About the Game
BUILD, LEAD, SURVIVE
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.BUILD AND CUSTOMISE YOUR OWN VIKING SETTLEMENT
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defense of your thriving community.
A LIVING, BREATHING VILLAGE
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
LEAD YOUR TRIBE
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
PREPARE FOR WAR - AND HARSH WINTERS
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
FEATURES
- Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
- Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
- Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
- Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
- Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
- Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Hey Vikings,
we're wrapping up the week with a new patch, we managed to catch some nasty ones in this one. One of the biggest recent issues was the Great Hall causing crashes, which we managed to fix. Enjoy!
· Added a button to hide item details in the build menu when using the gamepad
· Added quest list presets for Great Hall
· BBQ worker will not use Markers with the Settlement Tag to pick up items from the ground
· Cooking recipes can now be toggled on/off from the game customization menu
· Custom game page UI adjustments
· Fixed a bug with a win condition that could get players stuck in ghost mode under certain circumstances
· Fixed a bug where win conditions progress would count multiple times when playing multiplayer
· Fixed breeding Smolkrs and Kycklings sometimes spawning a fully mature animal
· Fixed broken player interactions after dropping a previously tame Smolkr or Kyckling outside its pen
· Fixed Great Hall crash when placed by a client
· Fixed villagers getting stuck drinking water or mead until there is nothing left to consume, which could cause other villagers to die of dehydration while waiting their turn at the fountain
· Increased Golem workstations list scroll speed when using the gamepad
· No longer allow dropping more than the maximum allowed animals into a pen
· Removed unwanted items from the game customization menu
· UI improvements to the save backup recovery menu
Thank you for playing, thank you for the bug reports and enjoy the weekend!
Hey Vikings,
here's another patch that should fix some nasty issues, while also adding some neat quality of life features. Check out the changelog:
· Added cooking recipes to customization starting blueprints
· Added defence points for Great Hall
· Added flasks to customization starting items
· Added password reject message when trying to join
· Added search field in various selection menus
· Added search to customization blueprints
· Cooking House workers will now take all the items in the pot or oven in one action, and also deposit all the results in one action as well
· Fixed a pathfinding bug where villagers could interact with their work sites from long distances
· Fixed an issue where Windmill workers could very rarely get into a state of being unable to wave at the player
· Fixed connection timeout when trying to host large villages
· Fixed vehicles moving on their own
· Fixed Smolkrs and Kycklings not being able to eat Wheat Seeds, causing them to get stuck at their feeding trough and die
· Pinned build sites now show the outpost color
· Settlement menu UI optimizations
Thank you for playing!
[img src="{STEAM_CLAN_IMAGE}/43222048/19906dd58527d53f13a83de53649563eb35f65dd.png"]
Hey Vikings,
we're back with a Monday fix, here's what's up:
• Fixed golems not reacting to collapsing mines
• Fixed farming and forestry not saving equipment colors
• Fixed Game Window Mode setting not saving and loading correctly
• Fixed an issue where settlement issue for structures outside walls was wrong about the number of unprotected structures
• Made villagers that are in sleep schedule or freezing in leisure schedule look for the closest fire to their home and disregard the fuelled fire priority if the home is closer than 100 meters from their current position
• Fixed carpenter interactions & Slambakur harvest interaction not working in worlds with 0 crafting cost
• Camera no longer collies with some gate geometry which previously caused annoying camera jumps
Many thanks for the bug reports and thanks for playing!
Hey Vikings,
we have a fresh set of fixes and improvements ready, so here they are:
• Added Gamepad combat mode rebind option.
• Added harbor to whitelisting.
• Added male/female Kyckling boxes to world custom config.
• Fixed starting blueprints custom setting not fully unlocking blueprints requiring proficiency skill level.
• Fixed a bug causing fewer seeds to be harvested at the farm as the Farming Proficiency Level increases.
• Fixed cooking house worker dropping all meat hunks from storage.
• Fixed cooks picking up items from the ground that were much farther away than other storage items.
• Fixed gatherers getting stuck fulfilling their low‑priority tasks when medium & high‑priority tasks are fulfilled.
[img src="{STEAM_CLAN_IMAGE}/43222048/e0a5d25d57a96bb2dabcfd297ab6cab2c29e9720.gif"]
• Fixed grains decaying in warehouse.
• Fixed incorrect keyboard button glyphs for non-US keyboard layouts.
• Fixed miner getting stuck after detonating a bomb.
• Fixed Select and Start button glyphs being swapped for PS and Xbox controllers.
• Fixed villagers sometimes getting stuck inside the mine behind collapsed walls.
• Fixed villager getting stuck eating all the food at the tavern or during an expedition under certain circumstances.
• Fixed cooking house worker and cheesemaker getting stuck when spoiled food gets in their inventory
• Made villagers prioritize fires with fuel (over those without fuel) only if the fueled fires are at most 100 m farther away than the unfueled ones.
• Market task UI adjustments and fixes.
• Reordered villager proficiencies in world customization config.
• Save recovery menu adjustments.
• Various minor custom settings fixes.
Thank you for the bug reports and thank you for playing!
Hey Vikings,
we're back with a new patch, here's the nitty-gritty:
Fixes
· Den failsafe in case the boss was killed but the den is still active
· Fixed bugged ogre for client
· Fixed chieftain’s hut/house sleeping buffs
· Fixed Nidhogg disconnect
· Fixed server not being able to create custom worlds with a starting chest
· Fixed Stone Jotun Minion not animating for clients
· Fixed Structure’s Defence Points summary being incorrect or incomplete in some cases
· Fixed Workshop hut and Builders hut not receiving defence points from being inside walls
· Golems no longer complain when low health
· Tinkerer would not take artifacts from anywhere (fixed)
· Fixed an issue where villagers would not eat bread
· Fixed Brewer worker getting stuck holding the empty barrel
· Fixed items decaying in the input & output storages of the windmill
· Fixed index out of range exception when trying to commit a wall gizmo with zero wall previews
· Fixed a bug where local backups would not delete when deleting the session.
· Fixed a bug were the main menu UI would not update correctly when deleting a session synced on the cloud.
· Fixed hunters ignoring their their survival needs when in combat
· Fixed items not returning enough materials when breaking if the crafting cost is increased.
· Fixed game customization not loading correctly on dedicated server the first time a player joins
[img src="{STEAM_CLAN_IMAGE}/43222048/ca30cefeb600c2714e68e5b87aabeaa2b777b8cf.png"]
Additions
· Added creature names in customization settings
· Added fish names to customization settings
· Added item names in vegetation custom settings
· Made villagers find a fire when they've got approximatively one minute until freezing
· Made the knowledge blueprint decomposition be affected by the crafting cost multiplier from custom game
· Cart/Sled interactions input improvements
· Increased fire warmth collider on metalworker addons
· Made villagers seek healing when under 80% and freezing
· Made villagers find the closest fire to them when freezing regardless of schedule
Balance
· Increase Improved Metalworker forge capacity to 12 in order to accommodate recipes for the maximum crafting cost setting
· Made villagers more likely to prioritise fires around them when freezing
Back to streaming!
[img src="{STEAM_CLAN_IMAGE}/43222048/80e988c7ac906da745b25fb87f6ad3c907915699.png"]
We're also resuming our weekly streaming now, so if you want to chill with us on Friday evenings, make sure you check out our Twitch!
Thank you for the bug reports and suggestions, as always this game is getting better thanks to you! See you with the next update!
Hey Vikings,
we're back with a hotfix for some of the issues discovered in the latest update, here's what's new:
[img src="{STEAM_CLAN_IMAGE}/43222048/b206015a98903e5c3131ce92b17b6a766533af2f.png"]
· Adjusted villager spawn time customization text to better reflect what the actual setting does
· Small adjustments and improvements to Main Menu Custom game page
· Woodcutter seeds tasks and fibers defaulted to low
· Adjusted all wall and fence navigation colliders to prevent enemies/smolkrs from walking through
· Adjusted some great hall meshes that were clipping through each other
· Adjusted great hall cellar door collider so it no longer blocks navigation
· Made the Great Hall workers prepare feasts only during work hours
· Fixed an issue where clients could sometimes see "ghost" versions of items once present on the Great Hall tables
Keep the bug reports coming, thanks for playing and we'll see you with the next patch!
Have fun, Vikings!
Special Note: Update as of September 2
We just deployed a fix for the UI issues caused by yesterday's hotfix, please make sure you update your game to the latest version!
Thank you!
[img src="{STEAM_CLAN_IMAGE}/43222048/3f3692127d72bba523914214957597d34583f87a.gif"]
Hey Vikings!
We're back with a quick update, so let's get right into it:
Quality of Life & Balance
· Carpentery: Hardwood Long Sticks now yield 3 Wood Shafts instead of 2
· Sailing balance: Karvi is now faster and easier to sail
· When harvesting inside inventory menu with no more storage space, surplus items are dropped and a message is displayed
· Harvest Markers are now colored with outpost colors
[img src="{STEAM_CLAN_IMAGE}/43222048/675c999f62894ae8dbb1fc549e9c5db2f99b4a50.png"]
Fixes
· Fixed a case where the player would remain in the water if the boat was teleported to another island due to the world generator update done in the previous patch
· Fixed game not being able to save if loaded on a part of the map that was reset by world generator update
· Fixed Watchtower/Guardtower horn putting villagers in retreat state instead of offensive
· Fixed tool durability not working correctly
· Fixed villagers not sitting at Woodon Altars
· Fixed picking (object highlight) on the Metal Parts Collector
· Fixed picking (object highlight) on the Carrot
· Retroactive fix for longhouse bug where furniture remains disabled in a fully repaired house
As usual thanks for all the bug reports and feedback posts, and thanks for playing!
We hope the latest major update served you well and that the new statistics interface, brewer and tavern made your time in the game better!
Hey Vikings, we're back with another set of fixes based on recent bug reports. An important warehouse bug has been fixed, work has been done on lighting, and various other improvements can be found in this update. Enjoy!
[img src="{STEAM_CLAN_IMAGE}/43222048/fc2397b616f599a1f23e6e93c82d64950895ae4f.jpg"]
· Adjusted Thick Linen Shirt geometry issues;
· Fir tree optimizations and adjustments;
· Fixed a bug where rare fish tasks would not properly serialize on fisherman buildings;
· Fixed boat builder, harbour & farm not serializing workstation colours;
· Fixed caves with corridors that intersect each other so players no longer get stuck;
· Fixed saving error caused by destroying a "Ruined Marsh Wall";
· Fixed warehouse workers not working if assigned to tasks with priority "none";
· Lighting adjustments;
· Miners and Farmers no longer clear their inventories immediately when obtaining slime or compost;
· Vegetation adjustments.
Hey Vikings, we're back with another patch which should address a few of the recently reported bugs.
[img src="{STEAM_CLAN_IMAGE}/43222048/e0a5d25d57a96bb2dabcfd297ab6cab2c29e9720.gif"]
· Added a new complaint at warehouse and gathering stations when villagers are not assigned to any valid tasks;
· Added taverns to settlement menu;
· Adjusted terrain materials;
· Aska one handed sword air attack animation improvements;
· Fixed an issue with bloomery metal scraps count not being correctly networked;
· Fixed building destruction effects not working on hostile settlements;
· Fixed Camp Gatherer not saving the assigned vikings;
· Fixed eating at tavern sometimes not working and causing villagers to remain stuck there;
· Fixed golems not having an add/remove button on some whitelists;
· Quality settings adjustments and lighting adjustments: should fix some of the recently reported improper lighting issues;
· Removed food preference between food items of the same tier, so villagers won't eat at the warehouse over tavern if it doesn't affect happiness;
· Setting empty text in structure name resets it to default;
· VFX adjustments;
· Vikings use the boat's inventory for inventory cleanup;
· Villagers no longer complain about not finding items if the storage is full.
Have a great weekend!
Yours vikingly,
Sand Sailors
Hi there, we're back with a quick fix for some of the issues added in the previous update, as well as some older issues we managed to fix. Thanks for the bug reports!
[img src="{STEAM_CLAN_IMAGE}/43222048/a744f80a61d0ba79ed2307241a2be14ee375d25c.gif"]
· Fixed a "disconnect" error caused by creating or loading villager schedule presets;
· Fixed the crafting proficiency level not working correctly, causing players to be unable to craft recipes for which they technicalyl had the required skill level;
· Added all food types to the Tavern Hut (Tier II Tavern), allowing Rank 4 Villagers to correctly eat at the tavern;
· Vikings on other islands should no longer go back home to do various jobs;
· Fixed Eye Of Odin upgrades not being shown in settlement manager;
· Fixed an issue where warriors wouldn't engage enemies properly after using the horn.
Thanks for playing!
Changelog
Hey there, we're up with a new update, we managed to fix some more bugs, so here it is!
Improvements and QoL
· Food tier prioritization changed so that villagers that could not find matching tier food will try to find higher tier food progressively, instead of going the highest tier available;
· Modified Exploration Tower biome: added more ruin assets, reduced biome size to guarantee spawn on Small Islands;
· Modified Desert Island icon;
· Reduced Desert Shield durability from 650 to 250;
· Improved readability of Kanji and Cyrillic fonts;
· Reduced stats penalty when getting reborn;
· Reduced memory footprint in multiplayer;
· Buffed cheese food values;
· Cheese matures twice as fast;
· Expected food and water expedition supplies now take the player into account;
· Slambakur is now slippery when transported to not get the boat stuck;
· Fishermen will now abandon their Skipas if their boat ever becomes stuck outside the water. Previously they would get stuck trying to row it to their destination forever;
· Fishermen searching for Skipas will now ignore boats that are stuck and will never use them until they are placed back on the water;
· Golems will no longer be marked as "suffering" when they are low health;
Fixes
· Fixed a pathfinding bug that would in rare instances cause villagers to take up to 20 seconds to start navigating to their destinations;
· Fixed a pathfinding bug where in certain circumstances, villagers passing through structures with multiple entrances (Smolkr Pens or Longhouses with extensions) en route to their destination would get stuck in the doors/gates.
· Fixed a bug where Stone Jotun could rarely disconnect players;
· Fixed desert dwellers not getting staggered;
· Fixed a bug were cooking house workers would get stuck and not cleanup the pot in order to make room for what they want to cook;
· Fixed error happening when starting an expedition with crew that is complaining at workstations;
· Fixed derelict ships not stopping;
· Fixed dropped resources from dismantling Bloomery and Coal Maker;
· Fixed warehouse workers sometimes getting stuck;
· Fixed a bug with Fishermen where they would try to row to a depleted fishing ground and get stuck in a loop of mounting and dismounting their Skipas;
· Fixed missing characters in all languages.
Hello Vikings,
we've been receiving some bug reports regarding Chinese and Japanese localization causing issues. We managed to identify the issue and it has now been fixed. We've also snuck in some other fixes which you can check out in the changelog below. Have a great week!
[img src="{STEAM_CLAN_IMAGE}/43222048/9ec1e7275372279d649feeaf5ff4d8ae515d52ab.png"]
Changelog
· Fixed a font issue that would cause severe performance stuttering and missing character glyphs when the game was set to Chinese or Japanese languages;
· Tweaked island icons to be more readable;
· Fixed crew not embarking when deployed;
· Fixed crew not helping with rebuilding the boat if it was destroyed during embarking;
· Fixed a bug were cooking house workers could not cook meat, fish or mushroom stew under certain circumstances
· Fixed a bug were the player would get vegetable soup instead of mushroom soup when cooking;
· Fixed saves failing to load due to an error when deserializing invasions;
· Adjusted wood beam material to better contrast planks.
Current Release
Build 25834809
Uploaded Oct 12, 2026
System Requirements
How to Install
Aska.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
038A7AFD
ad2b90ad3410b7c4a9aa6df9c9e683a04b77873f45daaf99c745b4418cc6a80a
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View AllDownload ASKA for PC with a direct link or via torrent. Get the full version of ASKA for free. ASKA is a Adventure released by Sand Sailor Studio.