About the Game
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Greetings Commanders! We are releasing hotfix 1.1.0.1 for The Outer Worlds 2. As always, we are very appreciative for your continued support and patience.
[p align="start"]If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you.Fixed an issue where the two Vice Presidents in The ACS Undisputed Claim would not appear properly during the following faction quests: Now Hiring: Invaluable Disposable Agent, Mysteries of the Mental Modulators, and An Equitable Arrangement.
Please note that you may need to leave The ACS Undisputed Claim and return for this fix to take effect.
Fixed an issue during Character Creation where prosthetics would not properly apply in-game to the player character.
Fixed an issue with the Workbench Breakdown menu that was preventing players from viewing items on other pages.
Greetings Commanders! We are releasing hotfix 1.0.4.1 for The Outer Worlds 2. As always, we are very appreciative for your continued support and patience.
[p align="start"]If you come across any other issues, please contact us via our Issue Tracker page. The Earth Directorate thanks you.Critical Fixes
Fixing saves crashing on load 100% of the time if bad data gets into the favorited item data.
Fixed several rare crashes.
(PS5 only) Fixed crash when game was started with only PlayGo chunk installed, and user progressed past Horizon point station.
Plug Puller Perk no longer prevents encounters from advancing.
Players will no longer have their conversation history reset at unexpected times during gameplay.
Cleared out portions of the map will no longer be reset.
Quests/Progression: (Contains Spoilers)
Players who encountered problems with Inez after meeting her at the Ministry of Accuracy should be able to progress her argument with Milverstreet now, even if they could not before.
Inez will now reliably play her intro dialogue lines when first encountering her in the Ministry of Accuracy, instead of on rare occasions playing her standard companion conversation.
(SPOILER) Aza now properly starts a dialog and quest outside of the N-Ray Range if the player already killed all the cultists at the N-Ray range.
OA Troopers no longer appear in the ACHQ at an unintended time. Loading a save from before fighting these units will allow players to progress the quest as intended.
Note: Players must load a save before the bug occurred. We are investigating solutions for a retroactive fix.
(SPOILER) “Better than Nature” quest now correctly guides the player to Inez if Fairfield is destroyed.
Otto’s Lock in Free Market Station is now working as intended and can be solved.
Audio/Visual
PS5 Pro now uses TSR for upscaling to address blurry grass on Paradise Island and unexpected lighting noise across the game.
Double jump boots no longer play audio at double volume.
(Xbox only) Fixed an issue that can cause some blue noise on the edges of grass and computer monitors.
Hello Commanders, we are releasing Hotfix 1.0.4.0 for The Outer Worlds 2. We’d like to take this time to thank you all for support, patience, and for your consumerism. Below are the latest fixes:
If you come across any issues, please visit our Issue Tracker and contact us there.
Community Reported Issues:
Critical Fixes:
Premium Edition owners on the PlayStation 5 are correctly granted the Corporate Appreciation Prize Pack & (if you own a pre-order version of the game) the Commander Zane’s Battle Pack.
Note: Unfortunately, the Consumerism Flaw being rewarded is not fixed in this patch and will be addressed in a future hotfix.
Permanent fade to black when returning to the Praetor landing pad no longer occurs.
Saving and Loading while using the dematerializer will no longer prevent the player from equipping weapons.
Inez is no longer absent sometimes from Fairfield after she returns there from the Ministry of Accuracy.
Note: This fix only applies to new saves. We sincerely apologize for those still experiencing this bug. We're currently investigating solutions for a retroactive fix for save files being affected.
Improved the accuracy of information displayed during the end-of-game slides.
Quest/Story:
You can now properly progress the quest "Forbidden Secrets of the Undisputed Claim" if they had chosen the player response "I'll think about it."
Beacons have been added to the optional objective for the quest "Crash Course in Telemetry" to assist players with progression.
Improved player guidance for progressing in the Monastery in Golden Ridge.
There is now more guidance on how to recruit Inez if the player previously missed her.
(SPOILER) Inez's fate will now be clearer after abandoning her on Paradise Island.
UI/UX:
Motion Blur settings are now saved correctly.
Interact prompts more clearly indicate when a holding an input is necessary and accurately displays progress.
Subtitle Font settings are now correctly applied.
Placeholder text will no longer appear when talking to Hierarch Wolcott.
If "Player Status Bars" is set to Always Off, the health bar will no longer appear after saving and loading.
Aza 'wants to talk' icon will no longer reactivate improperly on the player ship.
After a conversation with a vendor, the player will now remain in the same location where the conversation was started.
Audio:
Video message from Trooper Ortiz now plays VO.
The volume of the voiceover of the Corporate Hireling in Paradise Island is now scaled to how far away the player is.
Reduced likelihood of radio content repeating too frequently.
Removed a radio emitter that was misplaced under the ground in Paradise Island.
Additional Bug Fixes:
Crashes and Critical Issues:
The game will no longer crash when interrupting certain NPC bark dialogue lines by interacting with or killing one of the participating speakers.
Removed the potential for picking up specific grenades to trigger a crash.
You will no longer fall through the world when loading a save that was made inside certain tunnel/vent areas while crouching.
The player will no longer fall through the world after exiting computer terminals in third-person mode.
Using the kill switch in the Auntie’s Choice Headquarters no longer gets the player camera stuck.
Resolved unique edge case that prevented player from using the console on the Sovereign’s Ship.
Removed collision that blocked player access to crouch tunnel.
NPCs in the Auntie’s Choice Headquarters spawn in this hostile state more consistently for players that triggered that outcome.
VIP lift at Rift Labs should now properly unlock accessible floors, preventing player from becoming stuck.
Addressed issue where an enemy was locked in a closet, preventing combat completion.
Quest Progression: (Contains Spoilers)
(SPOILER) Anais now properly dispenses the quest reward for Marisol’s final companion quest if the anchoress was killed.
Improved quest support for killing key quest NPCs with Companion Abilities.
(SPOILER) You can now continue the quest, “Listening For a Clue” if they loot Perrault without Tristan present.
Vicar Laureate now properly appears before the door leading to Ruth’s chamber after player has progressed the second OA faction quest, ‘Crash Course in Telemetry’ to the objective, ‘Speak with the Presiding Bishop’.
(SPOILER) Rasmussen will now correctly seal/unseal his office door if the player attacks the Ursopods after helping the cub.
The player will no longer lose the ability to respond to Niles after skipping dialogue at Horizon Point Station.
(SPOILER) Inez resists the urge to explode after defeating enemies at N-Ray Range.
Turrets during Arbiter boss fight will not stop looking for players no matter how long they hide.
Current Release
Not available
System Requirements
How to Install
TheOuterWorlds2Dev.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
71.5 GB
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