About the Game

UPDATE 1.1: INVADERS OF OAKVEIL IS AVAILABLE NOW!
Experience a Vampire Survival Action RPG adventure like no other.
Awaken as a weakened Vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive. Build a mighty castle worthy of your name and convert humans into loyal thralls to serve your growing empire. Pillage villages, raid bandit camps, and challenge supernatural beings, drinking their blood to steal their power. Make allies or enemies online or play solo locally and wage war in a world of conflict.
Seize your destiny, defy Dracula, and rise as the ultimate predator to rule the night!
Now with native gamepad support and a reimagined interface, prepare for action-packed, hands-on gameplay!
A Gothic Open-World
Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Traverse the world with vampire comrades or hunt solo as you ravage villages, fend off holy soldiers, and challenge supernatural bosses.
Fear the light - Rule the night
Stick to the shadows during the daytime, or the burning sunlight will turn you to ashes. Roam the night and prey on your victims in the darkness. As a vampire, you must quench your thirst for blood while planning your strategies around the rising and setting sun.
Raise your Castle
Gather resources and discover ancient techniques to uncover forgotten knowledge. Use your newly acquired insight to build a castle to store your loot and grow your army of darkness. Personalize your domain, exhibit your vampiric style, and make sure to craft coffins for servants and friends. Strengthen your castle to protect your treasure hoard from vampire rivals.
Compete or Cooperate
Travel alone or explore the world with friends. Fighting side by side with other Vampires will give you an advantage in the fight to conquer the greatest threats of Vardoran. Raid other players’ castles, play the diplomat in the game of blood, power, and betrayal, or craft an indomitable retinue of insidious allies. Compete or cooperate - the choice is yours.
Master your Vampire
Learn and master an arsenal of deadly weapons and unholy abilities. In V Rising, you aim skillshots and dodge projectiles using precise WASD controls and cursor-based aiming - no click to move. Tailor your vampire to fit your play style by combining weapons with a variety of spells earned through vanquishing powerful foes. Find and master your personal, perfect blend of sword and sorcery to become the ultimate nocturnal predator!
Screenshots
54 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/40467553/d13687b80461f0fb0701b0c3583ae9242e6980bf.png"]
Hello Vampires!
There was a localization issue introduced in the last patch that should work correctly now! Sorry for the inconvenience.
The following changes will be applied.
Localization
Fixed an issue with many of the translations that were causing some lines to appear in English instead of the set language.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
[img src="{STEAM_CLAN_IMAGE}/40467553/a21985846d5075eba74c8458c99f7c23a0941594.png"]
V Rising Patch 1.1.13.0 Notes
After taking additional feedback, here’s a bit of a repost of the previous patch notes from our previous blog. For the sake of identifying changes between the previous notes and these ones, we’ve bolded the changes. Explanations have been left in for the purpose of context!
The patch should be going live at 12 GMT / 2 PM CEST / 8 AM EDT
IMPORTANT NOTE: This patch WILL NOT cause saves to break or reset.
Bug Fixes
An awkward little bug has been around for a while, where the dodge roll on the pistol could still take damage from some effects while mid-roll. This inconsistency was pretty frustrating, so we’re happy to finally crush it.
Explosive Shot (Pistol)
Fixed a bug where you could take damage during the roll.
Snapshot (Crossbow)
Fixed a bug where the projectile could go through objects after it splits.
Camouflage (Slashers)
The range of the attack has been reduced from 4 to 3.3 so that it properly matches the VFX.
Fixed a few performance-related bugs server-side.
General
One of the common issues referenced has been Corrupted Blood in both PvP and PvE contexts. In PvP, the ghosts spawned can become an advantage and are used to trigger free counters. In PvE, they act as a sometimes frustrating downside to using the blood that can add an overwhelming amount of complexity to a portion of the game that can already start to become a little overwhelming.
Our goal with this change to Corrupted Blood is to make it so that they no longer trigger counters. That takes away a significant portion of its PvP advantage, while touching something that is rarely used for such a small amount of value in PvE. Additionally, the dash speed reduction makes them a lot more manageable to dodge in PvE, and that additional touch of making them unable to cause a fatal blow means they’ll never be responsible for an outright death.
Corrupted Blood
The hostile ghost spawned by Corrupted Blood has its dash speed reduced and will now pierce enemies. The damage will no longer trigger counters. Damage from ghosts can no longer cause a fatal blow.
Balance Changes
Sanguine Coil can be a bit oppressive in PvP due to the amount of charges and fast projectile speed. We’re going to slightly reduce the speed, but also buff the healing to give it more of a strong identity in line with its original purpose for those who want to play a more supportive role in both PvP and PvE.
Sanguine Coil
Increased Cooldown from 6 to 7 seconds.
Reduce default projectile speed by 20%.
Increase healing on allies from 14-30% to 20-40% (Jewel Effect).
Blood Rite has outshone similar spells, making it often feel like the best option to pick for a counter spell. We’re tuning it down just a bit in hopes it makes other options more appealing.
Blood Rite
Reduce duration and damage on the follow-up attack from 20-40% (5-second duration) to 15-30% (4-second duration) (Jewel Effect)
For Wraith Spear, we feel like its mobility is being exploited a bit too much with cancel casts, so we’re making it a bit more costly to do. Its AoE jewel also felt unattractive, so we wanted to give it a little buff to give more alternatives for good AoE damage.
Wraith Spear
Cooldown gained from canceling the spell has been increased from 50% to 65%.
Reduced the penalty per target from 6-10% to 8-16% (Jewel Effect)
Spectral Guardian is a fantastic defensive ability, but it often gets neglected due to its lower damage compared to other ultimates. We’re adding a little bit more of an offensive advantage to it so that it feels less like a damage loss, and hopefully makes it a bit more attractive of an option.
Spectral Guardian
Now attacks 15% faster.
The recast of Ball Lightning can feel impossible to react to, and it has no visual feedback. Adding a small delay and improving the feedback of the recast will hopefully put this spell in a better position.
Ball Lightning
Added a 0.5-second delay before explosion on recast. (Jewel Effect)
Veil of Storm has been outshone by other veil abilities in many cases. Increasing its speed will make it a more interesting choice and fit the theme of lightning-fat spells.
Veil of Storm
Dash duration reduced from 0.45 seconds to 0.4 seconds.
Corrupted Skull damage feels low, so we’re looking at ways to improve the damage while also keeping its identity a little divergent from other similar spells of other schools. This might do the trick!
Corrupted Skull
Increase the bonus damage done below the threshold from 40% to 50%.
Veil of Bones is yet another underutilized veil ability. We’re hoping to make it a little more appealing while also leaning into its theme.
Veil of Bones
Increase the bonus damage when below the threshold from 20-40% to 30-50% (Jewel Effect)
Freeze Immunity can feel too punishing for players using frost builds against enemies like V Bloods. To make Frost feel a little more effective in PvE, we’re increasing the bonus damage you deal when trying to apply Freeze to immune targets, making it a solid choice even against units with freeze immunity.
Freeze Immunity
Damage bonus for trying to apply freeze on an immune target has been increased from 25% to 30%.
For Mosquito, the player character was the source of the damage, making Mosquito more of a visual representation of an AoE than being an actual “minion”, which many players found unintuitive. This change makes the Mosquito minion the source, making it more in line with other minion-summoning spells.
MosquitoDamage dealt now scales with bonus minion damage.No longer leeches health to the player through Spell Leech attribute.
The short distance of the dash, along with the quick duration, made it so that this dash was almost impossible to react to in PvP, so we’re tuning it closer to other veils while also trying to keep its identity, and also lengthening the distance in a way that should prove as an advantage in PvE.
Veil of Chaos
Dash duration changed from 0.3 seconds to 0.4 seconds.
Distance changed from 5 to 5.5.
Wisp Dance activation was way too fast, making it impossible to react against and also comboing in a particularly nasty way with Scholar Blood that wasn’t originally intended. Increasing the cast time will reduce the guaranteed activation damage and help ease back on the guaranteed combo.
Wisp Dance
Increased cast time from 0.15 seconds to 0.4 seconds.
The quick unblockable damage felt a tad too high. We’re moving some part of the damage to the end effect, which can be countered, to make it more rewarding to block while keeping the overall damage the same in all other contexts.
Arctic Storm
Reduced damage per tick by 15% and moved that damage to the final tick.
To make more ultimates a bit more attractive, we decided to lower the duration of Raging Tempest while keeping the damage the same. That means the overall damage per second is increased, and lets you hop back into the fight to keep up the pressure.
Raging Tempest
Reduced duration from 3 seconds to 2.5 seconds while keeping total damage dealt.
Curse has high output variance. Increasing its base duration heightens the base value without increasing the max damage potential into dangerous territory. Curse more reliably than ever!
Curse
Increased base duration by 0.5 seconds.
The Ice Block melts too fast, unfortunately. We’re increasing its shield to reward defensive usage of the ability.
Ice Block
Increased shield from 500% to 550% of your spell power.
It’s our impression that the initial heal from Blood Fountain is a bit too weak, especially in scenarios where the delayed healing is missed. We’re giving it a slight buff to help bolster another tool for those of you who were asking for more support playstyle options.
Blood Fountain
Increased initial heal from 50% to 55% of your spell power.
Cyclone’s bonus damage jewel gave it a bit too much damage output, so we’re lowering it to put it more in line with other damage-increasing jewels.
Cyclone
Bonus damage reduced from 20-40% to 14-30% (Jewel Effect)
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Lots of love and a pint of blood,
/The Marketing Team
[img src="{STEAM_CLAN_IMAGE}/40467553/d13687b80461f0fb0701b0c3583ae9242e6980bf.png"]
Hello Vampires!
We’re doing a handful of bug fixes for more concerning issues we’ve found. These fixes are all server-based, so they’ll come into effect whenever the server you’re playing on updates. If you’re hosting a server, please update as soon as possible!
The following changes will be applied.
General
Fixed an issue where players could sometimes jump into unintended areas.
Added additional logic to prevent Vampires from being able to bypass closed doors.
Cast a terrible curse upon Dracula’s blood, preventing it from maintaining its form outside of the Shadow Realm.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
[img src="{STEAM_CLAN_IMAGE}/40467553/d13687b80461f0fb0701b0c3583ae9242e6980bf.png"]
Hello Vampires!
We’ve emerged from our crypt to carve out a couple of bugs, wrap them up, and bring them back inside for our nefarious dark magic rituals. Please do not ask me about the dark rituals, you really don’t want to know.
The following changes will be applied.
General
Added a confirmation request to the “Kill Prisoner” option in prison cells.
Fixed an issue where units spawned through objects like Spider Cave cocoons could sometimes disappear after being imprisoned.
Fixed Unholy VFX on the enemy “Skewering Leap” ability.
Fixed an issue where queuing up irradiant gruel in a prison cell could remain in que even if the unit mutated, causing the next inserted prisoner to instantly get fed irradiant gruel.
A few areas that did not properly animate or remain interactable while in the pause menu should now be working properly.
Fixed an issue where Dracula could sometimes get stuck in a phase 1 to 2 transition during very specific scenarios involving server restarts. He may still get stuck this way, but it will be temporary, and should sort itself out within a few hours.
Destroying a floor under a disabled item should no longer cause it to remain suspended in the air. I curse your items with gravity.
Under rare circumstances, a weapon could receive two coatings. This should no longer be possible.
Inflicted horses with a fear of chaos and illusion damage from weapon coatings, which they were previously indifferent to.
Players can no longer teleport while affected by the Golem buff.
Added support for sorting blood potions, as well as adjusted the bag sorting on several item types.
Fixed a bug where one Expose Vein animation made the Vampires intersect oddly.
Fixed an issue where dead Vampire Steeds could block dismantling elevated floors.
Fixed some issues with camera collision.
Added protections to prevent certain calculation errors from occurring, which should prevent some crashes related to daggers and horses.
Fixed a Night Maiden animation bug.
Fixed some visible gaps in doorways with wallpapers.
Added collision to prevent clumsy Vampires from falling into holes and getting stuck, which was just embarrassing for everyone.
Fix for the “wash basin” which was not fading properly when obscuring the camera.
We changed the way the game remembers Emotes and Shapeshift positions, which should help solve an issue where player Emote and Shapeshift choices would get reset between games.
Fixed an issue where you could get dagger stacks when not having a dagger equipped, which would stay permanently.
Fixed an issue where some small sun rays could sneak their way into the vineyard boss arena.
Fixed an issue where Arena Health Orbs could remain as indestructible objects after a castle is destroyed.
Fixed an issue where arenas and duels could become invisible when too many were taking place in one area. Removed the restriction that you can only see arena areas while in the same territory.
Fixed some typos! Always.
Rejoice, Vampires. Dark Silver Longbow is now written the same as the other Dark Silver weapons.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Greetings Vampires!
More fixes to cap off the week!
The following changes will be applied.
General
- Did some slight reworks to Mace Q, Claw Q, and Whip Q rotation curves that should significantly reduce the potential jankiness of casting them in the opposite direction of your walking inputs while having latency.
- Solved an issue where items would in some cases be taken from non-treasury chests when crafting/building.
- Fixed some minor issues with jewel/legendary names.
- Speaking of names, fixed some typos!
- Fixed some spacing overflow issues in crafting stations in several languages to bring them in line with other localizations.
- Fixed an issue where chain lightning could trigger on floors above or below a player while in a castle.
- Added a safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations.
- Fixed an issue where replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent.
- Fixed an issue where the order of load game saves might not match the last connected.
- Fixed a bug where Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one.
- Fixed an issue where the gear level of servants would be set to zero upon revival.
- Fixed an issue where the Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing the items to be lost to the shadow realm.
- Fixed an issue where doors that had no floor attached would not fade properly on upper floors, leading to some very annoying raid defense designs.
- Fixed an issue where the incursion hud could get stuck on the screen if the eye of mortium is dismantled.
- Fixed an issue where players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep.
- Fixed an issue where the music player UI could break.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Hello Vampires!
We’re darkening your doorstep to deliver more delectable bug fixes. A little balance tweak that should make corrupted blood a bit less oppressive in PvE and PvP alike, as well as fixing some wording and unintended behaviors. More to come!
The following changes will be applied.
General
- Corrupted Blood’s chance of spawning a shadow is down from 30% per ability cast to 20% per ability cast. Damage from the shadows has been increased to 150% from 120%.
- Fixed an issue where the vampire horse could land on an upper floor in your castle when called to a lower floor.
- Fixed various typos.
- Fixed an issue where Talons of the Lich Beast did not apply the correct buff on hit when using Skewering Leap.
- Fixed an issue where clan invites could not be accepted in the clan menu.
- Players can no longer feed on minions of the Blood Soul version of Bane the Shadowblade, preventing some edge case issues from occurring.
- Fixed the Draculin blood tier 3 description. It no longer says it increases spell charges gained by 3%, but instead correctly states that it increases the spell charges gained by 3.
- Fix to make Sir Magnus the Overseer stay in combat when he blocks himself in with icicles.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Greetings Vampires!
We’re getting even more fixes in before the weekend so that you may indulge your blood lust as bug-free as possible in all of your rich upcoming free time.
The following changes will be applied.
General
- Fixed more skinning issues on a few armor sets.
- Fixed mesh clipping on the Undead General Helmet.
- Fixed a potential server crash issue related to pathing.
- Corrected an issue where Cassius’ sword could get stuck under ground, making the boss unkillable.
- Added some missing collisions in a place where the player could jump into the abyss. So if you want to jump into the abyss, you’re going to have to try a little harder.
- Fixed an issue on gamepad where the player could accidentally purchase an item from a vendor if not releasing the interact key quickly enough.
- Fixed an issue where the stems of Cypress Saplings were showing incorrectly on upper floors.
- Fixed an issue where the physics on Domina’s whip could get stuck in an incorrect state.
- Minor fixes to make health restoration after duels and arena contests work consistently.
- Fixed a typo in the Frost Bat spell description.
- Fixed gamepad autoscroll not working in Servant Mission list.
- Fixed servant perks layout order not being consistent with other missions.
- Fixed an issue where players could gain health by spamming the Arena Start/Cancel Contest button.
- Fixed an issue where the Dark Enchantment passive triggered when restoring a lower health state after a contest.
- Fixed an issue with the highlight displays in the player inventory with “Pristine Leather Bag” and “Bat Leather Bag”, where it would identify an incorrect number of slots in some instances. Newly made bags should function properly, but older bags will still have the visual bug. Rest assured that this is a visual bug only, and your older bags are still giving you all of that precious space.
- Quite a few more optimizations!
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Greetings Vampires!
We’re adding a new patch today with a wide variety of fixes to address your most urgent needs! Additionally, we’re continuing to optimize the game so it can run more smoothly.
The following changes will be applied.
General
- Fixed an issue where Vampire mounts could no longer be mounted. Please note that if your horse is currently bugged in this way, for the fix to take effect, you will have to resummon your horse. After it has been resummoned, it should not break again.
- Fixed an issue where prisoners summoned to your base through a “Dusk Caller” over a long distance could get stuck in transit, and may never arrive, also causing players to be trapped in a “dominated subject” state. If you are still stuck in this state, you will have to use the “Release Target” ability to escape it. Unfortunately, this will kill the prisoner, but rest assured, there are still plenty of creatures to bend to your eternal will.
- Fixed some skinning issues on several armor sets.
- Fixed an issue where the names of some of the Gloomrot music box tracks were mixed up.
- Fix for Wisteria Wall Growths that could sometimes clip through upper flooring.
- Fixed an issue where blood pool blood infusions could not be shown on gamepad.
- Fixed an issue where sometimes blood mixer blood quality would show incorrect values.
- Fixed a typo in the “Stone Dust” tooltip where it referenced the “Smelter” instead of the “Furnace”.
- Claw Skewering leap ability has been tweaked to make it hit more reliably if the server is lagging.
- Added placement restriction where stairs cannot be placed on top of gravel pathing. This could create a situation where the stairs became unable to be deleted, due to its connection to the gravel pathing.
- Fixed an issue where disconnected players could sometimes die from the sun within their castles.
- Various optimizations were also added!
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Greetings Vampires!
Hotfix time! We're implementing some more optimizations to help our servers run a bit better and provide a smoother overall experience! These changes are entirely server-side. They will be applying to Official servers on the next restart, and your private servers the next time you choose to update.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Greetings Vampires!
We’re going to be applying a hot fix to help clean up a few bugs. Keep bringing them to us so we can keep slaying them.
The following changes will be applied.
General
- Fixed an issue with getting stuck in permanent repair state when double-clicking a model.
- Fixed an issue where feeding a prisoner fish while at 100% blood quality would unlock the “Perfect Test Subject” achievement.
- Fixed an error that was resetting resolution settings.
- Fixed some scrolling not working in forge menus.
- Fixed an issue where Gaius the Cursed Champion could go back to resting state while his fight is still active, making him temporarily unavailable.
- Fixed an issue where Gaius could, in some cases, not gain aggro on players already involved in his “contest”.
- Fixed an issue where you were unable to transfer a stack from your inventory into a container by right-clicking if the entire stack did not fit.
- Fixed an error where Erwin the Gallant Cavalier could unlock the Act 2 achievement.
- Added various optimizations!
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Hello Vampires!
Another Hot Fix! The Vampire bug slaying continues!
The following changes will be applied.
The following changes will be applied.
General
- The Garden Lamp Post Flourish is now double-sided.
- Fixed an issue where monster beam sequences would not play in some circumstances.
- Fixed an issue where Nocturnal Opulence Stairs could clip through walls.
- Fixed an issue with the Banquet Table that made decorations appear underneath the table surface.
- Fixed an issue where lightning strikes could sometimes hit players inside castle rooms.
- Renamed the “givecombatpreset” server admin command to “givecombatpresetandallunlocks” to properly reflect that it unlocks all progress.
- A handful of server-side logic issues have been resolved.
- Fixed an issue where Lucile the Venom Alchemist would throw a potion so hard that it would break Adam the Firstborn forever.
- Fixed an issue that was causing server crashes.
- Fixed an issue where Gaius the Cursed Champion could get stuck when resetting aggro.
- Fixed an error with loading saves while Beatrice the Tailor was in her… “angry mood”.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Hello Vampires!
Time for the first full Hot Fix of the patch! This one will be a server-side patch, and you may experience a slight interruption in play on Official Servers as they restart to apply the patch. It will let you know when it’s in the process of shutting down so you have time to get to safety! It should only take a few minutes to apply the patch, so please be patient.
The following changes will be applied.
General
- Fixed prisons getting stuck with the wrong inventory state.
- Fixed an issue where Jewelcrafting stations could be dismantled while crafting.
- Fixed an issue where an arena was allowed to set up multiple contests at the same time, which could cause some odd interactions.
- Fixed an issue with admin commands where GiveCombatPreset could put a user in a progression locked state.
- Mortium Rift Incursion Interval setting now has its values restricted only to valid value options.
- Fixed an issue where DLC was not properly connecting to Steam authentication, causing DLC items to be inconsistently unavailable.
- Fixed an issue in server host settings where values for maximum connected users and maximum connected admins could be set to negative numbers, or numbers above the 128 hard cap.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game
IMPORTANT NOTE! Please report any issues you encounter after this patch here.
ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.
Stay vigilant in the shadows of Vardoran, our fellow Vampires!
Eternally yours,
/Stunlock Studios
Current Release
20402294
Uploaded Feb 18, 2026
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How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
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20402294
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38a72a97e672779caac2ec85d87d93c9b24ec215f12c930100395d6ed3343392
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