About the Game
The Isle: A World Designed to Kill You

The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.
There is little in the way of hand holding or ulterior precepts to alter play styles or purpose. It's kill or be killed. In the end, the only one you can trust is yourself. Over the course of development the islands and their inhabitants will radically change, ever-evolving as players themselves learn how to flourish and thrive. Your mistakes will be punished. Expect no survivors.
Massive Prehistoric Multiplayer

Become the beast within. When joining The Isle, you can play as one of dozens of unique creatures, from tiny darting herbivores like Dryosaurus to blood-thirsty giants such as T. Rex or Allosaurus (with many more still to come!) As a dinosaur, you'll be the epitome of majestic, cunning and ferocious. Use your natural abilities and senses to stay off the menu and grow into a stronger, more capable creature.
Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise.
Survival or Sandbox?

The Isle's core game mode is Survival, a tense and difficult experience where you need to grow fast or die young. Dinosaurs in Survival mode progress through several life stages, starting out small and vulnerable. Use your scent ability, night vision and wits to survive long enough to grow, becoming more powerful and unlock new abilities such as nesting. Because of the time needed to develop a full character life cycle, not every creature is or will be playable in Survival, though more will be added in future updates.

However, sometimes you don't want to struggle to survive, or you don't have the time to go through a dinosaur's whole life story. And that's okay. For players who want a less intense experience, Sandbox mode lets you play an expanded roster of dinosaurs (and soon humans!). You can jump right in as an adult super predator or a peaceful giant, with no major penalties or consequences from dying. We won't judge.
A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Are you stranded? Can you just leave? What is AE? How did the dinosaurs get here? What is the distant call that pierces the night?
It will take the entire community to answer these mysteries and unravel the purpose to their being on The Isle, and each discovery will directly affect the future of the game's storyline.
Future Development Goals

We realize that there is a long road ahead, and a lot of work to be done to turn this into the game we want it to be. Throughout development, we will be adding a lot more to The Isle and incorporating user feedback in how we evolve the experience. Some of our planned features include:
- Playable aquatic and aerial creatures
- Even more playable dinosaurs with complete life cycles
- Two new playable factions: modern humans & the indigenous
- Evolve into advanced "strain" versions of certain dinosaurs
- Realistic dinosaur AI that uses complex behaviours
- Additional world biome types such as thick jungles
- Dynamic aerial drop-in spawn system
- Global in-game world quest
- Localization of all in-game menus & text
- Better accessibility & customization options
- Steam Achievements, Trading Cards, Emotes
- Mod support using Steam Workshop
All that and more are on our radar going forward. We started with a plan of just a mere handful of playable carnivores, but based on player demand we expanded our scope, increased that number greatly and introduced herbivorous dinosaurs as well. Listening to our community has been instrumental in guiding our process and helped to correct our mistakes, and we hope that together we can transform The Isle into the ultimate dinosaur game.
--AE Core TX Received--
--End Promotional Protocol--
--SiGnaL InTeRrUpt--
-tHEeNdISnevErTheENDisNeVeRtHeEnDIsNev-
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download.
Evrima Public Branch - 0.21.734
- Enabled hill sliding and slowdown
- Fixed beipiaosaurus/pteranodon swimming animation issue
- Fixed dilo venom value scaling incorrectly with weight
- Fixed gender-specific showing mutations showing for all
- Fixed anomaly causing elder hunger rates to speed up unintentionally
- Finished south swamp/mangrove transition
- Fixed fish not appearing properly
- Fixed weight carry multipliers dropping below intended amounts
Hey Islanders,
Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.
Foliage interaction audio should now be properly playing based on size and speed (Due to a falloff range inconsistency, these will temporarily be quieter than intended)
Stegosaurus power swing can no longer hit abnormal locations in front of its body
AI no longer have a culling inconsistency that resulted in both failures to spawn properly and jumpscaring players that get too close
Stability modifiers should no longer have instances where they can sometimes ignore crowd control entirely from other abilities
Pouncing an animal no longer incorrectly affects stamina drain
Fixed gallimimus mobilization calls also playing the default socialization call on a local client
Triceratops no longer has unintended immunity from certain attacks while resting
Fixed triceratops attack power not scaling properly with size
Immunity to knockdown and other crowd control abilities now begins after regaining control of the character instead of when it is first knocked down
Rain and thunderstorm sound effects can no longer go above intended maximum audio
We're deploying a small patch aimed at resolving some issues affecting community servers. You may need to restart your Steam client if the patch is not immediately available to download.
Patch 0.15.203
- Fixed an issue with Windows servers not being joinable.
- Fixed the config file being overwritten when closing the server.
- Added logging for server state during startup and connection logs for players.
Below is an updated Game.ini for Server Owners:
[expand type=details expanded=false]
[/Script/TheIsle.TIGameSession]
ServerName="Server name here" // Server name.
MapName=Gateway
MaxPlayerCount=100 // 100+ player servers is not recommended.
bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal.
bQueueEnabled=false // Enable queue if server slots are all filled.
QueuePort=1000 // Queue port. This port must be open if Queueing is enabled.
bServerPassword=false // Set to true if you want a server password.
ServerPassword="password here" // Your server password.
bRconEnabled=true // Enable RCON.
RconPassword="password here" // RCON password. Do not give this out.
RconPort=5555
bServerDynamicWeather=true // Temporarily disabled. Changing this will do nothing.
ServerDayLengthMinutes=45 // Set in minutes.
ServerNightLengthMinutes=20 // Set in minutes.
bServerWhitelist=false // Set the server whitelist. If true, will look for whitelistID's in the above category.
bEnableGlobalChat=false // Enabling the Global Chat panel.
bSpawnPlants=true // Enable plant food spawns.
bSpawnAI=true // Enable AI spawns.
AISpawnInterval=40 // Set how frequently AI can spawn in seconds.
bEnableMigration=true // Enable patrol zones, species migrations, and mass migrations.
MaxMigrationTime=5400 // Value is in seconds. This controls how long the migration zones should last.
GrowthMultiplier=1 - Universal multiplier for growth. Putting this number too high will break it. Recommendation is no higher than 20, even for lulz.
bEnableMutations=true // Enable mutations.
[/Script/TheIsle.TIGameStateBase]
AdminsSteamIDs=Admin steam ID here // SteamID64 format
WhitelistIDs=White list steam ID here // SteamID64 format. NOTE: Must be enabled in the game session below. Keep this empty if whitelist is disabled
// List of all enabled classes. Remove a line to remove a class from spawning. - Can also be managed in Admin Panel in real time.
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
AllowedClasses=Stegosaurus
AllowedClasses=Tenontosaurus
AllowedClasses=Carnotaurus
AllowedClasses=Ceratosaurus
AllowedClasses=Deinosuchus
AllowedClasses=Diabloceratops
AllowedClasses=Omniraptor
AllowedClasses=Pteranodon
AllowedClasses=Troodon
AllowedClasses=Beipiaosaurus
AllowedClasses=Gallimimus
AllowedClasses=Dilophosaurus
AllowedClasses=Herrerasaurus
// List of all enabled mutations and values. Keep commented out to have all mutations enabled. Enabling any mutations means you must include all mutations you would like available on your server. Listed below are all modifiable mutations with default values. Altering these values may produce unstable gameplay.
// EnabledMutations=Hemomania, 0.05
// EnabledMutations=Hematophagy, 0.25
// EnabledMutations=Accelerated Prey Drive, 0.1
// EnabledMutations=Xerocole Adaptation, 0.2
// EnabledMutations=Hypervigilance, 0.5
// EnabledMutations=Truculency, 0.2
// EnabledMutations=Osteophagic, 0.15
// EnabledMutations=Photosynthetic Regeneration, 0.1
// EnabledMutations=Cellular Regeneration, 0.15
// EnabledMutations=Advanced Gestation, 0.5
// EnabledMutations=Sustained Hydration, 0.2
// EnabledMutations=Enlarged meniscus, 0.15
// EnabledMutations=Efficient Digestion, 0.2
// EnabledMutations=Featherweight, 0.5
// EnabledMutations=Osteosclerosis, 0.2
// EnabledMutations=Wader, 0.25
// EnabledMutations=Epidermal Fibrosis, 0.15
// EnabledMutations=Congenital Hypoalgesia, 0.15
// EnabledMutations=Photosynthetic Tissue, 0.05
// EnabledMutations=Nocturnal, 0.05
// EnabledMutations=Hydroregenerative, 0.25
// EnabledMutations=Increased Inspiratory Capacity, 0.15
// EnabledMutations=Hydrodynamic, 0.15
// EnabledMutations=Submerged Optical Retention, 0.05
// EnabledMutations=Infrasound Communication, 0.5
// EnabledMutations=Augmented Tapetum, 0.5
// EnabledMutations=Hypermetabolic Inanition, 0.15
// EnabledMutations=Tactile Endurance, 0.5
// EnabledMutations=Gastronomic Regeneration, 0.1
// EnabledMutations=Heightened Ghrelin, 0.25
// EnabledMutations=Prolific Reproduction, 0.1
// EnabledMutations=Enhanced Digestion, 0.1
// EnabledMutations=Reinforced Tendons, 0.1
// EnabledMutations=Multichambered Lungs, 0.05
// EnabledMutations=Reabsorption, 1 ****** // Value must be 1 or remove from this list to disable it.
// EnabledMutations=Pit Organ, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Cannibalistic, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Barometric Sensitivity, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Social Behavior, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Traumatic Thrombosis, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Reniculate Kidneys, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Paratrepsis, 1 ****// Value must be 1 or remove from this list to disable it.
// Add the names of each AI class that should be disabled, one line for each.
// DisallowedAIClasses=Compsognathus
// DisallowedAIClasses=Pterodactylus
// DisallowedAIClasses=Boar
// DisallowedAIClasses=Deer
// DisallowedAIClasses=Goat
// DisallowedAIClasses=Seaturtle
A new patch is now available on the Evrima Public Branch. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to restart your Steam client if the download is not immediately available.
All community servers must wipe their migration save data to be compatible with the latest version.
Changelog 0.13.42.18
Additions
- Added new diet tiers and adjusted existing diet bonuses
- Replaced northern plains spawn with northern jungle spawn
Enhancements
- Growth, stamina, hunger, and thirst have appropriate values for the scale of Gateway
- Added goat to ceratosaurus diet
- Adjusted stamina regeneration thresholds
- Altered growth patterns of dinosaurs to grow faster through juveniles stages and slower at subadult stages
- Slightly reduced the timer to auto swap migration zones if there isn't enough players to eat the food there
- Hatchlings inherit parent skin colors once again
- Adjustments to post-processing effects on angled water sources.
- Increased herrerasaurus' drop attack damage and bleed
- Herrerasaurus no longer falls over if it lands a successful drop attack from a bone breaking height
- General pounce and ram mechanic improvements
- Increased troodon durability
- Increased dilophosaurus swim speed
- Adjusted all basic attack cooldowns
- Allowed admins in spectator mode to see all ingame chat messages
- Slightly increased food and nutrient amount from schooling fish
- Reduced waterfall sound concurrency
- Various server performance improvements
Bug fixes
- Fixed a issue that was inverting the stamina costs of pteranodon take-off
- Fixed herrerasaurus drop attacks locking herrerasaurus in place
- Fixed ceratosaurus not receiving nutrients from bones
- Fixed quicklog failures
- Fixed herrerasaurus knocking each other out of a latch when climbing
- Fixed a couple of rare server crashes
- Fixed players being randomly kicked from servers
- Fixed several faults that resulted in player kicks
- Fixed replay feature sometimes displaying only a black screen
- Fixed various audio cues not ending properly
- Fixed additional saving issues
- Fixed persistent fog lighting issue
- Fixed skin creator lighting
- Fixed additional server side issues
- Fixed character display in server list showing incorrect growth
- Fixed various issues with the server queue system
We're deploying a small patch aimed at addressing various issues, while also implementing some adjustments related to stamina regeneration. Please note; You may need to restart your Steam client if you find that the patch is not immediately available to download.
0.13.26.10
Added stamina regeneration during movement states based off of current stamina.
Updated stamina regen values for all species
Improved AI animals attenuation volume/filter/reverb curves and falloff ranges
Made adult and juvenile deinosuchus have the same NV fog values underwater
Reduced dilophosaurus' hallucination recovery cooldown from 5mins to 1min
Increased footprints default despawn time from 1min to 5min
Reduced food proportion of schooling fishes
Fixed a server hitch during player connections
Fixed some server crashes
Fixed Pteranodon corpses not rotting
Fixed eat hint showing for herbivores near plants while carrying something
Fixed fruits despawning
Fixed wounds and low stamina not affecting final damage output
Fixed vocals not working on replays
In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and continuing to investigate the ping issues affecting our Official Servers. We will keep you informed as soon as we have more information available.
Changelog 0.11.57.02
Additions
- Expanded upon the existing vomit system. Vomiting now has a variable cooldown as to prevent players from becoming "vomit locked" when attacked by groups of ceratosaurus', which would stop them from fighting back. Whenever a player vomits, they will also incur a vomit sickness state that lasts 5 minutes. While this state is active, nutrients cannot be gained from eating and there is a chance to vomit again while eating/swallowing food. Additional vomits during this time will cause the vomit sickness state duration to stack and increase. As before, stamina/hunger/thirst max values are decreased after vomiting, and interacting with a salt lick can remove these negative effects more quickly.
Enhancements
- The vomiting animation will be prioritized over abilities and sprinting, but will still allow the player to walk/trot. This is to ensure that players can be seen visually vomiting instead of just suddenly receiving the debuff.
- Adjusted the vomit revert value proportion over time.
Bug fixes
- Fixed vomit decal trace.
Current Release
Build 8163187
Uploaded Aug 28, 2026
System Requirements
How to Install
TheIsle.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload The Isle for PC with a direct link or via torrent. Get the full version of The Isle for free. The Isle is a Action released by Afterthought LLC.