About the Game
EMERGENT STORIES
Every save plays differently. Rivalries form naturally. Media covers your gym's rise—or fall. Rival promoters poach your talent. Fighters develop grudges. One bad loss can spiral into contract disputes, injured confidence, and a gym in crisis.
DEVELOP YOUR FIGHTERS
Create weekly training plans with drag-and-drop scheduling
Balance power, speed, stamina, defense, and technique
Manage fatigue—push too hard and your fighter enters the ring broken
Track sharpness leading up to fight night
Handle fighter morale: they want to fight, they want to win, they want respect
RUN YOUR GYM
Hire trainers with different specializations and personalities
Scout international talent across five regions
Manage contracts, salaries, and sponsorship deals
Watch your bank account—gyms don't run on glory alone
Compete against rival AI gyms fighting for the same fighters and rankings
NAVIGATE THE BOXING WORLD
Multiple organizations from regional circuits to world championships
Ranking systems, mandatory defenses, and title shots
Accept or reject fight offers based on risk vs. reward
Build rivalries that drive storylines and media attention
Handle random events: bar fights, gym break-ins, celebrity training sessions
FIGHT NIGHT
Watch 3D fights unfold with realistic boxing mechanics
Round-by-round scoring with three independent judges
Knockout, TKO, split decisions, upsets—anything can happen
Post-fight consequences: injuries, morale shifts, ranking changes
Screenshots
22 imagesVersion Information
Steam Patch Notes
Official update history
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0.0.51 — 2026-09-05
Headline feature: build your own boxing organization
Take the promoter's seat. Found your own organization, put together the fights you want to see, crown champions and grow from local shows to stadium events. Run it alongside your gym or start a career dedicated to promoting boxing.
- Start a new career as a gym owner, an organization owner or both. Existing saves can join in too: founding an organization costs $250,000 plus the operating budget you choose.
- Choose your organization's name and weight classes, reserve a venue and plan events 14 to 180 days ahead. Build cards of up to ten fights and pick your main event.
- Match real fighters from your save, set their purses and send offers. Choose every pairing yourself or ask for a suggestion, with fighter availability, reputation and purse demands shaping who you can book.
- Build your own division rankings through the fights you promote. Contenders must reach the top five to challenge for a belt; a vacant title also requires a win in that division for your organization.
- Announce your card and give it time to attract an audience. Attendance depends on your organization, the fighters, the size of the card and how early you announce it.
- Take part in your own fight nights even when none of your gym's fighters are on the card. Time advancement stops on event day, when you can watch the fights or simulate the card.
- Get an event report with attendance, ticket revenue, venue costs, purses, profit or loss and reputation changes. Completed reports remain available after saving and loading.
- Grow your reputation and event record to progress from Regional to National, Continental and World level, opening larger venues and access to stronger fighters.
- Manage a separate organization budget, transfer funds to and from your gym and account for reserved costs and daily upkeep. Bigger cards offer more revenue, but expensive purses can turn a packed show into a loss.
Added
- Coach profiles and the staff overview show how many fighters each coach can train at once.
- Scouts on a Prospects assignment get an age limit, and fighters above it are skipped instead of just ranked lower.
- A Continental or National title fight between two champions of the same tier puts both belts on the line, and the winner walks away with both.
- A champion in your gym can vacate a Continental, National or Regional belt from his profile, so the title goes back up for grabs.
- A Handbook in the sidebar explains morale, training, scouting, the star rating and OVR.
- A coach's profile shows his training rating for each block, so you can see before hiring how good he is at power, speed, conditioning, defense, technique and recovery.
- The Current and Potential stars in a fighter's profile show half stars and explain on hover that they average all five attributes, unlike OVR.
- The Handbook explains why the profile stars and the OVR-based stars in the fighter list can disagree.
Changed
- Organization rankings use the familiar fighter portraits, flags, records and ratings, with linked fighter names for opening profiles.
- Event cards use compact fight rows with portraits, linked names and labeled main-event controls. The fight list scrolls inside the event instead of stretching the whole page.
- Organization matchmaking shows searchable fighter lists and stat previews, while event planning uses a styled calendar based on the in-game date.
- Organization management, event reports and finance categories are translated into English, German, Spanish, French, Russian and Simplified Chinese.
- Fighter backstories and training summaries follow the selected language, including fatigue, plateaus and weight changes. Profile dates use the selected locale.
- Winning runs, ranking progress and title campaigns now support weekly morale for every fighter. Ranked contenders get longer breaks before inactivity affects morale, booked fights and medical recovery prevent that penalty, and backstory has a smaller influence.
- Your fighter's profile shows the current weekly morale outlook and its reasons.
- Fighters aged 19 to 26 start with lower stats the younger they are, so a new world no longer has 19 year olds with title-ready stats and no record.
- Fighters under 26 improve faster in training, and low stats climb faster than high ones.
- Young fighters have their potential set by talent alone, so a strong start no longer raises the ceiling.
- The best fighters in each division start signed to a gym instead of sitting on the free agent market.
- In existing saves, unsigned fighters under 27 with no pro fights get their stats lowered to the age curve on the next load and leave any seeded ranking, while signed fighters, champions and anyone with a fight keep their stats.
- The amateur circuit only takes fighters aged 16 to 18, and unsigned amateurs turn pro as free agents once they turn 19.
- In existing saves, amateurs already aged 19 or older leave the circuit as free agents on the next first of the month, and the circuit refills with 16 to 18 year olds.
- Free agents, walk-ins, and scout finds are at least 19 years old, so the youngest talent only shows up on the amateur prospect map.
- Amateurs you sign stay amateur, keep fighting on the circuit, and show an Amateur tag in your gym.
- A signed amateur turns pro from age 18 with the Turn Pro button on his profile, or automatically at 19.
- Amateurs in your gym get no pro fight offers until they turn pro.
- Winning a fight lifts a fighter's morale and losing one lowers it, with stoppages, title fights and upsets weighing more.
- Every June each region holds a national amateur championship, and every November the best amateurs meet at the youth world championship.
- Amateur titles show on the prospect map and the fighter profile, lift his amateur ranking, and give him a reputation boost when he turns pro.
- The Amateur Circuit page shows the next event, reigning champions, your own amateurs, tournament brackets and recent results instead of the world map.
- You get an email when one of your amateurs wins a title or gets knocked out of a championship, with his full tournament run.
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You can now see the upgrades for your gym in 3D
0.0.50 — 2026-08-28
Changed
- Fighters from Japan, Korea, China, the Philippines, Thailand, Kazakhstan, Ukraine, Nigeria, South Africa, Ghana, Morocco, Algeria, and Egypt get names from their own region instead of generic English ones.
- Ring calls succeed or fail mostly on the fighter's composure, determination, and morale instead of a near coin flip.
- Ring call results say why the call landed or failed.
- Title fights pay a bigger purse premium.
- Champion-versus-champion matchups and cross-weight superfights pay far bigger purses and can break the normal purse ceiling.
- Rematches pay more with every previous meeting, so trilogy fights command the biggest purses.
Fixed
- Division titles are no longer held by amateurs, retired fighters, or fighters without a single win; existing saves are cleaned up on load.
- Fighters no longer fail the weigh-in while being 0.0 lbs over the limit.
- Unranked fighters no longer get fight offers against opponents far above or below their level.
- The Conversations tab only lights up when someone is actually waiting for a reply, not for every unread message.
- Conversations with fighters you coach yourself no longer talk about your own character in the third person.
Added
- The email center is split into an Inbox tab and a News tab; press articles, rivalry digests, and league drama land under News.
- New-mail notifications and the space shortcut only react to Inbox mail, so news no longer interrupts the Continue flow.
- The fighter directory has an Active filter that hides retired fighters.
- Scouts can be assigned with a Prospects focus that prioritizes young, unproven fighters.
- Scouting a fighter now gradually reveals their potential, shown as a ceiling range on leads and the fighter profile.
- Revealed stat ceilings show next to each stat on the fighter profile and on the training dashboard cards.
- The in-game editor has a Staff tab for editing a coach's name, age, experience, specialization, and skills.
- Clicking Facilities on the gym page opens a 3D view of your gym hall where each facility level adds visible equipment, up to a full ring and championship belts.
- The gym hall camera slowly glides through the room, and buying an upgrade flies it to the new equipment for a few seconds.
0.0.49 — 2026-08-26
Changed
- Editing no longer happens inline on the profile, gym, and organization pages; all editing goes through the new editor window.
- Creating a new save is much faster.
Added
- The pencil in the top bar opens an editor where you can change any fighter's name, age, nationality, and stats, plus your gym's profile and organization names.
- Using the editor marks the save as modified after a warning, disables achievements for it, and shows a Modified badge on the load screen.
- The training screen has a switch that puts fighters on recovery once their fatigue reaches a chosen threshold, until it drops below it again.
- The training screen can set one training focus for all fighters at once.
- Declined contract emails have a New Offer button that opens the offer screen for that fighter or trainer.
Fixed
- The fighter directory no longer shows blank rows after returning from a profile you opened while scrolled down the list.
- Concussed fighters and fighters with serious or severe injuries no longer train and gain stats; they sit out until recovered, shown as injured in the day summary.
- Profile stat arrows show the last week's change, matching the weekly training report instead of a two-week window.
- Relationship threads no longer stay marked unread after opening them.
- Contract bonuses of 1% or less no longer display as inflated percentages on the contract sheet.
- Relationship map summaries no longer show up in German outside the German localization.
- Press conferences no longer end without questions when your fighter sits deep on a large card.
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0.0.45 — 2026-08-22
Added
- Settings has separate volume sliders for walkout music and punch sounds.
- An email arrives when one of your fighters reaches the top two of an organization's rankings, telling you he can be put forward for a title shot and how to request it.
- Title bonus and performance bonus can be set when you make a contract offer, alongside show money and the win bonus.
- The Finances screen breaks the month down fighter by fighter, so you can see who is paying for himself and who is not, and each name opens that fighter.
- A fighter's contract page shows what he has brought in, what he has cost you and where both came from, counting doctor's bills, gifts and purse advances against him.
- View Contract on a fighter signed to another gym shows his deal: term, pay, fight bonuses and clauses.
Changed
- The Organizations screen drops the background photo and lays out the ladder on the left with your booked fights and upcoming events in a side column.
- The Fighters table merges wins, losses and knockouts into one record column, moves the filter counts into the filter buttons and shows estimated ratings without the intel labels.
- Upcoming events on the Organizations screen show ten by default, with the rest behind a show-more toggle.
- An organization's page shows its divisions side by side, each with the champion on top and the top ten contenders below, with a show-more toggle for the rest.
- The fighter profile overview scrolls as a page instead of squeezing its panels into the window, and the organization and gym in the header open their own pages.
- A fighter's contract pages read like the contract itself: term, pay and fight bonuses listed line by line, with mood, earnings and the actions in a side column.
- A champion who goes around a year without a title fight is ordered to defend against the number one contender, and his organization books a title card in that division, starting with divisions where your fighter is the contender.
- Organizations spread their cards across divisions, favouring belts that have gone longest without being contested and divisions with enough fighters to fill a card.
- Regional promotions match their top-ranked fighters against opponents close to them in the rankings.
Fixed
- A fighter ranked in the division above or below his own can challenge that division's champion for the belt, and the fight is booked as a title fight at the top of the card instead of a non-title bout on the undercard.
- A title event keeps its main event open for the belt instead of filling up with ordinary fights and going ahead without the champion.
- A belt left vacant when its champion retires is put on the line between the top contenders instead of going unclaimed.
- Fight night pays your gym the cut written in the fighter's contract instead of falling back to 25%.
- A gym cut above 32% costs a fighter real money in his eyes, so he asks for more to sign it and turns down the extremes outright.
- The fight night debrief says how much of the purse your fighter keeps, so the money that never reaches your account is accounted for.
- The title bonus in a fighter's contract is paid when he wins a title fight.
- The performance bonus in a fighter's contract is paid when he wins by stoppage.
- Show money, win bonus, title bonus and performance bonus are now a share of the purse instead of fixed sums, so what a fighter earns scales with the fight he is in.
- A fight offer keeps its accept, negotiate and decline buttons after the organization counters, so the second round of negotiation can be played out.
- A champion who defends his belt is labelled as a title defence in the fight night debrief instead of a new champion.
- The Fighters screen shows overall ratings out of 100 instead of out of 20.
- Everything a fighter is owed on fight night comes out of his purse before your gym takes its cut, so your gym always banks something from a win.
- The extra money a win pays your gym is shown as the promotion's win incentive rather than being folded into your cut, so the purse adds up between you and your fighter.
- Fights on the opening calendar and your first card pay what the promotion can actually afford instead of a flat minimum.
- Fighters already under contract in an existing save are moved onto the new bonus terms when the save loads, so the change reaches campaigns in progress.
- A fighter who was promised a minimum number of fights a year and did not get them says so, and takes it out on his mood.
- The auto-renewal clause on your own contracts rolls the deal over instead of letting the fighter or trainer walk.
- Signing a fighter who is still under contract elsewhere costs you the buyout the offer screen quoted, and that money goes to his old gym.
- A fighter's bonuses can no longer add up to more of the purse than your gym could ever take a cut of; the offer screen shows how much of it you have promised away.
- Fixed a day sometimes refusing to advance with a database transaction error, most often early in a new game.
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Current Release
Build 24996384
Uploaded Sep 02, 2026
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System Requirements
How to Install
Corner King.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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