About the Game
The year is 1981, and as a young officer trainee, you are assigned to work at a border post in the mountainous region of Karikatka. Entry into the Acarist People's Republic is strictly regulated by the party and your every move is monitored! The situation at the border escalates when your comrade is killed during one of the interventions...
Document control
Every visitor must have a set of valid documents. Even the slightest discrepancy means refusal of entry. Over time, the number of documents will increase and errors will be more difficult to detect.
Smuggling detection
Our intelligence regularly provides information about suspicious drivers. Search their vehicles using a UV flashlight and then use the appropriate tools to extract the smuggled goods. No amount of contraband should cross the border!
Shootouts
In some situations you will be forced to use firearms. Your station is a constant target for Oberankov's gang attacks, and every away mission carries the risk of a clash with the enemy.
Police chases
Desperate smugglers may attempt to escape from the control zone. It is your duty to stop and arrest them! Buy and upgrade police cars to improve the effectiveness of your pursuit.
Post management
Upgrade your police station to increase its defenses and improve subsequent inspections. However, keep in mind the rising cost of maintaining your station. Successful inspections, foiled smuggling and successful interventions are a few ways to earn cash.
Special assignments
Always be ready to intervene in an emergency. Solve crime puzzles, support your comrades and thwart the Blood Fist rebels. Make decisions that will determine the future of Acaristan.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Inspections:
- Changed how vehicle weight is handled when transported animals are killed (a vehicle exceeding the maximum legal weight may now legally enter the country in such cases).
- Fixed missing trade item prices in the inventory.
- Fixed incorrect highlighting on items in the driver's inventory.
- Removed shadow from the vehicle registration document.
Campaign Mode:
- Fixed bugs related to performing fast travel just before the start of a mission.
- Fixed a bug causing the player to fall out of the vehicle during the Convoy mission when aiming at the vehicle's walls.
- Fixed roadblocks remaining after starting a new game on an old campaign save.
- Fixed incorrect chapter number display when starting a new game from an old campaign save.
- Fixed a bug with the flashlight staying on during the final tutorial scene.
- Changed the layout of end-game panels.
Companions:
- Fixed a bug where a companion would not enter the vehicle.
- Fixed a bug where companions remained in combat state after a fugitive escape.
- Fixed a bug where a companion’s story subtitle would not disappear when the day ended.
Other:
- Changed the game mode selection menu.
- Fixed an issue where prisoners and items left in a vehicle were lost after upgrading it.
- Fixed a bug where the vehicle marker disappeared from the map after fast travel.
- Blocked player movement at the start of a handcuffing sequence in the open world.
- Fixed disappearing enemies during road ambushes.
Hotfix 21 November 2025:
- Fixed a bug causing incorrect results when comparing background / stamp with examples in the Duty Handbook.
Hotfix 27 November 2025:
- Fixed a bug where road ambushes would not appear after restarting the day.
- Fixed missing Zenith vehicle icon during chases.
Inspections:
- Fixed a bug preventing use of the automatic document comparison tool.
- Fixed missing interaction with interactive cargo in the inspection zone.
- Fixed a bug related to killing animals outside of vehicles.
- Fixed missing material on contraband items.
- Improved navigation between some documents in the Duty Folder.
Campaign Mode:
- Fixed missing traffic after completing a mission.
- Fixed mission description display issues in the duty folder.
- Fixed missing enemies during the “Deadly Blow” mission.
- Blocked the ability to fail “The Lost One” mission by killing a non-mission-related prisoner.
- Modified message shown when the player fails to return to the outpost on time.
Inspector Mode:
- Improved enemy behavior during the “Contraband Drop” mission.
Challenge Mode:
- Added warnings about internet connection loss.
- Fixed incorrect smuggler clue in the “Trade License” world event.
- Fixed bugs related to vehicle teleportation after using the computer.
- Fixed a bug where end-of-day fees were charged twice.
- Blocked the ability to search bodies of killed NPCs.
- Unlocked access to the Gameplay tab and several settings.
Companions:
- Added companion voice line when executing the "Wait here" command.
- Fixed a bug where companions remained in aiming stance after a mission ended.
UI:
- Added descriptions to gameplay settings.
- Standardized field layout across tabs in the settings menu.
- Improved visibility of the selection frame when choosing a game mode.
- Changed the fugitive chase UI.
Combat:
- Sped up the appearance of the near-death effect.
- Added blood splatter effects when shooting dead NPCs.
- Fixed a bug where the last enemy did not appear during the outpost attack.
- Fixed issues related to NPC deaths during handcuffing.
Steam Deck:
- Added support for docking stations.
- Improved tooltip display for NPC inventory items.
- Adjusted the default aiming sensitivity.
- Fixed bugs related to closing infographics.
- Fixed a bug with the document zoom setting in the tutorial.
- Fixed an issue where marked fields in documents couldn't be deselected.
- Changed the default value of the Aiming Mode setting from Hold to Toggle.
Other:
- Added a mechanic that directs the camera toward the NPC's head during interaction.
- Adjusted the default value for radio volume.
- Disabled visibility of lootbags through the player’s hands.
- Disabled contraband drops from killed policemen.
- Disabled money drops from killed prisoners in the labor camp.
- Improved texture quality on some flower assets.
- Increased shadow intensity.
- Fixed a bug causing pink clothing and hair on NPCs.
- Fixed an issue where part of the Duty Folder was not displayed on low screen resolutions.
- Fixed a bug where vehicles did not respond to the police siren after arresting a fugitive.
- Fixed a tachometer tip in the Zagr 53 vehicle.
- Fixed floating car issue when fast traveling to the Drunken Bear Inn.
- Fixed camera jump when exiting a moving vehicle.
Hotfix 12 September 2025:
- Restored the button for closing the cargo list.
- Fixed bugs related to barrier ramming in Inspector mode.
- Fixed a bug where the trade window would close during the “Supply” mission in Inspector mode.
Hotfix 17 September 2025:
- Fixed loss of control when closing the map during fast travel confirmation.
- Fixed a bug where an enemy got stuck in cover.
- Fixed missing text in the side mission window.
- Fixed missing translation of the Cargo List after changing the game language.
- Fixed an issue with driver documents.
- Added sound effect for opening driver letters.
- Adjusted center of mass for the Zaved vehicle.
Hotfix 19 September 2025:
- Fixed a bug where the fugitive was unable to escape.
- Fixed jittery animation movement.
- Improved document UI navigation when using a gamepad.
Hotfix 25 September 2025:
- Fixed day counting in newly started saves in Inspector mode.
- Fixed an issue where the driver's head clipped through the roof of the Zenith vehicle.
- Fixed a bug where companion Novik was sitting in the wrong position.
- Fixed rotation issues in enemy death animations.
- Added a highlight frame to selected inventory items.
- Added a new vehicle driving animation.
Hotfix 2 October 2025:
- Changed Capitan Sorokin's animation upon arrival at the outpost during the Tutorial.
- Changed companion behavior in vehicles to allow exiting at low speeds during road ambushes.
- Changed the number of enemies encountered during road ambushes.
- Fixed a bug where enemies appeared visibly during road ambush spawns.
- Fixed a bug where fields in documents couldn't be selected after opening the cargo notebook on Steam Deck.
- Revised messages displayed when failing to arrive at a mission on time.
- Added modified gunshot sound effects during killcam sequences.
- Added killcam effect for the last enemy defeated during a road ambush.
Hotfix 10 October 2025:
- Increased reward for inspecting vehicles with cargo.
- Changed the animations of all levers at the outpost.
- Fixed a bug preventing document navigation after opening the Cargo Notebook.
- Fixed an issue where a save slot became locked after deleting a Challenge Mode save while offline.
- Fixed a bug with the zoom Docs setting not applying correctly in the tutorial.
- Fixed functionality of interrupting automatic document comparison.
- Blocked the ability to change documents while using the automatic document comparison tool.
- Added the ability to close the Cargo List by opening another document.
- Added new statistics to the computer in Challenge Mode.
- Prevented driver documents from disappearing when leaving the outpost in Challenge Mode.
- Disabled the “outpost closing soon” message in Challenge Mode.
- Blocked handcuffed NPCs from opening doors.
- Disabled dialogue when interacting with panicked NPCs.
- Added a sound effect when switching documents in the Duty Folder.
- Fixed a bug where vehicle upgrades didn’t apply correctly when purchasing multiple upgrades.
Hotfix 14 October 2025:
- Fixed a bug related to items used by NPCs.
- Fixed a bug related to killing animals inside vehicles.
- Added a sound effect when discovering the first contraband mark.
Hotfix 16 October 2025:
- Fixed a bug where headshots did not kill NPCs on the highest difficulty level.
- Fixed a bug that occurred after restarting the game during a chase.
- Fixed a bug that occurred after restarting the game while transporting prisoners.
- Fixed animation glitches.
Inspections:
- Added the ability to rebind keys for opening mission and inspection notifications (side missions, inspection reports, night summary).
- Fixed an issue preventing field selection in documents when the map had been opened previously.
- Fixed an incorrect date on the Regional Pass.
Combat:
- Fixed missing enemies during the "Deadly Blow" mission.
- Fixed missing enemies during the outpost attack.
- Fixed an issue where one enemy would remain after the outpost attack ended.
Steam Deck / Controller:
- Fixed a bug where re-selecting a document field blocked navigation.
- Fixed missing button for unlocking a police car blocked on the road.
- Fixed an issue preventing menu navigation with documents open.
- Added tooltips to inventory items for equipping and dropping actions.
- Improved sprint functionality when using toggle mode.
- Increased recoil for the sniper rifle.
Steam Cloud:
- Fixed save synchronization issues (game progress rollback).
- Disabled sharing of settings between different devices.
Other:
- Fixed duplicated police officers at the outpost.
- Fixed an issue where Petrov was incorrectly marked as a citizen during the "Lost Contact" mission.
- Fixed a bug where drunkenness effects were not reset after sleeping.
- Fixed the size of some text elements in the Thai language.
- Prevented Perception Points from being deducted if document comparison was interrupted.
- Removed unnecessary colliders near the fence at the outpost.
Inspections:
- Fixed text wrapping issues in passports for certain languages.
- Fixed a bug where unloaded cargo would shake after shooting the vehicle.
Shootouts:
- Fixed a bug where one of the enemies was missing during a road ambush.
- Fixed a bug where no reward was given for contraband recovered from enemy bodies during ambushes.
Campaign Mode:
- Fixed a bug causing player death at the end of the Convoy mission.
- Fixed a bug related to shooting a body during the Mysterious Murder mission.
- Fixed a bug that allowed purchasing money from the trader during the Tutorial.
Other:
- Fixed duplicated police officers appearing at the outpost.
- Fixed display issues with some Thai language texts.
Steam Deck:
- Fixed an issue preventing selection of the Entry Regulation field in the inspection report.
- Fixed delayed navigation between fields in the inspection report.
- Added a Performance Mode option for higher FPS (Settings – Video tab).
Hotfix 30 July 2025:
- Fixed errors occurring in the support console during shootouts and NPC kills.
- Added additional data to error logs (related to missing enemies during the outpost attack and the final mission).
Inspections:
- Improved vehicle color clarity (light and dark green unified to green, white replaced with gray, Azar-V now has a brown color variant, some cars received more saturated colors).
- Fixed floating cargo on the back of Sina’s vehicle when unloading items in a specific order.
NPC:
- Fixed missing NPCs in world locations.
- Fixed missing enemy in road ambush encounter.
- Fixed gray hair on young characters.
Campaign Mode:
- Fixed incorrect dates when starting a game from a completed save.
- Fixed an issue preventing vehicle inspections after arriving at the outpost in a fugitive’s car from a side mission.
Challenge mode:
- Blocked access to unavailable computer tabs.
- Added a warning message about the upcoming end of the day.
Controller:
- Simplified shadow range slider movement in image settings.
- Fixed selection box disappearing from document fields after interrupting a comparison.
Other:
- Improved font readability.
- Fixed missing crosshair at certain game resolutions.
- Improved eye adaptation system behavior.
- Fixed a bug where a lootbag wouldn’t be highlighted if two were stacked on top of each other.
- Replaced the Support tab with a field in gameplay settings (debug window and bug report system remain unchanged).
- Fixed background flickering when opening settings during an active game.
Hotfix 16 July 2025:
- Fixed the ability to compare passport background with examples in the handbook.
- Fixed an issue preventing selection of fields in the inspection report.
- Fixed the color of highlighted defects in the inspection report.
- Fixed the reward amount for completing side missions.
- Added an option to toggle document zoom on Steam Deck.
Combat:
- Improved lootbag visibility in tall grass.
- Added item stacking for identical items in lootbag content preview.
- Prevented dead NPC bodies from disappearing during interaction.
- Set the value of all items found on NPC bodies to zero.
- Added an option to adjust the frequency of road ambushes.
- Fixed ammo being consumed despite interrupting the reload animation.
- Fixed sound cutting issues with machine gun fire.
- Fixed a bug where the outpost attack could fail if one of the policemen was hit by a fleeing driver.
Computer:
- Enabled inventory scaling with outpost upgrades.
- Improved visibility of side arrows for switching between object upgrade versions.
Settings:
- Added an option to adjust police siren volume.
- Added an option to switch sprint between toggle and hold.
- Added the ability to change the UV flashlight color.
- Added a new UI visibility setting (displaying only money).
Controller:
- Improved navigation in the News panel of the Main menu.
- Fixed minor visual and control issues in the Settings tab.
Campaign Mode:
- Fixed an issue with opening contraband crates during the Contraband Interception mission.
- Fixed bugs related to road ambushes triggering when the phone rings at the outpost.
- Fixed the speed of glass shard debris from car windows during the Convoy mission.
NPC:
- Blocked the ability to transfer a prisoner into a police car that is too far away.
- Fixed an issue where handcuffed NPCs couldn't leave the area of the Drunken Bear Inn.
- Fixed a bug where an escaping suspect could disappear when exiting a vehicle.
- Fixed a bug with inconsistent NPC hair color combinations.
- Fixed an issue where a fugitive would disappear when exiting a vehicle.
Other:
- Increased the interaction area for frequently used objects (easier selection of small items and objects).
- Enhanced vehicle collision impact effects.
- Improved visibility of cigarette smoke.
- Fixed lighting on some small objects at the outpost.
Hotfix 18 June 2025:
- Fixed incorrect message when attempting to transfer a prisoner to a police car.
- Fixed a bug related to weapon reloading.
Hotfix 23 June 2025:
- Fixed an issue preventing fields from being selected in documents.
- Fixed a bug that allowed purchasing money from trading drivers.
- Fixed shotgun ammo not being consumed during reload.
- Fixed an issue preventing alcohol from appearing on the bodies of killed enemies.
Important:
- Added a new looting system for killed NPCs.
- Changed controls in the computer interface.
Inspections:
- Fixed an issue where the inspection zone could not be cleared.
- Fixed an issue preventing the next driver from being invited to the inspection area.
- Fixed a bug that prevented switching documents when two were placed in the same spot in the Duty Folder.
Controller:
- Fixed UI display in the trade window.
- Fixed a bug where the first item from the storage was automatically moved to the inventory every time the storage was opened.
Other:
- Fixed missing material (pink texture) on contraband held in hand.
- Fixed missing material (pink texture) on rocks in the environment.
- Fixed lighting issues on objects inside buildings at the outpost.
Tutorial:
- Fixed certain arrow indicator display.
- Fixed missing Cargo Notebook page in the Duty Folder.
- Added Nabokov dialogue animations.
- Added objective to pick up weapon before leaving outpost.
- Added debt repayment when the last day yielded no profit.
- Disabled Tutorial when starting a new game on a completed save slot.
Campaign Mode:
- Fixed companion behavior during side missions.
- Disabled exclamation marks in story missions.
- Added new mission objectives triggered by entering designated areas.
- Fixed Gavrilov's lamp shaking when picked up.
- Fixed disappearing wallet in "Missing Person" mission.
- Increased vehicle durability in "Convoy" mission.
- Changed enemy vehicle behavior when burning in "Convoy" mission.
- Fixed dead enemies clipping through vehicles during the "Convoy" mission.
- Fixed Rebel cover behavior in "Freedom will prevail" mission.
- Fixed Rebel behavior when instantly alerted during "Freedom will prevail" mission.
Endless Mode:
- Blocked interaction with enemies during the "Plane Drop" mission.
- Fixed missing companion animations during outpost upgrades on the computer.
- Fixed missing license plates on cars during upgrades on the computer.
Challenge mode:
- Added auto document handover.
- Fixed extra drivers spawning after day one bankruptcy.
Inspections:
- Improved detachment of car parts.
- Improved bribe hand positioning to match the driver's hand.
- Fixed levitating cargo on Sina.
- Added auto-opening of inspection report on "Inspection Complete".
- Disabled auto-closing of the Duty Handbook with Duty Folder.
- Fixed incorrect vehicle list display in the Duty Handbook's car tab.
- Adjusted smuggler foot escape conditions from the outpost.
Combat:
- Increased aiming zoom.
- Increased recoil effect.
- Increased camera shake when taking damage.
- Shortened Kill Camera duration.
- Adjusted enemy accuracy at close range.
- Added the ability to change weapons while reloading and aiming.
- Fixed shotgun reload bug with one remaining shell.
- Brightened near-death screen effect.
- Disabled companions head-tracking towards the player during shooting.
- Fixed enemies getting stuck on environmental elements near the roads.
- Adjusted enemy behavior in road ambushes after losing sight.
- Fixed outpost object reset after repelling an attack.
- Added new smuggler and Most Wanted behavior in the inspection zone during outpost attacks.
- Fixed enemies not exiting vehicle during an outpost attack when taking damage.
- Fixed outpost attack failing when a retreating driver ran over a companion.
- Fixed outpost attack failing when a companion was killed by a grenade.
- Fixed death animation directions in low cover.
UI:
- Added a blue highlight for the currently selected location on the map.
- Improved resolution and color of some interaction icons.
- Disabled crosshair while driving in third-person mode.
- Disabled inspection summary pop-up in computer.
- Added unique icons for each car during chases.
- Replaced police car icon with player icon on the map when inside the vehicle.
- Renamed and added descriptions for interactive objects at the outpost.
- Improved icon layout during foot and car chases.
- Fixed side mission disappearance from map after outpost attack.
- Fixed road ambush marker disappearing from the map after disabling an option in settings.
- Fixed disappearing enemy markers after changing settings.
- Fixed display of certain UI elements in sniper scope view.
- Fixed fugitive distance display during foot chase.
Music & Sounds:
- Added two new radio tracks.
- Added radio mute on combat music start.
- Prevented ambient music from playing over car radio.
- Fixed improper music playback triggers.
- Disabled ambient mute when entering Varila 4x4 police car.
- Added equip/unequip sounds for Duty Folder and Cargo Notebook.
- Added Repnin greeting voice at interaction start.
- Fixed Truck Scale sound synchronization.
- Fixed door closing sounds for certain vehicles.
- Fixed environment sounds in Endless mode buildings.
- Blocked dialogue interruption by entering interaction menu.
- Blocked companion story dialogue interruption by collision reactions.
Translations:
- Added the ability to change the game language without restarting the application.
- Fixed date display in Japanese, Korean, Simplified and Traditional Chinese.
- Fixed the display of some Chinese subtitles.
- Fixed the size of game mode descriptions in Thai.
- Standardized Thai date formatting.
Achievements:
- Fixed incorrect prisoner count for the "Fantastic Five" achievement using fast travel.
- Fixed object count for "Contraband Buster" achievement.
Gamepad:
- Reworked gamepad controls, action shortcuts, and navigation through documents and UI.
- Fixed aim assist.
- Added menu navigation sounds.
Other:
- Fixed slow location loading.
- Added game pause when opening the car map.
- Fixed terrain textures near Vlad's shop.
- Updated terrain between Vlad's shop and the Inn.
- Fixed water texture on the swamp near the Sawmill.
- Fixed the ability to hand over contraband when a road ambush spawned near the Police Base.
- Disabled the option to sell dead prisoners to ordered prisoner transports.
- Fixed prisoner handover price difference between labor camp and ordered transport.
- Fixed fugitive disappearing when colliding with the environment while exiting a vehicle.
- Fixed driver panic behavior when escape route blocked.
- Added quick exit behavior for companions during combat or when the vehicle is on fire.
- Disabled companions and NPCs from attacking captured prisoners.
- Changed dead NPC ejection from vehicles.
- Added animation speed variations for animals.
- Fixed glass shard ejection direction matching shot angle.
- Fixed issues with shooting at drivers with a sniper rifle.
- Changed character save position outside the outpost to the fast travel point.
- Improved NPC eye tracking on player.
- Disabled truck Scale use during outpost attacks.
- Fixed mouth sync during greetings.
- Fixed arrested NPC descriptions.
- Fixed an extra inventory slot bug on dead and handcuffed NPCs.
- Fixed a hole in the Police Base roof.
- Fixed a hole in the Micros 26D bodywork.
- Fixed Zenith trunk shaking issue.
- Fixed Zenith wheels clipping through terrain.
Hotfix 16 May 2025:
- Fixed missing smugglers and border regulation violators.
- Fixed missing enemies during shootouts.
- Fixed incorrect cargo names.
- Fixed inability to load game saves.
- Fixed slow document handing.
Hotfix 19 May 2025:
- Fixed inability to achieve a perfect inspection.
- Fixed inability to compare fields in documents.
- Fixed inability to add defects to the inspection report.
- Fixed bug with NPC moving around the entire outpost.
- Fixed tilted and stuck vehicles on the road to the outpost.
- Fixed walking on the back of Sina's car.
- Fixed lighting on some outpost objects.
- Fixed pink items and weapons.
Hotfix 23 May 2025:
- Fixed bug preventing field selection in documents.
- Fixed bug preventing marking damages in the Inspection Report.
- Fixed bug with vehicles stuck on the road to the outpost after upgrading something on the computer.
- Fixed bug related to killing animals inside vehicles in the world.
- Changed gamepad controls in the ranking tab.
Endless Mode:
- Fixed the opening of Level 2 outhouse doors.
- Fixed the display of mission rewards on the map.
- Fixed the display of the indicator above the lever after upgrading it.
- Restored damaged quest giver cars in side missions.
- Added combat behavior for the quest giver.
- Sped up the UI display for the "Plane Drop" mission after accepting it.
Challenge Mode:
- Fixed the calculation of rewards and penalties for inspections.
- Fixed missing penalties for killing animals.
- Fixed smuggler hints not appearing.
- Fixed the display of data in the game summary window.
Achievements:
- Fixed the "Bloody Bumper" achievement.
- Fixed the "Gentleman on the Road" achievement.
Inspections:
- Fixed the dissolving effect of discovered contraband.
- Fixed the highlighting of fields in documents when using the comparer.
- Fixed drivers closing their eyes in photos on documents and "Most Wanted" posters.
- Updated the UI design for document comparison.
Other:
- Fixed a bug causing the game to be lost after a companion's death during the Outpost Attack.
- Fixed a bug related to dying during desertion in an Outpost Attack.
- Fixed a bug with the exclamation mark appearing above the player's cabin during a mission.
- Fixed issues related to window destruction.
- Fixed companions turning wrong direction when opening doors in the office.
- Fixed the display of the night summary when there is limited data.
- Fixed flashlight flickering at night.
Inspections:
- Fixed the animation for handing over documents.
- Fixed an issue where smuggler cards wouldn’t disappear for multiple days.
- Fixed a bug related to killing a driver after allowing them into the country.
- Fixed a bug where a prisoner would return to the vehicle after being killed in custody room.
- Fixed incorrect voices for some drivers telling stories.
- Fixed a bug related to the driver exiting a car without doors.
- Fixed sound muffling when looking under the car hood.
- Added the ability to open spare tires with the same tools used for regular tires.
- Improved driver rotation angles when interacting outside the vehicle.
- Restored the ability to cancel document comparison by pressing "Esc".
- Disabled automatic opening of the exit gate when a driver escapes from the outpost.
- Blocked drivers from escaping the outpost during the Outpost Attack.
- Modified the bribe mechanic, now detectable only if other officers witness it.
Combat:
- Fixed missing body parts of enemies at road ambushes.
- Added new death animations.
- Added Officer Manalov's behavior during a shootout at the Labor Camp.
- Added corpse reactions to impacts and gunfire.
- Adjusted enemy aim points at close range.
- Adjusted the volume of sound effects.
Civilians:
- Improved civilian panic behavior.
- Added animations for quick entering and exiting vehicles.
- Fixed panicked drivers raising their hands off the steering wheel.
Companions:
- Fixed Comrade Moscowitch’s eye-tracking behavior towards the player.
- Adjusted companion approach distance towards the player.
- Blocked the ability to send companions to the Labor Camp.
Missions:
- Fixed cars disappearing during the "Convoy" mission.
- Fixed a bug related to ordering transport to the outpost at the start of a mission.
- Blocked the ability to steal Gavrilov's car during the "The Traitor’s Hideout" mission.
- Disabled Gavrilov’s dialogue trigger for other characters after completing "The Traitor’s Hideout" mission.
Tutorial:
- Fixed an issue with arresting smugglers before finding their contraband.
- Fixed sound issues after using "Alt+Tab" on first day.
- Fixed missing megaphone announcement after arresting the last driver on day two.
- Fixed prisoner animations in the quarry on day three.
- Fixed a bug related to restarting the game on day three.
- Fixed bugs related to inspecting the last car of day five.
- Blocked the achievement "Sprinter" from being unlocked on day five.
UI:
- Fixed issues with displaying interaction UI.
- Fixed crosshair display bug after drinking alcohol.
- Corrected the display of the Daily Summary list.
- Blocked display of mission exclamation marks on the Duty Folder.
- Disabled the cargo list UI when loading a game outside the outpost.
Sounds:
- Fixed combat music playing instead of ambient music.
- Increased the frequency of ambient music.
- Restored item drawing and storing sounds.
Other:
- Updated descriptions for the "Rest" and "Comparing Documents" hints.
- Fixed time progression stopping after purchasing items on the computer.
- Changed terrain tessellation settings to on/off.
- Fixed player being moved away when exiting vehicles.
- Fixed the display of certain texts in the Thai language.
- Fixed bugs related to quickly drawing and lowering items.
- Fixed loading screens for certain upgrades in the computer.
Hotfix 26 November 2024:
- Fixed low FPS and black screen issues related to ordering contraband and tools transport.
- Fixed overly bright concrete materials in the Old Ruins.
- Added a hint about picking up the pistol in the Day 5 Tutorial.
Hotfix 27 November 2024:
- Fixed prisoners getting stuck in fear animations in the prison.
- Fixed prisoners standing on benches after being transferred from the patrol car to the prison.
- Fixed missing exclamation marks above escapees.
- Fixed a bug where two days were skipped when sleeping in Challenge Mode.
- Fixed missing text on buttons in Challenge Mode.
- Fixed a bug preventing fast travel to the outpost after skipping the Tutorial.
Inspections:
- Fixed prisoners not being taken by the ordered police transport.
- Fixed Inspection Report disappearing when pulling out the Cargo List.
- Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
- Fixed the overly high weights of animals.
- Restored the ability to arrest a driver in their vehicle.
- Changed the animation for handing over documents and bribes.
- Disabled vehicle damage when shooting at transported animals.
- Disabled trading with drivers who have been frightened by the player.
- Disabled drivers from sending letters after being killed right after an inspection.
Companions:
- Fixed the ability to shoot escapees at the outpost.
- Fixed being stuck with a drawn weapon.
- Fixed not entering the patrol car.
- Fixed behavior when the player is inside the car in the inspection zone.
- Fixed behavior in the car when unable to exit.
- Fixed conversation animation freeze when a story is interrupted by a gunshot.
- Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
- Fixed premature initiation of combat state in side missions.
- Fixed interaction behavior with Smirnov.
- Fixed opening the office door.
- Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
- Prevented Smirnov from falling off the roof.
- Prevented following the player if they cross the intersection alone during a chase.
- Added comments on finding Oberankov's treasure.
- Added the ability to attack the player if he previously attacked a friendly NPC.
- Standardized penalties for running over a comrade.
- Disabled multiple comrades from commenting on the player's driving simultaneously.
- Disabled the ability to remove comrades blocked in the car by Maximov.
- Disabled entering vehicles in seats occupied by goods.
Escapees:
- Enabled interaction with Officer Repnin during a shootout with an escapee.
- Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
- Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
- Fixed player movement lock when handcuffing after the patrol car is destroyed.
- Fixed the range of the escapee's progress bar.
- Disabled movement after selecting the handcuff option.
- Disabled civilian animations on handcuffed NPCs.
- Disabled prisoners from standing up in the patrol car.
- Delayed the appearance of handcuffs on the escapee's hands.
- Prevented escapees from running towards the player on foot.
- Prevented the exclamation mark from appearing over the lever during a chase.
- Removed the exclamation mark when an escapee starts a shootout after a car stop.
- Added a death notification for a prisoner killed during a road ambush.
- Added item drops for handcuffed NPCs.
- Added the ability to apprehend an escapee when they attempt to enter a vehicle.
Mission The Traitor's Hideout:
- Prevented leaving the mission area after Gavrilov exits the car.
- Disabled Gavrilov's comments on damaging his car.
- Accelerated Gavrilov's exit from Vlad's shop.
Mission Freedom Will Prevail:
- Added a loading marker when transferring to the Police Base.
- Added initiation of a shootout in response to a grenade explosion.
- Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
Mission The Lost One:
- Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
- Removed the exclamation mark above Sergeant Manalov's head during dialogue.
Mission Deadly Blow:
- Fixed the ability to complete the mission using the sniper rifle.
Inspector Mode:
- Changed Smirnov's position on the level 2 office.
- Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
- Added different lever sounds for each upgrade level.
Tutorial:
- Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
- Disabled Sergeant Manalov's movement during the welcome dialogue.
- Disabled cursor appearance during resuscitation.
- Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
- Modified the shootout mechanics at the Lumber Mill.
Sniper Rifle:
- Fixed the visibility of the grenade indicator in scope view.
- Fixed scope view when changing killcam frequency while aiming.
- Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
- Disabled the interruption of killcam sequences by pressing the spacebar.
UI:
- Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
- Fixed damage direction markers in the TPP car view.
- Fixed the persistent on-screen crosshair.
- Disabled dialog displays during fast travel.
- Restored the prisoner counter on the prison doors.
Cars:
- Fixed traffic cars not detecting the patrol car after loading a saved game.
- Fixed traffic cars not detecting the escapee's car after a chase ends.
- Fixed traffic jams occurring when attacking a driver during tree cutting.
Computer:
- Fixed upgrade preview not appearing when quickly hovering over the purchase button.
- Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
- Fixed the cursor disappearing after a purchase.
- Disabled Moscovitch's greetings on the purchase screen.
- Disabled the revival of injured comrades after purchasing any building or vehicle.
- Disabled computer when policemen are attacked by the player.
Other:
- Fixed incorrect arrest notification after capturing an escapee in a side mission.
- Fixed combat music playing during credits when exiting to the menu during a mission.
- Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
- Fixed issues with obtaining the Unstoppable achievement.
- Fixed enemy markers on target settings.
- Fixed the lights in the inn's warehouse.
- Changed the cargo highlight material in the Cargo Notebook.
- Added frighten behavior to the bartender.
- Added support for 1x1 monitors.
- Disabled access to the bartender's infinite inventory if he is killed by another NPC.
- Disabled progress of the Merchant achievement when trading with the bartender.
- Disabled megaphone comments during the Outpost Attack.
Hotfix 7 August 2024:
- Fixed game saves not loading.
- Fixed bugs with upgrading the outpost.
- Fixed the display of animal names.
Hotfix 8 August 2024:
- Fixed cargo names.
- Fixed the incorrect message after arresting a smuggler.
- Fixed the inability to enter the car of an arrested driver at the checkpoint.
- Fixed enemies not getting out of the car when attacking the police station.
- Fixed the seat lock in the police car after one of the prisoners dies in it.
- Fixed the bug related to leaving a location where civilians have died.
- Fixed the bug related to shooting at civilians getting up from benches and chairs.
- Fixed the Kill Camera on the Convoy mission.
- Fixed the companion being stuck in combat mode after killing a civilian in any location.
- Fixed issues related to the position and rotation of companions after fast travel.
- Fixed the bug related to exiting a high-speed moving car with companions.
- Fixed the bug related to the lack of interaction with companions.
- Fixed the disappearance of following companions after multiple save loads and game restarts.
- Fixed the behavior of a companion taking damage in a blocked car.
Current Release
Build 22125903
Uploaded Jun 21, 2026
System Requirements
How to Install
ContrabandPolice.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.6 GB
22125903
B8F9D295
118b51a0471b85a1f3f8067a3ed41831f8d318f5667d42dd336f512d6d51a227
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View AllDownload Contraband Police for PC with a direct link or via torrent. Get the full version of Contraband Police for free. Contraband Police is a Action released by Crazy Rocks.