ASKA
by Sand Sailor Studio · 20 Jun, 2024
53 downloads
About the Game
BUILD, LEAD, SURVIVE
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.BUILD AND CUSTOMISE YOUR OWN VIKING SETTLEMENT
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defense of your thriving community.
A LIVING, BREATHING VILLAGE
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
LEAD YOUR TRIBE
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
PREPARE FOR WAR - AND HARSH WINTERS
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
FEATURES
- Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
- Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
- Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
- Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
- Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
- Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Hey Vikings!
We're back with a quick update, so let's get right into it:
Quality of Life & Balance
· Carpentery: Hardwood Long Sticks now yield 3 Wood Shafts instead of 2
· Sailing balance: Karvi is now faster and easier to sail
· When harvesting inside inventory menu with no more storage space, surplus items are dropped and a message is displayed
· Harvest Markers are now colored with outpost colors
[img src="{STEAM_CLAN_IMAGE}/43222048/675c999f62894ae8dbb1fc549e9c5db2f99b4a50.png"]
Fixes
· Fixed a case where the player would remain in the water if the boat was teleported to another island due to the world generator update done in the previous patch
· Fixed game not being able to save if loaded on a part of the map that was reset by world generator update
· Fixed Watchtower/Guardtower horn putting villagers in retreat state instead of offensive
· Fixed tool durability not working correctly
· Fixed villagers not sitting at Woodon Altars
· Fixed picking (object highlight) on the Metal Parts Collector
· Fixed picking (object highlight) on the Carrot
· Retroactive fix for longhouse bug where furniture remains disabled in a fully repaired house
As usual thanks for all the bug reports and feedback posts, and thanks for playing!
We hope the latest major update served you well and that the new statistics interface, brewer and tavern made your time in the game better!
Spring has arrived in your Viking settlement - and it smells like honey and mead.
This month's update is one we've been quietly buzzing about for a while. The Hearth & Honey Update brings a whole new production chain to the game, centred around beekeeping and brewing mead. It starts with a voyage out to the marsh islands to track down wild beehives and ends with your villagers raising a horn at the newly added taverns, which can now also be upgraded to tier 3.
Alongside the mead system, we've added settlement storage statistics to help you keep better track of your settlement, and hunters can now venture into the mines to take on crawlers.
To celebrate this release, we are also a part of the Steam Medieval Fest with a newly slashed price for ASKA. Raise your mead horn and get ready to forge your own thriving Viking colony!
Buy ASKA Now for 20% off (The sale runs from April 20 until May 4)
[dynamiclink href="https://store.steampowered.com/app/1898300/ASKA/"]
Check out the full changelog below!
New Building: Brewery
The brewer is both a maker of mead and a beekeeper. Brewers harvest honey from available Bee Houses and turn it into mead. Apart from honey, he requires empty mead barrels and water.
[img src="{STEAM_CLAN_IMAGE}/43222048/24dbeae77afaf866cf79355029c96268b242d342.png"]
New Building: Bee House
This structure constantly produces honey once built. It requires a Wild Beehive in order to be constructed. It will, however, lower an area's desirability - these bees sting! Note: Each Bee House can only store one unit of honey and will stop producing honey if it’s full.
New Building: Tavern House (Tier3)
The new Tavern level now allows villagers to drink mead at the tables. The Tavern has a large new mead barrel, which the tavern worker will supply with mead barrels.
As long as there is mead in the large barrel, characters sitting at the table will be able to drink mead while dining.
At the moment, mead is a superior alternative to water as it heals and provides happiness while quenching a character's thirst.
[img src="{STEAM_CLAN_IMAGE}/43222048/19906dd58527d53f13a83de53649563eb35f65dd.png"]
New Resources: Wild Beehive
These can be found on the Marsh Islands hanging from the branches of hollow trees. Bees make their hives in high-up, safe places, so you'll have to figure out a way to bring the hive down.
Be wary that the bees won't stand idly by as you raid their homes! Once you do manage to obtain a beehive, you can bring it to your settlement and build a Bee House. You'll need one Wild Beehive for each Bee House.
New Resource: Honey
Sweet gold made by bees. Provides a bit of sustenance and gives a short stamina buff. Key ingredient for mead. Produced by Bee Houses.
New Items: Mead Barrels and Empty Barrels
The Workshop House (Tier3) can now craft empty barrels to be used by the Brewer. Barrels are reusable, so once crafted, they'll be refilled by the brewer as long as honey and water are available.
[img src="{STEAM_CLAN_IMAGE}/43222048/6e19c3f0c572bb679ce8e3b6c4c37e02dfe1bf91.png"]
New Item: Drinking Horn
You can now craft Drinking Horns, which act as mead containers, allowing you to take your mead to-go! You'll have to fill the horn at a Tavern House drink dispenser (large barrel).
New Warehouse Storages
Honey and barrels each have their own new storages at the warehouse.
New Features: Settlement Storage Statistics
Players can now see how stored items and resources increase or decrease over time, thanks to a new graph interface.
[img src="{STEAM_CLAN_IMAGE}/43222048/83479641d476db2e4f37803e53e74257683dd13a.png"]
Values are updated every 12 in-game hours and reveal storage trends in your settlement.
This should make it much easier to understand how your settlement and outposts are performing in terms of resource production.
Additionally, a lookback feature will allow you to compare present values to a specific point in time.
Note: The graph is built gradually over the course of the session and will only show the present value at the start of the session, so it needs a bit of time to take additional snapshots.
Crawler Hunting
Hunters can now delve into mines to hunt crawlers.
You'll have to enable this hunting option at the Hunter's Hut and Hunter's House.
Fixes & Features
This update also comes with a host of fixes and improvements, check it out below:
· Added journal entries for Follower, Slambakur and Nidhogg.
· Added Kyckling Pen to settlement structures.
· Added settlement log for villager's previous job when he leaves.
· Fixed a bug causing gamepad tooltips to be ordered incorrectly.
· Fixed a bug causing shadows to initialize incorrectly in main menu.
· Fixed a bug causing the virtual keyboard to close unexpectedly.
· Fixed a bug making it impossible to open the chat again after cancelling the virtual keyboard.
· Fixed an issue with game saves not upgrading correctly between versions in some cases.
· Fixed an issue with the selection outline for cases where upscaling filters are enabled.
· Fixed Cooking Houses, Cheesmaker and Brewery not stockpiling resources correctly.
· Fixed cooks getting stuck adding and removing items to pots.
· Fixed healers not laying down to get healed by another healer.
· Fixed main menu lag caused by the changelog.
· Fixed savegame character preview issues.
· Fixed Task UI sometimes showing more workers assigned to it than the actual count.
· Fixed villagers becoming unable to move after sitting at Tavern.
· Fixed villager menu not opening on gamepad when viewed inside assign page.
· Gamepad navigation improvements.
· Hunters are now able to go into caves and attack baby crawlers, starting at level 15 of proficiency right from the Hunter's Hut, with no special gear requirement.
· Memory footprint optimizations for terrain generation.
· Optimizations for the new terrain material system.
· Removed settlement logs for building enemy structures.
· Smilk can no longer be used to quench hot iron.
· Villagers can use Mead as a healing item and will search for it.
· Villagers no longer ignore the outpost of water wells and collectors.
[img src="{STEAM_CLAN_IMAGE}/43222048/52cb1327ecf9e76f623cffe3cd84b508bc62668c.png"]
Join our Discord
Share your thoughts and feedback with the developers, group up with other gamers, and participate in fun community challenges! ASKA Discord Server
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Hey Vikings, we're back with another set of fixes based on recent bug reports. An important warehouse bug has been fixed, work has been done on lighting, and various other improvements can be found in this update. Enjoy!
[img src="{STEAM_CLAN_IMAGE}/43222048/fc2397b616f599a1f23e6e93c82d64950895ae4f.jpg"]
· Adjusted Thick Linen Shirt geometry issues;
· Fir tree optimizations and adjustments;
· Fixed a bug where rare fish tasks would not properly serialize on fisherman buildings;
· Fixed boat builder, harbour & farm not serializing workstation colours;
· Fixed caves with corridors that intersect each other so players no longer get stuck;
· Fixed saving error caused by destroying a "Ruined Marsh Wall";
· Fixed warehouse workers not working if assigned to tasks with priority "none";
· Lighting adjustments;
· Miners and Farmers no longer clear their inventories immediately when obtaining slime or compost;
· Vegetation adjustments.
Hey Vikings, we're back with another patch which should address a few of the recently reported bugs.
[img src="{STEAM_CLAN_IMAGE}/43222048/e0a5d25d57a96bb2dabcfd297ab6cab2c29e9720.gif"]
· Added a new complaint at warehouse and gathering stations when villagers are not assigned to any valid tasks;
· Added taverns to settlement menu;
· Adjusted terrain materials;
· Aska one handed sword air attack animation improvements;
· Fixed an issue with bloomery metal scraps count not being correctly networked;
· Fixed building destruction effects not working on hostile settlements;
· Fixed Camp Gatherer not saving the assigned vikings;
· Fixed eating at tavern sometimes not working and causing villagers to remain stuck there;
· Fixed golems not having an add/remove button on some whitelists;
· Quality settings adjustments and lighting adjustments: should fix some of the recently reported improper lighting issues;
· Removed food preference between food items of the same tier, so villagers won't eat at the warehouse over tavern if it doesn't affect happiness;
· Setting empty text in structure name resets it to default;
· VFX adjustments;
· Vikings use the boat's inventory for inventory cleanup;
· Villagers no longer complain about not finding items if the storage is full.
Have a great weekend!
Yours vikingly,
Sand Sailors
Hey Vikings, we're back with another patch which should address a few of the recently reported bugs.
[img src="{STEAM_CLAN_IMAGE}/43222048/e0a5d25d57a96bb2dabcfd297ab6cab2c29e9720.gif"]
· Added a new complaint at warehouse and gathering stations when villagers are not assigned to any valid tasks;
· Added taverns to settlement menu;
· Adjusted terrain materials;
· Aska one handed sword air attack animation improvements;
· Fixed an issue with bloomery metal scraps count not being correctly networked;
· Fixed building destruction effects not working on hostile settlements;
· Fixed Camp Gatherer not saving the assigned vikings;
· Fixed eating at tavern sometimes not working and causing villagers to remain stuck there;
· Fixed golems not having an add/remove button on some whitelists;
· Quality settings adjustments and lighting adjustments: should fix some of the recently reported improper lighting issues;
· Removed food preference between food items of the same tier, so villagers won't eat at the warehouse over tavern if it doesn't affect happiness;
· Setting empty text in structure name resets it to default;
· VFX adjustments;
· Vikings use the boat's inventory for inventory cleanup;
· Villagers no longer complain about not finding items if the storage is full.
Have a great weekend!
Yours vikingly,
Sand Sailors
Hi there, we're back with a quick fix for some of the issues added in the previous update, as well as some older issues we managed to fix. Thanks for the bug reports!
[img src="{STEAM_CLAN_IMAGE}/43222048/a744f80a61d0ba79ed2307241a2be14ee375d25c.gif"]
· Fixed a "disconnect" error caused by creating or loading villager schedule presets;
· Fixed the crafting proficiency level not working correctly, causing players to be unable to craft recipes for which they technicalyl had the required skill level;
· Added all food types to the Tavern Hut (Tier II Tavern), allowing Rank 4 Villagers to correctly eat at the tavern;
· Vikings on other islands should no longer go back home to do various jobs;
· Fixed Eye Of Odin upgrades not being shown in settlement manager;
· Fixed an issue where warriors wouldn't engage enemies properly after using the horn.
Thanks for playing!
[img src="{STEAM_CLAN_IMAGE}/43222048/664ca6c2efdd6c50ca331f227b8653a5aceb1524.jpg"]
Hey there, Vikings!
In this update we're rolling out the first iteration of the new Tavern building and a rework in how villagers eat, as well as a host of fixes and improvements, like being able to sort your inventory!
Overall villagers shouldn't eat as often and the tavern should prevent villagers from eating at the warehouse, providing you with a new centerpiece for your settlements.
Among the hotter bug fixes is the dreaded Steam Cloud bug, which should now be history.
Check out the full changelog below!
[img src="{STEAM_CLAN_IMAGE}/43222048/51014bbfb9deab5a0be87f38367f114f06d4eff6.jpg"]
New Buildings: Tavern Pit and Tavern Hut
· Villagers will now prefer to eat at a Tavern if available, instead of eating from the warehouse.
· Villagers will visit the tavern during the "prepare for work" phase, which is the first hour of leisure between sleep and work.
· Villagers will also visit the tavern when hungry.
· Villagers will attempt to completely fill their hunger bar at the tavern.
· Taverns allow villagers to sit and eat, enjoying several important benefits.
· Eating at a tavern increases total hunger capacity for both villagers and player characters, meaning they can spend more time doing other activities before having to eat again
· Tavern Pit serves Tier I food, Tavern Hut serves Tier I-III Food
· Tavern workers keep taverns stocked, and villagers automatically consume food when using the Dine interaction
· Taverns also feature a fire to keep everybody warm. These are tended to by the tavern workers.
[img src="{STEAM_CLAN_IMAGE}/43222048/e0edda66874716d83be2a17d4ab1b3c7e7ce8e8f.jpg"]
Fixes and Features
· Villagers also eat at taverns when hungry, not only during leisure or work preparation
· Smolkrs and kycklings can now be dropped inside structures
· Picked up Smolkrs are immediately dropped when killed
· Stonecutter Hut and House now gather Jotun Blood
· Healers who are not militia now work instead of wandering during alarms
· Added the ability to search for games in the server browser
· Added numbers to survival widgets and HP/Stamina widgets
· Added inventory sorting options
[img src="{STEAM_CLAN_IMAGE}/43222048/8a59545f5355e4828076baba2eda816dbec3d7db.jpg"]
· Added the Decorative Willow
· Fixed a disconnection issue caused by buildings switching from repair to salvage
· Fixed an issue with Steam Cloud Saves causing save conflicts
· Fixed carpenter horse and bloomery/metalworking anvils not working correctly for multiplayer clients
· Fixed villager-driven carts lagging behind when multiple clients were nearby
· Fixed an issue where warehouse arrow storage caused task desyncs
· Fixed small stone & metal fragment storage in the Stonecutter’s House not syncing properly
· Fixed dynamic resolution settings not applying in the main menu
· Fixed opened doors not appearing open for late-joining clients
· Fixed storage menu for Eye of Odin
· Fixed Necromancer fight for clients
[img src="{STEAM_CLAN_IMAGE}/43222048/2e7fcf34a771ed6b6d24543c445a1126eea7b9ac.jpg"]
· Fixed an issue where opening the structure menu through the map as a client caused an error
· Fixed the kennel workers fetching food from other outposts
· Fixed some instances where Villagers assigned as Vikings (Boat crew) would hoard tools
· Terrain and vegetation improvements, reworked and improved various materials; shader improvements
· Various UI improvements and adjustments; reworked some important menus
· Dialogue is now rendered behind menu blur
· Snow improvements and adjustments
· You can now search for villagers by their name in the Settlement Menu
That's it! Hope you'll enjoy the update, have fun and see you again soon with new fixes!
Hey Vikings!
The much‑awaited patch is here, fixing the dreaded metal parts issue, alongside an engine upgrade, and a hoard of other fixes and even new features — including villagers now harvesting enemy corpses! A big thank you for the patience, and another round of thanks for all the reports and community assistance
Gameplay & Features
· Enemies can be harvested by Villagers (Stonecutters, Hunters, and occasionally Kennel Workers) for bones and metal scraps;
· Golems now live 80 days;
· Made placing the harbor easier;
· Skeletons are now harvested with a pickaxe;
· Stonecutters now collect metal scraps;
· Vikings deployed in expeditions now search the entire island except the main island;
· Added actions to inventory menus;
· Added new keybinds for the crockpot;
· Cooked Food Storage now returns the correct parts when dismantled;
· Dogs and Tame Smolkr now eat bone fragments as well;
· Combat: removed the double-click heavy attack when using the shield and adjusted animation speeds to make sword & board combat more responsive
· Updated the game engine to Unity 6.3;
[img src="{STEAM_CLAN_IMAGE}/43222048/9ec1e7275372279d649feeaf5ff4d8ae515d52ab.png"]
Bug Fixes
· Fixed a bug where villagers would not recycle metal parts or clean up their inventory as frequently as they should;
· Cursor is no longer confined to the game window while in Borderless mode;
· Fixed a boat pathfinding bug that could cause villagers to get stuck rowing indefinitely;
· Fixed a bug causing farmers to not deposit gathered items into farming storage under certain circumstances;
· Fixed a bug causing issues when building the Forester 2;
· Fixed a bug causing the "Keep cloud version" button to not work when prompted with a cloud sync conflict;
· Fixed a bug causing the "Your structure is being attacked" notification to fire when attacking enemy structures;
· Fixed a bug causing the winter invasion announcement to always display "today is the day" when loading the game in winter;
· Fixed a bug causing villagers to use harvest markers that were not tagged appropriately;
· Fixed a bug causing villagers to sometimes climb enemy towers to fight hostile Vikings on top instead of destroying them;
· Fixed a bug causing the Winter Invasion announcement to be one day off;
· Fixed a bug that caused a second worker at a fishing workstation to ignore the boat and complain incorrectly;
· Fixed a bug that caused creatures and villagers to teleport back outside immediately after entering a cave;
· Fixed a bug where cooking house workers would get stuck and not deposit the last filler needed to complete a recipe;
· Fixed a bug where Kyckling Box changed gender in the boat if deposited by another player;
· Fixed a bug where market tasks would change after loading a save;
· Fixed a bug where multiple roofs could be placed on a warehouse;
· Fixed a bug where task preset loading would sometimes break the game;
· Fixed a bug where the game would not detect a corrupted local save and restore the cloud version;
· Fixed a bug where villagers would not clean up their inventory correctly under certain circumstances;
· Fixed a bug where warehouse tasks had multiple duplicates of the same villager assigned;
· Fixed a rare case where a bloomery worker stopped working after their hammer broke despite having another in their backpack;
· Fixed an issue where assigning many crafters and tasks at workshops caused severe performance stutters;
· Fixed an issue where carts snapped to the bottom of the sea if left on piers;
· Fixed an issue where carts would snap to terrain features located beneath the terrain;
· Fixed an issue where Campfire Barbecues could disconnect players when joining large sessions;
· Fixed an issue where farm tasks wouldn’t sync on a rebuilt structure;
· Fixed an issue where fishing tasks were removed when fishing grounds were outside workstation range;
· Fixed an issue where forester tasks would not sync;
· Fixed an issue where salvaged dismantle piles from saves had inaccessible storages;
· Fixed an issue where Smolkr pen whitelists were not saved;
· Fixed an issue where the fishing ground discovery notification fired every time the tile loaded;
· Fixed an issue where video settings appeared dirty when opening the settings menu;
· Fixed an issue where villagers would not take items from all dismantle piles;
· Fixed an issue where villagers would steal food items from cooking pots or barbecues;
· Fixed an issue where warehouse and farm tasks were lost after a rebuild;
· Fixed an issue where warehouse storage Jotun Blood would not sync its build site items;
· Fixed an issue where warehouse storages would not retain tasks or stored items after upgrading;
· Fixed an issue where warehouse tasks desynced when multiple baskets were built simultaneously;
· Fixed archery range target collider misconfiguration that allowed workers to pick up arrows;
· Fixed camera going below water level in lakes;
· Fixed a disconnect error when spamming the rebuild button;
· Fixed EULA menu lag when scrolling;
· Fixed fishing tasks being removed due to out‑of‑range fishing grounds;
· Fixed improved armor rack storage menu displaying more slots than it actually had;
· Fixed Smolkrs not replenishing hunger when eating garlic;
· Fixed video settings appearing dirty when opening the settings menu;
[img src="{STEAM_CLAN_IMAGE}/43222048/76bba9d5521f106b778451d056603326117a3907.gif"]
Improvements & Optimizations
· General network optimizations;
· HUD performance optimizations and improvements;
· Made cart wheels rotate for all clients and the host regardless of who is driving;
· Made villagers, dogs, and vehicles move smoother on the map for distant clients;
· Made carts snap to the terrain when getting close while not in use;
· Map menu performance optimizations for large maps;
· Optimizations for creatures using randomized body parts;
· Optimizations for texture, mesh, and material memory consumption;
· Rendering and animation optimizations for dead creatures;
· Save system improvements to prevent data corruption during crashes;
· Various AI boat pathfinding improvements;
· Villagers no longer pathfind on the surface to reach cave interiors;
· Villagers no longer get stuck trying to reach destinations high in the air or underground;
· When hostile Viking settlements are destroyed, icons now turn grey and enemies stop spawning;
· When prompted with a cloud sync conflict, the Escape key can no longer close the window;
Characters & Animation
· Added a new look‑around animation for Ragnar;
· Character material adjustments;
· Character skin material and texture adjustments;
· Fixed Wulfar audio issues;
· New skin shader and materials for Aska and Ragnar;
· Various character animation adjustments;
Lighting
· Adjusted Eye of Odin light;
· Exterior light radius adjustments;
· Fixed indirect lighting issues;
· Light adjustments for runestones;
· Seasons and events – adjusted indirect lighting;
· Torch light radius adjustments;
· Weather system – directional light adjustments;
VFX
· Added visible moon phases;
· Blizzard cloud shadow adjustments;
· Fixed clouds not working correctly;
· Fixed several issues with fog;
· Rain VFX adjustments;
· Rainstorm VFX indoor fix;
· Storm VFX adjustments;
· VFX rain and snow adjustments;
[img src="{STEAM_CLAN_IMAGE}/43222048/a744f80a61d0ba79ed2307241a2be14ee375d25c.gif"]
Terrain & Environment
· Added new snow textures;
· Added terrain shader graph implementation;
· Fixed size for some terrain textures;
· New terrain shader with tessellation;
· New terrain textures;
· Terrain adjustments;
· Terrain shader graph adjustments;
· Vegetation diff profile adjustments;
· Various terrain adjustments;
· Wood material snow accumulation adjustments;
Buildings & World Objects
· Adjusted roof thatch material;
· Fixed incorrect ivy material;
· Fixed Shipwreck Biome sail cloth issues;
· Hearth fire adjustments;
· Unity LOD mesh for cottage and warehouse Tier I & II;
· Unity LOD mesh on armor and villagers;
UI & Menus
· Added blur on all menu backgrounds;
· Adjusted checkmark buttons;
· Adjusted loading bar visuals;
· Fixed incorrect image for Cooked Food Storage preview;
· Fixed some dropdown menu issues;
· Invasion marker border color changed to red;
· Main menu adjustments;
· Removed unintended 25 defense points from barbecue addon;
· Small tweaks to housing points summary UI;
· UI adjustments – main menu backgrounds, toggle button;
· Various UI adjustments;
[img src="{STEAM_CLAN_IMAGE}/43222048/daa0db7de6a90847325ab59ac140226dafe66ec0.gif"]
That's it for this patch, Vikings, it was a longer wait, but hopefully worth it! Thank you kindly for all the patience and thank you for all the bug reports!
Yours bug-fixingly,
Sand Sailor Studio
Hey Vikings!
The much‑awaited patch is here, fixing the dreaded metal parts issue, alongside an engine upgrade, and a hoard of other fixes and even new features — including villagers now harvesting enemy corpses! A big thank you for the patience, and another round of thanks for all the reports and community assistance
Gameplay & Features
· Enemies can be harvested by Villagers (Stonecutters, Hunters, and occasionally Kennel Workers) for bones and metal scraps;
· Golems now live 80 days;
· Made placing the harbor easier;
· Skeletons are now harvested with a pickaxe;
· Stonecutters now collect metal scraps;
· Vikings deployed in expeditions now search the entire island except the main island;
· Added actions to inventory menus;
· Added new keybinds for the crockpot;
· Cooked Food Storage now returns the correct parts when dismantled;
· Dogs and Tame Smolkr now eat bone fragments as well;
· Combat: removed the double-click heavy attack when using the shield and adjusted animation speeds to make sword & board combat more responsive
· Updated the game engine to Unity 6.3;
[img src="{STEAM_CLAN_IMAGE}/43222048/9ec1e7275372279d649feeaf5ff4d8ae515d52ab.png"]
Bug Fixes
· Fixed a bug where villagers would not recycle metal parts or clean up their inventory as frequently as they should;
· Cursor is no longer confined to the game window while in Borderless mode;
· Fixed a boat pathfinding bug that could cause villagers to get stuck rowing indefinitely;
· Fixed a bug causing farmers to not deposit gathered items into farming storage under certain circumstances;
· Fixed a bug causing issues when building the Forester 2;
· Fixed a bug causing the "Keep cloud version" button to not work when prompted with a cloud sync conflict;
· Fixed a bug causing the "Your structure is being attacked" notification to fire when attacking enemy structures;
· Fixed a bug causing the winter invasion announcement to always display "today is the day" when loading the game in winter;
· Fixed a bug causing villagers to use harvest markers that were not tagged appropriately;
· Fixed a bug causing villagers to sometimes climb enemy towers to fight hostile Vikings on top instead of destroying them;
· Fixed a bug causing the Winter Invasion announcement to be one day off;
· Fixed a bug that caused a second worker at a fishing workstation to ignore the boat and complain incorrectly;
· Fixed a bug that caused creatures and villagers to teleport back outside immediately after entering a cave;
· Fixed a bug where cooking house workers would get stuck and not deposit the last filler needed to complete a recipe;
· Fixed a bug where Kyckling Box changed gender in the boat if deposited by another player;
· Fixed a bug where market tasks would change after loading a save;
· Fixed a bug where multiple roofs could be placed on a warehouse;
· Fixed a bug where task preset loading would sometimes break the game;
· Fixed a bug where the game would not detect a corrupted local save and restore the cloud version;
· Fixed a bug where villagers would not clean up their inventory correctly under certain circumstances;
· Fixed a bug where warehouse tasks had multiple duplicates of the same villager assigned;
· Fixed a rare case where a bloomery worker stopped working after their hammer broke despite having another in their backpack;
· Fixed an issue where assigning many crafters and tasks at workshops caused severe performance stutters;
· Fixed an issue where carts snapped to the bottom of the sea if left on piers;
· Fixed an issue where carts would snap to terrain features located beneath the terrain;
· Fixed an issue where Campfire Barbecues could disconnect players when joining large sessions;
· Fixed an issue where farm tasks wouldn’t sync on a rebuilt structure;
· Fixed an issue where fishing tasks were removed when fishing grounds were outside workstation range;
· Fixed an issue where forester tasks would not sync;
· Fixed an issue where salvaged dismantle piles from saves had inaccessible storages;
· Fixed an issue where Smolkr pen whitelists were not saved;
· Fixed an issue where the fishing ground discovery notification fired every time the tile loaded;
· Fixed an issue where video settings appeared dirty when opening the settings menu;
· Fixed an issue where villagers would not take items from all dismantle piles;
· Fixed an issue where villagers would steal food items from cooking pots or barbecues;
· Fixed an issue where warehouse and farm tasks were lost after a rebuild;
· Fixed an issue where warehouse storage Jotun Blood would not sync its build site items;
· Fixed an issue where warehouse storages would not retain tasks or stored items after upgrading;
· Fixed an issue where warehouse tasks desynced when multiple baskets were built simultaneously;
· Fixed archery range target collider misconfiguration that allowed workers to pick up arrows;
· Fixed camera going below water level in lakes;
· Fixed a disconnect error when spamming the rebuild button;
· Fixed EULA menu lag when scrolling;
· Fixed fishing tasks being removed due to out‑of‑range fishing grounds;
· Fixed improved armor rack storage menu displaying more slots than it actually had;
· Fixed Smolkrs not replenishing hunger when eating garlic;
· Fixed video settings appearing dirty when opening the settings menu;
[img src="{STEAM_CLAN_IMAGE}/43222048/76bba9d5521f106b778451d056603326117a3907.gif"]
Improvements & Optimizations
· General network optimizations;
· HUD performance optimizations and improvements;
· Made cart wheels rotate for all clients and the host regardless of who is driving;
· Made villagers, dogs, and vehicles move smoother on the map for distant clients;
· Made carts snap to the terrain when getting close while not in use;
· Map menu performance optimizations for large maps;
· Optimizations for creatures using randomized body parts;
· Optimizations for texture, mesh, and material memory consumption;
· Rendering and animation optimizations for dead creatures;
· Save system improvements to prevent data corruption during crashes;
· Various AI boat pathfinding improvements;
· Villagers no longer pathfind on the surface to reach cave interiors;
· Villagers no longer get stuck trying to reach destinations high in the air or underground;
· When hostile Viking settlements are destroyed, icons now turn grey and enemies stop spawning;
· When prompted with a cloud sync conflict, the Escape key can no longer close the window;
Characters & Animation
· Added a new look‑around animation for Ragnar;
· Character material adjustments;
· Character skin material and texture adjustments;
· Fixed Wulfar audio issues;
· New skin shader and materials for Aska and Ragnar;
· Various character animation adjustments;
Lighting
· Adjusted Eye of Odin light;
· Exterior light radius adjustments;
· Fixed indirect lighting issues;
· Light adjustments for runestones;
· Seasons and events – adjusted indirect lighting;
· Torch light radius adjustments;
· Weather system – directional light adjustments;
VFX
· Added visible moon phases;
· Blizzard cloud shadow adjustments;
· Fixed clouds not working correctly;
· Fixed several issues with fog;
· Rain VFX adjustments;
· Rainstorm VFX indoor fix;
· Storm VFX adjustments;
· VFX rain and snow adjustments;
[img src="{STEAM_CLAN_IMAGE}/43222048/a744f80a61d0ba79ed2307241a2be14ee375d25c.gif"]
Terrain & Environment
· Added new snow textures;
· Added terrain shader graph implementation;
· Fixed size for some terrain textures;
· New terrain shader with tessellation;
· New terrain textures;
· Terrain adjustments;
· Terrain shader graph adjustments;
· Vegetation diff profile adjustments;
· Various terrain adjustments;
· Wood material snow accumulation adjustments;
Buildings & World Objects
· Adjusted roof thatch material;
· Fixed incorrect ivy material;
· Fixed Shipwreck Biome sail cloth issues;
· Hearth fire adjustments;
· Unity LOD mesh for cottage and warehouse Tier I & II;
· Unity LOD mesh on armor and villagers;
UI & Menus
· Added blur on all menu backgrounds;
· Adjusted checkmark buttons;
· Adjusted loading bar visuals;
· Fixed incorrect image for Cooked Food Storage preview;
· Fixed some dropdown menu issues;
· Invasion marker border color changed to red;
· Main menu adjustments;
· Removed unintended 25 defense points from barbecue addon;
· Small tweaks to housing points summary UI;
· UI adjustments – main menu backgrounds, toggle button;
· Various UI adjustments;
[img src="{STEAM_CLAN_IMAGE}/43222048/daa0db7de6a90847325ab59ac140226dafe66ec0.gif"]
That's it for this patch, Vikings, it was a longer wait, but hopefully worth it! Thank you kindly for all the patience and thank you for all the bug reports!
Yours bug-fixingly,
Sand Sailor Studio
Current Release
v1.0.2106241922
Uploaded Aug 21, 2024
System Requirements
How to Install
Aska.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.8 GB
v1.0.2106241922
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