Aliens: Dark Descent
by Tindalos Interactive · 19 Jun, 2023
30 downloads
About the Game
You are the commander. They are your weapon.
Infiltrate large open levels and annihilate enemies with your squad, dispatching orders strategically and intuitively at the touch of a button. Tread carefully, as your foes will adapt their tactics to your actions while hunting you down because death is permanent. Forge unique paths for survival, uncovering shortcuts, creating safe zones, and setting up motion trackers in a persistent world where your actions impact levels forever.
Customize your squad with a selection of different classes. Level up and specialize your soldiers with unique abilities and an arsenal of weapons, armor, and perks, for high stakes missions in treacherous territory. Develop your base to research new tech and improve your squad even further.
Manage your resources wisely and take calculated risks to outsmart the deadliest creature mankind has ever faced. Can you and your squad stop the outbreak before it’s too late?
• Face off in a gripping original Alien story against iconic Xenomorph creatures ranging from Facehuggers to Praetorians, Alien Queens and many more, including rogue human commandos and a brand-new threat unique to this Alien storyline
• Lead strategically and change squad tactics from mission to mission, carefully managing your soldiers’ health, resources, and sanity, to avoid permanent team losses and mental breakdowns
• Forge unique paths for survival in a persistent world, uncovering shortcuts, creating safe zones and setting up motion trackers to stay one step ahead of these creatures
• Assemble and level up squads composed of 5 starting Marines classes, with dozens of specializations, unique abilities and weapons.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Dear players,
We're happy to announce that Aliens: Dark Descent is now playable on Steam Deck!
Fight to keep your team alive and contain the terrifying Xenomorph threat... from anywhere!
Enjoy. 😁
Thanks to your feedback, we worked on a hotfix to resolve the issue regarding your missing marines when launching a New Game + campaign. We are sorry for the inconvenience and hope you'll have a great time facing the new difficulty parameters we brought for you in the last update.
You should now properly get your marines when creating a NG+ campaign using a save created before the release of the New Game + Update but please note that in some cases the experience won during the Mission 11 Olduvai Dig Site will not be saved. If you want to be sure to have your marines with the experience gained during that mission please follow those steps:
- Load your last Otago save or your last Olduvai Dig Site (Mission 11) save
- Complete the mission 12: Redemption
- Go back to the main menu
Disclaimer: This hotfix is aiming players creating New Game + campaigns based on campaign saves that were created before the release of the New Game + update. For the players that already created a NG+ campaign and have some marines missing, you will need to create a new NG+ campaign if you want to get back all your marines. We are once again sorry for the inconvenience.
Thank you for your patience. Have a great time playing Aliens: Dark Descent!
EDIT:
Hi everyone,
We released a hotfix yesterday that was aiming to fix a bug where marines were missing when creating a New Game + campaign. Unfortunately when we released the patch some players reported that it was now impossible to create a New Game + campaign using a save from a campaign dating from prior the New Game + update.
We immediatly looked into it and we fixed the issue. With this hotifx you will now be able to create a New Game + campaign and get all your marines just like it was intented. You should now be able to correctly create a NG+ campaign using a save from a campaign created before the release of the New Game + update.
Like we said in the patch note yesterday, in some cases the experience won during the Mission 11 Olduvai Dig Site will not be saved. If you want to be sure to have your marines with the experience gained during that mission please follow those steps:
- Load your last Otago save or your last Olduvai Dig Site (Mission 11) save
- Complete the mission 12: Redemption
- Go back to the main menu
We are truly sorry for this unexpected bug and hope you'll have a great time playing Aliens: Dark Descent.
Thank you for your patience and your passion.
- DISTRESS SIGNAL -
Attention, this is a Priority One distress message from the survivors at Jackson's Landing on the planet Lethe. We are broadcasting on all available channels.
The situation here has escalated to a critical state. All lines of communication with governance and security forces have been severed.
The creatures we are facing grow increasingly dangerous, showing new capabilities for rapid nesting and expansion. The situation is desperate.
Some of our scouts have reported seeing a contingent of Colonial Marines engaging the creatures. They appear seasoned, experienced in combat, and potentially knowledgeable about the threat we are facing. While it is unclear how they are faring, any information they possess could be invaluable to our survival.
If this message reaches anyone capable of providing assistance, we implore you to relay our distress signal to the Colonial Marines stationed on this planet—or better yet, come to our aid yourself.
You are our last hope. Please, help us.
End of Transmission.
- This message has been recorded and will repeat automatically -
{STEAM_CLAN_IMAGE}/42506040/c9acbd355284891b5a458a3ba3a2081cb2c173c4.png
Major bug fixes
- Fix of several occurencies of the Aliens instantly detects the marine’s squad.
- The mission success is now forced, when the player deploys in a mission where all the objectives has been completed, but does not have unlocked the next mission.
- The game is no longer saved when the player quit the game during the deployment cinematic to avoid a total loss of his squad.
- Fix of a Crash that may occur when using a controller and spamming the RB key during the loading of the Otago.
- The "Archivist" achievement will now correctly be unlocked when the conditions are met.
- During the mission 1 (Dead Hills), removal of the Shelter inside Everly's Room to avoid a block when the player initiates a rest when the scripted sequence starts.
- During the mission 08 (Extraction), add of fail safes to avoid a blocking situation where the objective " Enter the Research Center" does not complete correctly.
Minor bug fixes
- "Claustrophobia" & "Robophobia" has been removed from the codex as they are not effects in the game.
- Fix of the objective indicator that may not be displayed when loading a save.
- Fix of the accuracy displayed with the wrong value on the marine statistics when losing the state "Tired" (Only display, the effect was not applied)
- A player can no longer load a corrupted save.
- A Corrupted save is no longer created when loading a save.
Optimization
- Improvement of the framerate dropping that may occur when human enemies are patrolling.
Quality of Life improvements
- Modification of the campaign completion calculation to fit more closely to the average time spent on each mission.
New Game+ mode
- New Game+: The player have the possibility to start a new campaign in New Game+, by selecting a save from a previouvly finished campaign.
- New Game+: Every marine may now reach the level 15, only in new game+.
- New Game+: Marine's customization, traits and attributes are all conserved.
- New Game+: Weapons, Xenotech and Upgrades have to be unlocked again.
- "Perfect Organism": Add a campaign option to raise the attack damages dealt by the Aliens during the campaign (Does Not Need to be in new game+ to be activated)
- "We're Too Late": Add a campaign option to raise the starting Infestation level during the campaign. (Does Not Need to be in new game+ to be activated)
-PRIORITY ONE -
-SYSTEM UPDATE -
Notice of Progress on Planetary Operations on Lethe Undergoing Analysis.
All USCM Otago crew and Weyland-Yutani personnel are considered expendable for the acquisition and recovery of this data. You have been warned.
We have initiated the "Tindalos" protocol to expedite the development of the current simulation. Be prepared for adaptations and changes to operational procedures.
Your cooperation in these urgent matters is greatly appreciated. Remain vigilant and continue to check for updates as the calculation progresses to its conclusion.
MU-TH-UR 6000
End of Transmission
{STEAM_CLAN_IMAGE}/42506040/549a1e5712089d4d9ed442fa93dbd1a4f43325d7.png
MAJOR FIXES
- Fix of the infinite popup opening when launching the first campaign.
- Add security to prevent marine upgrade tutorial triggering twice.
- Fix of a blocking state when trying to return to main menu during squad deployment to supplies tutorial transition.
- Fix of a blocking state during xenotech tutorial.
- Fix of crashes that may occur when using elevator.
- Fix of the "Back" button disappearing in the weapon panel.
- Fix of the "Suppressive fire" skill that could not be cancelled anymore if launched after 2 "sentry-guns" or 2 "mines" or 2 "deployable motion Tracker".
- Fix of the ammo counter that can reach "-1".
- Fix of the ammo counter that can reach "2 147 483 647".
- Fix of the marine automatically firing at enemies while on the "undetected" state AND a shelter is possible to create.
- Fix of the Tactical drone teleporting at the middle of the map, preventing a blocking situation.
- During the Prologue, fix of a blocking state triggered when opening the pause menu with a controller during marine selection tutorial.
- During the mission 1 (Dead Hills), fix of the ARC tutorial not triggering when returning to the ground floor, preventing a blocking situation.
- During the mission 07 (The Montero), fix of the possibility to have the lift leading to the Montero not working after a save, preventing a blocking situation.
- During the mission 08 (Extraction), the tactical drone can now trigger a specific sequence in the basement floor (Security Room), preventing a blocking situation.
- During the mission 10 (Pryce of Deception), the Queen can no longer being lured by the tactical drone, preventing a blocking situation.
- During the mission 10 (Pryce of Deception), Fix of a flow issue at the entrance of the Spire where the player may have a dialogue and the aliens spawning after having deactivating the defenses, preventing a blocking situation.
- During the mission 11 (Olduvai), the Queen can no longer be lured by the tactical drone, preventing a blocking situation.
- During the mission 11 (Olduvai), fix of the invisible wall at the start of the main mine floor allowing some marines to get through, preventing a blocking situation.
- During the mission 11 (Olduvai), fix of the scripted sequence at the start of the "Basement-1" floor where the APC doesn't kill every enemy as intended, preventing a blocking situation.
- During the mission 11 (Olduvai), fix of the scripted sequence at the start of the "Basement-1" floor where the player may lose marines without having control of its squad.
- Fix of several contextual crashes.
MINOR FIXES
- Fix of the "Nightmares" Otago event error stating that marines become "exhausted", the indication is now "tired".
- "Tactical Drones" "breaking the weld" are now stopped properly when the marine "rest".
- "Orbital scanner" button on the map is now properly greyed while "Interfering signal" is ongoing.
- The auto-save made on the Otago when exiting to main menu before first deployment on Mission 1 (Dead Hills) has been removed, preventing a blocking situation.
- The Xenotech slots during the deployment selection are now setted at 10 instead of 11.
- During the mission 2 (Berkley's Dock), rework of the navigation to avoid marines that can get blocked in walls.
- During the mission 5 (Nuclear Protocol), fix of the objective flow for the secondary objective requiring the player to loot resources crates. It's no longer possible to loot crates before the objective ask to do so.
- During the mission 10 (Pryce of Deception), fix of the objective feedback indicating the objective location, that may be removed after using a lift or loading a save.
LOCALIZATION
- Fix of the Otago Event text for the "Nightmares" Event - Add of the right effect ("Tired" instead of "Exhausted") for every language.
- Add of the Error Message "{Name} is dead." displayed on the skill unavaible cause all marine that can use this skill are dead.
- Add of an error Message on the "Orbital scanner" button when it's disabled during "interfering signal".
BALANCING
- Flare accuracy bonus was "5" for "civilians" and "sentry-guns". Change to "10" to match the bonus given to the marines.
- Human enemies can no longer break the weld of the safe zone anymore.
OPTIMIZATION
- Looted aliens’ corpse (with Xeno-samples) are now properly unloaded when changing level.QUALITY OF LIFE IMPROVEMENTS
- Add of an "Ultra-Wide" option button in the "Display" panel. (Can be activated or deactivated)
UNLOCK OF STUCK SITUATION
- Add of a safeguard, the enemies loaded under the floor are instantly killed, preventing blocking situation.
- During the mission 08 (Extraction), add of an unlock for players stuck on the objective after using a drone in the command tower.
Thanks to your feedback, we worked on a hotfix to resolve the issue regarding your missing marines when launching a New Game + campaign. We are sorry for the inconvenience and hope you'll have a great time facing the new difficulty parameters we brought for you in the last update.
You should now properly get your marines when creating a NG+ campaign using a save created before the release of the New Game + Update but please note that in some cases the experience won during the Mission 11 Olduvai Dig Site will not be saved. If you want to be sure to have your marines with the experience gained during that mission please follow those steps:
- Load your last Otago save or your last Olduvai Dig Site (Mission 11) save
- Complete the mission 12: Redemption
- Go back to the main menu
Disclaimer: This hotfix is aiming players creating New Game + campaigns based on campaign saves that were created before the release of the New Game + update. For the players that already created a NG+ campaign and have some marines missing, you will need to create a new NG+ campaign if you want to get back all your marines. We are once again sorry for the inconvenience.
Thank you for your patience. Have a great time playing Aliens: Dark Descent!
EDIT:
Hi everyone,
We released a hotfix yesterday that was aiming to fix a bug where marines were missing when creating a New Game + campaign. Unfortunately when we released the patch some players reported that it was now impossible to create a New Game + campaign using a save from a campaign dating from prior the New Game + update.
We immediatly looked into it and we fixed the issue. With this hotifx you will now be able to create a New Game + campaign and get all your marines just like it was intented. You should now be able to correctly create a NG+ campaign using a save from a campaign created before the release of the New Game + update.
Like we said in the patch note yesterday, in some cases the experience won during the Mission 11 Olduvai Dig Site will not be saved. If you want to be sure to have your marines with the experience gained during that mission please follow those steps:
- Load your last Otago save or your last Olduvai Dig Site (Mission 11) save
- Complete the mission 12: Redemption
- Go back to the main menu
We are truly sorry for this unexpected bug and hope you'll have a great time playing Aliens: Dark Descent.
Thank you for your patience and your passion.
Patch Notes :
- Drastically reduced the occurence of the squad leader's acknowledgement after an order
- The "Double Time" line will not play anymore after a walk order (but for your pleasure can still be triggered by a run order)
- Fixed some crashes
We wanted to provide this first improvement quickly and we're still monitoring closely all your feedback and are already working on the next patch to address the most common issues as soon as possible.
Now get back to work Marines!
Current Release
12774851
Uploaded Jun 20, 2023
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System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
22.9 GB
12774851
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