that or on the floor or in chests to their base/standard variant.
After reloading a save, the minimap now properly shows the looted state of chests, previously would show them all as available.
Added safeties for potential attachment issues after loading
Fixed a performance degradation of enemy behaviour in some cases in the level post loading back in
We also welcome back a former Employee, Michal, which is has the role of a full time QA (Quality Assurance) Specialist, helping us from now on with finding and solving issues and improving overall Game quality : )
[table equalcells="1" colwidth=""][th colspan="2" rowspan="2"]Have fun! - Team FFG
[img src="{STEAM_CLAN_IMAGE}/40305564/047560e28e1d3b0d1f095ded90778d0e779c516b.png"]
[img src="{STEAM_CLAN_IMAGE}/40305564/047560e28e1d3b0d1f095ded90778d0e779c516b.png"]
Hey everyone!
We whole-heartly welcome all new Players!
Huge Shout-Out to the big Video Artist SsethTzeentach and all new Players from the Daily Deal!
As you might have noticed, we were hard at work, pushing patches nearly every day.
We will keep doing so and focus on Stability, UX and Qol for the moment, but as a small goodie, we added a nice quality pass on the Handguns for you to enjoy:
🔶 Enhanced Handguns
Update 20.1 brings a quality pass on Handguns. While overall in a pretty balanced state, some had not the most interesting perks or were a bit more ambiguous in role than they should.
Roles of the different options are now more defined and their effects are more unique.
Meanwhile some weaker options have been buffed. Here are the details:
P33 Compact
[img src="{STEAM_CLAN_IMAGE}/40305564/95d1e0b4f2cf945d6324a70e26efe22f6f69b61d.png"]
[table equalcells="1" colwidth="92,594"][th colwidth="92"]New Perk
[th colwidth="594"]Military Stash
[td colwidth="92"][td colwidth="594"]Virtually infinite ammunition.
+400 spare, +400 starting ammunition, +4 mag-size.
Base mag-size decreased by 4. This means, scaling the power of the perk will increase mag-size.
P33 and P20 have always been the balance baseline, but P33 had been suffering without optimal headshot chains, as such we are increasing the damage. With the new Perk, it will additionally shine as the best ammo efficiency option.
P33 damage 1.15x > 1.35x
X500 Ion Pistol
[img src="{STEAM_CLAN_IMAGE}/40305564/088cbd34e0cf3ce0717ca0382b95658c8db60296.png"]
[table equalcells="1" colwidth="90,"][th colwidth="90"]New Perk
Ion Overload
[td colwidth="90"]When ready, gains empowered shots for 2 seconds.
+200 weapon damage, +200 damage against armored.
This makes it more situationally powerful and helps it's usefulness in the late-game when swapped to.
CR-18
[img src="{STEAM_CLAN_IMAGE}/40305564/ad456c3511343e6e0653b753793d9a6183d44db0.png"]
[table equalcells="1" colwidth="90,"][th colwidth="90"]New Perk
Can-Opener
[td colwidth="90"]The first 12% of the magazine:
+40% damage to armored
+20% weapon damage
This overall makes CR-18 more useful and specialized as anti-material weapon.
Damage increased from 1x to 1.1x
RX0 Coil Pistol
[img src="{STEAM_CLAN_IMAGE}/40305564/404c1d604c105b1e9f21894fa86e09e9ccd3d440.png"]
[table equalcells="1" colwidth="90,"][th colwidth="90"]New Perk
Coil Charge
[td colwidth="90"]7% Chance to deal 100% bonus damage. Stacks up damage and heat, similar to the full RRX Coil Gun.
Coil Pistol was a bit under-tuned compared to other weapons.
Coil Pistol damage 1.9x > 2.1x
Coil Pistol Attachments now work again
Shooty
[img src="{STEAM_CLAN_IMAGE}/40305564/febd7d254f21982a92e7fbf48c920f75515a1039.png"]
[table equalcells="1" colwidth="87,616"][th colwidth="87"]New Perk
[th colwidth="616"]Close Up
[td colwidth="87"][td colwidth="616"]Gain 10% Critical chance and 5 armor pen when close to an enemy.
Tiggers below 7m in range.
Shooty will have more benefits now as a point-blank gun, offering high DPS at very close range.
A side effect of this is also that other abilities will benefit from the critical chance.
Shooty now also uses correct attachment slots.
Kaida Model H
[img src="{STEAM_CLAN_IMAGE}/40305564/77ab25f34edf6fce40286eb8fede09ca3d855250.png"]
[table equalcells="1" colwidth="82,616"][th colwidth="82"]New Perk
[th colwidth="616"]Venerable Handgun
[td colwidth="82"][td colwidth="616"]Kills stack up 2 damage and 2 elite damage,
Stacking up to 100 times.
Model H is a more special commando sidearm and is now more rewarding to keep around.
P78H Fusion
[img src="{STEAM_CLAN_IMAGE}/40305564/d873b08cc502f92282657516453839c1b6af7df7.png"]
[table equalcells="1" colwidth="82,616"][th colwidth="82"]New Perk
[th colwidth="616"]Shield Battery
[td colwidth="82"][td colwidth="616"]When ready (15s cool-down),
grants 1000 shield recharge over 5 seconds.
New Perk
[th colwidth="616"]Random Perk
[td colwidth="82"][td colwidth="616"]P78H Now comes with one random fusion perk
Now only offers one attachment slot.
This change fortifies the gun as a investment sidearm that is useful to keep around and switch to in times of need. Maybe this is slightly too strong but we'll keep an eye on it.
SK-9
[img src="{STEAM_CLAN_IMAGE}/40305564/402a9aec9afaf66cc0ec2e121f20d93ae8eb4cb2.png"]
[table equalcells="1" colwidth="110,589"][th colwidth="110"]Updated Perk
[th colwidth="589"]Shocking
[td colwidth="110"][td colwidth="589"]Now additionally comes with 4 attachment slots.
Tooltip displays more details.
This gives SK-9 a more unique place as a solid upgrade foundation, which also makes sense given the bigger physical size of the handgun.
X3 Subsonic
[img src="{STEAM_CLAN_IMAGE}/40305564/4dc506c931b7a06cc9ac26a33fcaa2f30dd2f1fa.png"]
[table equalcells="1" colwidth="110,589"][th colwidth="110"]Updated Perk
[th colwidth="589"]Prowler
[td colwidth="110"][td colwidth="589"]When switched to, gives a brief speed boost and a longer lasting speed benefit.
Additionally has updated VFX and sounds for the effect.
X3 Subsonic is now more useful as a mobility option, which also helps with flanking and getting the powerful back-stab benefits of the subsonic ammo.
Revolvers / Other
[img src="{STEAM_CLAN_IMAGE}/40305564/e5dbd9c241aa6544fb948035adf0caeafbde3d80.png"]
Snub Revolver damage 2.2x > 2.6x
Patrol Revolver damage 2.25x > 2.6x
Patrol Revolver now also has +10% currency gain
This will make Revolvers more relevant as a high-skill, high power option.
Fixed Handgun upgrade starting with 0 stacks making the first upgrade not give damage.
Smart coil perk now ramps up per second instead of per 2 seconds
Smart coil no longer starts with -10% damage
Smart coil perk damage 4>5% per stack
Tec9 fire-rate 750>700
PXS ammo pickup 112 > 160
Note: Acid Pistol will likely get a rework
🔶 Misc
Unidentified Potion acid now is removed when below 450 health
Warthog no longer has a incorrect underbarrel attachment slot
Reducer now correctly reduces cooldowns by 100 instead of 1
Reducer now shows a small notification when triggered
Vsync setting is more clear about FPS cap
Shops now instantly react to currency changes while open
🔶 Fixes
Many Fixes from automatic reporting
Fixed one Leak that occured from toggling menus.
This might be the minimap leak or not but definitely a good find.Fixed barracks, medical tent .. checking for > instead of >= for unlock cost
Fixed Survey linking to the wrong form
Fixed varied minor action issues
Fixed Save and Load summons issues
Fixed Game Quit button having strange behavior on cancel
Many other fixes in the previous hotfixes
Minimap Issue:
Regarding the so called memory leak (minimap interaction causing performance degradation), at this point we can say for sure it is not a memory leak and we don't have a reproduction on any of our machines. We see a bunch of people complaining about so for sure something is going on. The code in this area in general at this point is very old but we suspect a workaround for a unity fog issue causing the screen to go white that plagued multiple games including S2 about two years ago could be causing issues for players so we removed it. Let us know if you have any issues going forward.
TLDR: Might be fixed - let us know
Known issues:
Certain languages don't instantly show text for some reason
Polish language has issues in certain fonts
[img src="{STEAM_CLAN_IMAGE}/40305564/2214e074718fca214fdc4be3df846ba358156ed8.png"]
🔶 Networking
Last week we were quite overloaded with the Player-count and our Lobby server didn't handle it so well, but we did massive improvements to the player load handling now and it's greatly improved.
For Co-op lobbies we've seen that once the game hit around 1k ccu the lobby system started to deliver messages not in the order players sent updates causing all kinds of mayham there including potentially leading to not all players getting the game is starting now message. So we think at least for some players not being able to connect to the P2P session may be due to the lobby system as well. We rolled out changes every day last week and starting Wednesday we are now seeing very healthy behavior so we consider the issue fixed. We had to do a bunch of rewrites so we continue to monitor the lobby situation going forward to ensure stable operations.
Greatly improved Matchmaking capacity under load
Fixed issues relating to matchmaking appearing offline.
Note: The game uses the Steam Peer 2 Peer system. How people are connected to each other or if they are disconnected is completely decided by the Steam system.
Connection Issues: If you encounter issues with starting the match, this point usually to a Steam P2P connection issue, which usually leads from a internet provider providing a route to another person - which is usually fixed with a VPN, as the VPN will take a different route on the internet. Make sure to check which player in the Lobby has the issue, often it is just one player blocking the others from starting.
[img src="{STEAM_CLAN_IMAGE}/40305564/c00f9143969ddb57939095db117ca7baeb18a03d.png"]
We'll stay on our toes and keep pushing updates!
Our Highest priority is stability, fixes and UX improvements, then continue towards Update 21.
Have Fun! - Team FFG
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Uploaded Mar 27, 2026
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System Requirements
How to Install
Synthetik2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.3 GB
22434562
6F0BB0A7
6f1356540a7d801db905c86e701b1b66d6ef2aca899350d49c4a4ec99ed868d4
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View AllDownload SYNTHETIK 2 for PC with a direct link or via torrent. Get the full version of SYNTHETIK 2 for free. SYNTHETIK 2 is a Action released by Flow Fire Games.