The Rogue Prince of Persia
by Evil Empire · 20 Aug, 2025
19 downloads
About the Game
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
REWRITE FATE. SAVE PERSIA. DIE TRYING.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
MASTER A FAST AND ACROBATIC STYLE
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
FIGHT YOUR OWN WAY
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
ONE MORE TRULY UNIQUE RUN
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Fixed an issue for players returning to the game after the Early Access loot table changes. These players were experiencing bugs where loot sources were empty or not giving any loot (shops, chests, initial weapons, etc.).
Changes:
New Tool: Flaming Horses – Unleash a herd of flaming horses that charge forward, leaving a burning trail in their wake.
More Info:
https://store.steampowered.com/news/app/2717880/view/541130614987817395
Hi there! A new patch just went live, here is the list of changes and fixes:
Changes:
Added an option to hide version number
Bugfix:
Fixed an issue with weapons and tools sometimes not dealing the intended damage
Adjusted the size of the tentacle's hitbox in Port
Fixed Vayu's protection not working as intended
Fixed multiple localization issues in Farsi
Fixed an issue with some doors in Palace not having colliders
Fixed some items unintentionally displaying a recycle option
Fixed multiple achievements issues that wouldn't unlock as intended
Fixed some visual issues in Temple
Fixed Smoker's third quest displaying the wrong name and icon
Fixed an issue causing scarabs from the swarm to become invisible
Fixed missing icons on UI for mouse users
Fixed a generation issue in Port that caused duplicate exits to Garden
Fixed stomp on breakable floors not working as intended
Fixed multiple typos
Thanks a lot for all the reports, and have fun!
Cheers,
The EE team.
Hotfix V1.0.3 : f7d2e6e0
is now live.Bugfixes:
- Prevent players from getting out of the level in all biomes.
- Fix some data in the mindmaps, should help with the nodes not displaying.
- Fix localization reported on discord.
- Move version number a little bit to the right to avoid overlap with level HUD.
- Tweak spacing in quests to avoid cut off.
- Fix Shahin's laboratory art not displaying correctly.
- Remove recycle component from items that shouldn't have it.
A newx patch is on its way with more fixes soon.
Thank you all.
EE Squad out.
Hotfix V1.0.2 : e5fa75132
is now live.We've heard there was some trouble on the version released on Wednesday for people using Legacy saves or others not being able to unlock achievements.
We've been working hard on fixes and to get this new build ***V1.0.2 : e5fa75132*** to you guys asap.
So basically what's in there:
- Hurtboxes remaining too long on some traps.
- Archivist's texts isn't cutoff anymore.
- Adding security on Legacy Save Migration.
- Adding security on Achievements unlock.
- Add last reward in archivist.
- Fix localization issue in some archivist description.
- Fix Health Bar overflowing and not displaying correctly.
A new patch is on its way to fix other issues you've reported asap.
For those on Consoles or other PC platforms, these patches are also on their way, the process is a bit more complicated though as we need to tackle the Cloud Conflict issue first + we need to go through the whole certification process. We are sorry about that but rest assured that we are doing our very best!
Thank you all, we love you.
EE Squad out.
Build v0.15.4 #2f95284f4
Bugfix
Fixed hard lock in main menu when opening patch notes
Added missing localization for some languages
Fix an issue with recycling UI
Fixed acid pools in District causing more damage than intended
Time has come! This is the LAST UPDATE of Rogue PoP’s Early Access!
Update 15 is bringing some new features such as the Arsenal that will allow you to ban items you don’t want to loot during your runs. More tweaks on Awakening Stones, Nyamtur’s Quests and other things... And more debug!
Sooooo... What’s up?!
V0.15.3: c89a2e9e8
- New Feature – Arsenal
- After unlocking a certain number of items (Weapons, Tools and Medallions) you will unlock the associated Arsenal, allowing you to ban items from the “Loot Table” meaning that they won’t appear during your runs.
- A weapon you don’t like? Just ban it! You hate a tool? Just ban it? A Medallion? Ban it!
- After unlocking a certain number of items (Weapons, Tools and Medallions) you will unlock the associated Arsenal, allowing you to ban items from the “Loot Table” meaning that they won’t appear during your runs.
- New Feature – Tutorials Compendium
- We’ve implemented a quick menu in the Pause Menu that will allow you to revisit the tutorials you already had (in case you forgot something) but also find some more information about our features.
- We’ve implemented a quick menu in the Pause Menu that will allow you to revisit the tutorials you already had (in case you forgot something) but also find some more information about our features.
- New Feature – Story Objectives
- In order to help players remember what they should be looking for to progress in the story (and therefore unlock content) we’ve added the Story Objectives that are High Level objectives based on what you already know.
- These objectives will appear when they change and when entering/leaving the Oasis. You can always find the current objective in the Mind map
- Don’t hesitate to share your thoughts and especially about their presence, like are they clear enough? Too present? Would like to toggle them off?
- In order to help players remember what they should be looking for to progress in the story (and therefore unlock content) we’ve added the Story Objectives that are High Level objectives based on what you already know.
- New Feature – Legends (for Mini Map and World Map)
- The Mini and World Map start to have quite the amount of information and icons in there and it can be difficult to remember what is what.
- To help with that we’ve added legends in both maps that can be toggled on and off.
- Again, if you feel like some stuff aren’t clear or it’s missing some information, feel free to share!
- The Mini and World Map start to have quite the amount of information and icons in there and it can be difficult to remember what is what.
- Awakening: Quick rework of some stones and add new ones especially around Death Defiance.
- Book of Head – Content Rework:
- Added missing quests
- Rework of all weapons and tools specific quests. We’ve heard your feedback about those ones, and we agree, so we changed them. :blush:
- Reworked bosses last quests to not be hitless, this is now specific to the achievement.
- Reduced overall values of quest requirement
- Increased rewards
- Added missing quests
- Balancing: Quick balancing pass, boss included.
- Recycle: Rework rewards (balancing) and legibility.
- Medallions: Medallions are no longer destroyed! If you’re already full and want to pick-up a new one, the one it’ll replace will fall on the ground so you can recycle it (or let it be, that’s your choice after all)
- Optimization: a never-ending work to improve the game’s performances...
Known Issues:
PLEASE REPORT EVERYTHING <3
There are also quite a few little bugs here and there. We will be focusing on cleaning as much as possible in the following weeks while waiting for your precious feedback! :D
Thanks a lot!
Baguette Squad out.
Bugfix
- Fixed a resolution issue on Steam Deck
Bugfixes
- Fixed "The right tools for the job" achievement not triggering,
- Fixed "Sharpened Vitality" medallion not unlocking (it should unlock by default),
- Fixed camera sometimes not resetting when loading a biome,
- Fixed HP bar displaying a null value,
- Fixed a looter room in Aqueduct that could cause rewards to drop on the roof,
- Fixed an issue with Cinders counter,
- Fixed Mithra's light sometimes not displaying properly on doors,
- Fixed Saw description to be more accurate, nop, it doesn’t hurt the Prince anymore.
Greetings @everyone!
Here we are with a new Update!
Update 14 – Power and Fury, is now out on Steam!
Sooooo... What’s up?!
V0.14.3: 75cc17c4
Medallions & Looters Rework
It’s been a long time since we tweaked / reworked our medallion design it was about time that we put our hands in there!
We reworked ALL medallions and looters
- Design of all the medallions has been reworked.
- You now have 4 categories:
- Common Medallions: Work in pairs (right & left), each medallion has a bonus, but having both parts equipped will boost the bonus of each. Their bonuses are focused on flat stats improvements, such as damage, or defense.
- Rare Medallions: Those unique medallions bring additional effects to your attacks and movements. Use them to shape your builds wisely.
- Legendary Medallions: Like the previous ones, they have unique attributes but a scale that can be completely game changer for your build.
- Corrupted Medallions: You know the drill. Great bonuses and effects, but with a counterpart.
- Common Medallions: Work in pairs (right & left), each medallion has a bonus, but having both parts equipped will boost the bonus of each. Their bonuses are focused on flat stats improvements, such as damage, or defense.
- Looters have been reworked too
- Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get greater loot!
- Medallion Altar is also a “gambling machine”, but you pay with gold. And of course, the more you use it, the more chances you have to get great loot.
- Boss Looters have been removed.
- The “Weapon Looter” has been moved to the beginning of each biome and is now more of a “Start Looter” giving you lots of gold, lots of Soul Cinders, max health or a Medallion Slot.
- Astara is back at improving weapons, up to 2 times.
- Shops' loot has been adjusted too.
- Removed gold reward and cost scaling across biomes. Gold value should be more consistent and relevant now.
- The overall balancing has been tweaked to follow all these modifications. (Your feedback is more than welcome on that part!)
- Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get greater loot!
- Skills have been adjusted accordingly.
- Added medallions view in HUD that reacts with their activation and state.
Tools
- 3 new tools have been added:
- Blowgun
- Fire Vial
- Bladed Cyclone
- Blowgun
Gonna need to unlock them first though.
- We’ve also reworked how the Saw works. Now it drops a Saw Trap that goes back and forth. AND! It doesn't hurt you anymore! :D
Traversal Polish
- We worked on improving the overall Traversal smoothness, trying to reduce the stickiness.
- Dash, Jump and Kick animations have been reworked, and variations have been added.
Optimization
- Loadings should now be way smoother and shorter, avoiding spikes.
- Overall performances should be better too.
- Screen resolutions are now unlocked!
- The list available in the option is now based on the resolutions supported by your monitor.
- The list available in the option is now based on the resolutions supported by your monitor.
Thanks a lot!
Baguette Squad out.
Bugfix:
- Fixed Aqueduct not loading properly when holding the book in the tool slot
- Fixed an issue with the camera focus at the start of biomes
- Fixed an issue with water slides when the game is rendered at high FPS
Bugfix
- Fixed boss tools not unlocking at Sukhra's forge
- Fixed an issue preventing to unlock Prince of Persia skins in Temple
- Fixed an issue causing mobs and the Prince to fall through the ground
- Fixed an issue with the self-heal from Elite mobs with energy leech
- Fixed awakening levels not properly increasing amount of Cinder and corrupted blood earned
- Fixed awakening passives displaying the wrong description
- Fixed an issue with input buffering causing unintended delays
Current Release
Build 19688009
Uploaded Aug 24, 2025
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System Requirements
How to Install
The Rogue Prince of Persia.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
770 MB
19688009
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