About the Game

Introducing Bingle Bingle!
"Bingle Bingle" is a "roulette-building" game where you create your own roulette wheel and build strategies around it. Your goal is to combine balls, bets, tokens, pockets, and badges to create adrenaline-pumping synergies, win millions or billions of chips, and beat the casino.
Features
Build your own roulette!
Turn every number into the same number, freeze pockets, install portals, or even devour them!
Combine over 200 badges with 20 quest rewards to create your own build.

Face off against the casino's animal dealers, earn bigger rewards, and strengthen your deck!

Roguelike
If you fail, you start over from the beginning, testing both your skill and your luck.
Find the item combinations that can break through the changing situations of every run.
After your first clear, House Edge mode lets you challenge casinos under 18 far harsher conditions.
Varied Content
Start with 300 chips, then challenge yourself to win 1 million, 10 million, and even billions of chips in Endless Mode.
Choose a class and use special abilities! Five classes with distinct play styles are waiting for you.
Clear 14 challenge modes, each with its own special conditions.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
Original soundtrack is now available!
[dynamiclink href="https://store.steampowered.com/app/4882640/Bingle_Bingle__Original_Soundtrack/"]The Original Soundtrack, featuring 23 tracks including bonus tracks, is now available.
Bring the casino atmosphere with you wherever you go, even outside the world of Bingle Bingle!
Balance Adjustments:
Score scaling after Round 15 in Endless Mode now increases much more sharply.
Token Adjustments:
- Key Token no longer restores 1 discard. Instead, it prevents a discard from being consumed.
- Omega Token multiplier: 30% > 40%
Ball or Bet Adjustments:
- Target Ball price: 5 > 4
- Monarch Bet now changes into a normal bet instead of being removed.
- Chaos Bet price: 5 > 6
- Chaos Bet bonus value increased from 100 / 150 / 200 / 250% to 200 / 250 / 300 / 350%.
- Flash Bet price: 7 > 6
Badge Adjustments:
- Betting Purge now also increases chips for bets that have already been placed.
- Scout no longer consumes a use if another effect prevents actions from being consumed.
- Token Crusher now activates before temporary tokens are added.
- Discard Expert price: 10 > 8
- Matryoshka price: 10 > 9
- Retirement Funds price: 10 > 9
- Mass Assault price: 11 > 10
- Repeat Set price: 7 > 5
- Burning Fortress value increased: 0.05 > 0.06
- Experienced Hire base chips: 50% > 75%
- Chaos Set price: 7 > 5
- Special Refund price: 7 > 6
- Cycle multiplier increased: 6 > 8
- Outnumber requirement: 6 > 5
- Warp Set price: 9 > 6
- Betting Charm bonus chips: 40 > 60
- Four of Discard pocket change count: 8 > 12
- Seven of Luck pocket change count: 9 > 12
- No Turning Back multiplier: 40 > 50
- Behind the Throne: 0.25 > 0.3
- Pocket Analyst price: 8 > 5
- Ice Set price: 7 > 5
- Maniac Hype: 0.03 > 0.02
- Roll Roll Roll multiplier change amount: 6 > 5
- Tax Refund rarity: Unique > Rare
+
Subzero now has a limit of 5 uses per round.
Frozen Trash Can now has a limit of 10 uses per round.
Class Adjustments
The Tinkerer’s base token copy cost has been reduced by 1, but now increases by 1 each time it is used.
Pocket Adjustments:
- Portal Pocket price: 5 > 6
- Portal Pocket selection amount: 2 > 3
- Joker Pocket held chips: 80% > 90%
- Star Pocket bonus chips: 50% > 70%
Boss Adjustments:
- Distracted chip increase changed from 20 / 30 to 15 / 20.
- Tyranny chip increase changed from 25 / 35 to 20 / 30.
- Depredation locked badge count changed from 3 / 5 to 4 / 5.
Quest and Reward Adjustments:
- Hungering Flame requirement: 10 / 12 > 8 / 10
- Relay Race bet value: 40% > 50%
- Frozen Split bet value: +8% > +10%
- Strike Street bet value: +4% > +5%
- Special Roulette required purchase count: 8 / 10 > 7 / 9
- Constellation bet value: +80% > +90%
- Monochrome bet value: +400% > +500%
- Collector requirement: 8 / 11 > 9 / 12
House Edge or Challenge Mode Adjustments:
- Fixed The Chosen One challenge so it still receives the 10x multiplier even when tokens are blanked.
- The Chosen One challenge now starts with Zero Verde, Discard Tonic, Reroll Bellini, and Dice Liqueur instead of Double Mimosa.
- Tidal Wave challenge Stage 2 multiplier requirement reduced from 300 to 250.
Bug Fixes:
- Fixed an issue where certain tutorials could appear multiple times in challenges.
- Fixed an issue where some Turkish and Polish text displayed incorrectly.
- Fixed an issue where Mr. Bingle Phase 2 could permanently keep 0 Pockets.
- Fixed an issue where Metronome was removed at the start of a round.
- Fixed an issue where Investment and Relay Race would not place bets when there were no available betting spots.
- Fixed an issue where the golden version of Roulette's Grace had no additional effect.
- Fixed an issue where Gotta Roll'em All could not be completed.
- Fixed an issue where Trendsetter could select Key Balls.
- Fixed certain token-manipulation items so they can no longer be purchased when no tokens exist, even if they do not appear.
- Fixed achievements in bulk so they are now checked using the same conditions as the collection.
- Fixed an issue where the Endless Mode Round 15 achievement could not be obtained.
- Fixed an issue where the And Then There Were None achievement could not be obtained.
- Fixed an issue where pressing token enhancement at an exact timing as Tinkerer could make all screen interaction impossible.
- Fixed an issue where achievements did not work properly after continuing a run.
- Fixed an issue where tips were not properly awarded when skipping the tutorial.
- Fixed an issue where pocket-changing badges had no value change when transformed into golden versions.
- Fixed an issue where controller input would not apply in certain situations if the player acted while shop effects were occurring.
- Fixed an issue where Tyranny increased chips even when no action was consumed.
+
Fixed some text displays for balls and bets.
Fixed an issue where the golden version of Mult Supplement did not work.
Fixed an issue where Overeating did not interact with Bard.
Fixed an issue where Frozen Trash Can did not work if a freeze was applied immediately beforehand.
Text Adjustments:
- Fixed some pluralization-related text.
How to Access the Beta Version:
[dynamiclink href="https://steamcommunity.com/ogg/2789810/announcements/detail/4208127528902566992"]
A huge number of new badges and quests have been added. Seriously, a lot.
Many existing quests and badges have also been reworked.
A new Golden Badge system has been added.
Most bosses have been reworked as well to make encounters feel more challenging and oppressive.
Effect speed settings now also apply to draw, discard, shuffle, and more.
The achievement system has been fully implemented, but it still needs final polishing and will be added with the live release update.
Badge Adjustments:
-Class exclusive badges have been reworked and added back! These badges can now randomly appear after clearing stages beyond Stage 2.
-A new Golden Badge system has been added.
-Golden Badges have a 0.5% chance to replace normal badges and come with enhanced stats compared to their regular versions.
-Around 20 items have been removed.
-Many ball- and betting-specific items have been removed to reduce clutter in the item pool and avoid useless items piling up.
-Around 60 new items have been added.
-Badge prices have been heavily adjusted.
-Badge price and tier are no longer directly tied together.
Shop Adjustments:
-Remaining coins in the shop now go into the Tip System.
-Existing players will start with 50 Tips. Shop features are now unlocked progressively through Tips.
Class Adjustments:
-The Tinkerer’s class modifier has been changed from Discard -2 to +1 Gold Token Upgrade Cost.
-The Tinkerer’s token duplication cost has been reduced by 1.
-The Tinkerer’s token value increase has been reduced to 15%.
Quest and Reward Adjustments:
-9 new quests have been added! This includes 4 quests tied to individual bet types and 5 completely new quests.
-Snowdrop can now refreeze already frozen pockets and has been changed into an item that grants chips based on the number of frozen pockets.
-Natural Selection has been changed into an item that recopies the designated token at the start of every round.
-Strike Street now targets one of the numbers in the betted street and removes the targeted number at the end of the round.
-Relay Race now includes an additional effect that discounts bet costs.
House Edge / Challenge Mode Adjustments:
-Double Mimosa has been changed to activate a different ability of the same boss.
-Molotov Cocktail no longer removes badges. Instead, it now disables badges for one stage.
Feature Adjustments:
-You can now check your current Luck in the shop.
-Hovering over Luck, Discard, or Move and pressing the detailed info button will now show how each stat is calculated.
-Viewing your deck through the Menu will now display your permanently owned tokens separately from round-specific ones.
-Stage progress now displays dart history.
-Keybinding support has been added. You can now customize controls through the options menu.
Save slot feature has been added.
You can now create up to 3 save files.
Controller support has been added.
You can now play the game using a controller. Key mappings are based on the Steam Deck layout.
Badge Adjustments:
Bailout has been changed from granting 3 Moves to granting 3 Heart Tickets.
Feature Adjustments:
Audio now fades out when the game window loses focus.
Bug Fixes:
Fixed a bug where the game could freeze on Game Over depending on the final action taken.
-A new class, Tinkerer, has been added.
-Boss artwork has been reworked.
-The Hunter’s default bet has been changed from Even/Odd to Column.
-Fixed a bug where Blaze Dart was always applied when all darts were triggered.
How to Access the Beta Version:
[dynamiclink href="https://steamcommunity.com/ogg/2789810/announcements/detail/4208127528902566992"]
Beta Branch Opened
Ahead of the full release of version 0.7.2, we’ll be opening a beta branch. This gives us a chance to share development progress earlier and gather feedback to improve the game.
Some features, balance, art, and sound may still be a work in progress on the beta branch. Thanks for your understanding!
How to Access the Beta Version:
[dynamiclink href="https://steamcommunity.com/ogg/2789810/announcements/detail/4208127528902566992"]
Patch Highlights
This update introduces a comprehensive difficulty rebalance alongside several new and reworked game systems.
Health: A new resource that functions as extra move.
[img src="{STEAM_CLAN_IMAGE}/44848745/99d9e30cc93ea10444d0928334701e703e0d8c5e.png"] [img src="{STEAM_CLAN_IMAGE}/44848745/99d9e30cc93ea10444d0928334701e703e0d8c5e.png"] [img src="{STEAM_CLAN_IMAGE}/44848745/99d9e30cc93ea10444d0928334701e703e0d8c5e.png"]
Darts: An optional risk challenge available for prizes in Rounds 2 and 3 of each stage.
[img src="{STEAM_CLAN_IMAGE}/44848745/7add073365b86ee2dac53e513261d2f0ef3e487f.png"][img src="{STEAM_CLAN_IMAGE}/44848745/274f11b7011dbd2ffb5eb8236f0ba1af0df24434.png"][img src="{STEAM_CLAN_IMAGE}/44848745/cdc59615abdd4885ea62539b8a2d115645d3ea78.png"][img src="{STEAM_CLAN_IMAGE}/44848745/b7924d2c291588c9196e0ccface35750ef1e8680.png"][img src="{STEAM_CLAN_IMAGE}/44848745/3355596d471471be4d23c72561a4192528c44023.png"][img src="{STEAM_CLAN_IMAGE}/44848745/3a7b84732a7981460845b83cb77efe08112f4761.png"][img src="{STEAM_CLAN_IMAGE}/44848745/e2a3a78467f16d346bc42ba41137b412baa1dae0.png"][img src="{STEAM_CLAN_IMAGE}/44848745/138dc80d213f7eaf31732ae0b337bacc3b2d4627.png"]
[img src="{STEAM_CLAN_IMAGE}/44848745/5b3d5447584c14a990bc23a6fe8bb14cd893a197.png"][img src="{STEAM_CLAN_IMAGE}/44848745/b4c1f1c7b31495d1b156b53598971ccb3933ac03.png"][img src="{STEAM_CLAN_IMAGE}/44848745/c8f2591bbe60be6d39ba82fe04e4643f8650c0c3.png"][img src="{STEAM_CLAN_IMAGE}/44848745/e769725fc0fad923a6fe044afe19ed4f604663be.png"][img src="{STEAM_CLAN_IMAGE}/44848745/f47d11e3b3d95c3ced78b0e373ea7b559e1f24c8.png"][img src="{STEAM_CLAN_IMAGE}/44848745/fe6cb0c1f32eb6e653f9367af95d0e158c65145b.png"][img src="{STEAM_CLAN_IMAGE}/44848745/9f7324e489d05c07040b289a538a9c76d0b3f449.png"][img src="{STEAM_CLAN_IMAGE}/44848745/4d7b62c4cf9cd80568062317e5bb5b6380b9b839.png"]
Ball & Bet Merge: The Ball and Bet tier upgrade system has been reworked.
Archer: Ability reworked.
Balance Adjustments
Health has been added. If you run out of moves in a round, you can consume Health to play additional tokens. If all Health is depleted, the game ends in defeat.
Darts have been reintroduced. Unlike before, players can now choose whether to take the Dart challenge before using the first move of Rounds 2 and 3 in the main stage.
Starting gold increased from 8 → 9.
Ball or Bets Adjustments
The Ball and Bet upgrade system has been changed. Instead of upgrading items by purchasing them in the shop, equipping the same Ball or Bet multiple times on the same token now increases that item’s tier.
Changing balls no longer preserves the previous tier.
Heart Ball price changed: 7 → 4
Ice Ball price changed: 4 → 3
Large Ball price changed: 7 → 8
Multi Ball price changed: 7 → 8
Pocket Ball price changed: 7 → 4
Repeat Ball price changed: 5 → 4
Super Ball price changed: 5 → 7
Super Ball tier multiplier changed from +100/150/200/250% → +50/120/190/260%
Target Ball price changed: 7 → 5
Wave Ball price changed: 6 → 4
Chaos Bet price changed: 6 → 5
Gold Bet price remains unchanged: 3 → 3
Ice Bet price changed: 7 → 6
Monarch Bet price changed: 8 → 7
Color, Even/Odd, High/Low, Column, and Dozen bets no longer appear in the shop.
Bet Value Adjustments
Column / Dozen bet values changed from
30/50/70/90/130/170/230 → 30/45/60/75/105/135/180Line bet values changed from
50/80/110/140/200/260/350 → 70/90/110/130/170/210/270Corner bet values changed from
60/95/130/165/235/305/410 → 80/105/130/155/205/255/330Street bet values changed from
70/110/150/190/270/350/470 → 90/120/150/180/240/300/390Split bet values changed from
80/125/170/215/305/395/530 → 100/135/170/205/275/345/450Straight bet values changed from
100/160/220/280/400/520/700 → 110/150/190/230/310/390/510
Bet Price Adjustments
Line bet price: 1 → 2
Corner bet price: 1 → 3
Street bet price: 1 → 4
Split bet price: 1 → 5
Straight bet price: 1 → 6
Token Adjustments
Metal Tokens are no longer affected by Dart effects.
Double Token price reduced from 8 → 5.
Pocket Adjustments
Gluttony Pocket now selects 3 pockets. Price: 5 → 6, Chips per pocket: 25 → 30
Chain Pocket chips increased: 10 → 20
Portal Pocket price changed: 7 → 5
Forge Pocket price changed: 8 → 7
Frost Pocket price changed: 4 → 3
Gold Pocket selection count increased: 6 → 7
Joker Pocket price changed: 7 → 6
Shop Adjustments
Shop rerolls now allow you to visit the same type of shop in the next round.
Class Adjustments
Archer ability has been changed. After rolling the ball three times, the player can now choose which pocket the ball will land in.
Quest and Reward Adjustments
Hole In One: clear condition changed from clearing 4/5 rounds → clearing 5/6 rounds.
Round Robin: clear condition changed from clearing 3/4 rounds → clearing 5/6 rounds.
Round Robin: discard reward increased from 5 → 7.
Investment: clear condition changed from collecting 55/65 coins → 50/60 coins.
Relay Race: clear condition changed to rolling the ball 25/30 times.
Relay Race: bet reward increased from 30% → 50%.
No More Gambling: clear condition changed from 300/400 → 350/450.
House Edge / Challenge Mode Adjustments
Increasing House Edge level no longer grants additional coins.
Bug Fixes
Fixed an issue where scores were not added correctly when continuing at high scores.
Fixed an issue where the same boss could appear consecutively when continuing a run.
Fixed an issue where Repeat Ball marks were not being removed.
Fixed a freeze occurring when clearing the game after using another Repeat Ball while a mark should have been removed.
Fixed an issue where the Pioneer Badge always granted bonus value to all chips when disabled by a boss ability.
Fixed an issue where the Wave Ball effect remained after switching to another ball.
Fixed an issue where the Super Ball multiplier was displayed incorrectly.
Fixed an issue where chip and multiplier values were displayed incorrectly during upgrades.
Fixed an issue where Gold Bet displayed incorrect chip values when equipped.
Fixed a bug that calculated the oppression score incorrectly.
Fixed a bug that made Harbinger Ball never use up a turn.
Fixed a bug where StrikeStreet targeted 0 when it used all pockets.
You can now open the description window with the Tab key (supports Steam Deck).
Fixed an issue where betting was not possible when all pockets were 0.
Fixed a bug that caused the game to stop when entering a boss while holding Snowdrop and Frost Pocket.
Fixed a bug where Fickle did not remove tokens from the deck correctly when destroying other tokens.
Fixed a bug where Token Burner did not open the token deck after restarting.
Fixed a bug that treated Golden Ratio as a chip badge.
Fixed a bug where Chaos Bet calculated valid betting positions incorrectly.
+
Fixed a bug where Oppression, once activated, could not be disabled by other abilities.
Fixed a bug where Oppression stopped generating score when it was disabled.
[img src="{STEAM_CLAN_IMAGE}/44848745/6186cd9d1b87b0c74cd3228125613f7d243dcd79.png"]
Collection
-A collection has been added. For now, you can only view basic item information, but additional statistical data will be available in future updates.
-The Collection feature unlocks after you defeat the Stage 1 boss once.
Changes
-When rerolling choices using the dice, options that have already appeared will no longer show up again (though once all options have appeared at least once, they may appear again).
-When purchasing a pocket, pockets with the same number now highlight.
-We revised the shop reroll text due to feedback that it was confusing, and moved the changing shop information into the detailed info section.
-Overall mouse and button interaction logic has been improved so button descriptions display correctly.
-Reduced the delay between token shuffle → draw.
-To avoid confusion, Wood Tokens now display 0 chips and 0 mult when they are the currently active token.
-The Large Ball can now add multiple stacks for different items at once.
-You can now see the last ability the Trickster used.
-Added new effects to Strike Street.
-Slightly increased the spawn rate of rare badges, and slightly decreased the spawn rate of common badges.
-The score calculation effect has been improved.
-The acceleration based on the speed setting works better now.
-The default speed setting has been changed to 2.
-The Bard now shows its effects at better, more fitting timings.
Bug Fix
-Fixed several parts of the UI where changing the language would not properly update.
-Fixed a bug where the Molotov Cocktail did not properly display current item values.
-Fixed a bug where the Molotov Cocktail’s description was displayed in the wrong location.
-Fixed an issue where Struere Two would not activate unless its value was exactly 2.
-Fixed an issue where Struere Two would apply stacks after calculation instead of before.
-Fixed a bug where the token UI would not return to the first page after restarting when there were more than two pages of tokens.
-Fixed a bug where Bag of Balls would always activate.
-Fixed a bug where Tantrum would return destroyed tokens (destroyed by discard) back into the draw pool.
-Fixed a bug where game modes and House Edge were loaded incorrectly when restarting after selecting Continue.
-Fixed a bug where House Edge kept increasing even in Seed Runs.
-Fixed a bug where the spawn rates of various related items were not being adjusted correctly.
-Fixed a bug where the Pocket Collector didn’t interact properly with the Bard.
-Fixed a bug where the seed behaved differently the first time you entered it after starting the game.
Russian & Simplified Chinese
The beta translations for Russian and Simplified Chinese have been improved.
You can enable beta language support by selecting the language in the settings menu.
Special thanks to Energ_Turtle and DanexusS for their help in fixing the translations!
Fixed a bug where the Golden Mace didn’t work when its value was the same as the description.
Fixed a bug where Challenge Mode was not properly unlocked when loading certain old save files.
Fixed a bug where House Edge was not unlocked after clearing the game with characters other than the Archer.
Fixed an issue where the pocket description remained on screen when it wasn’t needed.
Fixed a bug where House Edge didn’t properly increase the score.
Fixed a bug where Sazerac Score decreased the score instead of increasing it.
Added German language support (beta).
(French, Spanish, Russian, Japanese, Chinese, and German are currently in beta.)Improved language switching for smoother transitions.
Fixed a bug with incorrect default font selection.
Added SHIFT functionality to several items that required a "View Details" feature.
Fixed a bug where the Woodmissar’s effect that removed the disadvantage of Wood Tokens was still being applied.
Fixed an issue where The Last Shot would not reactivate after triggering once.
Fixed a bug where the Trickster caused game buttons to become unresponsive when gaining items whose states change instantly.
Fixed an issue where the Reward / Bonus / Quest windows occasionally failed to display proper animations.
Fixed various text errors.
Come join our Discord channel and leave a discussion!
Notice!
We have discovered an issue where certain users' saves are corrupted in the beta version. Therefore, please note that saves from the 0.7.0 beta version will not be compatible with the upcoming 0.7.0 live version.
Balance Adjustments:
Basic Discard count increased by 1.
Ball or Bets Adjustments:
Repeat Ball's effect modified to interact smoothly with all balls.
Large Ball now receives half chips from bets instead of applying all slot bets.
Multi Ball now receives half the mult effect during score calculation instead of half the score.
Pocket Ball no longer gains score; when upgraded, rolls multiple balls, price 5 > 7.
Wave Ball gains 20/30/40/50% mult per tier instead of 3/6/9/12+mult; base value changed to 0/15/20/25/30/35/40.
Pocket Ball no longer gains score; when upgraded, multiple roll and select one.
Ice Bet now freezes only when bet; freezes random unbetted slots instead of around betted pocket, 7 9 11 13 > 8 10 12 14, price 6>7.
Echo Bet provides 80% value in base state; changed to persist more rounds based on tier.
Monarch Bet now deletes overlapping bets instead of turning them normal.
Chaos Bet 4>6, value 150% 200% 250% 300% > 200% 250% 300% 350%.
Badge Adjustments:
Badges now display tiers. Different appearance probabilities apply by grade.
Common grade 70%, Rare grade 25%, Unique grade 5% appearance chance.
Gaining Common and Rare items increases Unique appearance chance.
Unique grade reduces additional appearance chance upon acquisition; 0% for 2 or more.
Pioneer changed so first bet has 50% extra value.
Cycle changed to gain x4 mult when using bet ball discard once each.
No Turning Back provides fixed 50.
Icing on the Cake 70% > 10%, but each pocket calculated separately.
Burning Fortress changed to permanently stack +8 mult per failed bet.
Precious Token changed to deactivate during rounds using discard.
Savings Plan 50 > 60; deactivates next round if shop has less than 3 coins.
Scrooge per shop with max 1 purchase or upgrade in a row.
OneAndOnly 80, -10.
Struere Two changed to gain x2 mult from 6 chips.
Lucari Five 5,15,25,35 > 0, gain 3 coins per changed pocket.
Each "Bet" token mult increased by 15%.
Order in Chaos provides random luck per Chaos Bet; broken mirror?
Early Winter changed to freeze 4 more pockets on Ice Bet.
Afterimage: First bet failure with Flash Bet doesn't consume turn or score.
Echo Storm changed to item increasing Echo Bet value by 10% per Echo Bet.
Harbinger Ball changed to fade instead of consuming move for Pocket Ball.
Love and Hate provided discard 3>4.
AfterShock > Resonance: Using Wave Ball gives mult to all Wave Balls in deck.
Repeat Repeat changed to 80% mult increase for Repeat Ball.
Get Over Here: Bets have 30% more chips during activation.
Prince and Pauper 3.0x > 4.0x.
Hold My Ball: Multi Ball rolls extra balls per Multi Ball in deck, all planned chips.
Betting Amnesia: x2.5 total chips if succeed 15+ bets at once with Large Ball.
Frozen Sandwich changed to Ice Ball gaining 5% mult.
Warped Chip provides 50% of Portal Pocket chips to exit pocket.
Overeating: Removes lowest level token at round end if pocket triggers 5 times.
Blacksmith: Tokens affected by Forge Pocket gain 5% more chips.
Gold Mine: 2 random normal pockets become Gold Pockets.
Fool’s Carnival: After buying Joker Pocket, 80% chance random normal pocket becomes Joker; repeats until fail.
Alpha Discard: Badge gains x5 mult if Alpha Discard discarded.
Unleash Omega: Token value +20% per shuffle count.
Woodmissar: Wood Token price 0 coins in shop.
Metal Wall: All deck tokens become Metal Tokens.
Triple Token: Reduction effect removed.
Normal Tribe: Deactivates if other balls used, counts consecutive uses.
Sunrise: Provides double the lowest chip as chips.
Bag of Balls: Now provides x50 mult if 3+ different balls in deck.
Colorplay changed to x1.5 final chips.
Perk Hater: Destroys all tokens with perks, 7 > 11 coins.
Poudini 3 > 2.
Perk Crusher changed to provide final chips, 9>11, x0.3.
Growth Support 15 fixed > 5% value.
Riskfree 40>80.
Discard Expert changed to destroy every 2nd.
Last Shot changed to deactivate during stage, 11>9, 3.0 > 2.0.
Ten Digit Pyramid: All bet values reduced; each pocket gains mult by tens digit.
Bumpercrop: Deactivates if unbetted pockets exist.
Fibonacci Number > Golden Ratio: At round start, changes specified number of pockets to specified numbers (1,1,2,3,5,8,13,21,34 repeat).
Red Eyed Penguin: Now always thaws frozen on score gain, 9>11.
Pocket Adjustments:
Changing the roulette is core to the game, but changing only one of 36 pockets didn't lead to real strength, making most pocket abilities hard to use. Changed most pockets to affect more pockets, allowing more active pocket upgrades. Value of single pocket change decreases, but allows changing more pockets.
Chameleon Pocket 7>4.
Forge Pocket 9 > 8: Now selects 4 pockets, +10% mult for balls with abilities, removed after trigger.
Gold Pocket: Now selects 6 pockets, removed after trigger.
Joker Pocket: Now selects 2 pockets, gets only 80% chips from this pocket's bet instead of final score.
Portal Pocket 6 > 7: Now selects 2 pockets.
Star Pocket 7 > 4: Gets 150% chips from this pocket's bet instead of final score.
Perk Adjustments:
Metal Token price 5 > 6.
Changed from preventing token weakening to boss abilities not working while in use.
Omega Token price 8 > 7, mult 1.5 > 1.3.
Double Token price 9 > 6: Consumes 2 actions, deactivates if insufficient.
Wood Token price 9 > 8.
Shop Adjustments:
Shop composition changed by type. Ball shop: Token ability / Pocket / Ball ability / Ball ability. Bet shop: Token ability / Pocket / Bet ability / Bet type. Pocket shop: Pocket / Pocket / Pocket ability / Pocket ability.
Mult box and Chip box price 9 > 7.
Final Chip box removed.
Ball ability upgrade and Bet ability upgrade no longer increase probability with round progress.
Ball ability upgrade and Bet ability upgrade appearance probability increases proportional to number of upgradable abilities held.
Class Adjustments:
Hunter discard ability: +25% chips and mult for first used token.
Hunter extra required chips removed.
Hunter bet ability changed to 5% per bet.
Boss Adjustments:
Normal bosses' abilities changed to be more 'counterable'. No longer shut down specific playstyles; can prepare or adapt to counter. Bosses no longer fixed in round 1.
Cold Wind > Cold Snap: When token drawn, remove all Frozen, then freeze 18/24 random pockets.
Winter > Frostbite: Triggers on using token discard.
Tantrum: Provides additional 1/3 discards.
Rooting Around: 3/5 > 2/4 max.
Outrage: Increases discard consumption per consecutive discard used, provides additional 1/3 discards.
Distracted temporarily disabled.
Simplist: Sets pocket with ball to 0; permanent on higher difficulty.
Fickle: Fades on ball use / All tokens with same ball ability fade on ball use.
Keen Eye: -1 luck per 3/2 bets.
Sharp Beak: Every 3/2nd bet gains 0 chips.
Strong Claw temporarily disabled.
Tyranny: +40%/50% goal chips per action consumed.
Quest and Reward Adjustments:
Skilled Ball: Balls cost +4 coins until first buy, tierless on purchase.
Money Dispenser applies immediately on gain.
Relay Lace: Provides 2 Heart Balls.
Round Robin: No reduction, but discard consumes 5 discards; clear reward discards 2>5.
Snowdrop: +4 mult per frozen tile.
Two Marshmallow: Coins 70>80, free rerolls 5>15.
No More Gambling: +100% mult during score calc, +30 chips per bet count. Base chips fixed 60>40, gains chips equal to max mult gained.
Strike Street: Now hits largest number, provides 10% chip increase instead of 5%.
No More Gambling: Bet abilities removed, mult-related badges provide x5 mult.
Feature Adjustments:
Hover over this round's bet list to check bet info.
Added guides for more intuitive display of action results when hovering over bet or ball during token use.
Hover over roulette to check chips on pocket. Special pockets always shown; normal pockets with shift held.
Now check fade/destroy info by hovering.
Bug Fixes:
Fixed bug where interactions didn't occur when no score gained.
Fixed bug where shop prices, upgrade prices didn't update properly.
Fixed bug where button didn't work after quest gain.
Fixed bug where button didn't work after quest clear.
Fixed bug where investment had no base value.
Fixed Coin Perk and Love and Hate to work together.
Fixed bug showing old tokens when all tokens destroyed.
Fixed crash when destroying tokens again after all destroyed.
Fixed ball bet upgrades appearing with Purist.
Fixed Duality not providing chips properly.
Rainbow Token converts tokens instead of adding.
Fixed Spotlight always triggering if held.
Fixed Splendor triggering only when all bets gone mid-round.
Fixed Savings Plan not reducing at 3 coins.
Fixed Pioneer always triggering on bard ability bets.
Fixed Chain Pocket number changing only on ability swap.
Fixed no tokens appearing with multiple Chameleon Pockets.
Fixed weird interactions with Wood Token and other token destroys / Blank Token ability.
Fixed Archer effect not displaying properly if token or discard used before completion.
Fixed token info not showing and no interaction if lag during card shake.
Text Adjustments:
Keyword change: Turn → Move.
Keyword change: Unstable > Fade / Blank integrated → Explained with Blank Token.
Perks now called Tokens.
Fixed bug making bets seem to include existing chip amounts.
Changed New Challenger text to properly reflect ability.
Fixed Rushed Upgrade text to reflect ability.
Important Notices Here!
Due to changes in the save file storage method, versions prior to 0.6 are no longer compatible. If you want to keep your save data, you must first launch version 0.7 on the same device where you last played live version of Bingle Bingle .
The tutorial has not yet been added. Only players who have completed the tutorial in the Live version of Bingle Bingle can play the beta branch.
Beta Branch Opened
We’re uploading version 0.7.0 of Bingle Bingle to the beta branch first, with features, balance, and art that are still being polished. There may be numerous errors, but this allows us to reduce the burden of uploads and share the development process a bit faster.
For how to download the beta branch, please refer to this link.
Ui Design and Animations Reworked
Make some Bingle with the sly dealer Mr. Bingle on a newly renovated casino!
[img src="{STEAM_CLAN_IMAGE}/44848745/de0af83a0023f158c936a9e56530ddb274c80981.gif"]
[img src="{STEAM_CLAN_IMAGE}/44848745/21c1fc937de5eaf5c82de6eac1dff5abdd247018.gif"]
Features in Progress
Detailed descriptions and tag description text for items will be added.
Some functions related to betting layout interactions are still missing.
A renewed tutorial will be added.
Collection feature is not yet available in 0.7.0 but will be added in future updates with priority.
Dart feature temporarily removed.
Changes to Gaming Terms and Features!
As gaming terms change, there are many texts that have not yet been organized. We will revise them soon.
The RoundToken keyword has been changed to Turn for clarity.
Instead of automatically increasing Turns and Discards as rounds progress, you must now actively acquire them to increase your count. The previous system made it hard to recognize Turns and Discards as resources, prompting this change.
Fading keyword added: When an ability with Fading is used, the token becomes Blank.
Blank tokens function as basic tokens with no abilities (only retaining token level).
Coin Perk, Echo Bet, Gold Bet, and Heart Ball now have Fading instead of Fragile.
Luck keyword added: A concept that existed before but is now visible in the UI. For each point of Luck, an additional simulation is run, and the Spin with the highest score is selected.
Terminology and calculation order changed to focus on Chips. Ball Point is now Mult, Score is now x (n) Chip, and calculations follow the order: Chip → Mult → x (n) Chip.
Dice added: Allows rerolling of quest, reward, or chest options.
Counted per run.
Feature Adjustments
Challenge mode now progresses infinitely.
Challenge mode score requirements increase based on House Edge %.
Stage 5 boss no longer provides clear rewards.
You can now view the background Gameboard when selecting rewards or quests. However, once a Select Option is clicked, it cannot be canceled.
High scores and House Edge are now recorded separately per character.
Shop item lock function is now free. And UI has been added.
Free rerolls are now saved between shops.
0 Pocket now provides base Chips(10).
Shop theme order changed to Pocket > Bet > Badge > Ball.
The ability to view more details by holding Shift in the text box has been added.
Items and Quests Reworked!
Overly complex item abilities have been simplified into more user-friendly abilities.
Badge effects have been organized to provide either Chips, Ball Mult, or x-Chip.
Items that increased value ratios have mostly been changed to directly increase values.
Badges & Perk Adjustments:
Cycle: Chips provided decreased from 30 to 20, price reduced from 9 to 7.
No Turning Back: Changed from providing a fixed 20 points when no Discards to 5 points per Discard used in the round.
Icing on the Cake: Cost increased from 9 to 11; now provides chips based on bets with at least one frozen tile (70%) instead of per frozen pocket.
Misfortunate? → Burning Fortress: Now provides a 20x multiplier per failed bet during the round.
Betting Expert: Now works with a single unique bet type.
Precious Token: Changed to reduce points per Discard used (50 base, -10 per Discard).
Scrooge → Savings Plan: Points increased from 30 to 50 for saving coins, -10 if no coins saved.
Keep the Change → Scrooge: Changed from reset to significant reduction, triggers on item purchase/upgrade instead of coin consumption (+20%, -60%).
The Commons → One and Only: Changed from reducing by the count of the most common number pocket to reducing per duplicate number.
Elite Number → Survivors: Changed from 10 points per 6 to 3 points per empty slot, price reduced from 9 to 7.
Perfect Numbers: Adds multiplier (1.5, 2.0, 3.0) if exactly 6 or 28 pockets, price increased from 7 to 11.
Prime Numbers: Price reduced from 9 to 7.
Abjicere Four: Permanently increases Discard count by 1 if a ball lands 4 times in numbers containing 4.
Felix Seven: Permanently increases Luck by 1 (max 7) if a ball lands 7 times in numbers containing 7.
8-Ball: Item removed.
Struere Two: Chips provided reduced from 8 to 6, price reduced from 11 to 9.
Tempus Nine: Added; permanently increases Turn by 1 (max 3) if a ball lands 9 times in numbers containing 9.
Lucari Five: Added; turns all pockets with 5 into Gold Pockets upon purchase.
Favorite Pocket: Now ensures the most common pocket appears twice in the discount shop, with 10x appearance rate in pocket slots; reactivation price reduced from 11 to 9.
Straight Points+ ~ Color Points+: Renamed to Straight Token ~ Color Token, changed from providing points to increasing ball value by 40 for tokens with corresponding bets, price increased from 5 to 7.
Order in Chaos: Now also increases bet value.
Double Flash → Afterimage: Flash Bet leaves a normal bet instead of disappearing.
Midas: Price reduced from 10 to 9.
Betting Purge: Price increased from 9 to 11, now interacts normally with Monarch Bet.
Harbinger Ball: Price reduced from 9 to 7.
Growing Love: When regaining a turn, the next drawn token’s bet and ball value permanently increase.
Love and Hate: Discarding a Heart Ball grants Discards and turns it Blank.
Aftershock: Changed to increase bet value of used tokens, price reduced from 11 to 9.
Repeat Repeat: Points increased from 60 to 80, now activates for other balls during the round after meeting conditions.
Get Over Here: Increases bet value by 60 when Repeat Ball’s effect is active.
Super Hero: Adds +5 Luck effect.
Splendor: Changed to increase ball value, price reduced from 11 to 7.
Prince and Pauper: Highest value ball now scores 0.5x instead of 0x, price reduced from 11 to 9.
Hold My Ball: Price reduced from 9 to 7.
Target Diversity: Points increased from 40 to 60, price reduced from 9 to 7.
Bull’s Eye: Changed from points to gaining 0.5x multiplier.
Betting Fraud → Betting Amnesia: All bet values reduced by 60%, Large Ball can now gain chips from the same bet across different pockets.
Too Big to Be Called: Boss abilities no longer activate after using Large Ball.
Frozen Sandwich: Price reduced from 9 to 7, effect lasts entire round, value per frozen tile reduced from 8 to 5.
SubZero: If Ice Ball freezes at least one tile, it doesn’t score but doesn’t consume a turn.
Warped Chips: Provides fixed chip value (20) instead of percentage-based.
Overeating: Changed from points to chips, remains 4x.
All Joker → Fool’s Carnival: Adds increased spawn rate for number-related badges.
Mount Everest → Icy Peak: Purchasing in shop turns adjacent slots into Frozen Pockets.
VIP Coin → VIP Token.
Alpha Discard: Changed from providing points to increasing ball value.
Woodmmisar: Makes shop’s Wood Tokens free, score multiplier reduced from 0.6x to 0.5x, price increased from 9 to 11.
Pocket Collector: Price reduced from 11 to 9, changed from multiplier to value-increasing item.
Ascending Order: Changed to final multiplier item, +0.4x per stack.
Bag of Ball: Price reduced from 9 to 7.
Do a Barrel Reroll: Now also provides Turn, Discard, Luck, or Coin gains.
Ability Extraction → Normal Tribe: Gains multiplier, clearing a round with only Normal Balls increases multiplier.
Equality: Points reduced from 100 to 80, no chips from the pocket with the most chips.
Skilled Ball: Now provides points based on the total tier of balls in the deck, reduced from 10 to 6.
Draw Hater → Deck of Tokens: Gains points based on tokens remaining in the draw pile (description clarified, function unchanged).
Perk Hater: Now only activates if level 1 or higher.
Perk Collection: Provides points per unique token perk.
Gather Discards → Hoarder: Clearing a round without using Discards grants +4 coins.
Perk Crusher: Now activates at round start.
Third Strike: Changed to 1.5x multiplier for the third token.
Betting Payback → Risk-Free: Gains points when using a ball without bets.
Feel the Weight: Changed from 500 points to 10% of total chips.
The Last Shot: Turn reduction removed, changed to 3.0x multiplier, reduces by 0.4x per activation.
Ten-Digit Pyramid: Multiplier reduction removed, adds -1 Turn.
Matryoshka: Changed to 0.9x for the round.
Latebloom: Per-ball increase reduced from 0.5x to 0.3x.
Bumper Crop: Changed from points to chips, provides 80 chips, decreases by 4.
New Challenger: Grants token with 1.5x chip multiplier on purchase, repeats on stage clear.
Fibonacci Sequences → Fibonacci Numbers: Chip increase is now permanent, must land on the exact next number, gains current number. (infinite repeat)
Random Box price reduced from 13 to 10.
Wood Perk’s functionality adjusted to interact with Fragile Legacy and similar mechanics.
Cointoken Perk: 6C>3C
Ball & Bets Adjustments:
Normal Ball no longer provides points through ability upgrades.
Heart Ball is now single-use but provides Luck when its ability activates.
Ice Bet freeze tile count changed from 8/12/16/24 to 6/8/10/12.
Ice Bet freeze location is now determined by the pocket with the most tiles.
Flash Bet now has the Erasable keyword.
Pocket Adjustments:
Gluttony Pocket: Changed from providing points to providing chips during score calculation.
Chain Pocket: Changed from increasing value based on affected bets to providing 10 chips per unique Chain Pocket state pocket when entered.
Frost Pocket: Now selects 2 pockets instead of 1, costs 4 coins.
Class Adjustments:
Trickster now has a chance for marks to appear on items proportional to their base price; more expensive items have a higher chance, while cheaper items have a lower chance.
Boss Adjustments:
Roots Around: Changed from adding all at round start to adding per Discard used (max 3/5).
Outrage: Using a Discard reduces the next token’s value by 50/75%.
Fickle: Changed from score reduction to ball value reduction.
Simplist: After rolling more than 4 balls, only 20% of the score is gained.
Sharp Beak: Now gains less score based on the number of special bets.
Depredation: Changed to fixed values (3/5).
Quest and Reward Adjustments:
Search Party: Now also provides 1 additional Dice.
Double Apply → Renamed Make it Two.
Rushed Upgrade: Changed to +2 tier increase, upgrade cost reduced instead of increased.
Random Box: Now reduces Dice by 2.
Discard Pack: Provides 4 Discards instead of 3.
Permafrost: Provides 8 Ice Pockets instead of 6.
Street Performance: Changed to gaining coins when Bard’s ability activates during a round, with increased coin gain.
Instrument Training: Changed to providing chips.
All quests now have a selection reward, and rewards are no longer obtained during the quest selection round.
Monochrome: On selection, turns 3 bets into Color Bets.
Monochrome: Now directly increases Color Bet value after clear instead of during chip calculation, multiplier unchanged.
Hole in One: On selection, increases Luck.
Natural Selection: On selection, grants 3 additional token discards per round.
Natural Selection: Quest condition: All tokens except the first used per round have 50% reduced value, clear 5 rounds.
Natural Selection: Reward: The first token used in the round provides 300% value and is duplicated 3 times in the deck.
Relay Race: On selection, grants a token with Heart Ball equipped.
Relay Race: Reward: Bet values reduced by 30%, but rolling a ball automatically bets on the pocket with the most slots.
Round Robin: On selection, reduces token upgrade cost by 2.
Round Robin: Reward: Grants 5 additional Discards, permanently increases all token values by 2% per remaining Discard at round end, using a Discard permanently reduces all token values by 10%.
Snowdrop: On selection, grants a new token with Ice Ball and Ice Bet.
Snowdrop: Condition: Freeze 65 tiles.
Snowdrop: Reward: Each Frozen Pocket grants Ice Ball 1 point and Ice Bet 2 chips permanently.
Investment: On selection, coins persist between shops, grants 2 tokens with Wood Perk and Gold Bet.
Investment: Condition: Hold 55 coins or more.
Investment: Reward: Grants 2 additional tokens with Wood Perk and Gold Bet, gains x0.03 chips per coin held.
Two Marshmallow: On selection, grants 1 additional Turn.
Two Marshmallow: Condition unchanged.
Two Marshmallow: Reward: Next shop becomes a special shop with items by category, grants 70 coins and 5 free rerolls.
Fragile Legacy: On selection, grants a level 3 token with Wood Perk.
Fragile Legacy: Condition: Achieve 15 Blank or destroyed tokens.
Fragile Legacy: Reward: Tokens are destroyed instead of becoming Blank, 50% of destroyed token value is added to all other tokens.
No More Gambling: On selection, reduces Turn by 1, fixes chips at 60.
No More Gambling: Condition: Achieve 300+ Mult in a single turn.
No More Gambling: Reward: Chips are fixed at 10% of the highest points earned in the game, using a bet increases one token’s value by 80 for the round.
Strike Street: On selection, turns 3 bets into Street Bets.
Strike Street: Condition: Fail Street Bets 8 times.
Strike Street: Reward: Next ball’s landing number is shown; after spinning, those number pockets become 0 Pockets and shift to the next number, increasing Street Bet value by 5%.
House Edge or Challenge Mode Adjustments:
Sazerac Snipe → Sazerac Score: Now adds 30% score in boss rounds.
Dart Whiskey → Dice Liqueur: Reduces base Dice provided by 1.
Turn Whiskey: Reduces Turn provided starting from stage 1
Class Adjustments:
- Trickster can now only gain the Free Reroll bonus from Mark rewards at the shop once per shop. (While using abilities repeatedly through synergy is a fun combo, we found that infinite combinations could be achieved with just one or two items. The ability remains powerful when properly combined, but infinite combos will no longer be possible. We plan to add more effects to Trickster's ability that triggers when Marks are collected in future updates.)
Quest and Reward Adjustments:
- Target of Fate now removes the Freeze status from a slot if it is frozen.
Bug Fixes:
- Fixed a bug where Warped Chips did not work when passing through only one pocket.
- Fixed a bug where Savings Account did not interact with Bard correctly.
- Fixed a bug where Discard Loan did not work properly with Bard.
- Fixed a bug where gold obtained through Street Performance was not correctly reflected in the shop.
- Fixed an issue where shop prices did not increase as expected when many badges were equipped.
- Fixed a bug where Target of Fate caused a crash under certain conditions.
- Fixed a bug where the final round would not conclude when the target score was increased.
+
- Fixed a bug where the Token Cloner would cause a crash when the House Edge is enabled.
Text Adjustments:
- Fixed a bug where "encore" was displayed as a different item.
- Adjusted "encore" and "inspiration" so they start disabled by default, making their current states more intuitive.
Latest on Steam
SteamDBBuild info restricted by publisher
Last Steam update Jul 19, 2026 — check SteamDB
Current Release
Build 24114866
Uploaded Oct 20, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Bingle Bingle for PC with a direct link or via torrent. Get the full version of Bingle Bingle for free. Bingle Bingle is a Indie released by Knitting Games.
