Warhammer 40,000: Darktide
by Fatshark · 30 Nov, 2022
136 downloads
About the Game

In the depths of the hive, the seeds of corruption threaten to turn into an overwhelming tide of darkness. A mysterious and sinister new force is seeking to take control of the entire city. It is up to you and your allies in the Inquisition to root out the enemy before the city succumbs to Chaos.
As Tertium falls, Rejects Will Rise.

![]()
Built on the legacy of Vermintide 2’s best-in-class melee combat, Warhammer 40,000: Darktide introduces intense WH40K gunplay to the mix. Master the balance between ranged and melee combat as you fight through a slew of enemies. Feel the impact of each swipe, swing, and slice of a chainsword, or fry some flesh with a lasgun.

![]()
Darktide is a co-op game. Wandering too far, risks punishment by foes looking to immobilize or capture stray Rejects, such as the slavering Chaos Hound or the Moebian Trapper. Once you fall prey to such foes, only your teammates can save you! More than that, your innate toughness – your determination to press on through the pain – only recharges when you are in the proximity of your strike team.

![]()
Create your own, unique character and customize their physical appearance, voice, and origin. Choose your class to determine which unique traits and skill sets they will make use of in battle. Will you be a seasoned veteran of the Imperial army, a snarky outsider, or a fiery zealot? The choice is yours.


Step into the violent, dystopian world of Warhammer 40,000. From boiling hot industrial factories to the decaying water maintenance zone afflicted by constant acid rainfall - Tertium Hive is a hard and unforgiving place even at the best of times. Your role is to serve the zealous Inquisition by embarking on missions to exterminate the threats lurking in the depths of the hive city, or die trying.

![]()
Adapt to the erratic whims of Chaos with conditions- mutators that add a spontaneous challenge to your mission. Your team must learn to adjust, adopt new tactics and change up their loadouts to face these ruthless challenges.
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/38365286/fa3cee2079e910edbbe49c053b98eb537ff631c5.png"]
Warband!
Today’s hotfix includes a handful of fixes. The patch is now rolling out on all platforms, and you can read the notes below!
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Hotfix 1.12.5 patch notes
Fixes
General Fixes
Fixed a crash occurring when Zealot players disconnect mid use of Fury of the Faithful.
Fixed Chordclaw ability being able to be used without consuming charges.
Fixed a crash occurring when Veteran hotjoins a game with Leave No One Behind talent.
Fixed a rare crash occurring when the Servo Skull is reviving an ally but the player being revived dies.
Inviting your Steam Friends from the Steam Overlay into your Strike Team now works again.
Fixed an issue where newly created characters could not opt out of the campaign.
Cosmetic Fixes
Fixed visible hole on Cadia's teeth Chainsword.
Fixed ammo meter and broken reload on Resplendent Fury Laspistol.
Fixed hair clipping into headgears.
Fixed Hair clipping with Scryer's Eyewrap with Psykana Collar.
Fixed wrong colors being displayed on Pistolero's Duty Uniform & Gun-Hand's Duty Uniform.
Harsh Environment Flak Helmet with Psykana Collar (Montar Camo) with orange emissive light renamed to MkIII Harsh Environment Flak Helmet with Psykana Collar (Montar Camo) to avoid name duplication.
Fixed issue with powered VFX being offset on Pyre Blade.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/8a9c8a4dc992067ef4e18b68b85a5484b5b84feb.png"]
Warband!
Today’s patch comes with several tweaks and fixes. After feedback from you all we have done some balance changes to the Vanguard enemies, decreasing their health, modified their block radius and added a new way for you to stagger them.
We also took a look at the Blitzes available to the Skitarii class and made some adjustments. There are plenty of other things going into Patch 1.12.4, and it is now being rolled out on all platforms, notes are below!
Dev Note for our Xbox Series S players: To alleviate memory, and to prevent crashes, there is now a black pre-loading screen that appears before the Valkyrie loading screen when you go into a mission. This shouldn’t change the loading time length. We have other memory saving solutions that we will implement in a future patch, and we aim to return to the normal loading screen once those are implemented.
[img src="{STEAM_CLAN_IMAGE}/38365286/6dd9b364f87d23b253e1c6db590883bc4396bf8e.png"]
Patch 1.12.4 patch notes
Features & Tweaks
Balance Changes
Scab & Dreg Vanguard updates:
Health Adjustment:
Note: Values denote difficulty (Uprising / Malice / Heresy / Damnation & Auric)
Scab Vanguard
from 850 / 1060 / 1275 / 1700 / 2125
to 450 / 550 / 750 / 1250 / 1675
Dreg Vanguard
from 650 / 812 / 975 / 1300 / 1625
to 350 / 450 / 650 / 1000 / 1450
Blocking radius decrease
The Blocking radius has been decreased from 120 degrees to 100 degrees
Note: This is the Half-moon we check in front of the enemy to consider if they are guarding against attacks
Events Adjustment:
We’ve lowered the amount of Vanguard enemies allowed to spawn concurrently in mission mid and end Events
New stagger available
It’s now possible to heavily stagger a Vanguard by Pushing them twice in a rapid fashion; this will make them stumble backwards and open to be attacked.
Weapon and Blessing Updates:
Mechanicus Power Sword
Fixed an issue where the Finesse and First Target stats would not correctly apply their scaling to Special activated attacks
Increased the Melee Strength bonus scaling on Special charges from +4% to +5% (max at 6 charges from +24% to +30%)
Added a new Light 5 diagonal Vanguard attack, chained from Light 4 and chaining back into Light 4 / Heavy 3
Changed the scaling of the Mobility stat to provide an additional effective Dodge when exactly at 80% stat.
Slight range and hitbox increase for all attacks
Slight movespeed curve increase for Heavy windups and attacks
Paired Transonic Blades
Fixed an issue where Light attacks could be repeated at way faster than intended rate when quickly swapping between wielded weapons/items.
Fixed an issue where the Cleave Efficiency stat would fail to scale the damage on secondary targets for most attack profiles.
Dev Note: 2nd target ADMs for profiles that use both weapons (Slayer Heavy 2, Dueller Heavy 1) have been tweaked to avoid scaling their damage higher than the 1st target due to the above change.
Changed the Crit Chance scaling for the Critical Bonus stat from 0-8% to 0-10%
Added a new alternative crosshair for melee weapons with a Special mode switch
The new circle crosshair will be displayed when the Special is enabled, instead of the standard dot crosshair
The alternative crosshair behaviour can be turned off in the Interface Options, through the ""Weapon Special Crosshair"" toggle
Affecting the following weapons:
Paired Transonic Blades
Sapper Shovel
Latrine Shovel
Crowbar
Bone Saw
Mechanicus Power Sword and Arc Maul
Tweaked the HUD element which represent the Special charges to have better visibility against the background in different lighting situations
Increased the contrast and opacity of the HUD, both when the Special is activated or deactivated
Removed the fade out of the HUD when at full Special charges
‘Decapitator’ weapon blessing
Changed the “One-Shot” enemy current health requirement from 100% to 80%
Changed stacks to decay one by one instead of all at once
Updated the duration and scaling per stack over Blessing tiers for all weapon families:
Combat Axe
Duration from 8s to 5s
Scaling from 18/20/22/24% to 14/16/18/20%
Power Falchion
Duration from 8s to 5s
Scaling from 18/20/22/24% to 10/12/14/16%
Bone Saw
Duration from 8s to 5s
Scaling from 18/20/22/24% to 14/16/18/20%
Mechanicus Power Sword
Duration from 4s to 5s
Scaling from 18/20/22/24% to 10/12/14/16%
Dev Note: The requirements for the ‘Decapitator’ Blessing are now more lenient, allowing for enemies which are lightly damaged to still trigger the effects. Note however that the killing hit will still need to deal damage equal or higher than the maximum health of the enemy to be considered a One-Shot.
Additionally, we have updated the stacks to decay one by one over time instead of all at once, to further increase the consistency of the Blessing.
Since the uptime of the Blessing effects will be higher after the changes, we have rebalanced accordingly the values of the Finesse bonus and aligned the duration of each stack to 5s for all the weapon families.
‘Machine Spirit Resurgent’ weapon blessing
Lowered cooldown scaling over tiers from 6/5/4/3s to 5.5/4.5/3.5/2.5s
Skitarii Blitzes Update:
Dev Note: We’ve taken a pass on the Blitz Abilities of the Skitarius with the goal of aligning their power levels in comparison to each other and improving their usability.
Arc Grenades
Updated Arc Damage application to increase consistency
Dev Note: Damage is now delivered through a short duration (0.5s) Debuff instead of direct damage. This change also affects Voltaic Resistance (Integrated Refraction Emitter Sub Node) and Voltaic Arcs (Voltaic Emitter Sub Node). The average damage per enemy should increase compared to before.Arc Jump Range 8 -> 12
Explosion Radius of initial Arcs 8 -> 10
Now generates 4% Capacitance for each Elite or Specialist Killed by the Arc Grenade.
Servo-Skulls
Purgator and Medicae Servo-Skulls
Base Charges 4 -> 3
Selecting both the Purgator and Medicae Servo-Skulls increases the Charges to 5.
Purgator Servo-Skull
Burn stacks per hit 1 -> 2
Max Burn stacks 16 -> 12
Noospheric Command
Can now only be used if you have the required Capacitance available.
Integrated Refraction Emitter
Charges replenish every 75s.
Max 3 Charges
No longer replenished by picking up Grenade Boxes
Voltaic Resistance (Sub Node)
The number of Arcs released will now be at least 1
Reduced the number of hits required per Arc 10 -> 6
Quality of Life Changes
Both Vanguard type enemies have been added to the Meat Grinder.
You can now order your operatives from the list in the Operative Selection screen. Hovering with a mouse will show arrows to reposition that operative up or down. With a controller, new button actions will show on the bottom part of the screen as a prompt to do the same.
Expeditions - Tech-remnants dropped with a value above 100 will now show on the Auspex map
Expeditions - Made it so dodging out of the Auspex map does not count as clicking on the map
Updated the ‘Alternative 7’ controller layout buttons scheme
Dev note: The Alternative 7 layout will now be very similar to the Default one, with the Special input being moved to the Left shoulder button and conversely the Tag input being moved to the Right Stick pressed input.
Fixes
General Fixes
Fixed so that the Rolling Steel data-interrogation minigame counts as progress for "The Machine Whisperer" Penance
Fixed an issue where the Skull Companions had incorrect unlock requirements.
Kicked players will no longer be prompted to reconnect to the mission they were kicked from.
Fixed an issue where Sire Melk's Events were empty when no event was ongoing.
Fixed an issue where some cutscenes would end with a fade to black which would never go away.
Fixed an issue where notifications could get permanently stuck on screen
Equipped gear now will stay the same if a player made changes to the backstory choices during Personality Scourge and all background choice cosmetics were already available in the player's inventory
Tweaked the text position for mission modifiers in multiple places in the UI
Fixed an issue where Input Device selection was not available in the Sound settings
Preset Graphics quality no longer gets modified to "Custom" after selecting any of the preset choices
Controller configuration "Alternative 2" no longer shows an incorrect button layout
Fixed an issue where players level could show as 0 in the mission result screen
The Tagging Wheel option entry now resets as expected
Item icons now should display as expected when viewing an item that the current character cannot equip.
Fixed various talents appearing incorrectly in the Tactical Overlay
Fixed Veteran ‘Demolition Stockpile’ buff showing the wrong timing for grenade replenishment when using Krak Grenades
Fixed Skitarii ‘Integrated Refraction Emitter’ being active while grabbed by a Daemonhost or eaten by Beast of Nurgle
Fixed a crash that could happen when switching talents in the Meat Grinder while ‘Advanced Combat Doctrines’ ability was active.
Fixed ‘Advanced Combat Doctrines’ giving the wrong number of ‘Power Overload’ keystone stacks through the ‘Powerdrive’ keystone upgrade. Now it gives stacks when the ability is deactivated based on the total charges consumed while the ability was active.
Fixed a crash that could happen if a player disconnected while in the middle of Arbites ‘Break the Line‘
Fixed a crash that could happen if a latching attack was interrupted right as it hit an enemy
Fixed ‘Overcharge Transfer Lattice’ not showing its cooldown time in the HUD when it activates.
Fixed inconsistencies with ability charges not being given when their cooldown ended
Fixed a crash that could happen in Expeditions if a Skitarii would try to target a Vortex when generating an Arc through abilities or weapons.
Fixed Skitarii ‘Redline’ keystone upgrade ‘Advanced Power Management’ not interacting with the ‘Advanced Combat Doctrine’ ability
Fixed a crash that could happen if an ‘Arc Grenade’ explosion happened while the player that threw it was dead
Fixed Skitarii ‘Integrated Refraction Emitter’ crashing in Expeditions at the end of a mission or loading transition
Fixed Skitarii ‘Ammunition Deposit’ aura effect staying active in the Meat Grinder when switching auras
Fixed Skitarii ‘Redline Capacitors’ and ‘Static Capacitor Drain’ Capacitance generation bonuses not being applied to Capacitance gains other than base generation over time
‘Advanced Combat Doctrines’ now always aims towards the body of Pox Hounds and Armored Pox Hounds
Dev note: Due to their small profile and speed, prioritizing the head often resulted in misses during active gameplay.Fixed ranged weapons performing the rest of an interrupted Reload sequence when wielded after ammo was added via the ‘Gunsmith’ talent while it wasn't wielded.
Fixed Veteran ‘Always Prepared’ keystone upgrade not preventing the Reload sequence from playing after the ammo was replenished upon using ‘Executioner's Stance’ while on an empty clip/magazine.
Fixed an issue where the ‘Chordclaw’ ability could enter an infinite attack action loop due to an incorrect interaction with the ‘Purgator Servo-Skull’ Blitz
Fixed Skitarii ‘System Shock’ talent not triggering from the Shock Maul Electrocution effect on staggering hits.
Fixed Arbites ‘Break The Line’ melee switch not triggering the ‘Terminus Warrant’ keystone
Fixed an issue where the ‘Arc Grenades’ explosion radius was not matching the description of the ‘Enhanced Arc Grenades’ talent
Fixed ‘Slice and Dice’ not refreshing its duration when getting new stacks
Fixed an issue where the syringe of the ‘Medicae Servo-Skull’ could appear into screen when playing on a ultrawide with high FoV
Fixed an issue where button callouts could fail to appear in the character creation menus.
Fixed a crash caused by the Valkyrie Grenade in Expeditions.
Fixed an issue where the Skitarii ‘Servo-Skull Blitz’ activation could be interrupted when bound to the mouse scroll wheel.
The Blitz UI input is now hidden when Blitz cannot be activated (e.g. when the Skitarii ‘Artificer Servo-Skull’ talent is equipped).
Kills attributed to a Skitarii Servo-Skull will now be always displayed in the Kill Feed.
Health will now stop to be drained for an incapacitated ally while being revived by the Skitarii ‘Medicae Servo-Skull’.
Fixed an issue where Skitarii Servo-Skull attacks could be blocked by allied abilities or Blitzes (e.g. Psyker Telekine Shield and Veteran Smoke Grenade).
Fixed an issue where the Skitarii Servo-Skull could sometimes fail to be usable for Data Interrogations.
Fixed an issue where Mutant and Chaos Spawn grabs did not take Dodge Linger times into account in their hit detection.
Fixed an issue where the ‘Puncture’ Blessing could be triggered by hits caused by sources different from the secondary weapon, as long as the weapon was being wielded.
Fixed transition fade overlay in character creator not showing correctly when switching between Skitarii voice and name or Hive Scum / Skitarii home planet and appearance
Fixed an issue where changing your height at the Barber-Surgeon as a Skitarius would make you appear shorter than your selected height until loading into a mission or re-entering the Mourningstar.
Fixed an issue where sprinting would be interrupted when pressing the Wield input while having the Skitarii ‘Servo-Skull’ or ‘Artificer Servo-Skull’ Talents equipped
Fixed an issue where particles from attacking with the Shock Maul or Arc Maul would not be removed when unwielding the weapon
Fixed an issue where rapidly changing between background selection and character appearance in the character creator would show a darkened overlay
Fixed Skitarii ‘Corpuscarian Disciple’ Penance not tracking electrocution effects from Arc discharges
Fixed Skitarii ‘Flensing Fury’ Penance mission time including time prior to players spawning, making its unlock harder than intended
Expeditions - Fixed an issue that caused player deaths to count multiple times. It would show an incorrect death count in the end of round screen and cause teams to lose Tech-remnants multiple times.
Expeditions - Fixed an issue that caused team members rescued with the use of a Servo-skull not to get their Tech-remnants back
Fixed a crash that could happen when a player was kicked while loading into an Expedition mission
Cosmetic Fixes
Fixed missing pattern on Veteran ‘Chem-Safe Rebreather (Sun Scorch Camo)’
Fixed missing arm guards in first-person view on Torg's Battle Gear
Intra-Cranial Implant - Fixed Hive Scum Deluxe hairstyle displays distorted
Fixed an issue where starting cosmetic items would not be added to the player's inventory after a Personality Scourge
Fixed an issue where applying both a weapon skin and weapon trinket change would not apply both changes at the same time to the weapon
Items are now properly updated in the player character in the inventory after a weapon cosmetic change takes place
Mk III Brute Ironjaw (Stainless) - Fixed beard displaying incorrectly
Mordian Dress Jacket - Fixed collar not being attached correctly
Penitent's Type 5 Pressure Helmet - Fixed eyebrows not being visible
Crude Ocular Implant - Fixed clipping and skin tone issues on implant
Medicae Port - Fixed clipping and skin tone issues on implant
Scripture Headband - Fixed parchment clipping through the character body
Scholastia Psykana - Fixed sleeve being displayed during attacks
Intra-Cranial Implant - Tattoos are no longer visible on metal parts of the headgear
Fixed a typo with the Enlightener’s Shroud headgear
[img src="{STEAM_CLAN_IMAGE}/38365286/6dd9b364f87d23b253e1c6db590883bc4396bf8e.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/deb793237f5a7c00bac79d9f93d97a9ed51550ae.png"]
Warband!
[p align="start"]Hotfix 1.12.3 is now being rolled out on all platforms. It just has a small fix, but we would like to take the opportunity to quickly cover some feedback we have received since the release of the Skitarii Class.[p align="start"]Dev note:[p align="start"]Since the Omnissiah blessed the Mourningstar with the arrival of the Skitarii, we’ve been keenly listening to the feedback you have shared regarding them. We are currently looking at their Blitz Abilities , addressing the issues regarding balance, usability, and how they fit into the kit of the Skitarii.[p align="start"]We are also looking at the Skitarii Melee Weapons, and we are planning some fixes and changes to stat scaling and also a set of specific tweaks for the Mechanicus Power Sword.[p align="start"]Finally, we have heard your feedback on the new enemy, the Vanguard, and we are hard at work on tweaking and balance for them too.[p align="start"]We still need some time to get this right, so these fixes are coming in the next patch, that should be with you all just after summer break.[p align="start"][p align="start"][img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Hotfix 1.12.3 patch notes
General Fixes
Fixed missing auto-aim on Advanced Combat Doctrines when shooting targets moving sideways.
Known Issues
The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably.
We’ll see you on the Mourningstar.[p align="start"]– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/aa8d3f59b1999dfd91e2039e7119210f1862f21b.png"]
Warband!
Hotfix 1.12.2 is now being rolled out on all platforms. This hotfix is focused on the Skitarii class, and it also has some features and tweaks to improve the general Darktide experience.
[img src="{STEAM_CLAN_IMAGE}/38365286/ec125196c0d6165904dec926befd11b6da476e3d.png"]
Hotfix 1.12.2 patch notes
Features & Tweaks
Reduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage.
Vanguard Enemies:
Sweep priority between head and shield hitzones have been equalized; this change will make it so less of the hits that visually should have hit the head will be consumed by the shield instead.
Tweaked the Weakspot damage multipliers as follows:
Dreg Vanguard 0.5 → 0.75
Scab Vanguard 0.5 → 0.65
Change to Damage over Time type damage behaviour. The initial hit will inflict stagger as expected, but the DoT damage itself will not contribute to the impact required to ”open” the shield.
Reduced the unlock requirements of the following Skitarii Penances:
Curse of Malfunction: 500 → 75
Corpuscarian Disciple: 5000 → 1500
Voltaic Warrior: 5000 → 2500
Fixes
General Fixes
Fixed an issue where the ‘Voltaic Emitter’ Ability could be obstructed by terrain, and improved the consistency of the Weapon Malfunction of Voltaic Emitter.
Fixed the ‘Heretical Artefacts’ coherency buff reducing rather than increasing the coherency radius.
Fixed an issue where Skitarius-specific height scaling where not applied in Mission Lobby and End of Round menus.
Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them.
Fixed an issue where the game would crash when trying to set keybindings in the options.
Fixed an issue where using the Skitarii ‘Chordclaw Strike’ Ability would not consume a Capacitance Charge after starting to sprint while aiming the ability.
Vanguard Enemies:
Fixed unaligned Stagger settings for post-broken shield state; all stagger animations should now play correctly.
This issue did not affect the enemy while the shield was active.
Fixed an issue that made it very hard to make a Vanguard enter its heavy Stagger state.
Fixed an issue where the Skitarii ‘Veteran Skitarius” Penance could fail to track progress if the player joined an already ongoing mission.
Fixed an issue where the Skitarii ‘Voltaic Resistance’ upgrade Talent for the ‘Integrated Refraction Emitter’ Blitz could fail to generate any Arc lightning when expiring.
Fixed an issue where Ability cooldown could not be decreased when the cooldown was paused while an Ability was active. E.g. Psyker Psykinetic's Aura with Scriers Gaze.
Fixed an issue where the Phosphor Blast Pistol could display an incorrect animation status if a reload was interrupted at a very specific timing.
Fixed an issue where the 1st person camera position for Ogryn operatives would scale incorrectly depending on the Height value of the character.
Fixed an issue where Poxbusters could fail to be staggered by melee Pushes in some situations.
Fixed a missing variable in the description for the Skitarii ‘Advanced Combat Doctrines’ Ability Mortis Trials legendary buff.
Fixed Skitarii ‘Progressive Plating Matrix’ Talent buff icon using the wrong image.
Fixed Hive Scum ‘Speedloader’ Talent showing in the Tactical Overlay without description while active.
Fixed an issue where smoke from Veteran ‘Smoke Grenades’ was difficult to see under certain lighting conditions and video settings.
Added missing Vanguard localisation text.
Fixed a crash that could occur when calling in a Valkyrie Airstrike on Expeditions missions.
Fixed an issue where chat bubbles would appear below Skitarius characters instead of above them in the Mourningstar hub.
Cosmetic Fixes
Fixed an issue where the Lens Colours could incorrectly blend between eyes on Skitarius Body 1.
Fixed visual issues with Thrice Blessed Eye of Admonition (Scorched Ironmantle/Mordian Pride/Darkweald Battleshade).
Fixed a visual issue with Mordian Cap with Psykana Collar.
[img src="{STEAM_CLAN_IMAGE}/38365286/ec125196c0d6165904dec926befd11b6da476e3d.png"]
Known Issues
Sometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area.Fixed!
No loadout is equipped after Personality Scourging as DLC classesHappens on Hive Scum, Arbites, and Skitarii.Hive Scum specific issue:When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player).
Skitarii specific issue:When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot.Changing the equipped backpack resolves the issue.
Fixed!
The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably.
[img src="{STEAM_CLAN_IMAGE}/38365286/ec125196c0d6165904dec926befd11b6da476e3d.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/4459dc5104ed66c2b6ad1391c7aeb98534e928d9.png"]
Warband!
Hotfix 1.12.1 is now being rolled out on all platforms. This hotfix has a couple of bug and crash fixes, including a fix that solves the issue where Skitarii Deluxe Edition cosmetics weren’t immediately available at initial character creation.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Hotfix 1.12.1 patch notes
Fixes
If you bought the Deluxe Edition of the Skitarii DLC, the Deluxe cosmetics and customization options should now be available when attempting to create a new character immediately, without having to enter the hub or restart the game.
Fixed an issue where Skitarii characters could not equip starter gear from other Forge World origins.
Fixed a crash occurring when an Arc Grenade targets an enemy that died from another source before spawning the Arcs.
Fixed a rare crash when using the Skitarii Integrated Refraction Emitter Blitz.
Fixed an issue where players received notifications multiple times for penance rewards and when purchasing new cosmetics.
Fixed some crashes that could occur when deploying the Skitarii Servo Skull.
Fixed a bug where the new Vanguard Enemy would be locked in a stagger animation when hit with a Soulblaze attack.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Known Issues
Skitarii Deluxe Edition cosmetics and customization options will only unlock once you enter the hub for the first time.As a workaround, please enter the hub with one of your existing characters before making your Skitarii to create it with Deluxe Edition customization options (or you can create your Skitarii and then change the customization options at the Chirurgeon).Fixed!
Sometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area.
No loadout is equipped after Personality Scourging as DLC classes
Happens on Hive Scum, Arbites, and Skitarii.
Hive Scum specific issue:
When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player).
Skitarii specific issue:
When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot.
Changing the equipped backpack resolves the issue.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/90abcb98a3725047f91fe3f46ca7535f0fbb5446.png"]
Warband!
Hotfix 1.11.7 is now being rolled out on all platforms. This hotfix only contains the following change:
Fixed an issue that could cause players to disconnect when another player left a mission right when said mission failed.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/eaecf4084da2d30511c4961dba3509438b2df657.png"]
Warband!
Hotfix 1.11.5 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This hotfix fixes several bugs and crashes, and introduces an update to our implementation of AMD FSR.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Features & Tweaks
FSR update: Upgraded our AMD FSR implementation and implemented an option to switch FSR version.
We hope this improves the situation with FSR crashes, but will continue to monitor.
Fixes
Fixed an issue where the Veteran Smoke Grenade effects would not be correctly removed upon leaving the smoke cloud area.
Fixed an issue where the Ogryn 'Light Em' Up' talent failed to correctly stack Burn when using weapons that spawn projectiles (e.g. Grenadier Gauntlet).
Fixed an issue where the Zealot 'Perfectionist' talent didn't consistently refund cooldown.
Fixed an issue where the Dreg Tox Bombers and Scab Bombers would not use their long range overhand throw correctly.
Fixed an issue where the Zealot 'Scourge' talent would not trigger consistently on melee hits that killed the enemy.
Fixed a crash that could happen if a Veteran player triggered a large amount of buffs from the talent tree in a short period of time.
Fixed an issue that was causing enemies to spawn too early at the start of some missions.
Fixed issue where game occasionally crashed when players tried to open expeditions menu while the game is force closing menus for other reasons
Fixed issue where, upon player death, the screen transitions to a blank view instead of showing the expected death and UI
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Known Issues
When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.
Some of the new items found in Sanctuaries can’t be tagged.
Some textures can bug out when playing on AMD GPUs.
Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix.
\[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen.
This patch introduces an update to FSR that we hope will improve the situation.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/0e027946b94103b804c16ab20c05ac04532b2746.png"]
Warband!
Patch 1.11.4 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This update has some minor tweaks and Hive Scum balance changes, and several bug and crash fixes.
On top of that…
Expeditions Map Update
As the Deadside and its climate is very volatile and unstable, the long range sensors of the Mourningstar struggle with updated information about enemy movement and the general lay of the land. This means that the Expedition Map will update on a regular basis, presenting new challenges and setups to explore.
With this update we begin our first Expedition Map rotation for the Expeditions Game Mode! Starting later today, the existing nodes have been wiped and replaced with a new set of unique nodes, complete with a new modifier and environment condition to keep things fresh!
The new grid points will have to be unlocked from the new starting node, as you begin another cycle of gathering Tech-Remnants and unlocking grid points. As Tech-Remnants are linked to each Expedition Map rotation, you’ll all start again on equal footing!
One of the nodes is special! To unlock it, the community as a whole must gather 200,000,000 Tech-Remnants total! Each member of the Strike Team is counted separately for this requirement, meaning that a team of four that extracts successfully will add their Tech-Remnants gathered to the pool four times at once.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Patch 1.11.4 patch notes
Features & Tweaks
The ‘Live Events’ view now displays information on past live events.
The Personality Scourge menu now evaluates if no changes were performed and notify the player in the final step.
Quickplay matchmaking will now be disabled when selecting Private Game from the additional matchmaking options.
Hive Scum talents 'Adrenaline Smiter' and 'Splash Damage' now count kills from attacks that latch on to enemies.
Hive Scum talent 'Street Tough' can no longer be triggered by Specialist melee attacks, like the Pox Hound pounce.
The message shown in the Expedition menu while matchmaking should now better reflect why you cannot start another mission.
Players no longer receive damage from being slammed into walls by a sand storm.
Fixes
General Fixes
Fixed the issue that sometimes caused the Expedition to be considered failed when extracting successfully.
Fixed an issue where certain Curios could give less Stamina than what was displayed in the description.
Fixed an issue with long item descriptions getting cut when inspecting items.
Fixed an issue where several Commodore’s Vestures items stated that they were obtained from the Commissary.
Fixed an issue where Psyker’s 'Smite' animation would behave incorrectly when entering the 'Scrier's Gaze' stance ability while channeling.
Fixed an issue that was causing enemies to spawn too early at the start of some levels.
Fixed an issue that caused the timer to be showing as ticking down when hotjoining into a Sanctuary.
Fixed the VFX on decoding-skulls which caused them to look stalled (red) when they were actually progressing (blue).
Fixed an issue that caused objective markers to remain on capture zones after completion.
Fixed it so a capture zone's objective marker is shown before the players get to it.
Added a pushback for the door opening of the expeditions extraction Valkyrie to avoid players getting stuck in it
Fixed issue that caused the server to crash when players hotjoined during the extraction phase.
Fixed crash that could occur when an Arbites’ Cyber-Mastiff pounces on an enemy.
Fixed a sound issue on the Auspex that caused players to crash.
Fixed a bug where the amount of items on stock in a Sanctuary would be incorrect for players that hotjoin an Expedition.
Fixed a crash that could occur when a Valkyrie Bombing Run killed a Pox Burster
Players should now be able to directly swap to their Blitz from any wieldable Expedition items bought from the Sanctuary.
Fixed issue where Sand Vortexes would get stuck in the extraction area
Fixed issue where players on a dedicated server could sometimes be softlocked inside a safe zone because the airlock door to go out would never open.
Cosmetic Fixes
Fixed an issue where certain hairstyles acquired from owning Vermintide 1 and 2 were displayed as black instead of their intended colours.
Fixed an issue where certain Vostroyan head gear cosmetics looked broken when moving around the Mourningstar.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Known Issues
When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
Some of the new items found in Sanctuaries can’t be tagged.
Some textures can bug out when playing on AMD GPUs.
\[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/c596f7946d885d9c2ac1273825a8aedf1a599fcf.png"]
Warband!
This patch comes with a couple of bug and crash fixes. We are continuing to work on solving the rest of the known issues list for the next patches.
Patch 1.11.3 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Bug Fixes
Fixed an issue that was causing enemies to spawn too early at the start of some missions.
Fixed a crash that could happen when a large amount of enemies spawned with additional visual effects added to them.
Fixed a crash that could happen while being inside the tornado on Expeditions.
Added extra checks to prevent successful Expeditions missions to sometimes register as failures.
Known Issues
When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.
Some of the new items found in Sanctuaries can’t be tagged.
Some textures can bug out when playing on AMD GPUs.
Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix.
\[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/6ad0312321d1a3affc30015df3a4d5fe534b63e5.png"]
Warband!
Patch 1.11.2 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This patch adds some small quality of life changes to Expeditions and fixes several bugs, unintended effects and crashes.
Features & Tweaks
Added sound effects for the Expeditions Auspex marker.
This should make it more noticeable when a teammate marks a point of interest during an Expeditions run!
Made it easier to perform some of the jumps necessary to complete certain Sites of Interest when carrying a battery.
Ranged enemies will now have a much harder time hitting players that are disabled by a sand vortex.
General Fixes
Fixed the issue related to AMD’s FSR 3.1 frame generation.
Fixed an issue where the Veteran talent "Field Improvisation" awarded Blitz charges when obtaining ammo in a Deadsider Sanctuary.
Sand vortex visual effects are now synced up for hotjoining players, preventing issues with "invisible tornados".
Dead players are no longer counted for the exit & extraction event zone half team requirement.
Meaning, if the rest of the team is dead, you can now do these events on your own
The Data Harvester penances should now count Data Reliquaries retrieved by your team-mates as well, as intended.
Fixed an issue where Psyker’s 'Malefic Momentum' talent only had its duration increase for the Warp Damage.
Fixed an issue where the Plasma Gun primary fire base Cleave was lower than intended.
The effective Cleave value should be slightly above 18.
Fixed a rare crash occurring on the Mourningstar when interacting with a Cyber-Mastiff.
Fixed an issue where the Ogryn's 'Steady Grip' talent did not replenish Toughness while shooting.
Fixed an issue where the Ogryn's 'Big Friendly Rock' no longer always killed Corruptor Eyes in one hit.
Fixed an issue where the Psyker’s 'Psykinetic's Aura' talent did not localize into languages other than English.
Fixed an issue where the Hive Scum’s 'Channelled Devastation' talent failed to correctly calculate the player's total Critical Hit Chance in some situations.
Fixed an issue with the tech priest by the Expeditions terminal where his face clips through his mask.
Fixed the bomb drop sound and adjusted the explosion sound effects and limits.
Fixed an issue where the world would load in a very low resolution state upon entering a Deadsider Sanctuary when joining a session in progress.
Fixed an issue with players getting killed if they’re outside the airlock when it closes while there are still bots inside.
Fixed a mismatch between Expedition grid node names and their associated greek letter symbols.
Fixed an issue where some items in Expeditions missions were unreachable.
Fixed several navigation issues in Expeditions missions.
Ensured the same mission name is shown across the in-mission Tactical Overlay view, the mission invite popup, and the ready-up screen.
Fixed wrong node icon shown in post-mission screen.
The game now shows an error popup when engine components fail to load, in order to help diagnose issues.
Fixed an issue where the wrong text string was displayed on the Expeditions mission board.
Polished some explosions and fixed up visual errors with Valkyrie barrel run.
Fixed a crash that when a player notification for dropped Tech-Remnants triggered when the player’s name was no longer accessible.
Fixed an issue that caused you to lose access to the Auspex after interacting with a decoder.
Fixed an issue that sometimes caused the timer warning popups not to trigger.
Improved the accuracy of the timer to avoid it jumping in time
Fixed an issue where the Valkyrie engines could still be heard after it leaves.
Fixed a crash when smoke grenades are thrown at a sand vortex.
Fixed an issue where the expedition Fire-Support Valkyrie sometimes failed to move.
Fixed an issue where the departing insertion/mission start Valkyrie did not move smoothly.
Blocked access to Expeditions Quickplay matchmaking when players are in a private party.
Fix for crash when opening the inventory when player has used mods to save loadout data using icons that are not considered valid
Tweaked voice effect for all cloth headgear to better match the material.
The Play Expeditions event is no longer only 0 days long, but will show the correct end time, which is March 31st.
Cosmetic Fixes
Fixed an issue where the Frame reward from the Pro-Trader (3) penance was using the wrong visuals.
Fixed an issue where Ogryn characters’ right knee would clip through their clothing while kneeling.
Fixed an issue where Cyber-Mastiffs would not show up during the ready-up screen.
Vostroyan Chain Hood with Psykana Collar - Fixed black texture spot in the back.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Known Issues
When doing an Expeditions Auspex Puzzle, players can lose access to their Auspex if they cancel the minigame by swapping weapons. Players can recover their Auspex by attempting the minigame again and cancelling normally.
Note: If another player completes the minigame before you recover your Auspex, you will lose access to your Auspex for the remainder of the Expedition, which will hinder navigation and will make it impossible to perform Auspex Puzzles.
When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
Rarely, when hot-joining an Expedition, the entire team might disconnect from the mission.
Some texture anomaly can occur when hot-joining an Expedition while players are in a Sanctuary.Fixed!The Expeditions grid map names don’t match with the Greek symbol associated with them.Fixed!Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.
Some of the new items found in Sanctuaries can’t be tagged.
Some breakable walls in Expeditions can be walked through even without breaking them.
Some textures can bug out when playing on AMD GPUs.
When disconnecting from a mission, the camera can flicker until the loading screen shows up. This should be solved in an upcoming hotfix.
Players can hot-join private matches if they enter matchmaking through Quickplay.
Some barrel explosion animations can trigger more times than intended. This is only a visual issue.
\[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
The description for Psyker’s “Psykinetic’s Aura” ability is missing localization in some languages. Fixed!When respawning, ammo count on the HUD can show incorrect numbers.
In Expeditions with tornadoes, sometimes players can be spun around and taken for a ride even with no tornadoes nearby.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/04b91b2e2fd80f6b75eb7a76887d52eb6c9e8e4a.png"]
Warband!
This hotfix is addressing some crashes and bugs in the latest game mode, Expeditions. We are still working on fixes for the Known Issues list, and we aim to deploy another hotfix early next week! In the meantime, please keep sending in Crash Reports, as these help us immensely in solving issues.
Patch 1.11.1 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
General Changes
Changed unlock requirements to go from Grid Point Alpha to Beta from 3000 to 1500 Tech-Remnants.
Expedition Bug Fixes
Fixed an issue where hot-joining other players in the Sanctuary resulted in a crash.
Fixed an issue where enemies ignored doors when pathfinding towards players.
Fixed an issue where throwing a Smoke Grenade as Veteran inside airlock while loading into Sanctuary caused a crash.
Fixed an issue where players could get stuck in the Sanctuary after hot-joining a session.
Fixed an issue with stock not being accurately shown for items.
Fixed an issue where players transitioning into the second or later Sanctuary instead ends up in a previous Sanctuary due to it not being despawned.
Fixed an issue where players stuck in the sandstorm was not thrown out, forcing a leave to progress mission.
Fixed an issue where leaving the game while having the Salvage/Tech-Remnants popup window active caused a crash.
Fixed an issue where Data Reliquary doesn't count as extracted if it is present in the valkyrie but not carried by a player.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
Known Issues
When hot-joining an expedition, players can crash if the rest of the team is inside a Sanctuary.Fixed!When doing an Expeditions Auspex Puzzle, players can lose access to their Auspex if they cancel the minigame by swapping weapons. Players can recover their Auspex by attempting the minigame again and cancelling normally.
Note: If another player completes the minigame before you recover your Auspex, you will lose access to your Auspex for the remainder of the Expedition, which will hinder navigation and will make it impossible to perform Auspex Puzzles.
When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
Rarely, when hot-joining an Expedition, the entire team might disconnect from the mission.
Some texture anomaly can occur when hot-joining an Expedition while players are in a Sanctuary.
The Expeditions grid map names don’t match with the Greek symbol associated with them.
Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.
Some of the new items found in Sanctuaries can’t be tagged.
Some breakable walls in Expeditions can be walked through even without breaking them.
Some textures can bug out when playing on AMD GPUs.
When disconnecting from a mission, the camera can flicker until the loading screen shows up. This should be solved in an upcoming hotfix.
Players can hot-join private matches if they enter matchmaking through Quickplay.
Some barrel explosion animations can trigger more times than intended. This is only a visual issue.
\[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
The description for Psyker’s “Psykinetic’s Aura” ability is missing localization in some languages.
When respawning, ammo count on the HUD can show incorrect numbers.
In Expeditions with tornadoes, sometimes players can be spun around and taken for a ride even with no tornadoes nearby.
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
[img src="{STEAM_CLAN_IMAGE}/38365286/9cc5f8ce50943f33844a8405f360015957f9add6.png"]
Warband,
Patch 1.10.7 is currently rolling out across our platforms. In the meantime, you can read the notes below.
We are currently investigating some minor errors that caught our attention, and we wanted to take the opportunity to implement changes to easier track these issues in this update.
This is not impacting the game, but it means that the patch size is a bit bigger than normal.
Patch 1.10.7 patch notes
Bug Fixes
Fixed an issue introduced in Patch 1.10.6 that caused damage calculations to use an incorrect value for what was considered “Far Range”.
Fixed a bug where Forge's Bellow would not trigger a shout when exiting Rampage!
[img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"]
That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
Current Release
Build 24006134
Uploaded Aug 01, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Warhammer 40,000: Darktide? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
launcher\\launcher.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
24A49667
66399b818c7b34949eaa9676eff44409e3cb7faf96adbffa5aecbc59a9419a66
You May Also Like
View AllDownload Warhammer 40,000: Darktide for PC with a direct link or via torrent. Get the full version of Warhammer 40,000: Darktide for free. Warhammer 40,000: Darktide is a Action released by Fatshark.