Bodycam
by Reissad Studio · 7 Jun, 2024
3,449 downloads
About the Game
Bodycam is the first ultra-realistic multiplayer FPS that was designed to push the limits of photorealism, delivering a true body-camera view that immerses players in the intensity of authentic combat.
See combat through the lens. You step in with a body-camera view. Close-quarters firefights hit raw and loud. Every angle you hold, every callout you make, every bullet you send matters. Miss a check and you feel it.
Bodycam pushes you to slow down, think through your tactic, and commit. Always stay alert, your reflexes count. You read space, time your move, and clear the threat.
Modes in Early Access
Deathmatch
Gun Game
Team Deathmatch
Body Bomb
Hardpoint
Zombies
The multiplayer modes focus on close-up battles, clear positions, and simple team coordination. Make a plan, keep your noise down, and hit the first clean shot.
Key Features
True body-camera perspective that changes how you read corners and move under pressure
Photoreal UE5 visuals with advanced lighting, materials, and effects that heighten awareness and consequence
Lethal, grounded gunplay where recoil, timing, and discipline decide outcomes
Immersive audio with realistic reverb and occlusion rewarding players who listen
Tactics first, clutch possible win rounds with coordination, or swing them with sharp reflexes
Tight, layered environments that punish sloppy movement and reward precision
Early Access Roadmap
We’re building forward with the community. Planned improvements include performance, online stability, and balance. Upcoming additions will feature new modes, more maps, and a deeper realistic experience. Follow the news to learn more throughout the Early Access.
Early Access Note
Bodycam is under active development. What you play today is a strong foundation that will keep evolving. Your feedback helps us set priorities and refine the feel of the game. Tell us what works, what needs improvement, and what you’d love to see next.
Bodycam was originally created by two French game enthusiasts who were only 17 and 20 when the project began. Today, it has grown into an independent studio that has become much bigger, and we’re proud to be supported by a community that believes in the game and in the entrepreneurial adventure behind it.
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
PATCH NOTES #5
What the team is focused on
Our main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to re-enable: the party system is being rebuilt on top of a new connectivity layer, and that rework also has implications for the anti-cheat. It takes time, but the team is fully focused on it and we will keep you updated as it progresses. In the meantime, part of the team keeps working on the fixes and improvements we can ship to you right away. Here is what is in today's patch.
Anti-AFK
Added the first implementation of an anti-AFK system.
Note: This is the first raw implementation of our anti-AFK system. It is intended to detect genuinely inactive players and move them back to their lobby, helping keep active matches cleaner and more reliable.
Settings & UI
Converted the Film Grain setting into a toggle.
Reduced the map vote timer.
Match Flow & Player Indicators
Improved player count reliability in game modes.
Improved green-square team indicator reliability.
Fixed cases where team indicators could disappear after player state changes.
Fixed the host not seeing green-square indicators on bots.
Loadout & Optics
Added an ability to preview reticles on magnified optics in the loadout editor.
Fixed minor inconsistencies in magnified reticles positioning and sizes.
Fixed a bug where camera rotation in the loadout was landing off-center after manually inspecting an item.
Fixed SG9-X basic bundle behavior so the magazine is correctly unlocked when purchasing the bundle.
Fixed flashlight socket sizing on the Sabor attachment.
Weapons, Animations & Equipment
Added and polished grenade animations.
Improved grenade animation curves, blending, and overall presentation.
Polished flash animations.
Fixed grenade-related issues.
Fixed lasers appearing invisible to other players in some situations.
Maps & Environment
Fixed a light blocker clipping through the firing range in the Lobby.
Rendering & Stability
Reworked tablet screen rendering for artifact-free display of the UI as well as more accurate and less invasive reflections.
Added extra crash-reporting data from loadout and settings to help diagnose issues.
PATCH NOTES #2
Progression & Rewards
• Increased Reissad Points gain multipliers across game modes:
• Gun Game: +25%
• Team Deathmatch: +50%
• Deathmatch: +50%
• Hardpoint: +75%
• Wingman: +100%
• Versus: +100%
Loadout & Customization
• Updated the Glock Ifriee and Harvos presentation.
• Updated the default reticle setup.
• Fixed several broken or incorrect weapon, attachment, and equipment meshes, including issues affecting the Glock, AKS-74U, MP5, RaiderX, SVD, weapon lights, magazines, and Sentinel parts.
Audio
• Moved Hardpoint capture audio cues back to the UI audio slider in the options.
• Boosted Hardpoint win, loss, and contest audio feedback.
• Slightly adjusted the pitch of Hardpoint loss and contest feedback.
Maps
• Fixed several Lobby visual issues.
• Replaced deprecated glass materials in the Lobby.
• Fixed awkward reflections on reinforced glass.
• Adjusted local Lobby lighting.
• Fixed and improved several decal and material issues.
Stability & Fixes
• Fixed a crash that could occur during online initialization.
• Fixed several static mesh issues that could cause broken visuals on weapons, attachments, equipment, or environment props.
Keep in mind that these are just quick fixes we were able to push out today. Other people on the team are working on broader fixes for issues that take longer to resolve, such as the party system, matchmaking, anti-cheat, and others. The point of these patch notes is simply for the live ops team to address the issues that can be resolved in a single day.
Thanks !
Bodycam – Hotfix V0.1.4.1a • Bug Fixes & Cleanup
⚠️ QUICK HOTFIX NOTICE
- This hotfix addresses several gameplay, UI and spawning issues reported after the latest update.
Patch Notes
- Fixed “Free cam” issue while playing TDM in Backrooms
- Fixed zombie rounds not starting
- Adjusted fall-damage sensitivity (was too strict)
- Fixed hosts being removed from the scoreboard
- Fixed hosts not spawning with weapons
- Resolved kills sometimes not counting
- Removed FAL skins that appeared in operator-skin selection
- Fixed occasional T-posing
- Fixed Season Rewards not displaying
- Fixed weapon/character skins not displaying in matches
- Fixed round-end screen showing “Round lost” twice
- Removed black mold from BombHouse
- Fixed zombie instant-kill bug
Thanks for the quick feedback!.
Bodycam Update – Hotfix V0.1.3.5
Hey everyone
We've just released last day, our biggest update yet, and now here's Hotfix V0.1.3.5, fixing several issues and improving overall gameplay.
Here’s what’s new:
- Performance fixes on Russian Building, Worn House, Hospital, and other maps.(We've made some improvements, but keep in mind that the big performance update is coming in the next update!)
- Death tracking fixed - Death no longer counts as two deaths.
- Audio improvements - Overall sound volume levels adjusted, footsteps volume balanced, correct dirt sounds now play, and outdoor ambience works properly.
- Private match rewards - Playing in private matches no longer gives you any kind of rewards.
- Joining late - Joining a minute before the match ends now gives you no rewards.
Note: No reward screen will play after the scoreboard while the match is ending. - Rank rewards adjustments - No rank rewards when playing with bots and fewer than 3 real players.
- Hardpoint mode now ends at 200 points - Let us know if this feels too short!
- Bots now stay in matches - As asked, bots will now stay in matches until the lobby starts filling up with real players.
- Bot fixes - Bots now shoot properly, and their accuracy against other bots has been improved.
- Zombie skins fixed - They now appear correctly instead of using test assets.
- Improved match stability - Reduced chances of matches stopping abruptly.
As always, let us know your feedback - Thanks for your support!
Current Release
Build 25368976
Uploaded Sep 19, 2026
System Requirements
How to Install
Bodycam.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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