About the Game
You are one of the last elite warriors of your kin, the Aragami. Victims of a supernatural affliction which corrodes the body and devours the mind, the Aragami control Shadow Essence - a mystical power which grants the ability to control the shadows. With this power the Aragami carry out their tasks and quests - assignments made all along the valley to ensure the subsistence of the village and to free the Aragami enslaved by the invader armies.
PLAY IN SINGLE MODE OR IN CO-OP WITH YOUR FRIENDS
Discover a full campaign and join the assassin squad up to 3 players in co-op.
ENGAGE IN FAST-PACED STEALTH ACTIONS
Manage covers and powers with agility. Take down your enemies with stealth kills and non-lethal takedowns.
ENTER INTO COMBAT AS A TACTICAL DECISION
Become the master of a skill based combat with high risk and high reward.
BUILD YOUR SHADOW ASSASSIN
Craft your weapons and armors and upgrade your elite warrior with a wide variety of abilities and shadow powers.
PROTECT THE RASHOMON VALLEY
Save your people and defeat the curse before it ends with you and discover how the Aragami became a legend.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
- Added crossplay with Epic Games Store. You can now invite your EGS friends to the game session.
Fixes:
- An enemy may not approach the player closely enough in some circumstances after hearing a whisper.
- Two enemies were present outside the playing area in mission 35.
- If you use the Blood Smoke power to kill the boss in the last mission, it might be blocked.
A new update is available in the beta branch.
Patch Notes: 1.0.28045.0 Beta
New: Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
Fix: Player could carry a corpse through a wall in some cases.
Fix: Issues with Dark Flame not working properly.
Fix: Final encounter combat takedown animation glitch.
Fix: Functional fixes in Kakurega Village.
Fix: Chameleon ability delay inconsistency with upgrade.
Fix: Minor improvements to cinematics and some dialogues.
Fix: Knocked out enemies dying when dropped to the floor from low height.
Fix: Button prompts disappearing on some specific situations.
Fix: Momentum could kill civilians.
Fix: Mission 20 scripting issues with cinematic actor spawning.
Fix: Floating Essence Crystals in Mines.
Fix: Player doing a climb animation when falling on a steep floor.
Fix: Issues with stealth covers (grass) in Mountain.
Fix: Player freezing when knocking out an enemy while an eavesdrop action is available.
Fix: Photon Bolt Multiplayer backend updated.
Fix: Final battle desync issues.
Fix: Shade ability not working for clients.
Fix: Torchbearer spirit link lines not visible in Shadow Vision for clients.
Fix: Various smaller fixes.
Change: Small tweaks to final Mission to rebalance difficulty.
These changes along with other updates in the Beta branch will be available in the Default branch at the end of the week.
Thank you,
- Lince Works
A new update is available in the beta branch.
Patch Notes: 1.0.27899.0 Beta
New: Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
Fix: Shadow Leap to Walkable Rope sometimes hard locked the player to that rope trigger.
Fix: Multiple fixes in Fire Capital location.
Fix: Multiple fixes in Mine location.
Fix: Multiple fixes in Fire Palace location.
Fix: Scene blinking for a single frame after custscenes.
Fix: Issues with mouse sensitivity setting not being saved.
Fix: Mission 40 scripting issues.
Fix: Issues with loot spawners.
Fix: Issues with control mapping tool related to Power Wheel and remapping modifier keys like Control or Alt.
Fix: Photon Bolt dll update to fix Online Matchmaking.
Fix: Issue with clients not being properly reset after cinematics.
Fix: Multiplayer T-Pose fix.
Fix: Momentum upgrade not working in multiplayer.
Change: Added facial animations to various cinematics and enemy animations.
Change: Changes to score event management to try and solve remaining issues with enemies killed calculations.
Change: Rebalanced final encounter to provide a more suitable challenge.
Quick hotfix to solve a global server shutdown affecting games using the Photon Bolt multiplayer backend.
The hotfix will roll out on all platforms in the next hours.
A new build in the beta branch will be uploaded in the next hours too.
Patch Notes: 1.0.27605.0 Hotfix
Fix: Updated Photon Bolt dll to fix global server shutdown.
Lince Works team
First of all, we'd like to thank you all for your incredible support since the launch of Aragami 2, we hope you're enjoying the game so far!
We've been receiving a lot of feedback regarding bugs and issues and we've been working hard for the last days to be able to adress them asap.
There is now a public beta branch available to everyone that will let us test bug fixes and new changes in the game before they are officially introduced in upcoming updates.
This is the first step in our compromise to bring you the best game experience possible. We'll keep working in order to deliver on that promise, and in the meantime you can keep reporting bugs and issues through our Discord server at discord.gg/aragami and let us know if you find any issues in this beta.
How to access the Beta
To access the beta branch please follow these instructions:
● Right click on ARAGAMI 2 on your Steam library
● Go to "Properties"
● Select "Betas" on the left menu
● Select the "public beta branch" from the dropdown menu.
You now have access to the beta branch and can launch the game.
Patch Notes: 1.0.27808.0 Beta
New: Players can now pause the game when playing single player.
New: Game now enters slow motion when opening the Ability / Item Wheel.
New: Added new tutorials to introduce enemy types and special objectives.
New: Added keyboard mapping screen.
New: Added setting to disable automatic target lock when attacking.
New: Added setting to automatically target a parried character.
New: Added setting to toggle Slow Motion when using the power wheel.
New: Added Setting to disable HUD for Available Actions.
New: Added player noise visual feedback to enemy awareness HUD.
New: Added idle player animations for blacksmith and dye shop.
New: Added some current mission info in Status Screen.
New: Medals that can't be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
New: Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
New: Added button and key shortcuts to swap to next/previous item/power
Fix: Player stuck in vault loop when vaulting just after grabbing a body.
Fix: Parry failing to trigger while staggered or blocking enemy attacks.
Fix: Enemies block shurikens / kunais even when unaware of the player position.
Fix: Player can throw corpses through walls.
Fix: Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
Fix: Player can glitch through player house early in the story.
Fix: Enemy fire area attacks hitbox hitting players jumping.
Fix: Target Lock targetting enemies very far away from the character and/or failing to target close enemies.
Fix: Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
Fix: Player stuck in a fall pose when performing an aerial elimination.
Fix: Healing VFX shouldn't trigger when at full health.
Fix: Player clipping through the floor/wall when vaulting.
Fix: Player could get stuck on top of a rope trigger.
Fix: Hard Landing would sometimes teleport the player to another position.
Fix: Citizens and Slaves were spawning in T-Pose.
Fix: Player could use Shadow Powers and items on Akai and Nobu.
Fix: Multiple multiplayer fixes.
Fix: Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M40, M51 among other missions.
Fix: Improvements to cutscene visual fidelity.
Fix: Removed constant wind affecting player cloth in Kakurega Village.
Fix: While carrying a body and on top of other bodies, interactions can become unavailable.
Fix: Improved Combat Jump behaviour.
Fix: Sync issues with combat music.
Fix: Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
Change: Stamina and Vitality are now infinite in Kakurega Village.
Change: Changes to Enemy Citizen Animations.
Change: Increased enemy peripheral vision.
Change: Removed body inverse kinematics in player dialogues.
Change: Updated outdated Tutorial videos.
Change: Mesmerize can now be used in combat.
Change: Changes to interaction system so that items can be interacted even if they end up out of view.
Change: Momentum will now trigger on alerted enemies if they are in range of the original target.
Change: Rebalance of enemy hearing in relation to player movement.
Change: Scorcher fireballs have now more movement attraction toward players.
That's all for now! We'll keep you updated on future patches and hotfixes.
Thanks again for your support!
Lince Works team
Current Release
Not available
System Requirements
How to Install
Aragami2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.6 GB
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