About the Game
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes and small improvements for the game.
Please keep on sharing your thoughts and feedback, as well as Steam reviews, as they help me forge a better experience for you in VOIN.
Changes 🔄
The journal entry for a completed quest is now more obvious.
Rebalances ⚖️
The 'Head Hunting' augment now applies 'Sharpened' upon killing monsters instead of flatly increasing damage until the end of combat.
A stack of 'Sharpened' increases physical damage by 4% instead of 10%.
Bug fixes 🐛
Fixed an issue where some UI hovering sounds were too loud.
Fixed an issue where the player character accumulated blood by hitting destructible objects like pots.
Fixed an issue with shades spawned by the 'Soulfruit of the Echo Trial' not attacking the player.
Fixed an issue where the 'Soulfruit of the Echo Trial' occasionally failed to prevent the player character from dying even after all shades were dead.
Fixed an issue where Ichor Lumps spawned from the 'Nasty Aftermath' augment repeatedly played death effects for a few seconds.
Fixed an issue where 'The Fallen Angel' order would not complete after acquiring the scroll.
Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes and small improvements for the game.
Please keep on sharing your thoughts and feedback, as well as Steam reviews, as they help me forge a better experience for you in VOIN.
Changes 🔄
The journal entry for a completed quest is now more obvious.
Rebalances ⚖️
The 'Head Hunting' augment now applies 'Sharpened' upon killing monsters instead of flatly increasing damage until the end of combat.
A stack of 'Sharpened' increases physical damage by 4% instead of 10%.
Bug fixes 🐛
Fixed an issue where some UI hovering sounds were too loud.
Fixed an issue where the player character accumulated blood by hitting destructible objects like pots.
Fixed an issue with shades spawned by the 'Soulfruit of the Echo Trial' not attacking the player.
Fixed an issue where the 'Soulfruit of the Echo Trial' occasionally failed to prevent the player character from dying even after all shades were dead.
Fixed an issue where Ichor Lumps spawned from the 'Nasty Aftermath' augment repeatedly played death effects for a few seconds.
Fixed an issue where 'The Fallen Angel' order would not complete after acquiring the scroll.
Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes for the game.
Fixed the issue with Sedogor being stuck after the first two lines. You can now progress through the arena.
Fixed the issue with Ichor from your corpse doubling upon being picked up. Upon death, you no longer drop Ichor.
Fixed the issue where Standing Waves from Oscillating Runes could be hit by the player.
Fixed the issue with incorrect respawn positions upon dying in the tutorial.
Fixed multiple holes in the Thousand Names Atheneum.
Fixed an issue with bosses not respawning after the first defeat.
Fixed an issue where lightning clones from Sting's ability would not attack when using the 'Lightning Sting' ability.
Fixed an issue with the Chimerical Key not being picked up upon interaction.
Fixed an issue with blood not appearing on the player when hitting monsters.
Fixed a memory crash and hitches when loading into The Grimmir Expanse and Aurora Omni, The Hidden Domain.
Fixed an issue with Rage building up even out of combat.
Fixed an issue with Fleshsmith Ramzedram not playing his lines.
Fixed an issue with Fleshsmith Ramzedram second stage blocking the use of powers.
Vindicators,
Inferno Update (Version 0.5.0) has arrived.
The ground trembles and melts beneath your feet. A new force has awakened. Elemental fire itself has been summoned to aid you in cleansing the land of HER abominations and twisted magic.
Inferno is the new major update for VOIN, introducing enemy swarms, rebalanced difficulty levels, a new massive dungeon, new items, and many other improvements shaped by the community.
Watch the new SICK trailer
Finish your journey in Grimmir Expense
The Cathedral at the top of the mountain is finally open for cleansing. Journey through it, find the keys and open your way to Atheneum.
[img src="{STEAM_CLAN_IMAGE}/44616621/2aed4dea59b940647641b09254cc8fc239c8c04a.gif"]
Descend into the molten depths of the frostbound citadel
Step through the crystalline gates of The Thousand Names Atheneum and explore its mysterious, endlessly beautiful, and breathtaking halls. Delve into Veins of the Solar Forge and find your way to lava rivers. Fight through rage and fire to find the road to the searing heart of Inferno itself.
[img src="{STEAM_CLAN_IMAGE}/44616621/90eaccb32ec8bb60de7317f11491f6dc82606ee9.gif"]
Face the Swarms
The Mother-Herald calls upon ever more creations to her side, shaped by HER twisted magic. Stand against waves of enemies unlike anything you’ve seen before; face up to 300 foes on screen at once, still able to move at Lightning speed.
[img src="{STEAM_CLAN_IMAGE}/44616621/f5b9b3b7a7ee6dc2480e11efecc201fd9035cf7e.gif"]
Slay the new Terrifying Boss
Fleshsmith Ramzedram reigns over Solar Forge, and Inferno must end at once. He has never lost a battle, but he never faced you!
[img src="{STEAM_CLAN_IMAGE}/44616621/92c706720a71111cf6f86eaaf7cd4c6b63248046.gif"]
Inferno is a huge step toward the vision I have for VOIN. Much of what I’ve dreamed of for the final release is already here, but there’s still more to come, and I can’t wait to share what’s next!
Your feedback is a gift I deeply value, and I intend to bring many of your ideas to life as we forge VOIN into something truly unforgettable.
To everyone who has already answered the call, I cannot thank you enough for your support. Join us in our sacred Discord, leave your mark with a Steam review, and prepare for what’s to come.
Full patch notes for the Inferno Update (Version 0.5.0)
Note: ⚡ indicates changes inspired by the community!
Additions 🆕
The Thousand Names Atheneum 🏰
Completely new, massive dungeon packed with beautiful scenery, menacing enemies and powerful rewards. The dungeon consists of 4 separate locations.
The Swarms ☠️
Instead of having 30 monsters in an area, how about 300? The new system allows for having ten times more monsters on the screen with the same performance as before.
New Items ⚔️
10 new items. ⚡ The ideas from these community members were implemeted: @Spugelo. All newly implemented items can be unlocked only through exploration.
Tasks ✅
Each time you enter a level, new Tasks emerge across the map. Challenges that pull you beyond the main quest and reward those willing to engage. The selection shifts with every run, drawn from a pool of templates with randomized elements.
Changes 🔄
⚡ Difficulty levels have been rebalanced to feel far more distinct. For instance, monsters on Toughness Level 6 now have 18 times more health, compared to the previous 7.5 multiplier. Rewards are bigger too!
⚡ Fire enchantments effects were tuned down and optimized.
⚡ The Enormity difficulty modifier has been renamed to Skill, and it now affects the time windows for perfect dodges and parries.
The increased chance of encountering brutal and terrifying enemies is now affected by the Toughness modifier, instead of Enormity.
⚡ Item Exaltation past level 10 no longer has a chance to fail. However, the prices are much higher.
All dialogues and quests were removed from The Grimmir Expanse and replaced with Tasks (no more endless wandering through the Bizzards in search of quest items). The area is now far denser in content, enemies and rewards.
Save system was completely reworked; it's now ultra safe, secure and hitch-free. No more losing your progress due to power outages or experiencing lag every time the game saves.
Shader compilation is now much faster (the first compilation on DirectX 12 might still take a while, but any subsequent compilation will be much faster).
Attacks are now extremely precise and frame-independent, unlocking the ability to raise the attack speed way beyond what was previously possible.
The way attribute modifiers are calculated was overhauled (you may notice shifts in damage):
Old System: Used order-dependent inverse operations to "undo" modifiers, which often caused inconsistent attribute totals.
New System: Every change triggers a clean rebuild from the base value. Modifiers are stored as-is and applied in a fixed priority: Add/Subtract -> Multiply/Divide -> Set. Result: Deterministic attribute values that remain consistent regardless of the order modifiers are applied.
⚡ Perfect Dash outline for the monsters is now more obvious and doesn’t get obscured as much by other effects like poison, fire, etc.
⚡ The radius for automatic item pickup was doubled.
Bug fixes 🐛
Fixed an issue with the 'Drill' and 'Skewer' powers occasionally teleporting you through textures.
Fixed an issue with the movement speed decreasing upon equipping weapons in the inventory, even if they're not drawn.
Fixed an issue with items not receiving experience after the character reaches level 50.
Fixed an issue with 'Tissue Tearing' and 'Nasty Aftermath' augments working on all monster types, not just otvrats.
Follow VOIN on Social Media:
Current Release
Not available
System Requirements
How to Install
VOIN-Win64-Shipping.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
You May Also Like
View AllDownload VOIN for PC with a direct link or via torrent. Get the full version of VOIN for free. VOIN is a Action released by Nikita Sozidar.