About the Game
BASE BUILDING
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
DEFENSE
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
EXPLORATION
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
CAMPAIGN MODE
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
SURVIVAL MODE
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
HANDCRAFTED SOLO AND CO-OP EXPERIENCES
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
SANDBOX
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
CUSTOMIZE YOUR GAMEPLAY
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
COMMUNITY DRIVEN DEVELOPMENT
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Screenshots
29 images
Version Information
Steam Patch Notes
Official update history
Hello Riftbreakers!
We have just released an emergency hotfix for severe performance and game cursor update issues that were caused by the recent Windows Update KB5086672 (Windows 25h2).
The Riftbreaker Experimental Update, April 2nd, 2026. Changelog:
Changes:
- fixed severe performance and in-game cursor update issues caused by Windows Update KB5086672 (Windows 25h2)
- fixed mission name display for missions locations found using the Planetary Scanner in Open Campaign Mode. This fix only works for freshly generated missions.
Thank you for all the feedback so far, keep it coming!
EXOR Studios
UPDATE: - These changes are now live on the default branch of the game.
Hello Riftbreakers!
We hope you've been having a lot of fun with the World Expansion IV Update! We're happy with the current state of the game, but it doesn't mean our work stops there - we still have a lot of things we can fix and improve!
Today, we are bringing our Experimental branch back to life. This is a special branch where we test our upcoming patches in preparation for their official release, usually a couple of days later.
This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended, and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update.
MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
- create a backup copy of your save folder (Documents/The Riftbreaker)
- disable Steam Cloud save backup for The Riftbreaker
- go to your Steam Library
- right-click on The Riftbreaker
- select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
The Riftbreaker Experimental Update, March 26th, 2026. Changelog:
Changes:
- blocked the ability to sell the Prime Rift Station when it has already started charging
- low caliber tower ammo added as reward to shredder tower research in all research trees (fixed dependency)
- added cry tornado upgraded description
- added a few missing Chinese localizations (flowers and new neutral monsters)
- added sample headless dedicated server config file
- fixed floor eraser problems
- fixed building time calculation problems
- fixed missing localizations translations from some of the new WE IV strings
- fixed magmoth and magmoth_ice description
- fixed wrong dialogue line in ice_falling_rocks weather event
- fixed earthquake event spawn position
- fixed tornado event spawn position
- fixed precache generation for cultivator saplings
- fixed wrong dialogue line in one of the Cryo Fields encounters
- removed DLC options when setting up an Open Campaign in multiplayer ( it does not and can not require DLC )
Thank you for all the feedback so far, keep it coming!
EXOR Studios
Hello Riftbreakers!
We have just published a patch that will help you with the following problems:
The Riftbreaker Hotfix, March 6th, 2026, EXE: 1179 DATA: 837 changelog:
- Fixed crashing issues with the Cryo Fields Survival mission on Easy difficulty.
- Meteors, stalactites and ice rocks weather events have been added to precache and should no longer cause stutters.
- Supercoolant Refinery lvl 2 and 3 have been added to the Survival Mode research tree.
- Ionizer lvl 2 and 3 have been added to the Survival Mode research tree.
- Loot added to all frospore mushrooms. They now yield rewards for cultivation.
- Added a missing tree species to the cultivation saplings list.
- Added the blue Crystal formation from the Cryo Fields to the Cultivation saplings list.
- Fixed switched icon names for frospore mushrooms skins 1 and 2.
- Special Into the Dark bioanomaly added to precache and should no longer cause stutters.
Outstanding issue:
We are currently fixing a bug that causes the building speed reduction bonus not to work correctly in multiplayer. The current workaround: the host of the session should equip building speed mods - everyone on the server will have the buff. Any building speed buffs taken by clients will not work. We apologize for the issue.
Expect more fixes to arrive next week.
Have fun with the free weekend!
EXOR Studios
Hello Riftbreakers!
We have just released a tiny hotfix for the experimental branch. It fixes a bug that caused the users without access to DLC content to crash whenever they generated a map in a DLC biome in the Open Campaign mode.
There are no gameplay changes or any other fixes in this build.
EXOR Studios
Hello Riftbreakers!
We have just released a tiny hotfix for a bug regarding seasonal events on the Dedicated Server. This fix prevents a crash that would happen if you wanted to use a Dedicated Server while the event is active.
There are no gameplay changes or any other fixes in this build.
EXOR Studios
Hello Riftbreakers!
We have just released a small update for The Riftbreaker, aimed at improving the online connectivity, especially when using the Dedicated Server on various PC configurations, including connecting to a server with a Steam Deck.
There are no gameplay changes in this build.
EXOR Studios
Hello Riftbreakers!
We have just released a new update for the experimental branch of The Riftbreaker. It's not a patch that will drastically change your gameplay experience. Instead, this one is focused on backend changes. It features improvements and fixes for many errors and problems you have reported while using the Dedicated Server on various hardware configurations, including the Steam Deck.
This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended, and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update.
If you decide to test this build with the Dedicated Server, please make sure to update the server app to the latest version. If the version numbers don't match, you will not be able to connect. The build number is #799.
MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
- create a backup copy of your save folder (Documents/The Riftbreaker)
- disable Steam Cloud save backup for The Riftbreaker
- go to your Steam Library
- right-click on The Riftbreaker
- select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
If everything goes right, we expect this update to hit the main build of the game later this week.
EXOR Studios
Hello Riftbreakers!
We have just published a patch that will help you with the following problems:
- Crashes when selling Decompressor buildings.
- Crashes when interacting with various objects.
- Crashes when drilling resources manually.
There are no other changes in this build. We're sorry for these issues in the first place.
EXOR Studios
Hello Riftbreakers!
We have just released a new update for The Riftbreaker. If features numerous improvements for the flow and balancing of the Campaign Mode, especially in the context of Co-Op Multiplayer. We have also introduced a wide range of other fixes and improvements based on your feedback. They are all listed in the changelog below.
The Riftbreaker Experimental Maintenance Update, October 21st, 2025. Changelog:
Changes:
- We have introduced numerous changes to improve the Campaign in both single- and multiplayer:
- Improved the timing of objective display in the Stregaros Nest mission.
- Improved the objective display during the ending sequence for the Heart of the Swamp campaign.
- Acidic Plains Reconnaissance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25).
- Gather Palladium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Rhodonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Gather Uranium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Gather Titanium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Ferdonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Volcanic Area Reconnaisance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25).
- Increased the challenge for the Metallic Valley Investigation Outpost Stage 2 mission in the Multiplayer mode. It will include a higher number of Octabit nests depending on the number of players in that mission.
- Reworked the Crystal Caverns outpost mission objectives to scale according to the multiplayer player count.
- The Fungal Plateau mission will now be marked as completed exactly after the dialogue sequence, previously it was marked as finished 300s after the dialogue sequence.
- The Metallic Valley Outpost will now be marked as finished after finishing the Metal Terror storyline and will be possible to be removed.
- Caverns Exploration mission - Crawlog attacks will not start within the first 90 seconds of the mission.
- Into the Dark campaign start - the Anoryx Blast warning will interrupt most other dialogues.
- The Crystal Caverns Outpost will now be marked as finished after finishing the Into the Dark storyline and will be possible to be removed.
- Fungal Swamp Outpost - adjusted initial Fungor attack strength per player count.
- Fungal Swamp Outpost - adjusted initial Canceroth attack strength per player count.
- Inner Swamp - adjusted objective requirements per player count.
- Swamp Meadow - adjusted initial canceroth encounter strength per player count.
- Swamp Forest - modified spline attacks to be species based.
- Fixed a possible game logic lock in the Radioactive Desert Reconnaisance mission if a player started the Find Unusual Creature objective, jumped to a different mission containing the Stregaros species, and obtained its familiarity in that mission.
- Added a 'Game Over' condition if Canceroth reached the resin intake point of the Great Mushroom Tree in the Fungal Swamp Outpost mission in the Heart of the Swamp campaign.
- Heart of the Swamp - Fungal Forest - reduced the final Phirian attack strength on Easy difficulty.
- Disabled the ambient crystal growth event in the Into the Dark Campaign Crystal Caverns Outpost (it shouldn't be there).
- Fixed the Fungal Swamp Outpost Shield Generator zone marker position when it reappears.
- Crystal Caverns Entrance mission - the boss music will no longer be interrupted by generic music if the player rushed to the boss fight before the first song played through.
- Mission Generator - bioanomalies, biocaches, and power wells will no longer spawn if the bioanomaly parameter rolls a 0.
- Added Canceroth Omega to the boss spawn pool in survival mode and in campaign mode after the first Canceroth encounter.
- Metallic Valley Outpost - increased the strength of the first Flurian encounter.
- Improved the Hazenite Concentration mission by improving objective markers, increasing the radiuses for objective completion, adding building highlights, and reworking the attack patterns.
Other changes:
- Meteors spawned during the Meteor Shower weather event will now spawn a small amount of resources on impact.
- Players joining a Multiplayer session in progress will be able to view the previous chat history from the entire session.
- The ping menu actions can now be bound to any key in the "Customize Controls" menu screen.
- Reworked the Power Jump movement skill. It works more reliably now, feels a lot snappier and easier to use, and doesn't destroy everything in its path anymore. However, the mech is now much better at jumping over obstacles and actually reaches the spot you are aiming for! More information on this rework available in our article here.
- Improved the reliability and usability of the Teleport Movement Skill. It now comes in four item levels and deals increasing energy damage with every level. This energy Blast can also stun enemies. Improved the Camera Behavior and visual effects during Teleport. More information in the article here.
- Improved the behavior of the Shotgun projectiles. Shotguns will now be able to reliably kill large groups of small enemies.
- Improved the behavior of the High-Caliber Rifle. It will now be more effective thanks to improved piercing behavior.
- Mr. Riggs will no longer become staggered after indirectly hitting an area-damage resistant creature with an area damage melee weapon (Krocoon vs Hammer scenario).
Fixes:
- Fixed an issue that prevented the spewer weapons from dealing damage over time.
- Fixed an issue that prevented area damage over time effects.
- Fixed an issue that caused other outposts to produce resources indefinitely, even if the storage was full. This had the potenetial to drain all the resource deposits much sooner than expected.
- Fixed an issue that prevented the message about 'Familiarity Increased" in Multiplayer.
- Solar Power indicator will now correctly show 0% at night in Multiplayer.
- The building level number addon orientation will now be rotated correctly after loading the game in Multiplayer.
- Fixed the missing 'Scan' button SFX on the Orbital Scanner menu screen.
- Fixed an error that caused the minimap to display wrong after changing the graphics settings.
- Optimized the performance of the inventory screen in scenarios with many items stored by the player.
- Fixed an issue that caused some buildings, like Gas Power Plants, to work at 100% capacity, even when supplied with only a fraction of the upkeep cost.
- Fixed some GUI animations on the Inventory screen lists.
- Fixed statistics order in item description tabs on the inventory screen.
- Fixed the green/red arrow order for the Ammo Cost Reduction stat for weapons. Lower costs are now displayed in green, higher in red.
- Fixed an issue that caused the mission time to be displayed wrong on the Statistics screen in singleplayer.
- Fixed an issue that caused duplicates of items to appear in the [0,0,0] coordinates if a player loaded the save file with an item lying on the ground.
- Fixed some issues with aspect ratio on ultrawide screens in game menus.
- Fixed a crash in PauseSystem.
- Fixed an issue that caused incorrect translations to appear during player votes in some circumstances.
- Fixed an issue that caused the building tooltip of a previously selected building not to disappear after leaving build mode.
- Missions Generated with the Orbital Scanner will now display proper names in rich presence fields on Discord, Steam, and other places.
- Depleted traps will no longer send out a 'building destroyed' announcement.
- New special announcement (with placeholder audio for now) will play if your base is being damaged by an earthquake.
- The 'Compare' action button is now disabled during item disassembly.
- Fixed an error that caused Custom Mode maps to not always fit the desired size parameters.
- Fixed issues with pipe arrows blinking or staying behind forever after loading the game with build mode active.
- Fixed the 'Dynamic Camera' functionality in the Multiplayer mode.
- Fixed an issue that caused a black line to appear on the planet surface in the Orbital Scanner screen.
- Fixed a crash in BuildingClientSystem in Multiplayer mode.
- Fixed a crash in the HudQuest system.
- Modding: added support for fragment injection for `data/scripts/hud/minimap.dat` so mods can inject only own changes with `{mod}_minimap.dat` files.
- Fixed a disassembly cost exploit in multiplayer. In some circumstances, the disassembly value was bigger than the crafting cost.
- Fixed an edge case where the player pawn on the client PC may end up missing the TransformComponent, rendering their mech useless.
- Fixed an issue that allowed players to click 'interact' on the Rift Station building even if the building couldn't be activated.
- Fixed the Stregaros Nest mission logic bug that could lock it in an always unfinished state (if the crystal was activated and destroyed shortly afterwards).
- Fixed the rotation of the Liquid Decompressor mesh not aligning with the pipe input.
- Fixed the pivot point of the Headquarters Level 1 ruin mesh that caused it to be displayed off-center.
- Improved the palladium resource special tile and added a new Omega creature volume spawner.
- Fixed the camera behavior during the Anoryx Wurm fight after a downed player was reactivated.
- Added Omega creature attacks to caverns exploration mission in multiplayer mode.
- The Mortar Sentry is now disabled in the Crystal Caverns biome.
- Updated tile spawn rules and map layouts for all Survival Mode missions.
- Fixed attack_boss_nurglax.logic - energy variant spawned a nerilian instead of a nurglax - thanks to ponomaryow.dmitry.
- A small amount of liquid storage was added to the Quantum Cortex Lab and the Gravitational Hyper Lens to fix pipe systems with 4 pipes.
- Fixed lightning effects display in Multiplayer for the Energy Pylon, Multiplayer Boost, Defensive Drones, Healing Aura, and the Anoryx Wurm.
- Reduced the amount of camera shake for some skills.
- Elemental variants of the dash skill have new visual effects.
- Added four rarity levels to the recently reworked Dodge Roll skill, each with increased damage and explosion radius.
- Introduced some fixes ofr the Decompressor UI on gamepad.
- Fixed some typos and text errors in English localization - thank you, Chris!
- Multiple crash bug fixes and networking improvements.
Hello Riftbreakers!
We have just released a new update fot the experimental branch of The Riftbreaker. If features numerous improvements for the flow and balancing of the Campaign Mode, especially in the context of Co-Op Multiplayer. We have also introduced a wide range of other fixes and improvements based on your feedback. They are all listed in the changelog below.
This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended, and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update.
MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES! Make a copy of 'The Riftbreaker' folder from your documents and keep it safe.
With all these warnings out of the way, here’s how to access the experimental branch:
- create a backup copy of your save folder (Documents/The Riftbreaker)
- disable Steam Cloud save backup for The Riftbreaker
- go to your Steam Library
- right-click on The Riftbreaker
- select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.
If everything goes right, we expect this update to hit the main build of the game later this week.
The Riftbreaker Experimental Maintenance Update, October 20th, 2025. Changelog:
Changes:
- We have introduced numerous changes to improve the Campaign in both single- and multiplayer:
- Improved the timing of objective display in the Stregaros Nest mission.
- Improved the objective display during the ending sequence for the Heart of the Swamp campaign.
- Acidic Plains Reconnaissance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25).
- Gather Palladium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Rhodonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Gather Uranium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Gather Titanium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Ferdonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000).
- Volcanic Area Reconnaisance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25).
- Increased the challenge for the Metallic Valley Investigation Outpost Stage 2 mission in the Multiplayer mode. It will include a higher number of Octabit nests depending on the number of players in that mission.
- Reworked the Crystal Caverns outpost mission objectives to scale according to the multiplayer player count.
- The Fungal Plateau mission will now be marked as completed exactly after the dialogue sequence, previously it was marked as finished 300s after the dialogue sequence.
- The Metallic Valley Outpost will now be marked as finished after finishing the Metal Terror storyline and will be possible to be removed.
- Caverns Exploration mission - Crawlog attacks will not start within the first 90 seconds of the mission.
- Into the Dark campaign start - the Anoryx Blast warning will interrupt most other dialogues.
- The Crystal Caverns Outpost will now be marked as finished after finishing the Into the Dark storyline and will be possible to be removed.
- Fungal Swamp Outpost - adjusted initial Fungor attack strength per player count.
- Fungal Swamp Outpost - adjusted initial Canceroth attack strength per player count.
- Inner Swamp - adjusted objective requirements per player count.
- Swamp Meadow - adjusted initial canceroth encounter strength per player count.
- Swamp Forest - modified spline attacks to be species based.
- Fixed a possible game logic lock in the Radioactive Desert Reconnaisance mission if a player started the Find Unusual Creature objective, jumped to a different mission containing the Stregaros species, and obtained its familiarity in that mission.
- Added a 'Game Over' condition if Canceroth reached the resin intake point of the Great Mushroom Tree in the Fungal Swamp Outpost mission in the Heart of the Swamp campaign.
- Heart of the Swamp - Fungal Forest - reduced the final Phirian attack strength on Easy difficulty.
- Disabled the ambient crystal growth event in the Into the Dark Campaign Crystal Caverns Outpost (it shouldn't be there).
- Fixed the Fungal Swamp Outpost Shield Generator zone marker position when it reappears.
- Crystal Caverns Entrance mission - the boss music will no longer be interrupted by generic music if the player rushed to the boss fight before the first song played through.
- Mission Generator - bioanomalies, biocaches, and power wells will no longer spawn if the bioanomaly parameter rolls a 0.
- Added Canceroth Omega to the boss spawn pool in survival mode and in campaign mode after the first Canceroth encounter.
- Metallic Valley Outpost - increased the strength of the first Flurian encounter.
- Improved the Hazenite Concentration mission by improving objective markers, increasing the radiuses for objective completion, adding building highlights, and reworking the attack patterns.
Other changes:
- Meteors spawned during the Meteor Shower weather event will now spawn a small amount of resources on impact.
- Players joining a Multiplayer session in progress will be able to view the previous chat history from the entire session.
- The ping menu actions can now be bound to any key in the "Customize Controls" menu screen.
- Reworked the Power Jump movement skill. It works more reliably now, feels a lot snappier and easier to use, and doesn't destroy everything in its path anymore. However, the mech is now much better at jumping over obstacles and actually reaches the spot you are aiming for! More information on this rework available in our article here.
- Improved the reliability and usability of the Teleport Movement Skill. It now comes in four item levels and deals increasing energy damage with every level. This energy Blast can also stun enemies. Improved the Camera Behavior and visual effects during Teleport. More information in the article here.
- Improved the behavior of the Shotgun projectiles. Shotguns will now be able to reliably kill large groups of small enemies.
- Improved the behavior of the High-Caliber Rifle. It will now be more effective thanks to improved piercing behavior.
- Mr. Riggs will no longer become staggered after indirectly hitting an area-damage resistant creature with an area damage melee weapon (Krocoon vs Hammer scenario).
Fixes:
- Fixed an issue that prevented the spewer weapons from dealing damage over time.
- Fixed an issue that prevented area damage over time effects.
- Fixed an issue that caused other outposts to produce resources indefinitely, even if the storage was full. This had the potenetial to drain all the resource deposits much sooner than expected.
- Fixed an issue that prevented the message about 'Familiarity Increased" in Multiplayer.
- Solar Power indicator will now correctly show 0% at night in Multiplayer.
- The building level number addon orientation will now be rotated correctly after loading the game in Multiplayer.
- Fixed the missing 'Scan' button SFX on the Orbital Scanner menu screen.
- Fixed an error that caused the minimap to display wrong after changing the graphics settings.
- Optimized the performance of the inventory screen in scenarios with many items stored by the player.
- Fixed an issue that caused some buildings, like Gas Power Plants, to work at 100% capacity, even when supplied with only a fraction of the upkeep cost.
- Fixed some GUI animations on the Inventory screen lists.
- Fixed statistics order in item description tabs on the inventory screen.
- Fixed the green/red arrow order for the Ammo Cost Reduction stat for weapons. Lower costs are now displayed in green, higher in red.
- Fixed an issue that caused the mission time to be displayed wrong on the Statistics screen in singleplayer.
- Fixed an issue that caused duplicates of items to appear in the [0,0,0] coordinates if a player loaded the save file with an item lying on the ground.
- Fixed some issues with aspect ratio on ultrawide screens in game menus.
- Fixed a crash in PauseSystem.
- Fixed an issue that caused incorrect translations to appear during player votes in some circumstances.
- Fixed an issue that caused the building tooltip of a previously selected building not to disappear after leaving build mode.
- Missions Generated with the Orbital Scanner will now display proper names in rich presence fields on Discord, Steam, and other places.
- Depleted traps will no longer send out a 'building destroyed' announcement.
- New special announcement (with placeholder audio for now) will play if your base is being damaged by an earthquake.
- The 'Compare' action button is now disabled during item disassembly.
- Fixed an error that caused Custom Mode maps to not always fit the desired size parameters.
- Fixed issues with pipe arrows blinking or staying behind forever after loading the game with build mode active.
- Fixed the 'Dynamic Camera' functionality in the Multiplayer mode.
- Fixed an issue that caused a black line to appear on the planet surface in the Orbital Scanner screen.
- Fixed a crash in BuildingClientSystem in Multiplayer mode.
- Fixed a crash in the HudQuest system.
- Modding: added support for fragment injection for `data/scripts/hud/minimap.dat` so mods can inject only own changes with `{mod}_minimap.dat` files.
- Fixed a disassembly cost exploit in multiplayer. In some circumstances, the disassembly value was bigger than the crafting cost.
- Fixed an edge case where the player pawn on the client PC may end up missing the TransformComponent, rendering their mech useless.
- Fixed an issue that allowed players to click 'interact' on the Rift Station building even if the building couldn't be activated.
- Fixed the Stregaros Nest mission logic bug that could lock it in an always unfinished state (if the crystal was activated and destroyed shortly afterwards).
- Fixed the rotation of the Liquid Decompressor mesh not aligning with the pipe input.
- Fixed the pivot point of the Headquarters Level 1 ruin mesh that caused it to be displayed off-center.
- Improved the palladium resource special tile and added a new Omega creature volume spawner.
- Fixed the camera behavior during the Anoryx Wurm fight after a downed player was reactivated.
- Added Omega creature attacks to caverns exploration mission in multiplayer mode.
- The Mortar Sentry is now disabled in the Crystal Caverns biome.
- Updated tile spawn rules and map layouts for all Survival Mode missions.
- Fixed attack_boss_nurglax.logic - energy variant spawned a nerilian instead of a nurglax - thanks to ponomaryow.dmitry.
- A small amount of liquid storage was added to the Quantum Cortex Lab and the Gravitational Hyper Lens to fix pipe systems with 4 pipes.
- Fixed lightning effects display in Multiplayer for the Energy Pylon, Multiplayer Boost, Defensive Drones, Healing Aura, and the Anoryx Wurm.
- Reduced the amount of camera shake for some skills.
- Elemental variants of the dash skill have new visual effects.
- Added four rarity levels to the recently reworked Dodge Roll skill, each with increased damage and explosion radius.
- Introduced some fixes ofr the Decompressor UI on gamepad.
- Fixed some typos and text errors in English localization - thank you, Chris!
- Multiple crash bug fixes and networking improvements.
Hello Riftbreakers!
After a period of testing on the experimental branch and positive results, we are publishing the last week's hotfix to the default branch of The Riftbreaker.
The new patch should fix all the maps and objectives where the game flow got stuck, right after loading your save file. No tricks necessary - it should just work.
This build contains no other changes.
Once again, please accept our apologies for causing this mess in the first place. We hope that this patch will help you progress with your Campaigns as expected. If you still encounter issues, please do not hesitate to contact us here, on the Steam Forum, or on our Discord at https://www.discord.gg/exorstudios
EXOR Studios
Hello Riftbreakers!
As we promised yesterday, we have developed a patch for The Riftbreaker that will fix the issues with blocked progress that many of you have reported after yesterday’s patch.
The new patch should fix all the maps and objectives where the game flow got stuck, right after loading your save file. No tricks necessary - it should just work.
We are pretty sure that this is a safe change, but we’d rather test it more extensively on the experimental branch. If you were affected by the error yesterday, follow these steps to gain access to the experimental branch.
- Create a backup copy of your save folder (Documents/The Riftbreaker)
- Disable Steam Cloud save backup for The Riftbreaker
- Go to your Steam Library
- Right-click on The Riftbreaker
- Select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing
After that, you will be able to choose 'experimental' from the drop-down menu.
Once again, please accept our apologies for causing this mess in the first place. We hope that this patch will help you progress with your Campaigns as expected. If you still encounter issues, please do not hesitate to contact us here, on the Steam Forum, or on our Discord at https://www.discord.gg/exorstudios
EXOR Studios
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
10.0 GB
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