About the Game
As Beatrix attempts to unravel the island’s secrets and uncover its true purpose, she’ll build, ranch, and farm within a beautiful conservatory, whose sparkling glass walls give her full view of the prismatic paradise she now calls home.
Features:
Explore a Vibrant New World
Continue the slime ranching adventures of Beatrix LeBeau as she journeys to a mysterious rainbow-hued island.Discover Wiggly New Slimes
Collect slimes never seen before on the Far, Far Range, like the bouncy cotton slime or the aquatic angler slime.Build a Conservatory on Rainbow Island
Earn newbucks from slime plorts and collect resources on Rainbow Island to upgrade your vacpack, build new gadgets, and expand your conservatory.Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/40722074/04d6086dd50eb400d8fab4db0cf99257276e8224.png"]
Change:
We are no longer collecting player data in-game and have made sure any potentially identifying information has been scrubbed, along with any data which could be linked to identifying information.
As such, we have adjusted the options menu to remove indicating that we collect player data.
If you have any questions or concerns, please see our Privacy Policy to learn more.
If you’re experiencing some pesky bugs first cross-check our Known Issues page to see if the team is already aware of the issue. We’re likely already working on a fix. If your bug isn’t listed, then go ahead and submit a ticket. Happy ranching!
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Bugfixes:
Several Crash Fixes:
A PS5 specific crash that could occur
A crash loading and starting new games some players were experiencing
A crash that could occur when switching Xbox account
A crash that could occur from Radiant Sloomber yawns, along with other destructive yawn side effects
Solved issues to protect your Radiant Slimes!
Incinerators no longer permanently destroy radiant slimes
Picking up Linked Cannons and Stunt Cannons with slimes in it no longer strips them of their radiance
The Caretaker’s Shop now updates Sprinkles correctly after purchases
Main and gadget mode controls may again be bound to share keys and buttons
Solved an issue with the Island Alcove flashing on PS5
Solve an issues on Xbox with the Glo-Glo Frog not showing on the Coo-Coo Corner when selected or in the Slimepedia when switching profiles
Solved an issue with some newer gadgets having the Quantum Drone effect on them when a Drone is nearby
If you’re experiencing some pesky bugs first cross-check our Known Issues page to see if the team is already aware of the issue. We’re likely already working on a fix. If your bug isn’t listed, then go ahead and submit a ticket. Happy ranching!
The Radiant Slime Sanctuary update features new variants of slimes altered by the Prisma Core; Radiant Slimes, with a different color palette and radiant effect. These slime will be very rare and can appear anywhere their normal version might pop out.
In addition, we are introducing the Caretaker and The Sanctuary; a special NPC and area specialized for caring for your slimes, particularly with helping your Radiant Slimes shed some of that Prisma energy (while still retaining their lovely radiant colors). This includes special ranch expansions and rooms which you can set to different themes and decorate, along with themed alcoves where your most cherished slime friends can hang out. We’re very excited to see how everyone customizes these!
What is more, these rooms can generate a new currency: Sprinkles! These can be used to unlock expansions in The Sanctuary, new themes, gadgets and decorations.
We know that’s already a lot of amazing stuff, but we didn’t stop there! We’ve also added:
A New Toy, the Resource Detector - it “actually” works as intended; indicating if a crafting resource is nearby. Batteries ARE included!
Gadget Bundles: Amazing deals in the Coo-Coo Corner on loads of decorations.
An Improved Storage Capacity upgrade for Silos; bringing each up to a 200 item limit per slot.
A Growth Amplifier upgrade for your gardens; granting extra growing space to get more of those home grown veggies and fruits your slimes love.
We hope everyone has a blast looking for Radiant Slimes and building out The Sanctuary. Stay wiggly ranchers!
Features List
Radiant Slimes
Rare and shimmering versions of slimes that are wondrous on their own and add extra special magic when taken care of in The Sanctuary.
New Ranch Expansion
The Sanctuary - a new mystery within the Labyrinth unveils an exciting new ranch expansion with increased customizable themes and rewards; make sure to decorate it and make each room something special!
Includes a “Lost and Found” which will recover any Radiant Slimes lost in their original base form.
New Currency
Sprinkles are a new currency that can be generated by unleashing your creativity within the rooms of the Sanctuary and is used to unlock more rooms, themes, and more.
Plot Upgrades
Silo: Improved Storage Capacity - This increases the storage capacity of each slot to 200.
Garden: Growth Amplifier - Expands the growing space of each garden plot to increase your crop output.
New Gadgets and Variants
Short Comfy Couch
Long Comfy Couch
Scientist's Chair
Scientist's Desk
Half-Circle Grass Platform
Half-Circle Ice Platform
Half-Circle Magma Platform
Half-Circle Moss Platform
Round Grass Platform
Round Ice Platform
Round Magma Platform
Round Moss Platform
Step Grass Platform
Step Ice Platform
Step Magma Platform
Step Moss Platform
Round Stone Platform
Square Stone Platform
Blue Lava Lamp
Gold Lava Lamp
Green Lava Lamp
Shadow Lava Lamp
Red Lava Lamp
Prismatic Lava Lamp
Golden Honey Statue
Golden Saber Statue
Blue Sanctuary Portal
Green Sanctuary Portal
Teal Sanctuary Portal
Violet Sanctuary Portal
New Toy
Resource Detector - This toy is for you! Pick it up to start detecting and track the direction of nearby science resources.
Gadget Bundles
Rainbow Fields Bundle
Tide Pools Bundle
Grass Bundle
Flowers Bundle
Conservatory Bundle
Map Markers Bundle
Engineer Starter Bundle
Starlight Strand Bundle
Ember Valley Bundle
Fences and Walls Bundle
Music Bundle
Lights Bundle
Beach Day Bundle
Planter Bundle
Powderfall Bluffs Bundle
Bait Bundle
Magma Bundle
Cave Bundle
Labyrinth Bundle
Wind Bundle
Scientist Bundle
Reefs Bundle
Bug Fixes
1.2.1 We have solved an issue on PS5 where multiple auto saves could be triggered, which would break saving afterwards
Solved an issue where achievement progress was sometimes not tracked correctly
Fixed issue where gold plorts from Sureshot could sometimes end up under terrain
Prevented the ProntoMart music from getting into a state where it could play after exiting
Fixed an issue where the music could play twice when swapping between users (Xbox)
Nerfed distributors being able to duplicate objects and break their physics
Toy collision has been updated to solve them getting into places they shouldn’t
Graphics options now set properly when using the master graphics quality while creating a new game
Removed phantom lava from a pipe that was burning Bea when walking through it
Shadow plort doors no longer show the input indicator when completed
Several localization, text, and UI formatting issues have been corrected
Corrected some cases where there was poor optimization
Solved several graphics and texture related issues
Known Issues
(Xbox) Image does not display in Coo-Coo Corner for Glo-Glo Frog Toy
Unbinding the interaction button for controllers causes a No Bind icon to display for the mouse buttons
Some of the new gadgets will have the Quantum Drone effect on them when a Quantum Drone is near by
(Xbox) Switching between users on the title screen can sometimes result in a crash
(PS5) We are aware of a very rare crash which can occur
Radiant Sloober yawns have a hidden power which can, in very rare cases, cause the game to crash
Sloomber Slime clouds are not visible within the Dream Lantern effect
Shadows appear on Feral Phosphor Largo Slimes
We know how special each ranch and its collection of slimes is to each rancher, and we feel this update is going to help take that personalization to the next level. We can’t wait to see what wonderful habitats you wonderful ranchers make for your slimes, old and new!
For all things related to Slime Rancher 2 support, please visit our official Slime Rancher 2 Help Center.
Players experiencing new bugs should cross-check our Known Issues page to see if the team is already aware of the issue. If you don’t see your bug listed, please submit a ticket to the team so we can identify and reproduce the issue.
Stay wiggly,
Monomi Park
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Fresh out of the team’s hands, we have some fixes following our last update v1.1.0 (Toys, Trimmings, and Tune-Ups).
Bug and Balancing Fixes:
- Implemented a collection of memory optimizations to address game crashes
- Shadow Slimes will despawn when their max number of Shadow Plorts are produced
- Shadow Pots now contain fewer Shadow Slimes per pot. It was getting very crowded in there!
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Toys, Trimmings, and Tune-Ups Features Overview
- A Toy for Every Slime: No slime should have to go without their favorite slime toy! The remedy: a complete collection of toys for every slime. While toys usually decrease their slime’s agitation, some special toys cause curious effects. Decorate slime corrals with the right toy and see for yourself!
- Shadow Pots: Players can now find shadow pots throughout the Grey Labyrinth. Break them open to reveal a host of Shadow Slimes inside. Or maybe get creative and take them to a different location to maximize your earnings…
- More Gadgets and Variants: Customize the Conservatory and Rainbow Island with an expanded menu of various gadgets and variants to diversify play and decorating styles. Create mechanized chaos or an aesthetic haven for your favorite slimes.
- Quality of Life Upgrades: The team has implemented a variety of updates and fixes, ranging from improved and polished lighting to updating crafting UI for a smoother player experience.
Features List
New Slime Toys
- Big Rock
- Night Light
- Buzzy Bee
- Crystal Ball
- Gyro Top
- Sol Mate
- Charcoal Brick
- Stego Buddy
- Rocket Ship
- Stuffed Sheep
- Spinner Toy
- Happy Plush Bread Loaf
- Stuffed Chicken
New Gadgets and Variants
- Distributor
- Labyrinth Wall Lamp
- Labyrinth Standing Lamp
- Indigo Grass
- Indigo Flowers
- Indigo Cypress
- Indigo Cypress Cluster
- Tall Indigo Cypress
- Indigo Shrubs
- Gold Accelerator
- Purple Accelerator
- Red Accelerator
- Pink Accelerator
- Grey Accelerator
- Green Accelerator
- Purple Floral Slime Stage
- Yellow Floral Slime Stage
- Blue Floral Slime Stage
- Purple Floral Slime Tree
- Coral Floral Slime Tree
- Yellow Floral Slime Tree
- Large Purple Flower Pillow
- Large Coral Flower Pillow
- Large Yellow Flower Pillow
- Small Purple Flower Pillow
- Small Blue Flower Pillow
- Small Yellow Flower Pillow
- Purple Flower Lamp
- Orange Flower Lamp
- Pink Flower Lamp
- Prismatic #1 Slime Stage
- Pastel #1 Slime Stage
- Monochromatic #1 Slime Stage
UI Improvements
- Added animated loading screen transition.
- Added a skip button to the outro and credits.
- Added an orange dot indicator on base gadgets for variants that have been unlocked, but not yet viewed.
- The cursor is now hidden on loading screens.
- Pressing F1 on an upgrade component prompt from a treasure pod, blueprint, or Ghost Done now takes players to the associated page or upgrade in the Slimepedia.
Quality of Life Updates
- Improved and polished lighting across all areas and zones in game resulting in smoother lighting transitions between interior and exterior spaces.
- Added a photosensitivity warning screen when game loads.
- Added new setting toggles for vac shoot, jet pack, and vac suction.
- Includes a note warning players that changing settings can create discrepancies within the game tutorials.
- Updated Settings language.
- Added new audio setting toggles. Players can now choose to mute all audio when the game is paused or when the game is not focused.
- Updated the new game screen so that players are directed to the New Game Setting Menu to configure basic graphics settings.
- Players can now pin, unpin, and view pinned blueprints and player upgrades from the Fabricator and Slimepedia.
- Players can additionally see a crafting blueprint or upgrade and its progress while gathering resources out in the world.
- Added Shadow Pots, similar to Gold Pots, to help players struggling to gather Shadow Plorts.
- Improved the visual effects of Treasure Pods and their surrounding areas.
- Added a new start pointer and tutorial that pops up the first time players interact with the Comm Station.
- Beatrix went shopping! Added a shirt bump mesh to the in-game model.
- Minor visual and functional slime improvements. See if you can spot the differences.
- Minor asset improvements and LOD re-work.
- Added feather particles when chickens are eaten. Yum!
- Added a new environment interaction with waterfalls. Try shooting something through the cascade.
- Players can now run laps around Rainbow Island with less energy drained.
- Added Plort Collector upgrades to both the Pond and Incinerator Land Plots.
Bug Fixes
- The Pop! Achievement is now awarded retroactively.
- Odd Onions can now be selected as a target for Explorer Drones.
- Adjusted Explorer Drones to no longer gather high rates of plorts over a short period of time with max energy and max resources.
- Updated “Feral” toggle to “Feral Aggression” in the Settings menu to better reflect the options purpose.
- Banished stretchy slimes. Again.
- Floating slime statues continue to persist in the world instead of disappearing.
- ‘Mark All As Seen’ now clears the visual dot indicator for unseen items as intended.
- Slimes no longer explode through corral walls.
Known Issues
- Switching users in the Microsoft Store causes the main menu music to continuously play until the game is restarted.
- Graphic options remain unchanged when setting master graphics quality in the New Game menu.
- The Distributor can break slime physics.
- Hunter Dervish Largos turn white right before turning invisible.
- Beatrix takes damage when walking through the pipe in the molten lava area of the Grey Labyrinth.
- Sections of the Terrarium and Central Hub have lower performance than other sections of the Grey Labyrinth.
- On consoles, FPS does not reach optimized levels next to the swamp Hyper Gordo.
Looking Forward to the New Year
With this update, we say goodbye to 2025 and move on to welcome the new year. Players can expect continued development of Slime Rancher 2, with our next update optimistically on track to release sometime in the spring or summer of 2026. Our beloved community’s support continues to fuel and inspire the team. Thank you, Ranchers, for being a very special part of our wiggly world.
For all things related to Slime Rancher 2 support, please visit the official Slime Rancher 2 Help Center.
Players experiencing new bugs should cross-check our Known Issues page to see if the team is already aware of the issue. If you don’t see your bug listed, please submit a ticket to the team so we can identify and reproduce the issue.
Stay wiggly,
Monomi Park
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We’ve implemented some balancing updates based on some very thoughtful community feedback. Sending a big thank you to our incredible player base! We hope the following balancing fixes help create a smoother, more wiggly playthrough for everyone.
Balancing fixes:
- Reduced the cost of Shadow Plorts needed to unlock doors and pods
- Doors and pods in progress that meet the new needed cost will provide their rewards automatically, however UI pop ups may not appear if the player is not close enough when opening
- Doors and pods in progress that meet the new needed cost will provide their rewards automatically, however UI pop ups may not appear if the player is not close enough when opening
- Shadow Slimes now sometimes drop extra plorts when hit
- Shadow Slimes gained a little confidence and will lurk for a while longer before vanishing
- Prisma Stabilizers may produce additional Prisma Plorts when used
- Unstable items can now be held in the tank for a longer period of time
- Shadow Sureshot no longer requires Strange Diamonds to craft
- Quantum Drone Stations now require fewer Strange Diamonds to craft
- Common and uncommon resource nodes now provide a few more resources
Bugfix:
- Patched minor save issues
Quickly pushing this fix out for folks that might still be experiencing bugged saves. As noted in the previous Patch Notes, players should anticipate another drop to cover more bugs. The team remains heads down as we work through the next round of bugfixes.
If you think you’re experiencing a new bug, please take a moment to review our Known Issues page as the team may already be working on a fix. If you don’t see your particular bug listed, submit a ticket so the team can investigate and reproduce the issue.
Bugfixes:
- Fixed a bug that soft locked some players at a very special kiosk. Deposit those plorts!
- Twin Slimes (and Largos) stay put in their corrals as the homebodies they’re meant to be
- Treasure pod pop-ups now correctly pop-up
If you think you’re experiencing a new bug, please take a moment to review our Known Issues page as the team may already be working on a fix. If you don’t see your particular bug listed, submit a ticket so the team can investigate.
A big wiggly thanks to you, Ranchers!
A Hero in Time Features Overview
- The Grey Labyrinth’s Core: Follow Beatrix to the very heart of the mysterious Grey Labyrinth and discover a brand new zone that leads players to Rainbow Island’s Prismacore. Search every nook and cranny of these puzzling ruins in order to uncover the Labyrinth’s buried secrets. Tread carefully, Ranchers. Danger awaits you, as it does every hero, in Slime Rancher 2’s thrilling finale.
- Quantum Drones For Every Rancher: Those beloved, buzzing bees from Slime Rancher have returned, but with a Quantum upgrade! An adorable and expressive helper drone, Quantum Drones now have updated capacities to assist players with ranching at the Conservatory and resource collecting out on the range. Strange though, tech like this shouldn’t be possible. Unless…
- An Electrifying New Slime: A speedy and stylish new slime can be found deep in the Grey Labyrinth. These adrenaline junkies can be difficult to corral and will keep even an experienced Rancher on their toes. Keep a close eye on these hyperactive slimes; they love ricocheting off any surface with incredible bursts of energy.
- Stacked Rancher Upgrades and Gadgets: In this update, players will find new vacpack and player-specific upgrades to navigate and explore the Grey Labyrinth in its entirety, plus a host of new gadgets and gadget variants to assist players in all their exploration and decorating needs.
- Calling All Achievement Hunters: Patient players can now start earning achievements on Steam. Some special achievements will be earned retroactively, while others will require players to unlock that particular action in game a second time. Now, Ranchers, get hunting!
Features List
A Story Ends and Secrets Are Revealed
This update takes players into the heart of the Grey Labyrinth – traversing a mysterious terrarium, revealing hidden passages to a sonic secret, and facing a monstrous foe in its final moments. It’s up to you and your new friend Gigi to unveil the secret of the Prismacore and save Rainbow Island. But what of Gigi’s own secrets? Only time will tell…
Quantum Drones: A Bizzy Rancher’s Best Bud
A familiar, albeit upgraded, face returns with Quantum Drones. These cute robo-gadgets assist players in all their ranching and resource collecting needs. Their ability to swap between two different modes, Rancher or Explorer, greatly improves this gadget’s usefulness around Rainbow Island. Just make sure to keep these busy bees fueled up with plorts! With all this free time, Ranchers everywhere can explore without a care in the world.
- Rancher Mode, when placed on the Conservatory, allows drones to automate slime care, gardening, and clean up by completing programmed tasks.
- Explorer Mode, when placed out in the wilds, tasks drones with harvesting resources across Rainbow Island. Players will have immediate access to these gathered resources via the new Quantum Cloud inventory.
A Wiggly New Slime
- Hyper Slime
- Hyper Gordo
Tasty Food
- Turbo Tater
Plorts
- Hyper Plort
Mysterious Game Currency
- Rainbow Coins
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New Vac and Player Upgrades
- Tank Booster VII
- Tank Booster VIII
- Power Injector II
- Regenerator II
- Shadow Sureshot
New Functional Gadgets
- Drone Station
- Dream Lantern II
- Warp Depots
- Teleporters
- Nullifier
- Master Gordo Snare
- Linked Cannon
- Trydro Turret
- Floral Slime Stage
New Deco Gadgets and Variants
- Prismatic Swirl Tree
- Prismatic Carousel
- Prismatic Ferris Wheel
- Prismatic Frozen Flame
- Large Prismatic Bonsai
- Medium Prismatic Ashwood
- Prismatic Striped Lamp
- Prismatic Seesaw
- Prismatic Swing
- Prismatic Swirl Shroom
- Miniatures Dome
- Electric Pillar Lamp
- Miniature Windmill
- Wooden Fence
- Straight Stone Fence
- Giant Stalks
- Curved Stone Fence
- Overgrown Lily Pad
- Swamp Blue Flower
- High-Tech Wall
- High-Tech Battery
- Gold Sloomber Statue
- Gold Yolky Statue
- Gold Kinetic Statue
- Gold Twin Statue
- Floral Slime Tree
- Small Flower PIllow
- Large Flower Pillow
- Flower Lamp
- Small Prismatic Teacup
- Large Prismatic Teacup
- Prismatic Miniature Windmill
- Tall Prismatic Flower Reef
- Prismatic Chilly Slime Stack
- Prismatic Flower Lamp
- Small Prismatic Pinwheel
- Large Prismatic Pinwheel
- Straight Prismatic Stone Fence
- Curved Prismatic Stone Fence
- Medium Prismatic Palm
- Prismatic Mossy Hen Statue
- Prismatic Giant Stalks
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Additional Changes
- Say au revoir to the Early Access message on the Slime Rancher 2 title screen
- Map UI has been updated to include various Quantum Drone information
- Location
- Energy levels
- The Quantum Cloud
- Location
- Map has also been updated to include the rest of the Grey Labyrinth areas
- Added new icons
- Upgrade component item types now include an icon
- The Ranch has its own map icon. Now you’ll never forget the way back home!
- New game icons – including all the base slimes
- Added icons for mouse forward/back buttons in the bindings settings
- Upgrade component item types now include an icon
- In-game notification of changed keybindings in the event that an update overrides any player-made bindings
- The Fabricator button now has animated feedback upon pressing the button. She’s alive!
- Loot pots have received a shiny, gold makeover. Track them down, Ranchers, and reap the rewards
- Adjusted spawn rates for Sun Sap for slightly easier resource gathering
- On PC, players can now hide the HUD and first person models to take pictures of their favorite slimes or scenic vistas without obstruction
Bug Fixes
- Steam settings now recognize PlayStation controllers
- The Slimepedia opens with no performance issues
- Corrected inconsistent weights with Russian text
- We’ve warmed up the slimes bouncing through the snow so they’re no longer cold and blue from a distance
- Fixed distorted reflection in the water
- Sleeping Hunter Saber Largos display correctly
- Updated lighting transitions in certain areas
- Fixed a frame rate spike which could occur at the loading screen
- Ringtail Slime Largos are effectively dazed by Angler Slimes. They’re seeing stars now!
- Batty Cotton Largo wings now correctly attach to their bodies
- Grey Labyrinth ponds are now collectable water sources
- A specific Gigi Projector no longer plays a door opening sound effect
- Patched in multiple collision and environment fixes
- Cursed stretchy slimes are no more!
Known Issues
- Treasure Pods do not correctly display contents when opened if the player has previously viewed a variant of the pod’s content
- Some French text in the drone map tutorial cuts off
- Some Russian text in a Gigi conversation spills out of the speech bubble
- Weather for sub-zones in the Labyrinth indicate the weather pattern for the entire area rather than that specific sub-zone
- A few stray pixels found on the background of “Favorite of…” icon for Slime Toy purchases in the Coo-Coo Corner
- Hunter Hyper Largos radiate an orange hue when invisible instead of being invisible
- Cotton Dervish Largos are missing Dervish texturing
- Floating happy slime status can disappear when standing on top of them
- Hyper Twin Largos orbital spheres incorrectly display the same color
- Cotton Phosphor Largo tails are incorrectly colored yellow
- The Nullifier’s blue lightning effect appears solid
- Chicken coop walls and Sloomber Slime clouds are invisible within the Dream Lantern’s effect radius
- When exiting the tunnel from the lava rooms of the Labyrinth, a bridge shadow “pops” into view
- Shadows incorrectly appear on Feral Phosphor Largos
- The Dream Lantern visual effect can bug when placed underground or within caves
- Too many drones competing to execute the same task can cause them to freeze
- Sprinting over some objects may cause Beatrix to unexpectedly jump
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What’s Next for Slime Rancher 2?
Thank you to our incredible community for supporting Slime Rancher 2’s ongoing development and updates. We have some of the most dedicated, creative, and sweetest players on this side of the Far, Far Range. It can’t be overstated how much your support means to the studio, and how your passion for this wiggly world continues to inspire us. So, Ranchers (new and old!), enjoy the full experience of Slime Rancher 2 and take the leap with Bea into a thrilling finale.
This might leave players wondering: is this the end? Far, far from it, friend! The team is already hard at work on our next update. The community should expect to see continued development and refinement of Slime Rancher 2 including a host of balances, fixes, and quality of life features, as well as new gameplay content. As always, keep an eye out for more info across our social media accounts. But for now, happy ranching!
For all things related to Slime Rancher 2 support, please visit the official Slime Rancher 2 Help Center.
Experiencing a bug? Go ahead and check our Known Issues page to see if the team is already aware of the issue. If you don’t see a particular bug listed, please submit a ticket to our team. Be sure to include your platform of choice, a detailed description of the bug you’ve encountered, and any screenshots or video recordings. All this information will help the team identify and reproduce the issue.
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Wiggly forever and ever,
Monomi Park
Bugfixes:
- Rebalanced Yolky Slime spawn rates. Happy ranching!
- A shy hallway door in the Labyrinth will remain open once unlocked.
- A bugged Grey Labyrinth grate will remain open once unlocked.
- Chatting with a Gigi Projector will now progress as intended when playing with a controller.
- The Dream Lantern’s song no longer haunts players when they leave the Conservatory.
- Patched a corner of the Grey Labyrinth that launched players in the air and knocked them out. Run now to your heart’s content.
- Removed an invisible collision near the entrance to the hedge maze.
- Floor now remains solid after teleporting into the Grey Labyrinth.
- Sections of Dreamland no longer disappear near the platform geyser.
- Corrected waterfall coloring to be consistent across waterfalls.
- Fixed a floating carrot patch in the Grey Labyrinth. Cotton Slimes rejoice!
- The Angler Statue in Ember Valley now remains unlocked.
- Players on v0.6.2 and on will no longer experience this bug.
- Fixed a bug where the water would turn black after bopping a Shadow Slime on Xbox.
- Ringtail Largos now turn into appropriately Largo-sized statues when the sun comes out.
- Corrected a texture issue for Sloomber and Twin Slimes when pausing the game near corrals.
Although we don’t have a firm date yet for the next update, we can confirm it will be released in 2025. Thank you for your patience and understanding as we continue to balance our team’s well-being and further develop the wiggly world of Slime Rancher 2.
Current Release
23205003
Uploaded May 25, 2026
System Requirements
How to Install
SlimeRancher2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.2 GB
23205003
B154B7C0
429803848491b458a88191d3491986cdf365050c3f30ad4e851236460632e9a3
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