Titan Quest II
by Grimlore Games · 1 Aug, 2025
164 downloads
About the Game

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
Titan Quest II - Early Access Content Update 8 Hotfix 3 - 0.7.0-public.137244+win.2993
Heroes!
We have another Hotfix for the Spirit and Crafting update that contains a set of fixes.
Masteries
Spirit - Cthonic Pulse: Fixed an issue where Returning Projectiles and Returning Explosion modifiers lacked functionality when using the skill as a triggered ability.
Quests and World
Blood Statue Curse: Damage can no longer kill players and now deals damage based on their unreserved health.
Brandbearer Encampments: Fixed an issue where a chest couldn't be opened.
Cave of Pan: Fixed a navigation issue.
Chiron's Gym: Players are no longer teleported out when reserving too much health, but only when they would suffer damage that could kill them.
Crawling Caverns: Reworked rock collision to avoid players getting stuck after dodging.
Court of the Acolytes: Reworked the location so it is not possible to look out of camera bounds anymore.
Doliana Quarry: Reworked a problematic jump spot.
Enclave Graveyard Teleporter: Fixed an issue with an invisible wall.
Gardens of the Mistress: Fixed a canal where players could get stuck.
Lost in the Dark: The vision now correctly reaches the hole again.
Moirai Caves: Fixed an issue with floating candles.
Rebel Outpost: Fixed an issue where the player could sink into the ground.
The Wisest of Centaurs: Fixed a missing quest marker at Chiron's cave entrance after entering it once.
Undercity Catacombs: Reworked stairs so players can't get stuck anymore.
Wild Labyrinth: Fixed spot where players could get stuck.
UI and Controls
Fixed modifiers not properly updating in the abilitiy descriptions when in respec mode.
Storm - Passives - Overcharge: Has a new icon now because Lightning Domain had the same icon.
Enemy execution overlays no longer show up on enemies that have not been fully spawned yet.
Fixed health reservation on overhead healthbars not being shown properly on game start.
Multiplayer
Fixed an issue where Golden Skull Items would still be displayed for clients even after being picked up.
Fixed an issue where Clients received notifications for all quest items when picking up a new one.
Heroes!
We have another Hotfix ready for the Spirit and Crafting update that delivers a set of fixes to improve your experience.
Player and Masteries
Health reservation via sustained abilities can't kill the player anymore
Fixed an issue where summons didn't properly work after the player character died
Spirit - Chthonic Pulse - Trigger: Cannot be triggered faster than its Cast Time would allow anymore
Rogue - Lethal Strike: Fixed a bug that didn't allow Lethal Strike to reset its cooldown properly on kill
Rogue - Lethal Strike: Execution Threshold should now properly display when using this ability.
Warfare - Unyielding: Fixed a bug where this Passive didn't provide Vitality Resistance
Forge - Hardened Bulwark: Fixed an issue where "Minimum Bulwark" would grant Bulwark stacks incorrectly
Fixed an issue where reserving life below a certain point would constantly trigger low HP VFX/SFX
Crafting
Salvaging an item now also returns attached Charms and Relic back to the player's inventory (same as vendoring would)
Rings and Necklaces are now included in the "Increase Item Level" crafting action.
Fixed crafting bug where prefixes sometimes rerolled into suffixes and vice versa
Fixed a bug where affix display in the item tooltip would sometimes not update after crafting
Creatures and Bosses
Player summons' pathfinding adjusted to obey the same blockers for players, not NPCs (e.g. in the Skylla arena and some other content pieces, the summons could leave the playable space)
Quests and World
Fixed a bug where the Gate west of the Vineyard did not open sometimes due to missing enemies
Fixed an issue where summons would behave erraticaly in Buried City Noble Quarters
UI and Controls
Fixed gamepad input bug in crafting UI
Fixed tooltip inspection in mastery UI via gamepad
Fixed faulty 0 damage floating combat text
Added setting to disable zoom on gamepad
Sustained ability bar preview now properly takes non-sustained reservations into account
Fixed an issue where the second primary attack UI could display negative DPS values after switching between weapon sets
Fixed an issue where notifications for new Mastery Points were not properly displayed
Multiplayer
Fixed an issue where Deathward Beam VFX would be continously visible for clients
Fixed an issue where some Primary Attack Modifiers were displayed before unlocking Masteries for Clients
Titan Quest II - Early Access Content Update 8 Hotfix 1 - 0.7.0-public.136180+win.2932a
Heroes!
Today we are already pushing a fast Hotfix that adresses one specific crafting related issue. We will deliver another, more elaborate Hotfix soon.
Fixed an issue where returning a 2-handed item from the crafting slot while having a main- and off-hand equipped could remove the off-hand item from the player. This should not happen anymore. In addition, any items that were lost this way should be back when entering the game with an affected character after the Hotfix. You can find them in your inventory, or if that is full they will appear attached to your cursor, in your caravan, or dropped next to your character if all of the above are full.
Fixed an issue where certain languages had placeholder texts present in item names.
One additional note: We realized there was an issue that salvaging an item that contains a Relic or Charm can destroy that socketable. We are fixing this with the next Hotfix. For now please be aware of this and careful when salvaging socketed items!
A quick hotfix has just been pushed live.
it is to address some of the Ukranian loca issues that has been reported.
Please make sure to continue to report any and all issues you find via the in game bug reporter or via the link provided here - https://bugreporting.thqnordic.com/#/projects/144/tq2-ea-community/add-issue
Titan Quest II - Early Access Content Update 7 Hotfix 3 - 0.6.0-public.133316+win.2810\
Heroes, this patch revises Ukrainian translations and adds a new telemetry feature for performance tracking.
We are aware that some of you struggle with performance issues.
While we are already working on improving the situation, we have decided to add more detailed tracking for this to the game.
It should help us get more meaningful information about performance problems.
To more accurately find out which areas, hardware, and builds might cause the biggest issues.
This way we can make our next performance changes have a positive impact for as many players as possible in a more targeted way.
Should you have opted out of our Analytics Tracking but want to (maybe temporarily) re-enable it due to this change, you can do so in the "Gameplay" section of the options menu.
Languages
- Revised Ukrainian translations
Bugfixes
- Fixed a bug causing incorrect animations to be selected.
Titan Quest II - Early Access Content Update 7 - Hotfix 2 - 0.6.0-public.132382+win.2773
Heroes,
with this Hotfix, we address some further issues. Most notably, one that disabled sustained abilities (summons & auras) in certain situations.
New Features and Adjustments
- Added option to change whether interactive dialogues continue automatically after a voice line finishes playing (Options -> General -> Automatically Continue Dialogues)
Bugfixes
General Gameplay
- Fixed an issue with gameplay effect removal that could cause various issues. For example, components from sustained abilities sometimes deactivating.
Items
- Fixed Vitality Resistance affixes not applying their effect properly (for example for the Fetid Bile Charm)
- Charms: Beast Tail: Fixed an issue where the completed state of the charm displayed an incorrect icon.
Quests and World
- Sea Cave chest no longer has a 70% chance of dropping Epic items, as this was unintended
- "Where Poison Festers": Fixed Marker for Chiron's cleansing not showing up after cleansing all plants
- Nemesis Temple front: Ambush enemies don't stay in unreachable areas anymore
- "The Golden Goat": Fixed a bug that could cause a soft lock if the player exits the game while in goat form
- Hiding Statues: Fixed some state transitions and missing item drops
Other
- Fixed ghosts not sounding ghostly
- Fixed item stacks (e.g. Gold) not being combined on pickup if flags (new/junk/locked) do not match. This was mainly a visual issue for currencies.
- Fixed crash when the game is installed in a directory containing non-Latin characters
- Added a disclaimer for Respawn Rituals to clarify the intended behavior of dropped loot, loot containers and enemies resetting on activation
- Vitality Resistance should now be correctly displayed in the character's stats
Titan Quest II - Early Access
Content Update 6 - Hotfix 2
0.5.0-public.126509+win.2585
Bugfixes
Masteries
Rogue
- Preparation - Poison Imbuement: Fixed flat damage bonus not being properly applied
Items
- Fixed a centaur MI implicit not re-using index 0 tooltip text
UI
- Fixed ingame modals opening behind fullscreen UIs and blocking their input
- Fixed some characters being stuck in "end of campaign" screen due to modals blocking that screen's input and thus rendering them unplayable
Performance and Stability
- Fixed a condition in the engine physics code which could cause a crash when spawning/loading destructible objects
- Fixed leak in ability system in regards to targetting
- Fixed leak in ability system where abilities weren't removed correctly when the ability failed activation under certain circumstances
- Fixed Flame Volley Orbit Modifier performance
Titan Quest II - Early Access Content Update 4 - 0.4.0-public.120192+win.2414
General
- Improved the performance in general
- Fixed issues with multiplayer disconnects
Items
- Increased the loot pool of some chests within chapter 3 to include more item factions
Upscalers
- Fixed resolution scale being forced to 50% when upscaler ist set to DLSS but DLSS Quality is set to Off.
- Fixed an issue that prevented FSR frame gen from taking effect in the shipping build
UI
- Teleporting directly from the map UI now properly checks for in combat state, matching the behavior of the personal portal
- Added custom renderer for damage numbers improving render performance in combat scenes
- Fixed some issues with tooltips in the map not updating correctly
Hi everyone! This is our hotfix for the latest content update, offering a lot of improvements.
One note: We have now added the correct link for the survey for the new chapter in the main menu. Please fill this out if you have any feedback to share regarding the Chapter. It will help us a lot.
Thank you!
Performance
- Added a Foliage Quality setting (Options -> Video) to control the density and draw distance of various kinds of vegetation. This can noticeably improve GPU performance in many areas.
- Fixed an issue that could cause frame timing issues when FSR Frame Generation and/or AMD Anti-Lag 2 is enabled. You will need to launch, quit, and restart the game once in order for this fix to take effect.
- Enabled ClusteredDeferredShading to improve performance in scenes with many lights (e.g. Proti Village)
- Loading screens now show "Compiling shaders" message while waiting for PSOs to finish compiling
- Added shader precaching for landscape materials
- Disabled GPU Occlusion Culling, which had high base overhead and little benefit for TQ2's top-down perspective since usually only few objects are occluded
- Optimized various VFX that could cause hitches when spawned
- Various incremental CPU optimizations
Quests
- Fixed a repeating dialog fom the naiad Pegaea
- Fixed a missing quest marker at the entrance of Chiron's Cave
- Fixed sound issues of the water bridge at Lake Taka when reloading the game
- Disabled misleading interactions in the Daidalos darkness shrine event
- Fixed invisible centaurs in the southern Lake Taka corruption events
Crashes & Stability
- Fixed possible crash on startup when FSR Frame Generation is enabled
- Made some adjustments to savegame backup procedure that should reduce the likelihood of both main and backup files getting corrupted in case of a hardware failure
Items
- Fixed most of the new Epics not dropping or displaying in the Moirai Codex
- Slightly increased the loot pool of certain Bosses to include items of more factions as they would repeatedly drop a small range of Monster Infrequents
- Hestias Cinder: Fixed relic's debuff on enemies blocking player damage
- Fixed "Valor of Achilles" and "Prometheus' Flame" relics not dropping
- Fixed missing loot for Ixion and Skirion boss fights
Enemies & AI
- Fixed boar colliders bumping other characters around
- Added stuck detection for NPCs to help ensure they always reach their target
- Fixed enemies not reacting to sentries. They now start attacking the player when attacked by sentries
- Removed incomplete Relics with no Affixes from the loot pool, as these were not supposed to be part of the game yet
- Skirion: Fixed axe not resetting with the fight and persisting in the arena
- Skirion: Fixed Call Frost ability not targeting the player and damage area placement
- Feral Hippokampos: Removed immunity during Summoning ability
- Feral Hippokampos: Fixed issues with Wave Crush ability collision and invisibility
Multiplayer
- Fixed connection issues in multiplayer
- Fixed an issue that could prevent players from joining a multiplayer session from within a different session
- Fixed lightning strike (and various other passives) not triggering on clients
- Fixed a couple quest scripting edge cases exclusive to multiplayer
- Fixed the multiplayer boss gate issue in Chiron's Cave
UI & Controls
- Fixed game version number in the UI not updating for small binary hotfixes (like the ones we shipped last week)
- Fixed "Quality Preset" graphics option sometimes showing "Custom" even when all quality settings were set to the same value
- Fixed middle mouse button not being usable for abilities
- Fixed simplified healthbar not being reset when focused healthbar is removed
- Fixed buff/debuff bars overlapping when both focused and simple healthbar are visible
- Fixed gamepad cursor movement sometimes swapping back to mouse/keyboard input accidentally
- Fixed some UI screens like the Moirai Codex not updating instantly
Masteries
- Storm - Arcane Shielding: Fixed this passive missing in Tier 4
- Fixed summon limit being smaller than expected
Other
- Fixed random rolls in repeated triggers and periodic effects always rolling the same values for application chance
- Fixed weapon damage type VFX not always being shown on the character preview in the main menu
- Fixed weapon damage type VFX not being applied to the correct hand in some circumstances
- Tweaked some settings to reduce the likelihood of landscape appearing blurry after a loading screen
- Added missing sounds for various interactions and quest events
- Fixed multiplayer clients crashing or disconnecting shortly after establishing a connection
- Fixed in-game bug reporter not sending tickets
- Updated French translations
Titan Quest II - Early Access Content Update 2 - Hotfix 1 - 0.3.0-public.111953+win.2136
We have a few bugfixes already for you and are looking into more fixes and improvements based on feedback tickets we got in the in-game bug reporter and the bug reporting page.
Bugfixes
Masteries: Fixed multiple tooltip errors
Items: Fixed wrong item drop chances for the Hippokampos memory fight, causing it to drop an inappropriately large amount of Relic fragments
Items: Fixed Summon Damage Affix not showing a tooltip a certain levels
Boss Fights: Fixed death portal location of Gryphon fight being under ground requiring a re-load to get un-stuck
UI: Fixed character selector scroll bar being offset too far to the right
UI: Prevented drag drop actions starting while rapidly shift clicking items in the inventory during sell/stash operations
UI: Relics & Charms targeting shields will now correctly highlight the shield if they can be applied to it
Titan Quest II - Early Access Feature Update - Hotfix 1 - 0.2.1-public.109709+win.2028
Hi everyone, thanks for all the feedback for our latest Early Access update! We're thrilled to see many custom characters created with our new character creator. Today we're sending you a small hotfix with some smaller bug fixes.
As part of our post-update routine we're always checking our crash reporting database and detected an inscreased number of crashes due to user installed mods, most commonly fan translations. We are obviously super happy that many of you are so invested in the game that you're adding mods and we would like to increase stability eventually, but at the current time we don't have the resources to support modding officially. However, official translations are in the works.
The cause for most of those mod-related crashes are .pak files that are incompatible with the new game build and lead to crashes during game startup. So, if your game fails to launch even though it previously worked fine, please check if you have any outdated mods installed first.
If you still experience any crashes after removing third party mods, please go ahead and report them to us as usual.
Bug Fixes
- Fixed invalid appearance code generation for existing characters, if the character creator wasn't opened at least once before
- Fixed soft lock in "The Friendly Ichthian" quest by key not dropping
- Fixed poison resistance affix that was missing on some items since the 0.2.1 update. Saves that were already re-saved since then are unfortunately not recoverable.
- Replaced 'Show Advanced Tooltip' with 'Inspect' to better convey the current functionality. Future iterations of the tooltips are already planned!
- Fixed multiple string table entries leading to "MISSING STRING TABLE" text showing up in the UI
- Fixed "Bandit Cudgel" items using placeholder meshes
- Fixed multiplayer crashes related to ability casting and replicated map markers
Current Release
Build 24869641
Uploaded Aug 23, 2026
System Requirements
How to Install
TQ2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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acd94d0644be4f7b2bf9967472ac2cb7262594e49de4b0f4b3416b5653246024
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