Backrooms: Escape Together
by Triiodide Studios · 18 Oct, 2022
898 downloads
About the Game
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Backrooms: Escape Together is a co-op survival horror game featuring lifelike graphics, proximity voice chat and horrifying entities. You and up to 5 friends must make your way through 10 fully procedurally generated levels using what's available to you to progress deeper into the Backrooms.
Every level is a mini-adventure of its own, hosting unique gameplay, puzzles, lootable items, environments, and entities. Levels will be added constantly throughout early access as we grow the game into the best multiplayer experience to date.
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Everything is re-generated on the fly after every level attempt. No two rooms, hallways, or encounters are the same offering unparalleled replay-ability. Each level's procedural generation algorithm is meticulously designed to capture the essence of the Backrooms.
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Made in Unreal Engine 5, Backrooms: Escape Together's lifelike visuals and spatialized audio work to remove every possible immersion barrier between you and the game. You will feel as if you truly are a lost wander, stuck in the Backrooms.
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Enter the Backrooms alone or team up with 5 others for a total of 6-player co-op.
Enjoy hilarious tension relieving moments as you watch your friends die from the horrors you encounter
Dynamic proximity voice chat adapts to walls, rooms, and new environments on the fly
Host private lobbies for your friends only or join a public lobby for an adventure with a stranger
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Every entity, level, exit, and design decision has been based on the online lore of the Backrooms. We take lore accuracy seriously.
As a team of researchers, you are tasked to explore the liminal labyrinth. However, after completing your research duties, an elevator malfunction leaves you with only 2 objectives, survival and escape.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Hey everyone! We've just released a new update that brings a new voice chat overhaul (making it near bulletproof) along with tons of other bug fixes and level balancing/difficulty tweaks.
If you played the game during this week or the last and encountered bugs or unbalanced gameplay, I encourage you to give it another try this weekend as almost all of our reported bugs have been fixed!
Thanks for playing, giving feedback, and sharing this game with your friends, we are committed to making this the best multiplayer experience on Steam!
Full Change List
Also, we pushed 5 other smaller patches this past week, so if you don't see a bug you encountered in this change list, it was probably already fixed!
[img src="{STEAM_CLAN_IMAGE}/43037843/72a2f8ea6d565b780cd511bb47bb3d58851087e8.png"]
Level 232 (Infinite Grocery Store)
Reworked Loot Spawns and Reduced Random Variation Between Runs. Items Now Spawn With Per-Sector and Per-Player Weighted by Dollar Amount
Increased the Overall Amount of Large Grabbable Items
Optimized Performance by 5-10%
Increased Price Scaling Across 1–6 Players (Solo Runs Now Earn a Higher Percentage)
Loot No Longer Bunches Up on the Checkout Belts
Decreased Warehouse Bonus Time by 30 Seconds
Decreased Warehouse Size and Loot Density
Removed Hard Hats From the Sellable Item Pool
Fixed Wall Pillar Collision
Fixed the Day Counter Showing "Day 0" instead of 1
Fixed the Objective Briefly Showing the Quota if at >999.5
Fixed Automatic Door Desync Between Host and Clients
Automatic Doors Now Unlock if a Player, Scooter, or Faceling Is Caught in the Doorway
Vehicles (Carts & Scooters)
Increased Scooter Speed
Improved Scooter Handling
Fixed Steering Occasionally Mapping to the Wrong Keys
Added Ability to Rebind Steering and Enter/Exit Key
Added a Line Trace So You Can No Longer Exit a Vehicle Through a Wall
Fixed Your Camera Facing the Wrong Way After Exiting a Vehicle
Fixed Clients Floating on Entry and Vehicles Driving On After a Client Exits
Vehicles Now Drop You Off Cleanly on the Floor
Blocked Emotes While in a Vehicle
Facelings
Facelings Now Use Head Rotation for their Visual Checks Instead of Body Rotation
Improved Faceling Line of Sight Behavior After Hearing a Sound/InvestigatingFixed Facelings Being Able to Down Players After Hearing a Sound, But Not Aggro'd
Improved Faceling Chase Behavior
Facelings Now Chase Players Riding Vehicles Carrying Grabbables
Improved Faceling Performance and Fixed Their Animations Breaking on Medium Settings
Fixed Faceling Animations Breaking on the Medium Quality Setting
Audio
Added Native Language Voices for Every Store Announcement
Retuned Speaker Placement and Audio Mixing Throughout the Store
Levels & Progression
Level -1
The Bedroom Objective Now Scales With Player Deaths and With Players Who Leave Mid-Match
Lowered the Required Bedrooms From 70% to 60%
Fixed Players Not Teleporting After the First TV Ritual
Level 0
Fixed Lower Tape Spawn Rate Caused by the Backrooms Movie Item
Level 2
Fixed the Elevator Panel Sometimes Not Being Interactable
Level 3
Added a Checkpoint for the Final Sector
Performance Improvements
Fixed Collision on Several Assets
Increased Item Amount in the 3rd Sector Loot Boxes
Level 6
Added Order Decals to the First Sector Puzzle So the Sequence Is Readable
Lowered the Sanity Drain
Fixed Potential Soft Lock Caused by Walls or Warehouse Shelves (Removed)
Level 37
Added Soft-Lock Recovery That Reopens the Airlock if Players Leave Mid-Puzzle
Made the Airlock Button Sync Time Window More Forgiving
Level FUN
Fixed Clients Spawning With the Lights Off
Fixed a Crash When Leaving the Level
Fixed the Level-Completion Achievement Not Granting
Fixed Partygoers Not Chasing Players When Aggro'd
Fix Partygoers Only Being Able to Kill One Player
Multiplayer & Networking
Fixed the First Steam Invite Sometimes Dropping You to a Connection-Refused Error
Fixed Player Names Occasionally Resolving Incorrectly
Doubled Revive Time Without Bandages to 10 Seconds
Fixed the Game Not Fully Closing on Quit Until Steam Was Closed Due to A Slow Network
Loading & Travel
Fixed Clients Getting Stuck on the Loading Screen During Level Travel
Level Geometry Now Preloads Asynchronously During Travel, Removing the Long Freeze on Each Transition and Speeding Up Level Transitions
Fixed an Infinite Black Loading Screen at Boot While Shaders Compiled
Voice Chat
New Voice Transport: Voice Now Routes Through a Much More Stable Path, Removing Latency, Spectate/Lobby Sometimes Not Working or Random Drop Outs Common with the Old System
Voice Now Self-Heals After Death, Respawn, and Level Transitions Ensuring You are Always Heard by the Right Players
Spectating
Fixed Spectator Names Showing a Placeholder for Mid-Game Joiners
Fixed the Spectator List, Dropdown, and Push-to-Talk Buttons Not Appearing
Fixed Spectator Inputs Not Working on Controller
Performance
Improved Performance When Viewing Some Entities Up Close
Decreased VRAM Consumption by up to 100MB in Some Levels
Added New Animation System, Reducing CPU work on Level 1, Level 3, Level 4, and Level 232
UI, Controls & Settings
Fixed Controller Drag-and-Drop Vanishing Items in the Inventory
Interact Is Now Blocked While Downed or Holding a Grabbable
Emotes Are Now Blocked While Downed, and the Emote Wheel Is Blocked in Vehicles, the Camcorder, and While Using the LiDAR
Reduced Main Menu Visual Smearing
Improved Controller Support in Menus
Fixed Jumping on Controller Sometimes Causing you to Spectate Players After Changing Levels
Steam Deck
Fixed Microphone Capture on Steam Deck and Other Proton/Linux Setups Not Working
Improved Touch Response in Menus
Discord Integration
Fixed Discord Integration Disabling Itself on Every Launch
Rich Presence and Invites Now Carry the Correct Lobby and Menu Art
Added a Option to Enable Discord Integration in Extra Settings
Stability & Crashes
Fixed Multiple Potential Crashes When Leaving Level 232
Fixed a Potential Crash When Leaving Level FUN
Fixed a Potential Crash During Level Travel
Fixed a Potential Crash After Failing to Join a Lobby
Fixed a Startup Crash From the Discord SDK Failing to Load
Fixed Pop Sound When Picking Up Items
[img src="{STEAM_CLAN_IMAGE}/43037843/9a5c90f56ca328d09b0cac25e234ad1698e94339.png"]
Hey everyone! We've just released a new update that brings a new voice chat overhaul (making it near bulletproof) along with tons of other bug fixes and level balancing/difficulty tweaks.
If you played the game during this week or the last and encountered bugs or unbalanced gameplay, I encourage you to give it another try this weekend as almost all of our reported bugs have been fixed!
Thanks for playing, giving feedback, and sharing this game with your friends, we are committed to making this the best multiplayer experience on Steam!
Full Change List
Also, we pushed 5 other smaller patches this past week, so if you don't see a bug you encountered in this change list, it was probably already fixed!
[img src="{STEAM_CLAN_IMAGE}/43037843/72a2f8ea6d565b780cd511bb47bb3d58851087e8.png"]
Level 232 (Infinite Grocery Store)
Reworked Loot Spawns and Reduced Random Variation Between Runs. Items Now Spawn With Per-Sector and Per-Player Weighted by Dollar Amount
Increased the Overall Amount of Large Grabbable Items
Optimized Performance by 5-10%
Increased Price Scaling Across 1–6 Players (Solo Runs Now Earn a Higher Percentage)
Loot No Longer Bunches Up on the Checkout Belts
Decreased Warehouse Bonus Time by 30 Seconds
Decreased Warehouse Size and Loot Density
Removed Hard Hats From the Sellable Item Pool
Fixed Wall Pillar Collision
Fixed the Day Counter Showing "Day 0" instead of 1
Fixed the Objective Briefly Showing the Quota if at >999.5
Fixed Automatic Door Desync Between Host and Clients
Automatic Doors Now Unlock if a Player, Scooter, or Faceling Is Caught in the Doorway
Vehicles (Carts & Scooters)
Increased Scooter Speed
Improved Scooter Handling
Fixed Steering Occasionally Mapping to the Wrong Keys
Added Ability to Rebind Steering and Enter/Exit Key
Added a Line Trace So You Can No Longer Exit a Vehicle Through a Wall
Fixed Your Camera Facing the Wrong Way After Exiting a Vehicle
Fixed Clients Floating on Entry and Vehicles Driving On After a Client Exits
Vehicles Now Drop You Off Cleanly on the Floor
Blocked Emotes While in a Vehicle
Facelings
Facelings Now Use Head Rotation for their Visual Checks Instead of Body Rotation
Improved Faceling Line of Sight Behavior After Hearing a Sound/InvestigatingFixed Facelings Being Able to Down Players After Hearing a Sound, But Not Aggro'd
Improved Faceling Chase Behavior
Facelings Now Chase Players Riding Vehicles Carrying Grabbables
Improved Faceling Performance and Fixed Their Animations Breaking on Medium Settings
Fixed Faceling Animations Breaking on the Medium Quality Setting
Audio
Added Native Language Voices for Every Store Announcement
Retuned Speaker Placement and Audio Mixing Throughout the Store
Levels & Progression
Level -1
The Bedroom Objective Now Scales With Player Deaths and With Players Who Leave Mid-Match
Lowered the Required Bedrooms From 70% to 60%
Fixed Players Not Teleporting After the First TV Ritual
Level 0
Fixed Lower Tape Spawn Rate Caused by the Backrooms Movie Item
Level 2
Fixed the Elevator Panel Sometimes Not Being Interactable
Level 3
Added a Checkpoint for the Final Sector
Performance Improvements
Fixed Collision on Several Assets
Increased Item Amount in the 3rd Sector Loot Boxes
Level 6
Added Order Decals to the First Sector Puzzle So the Sequence Is Readable
Lowered the Sanity Drain
Fixed Potential Soft Lock Caused by Walls or Warehouse Shelves (Removed)
Level 37
Added Soft-Lock Recovery That Reopens the Airlock if Players Leave Mid-Puzzle
Made the Airlock Button Sync Time Window More Forgiving
Level FUN
Fixed Clients Spawning With the Lights Off
Fixed a Crash When Leaving the Level
Fixed the Level-Completion Achievement Not Granting
Fixed Partygoers Not Chasing Players When Aggro'd
Fix Partygoers Only Being Able to Kill One Player
Multiplayer & Networking
Fixed the First Steam Invite Sometimes Dropping You to a Connection-Refused Error
Fixed Player Names Occasionally Resolving Incorrectly
Doubled Revive Time Without Bandages to 10 Seconds
Fixed the Game Not Fully Closing on Quit Until Steam Was Closed Due to A Slow Network
Loading & Travel
Fixed Clients Getting Stuck on the Loading Screen During Level Travel
Level Geometry Now Preloads Asynchronously During Travel, Removing the Long Freeze on Each Transition and Speeding Up Level Transitions
Fixed an Infinite Black Loading Screen at Boot While Shaders Compiled
Voice Chat
New Voice Transport: Voice Now Routes Through a Much More Stable Path, Removing Latency, Spectate/Lobby Sometimes Not Working or Random Drop Outs Common with the Old System
Voice Now Self-Heals After Death, Respawn, and Level Transitions Ensuring You are Always Heard by the Right Players
Spectating
Fixed Spectator Names Showing a Placeholder for Mid-Game Joiners
Fixed the Spectator List, Dropdown, and Push-to-Talk Buttons Not Appearing
Fixed Spectator Inputs Not Working on Controller
Performance
Improved Performance When Viewing Some Entities Up Close
Decreased VRAM Consumption by up to 100MB in Some Levels
Added New Animation System, Reducing CPU work on Level 1, Level 3, Level 4, and Level 232
UI, Controls & Settings
Fixed Controller Drag-and-Drop Vanishing Items in the Inventory
Interact Is Now Blocked While Downed or Holding a Grabbable
Emotes Are Now Blocked While Downed, and the Emote Wheel Is Blocked in Vehicles, the Camcorder, and While Using the LiDAR
Reduced Main Menu Visual Smearing
Improved Controller Support in Menus
Fixed Jumping on Controller Sometimes Causing you to Spectate Players After Changing Levels
Steam Deck
Fixed Microphone Capture on Steam Deck and Other Proton/Linux Setups Not Working
Improved Touch Response in Menus
Discord Integration
Fixed Discord Integration Disabling Itself on Every Launch
Rich Presence and Invites Now Carry the Correct Lobby and Menu Art
Added a Option to Enable Discord Integration in Extra Settings
Stability & Crashes
Fixed Multiple Potential Crashes When Leaving Level 232
Fixed a Potential Crash When Leaving Level FUN
Fixed a Potential Crash During Level Travel
Fixed a Potential Crash After Failing to Join a Lobby
Fixed a Startup Crash From the Discord SDK Failing to Load
Fixed Pop Sound When Picking Up Items
[img src="{STEAM_CLAN_IMAGE}/43037843/9a5c90f56ca328d09b0cac25e234ad1698e94339.png"]
Hi guys! We've been hard at work making improvements to the game every hour. We sincerely thank you all for putting BET at #21 in the Steam Global best seller rankings!!! Our mission is to create the best co-op game on Steam for you all, and while we have a long way to go, we appreciate the support. Lots more fixes coming this week, posting bugs in our Discord is super super helpful, we will fix them as fast as we can.
Level 232 (Infinite Grocery Store)
Shop Prices Now Scale Up Further When Playing With More Players
Fire Sale Now Lasts 30 Seconds (Up From 15)
Grocery Items and Grabbables Are Now Picked Up With a Press Interact Instead of a Hold
Updated Exit to Tease New Level
Fixed the Black Coffee Cup
Fix Frame Drop When Day First Starts
Mobility Scooter
Each Scooter Now Spawns in a Random Color
You Can Now Look Back Further While Riding
Fixed Arms Bending Incorrectly While Riding
Fixed Scooter Audio Sometimes Cutting Out
Blocked Dropping Items While in a Scooter, Patching a Duplication Glitch
Added a User-Bindable Exit Vehicle Keybind
Facelings
Tuned the Walkie Talkie Cues So It's Clearer When a Faceling Has Heard or Seen You
Multiplayer
Fixed In-Game Changes to Lobby Size and Public/Private Not Applying to the Live Session
New Lobbies Now Default to Private
Hardened Lobby Join/Create So a Disconnect Can No Longer Leave the Buttons Stuck or Dead
Improved Reliability of Lobby Joining and Error Handling
Further Fixes for Clients Getting Stuck on the Loading Screen, Especially Across Regions and on Larger Levels
Fixed Level-Completion Achievements Not Unlocking for Non-Host Players
Reviving
You No Longer Need Bandages to Revive a Teammate
Using a Bandage Now Speeds Up the Revive
Fixed the Revive Fragment Not Applying Correctly
Voice Chat
Fixed the Mic Level Percentage Not Updating in the Lobby
Added a Voice Transcription Opt-Out
Rich Presence & Discord
Steam and Discord Presence Now Always Show the Correct Level You're In, and Clear Back to "In Lobby" When You Leave
Added Discord Rich Presence With Per-Level Art and Join-From-Discord Support
Added Ability to Invite Players Directly through a Discord widget
UI & Settings
Fixed the Exit Menu Back Button Not Working
Fixed Lobby Selection not Working on Controller
Fixed Emote/Radial Wheel Mouse Selection
"Return to Hub" Is Now Hidden on Level 232 Until You've Completed It
Fixed a Save-Slot Cap Issue Caused by Non-Journey Saves Counting Toward the Limit
Localization
Added Missing and Updated Translations Across the Game
Fixed Incorrect Font Fallback for Some Languages
Stability & Crashes
Fixed a Host Crash When Starting a Lobby With No Journey Selected
Fixed a Startup Crash on Some Intel Core Ultra (NPU) Systems
Fixed Crash When Leaving 232
Current Release
23828698
Uploaded Jun 21, 2026
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System Requirements
How to Install
BETGame.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
12.9 GB
23828698
678E79A7
79e6b1cbcc9eb4ff6a3f22ae8575b0d60db3120328e7167fcc05fca1ef93d993
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View AllDownload Backrooms: Escape Together for PC with a direct link or via torrent. Get the full version of Backrooms: Escape Together for free. Backrooms: Escape Together is a Action released by Triiodide Studios.