About the Game
Wicked Seed is a modern-day horror RPG with tactical combat and survival horror roots.
Hybrid Combat System: Combine real-time actions like dodging and parrying with strategic turn-based attacks.
Rewarding Exploration: Discover hidden paths, solve optional puzzles, and find unique items that enhance your abilities.
Customization: 50 unlockable costumes and a variety of weapons and accessories to tailor your play style.

Move, block, parry and dodge enemy attacks in real time as you read and learn the enemy's patterns. Master positioning to flank enemies for increased damage or disable them entirely, and exploit precision timing to land powerful counter hits against enemies mid-attack.

Venture off the beaten path to uncover hidden upgrades, side stories, and powerful gear.

Gain experience by killing monsters, solving puzzles, and uncovering new locations. Level up to grow stronger, then shape your build with weapons, armor, and accessories that match your strategy and play style.

Survive in style with 50 unlockable costumes! All earned through exploration, challenges, and achievements.


Explore dark, foggy forests, forgotten underground tunnels, the alleys of an evacuated city, and more as you work to uncover the mystery of Ella's past and the appearance of monsters.




Tackle tougher difficulties, reshuffle the world with a built-in randomizer, and chase down what you missed in New Game Plus. In-game challenges and their rewards persist across all playthroughs, giving every run lasting impact.

A unique blend of action and turn-based combat with high skill expression
Solve puzzles and uncover hidden areas
Exploration rewards you with new gear, permanent stat boosts, and hidden surprises
Over 150 optional challenges that award points to spend on permanent unlockable content such as accessories, equipment parts, and costumes
Every weapon is viable and can be upgraded and customized to suit your play style
50 unlockable costumes, from casual to classy, and everywhere in between
Unlock new difficulties with remixed enemies and item placement
Built-in randomizer for endless replayability
New Game Plus lets you keep leveling and hunting down what you missed
Fully playable with controller and playable on Steam Deck
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Fixed the acquisition method for the Allure costume. It was incorrectly stating it is acquired when achieving Expedition Level 50 when you only need 10
Fixed an issue where the amount of High Powered Ammo that is returned to you when retrying a fight was incorrect if you had multiple stacks of ammo in your inventory
High Powered Ammo now stacks to 999999
Added a description to the Unstuck selection in the pause menu
Fixed an issue where non-randomized fights on a randomizer run would not spawn correctly
Increased the upper limit on how many parts you can hold to accommodate the added parts from The Pit
There is an issue if you own the majority of the weapon parts and they are unequipped that they will overflow their UI panel in the Parts screen. This will be addressed in a future patch
Fixed an issue where attacking multiple times with the Blitz with high attack speed would lock you in its "shot" animation
Added an option under Gameplay to turn off the toggle for Attack All during combat. Since toggling this accidentally could have some negative impact on gameplay, the default setting for this will be off
The dismiss action can now be used to close out of the pause menuThis has been rolled back until more testing can be done. It was having conflicts with other menus in the pause menu.
When successfully launching the game and loading your save data, a new "session" backup save file will be created. In the event of a power outage or other unexpected closures of the game, this session data, while potentially outdated, can be used to recover save data in the event of data corruption
Fixed an issue where no button was given focus on the death screen
Adjusted the text for "Retry" on the death screen to "Return to camp" if you have died in The Pit
You can now open the pause menu during some interactive story sections
Fixed a combat soft lock issue if you froze the boss on Depth 15 and killed it while it was frozen
Fixed an issue where using a shotgun on the boss of Depth 10 would cause a script error and soft lock you in combat
Fixed an issue where the acid pool left behind by the Grasper's spit attack was not dealing damage to enemies stepping inside
Fixed an issue where when starting a randomizer run, a fight in Seaspray Trail was not properly randomized, causing errors and potentially soft locking combat
Fixed an issue and added guard rails against where continuing a save file that was already at max level and max XP would incorrectly level you to 101 and force you to restart the game
When loading a NG+ save file, you will automatically be given the new quartermaster skill and won't need to backtrack to the cliff to get it
When exiting photo mode, it would show the axe visual even if you set it to be hidden in the options
Adjustments
Chemical can now be recycled
The challenge to drag enemies during the Carver ambush fight at the cliffs has been reduced from 25 times to 15. This is to account for the increase in damage from enemy ground effects
Reduced the number of times you need to exploit the Corundumcarver weakness from 2 to 1
Reduced the number of weakness exploits needed for Shalecarver and Granitecarver bestiary entries
You can now adjust the FOV in the options menu under the Camera tab
Brutal Counter has been adjusted
It will still deal damage equal to a brutal attack when parrying an enemy into a staggered state, but the melee attack animation will no longer play. Sometimes the animation put you into harms way when this should only be a beneficial action
Fixes
Removed an incorrect statement on the fast travel notice about being able to travel to Seaside (night)
This will be coming in the future, but it's not ready yet
Fixed an issue where the chromatic aberration setting would be ignored in the streets area
Fixed the costume list and acquisition method for costumes when playing the demo version
Fixed an issue where Empress was not reducing the stamina consumption of skills
Fixed an issue where using Finality on an enemy while they are in the middle of summoning reinforcements would have them spawn out of the encounter bounds
Fixed an issue where fast travel/taking a break could affect respawns on other save files
Adjustments
Health restoral actions when done at full health (taking a break, fast travel, etc) will no longer count as "times healed" when calculating post game score or for the "No Heals Needed" achievement
Due to the potential of stale data persisting, you can no longer load a saved game while in combat. If you need to do so, please Quit to Title first
On game launch and after each successful data save, a save backup will be created in the same location as your save file with the extension ".bac". If you need to restore the backup file, remove the current save file and remove the ".bac" extension on the backup file
Adjusted the way Double Attack is handled (Mangler bestiary bonus and Trigger weapon part). Previously it would add an additional shot, but now it will add the same amount of shots done per attack with that weapon. This should make the double attack bonus consistent across all weapon types
The projectile volleys that occur during the final boss fight will now check the player's position at the start of the volley and not for each projectile. This should reduce the tracking effect they have and make it easier to move out of the way
Ground effects and Grasper explosion will no longer kill you, but instead leave you at 1 HP. Taking damage from these effects at 1 health will temporarily slow you down
Increased the damage dealt to enemies that move in ground effects (like the Grasper's acid puddle) to incentivize using this mechanic more to your advantage
The number of Retchkins that can spawn during the Vilekin fight has been limited to 3
Graspers receive armor if they perform an uninterrupted melee attack. This behavior has been removed on Normal difficulty
Slightly reduced the health of some enemies starting at the Sewers, but enemies in the final areas remain unchanged. This was to soften the difficulty curve in the middle of the game, but leave it untouched for the final areas
You now start NG+ with the Axe and Crowbar (note: this change is only applied to clear files after the hotfix, not existing ones)
Added an option to hide the axe while it is on your back. It will only be shown when blocking, parrying, and during brutal attacks
Reduced the amount of armor Bloodclutch receives after recovering from stagger on Normal and Hard (Normal: 2, Hard: 3, Despair: still 5)
Made the following adjustments to the Blitz weapon:
Increased base firepower
Reduced time to aim
Added a new trait: Greatly increases damage dealt of subsequent attacks (stacks with Overwhelm part)
Fixed
Fixed an issue where changing the difficulty on a NG+ clear file would not set the proper amount of coffee servings for the chosen difficulty
Fixed the duplicated Rush item description
Fixed the tooltip for Imperatrix to mention it expends energy on each attack
Added additional safe guard to combat soft lock while attacking fleeing enemies
Adjustments
The costumes awarded for collecting the knight statues will now be awarded immediately after completing the challenge and will no longer require completing the game
Selecting Confirm on the combat action menu with no actions queued will no longer close the menu
Added support for save data transfer from demo to full game
Fixes
If you have completed the knight statue collection challenge(s) and did not get the costume, it should now be automatically added
Fixed an issue where the damaging aura of Phorid Matron was dealing damage during Finality
Added some additional safeguards against losing invincibility during repeated, back to back uses of Brutal Attack
Added a safeguard against an issue where attacking enemies as they flee may soft lock you in combat
Adjustments
Added an "Unstuck" option to the Home key. This will attempt to move you to the last known safe location such as the last position you were at when you saved, where you entered the map, or close to the most recently cleared encounter. This is just a stopgap measure while I continue to find and fix any spots you can get stuck.
You can now rebind the UI Dismiss action, which was previously hard bound to RMB/Button East
You can now adjust vertical sensitivity separately from horizontal sensitivity
Fixes
Fixed an issue where the speed run challenge descriptions didn't mention they need to be completed on a new game only
Fixes
Fixed an issue where immediately loading a game after starting a new game would save the incorrect Chapter on the loaded file
Hey everyone!
Another large download today, but I have made progress in separating assets to be able to patch code, items, enemy stats, etc. and have them be just a few MB. Having to touch level data still creates large download sizes, but I'm hopeful this should be the last download of this size. I appreciate everyone's patience as I work to improve this!
Let's go over the details of today's patch:
Adjustments
When loading a clear file you will now have he option to change the difficulty
Adjusted some of the wording for the Library puzzle and Armory access puzzle to better convey the hints at the solution
The reload action for the Shooting Range is now tied to the binding for combat reload
Pulled the camera back a bit in the shooting range and repositioned Ella so that more of the range is in view
Put in a fix for the reload animation at the shooting range sometimes not activating
Stalker's bestiary weakness exploit has been changed from killing it with a brutal attack to hitting it with a brutal attack
The Gluttonous Tick weakness amount to complete its bestiary entry has been reduced from 3 -> 1
You can now use Hot Coffee as long as both health and energy aren't full
After completing Chapter 2 you will now automatically receive Brutal Attack and Parry if you did not pick up the skill books earlier. Loading a saved game that is in at least Chapter 3 will retroactively receive these skills as well
The armor part Rush has been changed to grant the effect of Haste for the first 15 seconds of combat
Giant Skitterer stagger time slightly increased
Giant Skitterer stagger health slightly decreased
Fixes
Put in a potential fix for the screen flickering/automatic action queueing when opening the action menu in combat
Fixed an issue where the Dining Room encounter could be triggered from outside the room in the Manor on Despair
Fixed a collision issue on the bridge in the Spew section of the sewer
Picking up a stat boost item will now properly update the status UI immediate with the effects
Fixed an issue where saving multiple clear files would increase the NG+ incorrectly
Fixed an issue where the stamina bonus granted from the armor part Adrenaline was granted before consuming the stamina from the weapon attack
Fixed an issue where Vanguard was not working correctly
Fixed an issue where not all attributes were being raised from the Goddess armor part
Fixed an issue where the one time stat bonuses from certain Bestiary entries were not being applied correctly
Fixed an issue where loading a saved game in the manor after completing the Library puzzle did not properly reset the puzzle UI
Fixed an issue where dismissing the status menu and rapidly clicking on the header tabs could soft lock you by placing you in an invalid state
Fixed an issue where precision level 9 of the Bella Fortuna was awarding the wrong attack range
Thank you to all who have reported issues and suggested feedback!
- Ryan
Hey, everyone!
I pushed out an update fixing the below issues:
Adjustments
Increased stats on Silver Ring and Polished Silver Ring
The firepower adjustments for level 4 and 5 Power upgrades for Bella Fortuna were fixed. This will make Power level 4 a bit weaker, but overall stronger when at Power level 5
Parries, in addition to blocks, will now also count towards Splittercrab's bestiary progress
Fixes
Fixed an issue where key binds were not saved between sessions
Fixed an issue where certain UI key rebinds were not working properly
Fixed an issue where placing the sewer valve could pin you between the valve and pipe, if you were too close when using the item
Fixed a possible out of bounds issue in the backyard of the Vacant Cabin
Added in a potential fix for a rare issue, wherein at the beginning of Chapter 3 there would not be an interaction point on the door
Improved hit detection for mouse over on the keypad UI puzzles
Fixed an issue where a garage wall in the Back Alleys did not have collision set up properly
Improved the player feedback of the Color Panel puzzle in The Crawl when entering the incorrect sequence. You will now briefly see all 6 inputs before resetting and Ella will mention she must have the wrong order
Fixed an issue where you couldn't manually skip the conversation at the beginning of Chapter 3
Fixed an issue where the work bench became inaccessible with Marathon Vest equipped
Fixed an issue where the work bench became inaccessible with Gigant Vest equipped
Added a potential fix and additional logging for an uncommon issue where you will sometimes get stuck on a black screen when interacting with a work bench. Ideally this issue will now be fixed, but if it remains, you should instead hear an "error" sound instead of getting stuck behind the black screen. If this does happen and would like to assist further, please reach out to me on the Discussions board. Saving and loading your game should act as a workaround for the time being
Fixed an issue where moving too quickly during a story cutscene in Chapter 5 could cause the interaction points to not appear
Fixed an issue where the Scrap used in combat was not properly reimbursed on selecting Retry
Fixed an issue where queued up item actions that got interrupted were not reimbursed
Fixed an issue where non-stackable items that were used in combat were not properly handled on selecting Retry
Sorry for the huge download size. When I tweak something, even if it's small, the asset bundles it's a part of need to be redownloaded and copied onto the existing bundles that are currently installed. And there were a lot of small random stuff all over the place I needed to fix. But you aren't downloading all of this as additional space. The install size probably won't change much at all.
I'll do my best to combine as many fixes together as possible to reduce the amount of large update sizes and work to split up the assets more so future updates are a more manageable size.
-Ryan
Current Release
23091950
Uploaded May 06, 2026
System Requirements
How to Install
Wicked Seed.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
28.0 GB
23091950
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