Empyrion - Galactic Survival
by Eleon Game Studios · 5 Aug, 2020
32 downloads
About the Game

Build mighty capital vessels, agile fighters, vast planetary settlements, and space stations with complete freedom; piece by piece, anywhere you want – or download pre-built community blueprints from the Steam Workshop and customize them with your own ideas!

Fully modify and deform the terrain on any planet. Thanks to the voxel-based terrain, you can flatten it for your planetary settlement, dig holes to find resources, or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

A vast galaxy awaits you. Warp and fly between a huge variety of planets, moons, and far-flung star systems. Freely explore the surface of each planet, with its own gravity, atmosphere, terrain, vegetation, climate, resources, and more. Survive its flora and fauna, and discover the secrets of alien races.

Elevate your experience with an ocean of player-made blueprints for vessels and settlements, along with mods that provide completely new scenarios and items.

To survive in space and on alien planets, you must plan with ingenuity and caution. Food, oxygen, resources, and ammo are essential. Hunt, forage, and plant a garden to sustain yourself. While some beings you encounter will be peaceful, others will destroy you given any opportunity. Come prepared with a range of weaponry and defensive measures.

Play as a lone wolf in single player or join the multiplayer community. Team-up with friends, build new friendships, create alliances, and wage war. Build yourself a comfortable home in a well-protected PvE area and face the dangers of PvP planets and conquer the solar system with your faction.

Learn how to combine resources and building materials to craft your equipment. Craft on the move or in your base and equip your buildings and vessels with a range of different weapons and gadgets. As you perform various activities, level up and unlock new tech in the tech tree!

Fuel your crafting and construction projects by digging deep into planets for rich deposits or drilling through asteroids full of rare ore. Scavenge alien buildings and other structures you come across for additional resources.

Forget food, resources, and enemies and just build. Create wonders with absolute freedom and then share them with the creative community by uploading them to the Steam Workshop!
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.19.2 Build 5150
Changes:
Extended Anniversary achievement date of one full month
Added debug activation for all 5 starter planet missions via PDA > Solo Missions > Help & Feedback Debug Options
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.19.1 Build 5148
Changes:
Extended Anniversary achievement date check to a range of one full week (until & including Tuesday Aug 11th 2026)
Update BlocksConfig.ecf missing }
Hi Galactic Survivalists,
Tomorrow, on August 5th, we celebrate 11 incredible years of Empyrion – Galactic Survival!
Over the past eleven years, we've explored countless worlds, built incredible bases and capital vessels, fought epic battles, and shared unforgettable adventures together. None of this would have been possible without the amazing community that has supported Empyrion throughout its journey.
To celebrate this milestone, we've added a special, limited-time anniversary achievement that you can unlock by starting a savegame on August 5th. Make sure to drop in the game and claim your place in Empyrion's history!
Thank you to every player who has been part of this adventure—whether you've been with us since the beginning or joined us more recently. Here's to many more years of exploration, survival, and discovery.
Happy 11th Anniversary, and we'll see you among the stars!
Eleon Game Studios
Changelog: v1.19 Build 5146
Changes:
Achievements
Added Anniversary 2026 achievement. You need to start or resume a savegame and keep playing for a few minutes to unlock.
Added several new achievements; Some have up to 3 Tiers now!
Content:
Added 3 new posters to the game; They are available with a certain chance from the Pirate Treasures
Activity
Added ‘Pirate Treasure’ hunt. Keep your eyes open on the landscape and your map to find hidden beacons. - You will need a detector to locate each buried treasure. The beacon has more information about it. Planets to visit for a chance to find treasures: Arid, Desert, Lava, LavaOcean, Moon, MoonDesert, MoonForest, MoonIce, MoonIce2, NitrogenVolcanic, Ocean, Scorched, Snow, Temperate, TemperateSwamp
[img src="{STEAM_CLAN_IMAGE}/9538146/4c2ca1fa52754bdbf4295034be8509078b9c7677.jpg"]
Changelog: v1.18.2 Build 5116
Fixes:
Fixed exception on player actions that would unlock a single-event achievement a 2nd time
Changelog: v1.18.1 Build 5115
Changes:
Added first batch of achievements for Steam & Epic players
Added New and updated Status Effect Icons (improved clarity)
Updated DF & Testing grounds with new Status Effect and related changes
Changed \[Guided Tutorial] Powerbars/Energy bar had a really high chance to cause indigestion
Updated Empyriopedia (PDA) entries of status effects (Afflictions) with new reference info (currently for EN only).
Updated NoFood & RadiationImmunity icons for improved clarity
Official Servers (All)
Revert build blocks volume changes back to v1.17
EU / NA Server
Moved some epic items (CPU Cores, Upgrade Kits) to be loot in POIs rather then buying from Epic Dealer (Trader)
Fixes:
Fixed Radiation Burn is now correctly appearing on >5 RAD instead of >1 RAD
Fixed PDA info about RadiationOverload
Added missing icon for Exhausted status effect
Hi Galactic Survivalists,
We want to give all mod developers an early heads-up regarding an upcoming change planned for next week's update.
We have successfully increased the maximum block limit in BlocksConfig.ecf to 8192. As a result, all item IDs used by the API (code mods) will shift accordingly.
If your mod uses item IDs in any form, you will now need to calculate them using:
Item ID + 8192
Failing to apply this offset will result in incorrect items being given by the API in-game.
Please note that the IDs inside BlocksConfig.ecf itself are NOT affected by this change.
We also want to point out the ModApi.Application.GetBlockAndItemMapping() call available in the V2 API (ModApi.dll). Using this method ensures your application always receives the correct item ID mappings.
The method is available on the Playfield Server.
For example, you could export the mapping to a .txt file and have your mod read from it dynamically instead of relying on hardcoded IDs.
We are announcing this a few days in advance so mod developers have time to prepare and update their projects before the release goes public.
Thank you for your continued support and contributions to the Empyrion modding community!
v1.17 Build 5045
Changes:
bpyaml console command: added output dir, recursive and color palette
Update main loca translations in relation to Warp Route Planner for supported languages
Fixes:
Fix for an issue with BlockId change to allow 8192 blocks when accessing devices
Fixed traders warning lines in console related to syntax issues (note: there are new items that are not yet added that will create other yellow warnings until added)
v1.17 Build 5044
Changes:
Increased max. possible BlockIDs from 4096 to 8192
bpyaml console command now escaping strings that contain special characters and adding quotes
Testing Grounds (Default Random EXP)
Adjusted Progenitor stars, Onyx playfields and their orbits (Terrain colour, creature densities; Space deco & skybox orientations; music):
Onyx playfield and star color now fits to the jump gates
Rare Moon variant of Onyx structure (Copy of playfield for now, no control station, by that a bit 'easier')
Onyx & Moon: Increased spawns of creatures in the narrow canyons and on 'power lines'
Galaxy map description text for OXC star type
Fixes
01424: Blueprint corruption after spawn name change
Hey Galactic Survivalists!
We have a small update to address some issues stay tuned for more!
Where to report bugs?
Bug reporting:
https://empyriononline.com/forums/bugs.24/
Problems with POI's and missions email here:
Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/faq-feedback.25/
We look forward to your feedback!
Fixes:
01711: Some NPC's don't attack the player until the player is so far above them
Changelog: v1.16 Build 5002
Fixes:
REVERTED: 01552: Jetpack in space causes every 3rd frame to be dropped
01705: Players entering an instance counted for 2 instead of 1 (MaxPlayer)
Changelog: v1.16 Build 5001
Changes:
upd Added inline info about Dark Faction to default random scenario for reference
upd Added new SFX for Progenitor crystal entities
upd Added LOD/Culling to progenitor devices
Added kill_electric_medium (larger sized effect)
Added Progenitor Lever, Switch Console and Double Switch Console plus own Progenitor non-crystal material
\[1.16]\ Added new SFX for Progenitor entities
\[1.16]\ Added TT coverage for all Onyx planet POI
\[1.16]\ Changed death pfx of NTYSmall variants
\[1.16]\ added lever and single/double switch console variant for Progenitor
\[1.16]\ Added correct weapon SFX to NTYLaser
\[1.16]\ Added enlarged kill effect to NTY variants
Fixes:
01552: Jetpack in space causes every 3rd frame to be dropped
01563: PDA PlayfieldOps "StructPower" and "SignalStructure" doesn't work in MP/Co-op
https://empyriononline.com/threads/...gnalstructure-doesnt-work-in-mp-01563.102462/01687: Dark Faction Pillars were placed on playfields that had a POI with 'Pillar' in its name. https://empyriononline.com/threads/...yer-game-with-df-disabled.103031/#post-469138
01700: Exception when changing entries in difficulties settings and confirm or cancel while coming from Testing Grounds scenario
01701: 3rd Person View (3PV) camera rendering jitter and visual ghosting at high velocity/rotation.
Various exception fixes for exceptions found in logs.
01694: Fixed an exploit
Crystal Troop Transport could not be destroyed
Small NTY death animation was missing
PFX/SFX for hit on material (hullcombatcharged) was missing
NTYmelee was stopping out of range and started to fight
\[1.16]\ Crystal Troop Transport could be spawned manually in Survival leading to CoQ loop due to not supported mode (gathering troops not possible)
\[1.16]\ Disabled preliminary markers for Personal Com Console Network News until refinement
\[1.16]\ Fixed Explorer Guild redeem system returns broken dialogue state
\[1.16]\ Progenitor Communicator Sphere was not available in itemmenu
Hello Galactic Survivalists!
After a successful first round of version 1.15 Experimental, we are launching phase 2 today, which includes several improvements and changes.
Among other things, the Short Range Warp function now has a cooldown of 25 seconds for all scenarios and all warpdrives. However, it can now also be used to jump close to a planet or moon in the same game field.
Our new content test scenario DEFAULT RANDOM EXPERIMENTAL also features new content with the Treasure Hunt. To try it out, jump to the „Frontline Alpha“ star, or begin a new game session on „Contact Point Alpha“. The planet “Mote” in that system has examples. The planet „Sunrise“ has two more treasures hidden. You can find many more in the galaxy on the normal snow planets. There are NO missions for this - You have to find them with a keen eye, the use of detectors and the HUD radar!
As always, you can find all other changes in detail in the list below.
Please be sure to use the feedback threads in the Experimental Forum: https://empyriononline.com/forums/faq-feedback.25/
and bugs in: https://empyriononline.com/forums/bugs.34/
Have fun with EXP Phase 2!
Your Empyrion development
Changelog: v1.15 B4958 2026-02-06
Changes:
Invader vs Defender & Default Multiplayer: Merge EClassConfig
Fixes:
01051: Player is not attacked while on hoverbike (check EClassConfig.ecf for new additions of PlayerBike)
Fixed another exploit
Changelog: v1.15 B4958 2026-02-02
Changes:
Updated Main Loca for supported languages
Invader vs Defender & Default Multiplayer: Merged BlocksConfig.ecf
Changelog: v1.15 B4956 2026-01-30
Changes:
SRW ranges adjusted for all currently available CV Warp Drive Tiers (20-40-60) to accommodate for limited Pentaxid Tank volume.
Changelog: v1.15 B4955 2026-01-27
Changes:
SRW (Micro Jump) removed message when SRW parameters are not added to Blocksconfig.ecf
SRW (Micro Jump) can now also target a planet/moon in the SAME playfield
SRW (Micro Jump) added cooldown timer (default 25 seconds) (Added to Default Random, Default Random EXP and RotDF)
Snow playfield rework – Terrain & Deco, creatures, Resources, POI. Talon POI set switched to snow, Added more Dronebases, PV, drones. Added Pirate treasures
“Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction)
Added missing loca for Gravity Generator checkbox
Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction)
Default Random Experimental Scenario:
WIP / Part of general rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage
Snow playfield rework – Terrain & Deco, creatures, resources, POI. Talon POI set switched to snow. Added more Dronebases, Patrol Vessels, drones. Talon might get harassed by other factions.. Added Pirate treasures.
Add pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of Frontline system
Tweaked secondary planets of the ‘Frontline Alpha’ system / ‘Contact Point’ starter - - 'Sunrise' (Snow, similar to the rework): Higher density of POI, add more Patrol Vessels, drones. 'Mote' (NitrogenVolcanic): Add treasures & detector usage example. Slightly more drones.
Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region "Unclaimed Space" to the ‘north’ of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.
Default Multiplayer Scenario:
Fixed Yara (TheLegacy) sector coordinates
Added Short Range Warp (Micro Jump) Config
Updated the config files
Invader vs Defender Scenario:
Added Short Range Warp (Micro Jump) Config
Updated the config files
Fixes:
Fix Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you flying close to OPV in circl
Fixed Trading Hub (BAO) was not airtight
SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Fixed missing OPVs of several factions.
Fixed some more exploits
Hey Galactic Survivalists!
We have a small update to address some issues stay tuned for more!
Where to report bugs?
Bug reporting:
https://empyriononline.com/forums/bugs.24/
Problems with POI's and missions email here:
Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/faq-feedback.25/
We look forward to your feedback!
Fixes:
- AI Turret delay with targeting seen in v1.14.1
- Fix CoQ at SpaceAsteroidFieldLegacyV2
- Fixed an exploit
Hey Galactic Survivalists!
We have a small update that we will first be putting on the the experimental branch with v1.14.2 with a fix for the turrets currently showing an issue with a delay in targeting v1.14.1.
Where to report bugs?
Bug reporting:
https://empyriononline.com/forums/bugs.34/
Problems with POI's and missions email here:
Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/experimental-features-discussion.35/
We look forward to your feedback!
Fixes:
- AI Turret delay with targeting seen in v1.14.1
- Fix CoQ at SpaceAsteroidFieldLegacyV2
- Fixed an exploit
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues.
Please use the feedback forum for your feedback:
https://empyriononline.com/forums/faq-feedback.25/
Please use the bug report forum for bug and error reports:
https://empyriononline.com/forums/bugs.24/
Changelog: v1.14.1 B4910 2025-11-25
Fixes:
01675: Portable Constructor cannot be picked up after it has been used & you couldn't use Shift+LMB to move a stack between item grids across
01677: Can't log back in anymore when logging out sitting on a hoverbike
01642: Multiplayer Browser often empty
Hello Galactic Survivalists!
We've just deployed a small hotfix to resolve a few issues that now have fixes ready.
Thanks for your continued feedback and support keep exploring the stars!
Changelog: v1.13.3 B4803 2025-10-07
Changes:
Updated Unity engine to 2022.3.62f2 Security update.
Fixes:
Fix TSP_Variant1 some railings blocked player from accessing the trader,
Fix BAO_AsteroidMineA and BAO_AsteroidMineB some doors where not set to public
Current Release
Build 24240545
Uploaded Jul 26, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Empyrion - Galactic Survival? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
EmpyrionLauncher.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
17000511
9e198e63c2faacd4ef1252268d265abbac8d55f20840d61a860229b7c9005090
You May Also Like
View AllDownload Empyrion - Galactic Survival for PC with a direct link or via torrent. Get the full version of Empyrion - Galactic Survival for free. Empyrion - Galactic Survival is a Adventure released by Eleon Game Studios.