About the Game
For the first time in a railway simulator, you are the driver and the company manager!
TAKE THE CONTROLS OF YOUR TRAIN AND TRAVEL EUROPE
Drive your passengers or goods across 10 countries and explore the countryside, towns, forests and mountains of Europe from your cab. Each locomotive has its own characteristics (power, braking, etc.), which you need to learn to control them expertly, while following the railway signs and adapting to the weather conditions.
BECOME A TRUE RAILWAY ENTREPRENEUR
As well as driving trains, you need to operate a successful company. Create your own company; buy and maintain your trains; hire conductors and give them new contracts; explore new routes; and optimize your Passenger and Freight activities. Make the right choices to earn money and grow your business!
KEY FEATURES
- Drive faithfully reproduced iconic trains, such as the ICE 3, ICE 4 and NEWAG Griffin
- Create and customize your own trains, from their outer appearance to your cab interior
- Manage your company: hire conductors, choose contracts, build your network, maintain your locomotives to prevent breakdowns and emergency repairs
- Travel 10,000 kilometres of track through the towns and countrysides of Eastern Europe, Western Europe and the Alps region
- Visit a wide range of true-to-life stations, such as Berlin Central Station and Zurich Main Station
- Follow the railway signage while adapting to the switches and managing speed, track changes, braking distances, station arrivals, and the opening and closing of doors
- Handle unexpected situations, such as a tree on the line, snow build-up on the tracks, or another train on your track
- Adapt your driving to the weather conditions and the time of day to prevent accidents, day and night, through downpours and blizzards!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Version 1.02
Sep 12, 2022
Hello Drivers!
{STEAM_CLAN_IMAGE}/41001365/da1fa4d0d6ebe1813239538bc75a911829115804.png
We’re coming back with another back-to-back patch for Hotfix 1.02! Joey is sick, so, I Mike, the all mighty community manager will be taking the reins of writing these patch notes this time around. Let’s all wish Joey to get well soon!
Keeping in-line with our communication strategy with the community, we want to keep hot fixing the game on a weekly basis and improve the rocky launch of Train Life. With that out of the way, lets get into it.
Sounds
- Added a sound alarm for an occupied track. Another quality-of-life feature that we believe will further help the community with making sure they are dodging trains the correct way.
Settings
- Added an option to disable force feedback vibrations in control settings.
Changes & Fixes
Tracks & Railways
- Fixed a problem with a broken traffic light near the Bern Food Plant
- Tweaked some issues with the placement of electric a pole.
HUD
- Fixed a problem with player input of track action and switching navigation
- Removed the blocking signal notification from notification panel
Tablet
- Locomotives in Service Center now are sorted by unlock level
- Updated company logos, now they have bigger resolution
- Added more sound effects in UI elements
- Added confirmation pop up when escaping to main menu
- Fixed the track interaction controls prompt for inputs
- Removed non-existent cities from the start cities list
Gameplay
- Adjusted the default keybindings of the Navigation Mode selector
- Fixed a long-standing bug regarding electricity costs in electric locomotives, restoring a cost to using electric locomotives for the player
- Fixed a rare crash during game load
- Fixed a bug in Early Bird achievement. The player might have to complete any scenario again to unlock the achievment.
- Fixed the passenger wagon capacity perk which sometimes doesn't work after game load
- Fixed a problem with not saved properly camera and zoom inversion
- Fixed a problem with removing player's GPS route after adding a task for a hired driver
- Fixed a problem with two actions with the same bind input
- Fixed a rare bug with ghost contracts
- Fixed a problem with disappearing station the Zurich Main
- Fixed a snow appearance in some part of the game
- Updated an electricity cost calculation
- Fixed visibility of UI elements during second cinematic after skipping fifth tutorial
- Fixed a problem with delivery goods after loading save game on service center
Scenarios
- Fixed some text in Postage Scenario descriptions
- Switching GPS Map Mode is scenarios in disabled - the game change GPS Map Mode automatically
Language
- Updated translations
Miscellaneous
- Updated a game version number to 1.02
DEVELOPER NOTE: If any players encounter with not working navigation mode buttons such as ( , and . ) the players should remove input.ini file from C:\Users\<username>\AppData\Local\TrainLife\Saved\Config\WindowsNoEditor and it should solve the issue.
The Hotfix this time around, was a bit bigger than the last one and that’s because we’re monitoring all the feedback that is being sent by the community through our Discord channel as well as social media and later taking this information and executing changes to the bugs you guys find.
We really appreciate all the effort you guys are putting into making Train Life a game you will be playing for years to come. Thanks once again from the Dev Team and next week, we will have some more news updates to share with you all.
Best,
Mike
Simteract Community manager
{STEAM_CLAN_IMAGE}/41001365/c2b0b070c6091c9683d413577f2086df1119737d.png
Hello Engineers, your community manager Mike is here! Joey is still recovering from his vacation and is lazily sitting in his home-made hammock wondering, what I am going to write in these patch notes. It's been a while since we launched Update 3 and while it was a success, we noticed that the community encountered some pretty strange issues which, we can address right now. So with that out of the way, lets dive right in.
Tracks & Railways
Gameplay
Scenarios
We're here to listen, and fix them! You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me get banned for posting memes in general.
You may also follow our Twitter, if you want to get 10 years of good luck, and our Twitch account if you want to join our Monday livestreams and tell me how good of a Train Life player I am! For major content updates you can find us streaming on Nacon's twitch channel, which you should follow as well to see gameplay and news of other Nacon games!
View on Steam
Patch #18 - Build 25036
Hello Engineers, your community manager Mike is here! Joey is still recovering from his vacation and is lazily sitting in his home-made hammock wondering, what I am going to write in these patch notes. It's been a while since we launched Update 3 and while it was a success, we noticed that the community encountered some pretty strange issues which, we can address right now. So with that out of the way, lets dive right in.
Changes & Fixes
Tracks & Railways
- Fixed problem with some missing, redundant, and clipping sign and signals
- Fixed problem with the unfunctional bumper block at Szczecin Farm
- Fixed problem with tracks covered by snow under roof at the Zurich Main. Joey mentioned in the last patch notes that this was the winds problem. Well, I agree.
- Fix problem with tracks covered by snow in Bern’s tunnel
- Fixed problem with spawn frequency of a snow pile event. To be honest, too much snow doesn't sound so bad this summer.
Gameplay
- Fixed some problems with camera collision
- Fixed not counting postage missions as a city level up task for Liechtenstein
- Fixed not working switching train lights from older save versions. We know this was a huge pain in the butt for the community, and although we know it shouldn't of happened in the first place, we're glad we could alleviate the pain. It just took us a bit longer than your average pain medicine.
- Fixed the place of back wagon camera
Scenarios
- Fixed a few issues with tutorial objectives
Hate bugs, and need to rant about them?
We're here to listen, and fix them! You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me get banned for posting memes in general.
You may also follow our Twitter, if you want to get 10 years of good luck, and our Twitch account if you want to join our Monday livestreams and tell me how good of a Train Life player I am! For major content updates you can find us streaming on Nacon's twitch channel, which you should follow as well to see gameplay and news of other Nacon games!
{STEAM_CLAN_IMAGE}/41001365/c2b0b070c6091c9683d413577f2086df1119737d.png
Hey everyone, Joey here! It's been far too long since we had the pleasure of bringing you the latest batch of fixes. First and foremost, we're really sorry about the extended delay here. As we're nearing larger milestones internally with the project, we recently had some goals that required 'all hands on deck', so to speak. Unfortunately, however, this had the consequence of delaying our PC patch that we had planned to have out much sooner.
On the bright side, the scope of these internal milestones, which I sadly can't talk about just yet, resulted in many bug fixes as well as performance improvements. I can hint that they will lead to some really exciting bits of news in the near future though! As we start to shift from content development to polishing, a more stable and finished product will thankfully emerge from the other end. It's too soon to pour the whiskey just yet, but we can see the light at the end of the tunnel!
I won't drone on further here though, because we both know you just want those juicy notes! Please enjoy our latest patch and let us know, either on Steam or on our Discord, if you have any issues with it!
We're here to listen, and fix them! You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me get banned for posting memes in general.
You may also follow our Twitter, if you want to get 10 years of good luck, and our Twitch account if you want to join our Monday livestreams and tell our Community Manager, Mike, that he's a bad player. For major content updates you can find us streaming on Nacon's twitch channel, which you should follow as well to see gameplay and news of other Nacon games!
View on Steam
Patch #17 - Build 24310
Hey everyone, Joey here! It's been far too long since we had the pleasure of bringing you the latest batch of fixes. First and foremost, we're really sorry about the extended delay here. As we're nearing larger milestones internally with the project, we recently had some goals that required 'all hands on deck', so to speak. Unfortunately, however, this had the consequence of delaying our PC patch that we had planned to have out much sooner.
On the bright side, the scope of these internal milestones, which I sadly can't talk about just yet, resulted in many bug fixes as well as performance improvements. I can hint that they will lead to some really exciting bits of news in the near future though! As we start to shift from content development to polishing, a more stable and finished product will thankfully emerge from the other end. It's too soon to pour the whiskey just yet, but we can see the light at the end of the tunnel!
I won't drone on further here though, because we both know you just want those juicy notes! Please enjoy our latest patch and let us know, either on Steam or on our Discord, if you have any issues with it!
Additions
- Features
- Added a rear-view camera that you can switch to in order to see from the back of your wagons
Changes & Fixes
- Tracks & Railways
- Fixed a problem with an absent track in Hamburg Main
- Fixed a problem with 50km/h speed limit bypass tracks at Liechtenstein Grain Mill, Bern Main, and at Prague Warehouse – Not much of a bypass if you’re asked to drive slower than grandma going to buy lotto tickets
- Fixed problem with blocked tracks in Cologne area, Dresden Pumpjack, and at the entrance of Szczecin Main
- Fixed a problem with a missing entrance marker in Dortmund Steel Mill
- Fixed a problem with snow covering rails in tunnels – I mean, I could have found some excuse for this, like maybe the wind blew it in or something
- Fixed a problem with “blocking signals” at entrance of the Brussels Main
- Fixed a problem with 80km/h speed limits set in Luxembourg Main and Basel Main
- Fixed many instances of missing, redundant, disconnected, and clipping signs and signals
- Fixed a problem with a dysfunctional bumper block at Calais Main
- Fixed a problem with broken switches near the entrance of Dresden Main, Hamburg Main, and Cologne Main
- Fixed a problem with the speed limit setup between Berlin Smeltery and Berlin Warehouse
- Fixed some instances of missing entrances and track markers
- Fixed a problem with an absent track in Hamburg Main
- HUD/UI
- Fixed a problem with notifications of Level Crossing being duplicated
- Fixed the functionality of the coupling/decoupling icon in the locomotive's dashboard in scenario 10
- Fixed some improper terms in gamepad joystick terminology
- Fixed the headlight icon under the speedometer not reflecting the current state of lights after game load
- Added a missing part of the Pickup Planner Keyboard Input Legend
- Fixed exiting Career Options taking the user to the main menu
- Made some visual changes to the main menu loading bar
- Fixed showing XP and monetary rewards on scenario list screen which do not correspond with actual rewards received
- Added missing control tooltips in main menu and escape menu
- Fixed the missing Pizza Square icon in Locomotive Customization section of the Service Center – Just remember, do NOT buy the cursed pineapple pizza; we are unlikely to ever be friends and I've heard rumours that the game crashes more often for those that like pineapple pizza
- Fixed using SPACE as control action's input
- Fixed a problem with notifications of Level Crossing being duplicated
- Gameplay
- Fixed an issue with stations only producing 1 contract per good type, now they will produce a maximum of 10 per good type – This can only be described as a major bug that I'm surprised wasn't noticed sooner, but we're really looking forward to how the community enjoys the intended contract gameplay!
- Fixed an issue allowing players to enter service centers without applying the emergency brake first
- Fixed an issue where the player could enter the pickup/dropoff minigame without applying the emergency brake first
- Fixed a problem with postage deliveries not counting for Liechtenstein’s level up – We told them that if they don't let players level up then they can't receive all the junk they ordered off of Amazon
- Fixed a problem with the money bonus from contracts being different than expected
- Fixed a wrong time bonus multiplier with delivering an expired postage contract
- Fixed receiving 2X rewards on completing a cargo 'Delivery' task – Wish it worked that way in real life
- Fixed an issue with an objective in Tutorial 1 asking you to switch cabin
- Fixed showing the wrong distance to the pickup track on cargo contracts
- Fixed not gaining time and XP multipliers after completing passenger/postage deliveries
- Fixed some bugs and made minor changes in Tutorial 3 and 4
- Fixed an improper button prompt for increasing the throttle in objective 5 and 10 of the first tutorial
- Fixed custom bankruptcy thresholds not being properly applied and saved on new careers
- Fixed cargo contracts being labeled as “Delivery” completed in details screen
- Fixed a problem with contracts finished on a save migrated from Update 2
- Fixed some objective text in the third tutorial
- Fixed an issue with stations only producing 1 contract per good type, now they will produce a maximum of 10 per good type – This can only be described as a major bug that I'm surprised wasn't noticed sooner, but we're really looking forward to how the community enjoys the intended contract gameplay!
- Scenarios
- Fixed fog light penalty in scenario 'Leipzig-Nuremberg (Logs)'
- Fixed improper completion time displayed after finishing Scenario 11
- Fixed "Contract finished" objective in scenarios
- Adjusted the estimated times of two scenarios – We know you like it fast, but nobody is THAT fast...not even me when they put the mulled wine on sale
- Fixed fog light penalty in scenario 'Leipzig-Nuremberg (Logs)'
- Level Art & Design
- Fixed various problems with some missing, disconnected, and clipping electrical lines
- Fixed a problem with redundant lampposts at Szczecin Main
- Fixed a problem with missing passengers on the platforms of Hamburg Main
- Fixed various problems with some missing, disconnected, and clipping electrical lines
- Sound
- Fixed a problem with the horn when the player opens the tablet – I'd still like to add a 1/10000 chance that when you honk the horn you hear a goose instead. We'll see what the future holds!
- Language
- Fixed some missing translations
- Stability & Performance
- Fixed a crash while re-entering decoupling mode after delivering a contract
- Fixed a rare crash that occurred while leaving a Service Center
- Fixed a common crash that occurred when trying to switch to a different tab from the Station Panel
- Fixed a crash while re-entering decoupling mode after delivering a contract
- Miscellaneous
- Fixed an issue with pickup and drop off tracks not appearing after loading save data created within the station
- Improved the visual transition into and out of snowy regions – Minecraft-esque biome transitions definitely shouldn't be present in our game, as much as I love Minecraft
- Fixed an issue with pickup and drop off tracks not appearing after loading save data created within the station
Hate bugs, and need to rant about them?
We're here to listen, and fix them! You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me get banned for posting memes in general.
You may also follow our Twitter, if you want to get 10 years of good luck, and our Twitch account if you want to join our Monday livestreams and tell our Community Manager, Mike, that he's a bad player. For major content updates you can find us streaming on Nacon's twitch channel, which you should follow as well to see gameplay and news of other Nacon games!
{STEAM_CLAN_IMAGE}/41001365/c2b0b070c6091c9683d413577f2086df1119737d.png
Well, thankfully Mike is gone and I (Joey) am back. I hope he treated you well and included plenty of jokes in his post. If not, we shall certainly ensure he's punished swiftly and harshly. The sounds of my justice shall echo through the mountains, and all will know that Mike's lack of humour has been thoroughly destroyed.
https://c.tenor.com/C2_5_xlMRyoAAAAd/dennis-reynolds-rage.gif
*cough* ...so moving on! We have a new patch for you following our recent content update. We've been carefully monitoring the Discord and forums for any issues, just like my mom monitored me at night to make sure I didn't wake up and play games instead of sleeping. (Never worked, I always found ways to play games)
While this first patch addresses many of the issues, we have more coming in another patch. It would also be nice to have a post-update dev blog, as is tradition; will have to find some time to write it. The best news, of course, is that with the return of Mike I'll be joining him on a livestream to talk about how things are going, answer any questions, and talk about the future of the game while trying not to say things that will get me in epic trouble. It's okay though, I've packed an emergency bag just in case I do say something terrible.
We'll have plenty more for you in the coming weeks, both with regards to information but also with fixes and improvements. Keep your eyes peeled like a pineapple -- wait, you can peel a pineapple? I have never once heard the term 'peeling a pineapple'...
Either way, pineapples are great, but don't put them on pizza. You will be subject to police investigation, put on a no-fly list, and your Steam account will be auctioned off on the black market. You have been warned.
You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just send me memes.
You may also follow our Twitter, if you want to tag Elon in some great screenshots of our game, and our Twitch account if you plan on joining us on Monday livestreams.
View on Steam
Patch #16 - Build 22489
Well, thankfully Mike is gone and I (Joey) am back. I hope he treated you well and included plenty of jokes in his post. If not, we shall certainly ensure he's punished swiftly and harshly. The sounds of my justice shall echo through the mountains, and all will know that Mike's lack of humour has been thoroughly destroyed.
https://c.tenor.com/C2_5_xlMRyoAAAAd/dennis-reynolds-rage.gif
*cough* ...so moving on! We have a new patch for you following our recent content update. We've been carefully monitoring the Discord and forums for any issues, just like my mom monitored me at night to make sure I didn't wake up and play games instead of sleeping. (Never worked, I always found ways to play games)
While this first patch addresses many of the issues, we have more coming in another patch. It would also be nice to have a post-update dev blog, as is tradition; will have to find some time to write it. The best news, of course, is that with the return of Mike I'll be joining him on a livestream to talk about how things are going, answer any questions, and talk about the future of the game while trying not to say things that will get me in epic trouble. It's okay though, I've packed an emergency bag just in case I do say something terrible.
Changes & Fixes
- Tracks & Railways
- Fixed missing markers on some service centers
- Fixed a problem with 50km/h speed limit of Bypass of Bern Main
- Fixed a problem with a clipping signal in Calais Smeltery -- It has been discovered that trains do not routinely drive through signals, which is good information
- Fixed a problem with a blocked track at the Northern entrance to Innsbruck Main
- Fixed a problem with missing bumper blocks at Poznan Main -- This was a pathetic attempt to get you to derail your train and we apologize for it
- Fixed a problem with missing entrance points in Stuttgart, Reims, and Brno
- Fixed missing markers on some service centers
- Tablet
- Fixed a problem with controller button prompts on scenario ending screen
- Fixed a bug with showing map when player tries go back to gameplay after using station panel
- Fixed various input remapping issues
- Updated cabin accessory icons -- Anyone able to purchase the gross, evil, and soul-crushing pineapple pizza yet?
- Fixed GPS problem with setting route through station instead of bypass -- Don't worry, you'll still unlock stations by going through their bypass routes ;)
- Fixed double displayed scenario reward on unplayed scenarios -- Double rewards? Unacceptable!
- Fixed UI panel overlapping a tutorial cutscene
- Updated OPTIONS and SHARE button icons
- Fixed a problem with controller button prompts on scenario ending screen
- Gameplay
- Fixed a problem with camera after exiting service center -- We decided to service the camera too
- Fixed a bug with a gap between locomotive and wagons after removed wagons in service center
- Fixed a lack of light visual effects during daylight in the Newag locomotive -- This darkness required an exorcist, it was a very dramatic affair
- Fixed the back cabin position of Newag locomotive
- Fixed a problem with getting the fine “unauthorized access” in Nuremberg Station when using a bypass
- Fixed a problem with camera after exiting service center -- We decided to service the camera too
- Level Art & Design
- Fixed derailing between Poznan Smeltery and Gorzow FPP -- Only unintended derailing though, so don't go thinking you can joy-ride at max speed with wagons of steel sheets
- Fixed lack of camera collision in tunnels between Zurich Warehouse and Zurich Iron Mine -- Despite what you may have seen in our game, in real life there is a lot of dirt if you could see into the walls of a tunnel
- Adjusted the height of flying tracks near Bremen Coal Mine -- This 'adjustment' generally means we clipped the wings of the track
- Adjusted the position of several trees placed too close to the tracks -- This is not indicative of a "Lumberjack Life" spinoff
- Adjusted the position of corridors in several places
- Fixed derailing between Poznan Smeltery and Gorzow FPP -- Only unintended derailing though, so don't go thinking you can joy-ride at max speed with wagons of steel sheets
- Language
- Added some missing localization texts
- Stability & Performance
- Fixed performance issues near Calais Smeltery
That's All....For Now
We'll have plenty more for you in the coming weeks, both with regards to information but also with fixes and improvements. Keep your eyes peeled like a pineapple -- wait, you can peel a pineapple? I have never once heard the term 'peeling a pineapple'...
Either way, pineapples are great, but don't put them on pizza. You will be subject to police investigation, put on a no-fly list, and your Steam account will be auctioned off on the black market. You have been warned.
Have questions or issues about the game?
You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just send me memes.
You may also follow our Twitter, if you want to tag Elon in some great screenshots of our game, and our Twitch account if you plan on joining us on Monday livestreams.
{STEAM_CLAN_IMAGE}/41001365/c2b0b070c6091c9683d413577f2086df1119737d.png
Today's patch has the much anticipated performance stabilization fixes for our last patch. We apologize for it taking so long to get a hotfix out, but our internal tests showed drastically improved performance so we hope that you all experience similar results. Let us know how it plays!
More information on Update 3 will hopefully arrive in the coming weeks, as we have lots of exciting stuff to share and show off!
You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me ping the QA team with your bugs.
You may also follow our Twitter, if you want a break to the normal Twitter craziness, and our Twitch account if you like copy pasta or joining us on Monday livestreams (or both).
View on Steam
Patch #15 - Build 19517
Today's patch has the much anticipated performance stabilization fixes for our last patch. We apologize for it taking so long to get a hotfix out, but our internal tests showed drastically improved performance so we hope that you all experience similar results. Let us know how it plays!
More information on Update 3 will hopefully arrive in the coming weeks, as we have lots of exciting stuff to share and show off!
Changes & Fixes
- Tracks & Railways
- Fixed a few issues related to speed limits on sections near Gorzów, Dresden, and Prague
- Gameplay
- Inverted the colouring on the chassis weight comparison – Down good, up bad. Now down green, not red. Now up red, not green. This makes me want to do a whole series of patch notes written like a caveman. Maybe one day…
- Fixed an issue with cars randomly disappearing – Technically this was not auto theft because nobody reported them stolen
- Fixed an issue where there were incorrect images for some train parts – I tried replacing them with memes, but the coders caught me
- Inverted the colouring on the chassis weight comparison – Down good, up bad. Now down green, not red. Now up red, not green. This makes me want to do a whole series of patch notes written like a caveman. Maybe one day…
- Stability & Performance
- Fixed an issue with culling volumes that were causing frequent FPS drops – No jokes on this one, let us know how your performance is!
Have questions or issues about the game?
You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me ping the QA team with your bugs.
You may also follow our Twitter, if you want a break to the normal Twitter craziness, and our Twitch account if you like copy pasta or joining us on Monday livestreams (or both).
{STEAM_CLAN_IMAGE}/41001365/c2b0b070c6091c9683d413577f2086df1119737d.png
We've got some miscellaneous fixes for all of you today, with many more in the pipeline to accompany Update 3. We'll definitely have more to share as we get closer, as we'd like to write a pre-update dev blog like we did last time. Enjoy the fixes and let us know if there are any problems!
So does my cat! You're all, as always, invited to join our Discord Server and share problems or issues directly with us! It's a great way to get more immediate feedback and answers, or just watch me ping the QA team until they complain that I do it too often. But I won't stop.
You may also follow our Twitter, if you want a break to the normal Twitter craziness, and our Twitch account if you like channel points or joining us on Monday livestreams with Mike (or both).
View on Steam
Patch #14 - Build 19237
We've got some miscellaneous fixes for all of you today, with many more in the pipeline to accompany Update 3. We'll definitely have more to share as we get closer, as we'd like to write a pre-update dev blog like we did last time. Enjoy the fixes and let us know if there are any problems!
Changes & Fixes
- Tracks & Railways
- Fixed multiple sign and signals issues
- Tablet
- Fixed GPS route is not retained after loading save data
- Gameplay
- Fixed an issue where the number of city bonuses may exceed the allocated slots – If you have this bug we won’t be removing the excess ones, and they’ll have to run out first before disappearing. Happy Valentines Day. :heart:
- Fixed bug with U2 cities levelled up after save migration from U1 have no bonuses
- Fixed a bug where picking up wagons while near a service center may result in the wagons being clipped into it – Tracks get cramped for space, but after some research we realized that this was not how wagons work
- Fixed a bug where driving through the passthrough of a station doesn't unlock the station for employees – Station managers, like loving grandmothers, aren’t happy that you can ignore them completely and still get your birthday money, or in this case the station unlock. We told the station managers to deal with it, but please don’t say this to your grandparents.
- Fixed an issue where the number of city bonuses may exceed the allocated slots – If you have this bug we won’t be removing the excess ones, and they’ll have to run out first before disappearing. Happy Valentines Day. :heart:
- Level Art & Design
- Adjusted height of flying passengers in Prague Main Station – Flying is dangerous, and it must be done safely and with regard to the passengers around you
- Removed overlapping buildings in Prague Main Station – It turns out that Prague Main Station is not currently at Deus Ex levels of the future…..yet
- Adjusted height of flying passengers in Prague Main Station – Flying is dangerous, and it must be done safely and with regard to the passengers around you
Do you want our undivided attention?
So does my cat! You're all, as always, invited to join our Discord Server and share problems or issues directly with us! It's a great way to get more immediate feedback and answers, or just watch me ping the QA team until they complain that I do it too often. But I won't stop.
You may also follow our Twitter, if you want a break to the normal Twitter craziness, and our Twitch account if you like channel points or joining us on Monday livestreams with Mike (or both).
Current Release
Not available
System Requirements
OS
Windows 10
CPU
Intel Core i5-4690 @ 3.5 GHz or AMD Ryzen 5 1500X @ 3.7 GHz
RAM
8 GB RAM
GPU
NVIDIA GTX 770 | AMD Radeon RX 570
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
10.6 GB
Password: cracked-games.org
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View AllDownload Train Life: A Railway Simulator for PC with a direct link or via torrent. Get the full version of Train Life: A Railway Simulator for free. Train Life: A Railway Simulator is a Simulation released by Simteract.