About the Game
For the first time in a railway simulator, you are the driver and the company manager!
TAKE THE CONTROLS OF YOUR TRAIN AND TRAVEL EUROPE
Drive your passengers or goods across 10 countries and explore the countryside, towns, forests and mountains of Europe from your cab. Each locomotive has its own characteristics (power, braking, etc.), which you need to learn to control them expertly, while following the railway signs and adapting to the weather conditions.
BECOME A TRUE RAILWAY ENTREPRENEUR
As well as driving trains, you need to operate a successful company. Create your own company; buy and maintain your trains; hire conductors and give them new contracts; explore new routes; and optimize your Passenger and Freight activities. Make the right choices to earn money and grow your business!
KEY FEATURES
- Drive faithfully reproduced iconic trains, such as the ICE 3, ICE 4 and NEWAG Griffin
- Create and customize your own trains, from their outer appearance to your cab interior
- Manage your company: hire conductors, choose contracts, build your network, maintain your locomotives to prevent breakdowns and emergency repairs
- Travel 10,000 kilometres of track through the towns and countrysides of Eastern Europe, Western Europe and the Alps region
- Visit a wide range of true-to-life stations, such as Berlin Central Station and Zurich Main Station
- Follow the railway signage while adapting to the switches and managing speed, track changes, braking distances, station arrivals, and the opening and closing of doors
- Handle unexpected situations, such as a tree on the line, snow build-up on the tracks, or another train on your track
- Adapt your driving to the weather conditions and the time of day to prevent accidents, day and night, through downpours and blizzards!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Build 9982396
Dec 2, 2022
{STEAM_CLAN_IMAGE}/41001365/a0ad092fe37b83c1d95e92d30f87539e4ed3481e.pngGreetings Engineers!
It’s been a long time since our last patch and with multiple delays, blood, sweat and tears that have been shed, we’re finally proud to announce the second patch for Train Life! As you can probably already tell, this is going to be a doozy of a patch note. Everything from Tracks and Railways to the HUD, gameplay and scenarios have been tweaked and fixes have been made. I know you all want to get into it, so without further ado, let’s dive right in!
Changes & Fixes
Tracks & Railways
- Tweaked some issues with the placement of electric lines – there were some players reporting electrical lines missing, now you’ll be able to make a zappy connection with your ET’s!
- Tweaked some issues with lack of camera collision with stations elements
HUD
- Updated Block Occupancy icon under the mini map to display the state of not only the next (closest to the Player) blocking signal, but also the state of the following one (second closest one)
- Updated GPS Destination Switcher above the mini map to display the remaining distance to the next route target when in Custom Route mode. This has been requested by the community many times, so hopefully you guys enjoy it!
- Replaced the old Next Speed Limit icon on speedometer with the new, dedicated widget placed next to the Brake and Throttle indicators under the speedometer - now players will be able to see how far they are from the next Speed Limit sign
- Fixed a problem with mini map auto-resize function not working. Now the mini-map will zoom out and in when moving forward or not.
- Fixed a problem with vanishing "Reverse Train Direction" option from Radial Menu
- Fixed a problem that caused displaying Navigation Mode Change icon as debug output
- Fixed a problem with incorrect distance shown in Cargo minigame
- Fixed a problem with finished contracts summary screen displayed improperly after using contract details screen
Tablet
- Introduced new Info tab, that aggregates the Codex and restored Production Tree tabs
- Added to the World Map an option to clear current GPS route with single click
- Changed codex formatting, added more images
- Fixed a problem with incorrect cities counter displayed in Dashboard tab
- Fixed a problem with inability of scrolling lists content while using a controller
- Fixed problem with inability to zoom the World Map under some circumstances
- Fixed a problem with CODEX pages flickering under some circumstances
Gameplay
- Incline/Decline Multiplier has been adjusted. Inclines and declines should have much more impact on driving.
- Updated visualization of passengers waiting on station to a new one
- Locomotive and wagon doors now open on the correct side
- Improved automatic GPS mode behavior for Cargo gameplay
- Fixed a problem with loading incorrect saved data for passengers and postage contracts
- Fixed a problem with inconsistent show behavior in Alpine areas
- Fixed a problem that prevents saving changes done in Vibration settings
- Due to copyrights issues the Radio has been disabled
Scenarios
- Hannover – Munich scenario estimated time increased – Maybe I will be able to personally complete the scenario times finally.
- Hague Pumpjack scenario estimated time increased
- Brussels-Amsterdam starting location changed
- Requesting station access at the beginning of the Company Management Tutorial is now an objective
- Fixed a problem with the last VO not being synchronized with subtitles when playing Train Control Basics tutorial as scenario
- Fixed a problem with the confirm task objective completes prematurely in the Company Management tutorial.
- Fixed a problem with not being able to fulfill a passengers/postage boarding objective
- Fixed a problem with Early Bird achievement does not unlock
- Fixed a problem with tracks separated in Scenario being also separated after returning to Career
- Fixed a problem with new contracts generation
- Fixed a problem with GPS mode switched prematurely in passenger scenarios if the player misses the correct track.
- Fixed a problem with GPS ceased to function after requesting access to Brussels Warehouse in Brussels-Amsterdam scenario
- Fixed upcoming blocking signal visibility state to reflect correctly game settings
- Fixed a problem that caused train unexpectedly derail after closing the window with Orient Express input controls information
- Fixed a problem with steam particles being overactive
- Fixed a problem with Vienna and Strasbourg being displayed in dashboard without installed DLC
- Fixed a problem with missing input prompts on the initial screen for Orient Express scenarios if input was adjusted in the previous live version
Sound
- Tweaks in engine sounds
Language
- Added missing translations for all languages
- Fixed multiple translation bugs
We hope you will enjoy this massive update to the game and in the meantime if you have any feedback or further suggestions, feel free to join the official Train Life Discord channel and speak with like=minded individuals and the dev’s directly regarding any comments or concerns.
On behalf of Simteract and Nacon, we thank the entire community for sticking with us through thick and thin, and we hope Train Life will be a game you all will enjoy for years to come! Oh, and sorry for the delay on this one, as you can tell it was HUGE, but hopefully the wait was worth it.
Until next time!
Mike
Simteract Community Manager
Build 9701444
Oct 12, 2022
{STEAM_CLAN_IMAGE}/41001365/c096eb20692dbbf86f01cb40da89255156471b4a.png
Welcome to patch 1.10! Your friendly neighborhood community manager Mike is here 😊
We’re pleased to announce that you’ll be able to experience the new HUD we teased over the last couple of months as well as some other gameplay and visual improvements to the game. With that out of the way, let's dive right in!
We hope you will enjoy this update and we encourage the community to continue with the feedback. Make sure to follow Train Life on Twitter and join the official Train Life discord to speak with like-minded individuals as well as the Dev’s themselves! You can also join our weekly livestreams on the official Simteract Twitch channel where you can get your questions about the game answered live as well as stay up to date with the latest and greatest news for the game you all know and love.
We will continue to keep you guys updated with the games upcoming hotfixes and patches on a weekly basis as we have been doing since the release of Train Life. Thank you all for sticking with us throughout this time and until next time, engineers!
Signing out,
Mike
Simteract Community Manager
View on Steam
Hello Engineers!
Welcome to patch 1.10! Your friendly neighborhood community manager Mike is here 😊
We’re pleased to announce that you’ll be able to experience the new HUD we teased over the last couple of months as well as some other gameplay and visual improvements to the game. With that out of the way, let's dive right in!
Changes & Fixes
Tracks & Railways
- Tweaked some issues with the placement of electric lines
- Fixed a problem with a blocked player movement at Service Center Innsbruck warehouse
- Fixed a problem with broken traffic lights at Main Brussels and near Paris Station
- We fixed a problem with the sudden stop of the train when high speed is reached, between Zurich Factory and Zurich Main – this was reported by a few players highlighting that the train came to an immediate halt due to the environment not loading in on time. You should not have this issue any more in this section of the map.
- Fixed a problem with a sharp connection angle between rails in Berlin region – this should fix derailing on these sections of the tracks.
- Fixing a problem with missing part of the tracks near Munich Refinery
- Fixed a problem with sudden stop of the train near Leipzig Main
HUD
- Now we can sort Cities table using controller
- Fixed bug where inverting camera axis was affecting map controls
- Fixed bug that was deleting GPS route after switching navigation mode
- HUD Overhaul – this has been a long-awaited feature since the launch of Train Life, and we are pleased to announce that it is here! Let us know what you think of the new features!
Gameplay
- Fixed GPS Bugs – this should have fixed the issue with navigation points being removed after the player arrives to one, among other bugs as well.
- Now Train cannot be reversed, and cabin cannot be changed during boarding
Scenarios
- Fixed a problem with missing a track section near Antwerp pumpjack during Brussels-Amsterdam scenario
- Fixed a problem with a redundant blockade near Strasbourg Main during scenario Paris-Vienna
- Better Orient Express steam release particles – when doing the OE scenario, you should now see that smoke is coming from the chimney.
Level Art & Design
- Fixed a problem with snow under the roof at Munich Station
- Fixed a problem with buildings on the tracks at Strasbourg Station
- Cleaning track zone from branches, grass, and ground
- Multiple minor art fixes
Language
- Fixed Translation bugs
We hope you will enjoy this update and we encourage the community to continue with the feedback. Make sure to follow Train Life on Twitter and join the official Train Life discord to speak with like-minded individuals as well as the Dev’s themselves! You can also join our weekly livestreams on the official Simteract Twitch channel where you can get your questions about the game answered live as well as stay up to date with the latest and greatest news for the game you all know and love.
We will continue to keep you guys updated with the games upcoming hotfixes and patches on a weekly basis as we have been doing since the release of Train Life. Thank you all for sticking with us throughout this time and until next time, engineers!
Signing out,
Mike
Simteract Community Manager
Build 9563057
Version 1.0
Sep 22, 2022
Hello everyone!
Welcome to Hotfix 1.03 for PC. We’re also releasing the Orient Express content for all PC players that took part in the Early Access for Train Life.In the meantime, we have some fixes for today's patch to get through, so without further ado, let's dive right in!
Changes & Fixes
Tracks & Railways
- Tweaked some issues with the placement of electric lines. Now you will not get shocked by the electrical lines.
- Cleaning track zone from branches, grass, ground. To do this, we developed a lawn mower as well as a hedge cutter in UE4.
- Fixed a problem with a broken traffic light near the Bremen Smeltery. No more traffic jams at the intersection.
Tablet
- Added additional highlights to active buttons. It should be easier to tell the difference regarding which selection you are making.
- Fixed a problem with saving force feedback option
- Updated translations. If you find any more translation errors, we encourage you to let us know!
- Fixed a problem with the Back button on a few screens.
- Fixed a problem with input configuration from older versions. This was reported by the community from people coming from the EA version to the 1.0 version of Train Life regarding the new navigation buttons, that well, were not working, that great to say the least. But now, everything should be fine.
- Fixed a problem with not updating immediately tooltips for GPS Mode Toggle after input rebinding.
- Added keyboard and gamepad controls for Show Hide HUD action.
- Fixed employee list to better show its content
- Fixed a bug with Cancel button in scenario start panel
Gameplay
- Improvement of train inertia.
- Fixed a wrong top speed of locomotives.
- Fixed the "Renowned Tourist" achievement. Players might have to revisit the stations once again to get the achievement.
- Fixed a bug with the number of passengers during boarding.
Scenarios
- Fixed GPS route in some scenarios.
Level Art & Design
- The switch near the Munich Factory has had its logic reversed.
- Part of the wood floating in the air near Hague Pumpjack is not floating anymore.
Stability & Performance
- Fixed a rare crash during a boarding passenger in the scenario "Paris – Strasbourg".
That about wraps it up folks! We hope you are enjoying the fixes that we are implementing throughout this time, and we hope the players enjoy the Orient Express content we added for all Early Access players!
Make sure to follow Simteract and Nacon on all social media platforms and join our Discord channel so you don’t miss a beat when it comes to news and updates for the game. Until next time!
Mike
Simteract Community Manager
Build 9497301
Version 1.02
Sep 12, 2022
Hello Drivers!
{STEAM_CLAN_IMAGE}/41001365/da1fa4d0d6ebe1813239538bc75a911829115804.png
We’re coming back with another back-to-back patch for Hotfix 1.02! Joey is sick, so, I Mike, the all mighty community manager will be taking the reins of writing these patch notes this time around. Let’s all wish Joey to get well soon!
Keeping in-line with our communication strategy with the community, we want to keep hot fixing the game on a weekly basis and improve the rocky launch of Train Life. With that out of the way, lets get into it.
Sounds
- Added a sound alarm for an occupied track. Another quality-of-life feature that we believe will further help the community with making sure they are dodging trains the correct way.
Settings
- Added an option to disable force feedback vibrations in control settings.
Changes & Fixes
Tracks & Railways
- Fixed a problem with a broken traffic light near the Bern Food Plant
- Tweaked some issues with the placement of electric a pole.
HUD
- Fixed a problem with player input of track action and switching navigation
- Removed the blocking signal notification from notification panel
Tablet
- Locomotives in Service Center now are sorted by unlock level
- Updated company logos, now they have bigger resolution
- Added more sound effects in UI elements
- Added confirmation pop up when escaping to main menu
- Fixed the track interaction controls prompt for inputs
- Removed non-existent cities from the start cities list
Gameplay
- Adjusted the default keybindings of the Navigation Mode selector
- Fixed a long-standing bug regarding electricity costs in electric locomotives, restoring a cost to using electric locomotives for the player
- Fixed a rare crash during game load
- Fixed a bug in Early Bird achievement. The player might have to complete any scenario again to unlock the achievment.
- Fixed the passenger wagon capacity perk which sometimes doesn't work after game load
- Fixed a problem with not saved properly camera and zoom inversion
- Fixed a problem with removing player's GPS route after adding a task for a hired driver
- Fixed a problem with two actions with the same bind input
- Fixed a rare bug with ghost contracts
- Fixed a problem with disappearing station the Zurich Main
- Fixed a snow appearance in some part of the game
- Updated an electricity cost calculation
- Fixed visibility of UI elements during second cinematic after skipping fifth tutorial
- Fixed a problem with delivery goods after loading save game on service center
Scenarios
- Fixed some text in Postage Scenario descriptions
- Switching GPS Map Mode is scenarios in disabled - the game change GPS Map Mode automatically
Language
- Updated translations
Miscellaneous
- Updated a game version number to 1.02
DEVELOPER NOTE: If any players encounter with not working navigation mode buttons such as ( , and . ) the players should remove input.ini file from C:\Users\<username>\AppData\Local\TrainLife\Saved\Config\WindowsNoEditor and it should solve the issue.
The Hotfix this time around, was a bit bigger than the last one and that’s because we’re monitoring all the feedback that is being sent by the community through our Discord channel as well as social media and later taking this information and executing changes to the bugs you guys find.
We really appreciate all the effort you guys are putting into making Train Life a game you will be playing for years to come. Thanks once again from the Dev Team and next week, we will have some more news updates to share with you all.
Best,
Mike
Simteract Community manager
Build 9436470
Sep 2, 2022
{STEAM_CLAN_IMAGE}/41001365/78c0ac7b4199ee04af2f0e225dbe522b2c9a945c.png
Joey here, Train Life’s Creative Lead and Lead Game Designer. As a team we are, of course, very happy for the release of our game, but we definitely wanted to talk to you formally (via this post) and informally (via Discord/Forums) about our game and what we’re focused on. I’m no business-focused developer, or from any marketing department, so I’d rather skip the buzzwords and be straight with all of you!
We’ve got bugs, and we’ve certainly got some polishing to do. There’s no way to soften this one, so I just wanted to relay that it is the top priority of Simteract and our publisher, Nacon, to get these problems solved ASAP.
We’re reading all of your criticism and feedback, whether it be from your reviews or your posts, and we’re very glad to see so much community involvement regarding this. Keep writing it, and we’ll do our best to address it!
Our latest hotfix, just released, addresses the first of these issues. We’re already working on another one, and will be able to share more about the date as we progress with it.
Something we’ve struggled to communicate effectively from day 1 has been the intended level of simulation we’ve been aiming to achieve with Train Life. I don’t believe we’ve done this as well as we could have, and that fault can only be attributed to us.
First and foremost, we are not a hardcore simulator, and never desired to be. Train Life is a casual-midcore simulator that takes a more arcade-like approach to vehicle physics, railway traffic, and rail laws. Train Life is inspired by games like Euro Truck Simulator and Transport Tycoon, focusing more on the management metagame (leveling cities and managing employees) and requiring a more consistent amount of player attention and input compared to what might be the case in reality. This has been our core desire for Train Life from the start, though I will reiterate that this was clearly not communicated as effectively as we would like, and I apologize for that.
Going forward, we’d like to assure you that tweaks and changes to physics, traffic, or laws are not excluded from our plans, and we’ve certainly made many improvements to these over the course of Early Access. However, large overhauls to these systems are not likely to occur. We’d like Train Life to be playable and accessible by all audiences and ages, striking just the right balance between the feeling of driving on the rails and relaxing as you deliver some wagons!
In short, we’re not done with Train Life, but for the time being our priorities are fixing bugs, polishing, and improving the quality of Train Life’s gameplay. I know that waiting for the next hotfix can be frustrating, and some bug priorities aren’t as high on the list as others. Many of us have our Discords and Steam forums open all day, checking and relaying what you say, or even responding directly to you if time allows. It’s hard for us to get to everything, but we are definitely listening!
Thank you for sticking with us and being honest about your thoughts! Without that, there’s no way we could ever realize Train Life’s full potential! If you have anything to say or ask, please feel free to join our Discord to talk directly to us; you can ping me with anything, and I’ll be sure to handle any topic, no matter how difficult! Additionally, following us on Twitter and Twitch can get you up to date with the latest info and streams.
Thank you for all of the support over the last year, and this is definitely not the last you’ve heard about Train Life’s future!
-Joey
View on Steam
Hey, ladies and gents!
Joey here, Train Life’s Creative Lead and Lead Game Designer. As a team we are, of course, very happy for the release of our game, but we definitely wanted to talk to you formally (via this post) and informally (via Discord/Forums) about our game and what we’re focused on. I’m no business-focused developer, or from any marketing department, so I’d rather skip the buzzwords and be straight with all of you!
Bugs & Polish
We’ve got bugs, and we’ve certainly got some polishing to do. There’s no way to soften this one, so I just wanted to relay that it is the top priority of Simteract and our publisher, Nacon, to get these problems solved ASAP.
We’re reading all of your criticism and feedback, whether it be from your reviews or your posts, and we’re very glad to see so much community involvement regarding this. Keep writing it, and we’ll do our best to address it!
Our latest hotfix, just released, addresses the first of these issues. We’re already working on another one, and will be able to share more about the date as we progress with it.
Level of Simulation
Something we’ve struggled to communicate effectively from day 1 has been the intended level of simulation we’ve been aiming to achieve with Train Life. I don’t believe we’ve done this as well as we could have, and that fault can only be attributed to us.
First and foremost, we are not a hardcore simulator, and never desired to be. Train Life is a casual-midcore simulator that takes a more arcade-like approach to vehicle physics, railway traffic, and rail laws. Train Life is inspired by games like Euro Truck Simulator and Transport Tycoon, focusing more on the management metagame (leveling cities and managing employees) and requiring a more consistent amount of player attention and input compared to what might be the case in reality. This has been our core desire for Train Life from the start, though I will reiterate that this was clearly not communicated as effectively as we would like, and I apologize for that.
Going forward, we’d like to assure you that tweaks and changes to physics, traffic, or laws are not excluded from our plans, and we’ve certainly made many improvements to these over the course of Early Access. However, large overhauls to these systems are not likely to occur. We’d like Train Life to be playable and accessible by all audiences and ages, striking just the right balance between the feeling of driving on the rails and relaxing as you deliver some wagons!
Conclusion
In short, we’re not done with Train Life, but for the time being our priorities are fixing bugs, polishing, and improving the quality of Train Life’s gameplay. I know that waiting for the next hotfix can be frustrating, and some bug priorities aren’t as high on the list as others. Many of us have our Discords and Steam forums open all day, checking and relaying what you say, or even responding directly to you if time allows. It’s hard for us to get to everything, but we are definitely listening!
Thank you for sticking with us and being honest about your thoughts! Without that, there’s no way we could ever realize Train Life’s full potential! If you have anything to say or ask, please feel free to join our Discord to talk directly to us; you can ping me with anything, and I’ll be sure to handle any topic, no matter how difficult! Additionally, following us on Twitter and Twitch can get you up to date with the latest info and streams.
Thank you for all of the support over the last year, and this is definitely not the last you’ve heard about Train Life’s future!
-Joey
Build 9381315
Aug 25, 2022
{STEAM_CLAN_IMAGE}/41001365/c2b0b070c6091c9683d413577f2086df1119737d.png
Engineers! The time is nigh, Train Life 1.0 is here and it's time to talk about what you can expect today patch while playing the game. Before we get into that, I would like to welcome all new and returning players back to the game. As for those veterens who have stuck around for the entirety of Early Access, you guys are the real MVP's! Lets dive right in ladies and gentleman!
Before we end here, I wanted to share a few words (it's actually a lot, but Joey is a little softy when it comes to these things) a word from our Lead Game Designer:
"It’s a tremendously exciting day for game developers to release their game, which is usually the culmination of many years of challenging work. For Simteract, and the incredible team we’ve had working on Train Life, it’s no different. Allow me to take just a moment of your time, and then we can get back to gaming!
First and foremost, I want to thank our community members who have been with us from the start, and the ones who are joining us on day one of our full release. While it’s easy to pinpoint the monetary support as a direct contribution to our artform, it would be remiss of me if I failed to mention your bug reports, criticism, and activity within our online communities. Early Access is a grueling, but crucial, phase of iteration, polish, and community involvement. I sincerely hope that we removed as many barriers as possible to aid the flow of information between you and us, the developers. Going forward as a studio, I can certainly promise the continued treatment of the community as an extension of the game’s development team. We look forward to the long-term fans and appeal that our games generate, as well as proving that, at our heart, Simteract aims for transparent and collaborative development with our community.
To our team, our lovely group of quirky and talented men and women, I have nothing but pride thinking of how much we’ve grown and learned. Our combined mental forces can conquer even the mightiest of hurdles, and I could not ask for a better set of people to work with on a daily basis. Stand up proudly and wear a well-deserved smile when you think of where this game is now and where it began. Game development is certainly not an easy industry, but even on the toughest days I can rely on my team to put a smile on my face and encourage me onwards. Keep being your best selves, being honest, objective, and fun. Keep being the best friends I’ve ever had, and let’s make some great games together!
Lastly, but absolutely not least, our friends and business partners at Nacon deserve a big spotlight as our publisher. We’re all in this industry together, and putting all of the puzzle pieces together can, at times, be stressful and hectic. Like any good marriage, communication is key. Thank you, Nacon, for showing us a ton of care, consideration, and understanding when it came to Train Life. Working with you has been an immense pleasure for us, and we’re looking forward to the future of our relationship with you!
From all of us to you players, thank you for everything! <3
Joey Bougneit
Creative Lead & Lead Game Designer"
Thank you Joey, and thank you all for playing a huge part in this project.
Mike
Simteract Community Manager
View on Steam
Patch #19 | FULL RELEASE + DAY 1 PATCH
Engineers! The time is nigh, Train Life 1.0 is here and it's time to talk about what you can expect today patch while playing the game. Before we get into that, I would like to welcome all new and returning players back to the game. As for those veterens who have stuck around for the entirety of Early Access, you guys are the real MVP's! Lets dive right in ladies and gentleman!
Additions
Features
- Added Codex tab to the Tablet - now you can learn about the game as your on the move.
- Added possibility of reverse train anywhere - No more reversing at Service Stations!
- Added new Map system and minimap - a long awaited feature, that will definitely make your life that much more easier.
- Added controller feedback support
- Added “Lucky Cargo Values” City Bonus
Scenarios
- Added Towing Scenarios
- Added Shunting Scenarios
- Added possibility to continue game in scenario after derailing
Sounds
- Added voice lines in the tutorials - We considered adding Joey's voice, but he's from Wisconsin, so yeah...
- New voice lines when contacting stations via the station communications panel
Miscellaneous
- Added animation to come cabin cusomization
Changes & Fixes
HUD
- Fixed access to radial menu during cutscenes
- Fixed a problem with subtitles in tutorial cutscenes
- Updated tutorials and scenarios by changing the way that tasks are displayed
- Updated radial menu icons
Tablet
- Fixed "new career" panel navigation
- Updated the position of tutorial widgets
- Fixed the displayed price of locomotive parts not being affected by the career customization multiplier
- Fixed the render opacity for the confirmation popup in the Escape Menu
- Fixed a missing button prompt in company management
Gameplay
- Fixed a lack of rain particles in some places
- Fixed a problem with refreshing the GPS when changing locomotive cabins
- Fixed a problem with the state of lights after game load
- Updated camera sensitivity settings
- Lowered the default wagon XP value of all cargo goods by ~50%
- Increased the default passenger/postage XP by 20%
- Lowered the default wagon cash value of all cargo goods by 25-33%
- Added a few more variants of NPC locomotives you can encounter during events
- Increased the starting number of wagons that start on production points at the start of a new game
- Increased the starting number of passengers and postage that start on main stations and warehouses at the start of a new game
- Increased the price of derailing and continuing from 10,000 to 50,000
- Increased the price of returning to the previous station from 5,000 to 10,000
Level Art & Design
- Fixed asset popping on scenario’s start
Stability & Performance
- Improvements to path searching in the map
- Improvement to the GPS system
- Fixed a problem with fps drops while scrolling the list of locomotives in the Service Center
Miscellaneous
- Fixed some gameplay settings not being saved
- Fixed a problem with skipping tutorials
- Fixed various smaller problems in tutorials
- Fixed various smaller problems in scenarios
Before we end here, I wanted to share a few words (it's actually a lot, but Joey is a little softy when it comes to these things) a word from our Lead Game Designer:
"It’s a tremendously exciting day for game developers to release their game, which is usually the culmination of many years of challenging work. For Simteract, and the incredible team we’ve had working on Train Life, it’s no different. Allow me to take just a moment of your time, and then we can get back to gaming!
First and foremost, I want to thank our community members who have been with us from the start, and the ones who are joining us on day one of our full release. While it’s easy to pinpoint the monetary support as a direct contribution to our artform, it would be remiss of me if I failed to mention your bug reports, criticism, and activity within our online communities. Early Access is a grueling, but crucial, phase of iteration, polish, and community involvement. I sincerely hope that we removed as many barriers as possible to aid the flow of information between you and us, the developers. Going forward as a studio, I can certainly promise the continued treatment of the community as an extension of the game’s development team. We look forward to the long-term fans and appeal that our games generate, as well as proving that, at our heart, Simteract aims for transparent and collaborative development with our community.
To our team, our lovely group of quirky and talented men and women, I have nothing but pride thinking of how much we’ve grown and learned. Our combined mental forces can conquer even the mightiest of hurdles, and I could not ask for a better set of people to work with on a daily basis. Stand up proudly and wear a well-deserved smile when you think of where this game is now and where it began. Game development is certainly not an easy industry, but even on the toughest days I can rely on my team to put a smile on my face and encourage me onwards. Keep being your best selves, being honest, objective, and fun. Keep being the best friends I’ve ever had, and let’s make some great games together!
Lastly, but absolutely not least, our friends and business partners at Nacon deserve a big spotlight as our publisher. We’re all in this industry together, and putting all of the puzzle pieces together can, at times, be stressful and hectic. Like any good marriage, communication is key. Thank you, Nacon, for showing us a ton of care, consideration, and understanding when it came to Train Life. Working with you has been an immense pleasure for us, and we’re looking forward to the future of our relationship with you!
From all of us to you players, thank you for everything! <3
Joey Bougneit
Creative Lead & Lead Game Designer"
Thank you Joey, and thank you all for playing a huge part in this project.
Mike
Simteract Community Manager
Build 9099664
Jul 15, 2022
{STEAM_CLAN_IMAGE}/41001365/c2b0b070c6091c9683d413577f2086df1119737d.png
Hello Engineers, your community manager Mike is here! Joey is still recovering from his vacation and is lazily sitting in his home-made hammock wondering, what I am going to write in these patch notes. It's been a while since we launched Update 3 and while it was a success, we noticed that the community encountered some pretty strange issues which, we can address right now. So with that out of the way, lets dive right in.
Tracks & Railways
Gameplay
Scenarios
We're here to listen, and fix them! You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me get banned for posting memes in general.
You may also follow our Twitter, if you want to get 10 years of good luck, and our Twitch account if you want to join our Monday livestreams and tell me how good of a Train Life player I am! For major content updates you can find us streaming on Nacon's twitch channel, which you should follow as well to see gameplay and news of other Nacon games!
View on Steam
Patch #18 - Build 25036
Hello Engineers, your community manager Mike is here! Joey is still recovering from his vacation and is lazily sitting in his home-made hammock wondering, what I am going to write in these patch notes. It's been a while since we launched Update 3 and while it was a success, we noticed that the community encountered some pretty strange issues which, we can address right now. So with that out of the way, lets dive right in.
Changes & Fixes
Tracks & Railways
- Fixed problem with some missing, redundant, and clipping sign and signals
- Fixed problem with the unfunctional bumper block at Szczecin Farm
- Fixed problem with tracks covered by snow under roof at the Zurich Main. Joey mentioned in the last patch notes that this was the winds problem. Well, I agree.
- Fix problem with tracks covered by snow in Bern’s tunnel
- Fixed problem with spawn frequency of a snow pile event. To be honest, too much snow doesn't sound so bad this summer.
Gameplay
- Fixed some problems with camera collision
- Fixed not counting postage missions as a city level up task for Liechtenstein
- Fixed not working switching train lights from older save versions. We know this was a huge pain in the butt for the community, and although we know it shouldn't of happened in the first place, we're glad we could alleviate the pain. It just took us a bit longer than your average pain medicine.
- Fixed the place of back wagon camera
Scenarios
- Fixed a few issues with tutorial objectives
Hate bugs, and need to rant about them?
We're here to listen, and fix them! You're all, as always, invited to join our Discord Server and chat with us directly! It's a great way to get more immediate feedback, or just watch me get banned for posting memes in general.
You may also follow our Twitter, if you want to get 10 years of good luck, and our Twitch account if you want to join our Monday livestreams and tell me how good of a Train Life player I am! For major content updates you can find us streaming on Nacon's twitch channel, which you should follow as well to see gameplay and news of other Nacon games!
Current Release
Not available
System Requirements
OS
Windows 10
CPU
Intel Core i5-4690 @ 3.5 GHz or AMD Ryzen 5 1500X @ 3.7 GHz
RAM
8 GB RAM
GPU
NVIDIA GTX 770 | AMD Radeon RX 570
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
10.6 GB
Password: cracked-games.org or 123
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