About the Game
![]()
Stand against the undead hordes in a campaign inspired by fantasy classics. Discover the continent of Aganor across many challenging missions, push back the darkness, and protect your people.
![]()
Use the day to gather resources, fortify your town, and explore the surrounding lands. When the night falls, defend your people and their homes against the waves of enemies, until the break of dawn.
![]()
Face the challenges with the help of legendary heroes - wizards, warriors, and more. Utilize their varied skills, level them up, and arm them with powerful artifacts won throughout your adventure.
![]()
Build your own scenarios, maps, quests, and even whole, scripted campaigns with an extensive in-game editor. Share your creations with other players and set your imagination free.
![]()
Test yourself in a challenging survival mode, where every night brings new, growing terrors. Survive the onslaught, and rebuild every morning to face the undead hordes again. Fight until you win glory… or reprieve in death.
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
the latest patch for Darfall is ready and released.
1.0.10 Patch Notes
Improvements
- Winter Backpack (Previously just "Epic Backpack"), now allows the salvage feature anywhere on the map
- Survival: The Game End screen now displays the map that was played
- Improved hero portraits in the UI
- Scenario Editor: Added actions to store a unit’s rank experience into a variable and load it later
- Scenario Editor: Added an action to store units in map links allowing them to be transferred between individual maps
Fixes
- Fixed an issue where double-clicking a unit would also select units outside the screen
- Campaign: Fixed a bug where campaign progress wasn’t saved after exiting to the main menu following a completed mission
- Campaign: Fixed a rare issue in Mission 5 where Rotten Captain Thorne could get stuck and couldn't move
- Campaign: Fixed a statue that units could pass through in Mission 5
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
the latest patch for Darfall is ready and released.
This update brings several highly requested features: the Patrol command, the ability for players to manually order towers to target enemies, and a fix for items not being clickable in Fog of War.
Scoring has also been updated: each demon portal destroyed now gives +1500 score, up to 4500 total. You can now take out just one portal before the final wave for a solid bonus, instead of needing all three.
To highlight your performance in survival scores, we’ve added a new post-game scoreboard with a full breakdown of your best runs:
{STEAM_CLAN_IMAGE}/42663831/8a0e11b25a438cfb9f26829569e771614991b5ed.jpg
1.0.9 Patch Notes
Improvements
- Survival: Added a score table for each map to the Survival map
- Scenario Editor: Added entity and blueprint comparison condition
- Enemies attacking walls will now switch targets to attackers if they are within line of sight
- Ballistas and Towers can now be manually targeted by right-clicking on an enemy
- Ballistas and Towers now prioritize enemies that deal damage to them
- Added: Patrol command (P)
Balance
- Survival: Each destroyed portal now grants +1500 score
Fixes
- Campaign: Fixed an issue where villagers could get stuck when their path was blocked in Mission 5
- Campaign: Adjusted event timing to reduce unnecessary waiting in Mission 5
- Campaign: Fixed an issue where supply carts couldn’t reach the Pylon due to barricades in Mission 6
- Scenario Editor: Fixed wander range override resetting after reloading a map
- Fixed flickering in the loading UI after cutscenes when FPS are low
- Fixed interactions with objects in Fog of War shrouds not working properly
- Fixed an issue where queued actions using Shift would stop if an enemy was inside the Fog of War
- Fixed an issue where queued actions didn't display units paths, except for the Hero
- Fixed an issue where keybinds were reset after closing and reopening the game
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
the latest patch for Darfall is ready and released.
It brings the much requested order queuing by holding SHIFT
{STEAM_CLAN_IMAGE}/42663831/8a88c0bff0106fd29a181b196c0822d733e18302.png
as well as enemies now prioritize your frontline units, instead of moving directly at your archers in the back.
Future Updates
To mention just a few, following improvements are planned for the next week:
- patrol command
- cloud sync
- manually set ballista/tower target
1.0.8 Patch Notes
Improvements
- Added: Option in the main menu to lock camera rotation during cutscenes
- Added: Option in the main menu to disable screen cursor lock
- Added: Player unit orders can now be queued by holding SHIFT
- Campaign: Map saves now persist until you proceed to the campaign map
- Improved: player selection and enemy targeting in large scale battles
- Improved: AI now prioritizes targeting front-line units
- Repair all button can now be keybinded
Fixes
- Campaign: Structures cannot be destroyed while invisible enemies are present in Mission 7
- Campaign: Fixed enemies walked around walls in Mission 7
- Campaign: Possible fix for Bryn appearing prematurely in the bushes side quest in Mission 5
- Campaign: Fixed misleading bridge that appeared accessible for following Ragnok in Mission 3
- Campaign: Final boss now teleports to summon portals instead of walking there
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
the latest patch for Darfall is ready and released.
1.0.7 Patch Notes
Improvements
- Campaign: Improved environmental visuals in Mission 1 - Darkness Awakened
Fixes
- Campaign: Interacting with the blacksmith’s body is now more intuitive in Mission 4
- Campaign: Kalen and Nariel could be duplicated if they died before the second Keep cutscene in Mission 7
- Campaign: Executors fail to spawn if the first Keep was already destroyed in Mission 7
- Campaign: Rare issue where cinematics would show a black screen
- Fixed an issue where killing a formation leader and another unit in the formation simultaneously could cause issues
- Fixed empty resources still having active colliders
- Fixed where a hero dying with Reality Threads would duplicate the teleport ability
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
the latest patch for Darfall is ready and released. It primarily contains control improvements and improvement to AI behavior in some scenarios.
1.0.6 Patch Notes
Improvements
- Rectangle selection now considers the entire unit instead of just its root position
- Units can now be added to a control group using Shift + Number
- Enemies will now consider switching targets if their current one runs away and they receive damage from other targets nearby
- The final boss battle in campaign has now improved indicators on how to complete the stage where boss activates a shield
- Survival: Improved map readability for required nights to survive
Balance
- Executor HP increased from 6000 to 8000
- Executor damage decreased from 320 to 220
- Executor attack speed reduced from 0.7 to 0.6
- All human units now drop 8 mana orbs on death
Fixes
- Fixed a rare issue where the Main Menu could freeze due to a corrupted campaign save
- Fixed an issue where the Forged Cannon could not be damaged by enemy ranged units
- Fixed rectangle selection ended over item in hero inventory moved items in inventory
- Fixed an issue where double-clicking an ability would cause it to be used instantly
- Fixed an issue where Executors would not destroy the entire base in Mission 7 due to leash limitations
- Fixed Frost Yeti having an oversized selection collider
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
a new hotfix for Darfall is live.
1.0.5 Patch Notes
Fixes
- Fixed issue where campaign mission may get stuck in loading screen
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
the latest patch for Darfall is ready and released.
1.0.4 Patch Notes
Improvements
- Rectangle selecting units and holding Shift will now add them to selection
- Holding shift and clicking unit mini-portrait will now remove them from selection
Fixes
- Campaign: Fixed legendary items dropping in campaign missions where they shouldn't
- Campaign: Fixed rare case where camera animation can get stuck
- Fixed framerate is too high in game startup splash screen
- Fixed unit upgrade tooltip does not hide in some cases
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
The 1.0.3 hotfix is up and patches the possible campaign mission black screen when winning/loosing.
We are extremely sorry for the inconvenience and working hard on any other issues that might arise so you get as smooth experience as possible!
SquareNite team, from beyond the darkness of Darfall Wastes
the latest patch for Darfall is ready and released.
1.0.2 Patch Notes
Improvements
- Added contact field to the feedback UI to provide more information
Balance
- Garnet's forge cannon now cost 20 woods to repair instead 0
Fixes
- Fixed an issue where player-controlled units wouldn't deal damage when switching targets very quickly
- Fixed missing portrait icon for unit Vivienne
- Fixed an issue where #ERROR! text appeared when using the Book of Knowledge
- Fixed a potential issue where human unit selection UI was not displayed
- Fixed game window can be manually resized by dragging corners
- Fixed mouse moving out of the game window, breaking camera edge panning
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
in this patch we are addressing some of the early issues!
In a rare case, if your mission 2 got stuck and Aran'Thal mages never arrived, please:
- either write us email at [email protected] or just ping us on Discord
- or provide us with any contact by replying to this steam post!
We will send you the completed mission 2 save file and you can continue immediately where you left off.
1.0.1 Patch Notes
Fixes
- Campaign: Fixed rare case where a campaign save is not visible in Load Game after force quitting a game
- Campaign: Fixed possible soft-lock where Aran'Thal mages would not arrive at the end of Mission 2
- Campaign: Fixed issue where moving spider egg in inventory would add +1 to quest progress in Mission 2
- Fixed Engineer's Ale for Everyone could produce issues if the worker dies before beer reaches him
If you encounter a bug or have a suggestion, feel free to drop it in our Discord:
- Bug Reports
- Suggestions
Thank you for your support and patience.
Farewell,
The SquareNite team — from beyond the darkness of the Darfall Wastes
the latest patch for Darfall is ready and released.
0.15.9 Patch Notes
Improvements
- Increased volume of undead invasion announcement
Balance
- Fisherman now hauls 4 fish instead of 3
- Survival: Reduced the number of undead spawned during the night
Fixes
- Unit selection could get stuck on a random unit
- Units consumed 5 food instead of 4 when at 20% hunger
- Removed Storage window due to performance issues
- Plugin-related performance issues resolved
- Scenario Editor: AnyEntityDamagedInRegion and AnyEntityDied actions triggered only once per frame
- Undead could occasionally spawn directly inside the city
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
the latest patch for Darfall is ready and released.
We’ve added a small but handy feature: you can now choose between Classic RTS and Hero-Centric control schemes. If you're coming from games like Warcraft 3 or Age of Empires, this lets you jump in with familiar keybindings right away. It’s a simple auto-rebind option, but it saves time and makes the first experience smoother.
{STEAM_CLAN_IMAGE}/42663831/19f8b9b64171d2ae6e84e0e921e0ba57ce788b80.png
Some little environment improvements, already highlighted in previous dev blog
{STEAM_CLAN_IMAGE}/42663831/f14163370819e4ab161229f242a9e26e7e34c252.png
0.15.0 Patch Notes
Improvements
- Added presets to choose between RTS Classic vs Hero-Centric control scheme
- Guard Mode is now reworked to have same functionality as the Hold Position you know from other classic RTS games
- Added Stop command for your units
- Scenario Editor: Added action to enable persistent inventory and equipment after hero death
- Scenario Editor: Corpses now have disabled outlines
- Scenario Editor: Added action to modify loot drop percentage
- Added end-game hero announcement
- Added map details and doodads to generation
- Grass can now be disabled
Balance
- Halo of Life now heals only units
- Adjusted loot and drop balance
- Rebalanced overall mana orb distribution
- Adjusted upgrade and armory drops from chests and orcs
- Increased food drops from orc structures
- Increased food drops in the Deadland biome
- Updated hero abilities
- Swamp tree resource reduced from 150 to 30
- Increased perks cost and power
Fixes
- Enemy units could walk through Engineer's Walls
- Corruption damage caused FPS spikes
- Destroy popup showed incorrect building after reselection
- Player-controlled override not working properly after saving and loading
- Minimap was revealed when the game ended
- Issue with loading the hero screen
- Keep deletion was not properly prevented
- Structures could be built partially outside of lit areas
- Orc Warlord spinning speed was incorrect when pushed back
- Scenario Editor: Structures upgrade only if final structure is present in the roster
- Scenario Editor: Captive entity scale was incorrect
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes
Current Release
Build 21421794
Uploaded Aug 17, 2026
System Requirements
How to Install
Darfall.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
You May Also Like
View AllDownload Darfall for PC with a direct link or via torrent. Get the full version of Darfall for free. Darfall is a Indie released by SquareNite.