About the Game

Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.

Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.

Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of six unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Version Information
Steam Patch Notes
Official update history
GAMEPLAY AND BALANCING TWEAKS
Siege Mode
Atonements are now disabled in Normal difficulty.
Enemy scaling:
Reduced speed with which enemy damage resistance grows from 5% to 4% per step.
Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies.
Atonements:
Hardened Skins - Reduced number of heavy hits resistance stacks.
Squad Unity - Increased distance to 25 meters.
Split Up - Decreased distance to 15 meters.
Warp Storm - Increased cooldown to 45 seconds
Hyperopia - Decreased damage reduction from 75% to 50%.
Myopia - Decreased damage reduction from 75% to 50%
Stratagems - Battlefield Conditions
Squad Unity - Increased distance to 25 meters
Split Up - Decreased distance to 15 meters
Weapons
Combat Knife
Slightly increased speed for non-heroic Relic versions
Bolt Carbine One-Handed
Increased damage by 15%
UI now correctly displays its headshot multiplier
GENERAL FIXES
Fixed a bug with Siege Mode weekly rewards not being awarded in some cases.
Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet.
The VFX of Tactical's "Radiating Impact" perk is back again.
Fixed a bug where Tactical's "Marked for Death" signature perk had no cooldown.
Fixed a bug where Bulwark's "Defensive Mastery" perk had no cooldown.
Fixed a bug with Sniper's “Pattern of Excellence” signature perk cooldown being twice as long as it should be.
Fixed a bug that replaced Restorative Stims by Medicae Stims after switching loadouts in the weapon drop pod.
Fixed a damage stacking issue with the Damage over Time from the Pyre weapons perks not working properly.
Fixed a bug where Gunstrike damage was affected by switching to primary or secondary weapon for some versions of pistols.
Fixed a bug preventing from performing a gunstrike on the Pyreblaster Canister in some rare cases.
Fixed a bug where the Tech Priest could die from friendly fire with certain perks in Siege Mode.
Fixed several issues with Hive Tyrant getting stuck in Siege Mode.
Fixed several issues with Ordeals.
Crash fixes.
Minor customisation fixes.
Minor localisation fixes.
Minor UI fixes.
Hotfix 13.1
GAMEPLAY AND BALANCING TWEAKS
[p align="start"]Firearms in PvE
[p align="start"][p align="start"]Gunstrike damage values restored to pre 13.0 values.[p align="start"][p align="start"]Plasma pistol variants gun strike damage adjusted to better reflect new versions speciality (i.e. damage version deals more gunstrike damage).[p align="start"]Siege Mode
[p align="start"][p align="start"]Atonements:Players will start receiving atonements starting from wave 11 on normal difficulty.
Players will start receiving atonements starting from wave 6 on hard difficulty.
Ordeals
[p align="start"]Reduced the requirements for the 6 "complete missions on absolute difficulty" class-specific ordeals from 10/30/100 to 10/25/50.[p align="start"]
GENERAL FIXES
[p align="start"][p align="start"]Crash fixes.[p align="start"]Consoles: Crashes when the French and Spanish VO were selected have been fixed.[p align="start"]Fixed a bug where several perks would reset their cooldown after switching loadouts.[p align="start"]Fixed a bug where several perks would stop working after switching loadouts.[p align="start"]Fixed bugs with several Pyreblaster perks affecting Pyreblaster Canister equipment.[p align="start"]Fixed several issues with Servo Skull objective in Siege Mode.[p align="start"]Fixed lots of issues with Ordeals.[p align="start"]The ordeal "Preserve Ammunition" now counts incapacitating shots as well as kills.[p align="start"]Fixed several issues with host migration.[p align="start"]Fixed bug where Pyreblaster Canister were not spawning when purchasing grenades in the Requisition Terminal in Siege.[p align="start"]Fixed lots of minor issues with Blessing and Atonement in Siege mode.[p align="start"]Fixed minor geometry issues on Purgation.[p align="start"]Minor customisation fixes.[p align="start"]Minor localisation fixes.[p align="start"]Minor UI fixes.Patch Notes 13.0
The Patch 13.0 - Purgation Update is now live! You can find the complete patch notes below, with comments from our Game Director, Dmitry Grigorenko.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/patchrecapatbutreadtherestibeg.jpg"]
[img src="https://medias.community.focus-entmt.com/forums/mzulft/7.png"]
NEW FEATURES
New Operation: Purgation
The Combat Squad Veridian must reclaim a Mechanicus facility in the Kadaku swamps. Communication is lost, and Nozick's Research is still inside the laboratory.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/strollindaswamp-1.png"]
New Feature: Battle Simulator
A new customisable battle arena in which you can practice, fighting various enemies and their combinations, as well as trying different weapons, equipment and loadouts.
New Feature: New Loadouts & Perk Swapping
Players can now switch perk loadouts alongside weapons during a session. Perks loadouts are tied to your Weapon loadouts, so prepare accordingly.
New Feature: Wargear 2.0
Expanded customisation options allow each class to wear multiple wargear at once, such as capes, iron halos and sensor antennas.
[p align="start"]Known issues that will be fixed in an upcoming hotfix:We are going to continue to expand the customization system. With the next update we are also going to add robes and tabards to the shared wargear pool. But as in this update, players will have to earn their wargear. Also, more unique wargear items are coming.
Iron Halos cannot be customised depending on the equipped Backpack for the Tactical & Bulwark.
Storm Shields cannot be customised if the Bulwark has an Iron Halo equipped.
Wargears are not available if the player selects an Armour Set Template.
New Siege Content: Siege 2.0 Update
A massive update for Siege Mode. New items to buy in the Siege shop, fresh bosses, additional objectives, and a brand-new Blessings and Atonements system. Learn more in the dedicated part below.
New Feature: Trials of Resolve
New challenging Ordeals with unique rewards.
New Weapon: Bolt Carbine One-Handed
New secondary weapon for Assault and Bulwark.
Something more interesting than another sidearm is actually on the horizon 😜
New PvE Equipment: Pyreblaster Canister
A piece of equipment that functions like an incendiary grenade and requires to be shot to explode.
New Heroic Items
Added 3 Heroic Weapons to unlock with Accolades:
Plasma Pistol - Relic Battle-Worn Plasma Pistol
Chainsword - White Scars Chainsword (Block)
Power Axe - Encarmine Axe (Block)
[img src="https://medias.community.focus-entmt.com/forums/mzulft/blockmeleeweaponsnocapfrfr.png"]
New Season Pass Content
Iron Hands Chapter Pack:
Techmarine Champion + Signature Omnissian Axe Skin
L&R Greaves;
L&R Gauntlets;
L&R Pauldrons & Decals;
4 Successor Chapters
[img src="https://medias.community.focus-entmt.com/forums/mzulft/getintherobotshinji.png"]
[img src="https://medias.community.focus-entmt.com/forums/mzulft/6.png"]
GAMEPLAY & BALANCING TWEAKS
Firearms in PvE
Non headshot damage increased by ~30% for bolter weapons.
As we have discussed before, we want to close the gap between body and headshot damage for ranged weapons. The issue is that headshot damage calculation was very complex, because there were 2 sources of it: enemy damage zone sensitivity and weapon itself. Which results in weird multiplicative stacking that was very hard to manage and track. With this update we are doing massive rework and cleanup where we went through each enemy and adjusted its internal damage region sensitivity.
In short, as a result: headshot TTK (Time To Kill) of all enemies should be the same, while non headshot TTK will be lower by 30%.
The global headshot modifier has been removed from Majoris and Extremis enemies and adjusted on Terminus enemies.
The headshot bonus now depends directly on the weapon’s stats, rather than on the target’s stats.
Weapon headshot bonus was greatly increased for all bolter weapons to compensate for removal of headshot bonus from enemies.
Known issue: as a result of the body shot damage rebalance, the gunstrike damage of secondary weapons shifted a lot. In some cases it increased and in some cases it decreased. This is not intentional and will be addressed in a hotfix.
PS. We haven't forgotten about contested health rework. It is still coming. The change is very big, very complicated from the technical side as well and needs to be playtested a lot. Since the Patch 13 didn't have PTS we were not comfortable to release it in the wilds.
Neo Volkite Pistol
Heat status effect accumulation is increased by ~16%
Contested health recovery increased by 18%
Plasma Pistol
Common shot damage increased by ~30%
The pistol's versions have been updated:
The cooling speed version now also features increased max ammo.
Default version is now a damage-focused version.
Plasma Incinerator
Common shot damage is increased by ~40%
Charged shot damage is increased by 10%
Burning Status Effect
Terminus enemies take 20% less burning damage over time on all difficulties
Melee in PvE
Power Axe
Fixed an issue with the “Power Wave” perk not working as intended.
The maximum number of damaged targets for Power Backstep without perk was increased.
Fixed the incorrect cooldown value in the description of the "Restoration" perk: changed from 20 to 15 seconds. The actual gameplay value was correct and has not changed.
Power Sword
Attack speed of all weapon versions has been slightly increased.
Heroic Weapons
Heroic Combat Knife - Argent Edge: the description of the weapon perk has been clarified.
PvE Perks
With this patch we are not doing much with perk balance. Let me explain our current vision and our next steps:
There aren't many perks left (~15 total across all classes) that have less than 20% relative pick rate in their column on hardest difficulty. Which sounds good in theory, but that doesn't mean that we are happy.
We need to add more "toys" for our sandbox gameplay before we start replacing perks, just like burning status effect or shock effect. They can be used in multiple ways, weapons, perks etc.We are working on many more of these that can help with perk reworks. After that, we can start the rework process, because I feel like changing numbers or conditions on perks isn't going to be effective anymore. We need more interesting stuff, and afterwards we will start big overhauls.
Our first priority is going to be Tactical class. While it's super strong in both ranged and melee combat, I think it lacks more defined "melee" build options.
Second priority is going to be Vanguard class. I think its biggest problem is that his ability is too one dimensional, especially when compared to Assault.
Third priority is going to be the Heavy class. Again, super strong and effective class. Lots of build variety, but it comes solely from his weapon loadout. His perks don't do enough to promote different playstyles.
While we are working on these big changes, you can expect continued minor adjustments and improvements.
Techmarine
Added Sanctified Wrath Reliquary equipment to Methodical Destruction perk so it would trigger the perk as well as other equipment;
Explosives Adept: Damage is increased from 35 to 50%;
Reinforced Position: Increased bonus from 25 to 30% less Damage and deal from 15 to 20% more Damage.
Heavy
Coolant Reserve: Damage bonus increase from 15 to 50%.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/5.png"]
SIEGE MODE
Added more items to the Requisition Terminal:
Tarantula Sentry Gun
Tarantula Sentry Gun Upgrade
Tech-priest
Minefield
Disciplined Reinforcements
Techmarine
Explosive Resupply
[img src="https://medias.community.focus-entmt.com/forums/mzulft/9999points.png"]
Added Blessings and Atonements system:
Blessing and Atonements system: every 5 waves, receive a permanent blessing in the new Shrine and endure shifting atonements.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/blessings_atonements_shrine.png"]
Adjusted difficulty of the Siege mode
Added Hive Tyrant and Vortex Beast as bosses. They can spawn on waves 5/10/15 etc…
Adjusted enemy spawns to be more intense.
Adjusted difficulty curve so enemies grow stronger much quicker and much earlier.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/melee_the_hive_tyrant_coward.png"]
The intention is to make Siege mode sessions quicker and more intense. In addition to that, we are giving players more options for "build crafting" to make each run different. Since Siege mode rules have changed that much, we've reset max completed waves counter in players save files.
Siege timer reworked
Instead of an instant game over, the enemies will get much stronger each time the timer is triggered.
Added 2 new random side objectives
Added weekly Accolade rewards:
Complete 15 waves on Normal difficulty once per week to earn 50 Accolades
Complete 15 waves on Hard difficulty once per week to earn 100 Accolades
Stratagem weekly rewards reduced to 125 and 175 for Normal and Hard to compensate
The total number of Accolades that you can get per week (without Dailies) is higher than in Patch 12 and went up from 350 to 450.
Added more Siege mode weapon skins rewards
Screamer Pink, Deathworld Forest, Zamesi Desert for all weapons
Added missing coloured skins for weapons that were added later (i.e. Power Axe)
[img src="https://medias.community.focus-entmt.com/forums/mzulft/porpol-1.png"]
[img src="https://medias.community.focus-entmt.com/forums/mzulft/grin-1.png"]
[img src="https://medias.community.focus-entmt.com/forums/mzulft/yelo-1.png"]
[img src="https://medias.community.focus-entmt.com/forums/mzulft/4.png"]
LEVELS
Lots of minor fixes with level geometry
GAMEPLAY QoL
Added a small invulnerability window after a finisher animation.
Improved visibility of "enemy incapacitated" VFX when it is also burning.
CUSTOMISATION
Added new free armour, lense, cloth, decal colour: Kakophoni Purple
Added new free cloth colours: Death Guard Green, Zamesi Desert, Khorne Red, Runefang Steel, Thondia Brown, Kantor Blue, Xereus Purple, Naggaroth Night, Phoenician Purple
Added new free lense colours: Ushabti Bone, Death Guard Green, Incubi Darkness, Kantor Blue, Warboss Green, Thunderhawk Blue, Flesh Tearers Red, Baal Red, Bad Moon Yellow, Troll Slayer Orange
Added new free greaves patterns: shin, boot
Added new free greaves decals: battleline, veteran, close support, fire support, command and one colour knee markings
Decal "Atlantean Spears" in the Librarium award was replaced by decal "Emperor's Spears"
Macragge Blue was copied into Calgar Blue. Macragge Blue has been modified. It is now closer in hue to the Macragge blue in Story Mode.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/blueberries.gif"]
Improved Tyranid Pauldron and made it individual for all classes
Added a Tyranid Hand, unlocked by completing 13 operations on Absolute difficulty
Added Salamander and Space Wolves Champion Tabards for Tactical.
Added Space Wolves Champion Pauldron to all classes.
More interesting stuff is coming soon :)
Added more customization options for Tech Marine:
Left Pauldrons
Gauntlets
Added a lot of free decals for missing successor chapters and warbands (some of them have to be unlocked via the new Ordeals).
Lots of minor customisation fixes for both Loyalists and Chaos.
ENEMIES
Scarab Occult Terminator Ranged
Headshot damage is increased to compensate for bolter weapons rework.
Neurothrope
Headshot damage is slightly increased
Non headshot damage is slightly reduced
Health reduced by 25% to compensate bolter weapons rework
Lots of minor fixes with animations.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/3.png"]
GENERAL FIXES
Fixed a bug where the Techmarine’s servo-gun gunstrike range would depend on the equipped secondary weapon.
Fixed a bug where the Plasma Pistol stopped working after the player self-revives using a Guardian Relic.
Fixed a bug where the Thermal Boost Heavy Class perk would deactivate when switching weapons, even if the magazine is half empty.
Fixed: On The Clock battlefield condition timer no longer keeps running during the outro sequence.
Fixed: Butcher's Gift battlefield condition now correctly disables contested health recovery.
Lots of minor fixes for Battlefield Conditions.
Lots of minor bug fixes.
Lots of minor localisation bug fixes.
Lots of minor UI and sound fixes.
[img src="https://medias.community.focus-entmt.com/forums/mzulft/2-1.png"]
TECH
Crash fixes and general stability improvements.
Memory optimisations.
Minor performance improvements.
Minor loading times improvements.
General connectivity improvements.
Patch Notes
Fixed an issue with AI director that would allow stray Extremis spawns and reinforcement calls during Terminus battle.
Various crash fixes
GAMEPLAY AND BALANCING TWEAKS
Perks
Vanguard
Moving Target: Increased ability restoration from 5 to 10%.
Retribution: Melee Damage is increased from 25 to 30%.
Sniper
Base ability cooldown reduced from 125 seconds to 90.
Bolt Pistol - Heroic version
Increase gun strike damage by 13%.
GENERAL FIXES
- Fixed a bug with Techmarine’s "Counteroffensive Protocols" perk not correctly working with "Lethal Perimeter" perk.
- Fixed a bug with the Heavy Bolt Rifle perk “Able Reload” not activating with the Techmarine's ability.
- Fixed a bug with Omnissian Axe "Static Charge" perk reducing damage instead of increasing it.
- Fixed a visual issue where a blur effect would remain indefinitely when using healing injector.
- Fixed a bug with the cooldown of Techmarine's “Decapitating Stratagem” perk not working properly.
- Fixed a bug making impossible to equip the Ultramarines DLC weapon skin on Heroic Heavy Bolter.
- Removed the Vox filter in VO Selector's preview.
- Fixed an issue causing low FPS and 100% CPU usage on Steamdeck.
- Minor fixes of some Battlefield Conditions
- Minor localisation fixes.
- Minor UI fixes.
GAMEPLAY AND BALANCING TWEAKS
Techmarine
Replenishing Salvo perk will not activate its cooldown when player has max equipment.
Reworked Battlefield Repairs perk. New description: “Any Squad Member restores 1 additional Armour Segment for each Finisher of Majoris or Extremis enemy.”
Inexorable Salvo perk buffed: ”The effect lasts for an additional 15 seconds after deactivation of ability.”
Decapitating Stratagem perk now correctly restores ability once it's fully empty. Previously it could restore ability after the first shot, if the player got a lucky kill, meaning that full ability restoration was mostly wasted.
Fixed cost of some Techmarine perks.
GENERAL FIXES
Crash fixes.
Fixed an issue that was blocking progress on Disruption (softlock after the Heldrake scene).
Added a voice preview in the voice selector menu.
Fixed an issue with Voice Pack VOs being not as loud as the rest of VOs.
Fixed an issue where Tarantula turrets could move a little bit after activation.
Lots of minor collision fixes on Disruption.
Lots of minor issues with various Battlefield Conditions.
Minor customisation fixes.
Minor localisation fixes.
Minor UI fixes.
Hello Space Marines!
[p align="start"][p align="start"]The 12.0 patch is now live on every platform. Read the complete patch notes down below.[p align="start"][img src="https://medias.community.focus-entmt.com/forums/mzulft/SpaceMarine2_PatchNote_12_TechMarine_1920x1080.jpg"][p align="start"][p align="start"]Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡[p align="start"]
[img src="https://medias.community.focus-entmt.com/forums/mzulft/6_10.png"]
NEW FEATURES
[p align="start"]New Class: Techmarine
[p align="start"][p align="start"]We are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions. [p align="start"]🟡 Changes from PTS:Fixed “Furious Gun Strike” prestige perk not activating properly.
"Revive Surge" prestige perk has been replaced with "Indomitable": “You become Invulnerable to Damage while activating Tarantula Sentry Gun”
“Chained Headshots" prestige perk now correctly increases headshot damage.
"Volatile Sentry" prestige perk damage boost increased from 40% to 1000%.
"Replenishing Salvo" perk cooldown reduced from 90 to 75.
Fixed “Lethal Perimeter” perk, it now correctly reduces the energy per shot for all types of Servo-Guns.
"Arc Cleave" perk damage bonus decreased from 25% to 20%.
“Explosive Enfilade” perk now works with Sanctified Wrath equipment.
"Augmented Tarantula" perk's damage boost increased from 25% to 30%.
"Augmented Tarantula" perk now correctly increases the turret's ammo.
"Methodical Destruction" perk now correctly debuffs enemies.
"Designated target" perk now correctly debuffs enemies.
"Omnissian Axe Deflection" perk duration increased from 5 to 10 seconds.
“Explosives Master” perk damage increased from 20% to 35%.
"Lethal Perimeter" perk using 50% less energy per shot instead of 20%.
Servo-gun damage now correctly scales with difficulty.
Precision Servo-gun damage reduced by 10%.
Bolter Servo-gun cooldown reduced by 20%.
We hope you will really like the new class. We've tried to make sure that this class plays differently from the rest.
Thank you for your feedback on him from PTS. We've tried to address most of it, but there are some big changes that we didn't have time to implement. There will be more improvements and perks reworks in upcoming patches.
New Weapon: Omnissian Axe
[p align="start"][p align="start"]With the Techmarine class, you will also get the chance to try out its signature weapon, the Omnissian Axe! This weapon is capable of dealing massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks. And as a starting heavy attack, you can perform a powerful charge attack that can hit all enemies in its path. [p align="start"]🟡 Changes from PTS:Improved responsiveness of Omnissian Rush attacks.
Sweeping Whirl damage increased by 100%.
The third light attack in the combo now correctly breaks the enemy's guard.
"Armour Siphon” perk now activates properly.
Fixed the amount of HP which taken when using the "Iron Surge" perk.
"Executioner" perk duration increased to 5 seconds.
Added an energy explosion effect for "Explosive Strike" perk.
"Mighty Blast" perk second explosion deals correct damage.
"Expose" perk is now correctly applied.
"Cleaving Strike" perk no longer triggers environmental hazards explosions.
New PvE Content: Tarantula Sentry Gun
[p align="start"][p align="start"]Techmarines can also locate and activate Sentry Turrets in PvE missions. These Tarantula-type emplacements offer automatic suppressive fire support against nearby enemies. Sentry Turrets have limited ammo and would go into standby mode after running out of it, but a Tech Marine can re-awaken them to restore their supplies.[p align="start"][p align="start"]🟡 Changes from PTS:Fixed double HP and damage scaling by difficulties.
Increased spawn rate of turrets by ~50%.
Added more potential spawn areas for turrets.
Increased range of turret outline for better visibility.
Rest assured that turrets are still going to be very effective.
Sentries (along with lots of other cool stuff 😉) will be added in Siege in the next big content update.
New PvE Map: Disruption
[p align="start"][p align="start"]Space Marine forces have been deployed to the Hive City of Avarax. Their initial mission is to reinforce the overwhelmed Cadian defenses against a massive Tyranid swarm. Subsequently, they will join a Dreadnought to eliminate Thousand Sons forces that have penetrated the city's lower levels.[p align="start"][img src="https://medias.community.focus-entmt.com/forums/mzulft/notredameprime.jpg"]
New PvE Equipment: Restorative Stimms
[p align="start"][p align="start"]The Restorative Stimms, a new PvE healing Equipment, has been added, encouraging aggressive playstyles. Upon use, it restores an initial small amount of health, then a large amount of Contested Health over a period of time.[p align="start"]New Customisation Feature: Shared Heads for PvE / PvP Characters
[p align="start"][p align="start"]Added an option to pick any face for PvE and PvP characters in Armour Customisation. Class restrictions no longer apply (i.e you can equip Assault’s head on the Heavy)[p align="start"]New Tech Feature: Siege Host Migration
[p align="start"][p align="start"]Supported Host Migration for Siege Mode: If a server crash occurs, the game will continue on a new server from the last saved state.[p align="start"]New Feature: VO Selector
[p align="start"][p align="start"]Added an option to pick and customise voices for PvE and PvP characters. You’ll find the Voice Selector in the “Edit Armour” menu of the Armouring Hall. [p align="start"]New Battlefield Conditions
[p align="start"][p align="start"]21 new Battlefield Conditions have been added to expand the variety of daily and weekly Stratagems.[p align="start"]Custom Stratagems Mode for PvE
[p align="start"][p align="start"]Players can now create private matches with any combination of Battlefield Conditions. This allows players to customize their games, set their own Stratagems or simply enjoy some light-hearted carnage (note that all rewards will be disabled in Custom Stratagems mode).[p align="start"]New Heroic Items
[p align="start"][p align="start"]Added 3 Heroic Weapons:Argent Edge (Combat Knife - Fencing type)
Ultima Ratio (Omnissian Axe - Fencing type)
Deathwatch (Heavy Bolt Rifle with Grenade Launcher)
Argent Edge riposte damage increased by 50%.
New DLC Content:
[p align="start"][p align="start"]Included in Season Pass 2:Raven Guard Champion Pack (Assault Champion + Bolt Pistol)
Carcharodons Chapter Pack (Unlike the other Cosmetic Packs, the Carcharodons Cosmetic Pack does not add a new Heraldry page to unlock the cosmetic items. Instead, the armour pieces will be automatically unlocked and added to your armour sets once you purchase the pack.)
3 Custom Heads + VO for PvE Characters. (Space Wolves / Blood Angels / Black Templars)
GAMEPLAY AND BALANCING TWEAKS
PvE Perks
[p align="start"][p align="start"]Tactical- [p align="start"]Balanced Distribution: Both negative and positive effects are increased from 10% to 15%.
- [p align="start"]Kraken Penetrator Rounds: All bolter weapons now deal 50% more damage with body shots.
Kraken Penetrator Rounds now correctly apply to bolter rounds only.
[p align="start"][p align="start"]SniperWe hear your feedback regarding bolters doing too little body damage.
This behavior is kind of intentional. The reason is that Space Marine 2’s engagement distances and recoil are extremely low, while average enemy size is rather big. It's very difficult to completely miss your enemies. This is why the only skill element of ranged combat is to aim for the head, and this is why head shots are so important for bolt weapons.
That being said, I agree that we've overtuned headshots way too much, especially with how different perks and multipliers stack with each other. We will reduce the gap between body shots and head shots. But it's not going to be as easy as applying this perk by default to everybody.
We need to adjust base damage of all bolter weapons and then adjust damage sensitivity on all enemies and do it case by case. So, a big overhaul is coming in this area rather soon, but do keep in mind that aiming for the head will remain the proper way of using bolters.
- [p align="start"]Efficient Readiness: Now the effect lasts 5 seconds after deactivation.
- [p align="start"]Ambush: Now forces stagger to the enemies.
- [p align="start"]Vantage Point: Added an indication when ready.
- [p align="start"]Squad Cohesion: Effect is increased from 10% to 15%.
- [p align="start"]Hammer of Wrath: Is now a Prestige Perk replacing “Commendation”.
- [p align="start"]Commendation: Removed.
- [p align="start"]Strong Strike: New perk, taking the original place of “Hammer of Wrath”: “Hitting an enemy with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.”
- [p align="start"]Winged Fury: Now works with all stances of Power Sword.
Firearms in PvE
[p align="start"][p align="start"]Bolt Rifle- [p align="start"]Base damage is increased by 10% for versions:
Drogos Reclamation - Beta (Artificer)
Ophelian Liberation - Beta (Relic)
- [p align="start"]Base damage is increased by 11% for versions:
- [p align="start"]Drogos Reclamation Marksman (Artificer)
Ophelian Liberation Marksman (Relic)
- [p align="start"]Gunstrike damage is increased by 22%.
- [p align="start"]Gunstrike damage is increased by 9%.
- [p align="start"]Bonus to Melee Damage is increased from 25% to 35%.
- [p align="start"]Effect duration is increased from 15 to 20 seconds.
Melee in PvE
Damage of all Artificer and Relic Balanced type melee weapons was increased by about 15% on average.
Heroic Chainsword and Power Sword damage increased by 10%.
PvP
Fixed restoring armour by hitting an enemy for Power Axe.
Fixed issue with 3rd attack in Power Sword combo dealing too much damage.
Blindness effect from Shock Grenade is decreased from 2 sec to 1,5 sec.
Rewards
Siege Mode: Rebalanced rewards for waves completion first 5 waves grant less XP, while later waves grant more XP.
Stratagems: Hard difficulty Stratagems no longer grant XP.
Gameplay QoL
Contested health no longer fades away during grab animations
Rebalanced melee attacks that have multiple attacks: Now they restore contested health with each strike instead of just the first one.
Slightly adjusted hitboxes of a few melee attacks so they would connect more easily against large enemies.
Fixed an issue where Bolt Sniper Rifle and Las Fusil would miss their targets at extremely long range. Aim Assist at such distances has also been slightly increased.
Improved properties of bullet magnetism for Chaos enemy NPC: Chaos Spawns , Rubric Marines, Tzaangors, Terminators. Making them slightly easier to headshot at medium and long ranges.
Jump Pack dash can be used to cancel any player melee animation.
Improved controls responsiveness after using Jump Pack Dash attacks.
CUSTOMISATION
Added and updated a few Champion parts to the Custom Armour Set pieces:
Added Ultramarine Champion Tabard to Tactical
Added Imperial Fist Champion Tabard to Tactical
Added robes to Dark Angels Champion Bulwark's chest
Added Dark Angels Champion shoulder pads to Heavy
Updated White Scars Champion chest on Tactical to include belt accessories
Added Black Templars Champion shoulder pads to Heavy
Added Blood Angels Champion shoulder pads and backpack to Bulwark
Added the option to switch and apply Heroic Weapons skins to other weapons (not applicable to special weapons i.e combi-weapon).
Lots of minor customisation fixes for both Loyalists and Chaos.
Added 4 more shared customisation slots.
Added missing unlock conditions for Power Axe skins in PvP.
LEVELS
Lots of minor fixes with level geometry.
ENEMIES
- [p align="start"]Lots of minor fixes with animations.
GENERAL FIXES
Fixed: The plasma weapon perk "Fast venting" reduced the cooling by ~7.5% instead of 15% as announced in the tooltip.
Fixed a bug with the Heroic Heavy Bolt Pistol not interrupting enemy reinforcements with body shots.
Fixed a bug with the Controller Aim Assist strength depending on camera FOV.
Lots of minor bug fixes.
Lots of minor localisation bug fixes.
Lots of minor UI and sound fixes.
TECH
Crash fixes and general stability improvements.
Memory optimisations.
Minor performance improvements.
Minor loading times optimization.
General connectivity improvements.
GAMEPLAY & BALANCING TWEAKS
[p align="start"][p align="start"]Sanctified Wrath Reliquary[p align="start"]Bonus damage now applies multiplicatively as originally intended.
In consequence, reverted patch 11.1 bonus damage from 35% to 25%.
Fixed an issue with some textures not loading properly.
GENERAL FIXES
Crash fixes
Improved connectivity
Hi all,
Here's the changelog for the 11.1 hotfix.
GAMEPLAY AND BALANCING TWEAKS
Heavy Bolt Rifle
Base damage increased by 13% for all scoped versions to match previous buff to all Heavy Bolt Rifle weapons.
Heroic Heavy Bolt Pistol
Fixed issue with hip fire accuracy.
Sanctified Wrath Reliquary
Bonus to melee damage is increased from 25% to 35%.
Customisation
Fixed issues with item sorting.
PvP
Fixed an issue causing Assault to one-shot enemies with the new dash attack with any melee weapon. (Now these strikes have the same damage as strikes from the sprint).
GENERAL FIXES
Crash fixes
Fixed geometry issues on Reclamation
Minor localization fixes
Minor UI fixes
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
40.7 GB
You May Also Like
View AllDownload Warhammer 40,000: Space Marine 2 for PC with a direct link or via torrent. Get the full version of Warhammer 40,000: Space Marine 2 for free. Warhammer 40,000: Space Marine 2 is a Action released by Saber Interactive.