About the Game
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.

STORY
Year 1209 of the Septian Calendar.
The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.
With authorities working to contain the situation, criminal forces take the chance to make their own moves.
Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.
Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?

SYSTEM
Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

Cross Charge
If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.
EX Chains
EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.
Choose Your Chapters

Once you've completed your chosen chapter, the next one will start up automatically.
Unique Missions
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.
CHARACTERS
Van Arkride
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.
Agnès Claudel
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...
Elaine Auclair

WORLD
The Republic of Calvard
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.
Messeldam
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hi everyone,
today we are releasing a minor update for Trails through Daybreak II.
This patch includes the following changes:
Integrate a variety of localization improvements and fixes
Slightly improve GPU-bound performance on Intel GPUs when using XeSS
Fix wrong button prompts being displayed in the fishing bait item description
Fix minimap icons disappearing in some circumstances
Apply the light distance setting to spot lights as well (it erroneously applied only to all other, more common, light types before)
Make the "Ultra" SSR setting behave as intended in all circumstances (previously, it would not actually apply the intended quality after a game restart)
As always, if you want to revert to the previous version for any reason, you can do so using the Steam "Beta" feature.
Cheers,
Peter "Durante" Thoman, CTO, PH3
we just released an update for Trails through Daybreak II with the following changes:
- Optimize loading time performance by reducing file metadata lookups.
- Fix basketball minigame ball motion FPS dependence.
- Fix some specific scripted animations being locked to 30 FPS (sitar player, falling armor).
- Improve performance in the Marduk Support Shop in the Märchen Garten.
- Force black bars during movie playback at aspect ratios where this is required when idle on the title screen.
- Prevent direct shortcut menu actions from triggering while in turn battles or during the drone minigames.
- Fix button prompts when applying Droplets.
- Offer the choice to have Steam verify the game's integrity when a crash occurs while running with Steam enabled. We've noticed that several reported crashes are caused by corrupted game content, this should make verifying that easier for everyone.
Cheers,
Peter "Durante" Thoman
we just released another update for Trails through Daybreak II with the following changes:
- : Add Steam Timeline markers when a new BGM track is played, if BGM information is enabled. This e.g. allows you to quickly check the name of a music track that started playing recently.
- Fix a rare potential soft-lock in battle when an enemy interrupts themselves during casting an art with an S-Break.
- Fix mouse scrolling in shop menus with more than 8 party members.
- Fix mouse menu navigation in exchange menus for all kinds of Sepith.
- Fix alignment of Camp/Tactics menu for wide aspect ratios.
- Fix dynamic button prompt for scrolling displayed in shop menus.
- Fix handling of cinematic bars when entering the Märchen Garten.
- Correctly update Sepith/EP when opening orbment slots with mouse.
- Check for direct field shortcuts only when the shortcut menu is closed.
Cheers,
Peter "Durante" Thoman
we just released an update for Trails through Daybreak II with the following changes:
- Solve an issue which prevented the creation of game saves on some configurations.
- Prevent the first auto save and system save of Trails through Daybreak I being written after choosing to load a clear save from that game.
Some other, less important fixes are still coming up, but we wanted to resolve these issues as quickly as possible.
Cheers,
Peter "Durante" Thoman
we just released an update for Trails through Daybreak II with the following changes:
- Prevent startup crashes on systems with very unusual number formatting locale settings
- Implement mouse wheel zoom for the camp/costume menu
- No longer display the BGM information for "pinch" battle music every turn when in the pinch state in a command battle and "Always" is selected as the BGM information mode
- Fix light probes on one specific map
- Add a space between item descriptions and counts in the in-game achievements rewards display
Note: if you previously downloaded the workaround mod for a startup issue which I posted yesterday, make sure to delete it, otherwise your game will not launch after the update.
Cheers,
Peter "Durante" Thoman
Current Release
Not available
System Requirements
How to Install
kuro2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
20.9 GB
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