About the Game
Introducing the newest entry in the SOULCALIBUR series!
Experience all-new gameplay mechanics with the most beautiful graphics the weapons-based fighting genre has ever seen!
■All-New Battle Mechanics!
Reversal Edge: Block your opponent’s assault and counterattack! A fusion of offense and defense.
Soul Charge: Enjoy a temporary power-up to turn the tide of the battle. Unleash additional attacks in this state!
Wield Lethal Hits to deal huge combo damage and take down fearsome opponents!
■A full assortment of single-player modes!
STORY: Taking place in the 16th century, revisit the events of the very first SOULCALIBUR in Soul Chronicle mode.
■ A wide variety of game modes!
Clash with players around the world in Online mode!
Create your own character to suit your tastes in Creation mode!
■Guest Character
Geralt from CD Projekt Red’s Witcher series joins the fray!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 7575299
Up to date
Version 2.25.01
Oct 7, 2020
The following changes and improvements are part of the Version 2.25.01 update.
In the STEAM® version, we have fixed a problem where the ranking board was not updated.
We have confirmed that the following issues are occurring due to the battle changes in Ver. 2.25. We apologize for any inconvenience this may cause, but please wait for further information regarding our response.
- Geralt: The hurt box for "Soul Charge", "Critical Edge", and "Fleet Footwork" has been incorrectly changed, resulting in lower defensive performance than expected.
- Taki: Taki may ring out due to the change in animation of "Stalker Drop" and "Wind Sealing Descent".
We will continue to check for and address any unexpected issues that may occur.
Should any issues arise, we kindly ask for your patience as we work to fix them. We apologize for any inconvenience this may cause, but we thank you for your understanding.
View on Steam
NETWORK Adjustments
In the STEAM® version, we have fixed a problem where the ranking board was not updated.
Future adjustments
We have confirmed that the following issues are occurring due to the battle changes in Ver. 2.25. We apologize for any inconvenience this may cause, but please wait for further information regarding our response.
- Geralt: The hurt box for "Soul Charge", "Critical Edge", and "Fleet Footwork" has been incorrectly changed, resulting in lower defensive performance than expected.
- Taki: Taki may ring out due to the change in animation of "Stalker Drop" and "Wind Sealing Descent".
We will continue to check for and address any unexpected issues that may occur.
Should any issues arise, we kindly ask for your patience as we work to fix them. We apologize for any inconvenience this may cause, but we thank you for your understanding.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33460739/356c0a473f5565493e724121efed498834f21622.jpg
Update 1.51 is now live on Steam! The patch includes the following improvements:
Game System Adjustments
We fixed unexpected issues that may affect battles in Update Ver. 1.50 Patch Notes, released on August 5th, 2019.
(Please note that once the patch is applied, the replay data from previous versions can no longer be replayed due to the game system adjustment)
• Some attacks that give chip damage to guarding opponents
We fixed an issue where, despite the fact that chip damage cannot knock-out opponents even when their HP gauge is reduced to zero, this was not the case for Cassandra's "Keraunos Finisher" or "Shield Big Bang".
• Force Act
Cassandra can now only restore the guard stamina by performing Force Act during battles.
• Cassandra: "Admonishing Angel"
As its tracking performance when hitting an opponent in the air was much higher than expected, sometimes the opponent could not avoid the attack by aerial control. Therefore, the tracking performance in this scenario and also the height the opponent flies in the air with the second attack are now decreased.
• Cassandra: "Angel Kick-off"
We fixed an issue where an opponent rolling on the ground in downed position sometimes fell off the stage when hit by this attack.
• Cassandra: "Guardian's Knee"/"Seraphim Cyclone"
We fixed an issue where these throws were sometimes successful to opponents in the air instead of crouching opponents.
• Cassandra: "Shield Super Nova"/"Shield Big Bang"
We fixed an issue where an attack to Cassandra when she is starting up these attacks were not judged as counter attacks.
• Azwel: "No More Naysayer"
As its tracking performance was increased in Ver.1.50 update, sometimes an opponent could not avoid the attack by moving sideway. Therefore, the tracking performance is now decreased.
※ We are continuously checking and investigating other unexpected issues.
Thank you for your understanding and continued support.
View on Steam
Update 1.51 is now live on Steam! The patch includes the following improvements:
Game System Adjustments
We fixed unexpected issues that may affect battles in Update Ver. 1.50 Patch Notes, released on August 5th, 2019.
(Please note that once the patch is applied, the replay data from previous versions can no longer be replayed due to the game system adjustment)
• Some attacks that give chip damage to guarding opponents
We fixed an issue where, despite the fact that chip damage cannot knock-out opponents even when their HP gauge is reduced to zero, this was not the case for Cassandra's "Keraunos Finisher" or "Shield Big Bang".
• Force Act
Cassandra can now only restore the guard stamina by performing Force Act during battles.
• Cassandra: "Admonishing Angel"
As its tracking performance when hitting an opponent in the air was much higher than expected, sometimes the opponent could not avoid the attack by aerial control. Therefore, the tracking performance in this scenario and also the height the opponent flies in the air with the second attack are now decreased.
• Cassandra: "Angel Kick-off"
We fixed an issue where an opponent rolling on the ground in downed position sometimes fell off the stage when hit by this attack.
• Cassandra: "Guardian's Knee"/"Seraphim Cyclone"
We fixed an issue where these throws were sometimes successful to opponents in the air instead of crouching opponents.
• Cassandra: "Shield Super Nova"/"Shield Big Bang"
We fixed an issue where an attack to Cassandra when she is starting up these attacks were not judged as counter attacks.
• Azwel: "No More Naysayer"
As its tracking performance was increased in Ver.1.50 update, sometimes an opponent could not avoid the attack by moving sideway. Therefore, the tracking performance is now decreased.
※ We are continuously checking and investigating other unexpected issues.
Thank you for your understanding and continued support.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33460739/7ad78cb5a4b5e42193b0a1d5b93525d881d61b90.jpg
Cassandra the Warring Maiden joins her sister on the Stage of History today on Steam!
Unlock her with the SOULCALIBUR VI Season Pass or get her as a standalone DLC.
Along with Cassandra, we’ve released patch 1.50, which includes the following content:
View on Steam
Cassandra the Warring Maiden joins her sister on the Stage of History today on Steam!
Unlock her with the SOULCALIBUR VI Season Pass or get her as a standalone DLC.
Along with Cassandra, we’ve released patch 1.50, which includes the following content:
- Story
Temple stage with the evening in the background is added.
Note: This stage is limited to Cassandra's story. - Training
- Cursor remembers previous selection when selecting Combat Lessons.
- Soul Charge remains after reset position in Training Mode. Positioning and Soul Charge will be reset by pressing left stick (L3) + L1 + R1 at the same time.
- Action adjustments: If CPU is crouching when shifting "Action1" to "Action2", make him stand up first and then do action 2. At the end of "Action1" after selecting "Play Command Record" as "Action2", have been changed.
Note: When action setting system in Training Mode (including Play Command Record) is being used, action speed would be as fast as possible.
- Change the default display to "Return to Previous Mode" when return from Rank match.
Note: Change selection to "Return to Previous Mode" at result screen after Rank match battle. - Network
- Soul charge remains after reset position.
Note: Added consecutive battle in Casual match.
- Added ON/OFF option for opponent's creation character in Rank match and Casual match. When it's "OFF", opponent's costume will be displayed as default. - Creation
- Names for custom-created characters can now be input in Japanese (2 byte letters)
- Color selection of extra parts "Butterfly Antennas" is added. - Casual match
- Able to see host player's license when room searching in Casual match.
- Added sound effect when matching in Arcade mode or Training mode. - Character selection
- Cursor remembers the previous position for each players when selecting creation character.
- Cursor remembers the previous position when selecting character's weapon.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33460739/5e4398ea66e6e1269c376b4c29932bf9537485e8.jpg
A new update has been released for SOULCALIBUR VI. Patch Ver. 1.42 implements the following adjustments and improvements:
Previously, Lethal Hit Attacks of certain characters which should have been triggered upon hitting an opponent who missed a follow-up attack with A, B or K during a Reversal Edge clash were not triggered correctly. This issue has been fixed with this update.
Previously, certain characters landing their Lethal Hit Attacks when Taki performs her “Reversal Lightning” after being downed caused an application error to occur. This has been resolved with this update.
2B:Due to adjustments introduced in Ver. 1.40, she became unable to shift to “Aerial Leap” when her “Augmented First Strike ~ Aerial Leap” missed an opponent. This has also been fixed with this update.
* We are continuously checking and investigating other unexpected issues. Thank you for your understanding and continued support.
Incorrect command input was listed on the “Battle Adjustment List” released on 15th May 2019.
Mitsurugi "Twisted Gold"
Incorrect: Decreased the delay after the attack by 2 frames
Correct : Increased the opening after the attack by 2 frames
Talim "Kali Rush"
Incorrect: During Wind Charmer A.A.K.A
Correct : During Wind Charmer A.K.A
We apologize for the inconvenience caused.
View on Steam
A new update has been released for SOULCALIBUR VI. Patch Ver. 1.42 implements the following adjustments and improvements:
- Game System Adjustments
Previously, Lethal Hit Attacks of certain characters which should have been triggered upon hitting an opponent who missed a follow-up attack with A, B or K during a Reversal Edge clash were not triggered correctly. This issue has been fixed with this update.
Previously, certain characters landing their Lethal Hit Attacks when Taki performs her “Reversal Lightning” after being downed caused an application error to occur. This has been resolved with this update.
2B:Due to adjustments introduced in Ver. 1.40, she became unable to shift to “Aerial Leap” when her “Augmented First Strike ~ Aerial Leap” missed an opponent. This has also been fixed with this update.
* We are continuously checking and investigating other unexpected issues. Thank you for your understanding and continued support.
- Incorrect Command on the Battle Adjustment List for Update Ver. 1.40
Incorrect command input was listed on the “Battle Adjustment List” released on 15th May 2019.
Mitsurugi "Twisted Gold"
Incorrect: Decreased the delay after the attack by 2 frames
Correct : Increased the opening after the attack by 2 frames
Talim "Kali Rush"
Incorrect: During Wind Charmer A.A.K.A
Correct : During Wind Charmer A.K.A
We apologize for the inconvenience caused.
Version 1.02
Nov 16, 2018
PS4/Xbox One/STEAM Ver1.02 Update Note (As of November 14th, 2018)
*Please note the release schedule for each platform below:
・PlayStation 4 : This update was released on November 14th 2018.
・Xbox One: This update was released on November 16th 2018.
・Steam : This update was released on November 16th 2018.
The Ver1.02 update includes improvements and modifications that addresses the following issues.
● Issues fixed regarding some of the characters PS4® Xbox One STEAM
・ Fixed instances in which “Voldo” and “Tira” were able to activate moves that
require a certain amount of their Soul Gauge to be filled while not meeting that
condition.
・ Adjusted the range “Geralt”’s and “Tira”’s unblockable moves’ range to the
intended amount.
● Adjustments regarding the RANKINGS. STEAM
・Fixed displaying inaccurate/erroneous information in the RANKINGS menu.
View on Steam
*Please note the release schedule for each platform below:
・PlayStation 4 : This update was released on November 14th 2018.
・Xbox One: This update was released on November 16th 2018.
・Steam : This update was released on November 16th 2018.
The Ver1.02 update includes improvements and modifications that addresses the following issues.
● Issues fixed regarding some of the characters PS4® Xbox One STEAM
・ Fixed instances in which “Voldo” and “Tira” were able to activate moves that
require a certain amount of their Soul Gauge to be filled while not meeting that
condition.
・ Adjusted the range “Geralt”’s and “Tira”’s unblockable moves’ range to the
intended amount.
● Adjustments regarding the RANKINGS. STEAM
・Fixed displaying inaccurate/erroneous information in the RANKINGS menu.
Current Release
Build 7575299
Uploaded Nov 11, 2021
System Requirements
OS
N/A
CPU
Intel Core i3-4160 @ 3.60GHz or equivalent
RAM
6 GB RAM
GPU
NVIDIA GeForce GTX 1050
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
16.5 GB
Build
7575299
Password: 123
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