ASKA
by Sand Sailor Studio · 20 Jun, 2024
60 downloads
About the Game
BUILD, LEAD, SURVIVE
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.BUILD AND CUSTOMISE YOUR OWN VIKING SETTLEMENT
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defense of your thriving community.
A LIVING, BREATHING VILLAGE
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
LEAD YOUR TRIBE
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
PREPARE FOR WAR - AND HARSH WINTERS
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
FEATURES
- Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
- Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
- Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
- Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
- Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
- Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Hey Vikings!
We're back with a quick update, so let's get right into it:
Quality of Life & Balance
· Carpentery: Hardwood Long Sticks now yield 3 Wood Shafts instead of 2
· Sailing balance: Karvi is now faster and easier to sail
· When harvesting inside inventory menu with no more storage space, surplus items are dropped and a message is displayed
· Harvest Markers are now colored with outpost colors
[img src="{STEAM_CLAN_IMAGE}/43222048/675c999f62894ae8dbb1fc549e9c5db2f99b4a50.png"]
Fixes
· Fixed a case where the player would remain in the water if the boat was teleported to another island due to the world generator update done in the previous patch
· Fixed game not being able to save if loaded on a part of the map that was reset by world generator update
· Fixed Watchtower/Guardtower horn putting villagers in retreat state instead of offensive
· Fixed tool durability not working correctly
· Fixed villagers not sitting at Woodon Altars
· Fixed picking (object highlight) on the Metal Parts Collector
· Fixed picking (object highlight) on the Carrot
· Retroactive fix for longhouse bug where furniture remains disabled in a fully repaired house
As usual thanks for all the bug reports and feedback posts, and thanks for playing!
We hope the latest major update served you well and that the new statistics interface, brewer and tavern made your time in the game better!
Hey Vikings, we're back with another set of fixes based on recent bug reports. An important warehouse bug has been fixed, work has been done on lighting, and various other improvements can be found in this update. Enjoy!
[img src="{STEAM_CLAN_IMAGE}/43222048/fc2397b616f599a1f23e6e93c82d64950895ae4f.jpg"]
· Adjusted Thick Linen Shirt geometry issues;
· Fir tree optimizations and adjustments;
· Fixed a bug where rare fish tasks would not properly serialize on fisherman buildings;
· Fixed boat builder, harbour & farm not serializing workstation colours;
· Fixed caves with corridors that intersect each other so players no longer get stuck;
· Fixed saving error caused by destroying a "Ruined Marsh Wall";
· Fixed warehouse workers not working if assigned to tasks with priority "none";
· Lighting adjustments;
· Miners and Farmers no longer clear their inventories immediately when obtaining slime or compost;
· Vegetation adjustments.
Hey Vikings, we're back with another patch which should address a few of the recently reported bugs.
[img src="{STEAM_CLAN_IMAGE}/43222048/e0a5d25d57a96bb2dabcfd297ab6cab2c29e9720.gif"]
· Added a new complaint at warehouse and gathering stations when villagers are not assigned to any valid tasks;
· Added taverns to settlement menu;
· Adjusted terrain materials;
· Aska one handed sword air attack animation improvements;
· Fixed an issue with bloomery metal scraps count not being correctly networked;
· Fixed building destruction effects not working on hostile settlements;
· Fixed Camp Gatherer not saving the assigned vikings;
· Fixed eating at tavern sometimes not working and causing villagers to remain stuck there;
· Fixed golems not having an add/remove button on some whitelists;
· Quality settings adjustments and lighting adjustments: should fix some of the recently reported improper lighting issues;
· Removed food preference between food items of the same tier, so villagers won't eat at the warehouse over tavern if it doesn't affect happiness;
· Setting empty text in structure name resets it to default;
· VFX adjustments;
· Vikings use the boat's inventory for inventory cleanup;
· Villagers no longer complain about not finding items if the storage is full.
Have a great weekend!
Yours vikingly,
Sand Sailors
Hi there, we're back with a quick fix for some of the issues added in the previous update, as well as some older issues we managed to fix. Thanks for the bug reports!
[img src="{STEAM_CLAN_IMAGE}/43222048/a744f80a61d0ba79ed2307241a2be14ee375d25c.gif"]
· Fixed a "disconnect" error caused by creating or loading villager schedule presets;
· Fixed the crafting proficiency level not working correctly, causing players to be unable to craft recipes for which they technicalyl had the required skill level;
· Added all food types to the Tavern Hut (Tier II Tavern), allowing Rank 4 Villagers to correctly eat at the tavern;
· Vikings on other islands should no longer go back home to do various jobs;
· Fixed Eye Of Odin upgrades not being shown in settlement manager;
· Fixed an issue where warriors wouldn't engage enemies properly after using the horn.
Thanks for playing!
Changelog
Hey there, we're up with a new update, we managed to fix some more bugs, so here it is!
Improvements and QoL
· Food tier prioritization changed so that villagers that could not find matching tier food will try to find higher tier food progressively, instead of going the highest tier available;
· Modified Exploration Tower biome: added more ruin assets, reduced biome size to guarantee spawn on Small Islands;
· Modified Desert Island icon;
· Reduced Desert Shield durability from 650 to 250;
· Improved readability of Kanji and Cyrillic fonts;
· Reduced stats penalty when getting reborn;
· Reduced memory footprint in multiplayer;
· Buffed cheese food values;
· Cheese matures twice as fast;
· Expected food and water expedition supplies now take the player into account;
· Slambakur is now slippery when transported to not get the boat stuck;
· Fishermen will now abandon their Skipas if their boat ever becomes stuck outside the water. Previously they would get stuck trying to row it to their destination forever;
· Fishermen searching for Skipas will now ignore boats that are stuck and will never use them until they are placed back on the water;
· Golems will no longer be marked as "suffering" when they are low health;
Fixes
· Fixed a pathfinding bug that would in rare instances cause villagers to take up to 20 seconds to start navigating to their destinations;
· Fixed a pathfinding bug where in certain circumstances, villagers passing through structures with multiple entrances (Smolkr Pens or Longhouses with extensions) en route to their destination would get stuck in the doors/gates.
· Fixed a bug where Stone Jotun could rarely disconnect players;
· Fixed desert dwellers not getting staggered;
· Fixed a bug were cooking house workers would get stuck and not cleanup the pot in order to make room for what they want to cook;
· Fixed error happening when starting an expedition with crew that is complaining at workstations;
· Fixed derelict ships not stopping;
· Fixed dropped resources from dismantling Bloomery and Coal Maker;
· Fixed warehouse workers sometimes getting stuck;
· Fixed a bug with Fishermen where they would try to row to a depleted fishing ground and get stuck in a loop of mounting and dismounting their Skipas;
· Fixed missing characters in all languages.
Hello Vikings,
we've been receiving some bug reports regarding Chinese and Japanese localization causing issues. We managed to identify the issue and it has now been fixed. We've also snuck in some other fixes which you can check out in the changelog below. Have a great week!
[img src="{STEAM_CLAN_IMAGE}/43222048/9ec1e7275372279d649feeaf5ff4d8ae515d52ab.png"]
Changelog
· Fixed a font issue that would cause severe performance stuttering and missing character glyphs when the game was set to Chinese or Japanese languages;
· Tweaked island icons to be more readable;
· Fixed crew not embarking when deployed;
· Fixed crew not helping with rebuilding the boat if it was destroyed during embarking;
· Fixed a bug were cooking house workers could not cook meat, fish or mushroom stew under certain circumstances
· Fixed a bug were the player would get vegetable soup instead of mushroom soup when cooking;
· Fixed saves failing to load due to an error when deserializing invasions;
· Adjusted wood beam material to better contrast planks.
Hello, Vikings!
We're dropping a hefty patch to keep the weekend burning bright. Take your time with the changelog, as we've managed to kill a hefty amount of bugs, besides a considerable amount of improvements. Thanks for the bug reports and enjoy the weekend!
[img src="{STEAM_CLAN_IMAGE}/43222048/bfcda2a592edf39f074ef4f2bb44a8295d95b6d7.gif"]
Changelog
· Fixed the lake and cave overlap issue with biome distribution for the main island;
· Fixed cooking with eggs resulting in spoiled food;
· Fixed tower villager "tooting" the horn with the defensive command instead of the offensive one;
· Fixed a bug were the cooking house worker would sometimes get stuck trying to deposit items in the crockpot;
· Fixed a bug that would cause structure doors to become untraversable by NPCs. Manifested as villagers getting stuck outside Cottages / Chieftains Houses;
· Fixed a pathfinding bug that would cause villagers to not move anymore in seemingly random circumstances unless they were interacted with by the player (talking to them);
· Fixed a pathfinding bug that would cause villagers to very slowly "stutter-step" to their destinations;
· Fixed a bug where villagers would get stuck because their fallback teleport feature would not work;
· Fixed misconfigured furniture that could have caused villager pathfinding issues;
· Fixed an issue where rebuilding cottages would create 2 more beds;
· Fixed Eye Of Jotun Updates not creating a dismantle pile;
· Fixed some buildings not removing a portion of their inventory when destroyed;
· Fixed villager driven carts flying on server hosted sessions;
· Fixed random player warping when stepping on and off boats;
· Fixed an issue where furniture could not be placed on the terraforming field of the addons of the main building;
· Fixed an issue where multiple Eyes of Odin could be created at the same time in the same world;
· Fixed an issue where furniture could not be upgraded in Chieftain's House (both tiers);
· Fixed furniture upgrading in the Long House destroying the entire house;
· Fixed an issue causing Mine workers to get stuck if their task priorities were changed while they were carrying a large item.
· Fixed an issue where saving immediately after an invasion started would sometimes cause the event to disappear upon loading the save.
· Fixed an issue where out of season Fishing Grounds could not be marked or unmarked.
· Fixed Ivy fence structures picking (highlight);
· Fixed the transition to the desert island atmosphere;
· Fixed Tame Smolkrs never dropping horns;
· Fixed ammo and weapons hoarding on the boat;
· Fixed Warehouse workers getting stuck because of high priority clothes tasks;
· Fixed world items potentially becoming unfindable by villagers after a while;
· Fixed a bug causing players to fall behind boat when opening the map while interacting;
· Fixed disconnections happening when a structure is damaged after a villager left or was killed;
[img src="{STEAM_CLAN_IMAGE}/43222048/d911851319bc19e1690c0decfd689d389cc00824.gif"]
Improvements, QoL and New Features
· Added auto recovery for villagers in some invalid positions;
· Added dragon balls to villager food items;
· Added confirmation for saving the villager schedule before switching to a new villager in the menu;
· Added marker to Slambakur biome;
· Added a marker to all islands after exploring them;
· Added new icons for the islands and some of the biomes;
· Added quick deposit for large item in Harbor and Karvi;
· Structures now retains their "Visible on compass" status upon upgrading;
· Cooking house worker is now filtering and prioritizing the filler ingredients much more accurate;
· You can no longer summon a villager when the core is dismantled;
· Supply requirements to start an expedition are adjusted based on the day length custom setting;
· Made it so Long Houses can be built in 2x2 & 3x3 formations (Wide House);
· Golems are now immune to work injuries, bleeding. Golems are no longer marked as "suffering" incorrectly;
· Golems are now allowed to work at Farms. The previous inability to was due to a misconfiguration;
· Carried Smolkrs can now be dealt damage again;
· Golem age attribute has been replaced with a "Lifetime" that depletes over time;
· Flimsy Torch - reduced construction requirements;
· Ivy Fences - adjsuted costs, as they previously used the flimsy fence costs;
· Increased cooking speed for stews;
· Cheese has been buffed: it now replenishes more hunger;
· Optimization - reduced overall VRAM texture footprint.
· Villagers no longer follow the player in water or on the boat to complain;
· Fixed Harbor workers not working properly;
· Karvi crew can now properly shoot inland;
[img src="{STEAM_CLAN_IMAGE}/43222048/82819b8f4dc405d3b03e141484fa597c704cba56.png"]
Fixes
· Fixed Russian localization strings getting shuffled around;
· Fixed items getting lost when upgrading the Hunter's Hut;
· Fixed expedition UI buttons not playing the correct sound effect when clicked;
· Fixed a bug were the game would become unresponsive while using the Cheesemaker menu;
· Fixed Birch Sapling loading old model;
· Fixed fishing grounds getting unmarked when loading a save on the server;
· Fixed an issue where loading a save with destroyed buildings would remove a portion of their inventory again (just like when it got destroyed in the first place);
· Fixed fishermen not climbing into their boat and getting stuck while at sea;
· Fixed fishing grounds not being interactable for marking and unmarking;
· Fixed Nidhogg not animating correctly for clients;
· Fixed landed vikings not responding to horn while sleeping;
· Fixed cooking house 2 oven display;
· Fixed boats sailing without player crew;
· Fixed occasional camera jitter while navigating with the boat or swimming;
[img src="{STEAM_CLAN_IMAGE}/43222048/c97478e4a212bb3286667077f79406df642fed21.png"]
Improvements
· Added Dragon Ball fruit to the food storage;
· Added invulnerability to Nidhogg's rock perch sequence;
· Increased Warehouse Meat Storage Capacity;
· When fetching expedition supplies, villagers will look in the Harbor first;
· Added a cold resistance buff to all sailors on Karvi.
Thank you for all the support and bug reports! Enjoy the weekend and have fun on the open seas!
-Sand Sailor Studio
Hey everyone,
we're pushing a quick hotfix for a recently discovered Unity vulnerability. Steam has covered this issue in some detail below:
[dynamiclink href="https://steamcommunity.com/groups/steamworks/announcements/detail/524229329545071275"]A more in-depth description of the issue can be found here. As a reminder, this issue concerns all games made with Unity 2017 and later, and is not specific to ASKA.
When is the next update?
Since this hotfix will attract some attention, most likely some of you will wonder when the next update is coming, or when will we reveal a roadmap.
We're currently in the process of putting together all the new features and content we've been developing over the last months. It will be our biggest update yet, and we're pretty sure it will be worth the wait.
[img src="{STEAM_CLAN_IMAGE}/43222048/e0a5d25d57a96bb2dabcfd297ab6cab2c29e9720.gif"]
How we cook
After we manage to integrate all the new content, we'll make a build and run internal tests. As a rule, we're always the first to test our game and only appeal to external testing support after we ourselves are happy with the build. We play in normal gameplay conditions, and as you know ASKA's gameplay loops are pretty long, so the internal testing process isn't quick.
AFTER we're happy with the build we'll be able to safely commit to a roadmap and a date for the update (zing!). We're getting really close! We're trying not to rush this, especially since we feel the game is in a pretty good place at the moment and we want to do right by you, our brave vikings and builders.
We talk a bit about this at the end of our latest dev stream. We try to stream every week and we try to answer as many questions as possible!
Thank you for playing and stay tuned!
Sand Sailor Studio
Hotfix - March 18th
Cloud Saves
· Fixed a bug that caused cloud saves to not sync correctly unless deleting the local save data;
· Please note that if you already encountered the bug, in order to fix it you will need to delete the old
local save data from the machine that did not load it correctly and then restart the game.
· The save data is located in: "C:\Users\ username\AppData\LocalLow\ Sand Sailor Studio\ Aska\ data\
savegame_saveId".
· In order to match a savegame folder with your in game session, open the "meta" file inside the
savegame_saveid folder and look at the session name.
Tweaks
· Adjusted weapon durability hit on training dummies;
· "Q" is the new default interact with the cart/sled;
· All towers can be added as patrol markers for both Archery and Barracks;
· Builders are trying harder to finish the pinned work;
· Added an extra Hardwood Long Stick to the thin birch tree;
· Added compost to crafting materials storage in Warehouse;
· Updated some Deeds to use the newly added buildings;
Fixes
· Fixed a bug causing bombs exploded in the mine to terraform the ground above;
· Fixed a bug causing the UI to get stuck on the Temporal Antialiasing setting;
· Fixed Thatch disappearing for a brief moment during the first transition from spring to summer;
· Fixed an issue where clients could not properly delete tasks;
· Fixed an issue where upgrading Watchtowers would remove them from archery range's patrol tasks;
· Fixed Necromancer materials;
· Fixed Warehouse tasks misbehaving when upgrading extensions;
· Fixed Metalworker 2 not displaying the armor racks;
· Fixed a bug causing the auto equip setting to not be saved correctly when changed from the inventory
menu;
· Fixed warriors not cleaning up their inventories and hoarding iron components;
· Fixed fishing skill not leveling up;
· Fixed a bug where farmers would sometimes get stuck clearing off season plants and then planting
them back when clear previous plants would be off;
· Fixed an issue with navigation data generation during world streaming;
· Fixed villager schedules getting lost on disconnect;
· Fixed Dyer messing up tasks when upgraded;
Hotfix - March 14th
Features
· You can now view each outpost's resources in the settlement resources tab;
Optimizations
· Optimizations for the terrain generation system
Fixes
· Fixed an incorrect carpenter proficiency requirement;
· Fixed player characters sometimes briefly swimming upon approaching a lake biome;
· Fixed warrior complaints not displaying correctly for clients;
· Fixed warriors over a certain proficiency level not searching for new weapons anymore after breaking them;
· Fixed a bug where upgrading warehouse extensions would delete the items on that extension;
· Fixed an bug where you could have multiple upgrades on the same building;
· Fixed a bug where harvest quotas would not work correctly;
· Fixed steam deck new game custom page layout issue;
· Fixed raven altar map icon;
· Adjusted rebind rules so that interact keys cannot overlap with movement keys;
· Improved 2-handed attack combos;
· Reduced weapon decay caused by training dummies by 75%
Hey Vikings,
we've managed to fix a few more issues, here's what's new:
· Fixed some VFX settings for some vegetation assets.
· Miners now return with resources instead of digging further when carrying a large item, similar to Woodcutters.
· Fixed a bug where maggot bait would be unaccessible in the game.
· Fixed a bug where reeds would be incorrectly removed, reducing the amount of available thatch in the game.
· Fixed a bug where the Follower (enemy revenant) would not cause knockdown with its heavy attack.
· Players and villagers now sit correctly in the boat when rowing.
· Fixed a bug with the Cooking House task menu where reordering would mess up the task list.
· Fixed a bug that would cause build sites to be removed from the list of pinned structures.
· Added a new icon for the blizzard weather event.
Thanks for the bug reports!
Sand Sailor Studio
Current Release
v1.0.2106241922
Uploaded Aug 21, 2024
System Requirements
How to Install
Aska.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.8 GB
v1.0.2106241922
You May Also Like
View AllDownload ASKA for PC with a direct link or via torrent. Get the full version of ASKA for free. ASKA is a Adventure released by Sand Sailor Studio.