About the Game
In this martial arts-themed management simulation game, assume the role of a sect leader. As a member of a declining sect, you must flee with your disciples and survive in a desolate world, striving to rejuvenate your sect.
Navigate challenges posed by food shortages and harsh weather, hunt dangerous beasts, lift the spirits of your disciples, and manually construct all necessary facilities brick by brick. Recruit talents from the wilderness or cities to become your disciples, train their martial skills, and gradually restore your sect's strength, rebuilding your unique sect headquarters.
Forge alliances or sow discord among other sects, stirring up turbulent conflicts in this martial-dominated world. Seize power, defeat century-old formidable sects, conquer the JiangHu, and become the new legend.
Detailed Interactive World
Explore vast forests, snowy plains, and deserts where every plant and tree can be collected and processed into resources for crafting and constructing everything necessary for survival. Your ultimate goal is to revive your sect.
Travel through the Central Plains, explore other sects and ancient ruins, and seek clues to legendary martial arts manuals and mythical weapons.
Train exceptional disciples and command them to defend, attack, and compete against other sects. They can bring back rare treasures for you. Or you can appoint them to manage your sect, or even swiftly seize other sects' headquarters and participate in establishing new branch sects.
Flesh and Reality
In the desolate yet vibrant primal landscapes, disciples will be challenged by needs such as hunger, sleep, and entertainment. They must also withstand the ever-changing weather and natural disasters, maintaining morale against the elements to avoid breakdowns.
Disciples not yet trained in martial arts must tread carefully, as even a single beast can leave lifelong scars on their bodies.
However, the body is the foundation of martial arts. As disciples master internal skills and techniques, their health and physical strength enhance their martial capabilities. Some extreme individuals even replace arms or organs with parts of mythical beasts to seek greater power.
Martial Arts and Combining Techniques
The ultimate pursuit of martial arts mastery is the greatest desire for those in the martial world. Each disciple begins their journey by reinforcing their foundation and enduring the arduous process of opening their dantian, before training in coveted internal skills and techniques.
However, mastering martial arts is just the first step; diligent practice forms only the foundation of progress. Advancing on the martial path requires providing disciples with rooms that complement their skills, along with the right elixirs and supportive items for rapid advancement.
Combat is also a crucial aspect of enhancing strength. To truly stand unrivaled in the martial world, one must seek out powerful internal skills for disciples, pair them with appropriate techniques, and equip them with mythical weapons.
Building Your Unique Sect
Collect resources and study construction, manufacturing, and art to choose a cultivation path that aligns with your sect's development.
Leverage architectural knowledge to build grand halls, lofts, and pavilions, integrating them with disciples' daily life facilities to exhibit your appreciation for Eastern architecture. Ensure thoughtful design of storage spaces to prevent damage to materials under poor conditions and high temperatures. Provide suitable living quarters for disciples to boost their morale.
Of course, don't forget to construct defensive structures such as walls and arrow towers to eliminate greedy bandits and ill-intentioned martial world rogues.
Competition or Cooperation
Develop independently in the martial world, or seek reliable allies. By engaging with other factions, you can influence events across the martial landscape, gaining advantages in both offense and defense.
You can dispatch disciples to attack other sects' bases and cities, conquering them openly through the prowess of your skilled disciples amidst the bloody turmoil for power. Alternatively, use strategic diplomacy to safeguard your interests, or manipulate other sects from the shadows, watching the chaos unfold with delight.
Whether you choose to become the dominant force in the martial world, a shrewd diplomat, or a mastermind behind the scenes, the choice is yours.
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
Dear Sect Masters, hello!
This update adds the “Mystery of the Grain Route” quest series in Kaifeng, and adjusts Boss Battles, Secret Realm bosses, cemetery Resentment, and Gearswing automata. It also fixes several Sect War, save, and city-related issues.
Update Contents
\[New Content]
Added the “Mystery of the Grain Route” quest series in Kaifeng.
\[Bug Fixes]
Fixed a clipping issue with the final flag in Tianshan City.
Fixed an issue where the Dormant toggle did not work and Gearswing automata could not charge.
Fixed an issue where players’ martial arts trait bonuses had no effect in Sect War.
Fixed an issue where no warning appeared when a disciple’s Insight was too low for the first time after loading a save.
Fixed an issue where sending recruited prisoners to attack a city could cause them to be assigned to the wrong faction.
\[Gameplay and Experience Improvements]
Adjusted the respawn coordinates in Tianshan City.
Added a warning sound when Insight is too low.
Adjusted the natural growth rate of Resentment in cemeteries.
Adjusted the chance of corpse transformation and the weather conditions under which it can occur.
Adjusted the visibility range in Boss Battle scenes.
Secret Realm bosses no longer die instantly from organ destruction.
Dear Sect Masters!
[p align="start"]This Beta update focuses on Secret Realm gameplay, city experiences, and building interactions. It adds an event notification panel for Crystal Secret Realms and improves the match experience in "Duality Clash". We have also fixed a number of issues affecting building demolition, character movement, entering cities, and Competition Arena report displays.
[p align="start"]Here are the details of this update:
Update Details
【New Content and Adjustments】
- [p align="start"]Adjusted the sight range in the "Duality Clash" Secret Realm.
- [p align="start"]Adjusted the attributes of both sides' Crystal Nexus in "Duality Clash".
- [p align="start"]Adjusted the colors of both sides' Crystal Nexus to match their health bar colors.
- [p align="start"]Improved the prompt shown when deploying to a Secret Realm with insufficient Gold.
- [p align="start"]Added an event notification panel to Crystal Secret Realms.
- [p align="start"]Added a prompt when a Mass Grave cannot be dismantled.
【Bug Fixes】
- [p align="start"]Fixed an issue where units could get stuck on their paths when both sides acted in "Duality Clash".
- [p align="start"]Fixed an issue where Open World walking animations did not match faction-specific animations when traveling to Secret Realms or cities.
- [p align="start"]Fixed an issue where Kaifeng street vendors' goods did not refresh.
- [p align="start"]Fixed bugs related to gravestone damage states.
- [p align="start"]Fixed building issues caused by map changes that made tile coordinates differ from the coordinates recorded in save data, including rooms not being recognized, buildings being offset when clicked, and construction being offset.
- [p align="start"]Fixed mouse click positions being offset by placed models in the scene.
- [p align="start"]Fixed an issue where gatherables selected with area selection could not be clicked or highlighted by hovering over them.
- [p align="start"]Fixed outline offsets while objects were selected or hovered over.
- [p align="start"]Fixed incorrect demolition when dismantling merged structures such as roofs.
- [p align="start"]Fixed incorrect building positions being returned when dismantling merged structures.
- [p align="start"]Fixed an issue where items that had already been assigned for use still appeared in the Receiving Area. Items that are in use, assigned for use, or being transported will no longer appear in or be usable from the Receiving Area.
- [p align="start"]Fixed an issue where, after clicking Dismantle and Relocate in the Building Details UI and then cancelling, the Relocate button could not be clicked again and the building could not be relocated.
- [p align="start"]Fixed an issue where disciples dispatched from locations other than the main city could not enter a city after arriving.
- [p align="start"]Fixed an issue where cities had no background music or battle music after being entered.
- [p align="start"]Fixed the display of Technique Damage statistics in daily Sparring Reports at the Competition Arena.
【Gameplay and Experience Improvements】
- [p align="start"]Simplified disciple card controls in Secret Realms.
- [p align="start"]Improved disciple following in solo Secret Realms. Disciples will no longer overlap each other.
- [p align="start"]Improved pedestrian walking animations in cities.
- [p align="start"]Improved walking animations for player-controlled characters in cities.
- [p align="start"]Improved pedestrian pathfinding in cities.
Dear Sect Leaders,
[p align="start"]This update improves right-click crafting, Sect War victory conditions, character pathfinding, and late-game hauling performance, and fixes the Antivenom trait. [p align="start"]We would first like to address the stuttering and unexpected game exits some players have encountered. We have investigated a number of possibilities, and some cases may be related to certain mods. If you experience these issues, please check your enabled mods first.[p align="start"]We also want to share that version 1.2 is planned for release at the end of next month. Compared with version 1.1, it will bring some new gameplay experiences, but will not be as large in scope. We will soon enter an intensive development period and share development updates from time to time.Full Patch Notes
【Bug Fixes】
- [p align="start"]Fixed an issue where the Antivenom trait did not grant Poison Resistance.
- [p align="start"]Addressed a potential stall during right-click crafting and added a check for resource availability.
【Gameplay and Performance Improvements】
- [p align="start"]In Sect Wars, defending players can now win by capturing the attacking side's carriage without waiting for the defense timer to expire.
- [p align="start"]Long-duration actions initiated by right-click, including crafting, can now be interrupted for sleep or meals and will resume afterward.
- [p align="start"]Improved character pathfinding to reduce instances of characters teleporting.
- [p align="start"]Optimized character hauling logic to reduce late-game stuttering caused by disciples repeatedly searching for supplies to transport after large stockpiles have accumulated.
Dear Sect Leaders,
[p align="start"]Today, Mandate Order, a fellow simulation-management game, launches on Steam. We wish the team a successful launch and great sales! To celebrate this crossover, two hidden tracks from Mandate Order have been added to the Sect Soundtrack. They will unlock automatically once all previously available tracks have been unlocked.[p align="start"]This update also adjusts territory riot conditions, adds type filters for Martial Arts Manuals and mod mismatch warnings, improves the Sect Soundtrack, and fixes issues involving character reading, NPC city attacks, and animal reproduction.Full Patch Notes
【Crossover Content】
- [p align="start"]Added two hidden Mandate Order tracks to the Sect Soundtrack. They unlock automatically once all previously available tracks have been unlocked.
【Adjustments and Improvements】
- [p align="start"]Adjusted territory riot conditions: a riot check will only occur if Public Order is below 50 and falls again.
- [p align="start"]Added type filters when reading Martial Arts Manuals.
- [p align="start"]Saves now store information on currently enabled mods. A warning will appear if mods do not match when loading a save. For existing saves, this takes effect after saving once.
- [p align="start"]Improved the information displayed in the Sect Soundtrack UI.
【Bug Fixes】
- [p align="start"]Fixed an issue that could cause characters to become stuck while reading.
- [p align="start"]Fixed an issue where NPCs that defeated another city did not garrison the occupied city.
- [p align="start"]Fixed an issue where NPCs that failed to attack another city did not return to their original affiliated city.
- [p align="start"]Fixed crashes that could occur during reproduction for certain animals.
Dear Sect Leaders,
[p align="start"]This update focuses mainly on issues with building relocation and energy connections. It also adjusts the Grassland display settings and fixes issues related to Sect War rewards, Breakthrough talents, NPC factions, and the World Map UI.Full Patch Notes
【Bug Fixes】
- [p align="start"]Fixed an issue where right-clicking to cancel a building relocation did not reset its state, leaving the building unusable and making direct assignment ineffective.
- [p align="start"]Fixed an issue where saving while relocating an energy building caused it to be unable to connect to other buildings after the relocation was completed and the save was loaded.
- [p align="start"]Fixed an issue where a relocated energy building would automatically reconnect to its original buildings after the relocation was completed. It now reconnects according to the connection preview shown when placing it.
- [p align="start"]Fixed an issue where moving the preview of a Flux-type energy building during relocation would not reconnect it to buildings it was previously connected to.
- [p align="start"]Fixed an issue where the material information tooltip shown while constructing a building appeared above the build menu.
- [p align="start"]Fixed an issue where players sometimes failed to receive rewards from opening chests during Sect War.
- [p align="start"]Fixed an issue where the Breakthrough talent Veteran provided no bonus.
- [p align="start"]Fixed an issue where destroyed sects continued to occupy the player's Ally slots.
- [p align="start"]Fixed an issue where destroyed buildings could not be reconstructed in the World Map town building management UI.
- [p align="start"]Fixed an issue where the UI failed to remove the corresponding character information after recalling a character from an Adventure.
【Adjustments and Improvements】
- [p align="start"]Adjusted the default Grassland display settings. Lower this setting if you experience lag.
- [p align="start"]Adjusted the initial disciple count and territory garrison count for NPC factions. This may affect Sect Leader selection.
- [p align="start"]Increased the attack-check cooldown for NPC factions.
Dear Sect Leaders,
[p align="start"]Before we begin, we would like to say this: we have seen the issues you have reported. We will continue to release updates, fix issues, and improve the game. Thank you for your patience, understanding, and continued support!
Full Patch Notes
【New Content】
- [p align="start"]Added the new Gambling Den NPC Yu Qian to the Post Station. Challenge him to a game of dice.
- [p align="start"]Added multiple Grassland options to Settings, allowing players to choose from different quality levels.
- [p align="start"]Added batch Adventure dispatching, allowing up to 5 disciples to be dispatched at a time.
【Bug Fixes】
- [p align="start"]Some windows that previously could not be closed with ESC can now be closed.
- [p align="start"]Fixed an issue where the gender displayed in the disciple selection list could be incorrect under certain circumstances.
- [p align="start"]Fixed a crash when configuring a Branch's traits while its Elder was away from the base.
- [p align="start"]Fixed an issue where, if multiple buildings occupied the same plant, only the first building was marked as occupying it.
- [p align="start"]Fixed incorrect chat UI layering when interacting with other sects in the World Map's Faction Details and Sect Details screens.
【Improvements】
- [p align="start"]Right-click Auto Manufacturing now supports collecting finished products.
Dear Sect Leaders, hello!
[p align="start"]This update fixes issues with NPC factions, animal behavior, loading saves, and construction, while improving Ranged Training, territory public order, and supply storage logic, along with random disciple progression.Full Patch Notes
【New Content】
- [p align="start"]Added a message indicating that gatherable resources occupied by buildings cannot be interacted with
- [p align="start"]Added a Home notification for rewards earned from Sect War
【Bug Fixes】
- [p align="start"]Fixed NPC faction levels not increasing
- [p align="start"]Fixed a crash caused by lingering animal behavior when changing maps
- [p align="start"]Fixed a crash caused by generating logs while loading a save
- [p align="start"]Fixed cases where right-click construction could not be completed
- [p align="start"]Fixed an issue that prevented assigning users to some production buildings. Existing buildings remain unassignable and display as disabled, but their functionality is unaffected
【Improvements】
- [p align="start"]Adjusted the interaction and entrance points of Ranged Training facilities to prevent them from being blocked and becoming unusable
- [p align="start"]Optimized territory public order change calculations
【Additional Notes】
- [p align="start"]When storing supplies, eligible warehouses with lower storage-priority values are now selected first
- [p align="start"]Added randomized Skill Point generation for random disciples
Dear Sect Leaders, hello!
[p align="start"]This update fixes issues with battlefield camera control, cross-level transitions, bridges, and town output logs, while adding town dispatch and improving territory recovery, food priorities, and combat UI.Full Patch Notes
【New Content】
- [p align="start"]Added a feature that makes disciples prioritize higher-tier food within the permitted distance and range
- [p align="start"]Added additional text translations
- [p align="start"]Added a Dispatch button to the Town Information interface
- [p align="start"]Sect Battle victories now produce Copper and Reroll Points; higher-level cities provide greater rewards
- [p align="start"]The quest reward for Gear Spider [Outer World] can now be selected
【Bug Fixes】
- [p align="start"]Fixed the camera rotation issue after dying on the battlefield
- [p align="start"]Fixed non-player factions failing to build or upgrade structures for their territories
- [p align="start"]Fixed a crash caused by animals producing items when switching levels
- [p align="start"]Fixed characters being unable to cross bridges
- [p align="start"]Fixed incorrect town output logs
【Improvements】
- [p align="start"]Adjusted territory population growth calculations so territories can naturally recover after suffering heavy losses
- [p align="start"]Improved the combat Rolling cooldown display
Dear Sect Leaders, hello!
[p align="start"]This update fixes issues with buildings, Breakthroughs, the Receiving Area, and the World Map, while improving construction and adding more sect creation options.Full Patch Notes
【New Content】
- [p align="start"]Added a Fist martial arts experience bonus to the Copper Puppet
- [p align="start"]Added more suffixes to choose from when creating a sect
【Bug Fixes】
- [p align="start"]Fixed building demolition and relocation failing after switching levels
- [p align="start"]Adjusted right-click actions, such as working and building, to prevent characters from getting stuck
- [p align="start"]Fixed cases where construction priority did not take effect
- [p align="start"]Fixed residual data left behind when expelling a disciple or dispatching them away from the base during a Breakthrough
- [p align="start"]Fixed a crash when placing items in the Receiving Area after clicking to switch maps
- [p align="start"]Fixed Breakthroughs being interrupted when purchasing items from the Treasure Pavilion
- [p align="start"]Fixed defeated factions still participating in the martial arts tournament without sending disciples
- [p align="start"]Fixed defeated factions appearing in the sect rankings
- [p align="start"]Fixed save files not displaying a name when starting a new game before creating a sect
- [p align="start"]Fixed the Adventure Log always displaying 1 for the number of items obtained
- [p align="start"]Fixed blank portraits for assisting disciples in the World Map expedition interface
- [p align="start"]Fixed defeated-faction information appearing in the faction details interface
- [p align="start"]Fixed 【Unknown Animal】 appearing among the guardian monsters of chests in the Sect Battlefield
【Improvements】
- [p align="start"]Reduced the crafting time for Metal Ingots, Bricks, and Tiles by 20%
- [p align="start"]Increased the Flux Tower's range by 30%
- [p align="start"]Expanded the adjustable temperature range of the Stellar Heater and Stellar Cooler from 40 (-40) to 80 (-80)
- [p align="start"]Adjusted the base size requirements and area scoring coefficients for some rooms
- [p align="start"]Raised the automatic repair threshold for damaged buildings to 80%
Hello, dear Sect Masters!
[p align="start"]This update adds World Map destruction and plunder countdowns and war declaration prompts, fixes issues with saves, sieges, building placement, letters, and item merging, and improves disciple behavior, room heat, and recuperation healing.Update Details
\[New Content]
- [p align="start"]Added countdowns for destruction and plunder on the World Map.
- [p align="start"]Added a war declaration prompt for attacks.
\[Bug Fixes]
- [p align="start"]Fixed an issue where, after loading a save, two disciples could simultaneously treat the same disciple.
- [p align="start"]Fixed an issue where town UI data such as Treasury and Prosperity did not update promptly on the World Map.
- [p align="start"]Fixed an issue where the prisoner recruitment screen could freeze when the sect was at full capacity.
- [p align="start"]Fixed an issue where siege progress did not decay after the player arrived and began the siege when both the player and an NPC were attacking the same city.
- [p align="start"]Fixed an issue where pressing ESC prevented players from selecting expedition members when launching an expedition.
- [p align="start"]Fixed an issue where the mouse state was incorrect while placing buildings.
- [p align="start"]Fixed an issue where, after loading a save and canceling a building's movement, the building could not be moved again.
- [p align="start"]Fixed an issue where cutting down an immature tea tree still yielded tea leaves.
- [p align="start"]Fixed an issue where merging items through instances failed to deduct the instance quantity, causing items to increase.
- [p align="start"]Fixed an issue where the maximum martial arts level was checked incorrectly.
- [p align="start"]Fixed an issue where disciples repeatedly switched between entertainment and other activities during recreation periods.
- [p align="start"]Fixed an issue where letter conversations could not be completed.
- [p align="start"]Fixed an issue where the marquee stopped working while the letter interface was paused, causing text to overflow.
\
- [p align="start"]Adjusted the position of Wudang's final flag to prevent disciples from spawning inside the wall and getting stuck.
- [p align="start"]Adjusted the excessively high Qi Shield bonus granted to monsters in Hard Mode.
- [p align="start"]Changed the personnel count loaded during saving to use the global count.
- [p align="start"]Strengthened health regeneration during recuperation.
- [p align="start"]Adjusted building heat-source bonuses and the heat-source coefficients for rooms of different sizes.
- [p align="start"]Updated building menu tooltips. They now display the building footprint instead of the construction level.
Update Details
\[New Content]
- [p align="start"]NPC faction disciples now gain a fixed amount of Internal Art EXP each season.
- [p align="start"]Added crafting recipes for Kudzu Bandage and Golden Wound Powder to the Medicine Table.
- [p align="start"]Characters now automatically equip martial arts manuals after purchasing them. Purchasing and equipping compare against the techniques the character currently carries; if a slot is available, the manual is purchased and equipped directly.
\[Bug Fixes]
- [p align="start"]Fixed an issue where Happiness provided no training bonus. Characters now receive a training bonus when Happiness is above 41.
- [p align="start"]Fixed an issue where batch transport of trade goods could cause items to accumulate in character inventories.
- [p align="start"]Fixed an issue where disciples could get stuck while treating other disciples who were recuperating.
- [p align="start"]Fixed an issue where characters could interact through walls.
- [p align="start"]Fixed an issue where characters could move after pausing the game and then enabling AI control.
\
- [p align="start"]Added color coding to Jianghu Event announcements.
- [p align="start"]Improved random disciple names by removing inappropriate names.
- [p align="start"]Adjusted the order of entries in the town log.
- [p align="start"]Improved the positions of Kudzu Bandage and Golden Wound Powder in the technology tree.
- [p align="start"]Increased the detection range when packing and transporting items, and fixed incorrect encumbrance during the process.
Update Details
\[New Content]
- [p align="start"]Added a feature that allows a talent to be randomized again after a successful breakthrough.
- [p align="start"]Newly recruited characters now have their breakthrough realm reset to 1.
- [p align="start"]Characters now consider whether they need an item when purchasing equipment from the Treasure Pavilion.
\[Bug Fixes]
- [p align="start"]Fixed an issue where new character artwork displayed incorrectly in the Martial Arts Tournament.
- [p align="start"]Fixed an issue where the female wolf could not be tamed.
- [p align="start"]Fixed a pathfinding lockup that could occur on the corridor bridge in Dustless Gorge.
- [p align="start"]Fixed an issue where multiple Escort missions could not be started at the same time.
- [p align="start"]Fixed incorrect status text for Escort NPCs.
- [p align="start"]Fixed abnormal behavior states for Escort NPCs after changing maps.
- [p align="start"]Fixed the incorrect amount of Sword martial arts experience granted by the Hengjian Jade Bi.
- [p align="start"]Fixed invisible wall bugs in Songfeng Valley, Danxia Stronghold, and Xuanshi Stronghold.
- [p align="start"]Fixed the tooltip display for book-related items on the Sect Battle results screen.
- [p align="start"]Players can no longer choose to abandon the defense when an NPC attacks their main city.
- [p align="start"]Fixed an issue where canceling or pausing a manufacturing order under certain circumstances could cause characters to transport items indefinitely.
- [p align="start"]Fixed an issue where disciples were identified as Inner Disciples before a sect was created.
- [p align="start"]Fixed misaligned disciple affiliation displays on the World Map.
- [p align="start"]Fixed an incorrect experience bonus when crafting Mechanism Cores.
- [p align="start"]Removed the setting that allowed Ice Mirror and similar items to store World Map cultivation materials.
- [p align="start"]Fixed an issue where incorrect global Buff counts prevented Wonder effects from taking effect.
\
- [p align="start"]The Stellar Collector's output has been adjusted to 50.
- [p align="start"]Adjusted the cast range of Stele-Shattering Hand and Canhe Finger.
- [p align="start"]Adjusted the names of repair consumables.
- [p align="start"]Updated the description of total Stellar Energy consumption.
Current Release
Build 25621601
Uploaded Oct 03, 2026
System Requirements
How to Install
EasternEra.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
15656CD5
eb58c48a6c496610b4f9ebaa32e4079b56c9c5bffc157c5fcc8a6845eaf34a79
43CFF164
9e9dfa01c36e2100a17e681dacfd846328b98fa18f433cca547e16d60dd69dd6
You May Also Like
View AllDownload Eastern Era for PC with a direct link or via torrent. Get the full version of Eastern Era for free. Eastern Era is a Adventure released by FunYoo Games.