Approximately Up
by Approximately Games · 6 Aug, 2026
380 downloads
About the Game
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Build spaceships!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!
Complete challenging objectives!
Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?
Explore the new planets!
Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!
Blame each other!
Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!
So how does it works?
You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Screenshots
20 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed some issues with the Cable Pathfinder that could cause it to briefly freak out and generate incorrect paths before finding the correct one.
- Upgraded the Unity version, which should help resolve crashes occurring immediately after launching the game, particularly on older versions of Windows.
- Improved Cable Pathfinder performance and fixed stuttering issues.
- Fixed an issue where the cable pathfinder would sometimes generate incorrect paths with two overlapping cells.
- Open guides and planet menus now automatically close when switching worlds.
- Fixed an issue where all mirrored blocks had broken ports.
- Fixed translations of mission names and block names in the guides.
Note: After loading your blueprints in version 1.0.300, ports on mirrored blocks may appear broken. However, they will work correctly once you install the new patch. Do not try to manually "fix" them in the broken version 1.0.300, as doing so will actually break them after updating!
- The Wireless Transmitter's channel number now rotates along with its editable text.
- The "The Parachute Incident" package will now appear only after you discover the Golden Grass base. This should prevent the package and base icons from overlapping on the Radar.
- The "Ignite!", "First Pipes", and "Blue Tanks" packages will now appear only after completing the "Night Vision Test" mission. This should help reduce overlapping Radar icons and make progression through the game smoother.
- Fixed a typo in the Windmeter's output port description.
- Fixed an issue where the Wireless Transmitter's channel number was always displayed as 0 in the blueprint preview.
- Added a number to the Radar screen showing the distance from the center of the radar to the edge of the screen. This should help you better understand distances to things like packages and bases, especially when zooming in and out.
- When rotating a writable label using Ctrl, other texts, such as numbers will now rotate as well: Datameter, Large Datameter, Data Hub, Horizontal Meter, Vertical Meter, Arc-90 Meter, and Arc-270 Meter.
- Fixed a crash when entering Fly Mode after deleting an entire pipe using Ctrl, if the pipe contained an Electric Valve or Fuel Analyzer connected to a power cable.
- Fuel Analyzers will no longer be selected together with pipes when selecting all connected pipes using Ctrl.
- Fixed an issue where "Converted From The Demo" worlds were repeatedly created when playing through GeForce NOW.
- Fixed the Space Scanner's INF output flickering when pointing directly at a very distant target.
- Increased the strength of Small Dampers.
We're also currently working on the official wiki! It will contain more detailed explanations of some game mechanics, useful tips, and most importantly, step-by-step guides for every mission in the game! I know that many players have gotten stuck on certain missions and couldn't progress any further. Hopefully, these guides will help everyone get past those tricky parts and make their way through the rest of the game!
More info soon!
- Added a new component: Initializer
- Added a new component: Invisible Block — visible in Build Mode but invisible in Fly Mode. Available only with the "Unlimited components" world setting, useful for things like cinematic shots
- Slightly increased the jetpack's maximum upward force
- Increased jetpack capacity, so it now lasts longer before recharging
- Jetpack Hover Mode now cancels unwanted horizontal velocity, helping counter forces such as wind
- Increased the strength of joints on all fuel tanks
- Improved Ctrl+G performance — it is now around 2.5× faster, reducing lag when selecting very large builds
- Fixed an issue causing particles not to render on some AMD devices
- Fixed a sound leak on Glass Half Curved 4
- Fixed an issue where outlines were not removed after pressing Ctrl+G
- Fixed transparency sorting issues with Holographic Displays and Glass underwater
- Fixed the Ramp not being soundproof when closed
- RCS Thrusters will now connect to the closest RCS Controller, allowing multiple RCS Controllers to be used more effectively in Creative Mode
- Fixed the description of the Red Alert Light
- Fixed the port description of the Bidirectional Maneuvering Thruster
- Added a new component: Ramp Gate / Ramp Nanogate
- Added a new component: Personnel Door / Personnel Nanodoor
- Added a new component: LED Text
- Added a new component: Speaker — similar to the Beeper, but with 23 selectable sounds and One-shot / Repeat modes
- Added a new component: Small Holographic Display
- Added a new component: Medium Holographic Display
- Added a new component: Large Holographic Display
- Added a new component: Extendable Damper
- Added a new Pitch knob to the Beeper, allowing you to adjust the sound pitch from -5 to +5
- Added "Indestructible joints between components" to World Settings, allowing you to have more fun in Creative mode without worrying about joints breaking
- Changed the Red Alert Light to operate in two stages: input values above 0.333 turn on only the light, while values above 0.666 turn on both the light and sound
- Nerfed the "Candy Bouquet" mission by increasing the time limit from 30 to 33 minutes
- Fixed player ping arrow rotation on mirrored blocks
- Fixed shadow acne when Shadows Sampling is set to Low
- Fixed the Beeper manual
- Fixed sticky areas on the mirrored version of Glass Half Curved 6
- Fixed rotation of the mirrored Ducted Fan
- Fixed a one-frame flicker when mirroring a block
- Fixed Outcast Polar Anchors not burning cables
- Fixed a fairly major fuel-mixing bug that could cause fuel to "disappear" or "multiply" inside pipes, resulting in strange acceleration and throttle behavior when restricting fuel flow
- Typing text into a label will no longer trigger keys bound to other actions
- Enabling "Unlocked all planets" in World Settings will now permanently unlock the Black Hole Tunnel and the Mini Wormhole between Twins
- Rewinding time will now always disable Fast Forward and reset the simulation speed to normal
- Increased the number of labels throughout the game
- Clamped the maximum wind strength experienced by the player while inside the gravity field around a base in Building Mode. This means that when building on a base with extremely strong wind, you will no longer hear it at an annoyingly high volume
- Fixed an issue where loading Frame Quarter With Ports Mirrored could cause cables to not update correctly
- Updated the Ducted Fans' wind-blowing area to better match their visuals
- Fixed the missing mirrored variant of Glass Half Curved 3
- Removed the outdated "Press I To Open Inventory" key tip
- Fixed a bug that could cause instant death when travelling at high speed, spacewalking, and carrying a package into or out of a spaceship
- Improved Ducted Fans aerodynamics
- Improved signal measuring for Space GPS and Magnetometer — their signal quality is now deterministic instead of randomly jittering
- Added UI text to the Condition block showing the selected comparison mode (Mode: Equal, Mode: Not Equal, Mode: Less, etc.)
- Fixed writeable labels not rotating in multiplayer.
- Updated the Condition block model to make it more intuitive that you can interact with the signs to change the comparison mode.
- Fixed selected components counting into components limit (it would highlight them with red if you were already at the limit)
- Fixed wrong alignment of text rotated by 180 degrees on: Data Hub, Joystick Vertical
Current Release
Build 26384420
Uploaded Nov 03, 2026
System Requirements
How to Install
ApproximatelyUp.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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