About the Game
As Beatrix attempts to unravel the island’s secrets and uncover its true purpose, she’ll build, ranch, and farm within a beautiful conservatory, whose sparkling glass walls give her full view of the prismatic paradise she now calls home.
Features:
Explore a Vibrant New World
Continue the slime ranching adventures of Beatrix LeBeau as she journeys to a mysterious rainbow-hued island.Discover Wiggly New Slimes
Collect slimes never seen before on the Far, Far Range, like the bouncy cotton slime or the aquatic angler slime.Build a Conservatory on Rainbow Island
Earn newbucks from slime plorts and collect resources on Rainbow Island to upgrade your vacpack, build new gadgets, and expand your conservatory.Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/40722074/04d6086dd50eb400d8fab4db0cf99257276e8224.png"]
Change:
We are no longer collecting player data in-game and have made sure any potentially identifying information has been scrubbed, along with any data which could be linked to identifying information.
As such, we have adjusted the options menu to remove indicating that we collect player data.
If you have any questions or concerns, please see our Privacy Policy to learn more.
If you’re experiencing some pesky bugs first cross-check our Known Issues page to see if the team is already aware of the issue. We’re likely already working on a fix. If your bug isn’t listed, then go ahead and submit a ticket. Happy ranching!
[img src="{STEAM_CLAN_IMAGE}/40722074/ff8322a6bc4c7fb358986464db2f8a1fbe437e3c.png"]
Bugfixes:
Several Crash Fixes:
A PS5 specific crash that could occur
A crash loading and starting new games some players were experiencing
A crash that could occur when switching Xbox account
A crash that could occur from Radiant Sloomber yawns, along with other destructive yawn side effects
Solved issues to protect your Radiant Slimes!
Incinerators no longer permanently destroy radiant slimes
Picking up Linked Cannons and Stunt Cannons with slimes in it no longer strips them of their radiance
The Caretaker’s Shop now updates Sprinkles correctly after purchases
Main and gadget mode controls may again be bound to share keys and buttons
Solved an issue with the Island Alcove flashing on PS5
Solve an issues on Xbox with the Glo-Glo Frog not showing on the Coo-Coo Corner when selected or in the Slimepedia when switching profiles
Solved an issue with some newer gadgets having the Quantum Drone effect on them when a Drone is nearby
If you’re experiencing some pesky bugs first cross-check our Known Issues page to see if the team is already aware of the issue. We’re likely already working on a fix. If your bug isn’t listed, then go ahead and submit a ticket. Happy ranching!
Fresh out of the team’s hands, we have some fixes following our last update v1.1.0 (Toys, Trimmings, and Tune-Ups).
Bug and Balancing Fixes:
- Implemented a collection of memory optimizations to address game crashes
- Shadow Slimes will despawn when their max number of Shadow Plorts are produced
- Shadow Pots now contain fewer Shadow Slimes per pot. It was getting very crowded in there!
We’ve implemented some balancing updates based on some very thoughtful community feedback. Sending a big thank you to our incredible player base! We hope the following balancing fixes help create a smoother, more wiggly playthrough for everyone.
Balancing fixes:
- Reduced the cost of Shadow Plorts needed to unlock doors and pods
- Doors and pods in progress that meet the new needed cost will provide their rewards automatically, however UI pop ups may not appear if the player is not close enough when opening
- Doors and pods in progress that meet the new needed cost will provide their rewards automatically, however UI pop ups may not appear if the player is not close enough when opening
- Shadow Slimes now sometimes drop extra plorts when hit
- Shadow Slimes gained a little confidence and will lurk for a while longer before vanishing
- Prisma Stabilizers may produce additional Prisma Plorts when used
- Unstable items can now be held in the tank for a longer period of time
- Shadow Sureshot no longer requires Strange Diamonds to craft
- Quantum Drone Stations now require fewer Strange Diamonds to craft
- Common and uncommon resource nodes now provide a few more resources
Bugfix:
- Patched minor save issues
Quickly pushing this fix out for folks that might still be experiencing bugged saves. As noted in the previous Patch Notes, players should anticipate another drop to cover more bugs. The team remains heads down as we work through the next round of bugfixes.
If you think you’re experiencing a new bug, please take a moment to review our Known Issues page as the team may already be working on a fix. If you don’t see your particular bug listed, submit a ticket so the team can investigate and reproduce the issue.
Bugfixes:
- Fixed a bug that soft locked some players at a very special kiosk. Deposit those plorts!
- Twin Slimes (and Largos) stay put in their corrals as the homebodies they’re meant to be
- Treasure pod pop-ups now correctly pop-up
If you think you’re experiencing a new bug, please take a moment to review our Known Issues page as the team may already be working on a fix. If you don’t see your particular bug listed, submit a ticket so the team can investigate.
A big wiggly thanks to you, Ranchers!
Bugfixes:
- Rebalanced Yolky Slime spawn rates. Happy ranching!
- A shy hallway door in the Labyrinth will remain open once unlocked.
- A bugged Grey Labyrinth grate will remain open once unlocked.
- Chatting with a Gigi Projector will now progress as intended when playing with a controller.
- The Dream Lantern’s song no longer haunts players when they leave the Conservatory.
- Patched a corner of the Grey Labyrinth that launched players in the air and knocked them out. Run now to your heart’s content.
- Removed an invisible collision near the entrance to the hedge maze.
- Floor now remains solid after teleporting into the Grey Labyrinth.
- Sections of Dreamland no longer disappear near the platform geyser.
- Corrected waterfall coloring to be consistent across waterfalls.
- Fixed a floating carrot patch in the Grey Labyrinth. Cotton Slimes rejoice!
- The Angler Statue in Ember Valley now remains unlocked.
- Players on v0.6.2 and on will no longer experience this bug.
- Fixed a bug where the water would turn black after bopping a Shadow Slime on Xbox.
- Ringtail Largos now turn into appropriately Largo-sized statues when the sun comes out.
- Corrected a texture issue for Sloomber and Twin Slimes when pausing the game near corrals.
Although we don’t have a firm date yet for the next update, we can confirm it will be released in 2025. Thank you for your patience and understanding as we continue to balance our team’s well-being and further develop the wiggly world of Slime Rancher 2.
Bugfixes:
- Viktor stops yelling about the Comms Station and instead provides the correct instructions in multiple languages.
- Fixed the lava texture in the Grey Labyrinth.
- Placed Radiant Projectors that are connected to an emitter will no longer return to the player inventory.
- Resolved an issue where some save files failed to load.
- If you were one of those affected players, please try reloading your save file. If the issue persists, submit a ticket to the team.
- If you were one of those affected players, please try reloading your save file. If the issue persists, submit a ticket to the team.
If you think you’re experiencing a new bug, please check out our Known Issues list first. If you don’t see your bug listed, then submit a ticket so the team can investigate.
Stay wiggly!
We caught another batch of bugs and patched them up! PS5 players, in particular, rejoice!
Bugfixes:
- Patched up an area in Powderfall Bluffs so players no longer fall through the ground
- The beach umbrella gadget is now only available from a treasure pod
- Fixed an issue that allowed gadgets to be placed in invalid locations
- Fixed flag gadget blueprints to display the correct required resources
- Updated Small Trellis to display correct fabrication cost
- Fixed an issue in which quitting mid-session on PS5 could cause save file issues
- The game now pauses when PS5 players use the PS button to return to the home screen. No FOMO necessary
- Linked cannon gadgets now display the correct names when targeted
- Fixed a bug where notifications would incorrectly populate during game intro transition screens
If you think you’re experiencing a brand new bug, please check our list of known issues first. We’ve compiled an exhaustive list for players. If you don’t see your potential issue listed, make sure to submit a ticket to the team so we can investigate. Please include as much detail as possible!
Stay cool and wiggly this summer, Ranchers!
Patch 0.4.1 tackles bugs that really bugged out with the Gadgets My Way update.
Bugfixes:
- Fixed an issue where slimes would sometimes disappear from their corrals
- The teleporter line west of Powderfall Bluffs now displays correctly on the map
- Fixed an issue where some players were soft locked after getting knocked out
- Fixed an issue causing some players to fall through the ground in Starlight Strand
- Updated the Fabricator grid to correctly indicate new items
- Fixed an issue where a gadget in the first favorite slot clears when using a controller and the gadget bar was full. Your favorite gadget should remain #1 now
- Players can now obtain the Tall Amber Cypress in a new pod in Ember Valley
- Fixed Slimepedia entries to correctly show a total current count of 262 items
If you think you’re experiencing a bug, please check our list of known issues first. Don’t see your potential issue on the list? Make sure to submit a ticket to the team so we can investigate. The more details the better!
We’re still on track for our Summer 2024 and Fall 2024 updates this year, and we hope to share more details with you soon. In the meantime, keep tinkering away with the new gadgets system. We love to see all the wacky and creative contraptions you come up with!
As always, thank you for your support and keep an eye out for more Slime Rancher 2.
This patch removes Unity Analytics, but keeps our own analytics tracking along with the option to opt out of it. This is a very minor change that will have no impact on the player experience.
Slime Rancher 2 - Patch 0.2.2
Changes
Discontinued Unity Analytics data tracking and removed opt out option within the settings menu
That’s all for now, Ranchers.
Stay wiggly!
Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned!
Slime Rancher 2 - Patch 0.2.1
Changes:
New Frozen Flame deco gadget
- Blueprint added to a new Treasure Pod in Powderfall Bluffs
- Craftable in the Fabricator
Bugfixes:
World
- Adjusted aurora platform colors in Powderfall Bluffs
- Adjusted Sun Sap asset size in Powderfall Bluffs
- Fixed issues regarding resource node placement in Powderfall Bluffs
- Fixed steam FX visual bugs
- Added spring water splash SFX variants (smaller splashes)
- Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop)
- Addressed in-world model gaps, missing collisions, and LODs
UI
- Copy and translation typo corrections
- Resized Slimepedia text in Russian to match font size in other languages
- Fixed font not displaying in Russian on gadget screens
- Added shoreline for Powderfall Bluffs on the map
- Updated loading screen image to accommodate ultrawide screens (32:9)
- Removed extra click SFX on certain options buttons
- Updated in-game privacy policy url
- Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens
Slimes
- Fixed idle animation errors on certain slimes
- Fixed slime parts not connected to the body on certain slimes (yikes)
- Fixed Tarrs turning invisible when chomping
- Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime
- Fixed Cotton Hunter Largos not turning feral when hungry
- Fixed Ringtail Largos becoming feral when hungry
- Fixed Fire Slime despawning after time is fast-forwarded
Science
- Fixed Hydro Shower cooldown able to reset after picking up item
- Corrected newbucks crafting cost on Golden Angler Statue
- Fixed Saber Gordo teleporter player interaction bug
- Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator
Misc.
- Eliminated NullReferenceError reports
- Changed “harvest resource” VFX to lower photosensitivity discomfort
- Remove flash when Ancient Teleporter activation VFX plays
- Updated Plort Market logic to refresh after saving game
As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2.
Stay wiggly!
Current Release
Build 23205003
Uploaded May 25, 2026
System Requirements
How to Install
SlimeRancher2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.2 GB
23205003
B154B7C0
429803848491b458a88191d3491986cdf365050c3f30ad4e851236460632e9a3
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View AllDownload Slime Rancher 2 for PC with a direct link or via torrent. Get the full version of Slime Rancher 2 for free. Slime Rancher 2 is a Action released by Monomi Park.