Escape the Backrooms
by Fancy Games · 23 Oct, 2025
340 downloads
About the Game
Explore the seemingly infinite expanse of eerily familiar levels in backrooms based on the popular creepypasta lore. Each level features different ways to escape with dangers along the way.

Realistic graphics, minimal user interfaces, and dreary ambience combine for an atmospheric horror experience that's terrified millions of players on Steam.

Explore the backrooms with a team of up to 4 players. Good luck: teammates may no-clip into other areas of the map and every member of your team must reach the exit alive to escape. No wanderer left behind.

Traverse 30+ unique levels based on backrooms lore. Don't wander far from your team, as you can easily get lost in the confusing expanse of the backrooms.

Check every corner for the many hostile entities lurking inside the backrooms. Each has their own mechanics. Learn quickly if you want to survive the horror.

Communicate with your teammates with proximity voice chat. Entities can also hear you, so stay quiet whenever you're near danger.
Screenshots
26 images
Version Information
Steam Patch Notes
Official update history
Hey Wanderers! A hotfix for Escape the Backrooms is rolling out now, which fixes the issue reported by some players of a crash after throwing a body down a slide in the Overgrowth level.
A couple of other minor bugs are squished in this hotfix too – the patch notes are below.
Thank you to Wanderers who are feeding back to us since the Winter Wanderer release, and using Feature Upvote to submit any reports. We appreciate it! A quick reminder to check if you have any game mods enabled, before you submit any reports.
PATCH NOTES
Overgrowth – fixed issue causing a crash for some players when a body is thrown down one of the tubes/slides
Level 0.2 – fixed issue where the player’s outfit reverts to the default outfit when killed by the Bone Thief
Level 10 – fixed issue where the player’s outfit reverts to the default outfit when grabbed by the Stalking Faceling
Wanderers, we have an update for Escape the Backrooms rolling out today on Steam!
To be totally clear straight away: this is not the 1.0 release of the game. Escape the Backrooms is still in Early Access, and this is officially ‘Hotfix #23’, with all credit to Secret Mode for going back into the current version and adding patches for some of the bugs we already fixed for 1.0.
While we make the final tweaks required for the 1.0 launch, we didn’t want to hold back some fixes and improvements to the current game, so we’re rolling out this small update. It addresses more of the community’s recent feedback and reports, including:
• Garage: Middle Floor - Some hints will last longer on screen
• Garage: Level 2 - Fixed players being able to walk through a specific wall
• Hotel - Fixed moth jelly occasionally falling through the floor in the Hotel lobby
• Poolrooms - Stopped the Hydrolitis plague from insta-killing players, and death will now cause ragdolling
• Poolrooms (Expanded) - Fixed Clumps being able to walk into water and get stuck in some areas of the first and third areas
• Level Fun (Expanded) – Improved visuals and disabled flashlights in upper level of zone 3
• Tunnel – Some hints will last longer on screen, and disabled ability for Bacteria looking up
We hope you enjoy this small update, and will keep you in the loop as we complete the final work for the 1.0 launch of Escape the Backrooms!
- Fixed an issue where the error message would show when players were kicked.
- Fixed an item dupe.
- Added an option in the settings menu to toggle event content.
- Added Japanese translations.
- Added Korean translations.
- Added Turkish translations.
- Updated French, German, Spanish, and Russian translations to be more accurate.
- Fixed an issue where the Animated King wouldn't move.
- Fixed an issue where new players couldn't join lobbies after games were ended.
- Made the multiplayer connection error messages more user-friendly.
- Added an icon for the exit on the Level 9 map to make it less confusing to find.
- Added a brightness slider.
- Fixed scoreboard sometimes not being accurate.
- Added error messages when failing to connect to servers.
- Fixed an issue where players could fly around the pitfalls.
- Made it so flashlights will always spawn in the middle garage level.
- Added notes to help out players on some puzzles.
- Added an option for disabling camera shake.
- Fixed an issue where walkie talkie physics would affect players.
- Fixed an issue where players would die if every player didn't no-clip at the same time.
- Fixed an issue where the current equipped item wouldn't be in a player's hand when starting a level if they weren't the host.
- Fixed an issue where the voice chat icon wouldn't show on the player's screen if they weren't the host.
- Fixed a chair collision bug in the hotel lobby.
- Fixed an electrical station level skip.
- Improved VR movement and hand tracking (still buggy if you're not the host in multiplayer).
- Changed some mechanics in Level 10 to make getting lost harder (hopefully).
- Removed player collisions from flareguns.
- Fixed an issue where the game would sometimes crash when leaving the Cave System.
- Fixed an issue with the falling rock physics.
- Fixed a level 10 skip.
- Fixed some crashes.
- Fixed an issue where players could skip Level 10.
- Fixed a bug where connected players with high ping couldn't hear Facelings.
- Fixed a bug where certain items wouldn't render correctly with FOVs other than 90.
- Updated the level 10 field layout.
- Fixed a bug where players could swim really fast by sprinting right before entering water.
- Fixed a visual bug where Level 3999 exterior posters were slightly inside the beams.
- Fixed a bug where the cave level wouldn't unlock in the hub with old save files.
- Fixed an issue where players would lose sanity with a diving helmet on.
- Fixed a bug in the manilla room where players sometimes wouldn't continue to the next level.
- Added a lighthouse to Level 7 that helps guide players where to go.
- Fixed a bug where VR players couldn't enter the code to access a locker.
- Fixed an issue where moths would chase players if they dropped off a rock in the Cave System.
- Nerfed The End by stopping picking up tapes from playing a sound alerting the Scratcher.
- Slightly buffed Facelings
- Fixed an issue where players couldn't close a door if it was locked.
- Fixed a bug where you would lose sanity in Level 188 in Easy mode.
- Fixed a bug where you wouldn't get achievements for certain levels.
- Fixed an issue where connected players with high ping couldn't see windmill lights in Level 10 when restarting a game.
- Added an extra windmill to Level 10.
- Fixed a bug where players wouldn't spawn at their last checkpoint in level 10.
- Fixed an issue where going underwater with a diving helmet around the barriers made you fall under the map.
- (Hopefully) fixed an issue where old save games that didn't open the hub exit in level 7 were locked out of the hub door.
Current Release
23657885
Uploaded Jun 16, 2026
System Requirements
How to Install
Backrooms.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
25.3 GB
23657885
A53C7DDB
e6099c45850baff4ba5a72b1f0f4dca8a60bc34236f58e8400fe89fbc16d66f2
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